Napoleonic Sr

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    Version 0.1 - 2012 Dadi&Piombo

    Tis set includes lists and additional rulesthat allow you to play Te NapoleonicWars using Smooth&Ried. You can

    purchase Smooth&Ried at http://www.dadiepiombo.com/smooth.html . Followthe updates on Smooth&Ried at http://

    smooth-and-ried.blogspot.com

    ADDITIONAL RULESBayonets.Re-loading a Muzzleloadingmusket takes longer i bayonet is xed.

    Add 1 to re-loading time when bayonetis xed.Miniatures are supposed to start the

    The Napoleonic Wars

    game with unxed bayonets. Bayonetscan be xed with one action, it can bealso a Group Action.

    Lance. Lance is a melee weapon. It givesone re-roll in melee i charged but up to 2re-rolls i on charge.Light. roops classed as Light are consid-ered in a Group i they stay within 8cm(instead o 3cm) each other and 10cmrom the leader.Tey can move by group up to 8 cm perphase.

    Marksmen. Marksmen cannot perormGroup Fire or reloading as a Group.Feared. Feared works like Feroucious.

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    photo Renato Genovese

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    Line Voltigeurs

    AV=1/2/2; C=4; Light0-1 Ofcer (Leader), sword, 24 pts0-1 Standard-bearer, ag, 17 pts0-1 Bugler (Musician), smoothbore musket (20/2), bayonet, 21 pts1 NCO (Leader), smoothbore musket (20/2), bayonet, sword, 26 pts6-20 Voltigeurs, smoothbore musket (20/2), bayonet, 19 ptsNotes&Upgrades. You can upgrade the Unit to Veterans or +3 pts or eachminiature. You can upgrade the Unit to Scout at +2pts per gure. You can give

    the Ofcer a pistol (10/2), +2pts.You can upgrade one or more gures to marksmen at +5pts per gure. Ofcerand Standard bearer cannot be upgraded to marksmen.

    Chasseurs

    AV=1/1/2; C=4, Light0-1 Ofcer (Leader), sword, 25 pts0-1 Standard-bearer, ag, 18 pts0-1 Bugler (Musician), smoothbore musket (20/2), bayonet, 22 pts1 NCO (Leader), smoothbore musket (20/2), bayonet, sword, 26 pts6-20 Chasseurs, smoothbore musket (20/2), bayonet, 20 ptsNotes&Upgrades. You can upgrade the Unit to Veterans or +3 pts or eachminiature. You can upgrade the Unit to Scout at +2pts per gure. You can givethe Ofcer a pistol (10/2), +2pts.

    CarabineersAV=1/1/2; C=4, Light, Veteran, Impetus0-1 Ofcer (Leader), sword, 31 pts

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    photo Renato Genovese

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    0-1 Standard-bearer, ag, 24 pts0-1 Bugler (Musician), smoothbore musket (20/2), bayonet, 28 pts1 NCO (Leader), smoothbore musket (20/2), bayonet, sword, 32 pts6-20 Carabineers, smoothbore musket (20/2), bayonet, 26 ptsNotes&Upgrades. You can give the Ofcer a pistol (10/2), +2pts.

    Voltigeurs

    AV=1/1/2; C=4, Light, Marksmen0-1 Ofcer (Leader), sword, 25 pts0-1 Standard-bearer, ag, 18 pts0-1 Bugler (Musician), smoothbore musket (20/2), bayonet, 27 pts1 NCO (Leader), smoothbore musket (20/2), bayonet, sword, 32 pts6-20 Voltigeurs, smoothbore musket (20/2), bayonet, 25 ptsNotes&Upgrades. You can upgrade the Unit to Veterans or +3 pts or eachminiature. You can upgrade the Unit to Scout at +2pts per gure. You can give

    the Ofcer a pistol (10/2), +2pts.

    Young Guard

    AV=1/2/2; C=5, Guard0-1 Ofcer (Leader), sword, 28 pts

    0-1 Standard-bearer, ag, 21 pts0-1 Drummer (Musician), 18 pts1 NCO (Leader), smoothbore musket (20/2), bayonet, sword, 30 pts6-20 Privates, smoothbore musket (20/2), bayonet, 23 ptsNotes&Upgrade. You can give the Ofcer a pistol (10/2), +2pts. You can giveto the Unit the characteristic Impetus or +3 pts or each miniature.

    Old Guard

    AV=1/1/2; C=5, Guard, Feared0-1 Ofcer (Leader), sword, 31 pts0-1 Standard-bearer, ag, 24 pts0-1 Drummer (Musician), 21 pts1 NCO (Leader), smoothbore musket (20/2), bayonet, sword, 33 pts6-20 Privates, smoothbore musket (20/2), bayonet, 26 ptsNotes&Upgrade. You can give the Ofcer a pistol (10/2), +2pts.

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    Hussars or Chasseurs

    AV=1/2/3; C=4, Mounted, Scouts0-1 Ofcer (leader), sabre, pistol (10/2), 29 pts0-1 Standard Bearer, ag, (sabre), pistol (10/2), 22 pts0-1 rumpet (Musician), sabre, pistol (10/2), 21 pts

    1 NCO (leader), sabre, carbine (16/2), pistol (10/2), 25 pts4-12 Hussars/Chasseurs, sabre, carbine (16/2), 18 ptsNotes&Upgrades. Tey cannot aim and move within the same activation.Cannot perorm Group re.You can upgrade the Unit to Veteran +3pts per gure.

    Cuirassiers or Carabineers

    AV=1/2/3; C=5, Mounted, Veteran, Feared0-1 Ofcer (leader), saber, pistol (10/2), 32 pts0-1 Standard Bearer, ag, (sabre), pistol (10/2), 25 pts0-1 rumpet (Musician), sabre, pistol (10/2), 24 pts1 NCO (leader), sabre, carbine (16/2), pistol (10/2), 28 pts4-12 Cuirassiers/Carabineers, sabre, carabine (16/2), 21 ptsNotes&Upgrades. Feared works like Ferocious.Tey cannot aim and move within the same activation. Cannot perorm Group

    re.

    Grenadiers Cheval de la Garde Impriale

    AV=1/1/2; C=5, Mounted, Feared, Guard0-1 Ofcer (leader), saber, pistol (10/2), 36 pts0-1 Standard Bearer, ag, (sabre), pistol (10/2), 29 pts0-1 rumpet (Musician), sabre, pistol (10/2), 28 pts1 NCO (leader), sabre, carbine (16/2), pistol (10/2), 32 pts

    4-12 Grenadiers, sabre, carbine (16/2), 25 ptsNotes&Upgrades. Tey cannot aim and move within the same activation.Cannot perorm Group re.

    Dragoons

    AV=1/2/3; C=5, Mounted0-1 Ofcer (leader), sabre, pistol (10/2), 29 pts0-1 Standard Bearer, ag, (sabre), pistol (10/2), 22 pts

    0-1 rumpet (Musician), sabre, pistol (10/2), 21 pts1 NCO (leader), sabre, carbine (16/2), pistol (10/2), 25 pts4-12 Dragoons, sabre, carbine (16/2), 18 pts

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    Notes&Upgrades. Tey cannot aim and move within the same activation.Cannot perorm Group re.You can upgrade the Unit to Veteran +3pts per gure.

    Polish Lancers

    AV=1/2/2; C=4, Mounted, Guard0-1 Ofcer (leader), sabre, 31 pts0-1 Standard Bearer, ag, (sabre), 24 pts0-1 rumpet (Musician), sabre , 23 pts1 NCO (leader), (sabre), lance, 27 pts4-12 Lancers, (sabre), lance 22 pts

    AUSTRIA

    Line Conscripts or Freikorps

    AV=2/2/3; C=40-1 Ofcer (Leader), sword, 18 pts0-1 Standard-bearer, ag, 11 pts

    0-1 Drummer (Musician), 8 pts1 NCO (Leader), smoothbore musket (20/2),sword, bayonet, 20 pts6-20 Line Inantry, smoothbore musket(20/2), bayonet, 13 ptsNotes&Upgrades. You can give the Ofcer apistol (10/2), +2 pts.

    You can give the Ofcer an horse or +5 pts.

    Landwher

    AV=2/3/4; C=30-1 Ofcer (Leader), sword, 15 pts0-1 Standard-bearer, ag, 8 pts0-1 Drummer (Musician), 5 pts1 NCO (Leader), smoothbore musket (20/2), bayonet, 15 pts6-20 Foot, smoothbore musket (20/2), bayonet, 10 ptsNotes&Upgrades. You can give the Ofcer a pistol (10/2), +2 pts.

    You can give the Ofcer an horse or +5 pts.

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    Notes&Upgrades. You can upgrade the Unit to Veterans or +3 pts or eachminiature. You can upgrade the Unit to Scout at +2pts per gure.You can give the Ofcer a pistol (10/2), +2pts.

    Ofcer and Standard bearer are not considered marksmen.

    Hussars

    AV=1/2/2; C=4, Mounted, Scouts0-1 Ofcer (leader), sabre, pistol (10/2), 30 pts0-1 Standard Bearer, ag, (sabre), pistol (10/2), 23 pts0-1 rumpet (Musician), sabre, pistol (10/2), 22 pts1 NCO (leader), sabre, carbine (16/2), pistol (10/2), 26 pts4-12 Hussars, sabre, carbine (16/2), 19 pts

    Notes&Upgrades. Tey cannot aim and move within the same activation.Cannot perorm Group re. You can upgrade the Unit to Veteran +3pts per

    gure.

    Uhlans

    AV=1/2/3; C=4, Mounted0-1 Ofcer (leader), sabre, 25 pts0-1 Standard Bearer, ag, (sabre), 18 pts

    0-1 rumpet (Musician), sabre , 17 pts1 NCO (leader), (sabre), lance, 21 pts4-12 Ulhans, (sabre), lance 16 ptsNotes&Upgrades. You can upgrade the Unit to Veterans or +3 pts or eachminiature.

    Dragoons

    AV=1/2/3; C=4, Mounted0-1 Ofcer (leader), sabre, pistol (10/2), 27 pts0-1 Standard Bearer, ag, (sabre), pistol (10/2), 20 pts0-1 rumpet (Musician), sabre, pistol (10/2), 19 pts1 NCO (leader), sabre, carbine (16/2), pistol (10/2), 23 pts4-12 Dragoons, sabre, carbine (16/2), 16 ptsNotes&Upgrades. Tey cannot aim and move within the same activation.Cannot perorm Group re. You can upgrade the Unit to Veteran +3pts pergure.

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    Cuirassiers

    AV=1/2/3; C=5, Mounted, Veteran, Feared0-1 Ofcer (leader), saber, pistol (10/2), 32 pts0-1 Standard Bearer, ag, (sabre), pistol (10/2), 25 pts0-1 rumpet (Musician), sabre, pistol (10/2), 24 pts

    1 NCO (leader), sabre, carbine (16/2), pistol (10/2), 28 pts4-12 Cuirassiers, sabre, carbine (16/2), 21 ptsNotes&Upgrades. Feared works like Ferocious. Tey cannot aim and move

    within the same activation. Cannot perorm Group re.

    RUSSIALine Conscripts

    AV=2/2/3; C=30-1 Ofcer (Leader), sword, 16 pts0-1 Standard-bearer, ag, 9 pts0-1 Drummer (Musician), 6 pts1 NCO (Leader), smoothbore musket (20/2), sword, bayonet,

    18 pts6-20 Line Inantry, smoothbore musket (20/2), bayonet, 11ptsNotes&Upgrades. You can give the Ofcer a pistol (10/2), +2pts.

    You can give the Ofcer an horse or +5 pts.

    Line Inantry

    AV=1/2/3; C=40-1 Ofcer (Leader), sword, 20 pts0-1 Standard-bearer, ag, 13 pts0-1 Drummer (Musician), 10 pts1 NCO (Leader), smoothbore musket (20/2), bayonet, sword, 22 pts6-20 Line Inantry, smoothbore musket (20/2), bayonet, 15 ptsNotes&Upgrades. You can upgrade the Unit to Veterans or +3 pts or eachminiature.You can give the Ofcer a pistol (10/2), +2 pts.You can give the Ofcer an horse or +5 pts.

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    Grenadiers

    AV=1/2/2; C=5, Veteran, Impetus0-1 Ofcer (Leader), sword, 29 pts0-1 Standard-bearer, ag, 22 pts0-1 Drummer (Musician), 19 pts

    1 NCO (Leader), smoothbore musket (20/2), bayonet, sword, 31 pts6-20 Grenadiers, smoothbore musket (20/2), bayonet, 24 ptsNotes&Upgrade. You can give the Ofcer a pistol (10/2), +2pts.

    Guard Grenadiers

    AV=1/2/2; C=5, Guard, Feared0-1 Ofcer (Leader), sword, 30 pts

    0-1 Standard-bearer, ag, 23 pts0-1 Drummer (Musician), 20 pts1 NCO (Leader), smoothbore musket (20/2), bayonet, sword, 32 pts6-20 Grenadiers, smoothbore musket (20/2), bayonet, 25 ptsNotes&Upgrade. You can give to the Unit the characteristic Impetus or +3 ptsor each miniature. You can give the Ofcer a pistol (10/2), +2pts.

    Jaegers

    AV=1/2/2; C=4; Light, Marksmen0-1 Ofcer (Leader), sword, 24 pts0-1 Standard-bearer, ag, 17 pts0-1 Bugler (Musician), smoothbore musket (20/2), bayonet, 23 pts1 NCO (Leader), smoothbore musket (20/2), bayonet, 29 pts6-20 Jaegers, smoothbore musket (20/2), bayonet, 24 ptsNotes&Upgrades. You can upgrade the Unit to Veterans or +3 pts or eachminiature. You can upgrade the Unit to Scout at +2pts per gure. You can give

    the Ofcer a pistol (10/2), +2pts.You can give a rie (30/3) to up one man and to the NCO at no extra cost.

    Ofcer and Standard bearer are not considered marksmen.

    Guard Jaegers

    AV=1/1/2; C=4; Light, Marksmen0-1 Ofcer (Leader), sword, 25 pts0-1 Standard-bearer, ag, 18 pts0-1 Bugler (Musician), rie (30/3), 26 pts1 NCO (Leader), rie (30/3), 29 pts

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    6-20 Jaegers, rie (30/3), 24 ptsNotes&Upgrades. You can upgrade the Unit to Veterans or +3 pts or eachminiature. You can upgrade the Unit to Scout at +2pts per gure.You can give the Ofcer a pistol (10/2), +2pts.

    Ofcer and Standard bearer are not considered marksmen.

    Hussars

    AV=1/2/3; C=4, Mounted, Scouts0-1 Ofcer (leader), sabre, pistol (10/2), 29 pts0-1 Standard Bearer, ag, (sabre), pistol (10/2), 22 pts0-1 rumpet (Musician), sabre, pistol (10/2), 21 pts1 NCO (leader), sabre, carbine (16/2), pistol (10/2), 25 pts

    4-12 Hussars, sabre, carbine (16/2), 18 ptsNotes&Upgrades. Tey cannot aim and move within the same activation.Cannot perorm Group re.

    You can upgrade the Unit to Veteran +3pts per gure.

    Guard Hussars

    AV=1/2/2; C=4, Mounted, Scouts, Guard0-1 Ofcer (leader), sabre, pistol (10/2), 35 pts

    0-1 Standard Bearer, ag, (sabre), pistol (10/2), 28 pts0-1 rumpet (Musician), sabre, pistol (10/2), 27 pts1 NCO (leader), sabre, carbine (16/2), pistol (10/2), 31 pts4-12 Hussars, sabre, carbine (16/2), 24 ptsNotes&Upgrades. Tey cannot aim and move within the same activation.

    Cannot perorm Group re.

    Uhlans

    AV=1/2/3; C=4, Mounted0-1 Ofcer (leader), sabre, 25 pts0-1 Standard Bearer, ag, (sabre), 18 pts0-1 rumpet (Musician), sabre , 17 pts1 NCO (leader), (sabre), lance, 21 pts4-12 Ulhans, (sabre), lance 16 ptsNotes&Upgrades. You can upgrade the Unit to Veterans or +3 pts or eachminiature.

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    Guard Uhlans

    AV=1/2/2; C=4, Mounted, Guard0-1 Ofcer (leader), sabre, 31 pts0-1 Standard Bearer, ag, (sabre), 24 pts0-1 rumpet (Musician), sabre , 23 pts

    1 NCO (leader), (sabre), lance, 27 pts4-12 Lancers, (sabre), lance, 22 pts

    Dragoons

    AV=1/2/3; C=4, Mounted0-1 Ofcer (leader), sabre, pistol (10/2), 27 pts0-1 Standard Bearer, ag, (sabre), pistol (10/2), 20 pts

    0-1 rumpet (Musician), sabre, pistol (10/2), 19 pts1 NCO (leader), sabre, carbine (16/2), pistol (10/2), 23 pts4-12 Dragoons, sabre, carbine (16/2), 16 ptsNotes&Upgrades. Tey cannot aim and move within the same activation.Cannot perorm Group re. You can upgrade the Unit to Veteran +3pts per

    gure.

    Cuirassiers

    AV=1/2/3; C=5, Mounted, Veteran, Feared0-1 Ofcer (leader), saber, pistol (10/2), 32 pts0-1 Standard Bearer, ag, (sabre), pistol (10/2), 25 pts0-1 rumpet (Musician), sabre, pistol (10/2), 24 pts1 NCO (leader), sabre, carbine (16/2), pistol (10/2), 28 pts4-12 Cuirassiers, sabre, carbine (16/2), 21 ptsNotes&Upgrades. Tey cannot aim and move within the same activation.

    Cannot perorm Group re.

    Guard Cuirassiers

    AV=1/2/2; C=5, Mounted, Feared, Guard0-1 Ofcer (leader), saber, pistol (10/2), 35 pts0-1 Standard Bearer, ag, (sabre), pistol (10/2), 28 pts0-1 rumpet (Musician), sabre, pistol (10/2), 27 pts1 NCO (leader), sabre, carabine (16/2), pistol (10/2), 31 pts

    4-12 Cuiraissers, sabre, carabine (16/2), 24 ptsNotes&Upgrades. Tey cannot aim and move within the same activation.

    Cannot perorm Group re.

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    Landwher

    AV=2/3/4; C=30-1 Ofcer (Leader), sword, 15 pts0-1 Standard-bearer, ag, 8 pts0-1 Drummer (Musician), 5 pts

    1 NCO (Leader), smoothbore musket (20/2), bayonet, sword, 17 pts6-20 Foot, smoothbore musket (20/2), bayonet, 10 ptsNotes&Upgrades. You can give the Ofcer a pistol (10/2), +2 pts.

    You can give the Ofcer an horse or +5 pts.

    Line Inantry

    AV=1/2/3; C=4

    0-1 Ofcer (Leader), sword, 20 pts0-1 Standard-bearer, ag, 13 pts0-1 Drummer (Musician), 10 pts1 NCO (Leader), smoothbore musket (20/2), bayonet, sword, 22 pts6-20 Line Inantry, smoothbore musket (20/2), bayonet, 15 ptsNotes&Upgrades. You can upgrade the Unit to Veterans or +3 pts or eachminiature.You can give the Ofcer a pistol (10/2), +2 pts.

    You can give the Ofcer an horse or +5 pts.

    Grenadiers

    AV=1/2/2; C=5, Veteran, Impetus0-1 Ofcer (Leader), sword, 29 pts0-1 Standard-bearer, ag, 22 pts0-1 Drummer (Musician), 19 pts1 NCO (Leader), smoothbore musket (20/2), bayonet, sword, 31 pts

    6-20 Grenadiers, smoothbore musket (20/2), bayonet, 24 ptsNotes&Upgrade. You can give the Ofcer a pistol (10/2), +2pts.

    Jaegers

    AV=1/2/2; C=4, Light0-1 Ofcer (Leader), sword, 24 pts0-1 Standard-bearer, ag, 17 pts0-1 Bugler (Musician), smoothbore musket (20/2), bayonet, 21 pts1 NCO (Leader), smoothbore musket (20/2), bayonet, sword, 25 pts6-20 Jaegers, smoothbore musket (20/2), bayonet, 19 ptsNotes&Upgrades. You can upgrade the Unit to Veterans or +3 pts or each

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    miniature. You can upgrade the Unit to Scout at +2pts per gure. You can givethe Ofcer a pistol (10/2), +2pts.

    Guard Jaegers

    AV=1/2/2; C=4, Light, Guard0-1 Ofcer (Leader), sword, 29 pts0-1 Standard-bearer, ag, 22 pts0-1 Bugler (Musician), smoothbore musket (20/2), bayonet, 26 pts1 NCO (Leader), smoothbore musket (20/2), bayonet, sword, 31 pts6-20 Jaegers, smoothbore musket (20/2), bayonet, 24 ptsNotes&UpgradesYou can upgrade one or more miniature to Marksmen or +5 pts or each min-iature. You can upgrade the Unit to Scout at +2pts per gure. You can give theOfcer a pistol (10/2), +2pts.

    Schuetzen

    AV=1/2/2; C=4; Light, Marksmen0-1 Ofcer (Leader), sword, 24 pts0-1 Standard-bearer, ag, 17 pts0-1 Bugler (Musician), rie (30/3), 25 pts

    1 NCO (Leader), rie (30/3), sword, 30 pts6-20 Schuetzen, rie (30/3), 23 pts

    Notes&Upgrades. You can upgrade the Unit to Veterans or +3 pts or eachminiature. You can give the Ofcer a pistol (10/2), +2pts.Ofcer and Standard bearer are not considered marksmen.

    Hussars

    AV=1/2/3; C=4, Mounted, Scouts

    0-1 Ofcer (leader), sabre, pistol (10/2), 29 pts0-1 Standard Bearer, ag, (sabre), pistol (10/2), 22 pts0-1 rumpet (Musician), sabre, pistol (10/2), 21 pts1 NCO (leader), sabre, carbine (16/2), pistol (10/2), 25 pts4-12 Hussars, sabre, carbine (16/2), 18 ptsNotes&Upgrades. Tey cannot aim and move within the same activation.Cannot perorm Group re.You can upgrade the Unit to Veteran +3pts per gure.

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    BlackHussarsAV=1/2/2; C=4, Mounted, Scouts, Feared0-1 Ofcer (leader), sabre, pistol (10/2), 33 pts0-1 Standard Bearer, ag, (sabre), pistol (10/2), 26 pts0-1 rumpet (Musician), sabre, pistol (10/2), 25 pts

    1 NCO (leader), sabre, carbine (16/2), pistol (10/2), 29 pts4-12 Hussars, sabre, carbine (16/2), 22 ptsNotes&Upgrades. Tey cannot aim and move within the same activation.Cannot perorm Group re.

    You can upgrade the Unit to Veteran +3pts per gure.

    Uhlans

    AV=1/2/3; C=4, Mounted0-1 Ofcer (leader), sabre, 25 pts0-1 Standard Bearer, ag, (sabre), 18 pts0-1 rumpet (Musician), sabre , 17 pts1 NCO (leader), (sabre), lance, 21 pts4-12 Ulhans, (sabre), lance 16 ptsNotes&Upgrades. You can upgrade the Unit to Veterans or +3 pts or eachminiature.

    Guard Uhlans

    AV=1/2/3; C=4, Mounted, Guard0-1 Ofcer (leader), sabre, 30 pts0-1 Standard Bearer, ag, (sabre), 23 pts0-1 rumpet (Musician), sabre , 22 pts1 NCO (leader), (sabre), lance, 26 pts4-12 Lancers, (sabre), lance 21 pts

    Dragoons

    AV=1/2/2; C=4, Mounted, Veteran0-1 Ofcer (leader), sabre, pistol (10/2), 31 pts0-1 Standard Bearer, ag, (sabre), pistol (10/2), 24 pts0-1 rumpet (Musician), sabre, pistol (10/2), 23 pts1 NCO (leader), sabre, carbine (16/2), pistol (10/2), 27 pts4-12 Dragoons, sabre, carbine (16/2), 20 pts

    Notes&Upgrades. Tey cannot aim and move within the same activation.Cannot perorm Group re.

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    Cuirassiers

    AV=1/2/3; C=5, Mounted, Veteran, Feared0-1 Ofcer (leader), saber, pistol (10/2), 32 pts0-1 Standard Bearer, ag, (sabre), pistol (10/2), 25 pts0-1 rumpet (Musician), sabre, pistol (10/2), 24 pts

    1 NCO (leader), sabre, carbine (16/2), pistol (10/2), 28 pts4-12 Cuirassiers, sabre, carbine (16/2), 21 ptsNotes&Upgrades. Tey cannot aim and move within the same activation.Cannot perorm Group re.

    Landwher Cavalry

    AV=2/2/3; C=3, Mounted

    0-1 Ofcer (leader), sabre, 21 pts0-1 Standard Bearer, ag, (sabre), 14 pts0-1 rumpet (Musician), sabre , 13 pts1 NCO (leader), (sabre), lance, 17 pts4-12 Cavalry, (sabre), lance 12 pts

    Landwher cavalry painted by Martin Robson - Calpe Miniatures

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    GREAT BRITAIN AND KGL

    Line Conscripts

    AV=2/2/3; C=4

    0-1 Ofcer (Leader), sword, 18 pts0-1 Standard-bearer, ag, 11 pts0-1 Drummer (Musician), 8 pts1 NCO (Leader), smoothbore musket(20/2), sword, bayonet, 20 pts6-20 Line Inantry, smoothbore musket(20/2), bayonet, 13 pts

    Notes&Upgrades. You can give the

    Ofcer a pistol (10/2), +2 pts. You cangive the Ofcer an horse or +5 pts.

    Line Inantry

    AV=1/2/3; C=40-1 Ofcer (Leader), sword, 20 pts0-1 Standard-bearer, ag, 13 pts

    0-1 Drummer (Musician), 10 pts1 NCO (Leader), smoothbore musket (20/2), bayonet, sword, 22 pts6-20 Line Inantry, smoothbore musket (20/2), bayonet, 15 ptsNotes&Upgrades. You can upgrade the Unit to Veterans or +3 pts or eachminiature.You can give the Ofcer a pistol (10/2), +2 pts.You can give the Ofcer an horse or +5 pts.

    GrenadiersAV=1/2/2; C=5, Veteran, Impetus0-1 Ofcer (Leader), sword, 29 pts0-1 Standard-bearer, ag, 22 pts0-1 Drummer (Musician), 19 pts1 NCO (Leader), smoothbore musket (20/2), bayonet, sword, 31 pts6-20 Grenadiers, smoothbore musket (20/2), bayonet, 24 pts

    Notes&Upgrade. You can give the Ofcer a pistol (10/2), +2pts.

    Smooth&Rifled

  • 7/30/2019 Napoleonic Sr

    19/20

    Light Inantry

    AV=1/2/2; C=4; Light0-1 Ofcer (Leader), sword, 24 pts0-1 Standard-bearer, ag, 17 pts0-1 Bugler (Musician), smoothbore musket (20/2), bayonet, 21 pts

    1 NCO (Leader), smoothbore musket (20/2), bayonet, sword, 26 pts6-20 Privates, smoothbore musket (20/2), bayonet, 19 ptsNotes&Upgrades. You can upgrade the Unit to Veterans or +3 pts or eachminiature. You can upgrade the Unit to Scout at +2pts per each miniature. Youcan give the Ofcer a pistol (10/2), +2pts.

    Rifes

    AV=1/1/2; C=4; Light, Marksmen0-1 Ofcer (Leader), sword, 25 pts0-1 Standard-bearer, ag, 18 pts0-1 Bugler (Musician), rie (30/3), bayonet, 27 pts1 NCO (Leader), rie (30/3), bayonet, sword 32 pts6-20 Privates, rie (30/3), bayonet 25 ptsNotes&Upgrades. You can upgrade the Unit to Veterans or +3 pts or eachminiature. You can upgrade the Unit to Scout at +2pts per gure. You can give

    the Ofcer a pistol (10/2), +2pts. Ofcer and Standard bearer are not consid-ered marksmen.

    Highlanders

    AV=1/1/2; C=5, Veteran, Impetus, Feared0-1 Ofcer (Leader), sword, 33 pts0-1 Standard-bearer, ag, 26 pts0-1 Piper/er (Musician), 23 pts

    1 NCO (Leader), smoothbore musket (20/2), bayonet, sword, 35 pts6-20 Highlanders, smoothbore musket (20/2), bayonet, 28 pts

    Notes&Upgrade. You can give the Ofcer a pistol (10/2), +2pts.

    Foot Guards

    AV=1/2/2; C=5, Guard0-1 Ofcer (Leader), sword, 28 pts0-1 Standard-bearer, ag, 21 pts0-1 Drummer (Musician), 18 pts1 NCO (Leader), smoothbore musket (20/2), bayonet, sword, 30 pts6-20 Privates, smoothbore musket (20/2), bayonet, 23 pts

    Smooth&Rifled

  • 7/30/2019 Napoleonic Sr

    20/20

    Notes&Upgrade. You can give the Ofcer a pistol (10/2), +2pts.

    Hussars

    AV=1/2/3; C=4, Mounted, Scouts0-1 Ofcer (leader), sabre, pistol (10/2), 29 pts0-1 Standard Bearer, ag, (sabre), pistol (10/2), 22 pts0-1 rumpet (Musician), sabre, pistol (10/2), 21 pts1 NCO (leader), sabre, carbine (16/2), pistol (10/2), 25 pts4-12 Hussars, sabre, carbine (16/2), 18 ptsNotes&Upgrades. Tey cannot aim and move within the same activation.Cannot perorm Group re. You can upgrade the Unit to Veteran +3pts pergure.

    Light Dragoons

    AV=1/2/3; C=4, Mounted0-1 Ofcer (leader), sabre, pistol (10/2), 27 pts0-1 Standard Bearer, ag, (sabre), pistol (10/2), 20 pts0-1 rumpet (Musician), sabre, pistol (10/2), 19 pts1 NCO (leader), sabre, carbine (16/2), pistol (10/2), 23 pts4-12 Dragoons, sabre, carbine (16/2), 16 pts

    Notes&Upgrades. Tey cannot aim and move within the same activation.Cannot perorm Group re. You can upgrade the Unit to Veteran +3pts pergure.

    HeavyDragoons

    AV=1/2/2; C=5, Mounted0-1 Ofcer (leader), sabre, pistol (10/2), 30 pts0-1 Standard Bearer, ag, (sabre), pistol (10/2), 23 pts

    0-1 rumpet (Musician), sabre, pistol (10/2), 22 pts1 NCO (leader), sabre, carbine (16/2), pistol (10/2), 26 pts4-12 Dragoons, sabre, carbine (16/2), 19 ptsNotes&Upgrades. Tey cannot aim and move within the same activation.Cannot perorm Group re. You can upgrade the Unit to Veteran, +3pts pergure or to Guard, 5pts per gure.