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Mutations Lesson 1: The Solve Educator’s Resource Guide: Live Video Phenomenon
The Solve contains two mini lessons: The live video lesson and the animation lesson. For the most
comprehensive learning experience, conduct both. If you’re short on time, choose one. Which lesson?
● For a more structured lesson, choose the animation
● For a more inquiry-based lesson, choose the live video lesson (the lesson below) and assign the
animation for homework. Objective In The Solve, students will:
1. Observe a phenomenon and conduct investigations to explain what they observed. 2. Through these investigations, discover that:
a. Genes lead to traits. b. Mutations cause variations in traits. c. Humans can manipulate the traits of organisms through genetic engineering.
Tip: This is a great activity to use in addition to the Solve animation.
The Activity Students are introduced to genetics and mutations through the concept of genetic engineering. Students will first view a video that exposes the controversial world of genetic modification in farmed animals. They will be asked to share their reactions and think about how this may be happening. They will then complete a hands-on activity in which they manipulate genes in an organism and explain how the organism is affected. They are asked to connect their experience in the activity to what they viewed in the video. Then, they will see a PowerPoint that solidifies their understanding of DNA, mutations and genes. The activity ends with a brief ‘check for understanding’ quiz.
Phenomenon Description In this clip from the film Animal Pharm, students see featherless
chickens, glowing rabbits, and oversized cows. How and why is this
happening? Students will complete a mini-activity involving moving
genes from one animal to another to discover how genes work and
how they can be mutated and manipulated for human benefit.
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Time Required: 45–70 minutes
Materials Required
● Video clip
● Student Guide
● Computer with speakers (for projecting
video) or headphones (for student viewing
on laptops)
● Materials for students to complete the
mutations activity
○ Genetic Engineering Activity
Cards (located in Appendix A on
page 8), laminated and cut
○ Scissors
○ Tape
Safety Considerations Science & Engineering Practices
Use care when using scissors ● Developing and Using Models
● Constructing Explanations or
Arguments from Evidence
Inquiry Scale: Leveling Information The Solve can be completed in various settings, including presentation-style, small groups, or
individually.
Level 1: Most teacher-driven
View the video clip several times as a class. Discuss the video clip as a whole class. After the first viewing,
prompt students with questions to lead them to more observations and invite them to ask questions
about what they are seeing. Students will jot down observations in their Student Guide. Discuss as a
whole class how it could be possible to “modify” a living organism.
Model the genetic engineering activity in front of the class (under a document camera) to test student
ideas.
As a class, discuss the investigation and record observations.
Brainstorm together possible explanations for how genetic engineering is accomplished based on
activity result and video observations. Finally, work as a class to apply the scientific terms to label the
picture in the Student Guide. Level 2
View the video clip several times as a class. Discuss the video clip as a whole class. After the first viewing,
prompt students with questions to lead them to more observations and invite them to ask questions
about what they are seeing. Students will jot down observations in their Student Guide. Discuss as a
whole class how it could be possible to “modify” a living organism. Students will work in small groups to
complete the genetic engineering activity, recording their observations as they investigate. As a class,
discuss the investigation and compare the results from each team.
Brainstorm together possible explanations for how genetic engineering is accomplished based on
activity result and video observations. Finally, direct students to work in small groups to apply the
scientific terms to label the picture in the Student Guide.
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Level 3: Most student-driven
View the video clip several times as a class. Discuss the video clip as a whole class. After the first viewing,
prompt students with questions to lead them to more observations and invite them to ask questions
about what they are seeing. Students will jot down observations in their Student Guide. Discuss as a
whole class how it could be possible to “modify” a living organism. Students will work in small groups to
complete the genetic engineering activity, recording their observations as they investigate.
As a class, discuss the investigation and compare engineered organisms.
Brainstorm together possible explanations for how genetic engineering is accomplished based on
activity result and video observations. Finally, direct students to work independently to apply the
scientific terms to label the picture in the Student Guide.
Agenda
Part 1. Video Clip of Phenomenon (5–10 minutes)
Differentiation Tip: The video can be viewed as a class, in small
groups, or individually.
1. Play the video clip of the phenomenon. The video clip
shows various genetically engineered animals. It may
contain shocking and unexpected sights! Your students will
likely react and want to watch it again. Give students time
to react initially before asking them to record observations in their Student Guide.
Information for the teacher only (do not share this information with the students yet!): In the
video, examples of various genetically engineered animals are highlighted as examples of
animals that humans have genetically engineered for their benefit. Humans can do this in a
number of ways, including through selectively breeding for desirable traits and through
gene-editing technologies (such as CRISPR) that allow for the entire deletion/deactivation of
genes from an organism or the insertion of genes from one organism into another.
2. Students answer questions in Part 1 of their Student Guide. The questioning will encourage
students to think analytically about the video.
Question 1: What is your reaction to this video? Why do you think humans are doing
this? Answers will vary. Encourage students to think about what humans use these
animals for. For example, why might a featherless chicken be helpful to humans?
(Answer: Humans eat chicken, but we do not eat their features. Having featherless
chicken makes it easier for humans to manufacture chicken.)
Allow students to watch the video 2–5 more times.
Question 2: What types of “new” or genetically modified organisms were shown in this
video? List a few examples below. Answers will vary. Examples include glowing rabbits,
featherless chicken, and oversized cows.
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Question 3: How do you think humans are creating these organisms? Jot down a few
thoughts below. Some students may be familiar with gene editing, while others may
have never heard of it before. Have students share ideas and discuss any particularly
interesting ideas. Do not reveal any answers yet, as the next section will be where
students discover how gene manipulation can occur.
Part 2. Let’s Figure It Out! (15–25 minutes)
1. Prep: At the table, have 1 set of animal cards with their genome available per group. Students
will work in groups to genetically engineer an existing organism.
2. Initially, give students 2–3 minutes to explore the animal cards, organisms, and cutouts at their
table. Ask students to discuss as a group what might be at their table and how it might relate to
what they just saw. Walk around the room and share student questions and observations with
the class.
3. Explain to students that they will be modifying an organism today. To begin, they’ll choose
which animal they will be modifying and record information about the animal before any genetic
changes are made. They will:
a. Draw the original “version” of the organism they will be editing.
b. Identify the genes/traits they will change.
c. Explain what they will have to do to change these genes/traits.
4. Let students know that they can now begin to genetically modify their organism. How has their
animal changed, and why? Students will record their analysis in their planning organizer. They
will:
a. Draw their genetically modified organism.
b. Explain how the organism was “edited” and what purpose the editing serves. Students
may choose to delete, insert, or modify a gene.
c. Analyze what advantages or disadvantages this genetically modified organism would
have in its environment. Answers will vary. For example, if students inserted the "thick
fur" gene from a deer into an opossum, it would help the animal produce more insulated
fur in the winter and could be an advantage.
5. If time permits, invite a few groups to share their genetically modified animals.
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Student Example:
Original White-Tailed Deer Gene-Edited Deer
Note: In the gene-edited deer, the deer eye gene is replaced with the chameleon eye gene. This
modification will allow for enhanced eyes capable of moving separately from one another in order to
more precisely spot predators and food.
Part 3. Constructing an Explanation (20–25 minutes)
Students use the information learned in the video and activity to hone and refine their explanations of
how animal traits can change.
Question 1: Reflecting on your experiences creating a genetically modified organism, brainstorm
a possible explanation for how scientists can make rabbits glow or create chickens with no
feathers. Potential answers include: Scientists have created glowing rabbits and featherless
chickens by manipulating the genes of animals. Scientists moved genes from one species into
another.
Question 2: Annotated Image: Apply these terms (they’re new) to the diagram below to explain
your reasoning. Label each term on the diagram below.
Mutation: a change in the DNA sequence of an organism
Gene: a section of DNA that codes for a specific protein
Trait: a characteristic of an organism
Genetic Engineering: the manipulation of the genes of an organism by adding, taking
away, or rearranging DNA in order to achieve a desired trait.
Question 3: Revise: Can you use the scientific terms introduced in question 2 to revise your
explanation in question 1? See how many terms you can include! Potential answers include:
People can mutate DNA from one organism by replacing it with genes from another organism.
This causes an organism’s traits to change. The process is called genetic engineering.
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Student Example: Note: Answers will vary, as students may identify any trait on the animals, including
the beak, legs, feathers, skin, or head, to name a few. Mutation options include skin or the “featherless”
trait. Genetic engineering can be labeled as the chicken skin or the deactivated gene itself.
Part 4. Presentation (20–25 minutes)
Show student the PowerPoint presentation to help hone their explanation, and introduce new
information about the specifics of DNA, mutations, and genes.
Part 5. Exit Ticket: Check for Understanding (5–10 minutes)
Differentiation Tip: This can be done in groups, pairs, individually, or more formally as a quiz online.
Students complete the exit ticket to check for understanding. This can be done online by selecting the
Quiz button in Lesson 1 or on paper in the Student Guide. Answers are in the Answer Key section below.
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Exit Ticket
1. Genes determine our:
a. parents
b. traits
c. chromosomes
d. mutations
2. All of the following are inherited traits of organisms except for:
a. Fur color
b. Opposable thumbs
c. Ability to perform tricks
d. Pupil size
3. In genetic engineering:
a. The DNA of an organism is manipulated
b. Mutations to an organism occur
c. Newly “engineered” traits could be beneficial or harmful to an organism
d. All of the above
4. Which of the following best describes a mutation?
a. A change in a gene
b. A section of a chromosome that codes for a particular trait
c. Anything that can damage a gene
d. A distinguishing quality that can be passed from one generation to another
5. True or False: All mutations are harmful.
a. True
b. False
6. A mutation could cause which of the following:
a. Two differently colored eyes
b. Extra toes on a foot
c. Loss of skin color pigmentation
d. All of the above
7. True or False: All mutations are a result of human genetic manipulation.
a. True
b. False
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Appendix A: Genetic Engineering Activity Cards
Animal: Opossum
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Animal: Chameleon
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Animal: White-Tailed Deer
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