NERDs Storyboard

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    Scene

    1

    Panel

    1

    ActionCamera PANS UP as Jan continues to cut

    through vent.

    Dialogue

    ANSEL BJORKMAN

    Yes, come up to the stage. And joining

    them in the finals will be...

    Notes

    Scene

    2

    Panel

    1

    Action

    Dialogue

    Notes

    Scene

    2

    Panel

    2

    Action

    Jan finishes cutting vent.

    Dialogue

    Notes

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    Scene

    2

    Panel

    3

    Action

    Jan flips vent piece over.

    Dialogue

    Notes

    Scene

    3

    Panel

    1

    Action

    Dialogue

    Notes

    Scene

    3

    Panel

    2

    Action

    Jan picks up walkie.

    Dialogue

    JAN (enraged)

    This is un smoke detector!

    Notes

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    Scene

    4

    Panel

    1

    Action

    Dialogue

    AGENT ROGUE

    I don't care what kind of bomb it is,

    can you defuse it or not?!

    Notes

    Scene

    5

    Panel

    1

    Action

    Dialogue

    JAN

    Nein, you fool! Is not un bomb! It is

    un device for detecting smoke in un

    fire.

    Notes

    Scene

    6

    Panel

    1

    Action

    Dialogue

    AGENT ROGUE

    (pauses for a beat)

    Notes

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    Scene

    6

    Panel

    2

    Action

    Dialogue

    AGENT ROGUE

    Oh, a smoke detector.

    Notes

    Scene

    6

    Panel

    3

    Action

    Dialogue

    AGENT ROGUE

    That would explain the flashing light.

    Notes

    Scene

    7

    Panel

    1

    Action

    Dialogue

    AGENT ROGUE (through walkie)

    But it was the only thing that made

    sense, based on our intel.

    Notes

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    Scene

    7

    Panel

    2

    Action

    Jan looks through the vent hole to the

    gym below.

    Dialogue

    JAN

    What did the intel say?

    Notes

    Scene

    8

    Panel

    1

    Action

    Dialogue

    AGENT ROGUE (through walkie)

    We got an anonymous tip that the bomb

    would be in something--

    Notes

    Scene

    9

    Panel

    1

    Action

    Dialogue

    AGENT ROGUE (cont'd)

    --flashy.

    Notes

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    Scene

    10

    Panel

    1

    Action

    Dialogue

    JAN

    I know where the bomb is.

    Notes

    Scene

    11

    Panel

    1

    Action

    Kids scurry to their respective tables.

    Dialogue

    ANSEL BJORKMAN

    Excellent. Both teams may take their

    seats--

    Notes

    Scene

    12

    Panel

    1

    Action

    Dialogue

    ANSEL BJORKMAN (cont'd)

    --as I prepare the final question.

    Notes

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    Scene

    12

    Panel

    2

    Action

    Ansel Bjorkman turns around and walks

    over to chalkboard.

    Dialogue

    Notes

    Scene

    12

    Panel

    3

    Action

    He leans down to pick up a piece of

    chalk.

    Dialogue

    Notes

    Scene

    12

    Panel

    4

    Action

    WHACK! Jan swings in and kicks Ansel

    to the ground.

    Dialogue

    Notes

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    Scene

    13

    Panel

    1

    Action

    As Bjorkman falls down, his wig falls off and his coat flies open, exposing the

    bomb attached to him. We zip-zoom in on the bomb.

    Dialogue

    Notes

    Scene

    14

    Panel

    1

    Action

    Dialogue

    Notes

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    Scene

    14

    Panel

    2

    Action

    Audience gasps and begins to "lose it".

    Dialogue

    AUDIENCE

    *gasps*

    Notes

    Scene

    15

    Panel

    1

    Action

    Bjorkman begins to get up, coat

    exposed.

    Dialogue

    ANSEL BJORKMAN

    No one move or I detonate this bomb

    right now!

    Notes

    Scene

    16

    Panel

    1

    Action

    Audience freezes in place.

    Dialogue

    Notes

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    Scene

    17

    Panel

    1

    Action

    Jan reaches into his backpack.

    Dialogue

    Notes

    Scene

    17

    Panel

    2

    Action

    He pulls out a pair of wire cutters.

    Dialogue

    Notes

    Scene

    18

    Panel

    1

    Action

    Jan examines the bomb.

    Dialogue

    ANSEL BJORKMAN

    Ha! You fool!

    Notes

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    Scene

    18

    Panel

    2

    Action

    Jan reaches in with the wire cutters.

    Dialogue

    ANSEL BJORKMAN

    You?ll never figure out which wire--

    Notes

    Scene

    19

    Panel

    1

    Action

    Dialogue

    ANSEL BJORKMAN (cont'd)

    --is the right one to c--

    Notes

    Scene

    19

    Panel

    2

    Action

    SNIP! Jan cuts a wire and the green

    light turns to red as the device shuts

    down.

    Dialogue

    SFX: Device powers down.

    Notes

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    Scene

    20

    Panel

    1

    Action

    Dialogue

    ANSEL BJORKMAN

    Oh.

    Notes

    Scene

    20

    Panel

    2

    Action

    Dialogue

    Notes

    NO PANEL

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    Scene

    20

    Panel

    3

    Action

    Agent Rogue enters from behind and slaps handcuffs on Ansel Bjorkman.

    Dialogue

    Notes

    Scene

    20

    Panel

    4

    Action

    Dialogue

    ANSEL BJORKMAN

    Who are you??

    Notes

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    Scene

    20

    Panel

    5

    Action

    Dialogue

    AGENT ROGUE

    Well, we're certainly not the Fashion

    Police. Though, if we were, you'd

    still be under arrest.

    Notes

    Scene

    20

    Panel

    6

    Action

    Dialogue

    ANSEL BJORKMAN

    My good sir, I'll have you know that

    this outfit cost me more than your

    entire year's salary!

    Notes

    Scene

    20

    Panel

    7

    Action

    Agent Rogue escorts Bjorkman off the

    stage.

    Dialogue

    AGENT ROGUE

    Jokes on you, buddy, because I am VERY

    under paid.

    Notes

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    Scene

    20

    Panel

    8

    Action

    Jan follows, saying his line with air

    quotes.

    Dialogue

    JAN

    Yeah. "Under"...

    Notes

    Scene

    21

    Panel

    1

    Action

    As the three exit the stage, the

    Principal walks onto it.

    Dialogue

    PRINCIPAL

    Everyone stay calm.

    Notes

    Scene

    22

    Panel

    1

    Action

    Dialogue

    PRINCIPAL

    Nothing to see here.

    Notes

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    Scene

    23

    Panel

    1

    Action

    Dialogue

    RANDOM CROWD PERSON #1

    But what about the results of the

    competition?

    RANDOM CROWD PERSON #2

    Yes, how will we know who the best

    mathlete is??

    Notes

    Scene

    24

    Panel

    1

    Action

    Dialogue

    PRINCIPAL

    Yeesh, you people actually care about

    this stuff??

    Notes

    Scene

    24

    Panel

    2

    Action

    Dialogue

    PRINCIPAL

    Well, I suppose I can bring 'er on

    home.

    Notes

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    Scene

    24

    Panel

    3

    Action

    Principal turns to the American Team.

    Dialogue

    PRINCIPAL

    Where's the final question written down?

    Notes

    Scene

    25

    Panel

    1

    Action

    Dialogue

    ORVILLE

    Sir, Mr. Bjorkman creates his questions

    on the spot so as to avoid possible

    cheating.

    Notes

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    Scene

    26

    Panel

    1

    Action

    Dialogue

    PRINCIPAL

    Oh. Um.

    Notes

    Scene

    26

    Panel

    2

    Action

    Dialogue

    PRINCIPAL

    Well, then.

    Notes

    Scene

    26

    Panel

    3

    Action

    Dialogue

    PRINCIPAL

    In that case, the final question is:

    Notes

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    Scene

    26

    Panel

    4

    Action

    Dialogue

    PRINCIPAL

    ...something with numbers...

    Notes

    Scene

    27

    Panel

    1

    Action

    Dialogue

    PRINCIPAL

    If you take the number of the

    quarterback from the Denver Broncos--

    Notes

    Scene

    27

    Panel

    2

    Action

    Orville and Irene begind to lose their

    confidence in answering the question.

    Dialogue

    PRINCIPAL (cont'd)

    --and add him to the leading wide

    receiver from the New England

    Patriots--

    Notes

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    Scene

    27

    Panel

    3

    Action

    As the Principal finsihes his question, we PAN across the American Team. Orville

    is completely lost and Irene is pulling her hair. Rick is the only one who seems

    calm and confident.

    Dialogue

    PRINCIPAL (cont'd)

    --minus the runningback from the Green Bay Packers, what number do you get?

    Notes

    Scene

    27

    Panel

    4

    Action

    Rick begins counting on his fingers,

    catching Irene's attention.

    Dialogue

    Notes

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    Scene

    27

    Panel

    5

    Action

    Rick loses focus as Irene looks over at

    his paper.

    Dialogue

    Notes

    Scene

    27

    Panel

    6

    Action

    Dialogue

    IRENE (TO ORVILLE)

    Uh Orville, remember that bet I had you

    make?

    Notes

    Scene

    28

    Panel

    1

    Action

    Orville realizes he's going to lose the

    bet.

    Dialogue

    Notes

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    Scene

    28

    Panel

    2

    Action

    He hangs his head in shame.

    Dialogue

    Notes

    Dissolve NO PANEL

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    Scene

    29

    Panel

    1

    Action

    Match-cut to Orville walking down the hallway in shame inside a chicken costume.

    Dialogue

    SFX: Students laughing.

    Notes

    Scene

    30

    Panel

    1

    Action

    Dialogue

    RICK

    Hey Redenbacher! Solve this equation:

    What happens when a chicken plays

    football?

    Notes

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    Scene

    31

    Panel

    1

    Action

    Dialogue

    ORVILLE

    That's not an equa--

    Notes

    Scene

    31

    Panel

    2

    Action

    WHACK! Orville gets hit with a

    football and drops his book.

    Dialogue

    Notes

    Scene

    31

    Panel

    3

    Action

    Orville begins falling and tries to

    keep his balance by flapping his wings.

    Dialogue

    Orville

    No, no, no...

    Notes

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    Scene

    31

    Panel

    4

    Action

    THUMP! CAM tracks with Orville as he falls.

    Dialogue

    Notes

    Scene

    31

    Panel

    5

    Action

    Orville grabs zipper.

    Dialogue

    Notes

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    Scene

    31

    Panel

    6

    Action

    He zips up the hole, covering his face.

    Dialogue

    ORVILLE

    *sigh.*

    Notes

    NO PANEL NO PANEL

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