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The Ork Race Starting out: Orks: Orks are quite different from a human in many ways. Upon rolling your traits, add the following to your roles for each stat Feral Combat World WS: 30 WS: 30 BS: 15 BS: 15 S: 30 S: 25 T: 30 T: 25 Ag: 20 Ag: 20 Int: 20 Int: 20 Per: 20 Per: 20 WP: 15 WP: 20 Fel: 15 Fel: 20 Ork Benefits and Traits: All orks are skilled in: Common Lore (Ork Gods), Intimidate, Speak Language (Ork dialect), All Orks also benefit from Orky regeneration, (just like Autosanguine, but due to natural metabolism), Basic Weapon Training (Slug), Pistol Training (Slug), Melee Weapon Training (Primitive), Melee Weapon Training (Choppas), Berserk Charge, Die Hard, Orky Fearlessness (When fifteen or more Orks are within 30m of you you take on the Fearless Trait), Hardy, Dull to Pain, Bulging Biceps Initiative: Orks are often either slow to react or just having more fun watching the enemy be scared to actually strike very quickly. All orks suffer a -1 moddifier to their initiative rolls Note: Orks can not bleed out from anything less than 2 limbs being removed. Note: Ork currency is in teeth. You gain teeth by picking them off your dead brethren. You will most likely have to fight (not usually to the death) a few orks to get the teeth of your fellow Orks. Other than this way, you may use your skills to fix weapons, make weapons, heal fellow Orks, take on jobs for da big boss, etc. to gain teeth. All Orks gain 1D10 teeth per month (roll each month). For sake of prices and exchange rates (as rare as this will occur) 1 tooth is

Ork Dark Heresy

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Page 1: Ork Dark Heresy

The Ork Race

Starting out:

Orks: Orks are quite different from a human in many ways. Upon rolling your traits, add the following to your roles for each stat

Feral Combat WorldWS: 30 WS: 30BS: 15 BS: 15S: 30 S: 25T: 30 T: 25Ag: 20 Ag: 20Int: 20 Int: 20Per: 20 Per: 20WP: 15 WP: 20Fel: 15 Fel: 20

Ork Benefits and Traits: All orks are skilled in: Common Lore (Ork Gods), Intimidate, Speak Language (Ork dialect),All Orks also benefit from Orky regeneration, (just like Autosanguine, but due to natural metabolism), Basic Weapon Training (Slug), Pistol Training (Slug), Melee Weapon Training (Primitive), Melee Weapon Training (Choppas), Berserk Charge, Die Hard, Orky Fearlessness (When fifteen or more Orks are within 30m of you you take on the Fearless Trait), Hardy, Dull to Pain, Bulging Biceps

Initiative: Orks are often either slow to react or just having more fun watching the enemy be scared to actually strike very quickly. All orks suffer a -1 moddifier to their initiative rolls

Note: Orks can not bleed out from anything less than 2 limbs being removed.

Note: Ork currency is in teeth. You gain teeth by picking them off your dead brethren. You will most likely have to fight (not usually to the death) a few orks to get the teeth of your fellow Orks. Other than this way, you may use your skills to fix weapons, make weapons, heal fellow Orks, take on jobs for da big boss, etc. to gain teeth. All Orks gain 1D10 teeth per month (roll each month). For sake of prices and exchange rates (as rare as this will occur) 1 tooth is worth 10 Throne Gelt. Another note (though Orks may take on small jobs for teeth, when a full mobilization is underway, Orks will not expect to be paid for their partaking in the battle, they just do it cause they love it!)

Note: Ork technology is so simple, that properly trained Orks can successfully create it from reckage and salvage. Only Mekboyz can use this salvage ability. It will be up to the GM as to how difficult it will be to find the salvage. Finding parts for a Shock Attack gun will be exteremely difficult while finding parts for a chain choppa would be quite easy for a Mekboy. There are many Talents and skills to help gaurantee the successful creation of a decent weapon, otherwise the Mekboy may be making very poor equipment

Home Worlds: 0-30 Feral World31-100 Combat World

Page 2: Ork Dark Heresy

Feral World:An Ork born into a low technology society on a non-war (relatively speaking) planet would be

considered a feral ork.

Traits of A Feral Ork:Iron StomachPrimitiveWilderness Savvy

Combat World:Orks born into a warzone (extremely common) or a planet recently part of a warzone

(guaranteed) are born to Combat Worlds.

Orks from a Combat World treat Common Lore (Ork Hieracrchy) and Common Lore (War) as Basic Skills

Orks from Combat Worlds also gain +3 to their Fellowship due to their brethren being around them constantly.

Career Path

Career Feral World Combat WorldOrk Boy 0-70 0-50Mekboy ---- 51-70Painboy 71-90 71-90Wierdboy 91-100 91-100

Ork Boy:Starting Skills: Drive (Ork Vehicle) or Swim.

Starting Gear: Ork Plate Armour, Choppa, Slugga and 1 clip or Shoota and 1 clip. Ork Leathers (Common Quality Clothes) Starting Rank: Warrior Yoof

Painboy: Starting Skills: Medicae (Ork only), Scholastic Lore (Ork Anatomy), Peer (Mekboyz and Madoks)

Starting Gear: Ork Plate Armour, Slug Revolver and 6 bullets or staff, Doc's Robe or Ork leathers, bonesaw, Doc's tools or Rusty Syringe or Tribal Herbs. One bionic upgrade or medical buzz saw.

Starting Rank: Bloody Yoof

0-17 Common Quality Bionic Eye. Role a D10, if it is even, then both eyes are bionic18-29 Common Quality Bionic Limbs. Roll a D10 0-5 is one limb 6-8 two limbs, 8-9 three, 10 four

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30-41 Exploding Bionic limb. As above, but can explode on command, or after taking 10 damage. Explodes as a frag grenade42-52 Iron Jaw. Gain the Iron Jaw Talent53-56 Iron Lung. Grants Underwater breathing, counts as a Re-Breather and is bionic57-62 Cybork Body. In addition to adding +2 toughness to the torso, it also subtracts 2 critical damage from the torso each time critical damage occurs.63-74 High Quality Cybernetic Replacement for a random sense. Roll D10. 1-3 sight, 4-7 smell, 8-10 hearing74-86 Replace one limb for a High Quality Bionic limb with a weapon attachment. Roll a D10. Even it is a compact slug revolver, odd it is a medical buzz saw. Counts as a reaction or a normal attack (just like mechadendrites). Also, add +10 to medicae skill checks87-99 Iron Head. Replace a large amount of your head with Adamantium. Gain the Iron Jaw Talent and +3 to Toughness. Roll a D10. On a 9-10 you replaced part of your brain. You can now add +10 to all willpower tests concerning emotional reactions such as fear.100 Replace your arm with a Buzz Saw.

Mekboy: Starting Skills: Tech-Use, Scholastic Lore (Ork Bullets), Scholastic Lore (Ork Guns), Scholastic Lore (Ork Vehicles) Trade (mechanic) or Trade (Arms maker), Peer (Mekboyz and Madoks), Tech-Use

Starting Talents: technical knock

Starting Gear: knife, wrench or hammer, Ork Plate Armour, Mek boyz robes or Ork leathers. 1D10 Spare Parts. Mek's tools or another hammer.

Starting Rank: Fixer Yoof

Wierdboy:Starting Skills: Psyniscience, Invocation,

Starting Talents: Psy Rating 1

Starting Gear: Choppa, Copper staff, slug revolver and 6 shots, Ork Plate Armor, tatty robe, rusty bucket or stuffed petrosquirrel, D5-2 (if negative you get none) Madboyz as a retinue

Each Madboy has a rusty bucket or dead feline creature, slug revolver and 12 shots, choppa, and ork plate armor.

Starting Rank: Freaky yoof.

Madboyz:Madboyz are the same as any other Ork Boy, but you must roll on the below table at the beginning of each turn

0-40 The Madboy acts as expected and intended41-57 The Mad boy does as intended, but screams unnecessarily load drowning out all conversation within D10x2m

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58-77 The Mad boy takes half an action to bang on something to make an obnoxiously load noise drowning out any conversation within D10x2m78-90 The Mad boy throws a random item he has at a randomly chosen target while grunting incomprehensible phrases. Judge damage based on the weapon. A stuffed grox toy will not be the same as a ferrocrete brick91-100 The Madboy stares blankly into space. He does nothing this turn.

Spend Experience, Buy Equipment

Wounds:Feral World: 17Combat World: 16

Fate points: Orks do not have fate points, but instead have WAAAGH!!!! points that act exactly the sameAll Orks start out with 3

Movement is the same as humans

Starting WealthOrk Boy: 7+D5 teethPainboy 15+D10 teethMekboy 15+D10 teethWierdboy 8+D5 teeth

Feral Superstitions apply to Orks also

Who were you fighting on the combat word:Imperial guard: Dem 'umies is squishy 0-20Space Marines: Dem is a good fight +5 to WS 21-31Necron: They's awfully quite, boss +D5 insanity points 32-35Tau: Damn all that Dakka!!! +10 to tech-use checks 36-45Eldar: Where are they!!! +5 to perception 46-55Tyranids: They never stop cumin'. We like dat. +5 WS 56-65Other Orks: Kill the uther boyz!!! +5 S 65-85Dark Eldar: Dey make me itch. +5 WP 86-90Chaos: Spikey Boyz is a good fight +D5 Corruption points 90-97Inquisitorial Forces: Why dey so scared a bein' seen? + 5 toughness 98-100

Orky Purpose:

01 “Those spikey boyz made me feel all funny.” Begin play with one Minor Mutation02-03 “WAAAAAGH!!!!! KILL KILL KILL KILL. BULLETS UND AXES!!! BLAHHH!!”

Start the game with 2 insanity points04-07 “Those spikey chaos boyz aint so bad“ Begin the game with 3 corruption points.08 “Everybody loves da killin'!!!” Start the game with 1 insanity point and 1 Corruption point09-11 “I like seein' da deamons, they make me feel bigga'” Start the game with 2 corruption points12-15 “I love da feelin' of bullets in me flesh” Gain +1 to Toughness

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16-18 “Kill em' before dey bore me with dere words” Increase Agility by +219-21 “Why em I tinkin' so much?” Increase Intelligence by +3 and gain 3 Corruption points22-26 “Kill em as soon as dey move!!” Increase Perception by +227-30 “Even if me shoota is empty, I can still beat ya to deff” Increase Strength by +231-33 “We is da Orks and we never lose!!!” Gain the Frenzy talent34-38 “I won't stop killin' till some body kills me back, been doin' fine so far.” Gain 1 Wound39-42 “We kill in da name of Gork and Mork!!” Gain 1 WAAAAGH!! point43-46 “All da Orks love killin'. Every last one of us!!!” Increase toughness by +2 and again 1 wound47-50 “Killin' is always da answer.” Increase Weapon skill by +351-54 “We Orks is made for war.” Increase Agility by +355-58 “We neva retreat...unless we get bored” Increase Willpower by +359-62 “I love the sound of me shoota” Increase Ballistic Skill by +363-66 “Me un da boyz is unstoppable when we is on da killin' run” Increase Fellowship by +367-70 “We Orks is good at killin'...even other Orks” Increase Toughness by +371-74 “I ain't touchin' none a dem demons!!” Increase Willpower by +375-79 “I ain't gonna die till I use me choppa real good” Gain 2 wounds80-85 “KILL KILL KILL!!!” Increase Strength by +386-90 “I like seein other boyz die, cause I know I ain't dead.” Intelligence +391-94 “Who said that? I'll kill ya all!” Increase Perception by +395-97 “I know when to be runnin' and when to be killin'” Increase Agility by +2 and gain 1 WAAGH!! point98-99 “I ain't neva gonna stop swingin' me choppa” Increase toughness by +2 and Willpower by +200 “I always look for betta ways ta kill” Increase Weapon Skill and Ballistic Skill by +2

Career Paths

Mekboy:

Fixer Yoof|

Gun Polisha'|

Gun Fixa'|

Mechanic|

Mekboy|

|-----------------------| Custom Mek Thinkin' Mek | | Big Gun Mek Smart Mek |------------------------ | |

Big Mek

Characteristic Advances

Page 6: Ork Dark Heresy

Characteristic Simple Intermediate Trained ExpertWeapon Skill 250 500 750 1000Ballistic Skill 500 750 1000 2500

Strength 100 250 500 750Toughness 250 500 750 1000

Agility 250 500 750 1000Intelligence 100 250 500 750Perception 100 250 500 750Willpower 500 750 1000 2500Fellowship 500 750 1000 2500

Fixer Yoof:

Common Lore (Mekboyz) 100Scholastic Lore (Ork Tech) 100Drive (Ork Vehicle) 100Scholastic Lore (Ork Bullets) +10 100Scholastic Lore (Ork Vehicles) +10 100Scholastic Lore (Ork Guns) +10 100Pilot (Ork Craft) 100Trade (Mechanic) +10 100Trade (Arms Maker) +10 100Rapid Reload 100Sound Constitution (can take it three times) 100Iron Jaw 100 (Must know a Painboy to do the surgery)Thrown Weapon Training (Primitive) 300 Gun Polisha'

Scholastic Lore (Ork Bullets) +20 100Scholastic Lore (Ork Vehicles) +20 100Scholastic Lore (Ork Guns) +20 100Trade (Mechanic) +20 100Trade (Arms Maker) +20 100Common Lore (Mekboyz) +10 100Drive (Ork Vehicle) +10 100Drive (Walker) 100Scholastic Lore (Ork Tech) +10 100Demolition 100Security 100Tech-Use +10 100Peer (Mekboyz and Madoks) +10 100Arms Master 100 (BS 30)Heightened Senses (Sight) 100Quick Draw 100Sound Constitution (can take this twice) 100

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Blind Fighting 200 (Per 30)Scholastic Lore (energy projectiles) 100Furious Assault 100 Gun Fixa'

Drive (Dethkopta) 100Drive (Walker) +10 100Common Lore (Ork Hieracrchy) 100Drive (Ork Vehicle) +20 100Common Lore (Mekboyz) +10 100Scholastic Lore (Energy Weapons) 100Leap Up 100Nerves Of Steel 100Sound Constitution (can take this twice) 100Basic Weapon Training (Launcher) 200From Scratch 100 (PER 30)Pistol Weapon Training (Launcher) 200

Mechanic

Chem-Use 100Common Lore (Mekboyz) +20 100Common Lore (War) 100Demolition +10 100Drive (Dethkopta) +10 100Drive (Walker) +20 100Navigation (Surface) 100Scholastic Lore (energy weapons) +10 100Scholastic Lore (energy projectiles) +10 100Ambidextrous 100 (Ag 30)Basic Weapon Training (Flame) 100Crippling Strike 100 (WS 50)Pistol Training (Flame) 100Two-Weapon Wielder (Ballistic) 100 (BS 35 Ag 35)Two-Weapon Wielder (Melee) 100 (WS35 Ag 35)Awareness 200Common Lore (Ork Military) 200Melee Weapon Training (Chain) 200Resistance (Fear) 200Sound Constitution (can take this twice) 200

Mekboy

Common Lore (Ork Hierarchy) +10 100Drive (Dethkopta) +20 100

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Scholastic Lore (energy projectiles) +20 100Scholastic Lore (Snakebite Tactics) 100Security +20 100Tech-Use +20 100Blademaster 100 (WS 30) Melee Weapon Training (any)Combat Master 100 (WS 30)Sound Constitution (can take this twice) 100Swift Attack 100 (WS 30)Pilot (Spacecraft) 200Scholastic Lore (Space Travel) 100Navigation (Stellar) 100Melee Weapon Training (Power Claw) 200Basic Weapon Training (Blasta) 200Dodge 300Command 300Intimidate +10 300Extra Teeth 100Expert Salvager 200Unnatural Toughness (x2) 500

Custom Mek

Seasoned Customizer 200Scholastic Lore (Dreadnoughts) 100Scholastic Lore (Gargants) 100Scholastic Lore (Ork Ground Vehicles) 100Scholastic Lore (Dethkoptas) 100Demolition +20 100Bulging Biceps 100 (Str 45)Cleanse and Purify 100 (Basic Weapon Training (Flame))Dual-Shot 100 (Ag 40, Two-Weapon Wielder (Ballistic))Dual-Strike 100 (Ag 40, Two-Weapon Wielder (Melee))Basic Weapon Training (Shock Attack Gun) 200Sound Constitution (can take this twice) 200Deceive 100Expert Scratchbuilder 200

Big Gun Mek

Expert Customizer 200 (Seasoned Customizer)Scholastic Lore (Dreadnoughts) +10 100Scholastic Lore (Gargants) +10 100Scholastic Lore (Ork Ground Vehicles) +10 100Scholastic Lore (Dethkoptas) +10 100Scholastic Lore (Snakebite Tactics) +10 100

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Decadence 100 (T 30)Jaded 100 (WP 30)Step Aside 100 (Ag 40, Dodge)Barter 200Deceive +10 200Sound Constitution (can take this twice) 200

Thinkin' Mek

Jaded 100 (WP 30)Pistol Training (Blasta) 100Basic Weapon Training (Shock Attack Gun) 100Scholastic Lore (Warp Technology) 200Sound Constitution (can take this twice) 200Scholastic Lore (Space Travel) +10 100Scholastic Lore (Warp Technology) +10 200Scholastic Lore (Energy Fields) +10 200Scholastic Lore (Energy Fields) 200Scholastic Lore (Bionics) 100

Smart Mek

Scholastic Lore (Warp Technology)+20 200Scholastic Lore (Energy Weapons) +20 200Scholastic Lore (Space Travel) +20 200Scholastic Lore (Energy Fields) +20 200Scholastic Lore (Bionics) +10 200Dual Shot 100 (Ag 40 Two-Weapon Wielder Ballistic)Resistance (Psychic Powers) 100Step Aside 100 (Ag 40, Dodge)Strong Minded 100 (WP 30, Resistance (Psychic Powers)Sound Constitution (can take this twice) 200Thrown Weapon Training (Chain) 300Thrown Weapon Training (Choppa) 300

Big Mek

Frenzy 100Battle Rage 100 (Frenzy)Counter-Attack 100 (WS 40)Disarm 100 (Ag 30)Lightning Attack 100Sound Constitution (can take this twice) 200Basic Weapon Training (Blasta) 100Iron Discipline 100 (WP 30, Command)

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Scholastic Lore (Industrialized Warfare) 100Scholastic Lore (Industrialized Warfare) +10 100Scholastic Lore (WAAAGH!!!! manifestation) 300True Grit 300Unnatural strength (x2) 500

Ork Boy:

Yoof|

Warrior Yoof|

Ork Boy|---------------------------------------------------------------|

Slugga Boy Shoota Boy | | |------------------------| | Skarboy Storm Boy Elite Boy |------------------------| | | | Nob Flash Gitz |---------------------------------------------------------------|

|MeganNob

|Warboss

Characteristic Simple Intermediate Trained ExpertWeapon Skill 100 250 500 750Ballistic Skill 500 500 750 1000Strength 100 250 250 500Toughness 100 250 500 750Agility 250 500 750 1000Intelligence 500 750 1000 2500Perception 250 500 750 1000Willpower 500 750 1000 2500Fellowship 250 500 750 1000

Yoof:

Awareness 100Drive (Ground Vehicle) 100Swim 100Sound Constitution (can take this four times) 100Thrown Weapon Training (Primitive) 100

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Warrior Yoof:

Dodge 100Drive (Ground Vehicle) +10 100Common Lore (Ork Hierarchy) 100Survival 100Swim +10 100Basic Weapon Training (Launcher) 100Quick Draw 100Sound Constitution (can take this twice) 100Common Lore (War) 200Two-Weapon Wielder (Ballistic) 100Pistol Weapon Training (Launcher) 100

Ork Boy:

Furious Assault 100Swift Attack 100Two-Weapon Training (Melee) 100Drive (Ground Vehicle) +20 100Intimidate +10 100Navigation (Surface) 100Pilot (Ork Craft) 100Swim +20 100Basic Weapon Training (Flame) 100Crippling Strike 100 (WS 50)Pistol Training (Flame) 100Rapid Reload 100Sound Constitution (can take this twice) 100Common Lore (Ork Hierarchy) +10 100Ambidextrous 200 (Ag 30)Battle Rage 100Frenzy 100Street Fighting 100Ork Boyz automatically gain Unnatural Toughness (x2)

Slugga Boy:

Demolition 100Intimidate +20 100Navigation (surface) +10 100Pilot (Ork Craft) +10 100Dual Strike 100 (Ag 40, Two-Weapon Wielder (Melee))Melee Weapon Training (Chain) 100Sound Constitution (Can take this twice) 100

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Takedown 100Carouse 100Tech-Use 200Crushing Blow 200 (S 40)Dual Shot 200 (Ag 40, Two-Weapon Wielder (Ballistic))Hip Shooting 200 (BS 40, Ag 40)Barter 300Iron Jaw 100Thrown Weapon Training (Chain) 200Thrown Weapon Training (Choppa) 100

Skarboy:

Demolition +10 100Dodge +10 100Pilot (Ork Craft) +20 100Survival +10 100True Grit 100 (T 40)Climb 200Search 200Hatred (Xenos [choose]) 200Sound Constitution (can take this three times) 200Unnatural Strength (x2) 500

Storm Boy:

Disguise 100Dodge +10 100Pilot (Ork Craft) +20 100Survival +10 100True Grit 100 (T40)Climb 200Search 200Hatred (Xenos [choose]) 200Sound Constitution (can take this three times) 100Interrogation 100Intimidate +20 100Search +10 100Security 100Shadowing 100Tracking 100Security +10 200Shadowing +10 200Tracking +10 200Leap Up 100Rapid Reaction 100 (Ag 40)

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Medicae 200Tech-Use 200Awareness +10 100Navigation (Surface) +10 100Concealment 200Silent Move 200Interrogation +10 300Common Lore (Snakebite Tactics) 200Common Lore (Snakebite Tactics) +10 300Common Lore (Military Operations) 200Common Lore (Military Operations) +10 300Demolition +10 100Command 100

Nob:

Demolition +20 100Survival +20 100Choppa Master (Blademaster) 100 (WS 30, Melee Weapon Training (Any)Arms Master 100Combat Master 100 (WS 30)Counter-Attack 100Melee Weapon Training (Power Claw) 200Leap Up 100Dodge +20 200Sound Constitution (Can take this twice) 200Lightning Attack 200 (Swift Attack)True Grit 200Wall of Steel 100Extra Teeth 100Sure Strike 100Fearless 200Unnatural Strength (x2) 500

Shoota Boy:

Common Lore (Ork Hierarchy) +20 100Demolition 100Intimidate +20 100Navigation (Surface) +10 100Pilot (Ork Craft) +10 100Dual Strike 100 (Ag 40, Two-Weapon Fighting (Melee)Melee Weapon Training (Chain) 100Sound Constitution 100

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Take down 100Carouse 200Tech-Use 200Crushing Blow 200 (S 40)Dual Shot 100 (Ag 40, Two-Weapon Wielder (Ballistic)Scholastic Lore (Ork Guns) 100Scholastic Lore (Bullets) 100Arms Master 100 (BS 30, Basic Weapon Training (Any))Orky Shooting 200 (BS 20, Ag 30)

Elite Boy:

Demolition +10 100Dodge +10 100Pilot (Ork Craft) +20 100Survival +10 100Basic Weapon Training (Blasta) 100True Grit 100Climb 200Search 200Hatred (Xenos [choose]) 200Sound Constitution (can take this three times) 200Basic Weapon (Launcher) 100Melee Weapon (Tank Hammer) 100Heavy Weapon Training (Custom Gubbins) 100Basic Weapon (Blasta) 100Basic Weapon (Flamer) 100Cleanse and Purify 200Crack Shot 100Gunslinger 100 (BS 40, Two Weapon Wielder Ballistic)Pistol Weapon Training (Launcher) 100Orky Shot 200

Flash Gitz:

Scholastic Lore (Bullets) 100Scholastic Lore (Ork Guns) 100Seasoned Customizer 200Arms Master 100Combat Master 100Counter-Attack 100Demolition +20 100Survival +20 100Leap Up 200Lightning Attack 300Tech-Use +10 200

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Extra Teeth 100Lots of Extra Teeth 200Fearless 200Unnatural Strength (x2) 500

Mega Nob:

Carouse +10 200Sound Constitution (Can take it three times) 200Basic Weapon Training (Blasta) 200Air of Authority 100 (Fel 30)Hatred (Psykers) 100Pistol Training (Blasta) 100Strong Minded 100 (WP 30, Resistance (Psykers))Melee Weapon Training (Tank Hammer) 200Nerves of Steel 200Concealment +10 200Security +20 200Melee Weapon Training (Power Claw) 200Disarm 200Blademaster 200True Grit 200

Warboss:

Talented (intimidate) 100Blind Fighting 100Inhuman Offense 200Inhuman Defense 200Command +10 100Scholastic (Snakebit Tactics) +20 100Hatred (Clan [choose]) 100Sound Constitution (can take this up to 4 times) 300Unnatural Strength (x3) 500Unnatrual Toughness (x3) 500

Painboy:Blood Yoof

|Butcha

|Hack Surjun

|Crazy Dock

|Painboy

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_____|_____ | |

Painbrain Smashy Dock | | Blood Collecta Mad Dok |_________|

|Painboss

Characteristic Simple Intermediate Trained ExpertWeapon Skill 250 500 750 1000Ballistic Skill 500 750 1000 2500Strength 100 250 500 750Toughness 100 250 500 750Agility 250 500 750 1000Intelligence 100 250 500 500Perception 500 750 1000 2500Willpower 250 500 750 1000Fellowship 500 750 1000 2500

Blood YoofDrive (Ground Vehicle) 100Trade (Surgeon) 100Resistance (Cold) 100Resistance (Pain) 100Sound Constitution (can take this twice) 100Sprint 100Swim 200Thrown Weapon Training (Primitive) 200

ButchaAwareness 100Common Lore (Ork Hierarchy) 100Commol Lore (Ork Gods) +10 100Common Lore (Ork Anatomy) +10 100Medicae +10 100Trade (Docta) 100Cybork Operatin' 200

Hack SurjunAmbidextrous 200Common Lore (Ork Hierarchy) +10 100

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Common Lore (Ork Gods) +10 100Common Lore (Ork Anatomy) +10 100Medicae +20 100Cybork Operatin' +10 100Scholastic Lore (Cybork Parts) 100Scholastic Lore (Neurological-Mechanical Interface Systems)

100

Scholastic Lore (Ork Cultivating) 100Carouse 100

Crazy DokCommon Lore (Ork Hierarchy) +20 100Common Lore (Ork Gods) +20 100Common Lore (Ork Anatomy) +20 100Cybork Operatin' +20 100Common Lore (Ork Clans) 100Carouse +10 100Master Painboy 200Talented (medicae) 100Heightened Senses (Touch) 100Heightened Senses (Smell) 100Melee Weapon Training (Chain) 200

PainboyDodge 100Swift Attack 100Unnatural Toughness (x2) 500Two Weapon Fighting (Melee) 100Two Weapon Fighting (Ballistic) 100Drive (Ground Vehicle) 100Drive (Walker) 100Drive (Orky Craft) 100Drive (Deth Kopta) 100Scholastic Lore (Ork Cultivating) +10 100Scholastic Lore (Ork Geneology) 100Armour of Contempt 100Pistol Training (Blaster) 100Step Aside 200 (Ag 40)Sound Constitution (can take this twice) 100Basic Weapon Training (Blaster) 100Basic Weapon Training (Launcher) 100Pistol Training (Launcer) 100

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PainbrainCommon Lore (Ork Clans) +10 100Pistol Training (Flame) 100Scholastic Lore (Ork Cultivating) +20 100Scholastic Lore (Ork Geneology) +10 100Talented (Cybork Operatin') 100Resistance (Fear) 100Quick Draw 100Blind Fighting 100Paranoia 100Scholastic Lore (N-M I systems) +10 100Lip Reading 300

Blood CollectaCommon Lore (Ork Clans) +20 100Scholastic lore (Ork Geneology) +20 100Scholastic Lore (N-M I systems) +10 100Forbidden Lore (Humies) 100Forbidden Lore (Humies) +10 200Forbidden Lore (Eldar) 100Forbidden Lore (Eldar) +10 200Forbidden Lore (Ork Origins) 100Forbidden Lore (Ork Origins) +10 100Forbidden Lore (Ork Origins) +20 200Forbidden Lore (Slanni) 300 (Forbidden Lore (Ork Origins))Lip Reading +10 200Ushakeable Faith 300Sound Constitution (can take this twice) 100Forbidden Lore (Warp) 100Forbidden Lore (Warp) +10 200Navigation (Spaceflight) 100Navigation (Spaceflight) +10 200Scholastic Lore (N-M I systems) +20 300

Smashy DokCommand 100Pistol Training (Flame) 100Basic Weapon Training (Flame) 100Cleanse and Purify 200Wall of Steel 200Resistance (Psychic Powers) 100Interrogation 200

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Tech-Use 100Tech-Use +10 200

Jaded 100

Blind Fighting 100

Evaluate 100

Evaluate +10 200

Sound Constitution (can take this twice) 200

Saw DokLogic 200Air of Authority 100Sound Constitution 300Nerves of Steel 200Interrogation +10 200Command +10 200Strong Minded 200Tech-Use +20 200True Grit 100Blademaster 100Disarm 100Carouse +10 100Carouse +20 100Crippling Strike 100Crushing Blow 100

PainbossUnnatural Strength (x2) 500Metal Fortress 100Command +20 200Quick Draw 200Rapid Reload 200Concealment 200Sound Constitution (can take this twice) 300Interrogation 200Inhuman Offense 400Ihuman Defense 400Scholastic Lore (N-M I Systems) +10 300Crippling Strike 200Pilot (Ork Craft) +10 100Navigation (Surface) 100Scholastic Lore (Ork Cultivating) +20 100Melee Weapon Training (Power Claw) 500Crippling Strike 100Crushing Blow 100

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WierdboyCrazy Yoof

|Lightnin' Face

|Glow Head

|Wierdboy

|Splodey Head

__________|__________ | | Crazy Brain Head Hunter

| | Outcast Krakk Git |___________________|

|Warphead

Characteristic Simple Intermediate Trained ExpertWeapon Skill 250 500 750 1000Ballistic Skill 500 750 1000 2500Strength 100 250 500 750Toughness 100 250 500 750Agility 500 750 1000 2500Intelligence 250 500 750 1000Perception 250 500 750 1000Willpower 100 250 500 750Fellowship ----------------------- ----------------------- ----------------------- -----------------------

Crazy YoofAwareness 100Common Lore (Ork Hierarchy) 100Drive (Ground Vehicle) 100Forbidden Lore (Warp) 100Swim 100Trade (Soothsayer) 100Quick Draw 100Sound Constitution (can take this twice) 200

Lightnin' FaceDecieve 100Forbidden Lore (Psykers) 100Performer (Storyteller) 100Performer (Magician) 100Pilot (Ork Craft) 100

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Wrangling 100Leap Up 100Light Sleeper 100Paranoia 100Peer (the Insane) 100Rapid Reload 100Sleight of Hand 200Psy Rating 2 200

Glow HeadAwareness +10 100Blather 100Dodge 100Scholastic Lore (Legends) 100Secret Tongue (Madboyz) 100Trade (Soothsayer) +10 100Ambidextrous 100Blind Fighting 100Rapid Reaction 100Unshakeable Faith 100Sound Constitution (can take this twice) 200

WierdboyTwo Weapon Fighting (Melee) 200Two Weapon Fighting (Ballistic) 200Unnatural Toughness (x2) 500Carouse 100Climb 100Common Lore (War) 100Dodge +10 100Drive (Ground Vehicle) +10 100Drive (Walker) 100Drive (Deff Kopta) 100Survival 100Basic Weapon Training (Flame) 100Cleanse and Purify 100Corpus Conversion (except is adds 1 to power roll for 2 points)

100

Crippling Strike 100Crushing Blow 100Iron Jaw 100Resistance (Cold) 100Resistance (Heat) 100Street Fighting 100Psy Rating 3 200Sound Constitution (Can take this twice) 200

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Basic Weapon Training (Chain) 200Swift Attack 200

Splodey HeadCarouse +10 100Common Lore (Orky Tactics) 100Commonl Lore (Ork Tech) 100Common Lore (War) +10 100Drive (Deff Kopta) +10 100Drive (Walker) +10 100Gamble 100Pilot (Ork Craft) 100Search 100Basic Weapon Training (Launcher) 200Battle Rage 100Hip Shooter 100Mental Rage 100Nerves of Steel 100Demolition 200Security 200Pistol Training (Launcher) 200Pistol Training (Flame) 200

Crazy BrainBlather +10 100Forbidden Lore (Psykers) +10 100Forbidden Lore (Psykers) +20 200Forbidden Lore (Warp) +10 100Forbidden Lore (Xenos) 100Interrogation 100Invocation +10 100Invocation +20 200Speak Tongue (Madboyz) +10 100Speak Tongue (Madboyz) +20 200Peer (Wierdboyz) 100Peer (Madboyz) 100Resistance (Psychic Powers) 100Strong Minded 100Favoured by the Warp 100Psy Rating 4 200

OutcastCommon Lore (Ork Tech) +10 100

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Lip Reading 100Psyniscience +10 100Psyniscience +20 200Scholastic Lore (Legend) +20 100Resistance (Fear) 100Dark Soul 100Psy Rating 5 200Sound Constitution (can take this twice) 200Trade (Soothsayer) +20 100Scholastic Lore (Ork Origins) 100Scholastic Lore (Ork Origins) 200

Head HunterBlather +10 100Common Lore (Ork Hierarchy) +10 100Deceive +10 100Demolition +10 100Pilot (Ork Craft) +10 100Berserk Charge 100Blademaster 100Disarm 100Furious Assault 100Jaded 100Melee Weapon Training (Power Claw) 200Precise Blow 100Resistance (Fear) 100Sure Strike 100True Grit 100Interrogation 100Basic Weapon Training (Blaster) 100Sound Constitution (can take this twice) 200Psy Rating 4 300

Krakk GitAwareness +20 100Common Lore (Ork Hierarchy) +10 100Concealment 100Dodge +20 100Intimidate +10 100Medicae 100Forbidden Lore (Psykers) +10 100Invocation +10 100Sound Constitution (can take this twice) 200Pistol Training (Blaster) 200

Warphead

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Unnatural Strength (x2) 500Decieve +20 100Demolition +20 100Forbidden Lore (Psykers) +20 100Lip Reading 100Medicae +10 100Navigation (Stellar) 100Pilot (Spacecraft) 100Psyniscience +10 100Scholastic Lore (Ork Origins) 100Scholastic Lore (Ork Origins) +10 200Armour of Contempt 100Metal Fortress 100Strong Minded 100Forbidden Lore (Humies) 100Forbidden Lore (Eldar) 100Forbidden Lore (Warp) +10 100Common Lore (Ork Gods) +10 100Common Lore (Ork Gods) +20 200Forbidden Lore (Slanni) 300 (Forbidden Lore Ork Origins +20)Favoured by the Warp 200Psy Rating 5 300Psy Rating 6 500Psy Rating 7 1000Sound Constitution (can take this twice) 200Warphead Concentration 500

Ork Psykers:Ork Psykers are very random and uncontrollable. When you wish to use a psychic power, roll on the table of psychic powers. To do this: roll a D10 for every psyrating you have (and then add your WP bonus). You must also roll a Will power test whenever in combat to make sure you do not “accidentally” let off the psychic energy of the battle around you prematurely.The Warphead Concentration ability allows you to choose any psychic power below what you rolled. It also allows you to ignore the required WP test against premature psychic detonation.When rolling on the table a 9 will still cause a Psychic Phenomena, but a ten causes Frazzle to occur if another ten is rolled then Frazzle occurred centered on the Wierdboy himself.

You do get to choose which psychic powers to put on the table with certain restrictions of course.You have all the ones to choose from the human psychic powers in addition to the following ork psychic powers

Frazzle: Threshold: 20Focus Time: Full ActionSustained: NoRange: 120m

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The Weirdboy sends out arcs of crackling energy that ground themselves upon the enemy, reducing them to shriveling husks before the eyes of their terrified comrades. This attack does 3d10+5 E and goes through 8 pts of armour with a 4m Blast with no rolling to hit necessary.

Zzap:Threshold: 23Focus Time: Full ActionSustained: NoRange: 200m

The eyes of the Wierdboy glow a blazing green, discharging an incandescent beam that strikes with the force of a thunderbolt. Do not bother to role to hit, just choose a target. It inflicts 7D10+3 E and goes through 12 points of armour.

Warpath:Threshold: 11Focus time: Full ActionSustained: NoRange: 20m radius around you

The Wierdboy disperses the energy coursing through his frame into the Ork warriors around him with a dramatic effect. All orks withing range will gain the swift attack ability for their next turn.

'Ere We Go

Threshold: 15Focus Time: Full ActionSustained: NoRange: 6m radius from you

The Weirdboy closes his eyes tight and, in a storm of green light, teleports his unit to another part of the battlefield. The Wierdboy and all Orks within range get instantly transported to another location visible to the Wierdboy (before he closes his eyes, of course). This could be three feet away or miles and miles away. As long as he can see it.

Waaagh!

Threshold: 13Focus Time: Focus TimeSustained: NoRange: All Orks within 5km

The Wierdboy screams a warcry at the top of his voice, suffusing his comrades with primal power.Allows all orks within range to move at double speed and gain the swift attack ability for the next turn.

Table of Psychic power!!

Choose two powers for each slot: you can never change them unless you RP it (mind wipe, head

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injury)1-5-------nothing happens6-10-----any powers between 0-7 threshold11-15----8-1116-20---1221-25----1326-30----1431-35----1536-40----1641-45----1746-50----1851-55----1956-60-----2061-65-----2166-70-----2271-75----2376-80----Any two powers you like