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2009 Catalog ®

Paizo 2009 Catalog

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Catálogo de productos de Paizo para 2009 y el primer semestre de 2010

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Page 1: Paizo 2009 Catalog

2009 Catalog

®

Paizo 2009 Catalog.indd 1 7/17/09 5:30:23 PM

Page 2: Paizo 2009 Catalog

paizo.com/pathfinder

Printed in China. PZO1110

The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting

to survive in a world beset by magic and evil. Will you cut your way through

monster-filled ruins and cities rife with political intrigue to emerge as a famous hero

laden with fabulous treasure, or will you fall victim to treacherous traps and

fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this

giant Core Rulebook that provides everything a player needs to set out

on a life of adventure and excitement!

This imaginative tabletop game builds upon more than 10 years

of system development and an open playtest involving more than

50,000 gamers to create a cutting-edge RPG experience that brings the

all-time best-selling set of fantasy rules into the new millennium.

The Pathfinder Roleplaying Game Core Rulebook includes:

• All player and Game Master rules in a single volume

• Complete rules for fantastic player races like elves, dwarves, gnomes,

halflings, and half-orcs

• Exciting new options for character classes like fighters, wizards,

rogues, clerics, and more

• Streamlined and updated rules for feats and skills that increase

options for your hero

• A simple combat system with easy rules for grapples, bull rushes,

and other special attacks

• Spellcaster options for magic domains, familiars, bonded

items, specialty schools, and more

• Hundreds of revised, new, and updated spells and magical

treasures• Quick-generation guidelines for nonplayer characters

• Expanded rules for curses, diseases, and poisons

• A completely overhauled experience system with options for

slow, medium, and fast advancement

• AND MUCH, MUCH MORE!

®

ENTER A FANTASTIC

WORLD OF ADVENTURE!

®

®

Core R

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Core R

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Core RulebookCore RulebookCore Rulebook

Enter a fantastic world of adventure! The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil.

Pathfinder Roleplaying Game Core RulebookISBN 978-1-60125-150-3PZO1110 $49.99

Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this 576-page hardcover Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!

This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

2

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Page 3: Paizo 2009 Catalog

The Pathfinder Roleplaying Game Core Rulebook includes:

• AllplayerandGameMasterrulesinasinglevolume• Complete rules for fantastic player races like elves, dwarves,

gnomes, halflings, and half-orcs• Excitingnewoptionsforcharacterclasseslikefighters,wizards,

rogues, clerics, and more• Streamlinedandupdatedrulesforfeatsandskillsthatincrease

options for your hero• A simple combat system with easy rules for grapples, bull

rushes,andotherspecialattacks• Spellcasteroptionsformagicdomains,familiars,bondeditems,

specialty schools, and more• Hundreds of revised, new, and updated spells and

magical treasures• Quick-generationguidelinesfornonplayercharacters• Expanded rules for curses,

diseases, and poisons• A completely overhauled

experience system with options for slow, medium, and fast advancement

• ...andmuch,muchmore!

3

Paizo 2009 Catalog.indd 3 7/17/09 5:30:52 PM

Page 4: Paizo 2009 Catalog

The greatest monsters of fantasy gaming come alive in this hardcover release for Paizo’s new Pathfinder Roleplaying Game!

Compatiblewiththe3.5fantasyrulesbutpackedwith new solutions and options that place it firmly on the cutting edge, the Pathfinder Roleplaying Game is the culmination of the largest open playtest in tabletop RPG history.

Thislavishlyillustrated,328-pagefull-colortomecontains new takes on more than 300 of thebest-loved, most popular monsters of fantasy ready for instant use in your Pathfinder or 3.5campaign! From the comedic-but-deadly goblin totheworld-killingTarrasque,ThePathfinder RPG Bestiary contains a wide range of foes suitable for battles with characters of all experience levels.

Thebook’sinnovativedesignandpresentation—most monsters receive either a full page or two-page spread—makes for an easy referencebook that is also fun to read and delightfulto flip through and enjoy as a gallery of the industry’s strongest fantasy art. With a coverby fan-favorite Wayne Reynolds and new takesonclassicmonstersfromthebestofPaizo’sin-house and freelance designers and artists, the Pathfinder RPG Bestiary will set a new standard forRPGmonsterbooksinawaythatonlyPaizocan deliver.

The greatest monsters of fantasy gaming come alive in this hardcover release for Paizo’s new Pathfinder Roleplaying Game!

The greatest monsters of fantasy gaming come alive in this hardcover release for Paizo’s new Pathfinder

4

Paizo 2009 Catalog.indd 4 7/17/09 5:31:04 PM

Page 5: Paizo 2009 Catalog

5

Pathfinder RPG BestiaryISBN 978-1-60125-183-1PZO1112/September $39.99

Paizo 2009 Catalog.indd 5 7/17/09 5:31:23 PM

Page 6: Paizo 2009 Catalog

This comprehensive guide to the art of Game Mastering goes beyond the Core Rulebook to offer tips, guidelines, and additional rules destined to take your Pathfinder Roleplaying Game campaign to the next level.

Containing the accumulated knowledge andbestpracticesofPaizo’saward-winningcreativestaff and cadre of regular freelancers, this 320-page hardcover book is filled to bursting withencounter charts, idea lists, encounter design advice, tips for using and adapting published products to your personal campaign, and top-to-

bottom guidelines for building a campaign from scratch. With a cover from fan-favorite artist Wayne Reynolds and lavish full-color interior illustrations, the Pathfinder RPG GameMastery Guide is an essential volume for gamers eager to takethenextstepintheirPathfinderjourney.

This comprehensive guide to the art of Game Mastering goes beyond the Core Rulebook to offer tips, guidelines, and additional rules destined to take your Pathfinder Roleplaying Game campaign to the next level.

6

Paizo 2009 Catalog.indd 6 7/17/09 5:31:34 PM

Page 7: Paizo 2009 Catalog

Pathfinder RPG GameMastery GuideISBN 978-1-60125-217-3PZO1114/March 2010 $39.99

77

The Pathfinder RPG GameMastery Guide includes:

• Campaign basics such as choosinga tone, getting players together (and working together), and guidelines to establishexcitingnarrativetechniques

• An extensive chapter on handling players and theircharacters,frombalancingapartytohandlingPCdeathandnew characters to common house rules and solo campaigns

• Tips for creating memorable Non-Player Characters,guidelines for followers, cohorts, sages, and hirelings, anddozensanddozensofstatblocksforcommonNPCssuch as guardsmen, knights, bandits, pirates, villagers,and nobles

• Mountainsofadviceforhandlingtreasureandrewards,fromextensive lists of sample treasures to guidelines for nonstandard rewards likeNPC favors,adjudicatingwish spells,andmakingmagic items

• Rules and suggestions for world building, includingcommunity generation, overviews of different culture and technology paradigms, dealing with terrain, building calendars, and planar considerations

• AdvancedGMtechniquessuchasfixinga“broken”game, using accessories, converting content from other systems, using props and handouts, when to “cheat,”andhowtoprepagamefromscratchin15minutes

• Additional advanced rules including chases,sanity, hauntings, mysteries and investigations, research, weather, diseases, hazards, curses,poisons, traps, and much more

• As many idea-generating and time-savingcharts and tables as we can manage to fit between two covers!

• …andmuch,muchmore!

Paizo 2009 Catalog.indd 7 7/17/09 5:31:50 PM

Page 8: Paizo 2009 Catalog

8

Protect your important notes and die rolls from prying player eyes with the Pathfinder Roleplaying Game GM Screen! This beautiful 4-panel screen features stunning artwork from Wayne Reynolds on the player’s side, and a huge number of charts and tables on the GM side to speed up play and reduce time spent leafing through rulebooks in search of an obscure modifier or result. From skill check Difficulty Classes to two-weapon fighting modifiers, the Pathfinder Roleplaying

Game GM Screen gives you the tools you need to keep the game fast and fun. Constructed of ultra-high-grade hardcover book stock, this durable screen is perfect for travel, convention play, or repeated regular use.

GM Screen

Pathfinder Roleplaying Game GM ScreenISBN 978-1-60125-216-6PZO1113/September $14.99

Page 9: Paizo 2009 Catalog

9

SKILLS

COMBATMISCELLANIOUS

Acrobatics (page 87)

Moving Across a Narrow Surface Acrobatics DC

Greater than 3 feet wide 0

1–3 feet wide 5

7–11 inches wide 10

2–6 inches wide 15

Less than 2 inches wide 20

Move Through a Threatened Area Acrobatics DC

Move through a threatened area Opponent’s CMD

Move through an enemy’s space 5 + opponent’s CMD

Long Jump Acrobatics DC

5 feet 5

10 feet 10

15 feet 15

Greater than 10 feet +5 per 5 feet

High Jump Acrobatics DC

1 foot 4

2 feet 8

3 feet 12

Greater than 3 feet +4 per foot

Acrobatics Modifiers DC Modifier

Slightly obstructed (gravel, sand) +2

Severely obstructed (cavern, rubble) +5

Slightly slippery (wet) +2

Severely slippery (icy) +5

Slightly sloped (<45°) +2

Severely sloped (>45°) +5

Slightly unsteady (boat in rough water) +2

Moderately unsteady (boat in a storm) +5

Severely unsteady (earthquake) +10

Move at full speed on narrow or uneven surfaces +5

1 No check needed unless modifiers increase the DC to 10 or higher.

2 Increase the DC by 2 for each additional opp. avoided in 1 round.

3 This does not apply to checks made to jump.

Bluff (opposed by Sense Motive, page 90)

Circumstances Bluff Modifier

The target wants to believe you +5

The lie is believable +0

The lie is unlikely –5

The lie is far-fetched –10

The lie is impossible –20

The target is drunk or impaired +5

You possess convincing proof up to +10

Climb (page 90)Example Surface or Activity Climb DC

A steep slope, or a knotted rope next to a wall 0

A rope next to a wall or a knotted rope 5

A surface with ledges, rough wall, or ship rigging 10

Any surface with handholds, a tree, or an unknotted rope 15

An uneven surface with narrow handholds 20

A rough surface, such as a rock or brick wall 25

An overhang or ceiling with handholds only 30

A perfectly smooth, vertical (or inverted) surface cannot be climbed.

Climb Modifiers DC Modifier

Brace against two opposite walls –10

Brace against two perpendicular walls –5

Surface is slippery +5

Diplomacy (page 93)

Starting Attitude Diplomacy DC

Hostile 25 + Cha modifier

Unfriendly 20 + Cha modifier

Indifferent 15 + Cha modifier

Friendly 10 + Cha modifier

Helpful 0 + Cha modifier

Request DC Modifier

Give simple advice or directions –5

Give detailed advice or simple aid +0

Reveal an unimportant secret or give complicated aid +5

Give dangerous aid +10

Reveal an important secret +10 or more

Give aid that could result in punishment +15 or more

Disable Device (page 94)

Device Time Disable Device DC

Simple ( jam a lock) 1 round 10

Tricky (sabotage a wagon) 1d4 rounds 15

Difficult (disarm or reset a trap) 2d4 rounds 20

Extreme (disarm a complex trap) 2d4 rounds 25

Fly (page 96)Flying Maneuver

Fly DC

Move less than half speed and remain flying 10

Hover 15

Turn greater than 45° by spending 5 ft. of movement 15

Turn 180° by spending 10 feet of movement 20

Fly up at greater than 45° angle 20

Heal (page 98)Task

Heal DC

First aid 15

Long-term care 15

Treat wounds from caltrops, spike growth, or spike stones 15

Treat deadly wounds 20

Treat poison Poison’s save DC

Treat disease Disease’s save DC

Knowledge (page 99)

Task Knowledge DC

Easy question 10

Basic question 15

Hard question 20+

Identify aura’s using detect magic (Arcana) 15 + spell level

Identify a spell effect that is in place (Arcana) 20 + spell level

Identify underground hazard (Dungeoneering) 15 + hazard’s CR

Identify dangerous construction (Engineering) 10

Recognize regional terrain features (Geography) 15

Know obscure or anicent event (History) 20

Know local laws, rulers, and popular locations (Local) 10

Identify a common plant or animal (Nature) 10

Know proper etiquette (Nobility) 15

Identify a creature’s planar origin (Planes) 20

Recognize a common deity’s symol or clergy (Religion) 10

Know a monster’s abilities or weaknesses (varies) 10 + monster’s CR

Perception (page 102)

Detail Perception DC

Hear the sound of battle –10

Detect the smell of smoke 0

Hear the details of a conversation 0

Notice a visible creature 0

Hear the sound of a creature walking 10

Hear the details of a whispered conversation 15

Find the average concealed door 15

Hear the sound of a key being turned in a lock 20

Find the average secret door 20

Sense a burrowing creature underneath you 25

Notice a creature using Stealth Opposed by Stealth

Find a hidden trap Varies by trap

Identify the powers of a potion through taste 15 + the potion’s CL

Perception Modifiers DC Modifier

Distance to the source, object, or creature +1/10 feet

Through a closed door +5

Through a wall +10/ft. of wall

Favorable conditions –2

Unfavorable conditions +2

Terrible conditions +5

Creature making the check is distracted +5

Creature making the check is asleep +10

Creature or object is invisible +20

1 Favorable and unfavorable conditions depend upon the sense being

used to make the check

2 As for unfavorable conditions, but more extreme

Ride (page 103)Task

Ride DC

Guide with knees 5

Stay in saddle 5

Fight with a combat-trained mount 10

Cover 15

Soft fall 15

Leap 15

Spur mount 15

Control mount in battle 20

Fast mount or dismount 20

Spellcraft (page 106)

Task Spellcraft DC

Identify a spell as it is being cast 15 + spell level

Learn a spell from a spellbook or scroll 15 + spell level

Prepare a spell from a borrowed spellbook 15 + spell level

Identify magic item powers using detect magic 15 + item’s caster level

Decipher a scroll 20 + spell level

Survival (page 107)

Track Creature’s Over Listed Surface Survival DC

Very soft ground 5

Soft ground 10

Firm ground 15

Hard ground 20

Tracking Modifiers DC Modifier

Every three creatures in the group being tracked –1

Size of creature or creatures being tracked:

Fine +8

Diminutive +4

Tiny +2

Small +1

Medium +0

Large –1

Huge –2

Gargantuan –4

Colossal –8

Every 24 hours since the trail was made +1

Every hour of rain since the trail was made +1

Fresh snow since the trail was made +10

Poor visibility:

Overcast or moonless night +6

Moonlight +3

Fog or precipitation +3

Tracked party hides trail (and moves at half speed) +5

1 Apply only the largest modifier from this category.

Swim (move at quarter speed, page 108)

Water Condition Swim DC

Calm water 10

Rough water 15

Stormy water 20

1 You can’t take 10 on a Swim check in stormy water, even if you aren’t

otherwise being threatened or distracted.

Attack Roll Modifiers (page 195)

Attacker is... Melee Ranged

Dazzled –1 –1

Entangled –2 –2

Flanking defender +2 —

Invisible +2 +2

On higher ground +1 +0

Prone –4 —

Shaken or frightened –2 –2

Squeezing through a space –4 –4

1 An entangled character also takes a –4 penalty to Dex

2 The defender loses any Dex bonus to AC

3 Most ranged weapons can’t be used while the attacker is prone

Armor Class Modifiers (page 195)

Defender is... Melee Ranged

Behind cover +4 +4

Blinded –2 –2

Concealed or invisible see page 196

Cowering –2 –2

Entangled +0 +0

Flat-footed +0 +0

Grappling (but attacker is not) +0 +0

Helpless –4 +0

Kneeling or sitting –2 +2

Pinned –4 +0

Prone –4 +4

Squeezing through a space –4 –4

Stunned –2 –2

1 The defender loses any Dex bonus to AC.

2 An entangled character takes a –4 penalty to Dex

3 The defender is flat-footed and cannot add his Dex bonus to AC

Combat Maneuvers (page 198)

CMB = BAB + Str modifier + special size modifier

CMD = BAB + Str modifier + Dex modifier + special size modifier +10

Bull Rush Push target 5 ft., +5 ft. for every 5 by which check exceeds CMD

Disarm Target drops 1 item or 2 items if check exceeds CMD by 10

Grapple Both target and attacker gain grappled condition

Overrun Move through target, knocked prone if check exceeds CMD by 5

Sunder Deal damage to item held or worn by target

Trip Knock target prone, attacker knocked prone if check fails by 10 or more

Two-Weapon Fighting Penalties (page 202)

Circumstances Primary Hand Off Hand

Normal penalties –6 –10

Off-hand weapon is light –4 –8

Two-Weapon Fighting feat –4 –4

Off-hand weapon is light and –2 –2

Two-Weapon Fighting feat

Concentration Checks (page 206)

Situation Concentration DC

Cast defensively 15 + double spell level

Injured while casting 10 + damage dealt + spell level

Continuous damage while casting 10 + 1/2 damage dealt + spell level

Affected by a non-damaging spell DC of the spell + spell level

Grappled or pinned while casting 10 + grappler’s CMB

Vigorous motion while casting 10 + spell level

Violent motion while casting 15 + spell level

Extremely violent motion while casting 20 + spell level

Wind with rain or sleet while casting 5 + spell level

Wind with hail and debris while casting 10 + spell level

Weather caused by spell see spell

Entangled while casting 15 + spell level

Armor and Weapon Hardness and Hit Points (page 173)

Weapon or Shield Hardness Hit Points

Light blade 10 2

One-handed blade 10 5

Two-handed blade 10 10

Light metal-hafted weapon 10 10

One-handed metal-hafted weapon 10 20

Light hafted weapon 5 2

One-handed hafted weapon 5 5

Two-handed hafted weapon 5 10

Projectile weapon 5 5

Armor special armor bonus × 5

Buckler 10 5

Light wooden shield 5 7

Heavy wooden shield 5 15

Light steel shield 10 10

Heavy steel shield 10 20

Tower shield 5 20

1 Add +2 for each +1 enhancement bonus of magic items.

2 Divide by 2 for each size category smaller than Medium, or multiply it by

2 for each size category larger than Medium

3 Add 10 hp for each +1 enhancement bonus of magic items

4 Varies by material

Substance Hardness and Hit Points (page 173)

Substance Hardness Hit Points

Glass 1 1/in. of thickness

Paper or cloth 0 2/in. of thickness

Rope 0 2/in. of thickness

Ice 0 3/in. of thickness

Leather or hide 2 5/in. of thickness

Wood 5 10/in. of thickness

Stone 8 15/in. of thickness

Iron or steel 10 30/in. of thickness

Mithral 15 30/in. of thickness

Adamantine 20 40/in. of thickness

Common Object Hardness and Hit Points (page 173)

Object Hardness Hit Points Break DC

Rope (1 in. diameter) 0 2 23

Simple wooden door 5 10 13

Small chest 5 1 17

Good wooden door 5 15 18

Treasure chest 5 15 23

Strong wooden door 5 20 23

Wooden portcullis 5 30 25

Stone door 8 60 28

Masonry wall (1 ft. thick) 8 90 35

Hewn stone (3 ft. thick) 8 540 50

Chain 10 5 26

Manacles 10 10 26

Masterwork manacles 10 10 28

Iron portcullis 10 60 25

Iron door (2 in. thick) 10 60 28

1 DC to lift the portcullis, use the door entry to break

Experience Point Awards (page 399)

CR Total XP 1–3 PCs 4–5 PCs 6+ PCs

1/8 50 15 15 10

1/6 65 20 15 10

1/4 100 35 25 15

1/3 135 45 35 25

1/2 200 65 50 35

1 400 135 100 65

2 600 200 150 100

3 800 265 200 135

4 1,200 400 300 200

5 1,600 535 400 265

6 2,400 800 600 400

7 3,200 1,070 800 535

8 4,800 1,600 1,200 800

9 6,400 2,130 1,600 1,070

10 9,600 3,200 2,400 1,600

11 12,800 4,270 3,200 2,130

12 19,200 6,400 4,800 3,200

13 25,600 8,530 6,400 4,270

14 38,400 12,800 9,600 6,400

15 51,200 17,100 12,800 8,530

16 76,800 25,600 19,200 12,800

17 102,400 34,100 25,600 17,100

18 153,600 51,200 38,400 25,600

19 204,800 68,300 51,200 34,100

20 307,200 102,000 76,800 51,200

21 409,600 137,000 102,400 68,300

22 614,400 205,000 153,600 102,400

23 819,200 273,000 204,800 137,000

24 1,228,800 410,000 307,200 204,800

25 1,638,400 546,000 409,600 273,000

Treasure Values per Encounter (page 399)

Average Level Slow Medium Fast

1 170 gp 260 gp 400 gp

2 350 gp 550 gp 800 gp

3 550 gp 800 gp 1,200 gp

4 750 gp 1,150 gp 1,700 gp

5 1,000 gp 1,550 gp 2,300 gp

6 1,350 gp 2,000 gp 3,000 gp

7 1,750 gp 2,600 gp 3,900 gp

8 2,200 gp 3,350 gp 5,000 gp

9 2,850 gp 4,250 gp 6,400 gp

10 3,650 gp 5,450 gp 8,200 gp

11 4,650 gp 7,000 gp 10,500 gp

12 6,000 gp 9,000 gp 13,500 gp

13 7,750 gp 11,600 gp 17,500 gp

14 10,000 gp 15,000 gp 22,000 gp

15 13,000 gp 19,500 gp 29,000 gp

16 16,500 gp 25,000 gp 38,000 gp

17 22,000 gp 32,000 gp 48,000 gp

18 28,000 gp 41,000 gp 62,000 gp

19 35,000 gp 53,000 gp 79,000 gp

20 44,000 gp 67,000 gp 100,000 gp

Wind Effects on Flight (page 96)

Wind Force Wind Speed Checked Size Blown Away Size Fly Penalty

Light 0–10 mph — — —

Moderate 11–20 mph — — —

Strong 21–30 mph Tiny — –2

Severe 31–50 mph Small Tiny –4

Windstorm 51–74 mph Medium Small –8

Hurricane 75–174 mph Large Medium –12

Tornado 175+ mph Huge Large –16

Common Conditions (page 565)

Blinded: Creature takes a –2 p enalty to AC, loses Dex bonus

to AC, and takes a –4 penalty on most Str- and Dex-based skill

checks and on opposed Perception skill checks. All opponents are

considered to have total concealment (50% miss chance) against

the blinded c haracter. Creatures must make a DC 10 Acrobatics

skill check to move faster than half speed or fall prone.

Broken: Weapons suffer a –2 penalty on attack and damage

rolls. Such weapons only score a critical hit on a natural 20 and

only deal ×2 damage on a confirmed critical hit. Armor and

shields grant half AC bonus and double armor check penalty.

Broken wands or staves use twice as many chages.

Confused: 01–25: Act normally, 26–50: Babble for one round, 51–

75: Deal 1d8 + Str damage to self, 76–100: Attack nearest creature.

Entangled: No movement if bonds are anchored, otherwise move

at half speed. Creature takes a –2 penalty on all attack rolls and a –4

penalty to Dex. Must make concentration check to cast spells.

Exhausted: Creature moves at half speed. –6 penalty to Str and

Dex. Rest 1 hour to become fatigued.

Fatigued: Creature cannot run or charge. –2 penalty to Str and

Dex. Rest 8 hours to remove.

Frightened: As shaken, except creature must f lee from source.

Grappled: Creature cannot move or take action that requires 2

hands. –4 penalty to Dex. –2 penalty to attacks and combat maneu-

vers (except escape). Must make concentration check to cast spells.

Cannot take attacks of opportunity.

Panicked: As Frightened, except creature drops held items.

Paralyzed: Creature’s Str and Dex reduced to 0. Fliers using

wings fall. Creature is helpless.

Pinned: As grappled, except creature is f lat-footed, takes a –4

penalty to AC, and can only take verbal or mental actions (except

escape).Shaken: Creature takes a –2 penalty on attack rolls, saving throws,

skill checks, and ability checks.

Sickened: Creature takes a –2 penalty on all attack rolls, weapon

damage rolls, saving throws, skill checks, and ability checks.

Staggered: Creature can only take a move action or standard

action (plus swift and immediate).

Stunned: Creature cannot take actions, drops everything held,

takes a –2 penalty to AC, and loses its Dex bonus to AC (if any).

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Page 10: Paizo 2009 Catalog

1010

Council of ThievesADVENTURE PATH

Once the seat of mighty Imperial Cheliax, the decaying metropolis of Westcrown now stands wrecked and ruined, haunted by mysterious shadow beasts and besieged by the agents of the nation’s new diabolical rulers.

Paizo 2009 Catalog.indd 10 7/17/09 5:32:32 PM

Page 11: Paizo 2009 Catalog

11

Amid this chaos, a growing schism in the city’s influential Council of Thieves threatens to tearWestcrown apart unless a new group of heroes rises from the ashes of empire to chart a new destiny for the lost souls of the city.

The first complete campaign specifically designed for use with the new Pathfinder Roleplaying Game rules,CouncilofThievesconsistsofsixmonthly96-pagefull-colorvolumes.Eachvolumeincludesanin-depthAdventurePathscenario,statsforsixbrand-newmonsters,andseveralsupportarticlesthatgiveGameMastersadditionalmaterialtoexpandtheircampaign.(Alsocompatiblewiththe3.5editionoftheworld’soldestroleplayinggame.)

Council of Thieves 1: The Bastards of Erebus PZO9025 978-1-60125-190-9 $19.99Council of Thieves 2: The Sixfold Trial(September) PZO9026 978-1-60125-196-1 $19.99Council of Thieves 3: What Lies in Dust (October) PZO9027 978-1-60125-197-8 $19.99Council of Thieves 4: The Infernal Syndrome(November) PZO9028 978-1-60125-198-5 $19.99Council of Thieves 5: Mother of Flies (December) PZO9029 978-1-60125-199-2 $19.99Council of Thieves 6: The Twice-Damned Prince(January2010) PZO9030 978-1-60125-226-5 $19.99

ASSOCIATEDPRODuCTSPathfinder Companion: Cheliax: Empire of Devils PZO9407 978-1-60125-191-6 $10.99Council of Thieves Item Cards PZO3009 978-1-60125-193-0 $10.99Book of the Damned 1: Princes of Darkness(September) PZO9213 978-1-60125-189-3 $19.99Council of Thieves Map Folio(January2010) PZO9218 978-1-60125-218-0 $14.99

ADVENTURE PATH

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Pathfinder Companion: Cheliax: Empire of Devils PZO9407 978-1-60125-191-6 $10.99PZO3009 978-1-60125-193-0 $10.99

(September) PZO9213 978-1-60125-189-3 $19.992010) PZO9218 978-1-60125-218-0 $14.99

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kingmakerADVENTURE PATH

The wild and dangerous Stolen Lands lie in the northern reaches of the River Kingdoms, realms ripe for the taking!

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ADVENTURE PATH

Yet thosewhowould become rulers of these new landswill soon learn that claiming a kingdomandkeepingitaretwodifferentbeasts.Cantheheroesprotecttheirlandsfromjealousanddeadlyenemies?

Pathfinder’smostambitiousandexperimentalcampaignyetputstheplayercharactersintotheroleofrulersoftheirownkingdominasavageland.DesignedspecificallyforusewiththenewPathfinderRoleplayingGame rules, theKingmakerAdventurePathconsistsof sixmonthly96-page full-colorvolumes.Eachvolumeincludesanin-depthadventurescenario,statsforsixbrand-newmonsters,andseveralsupportarticlesthatgiveGameMastersadditionalmaterialtoexpandtheircampaign.(Alsocompatiblewiththe3.5editionoftheworld’soldestroleplayinggame.)

Kingmaker 1: Stolen Land (February2010) PZO9031 978-1-60125-229-6 $19.99Kingmaker 2: River Runs Red (March2010) PZO9032 978-1-60125-233-3 $19.99Kingmaker 3: The Varnhold Vanishing(April2010) PZO9033 978-1-60125-234-0 $19.99Kingmaker 4:May2010Kingmaker 5: June2010Kingmaker 6:July2010

ASSOCIATEDPRODuCTSGuide to the River Kingdoms(December) PZO9217 978-1-60125-203-6 $19.99Kigmaker Item Cards(February2010) PZO3012 978-1-60125-231-9 $10.99

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PZO3012 978-1-60125-231-9 $10.99

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Page 14: Paizo 2009 Catalog

Price of ImmortalityPATHFINDER MODULES

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Delve into the treasures of the Living God Razmir, but tread carefully lest you arouse his deadly masked gaze! A new Pathfinder Module adventure series designed for beginning players of the Pathfinder Roleplaying Game! Perfect for

new Pathfinder players. (Also suitable for use with the 3.5 edition of the world’s oldest roleplaying game.)

CRYPT OF THE EVERFLAMEBy Jason Bulmahn

For years uncounted the youth of Kassen have braved the tomb of the town’s founder to claim a portion of eternal flame in a coming-of-age ceremony. This year, however, they find only the corpses of fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must face the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people. A 32-page full-color dungeon adventure for 1st-level characters. Use Paizo’s pre-printed Flip-Mat: Dungeon to set the scene!

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arouse his deadly masked gaze! A new Pathfinder Module adventure series designed for beginning players of the Pathfinder Roleplaying Game! Perfect for

new Pathfinder players. (Also suitable for use with the 3.5 edition of the world’s oldest roleplaying game.)

CRYPT OF THE EVERFLAMEBy Jason Bulmahn

For years uncounted the youth of Kassen have braved the tomb of the town’s founder to claim a portion of eternal flame in a coming-of-age ceremony. This year, however, they find only the corpses of fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must face the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people. A 32-page full-color dungeon adventure for 1st-level characters. Use Paizo’s pre-printed Flip-Mat: Dungeon to set the scene!

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MASKS OF THE LIVING GODBy Jason Bulmahn

The heroes follow clues learned in the Crypt of the Everflame to the rag-tag rustic capital city of Tamran, crown of the woodland realm of Nirmathas. There they discover the work of an insidious cult of the Living God Razmir at work, and must pose as members of the vile organization to battle its malignance from the inside out. A 32-page full-color urban adventure for 3rd-level characters.

CITY OF GOLDEN DEATHBy Jason Bulmahn

The chase is on to stop the cult of the Living God Razmir from plundering a fabled city made from priceless treasure, a place full of untold wealth and lurking danger. The heroes must race through the city to stop the cultists from stealing its heart, the fabled jewel of everlasting gold, whose riches would allow them to spread their filthy religion throughout the region and beyond. A 32-page full-color dungeon adventure for 5th-level characters.

Crypt of the Everflame PZO9520 978-1-60125-186-2 $13.99Flip-Mat: Dungeon PZOSQW30028 978-1-60125-187-9 $12.99Masks of the Living God (November) PZO9522 978-1-60125-207-4 $13.99City of Golden Death (March 2010) PZO9524 978-1-60125-225-8 $13.99

The chase is on to stop the cult of the Living God Razmir from plundering a fabled city made from priceless treasure, a place full of untold wealth and lurking danger. The heroes must race through the city to stop the cultists from stealing its heart, the fabled jewel of everlasting gold, whose riches would allow them to spread their filthy religion throughout the region and beyond. A 32-page full-color dungeon adventure for 5th-

978-1-60125-186-2 $13.99978-1-60125-187-9 $12.99978-1-60125-207-4 $13.99

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Dark horror stalks the streets of Carrion Hill, the strangest and most debased city in the star-crossed gothic horror kingdom of Ustalav. Following the once-forgotten instructions of an ancient eldritch ritual, a cabal of villains conjured up a creature of terrible power in the ruined catacombs of the city. Putting a stop to the abomination means dealing with the cabal one by one, from its weakest devotee to its most potent dark master.

CARRION HILLBy Richard Pett

ISBN 978-1-60125-206-7PZO9521/September $10.99

A 32-page full-color dark urban horror adventure by one of Pathfinder’s most popular authors, Carrion Hill brings Lovecraftian horror to the game table and irreparable psychic damage to your player characters. Designed for use with the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest roleplaying game. For 5th-level characters.

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When a bitter gnome falls on hard times and succumbs to the humiliating condition known as the Bleaching, he looks to forbidden magic for answers to his plight, only to unwittingly release a sinister race of cruel fey imprisoned ages ago in the mysterious First World. Their hateful queen, Rhoswen, now turns her gaze upon the forest town of Bellis, weaving a cloying mist among the trees and snaring all in a deadly dimension of madness and horror. Can the player characters brave the eldritch mist and stop the queen before she permanently makes Bellis part of her domain?

REALM OF THE FELLNIGHT QUEENBy Neil Spicer

ISBN 978-1-60125-224-1PZO9523/January 2010 $10.99

A 32-page full-color wilderness adventure. Realm of the Fellnight Queen is the winning submission in Paizo.com’s RPG Superstar 2009, a competition involving thousands of gamers from around the world. Designed for use with the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest roleplaying game. For 7th-level characters.

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Page 18: Paizo 2009 Catalog

Cheliax: Empire of Devils

ISBN 978-1-60125-191-6PZO9407 $10.99

The devil-worshiping Empire of Cheliax still has heroes: crusaders and revolutionaries motivated by glory, honor, greed for the throne, or hatred of what their land has become. This detailed guide gives a player’s perspective on the setting of the Council of Thieves Adventure Path with new character options, regional overviews, and more!

Dwarves of Golarion

ISBN 978-1-60125-204-3PZO9408/October $10.99

With their dour looks, proud beards, and battered helmets, dwarves are among the most popular heroic races of fantasy. Dwarves of Golarion provides several rich resources for dwarf-players and the simply dwarf-curious, from cultural and historical overviews to lists of names and titles, new dwarf equipment, and maps of dwarven enclaves and citadels.

motivated by glory, honor, greed for the throne, or hatred of what their land has become. This detailed guide gives a player’s perspective on the setting of the Council of Thieves Adventure Path with new character options, regional overviews, and more!

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Page 19: Paizo 2009 Catalog

Andoran: Spirit of Liberty

ISBN 978-1-60125-205-0PZO9409/December $10.99

From the marble galleries of many-statued Almas to the goblin-haunted forests of Darkmoon Vale, the song of freedom spreads throughout the nation of Andoran. This comprehensive guide to the revolutionary realm provides cultural and historical overviews, a summary of important philosophies and factions, regional traits, and a host of exciting character options.

Adventurer’s Armory

ISBN 978-1-60125-222-7PZO9410/February 2010 $10.99

This invaluable Pathfinder Companion blows the lid off the Core Rulebook with more than a hundred new items for the discerning adventurer. Everything from new weapons and armor to climbing harnesses, alchemical items, commodities, and animals can be found in the lavishly illustrated Adventurer’s Armory.

Gnomes of Golarion

ISBN 978-1-60125-223-4PZO9411/April 2010 $10.99

Scions of the immortal fey, the gnomes left their otherworldly homeland behind and rooted themselves to the world of mortals—even if those roots have never been particularly strong. From details on gnomish culture, equipment, and names to rules for the bizarre process known as the Bleaching, Gnomes of Golarion has everything you need to gnow about gnomes!

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Page 20: Paizo 2009 Catalog

From the crumbling spires of the ancient Runelords in distant Varisia to the bustling merchant kingdoms of the Inner Sea, the Pathfinder Chronicles campaign setting forms the panoramic backdrop for Paizo Publishing’s innovative Pathfinder fantasy roleplaying supplements, modules, and Adventure Paths.

Pathfinder Chronicles products explore the people and places of Pathfinder’s world of Golarion, highlighting areas of interest, providing historical and cultural details, and helping the Game Master bring life to this thrilling new world.

Golarion, the exciting world of the Pathfinder Adventure Paths and Pathfinder Modules, comes alive in this massive 256-page full-color hardcover tome primed up and ready to go for your new campaign! Detailed sections on more than 40 nations—from the frontiers of Varisia

From the crumbling spires of the ancient Runelords in distant Varisia to the bustling merchant kingdoms of the Inner Sea, the Pathfinder Chronicles campaign setting forms the panoramic backdrop for Paizo Publishing’s innovative Pathfinder fantasy roleplaying supplements, modules, and Adventure Paths.

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Pathfinder Chronicles Campaign SettingISBN 978-1-60125-112-1PZO1111 $49.99

to the devil-tainted cities of Cheliax to the frigid Hold of the Mammoth Lords—provide a full picture of the world of the Pathfinder Chronicles Campaign Setting, with new rules, new magic and spells, detailed descriptions of more than twenty gods and their religions, and a gorgeous poster map detailing the entire campaign setting. The Pathfinder Chronicles campaign setting provides classic adventuring style and cutting-edge game design perfectly suitable for all fantasy roleplaying games!

Written by Keith Baker, Wolfgang Baur, Jason Bulmahn, Ed Greenwood, Jeff Grubb, James Jacobs, Mike McArtor, Erik Mona, F. Wesley Schneider, and more than twenty additional authors, including mini-essays on world creation from novelist R. A. Salvatore and gaming pioneer Robert J. Kuntz!

Pathfinder Chronicles Campaign Setting978-1-60125-112-1

$49.99

frigid Hold of the Mammoth Lords—provide Pathfinder

, with new rules, new magic and spells, detailed descriptions of more than twenty gods and their religions, and a gorgeous poster map detailing the entire campaign setting. The Pathfinder Chronicles campaign setting provides classic adventuring style and cutting-edge game design perfectly suitable for

Written by Keith Baker, Wolfgang Baur, Jason Bulmahn, Ed Greenwood, Jeff Grubb, James Jacobs, Mike McArtor, Erik Mona, F. Wesley Schneider, and more than twenty additional authors, including mini-essays on world creation from novelist R. A. Salvatore and

to the devil-tainted cities of Cheliax to the frigid Hold of the Mammoth Lords—provide to the devil-tainted cities of Cheliax to the frigid Hold of the Mammoth Lords—provide

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Page 22: Paizo 2009 Catalog

Seekers of Secrets A Guide to the Pathfinder Society

ISBN 978-1-60125-178-7PZO9211/October $19.99

The Pathfinder Society is a motley assembly of adventurers, archaeologists, and mystics who brave the lost cities and forgotten dungeons of the world in search of treasure, knowledge, and the thrill of discovery. This comprehensive 64-page full-color guide to the Pathfinder Society provides an exciting overview of the world-spanning organization, with extensive explorations of its history, customs, bylaws, goals, and machinations. A sample fully mapped Chapter House and fully detailed Pathfinder Society characters make it easy for players and game masters to add the organization to their games, either as patrons, allies, or foils. Fully legal for use in Paizo’s massive Pathfinder Society Organized Play campaign!

Princes of Darkness Book of the Damned, Volume 1

ISBN 978-1-60125-189-3PZO9213/October $19.99

This book takes a look at the sinister, manipulative cruelties of Hell’s scions—the devils. How do devils manipulate mortals to serve their evil plans? What eldritch powers can a mortal gain by signing an infernal contract… and what does he give up in the process? What are Hell’s plans for the world of Pathfinder? All these questions and more are explored in Volume 1 of the Book of the Damned, along with numerous brand-new devils and infernal magic designed to vex and torment your players.

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Cities of Golarion

ISBN 978-1-60125-200-5PZO9214/November $19.99

City Map Folio

ISBN 978-1-60125-201-2PZO9215/November $15.99

Six adventure-packed cities of the Pathfinder Chronicles campaign setting come alive in Cities of Golarion, a lavishly illustrated 64-page guidebook. Perched on a razor’s edge of adventure, the cities in this book make excellent settings for Pathfinder campaigns, and the wealth of detail and ideas for urban adventuring make the book an ideal pick-up for all fantasy gamers. Each city receives a beautiful full-page map, an historical and cultural overview, details on important characters and locations in the community, local encounter tables, and special rules to help players and Game Masters flesh out the realms for their own campaigns.

Cities of Golarion highlights the following exciting locales:

Cassomir—The Most Significant Port in the Eastern Inner Sea Region

Corentyn—City Between Two Seas

Ilizmagorti—Island Jungle City of Outcasts and Assassins

Nisroch—City of Shadows

Vigil—Last Bastion Against the Orc Hordes

Whitethrone—Frozen City of the Witch Queen

The City Map Folio includes huge poster maps of the six locales detailed in Cities of Golarion, and can be used in any fantasy RPG campaign.

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Dungeon Denizens Revisited

ISBN 978-1-60125-172-5PZO9210 $19.99

Gamers recognize them on sight: bulettes, cloakers, gelatinous cubes, mimics, otyughs, owlbears, purple worms, ropers, rust monsters, and shambling mounds. Some were created by the experiments of mad wizards, made to guard lonely towers. Others dwell in sewers and dungeons, products of niche evolution amid humanity’s forgotten filth. All are fodder for the blades and spells of adventurers. But there’s more to each of these beasts than meets the eye. This full-color 64-page book details the motivations, tactics, ecology, and history of these classic monsters, all reimagined for the Pathfinder Chronicles campaign setting while staying true to their roots as iconic elements of the game. All your old enemies are here, and they’re just as monstrous as you remember!

Classic Horrors Revisited

ISBN 978-1-60125-202-9PZO9216/November $19.99

The most frightening terrors of fantasy gaming have deep roots in history, mythology, and popular culture. From the seductive allure of the vampire to the fierce fury of the werewolf, Classic Horrors Revisited spotlights 10 of the spookiest, scariest monsters of the game, providing context, rules, and a host of ideas that breathe new life into the derro, flesh golem, gargoyle, ghost, ghoul, hag, mummy, vampire, werewolf, and zombie.

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Guide to the River Kingdoms

ISBN 978-1-60125-203-6PZO9217/December $19.99

Thieves, brigands, deposed princes, and the truly desperate inhabitants of the Pathfinder Chronicles campaign setting flock to the River Kingdoms, a motley collection of tiny enclaves whose rulers command only so far as their brute strength and mercenary armies can carve out for them. This comprehensive 64-page guidebook presents the first-ever extensive overview of this treacherous land, where any man can become a king so long as he keeps his hand on his sword and his back free of daggers. More than a dozen rogue kingdoms come alive with lavish illustrations and detailed maps in this first look at the setting for the Kingmaker Adventure Path! Features an all-star cast of authors including novelists China Miéville and Elaine Cunningham!

NPC Guide

ISBN 978-1-60125-219-7PZO9219/February 2010 $19.99

The lavishly illustrated NPC Guide provides scores of fully realized NPCs with strong ties to the Pathfinder setting, each with statistics, motivations, mannerisms, and a new mechanic for handling favors and NPC-granted boons in the campaign. Additionally, the book contains dozens of quick-and-dirty stat blocks for such campaign staples as Red Mantis assassins, Hellknights, Szcarni thugs, Linnorm King marauders, prophets of Kalistrade, and more—one for each nation in the Pathfinder Chronicles campaign setting. As an added bonus, the NPC Guide also includes full statistics and backgrounds for the personal characters of Paizo Publishing staffers such as Erik Mona, Jason Bulmahn, Sean K Reynolds, F. Wesley Schneider, James Jacobs, and more!

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Long ago, two warring armies of genies fought on the slopes of Pale Mountain, and the world shook under the power of their wishcraft.

Legacy of FireLegacy of Fire

Long ago, two warring armies of genies fought on the slopes of Pale Mountain, and the world shook under the power of their wishcraft.

Legacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireLegacy of FireADVENTURE PATH

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Today, the armies are wakening, and one potent efreeti warlord is ready to pick up where he left off unless the PCs can stop him! The Legacy of Fire Adventure Path takes the heroes to all corners of the desert land of Katapesh and beyond, with journeys to strange demi-planes and even the fabled City of Brass, home to genies and beings of living fire. Our most outrageous, inventive Adventure Path yet!

The most outrageous, off-the-beaten path Adventure Path to date, Legacy of Fire consists of six monthly 96-page full-color volumes. Each volume includes an in-depth Adventure Path scenario, stats for six brand-new monsters, and several support articles that give Game Masters additional material to expand their campaign. (Compatible with the 3.5 edition of the world’s oldest RPG and usable with the Pathfinder Roleplaying Game.)

Legacy of Fire 1: Howl of the Carrion King PZO0919 978-1-60125-159-6 $19.99Legacy of Fire 2: House of the Beast PZO9020 978-1-60125-160-2 $19.99Legacy of Fire 3: The Jackal’s Price PZO9021 978-1-60125-161-9 $19.99Legacy of Fire 4: The End of Eternity PZO9022 978-1-60125-173-2 $19.99Legacy of Fire 5: The Impossible Eye PZO9023 978-1-60125-179-4 $19.99Legacy of Fire 6: The Final Wish PZO9024 978-1-60125-185-5 $19.99

ASSOCIATEDPRODuCTSLegacy of Fire Player’s Guide PZO9404 978-1-60125-168-8 $10.99Legacy of Fire Item Cards PZO3008 978-1-60125-176-3 $10.99Legacy of Fire Map Folio PZO9212 978-1-60125-218-8 $14.99Dark Markets (A Guide to Katapesh) PZO9208 978-1-60125-166-4 $19.99

paizo.com/pathfinderPat

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Dark Markets:

A Guide toKatapesh

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Profit Above All

Dark Markets:

A Guide toKatapesh

Legacy of FireLegacy of Fire

PZO9404 978-1-60125-168-8 $10.99PZO3008 978-1-60125-176-3 $10.99PZO9212 978-1-60125-218-8 $14.99PZO9208 978-1-60125-166-4 $19.99

ADVENTURE PATH

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Second Darkness

A strange shadow lurks in the sky above the city of Riddleport, and the doomsayers take it as a sign of the approaching end of the world.

ADVENTURE PATH

SSecond econd econd econd econd econd econd econd econd DD

A strange shadow lurks in the sky above the city of Riddleport, and the doomsayers take it as a sign of the approaching end of the world.

ADVENTURE PATH

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Second Darkness

Thethingis—they’reright.ButthesourceofthemenacefacingGolarioncomesnotfromtheskiesabove,buttheDarklandsbelow.TheSecondDarknessAdventurePathtakesheroesonasweepingquestthatbeginsinastar-struckcity,weavesthroughancientelvenruins,andunmaskstheterriblesecretofthesubterraneandarkelves!

Pathfinder’sdarkestAdventurePathtodate,SecondDarknessconsistsofsixmonthly96-pagefull-colorvolumes.Eachvolumeincludesanin-depthAdventurePathscenario,statsforsixbrand-newmonsters,andseveralsupportarticlesthatgiveGameMastersadditionalmaterialtoexpandtheircampaign.(Compatiblewiththe3.5editionoftheworld’soldestRPGandusablewiththePathfinderRoleplayingGame.)

Second Darkness 1: Shadow in the Sky PZO9013 978-1-60125-115-2 $19.99Second Darkness 2: Children of the Void PZO9014 978-1-60125-127-5 $19.99Second Darkness 3: The Armageddon Echo PZO9015 978-1-60125-128-2 $19.99Second Darkness 4: Endless Night PZO9016 978-1-60125-129-9 $19.99Second Darkness 5: A Memory of Darkness PZO9017 978-1-60125-130-5 $19.99Second Darkness 6: Descent into Midnight PZO9018 978-1-60125-131-2 $19.99

ASSOCIATEDPRODuCTSSecond Darkness Dice Set QWSSPAT24 978-1-60125-171-8 $18.00Second Darkness Player’s Guide PZO9401 978-1-60125-142-8 $9.99Second Darkness Item Cards PZO9203 978-1-60125-126-8 $9.99Second Darkness Map Folio PZO9206 978-1-60125-157-2 $14.99Into the Darklands PZO9204 978-1-60125-140-4 $17.99

paizo.com/pathfinderPat

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Into theDarklands

They are the lurking shapes glimpsed briefly beyond the slowly opening closet door, the half-heard hissing from under the bed, the secret scratching at the window shuttered against the night. You know they’re out there, watching, waiting for you to be alone, and when you hover on the edge of wakefulness and nightmare-haunted sleep, you know they will come for you. These are the monsters you remember from your youth, and though you’ve grown, as midnight approaches, the child within knows the monsters never left your bedside.

Within the pages of this book, we reintroduce you to the monsters you remember from the good-old days, monsters that may have started to feel old and stale—even safe.Monsters should never feel safe.In Classic Monsters Revisited, we examine ten of the game’s most popular and familiar monsters—bugbears, gnolls, hobgoblins, orcs, lizardfolk, trolls, ogres, kobolds, minotaurs, and of course goblins, reimagining them for the Pathfinder Chronicles campaign setting while striving to keep them true to their roots. New feats, new gear, new gods, and a wealth of knowledge about the society, history, and inner workings of these ten monsters lie within this book, waiting for you to discover them anew.And they’re just as monstrous as you remember.

xxxxxxxxx

Into theDarklands By James Jacobs & Greg A. VaughanADVENTURE PATH

PZO9018 978-1-60125-131-2 $19.99

QWSSPAT24 978-1-60125-171-8 $18.00PZO9401 978-1-60125-142-8 $9.99PZO9203 978-1-60125-126-8 $9.99PZO9206 978-1-60125-157-2 $14.99PZO9204 978-1-60125-140-4 $17.99

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The city of Korvosa is perched on the edge of anarchy—the king is dead, and his young queen, rumors whisper, might be responsible!

ADVENTURE PATH

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The city of Korvosa is perched on the edge of anarchy—the king is dead, and his young queen, rumors whisper, might be responsible!

ADVENTURE PATH

imsonimsonimsonimsonimsonimsonimsonimsonimson

The city of Korvosa is perched on the edge of anarchy—the king is dead, and his young queen, rumors whisper, might be responsible!

ADVENTURE PATH

C C C C C C C C C C imsonimsonimsonimsonimsonimson

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Astheyattempttosurviveacityplungedintochaos,theheroesmustcombatplagues,barbarians,riots,andworse!Whentheseterribledangersandmorestrikethecity,onlytheplayercharacterscanfightagainstthisCurseoftheCrimsonThrone.

Anurbancampaignofdecadenceanddarkdealings,Curseof theCrimsonThroneconsistsofsixmonthly96-pagefull-colorvolumes.Eachvolumeincludesanin-depthAdventurePathscenario,statsforsixbrand-newmonsters,andseveralsupportarticlesthatgiveGameMastersadditionalmaterialtoexpandtheircampaign.(Compatiblewiththe3.5editionoftheworld’soldestRPGandusablewiththePathfinderRoleplayingGame.)

Curse of the Crimson Throne 1: Edge of Anarchy PZO9007 978-1-60125-088-9 $19.99Curse of the Crimson Throne 2: Seven Days to the Grave PZO9008 978-1-60125-091-9 $19.99Curse of the Crimson Throne 3: Escape from Old Korvosa PZO9009 978-1-60125-092-6 $19.99Curse of the Crimson Throne 4: A History of Ashes PZO9010 978-1-60125-093-3 $19.99Curse of the Crimson Throne 5: Skeletons of Scarwall PZO9011 978-1-60125-099-5 $19.99Curse of the Crimson Throne 6: Crown of Fangs PZO9012 978-1-60125-109-1 $19.99

ASSOCIATEDPRODuCTSCurse of the Crimson Throne Dice Set QWSSPAT23 978-1-60125-156-5 $18.00Curse of the Crimson Throne Player’s Guide (5 Pack) PZO9000-2 978-1-60125-086-5 $9.99Curse of the Crimson Throne Item Cards PZO5008 978-1-60125-103-9 $9.99Curse of the Crimson Throne Map Folio PZO3006 978-1-60125-116-9 $14.99Guide to Korvosa PZO1106 978-1-60125-078-0 $17.99Harrow Deck PZO9200 978-1-60125-124-4 $15.99

ADVENTURE PATH

Curse of the Crimson throneCurse of the Crimson throne

PZO9000-2 978-1-60125-086-5 $9.99PZO5008 978-1-60125-103-9 $9.99PZO3006 978-1-60125-116-9 $14.99PZO1106 978-1-60125-078-0 $17.99PZO9200 978-1-60125-124-4 $15.99

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CAMPAIGN ARCSands of Osirion

Pathfinder Companion: Osirion, Land of Pharaohs

ISBN 978-1-60125-144-2PZO9403 $9.99

Covered by shifting desert sands and ruled bya pharaoh who binds the very elements to his will, Osirion is a land of ancient mystery. Inside its weathered pyramids and ruined temples, mummies, curses, and worse horrors guard the opulenttombsoflong-deadwizardkingsagainstthieves of all sorts. A complete sourcebookcoveringOsirion’sgeography,capitalcity,cults,religions, and more!

The howling, pyramid-choked sands of Osirion stand open to foreignexplorationforthefirsttimeinmillennia!Delveancientruinsandexploretime-lost secretswith these fan-favorite adventures and sourcebooks suitable forcharacterslevel6–9!

Pathfinder Companion: Osirion, Land of Pharaohs

978-1-60125-144-2$9.99

desert sands and ruled bya pharaoh who binds the very elements to his will, Osirion is a land of ancient mystery. Inside its weathered pyramids and ruined temples, mummies, curses, and worse horrors guard the

long-dead wizard kings againstcomplete sourcebook

geography, capital city, cults,

first time in millennia! Delve ancient ruins and explore time-these fan-favorite adventures and sourcebooks suitable for

6–9!

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Pathfinder Module: Entombed with the Pharaohs

ISBN 978-1-60125-052-0PZO9505 $12.99

The deadly pyramid tomb of the Four Pharaohs of Ascension has finally been discovered andthe race is on to plunder its priceless treasures. untold riches await the winner, but the prizemight instead include an eternity of undead servitude. A 3.5 adventure for 6th–7th-levelcharacters.

Pathfinder Module: The Pact-Stone Pyramid

ISBN 978-1-60125-145-9PZO9516 $12.99

A corrupt sorceress has discovered the lostpyramidofAhn’Selotaburiedbeneaththeshiftingdesertsands.HiddenwithinisagreatmagicthatallowedtheFourPharaohsofAscensiontorulethelandinancienttimes.SheplanstousethatmagictobringthePharaohsbacktolifeandrulebesidethem,andonlytheheroescanstopher!A3.5adventurefor8th–9th-levelcharacters.

A corrupt sorceress has discovered the lostpyramid of Ahn’Selota buried beneath the shiftingdesert sands. Hidden within is a great magic thatallowed the Four Pharaohs of Ascension to rulethe land in ancient times. She plans to use thatmagic to bring the Pharaohs back to life and rulebeside them, and only the heroes can stop her! A3.5 adventure for 8th–9th-level characters.

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Pathfinder Chronicles: Guide to Darkmoon Vale

ISBN 978-1-60125-100-8PZO1108 $17.99

This comprehensive sourcebook uncovers thehorrorsofDarkmoonVale,fromancientdwarvendungeons,tocabalsofevildruids,totheforest’sdreadwerewolves.Additionaldetailsonthehome-base townofFalcon’sHollow,siteof theSecretsofDarkmoonValeadventures,makesthisanidealpick-upforGMsrunningthecampaignarc.

Pathfinder Module: Crown of the Kobold King

ISBN 978-1-60125-048-3PZO9501 $12.99

Five children have gone missing from the town of Falcon’sHollow,draggedoff intoruinsbeneatha crumbling dwarven monastery. Only a band of local heroes can prevent their imminent sacrificetothegloryoftheevilKoboldKing!A3.5adventurefor2nd-levelcharacters.

Secrets of Darkmoon Vale

Horrorstalks thesleepywoodlandsofDarkmoonVale,beckoning thebraveto a life of excitement and adventure. From the treacherous schemes of the Kobold King to a mysterious traveling carnival to a full-on undead invasion, this campaignarcisperfectforcharacterslevel2–6!

CAMPAIGN ARC

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Pathfinder Module: Carnival of Tears

ISBN 978-1-60125-055-1PZO9506 $12.99

On the eve of a terrible winter, the carnival arrives in Falcon’sHollow, bringingwith it onelast chance for fun before the long cold nights to come. But when mirth turns to murderous mayhem, only the heroes can stop the terror-filled ride!A3.5adventurefor5th-levelcharacters.

Pathfinder Module: Hungry Are the Dead

ISBN 978-1-60125-120-6PZO9515 $12.99

Ahordeofzombiesapproachesthelogging town of Falcon’s Hollow,and a mysterious evil gathers power in the north, tainting wildlifeandtheburieddead.Canthe heroes fend off an undead invasion that could see them all in an early grave? A 3.5adventure for 6th-level characters.

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ABSALOMCITY OF ADVENTURE

Abalom,CityattheCenteroftheWorld,isthousandsofyearsoldandstuffedtothe rafters with millennia of intrigues. Torn by political and religious conflict and besieged by hundreds of armies throughout history, the proud city has never fallen andholdstighttoitspowerfulsecrets.Asacrossroadsofcultureandopportunity,AbsalomisanaturalhomeforyourPathfinderRPGplayercharacters!

Pathfinder Chronicles: Guide to Absalom

ISBN 978-1-60125-141-1PZO9205 $17.99

The largest and most important metropolis in the Pathfinder Chronicles campaign setting comesalive in this comprehensive sourcebook! Withneighborhood-by-neighborhood summaries, details on key movers and shakers in the city,and never-before-revealed information on the adventure-rich ruined Siege Castles outsideAbsalom,thisbookprovidesalifetimeofurbanadventuringin64power-packedpages!

paizo.com/pathfinder

TM

Path

find

er

Ch

ro

niC

les

Gu

ide

to a

bs

alo

m

Another world is hidden below—a world that slumbers under the foundations of mortal cities, dreams below the deepest roots of the oldest forests, and plots in hidden places as far below as the mountains are high.

These endless caves have many names. Cold Hell. Evernight. The Hunting Grounds. Yet to those who dwell within they are known as the Darklands.

Into the Darklands explores this mysterious and deadly realm of caverns and secrets, from the numerous hazards that plague the deeps to the strange and sinister races that dwell therein. Within these pages you will find maps of the major entrances to the Darklands throughout Golarion’s Inner Sea region, as well as dozens of locations hidden within three distinct realms of the deep. Tables to determine random dangers and wandering menaces, new languages and exotic hazards, and all manner of monsters, including the degenerate morlocks, the wormlike seugathis, the destructive vemeraks, the blood-drinking urdefhans, and the sinister serpentfolk await discovery within!

Just remember—in the Darklands, the night lasts forever, and the denizens of the depths never sleep.

At the World’s Core

Guide to

AbsalomGuide to

Absalom By Owen K.C. Stephens

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Pathfinder Module: Gallery of Evil

ISBN 978-1-60125-051-3PZO9504 $12.99

Absalom’s Ivy District is home to dozens offamous artists, but only one has the talent to bring his paintings to life and use paint to conjure terrible monsters bent on destruction! Can theheroesstop themadpainterbeforeheperfectshisdeadlyart?A3.5adventurefor8th-level characters.

Pathfinder Module: Hangman’s Noose

ISBN 978-1-60125-073-5PZO9508 $12.99

Ten years to the day after the most horrible injustice in Absalom’s history, an implacablespirit returns for vengeance upon those who sent him to the gallows. unfortunately for theheroes, they are among the jury of the damned, and come dawn they will all hang if they fail to findthetrueculprit.A3.5adventurefor1st-levelcharacters.

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The Harrow™deckhas longbeenasacred toolof Varisian fortune-tellers in the PathfinderChroniclescampaignsetting.Inskilledhands,theHarrowdeckcanpredictcropresults,divinethegender of your unborn child, or give hints about your immediate future. In unskilled hands, theHarrowdeckisasacrilegiousgamblinggame—acutthroat diversion for ruffians in every port to lose their hard-earned fortunes.

Harrow was created specifically for use with the second Pathfinder Adventure Path, Curse of theCrimsonThrone. In each installment, the playerswill divine their futures, giving each adventure a mysterious feel, and Pathfinder #7 contains an in-

the marriage

the crows

depth article about the history of Harrow and its useinthePathfinderChroniclescampaignsetting.

Harrow is also a standalone card game designedby JasonBulmahnandMikeSelinkerfor use inside or outside the Pathfinder Chroniclescampaignsetting.Harrow is lavishly illustrated by Kyle Hunter, the artist behindDowner: Wandering Monster, the Paizo ComicscompilationofHunter’soriginalDownercomicsfrom Dungeon®magazine.

Pathfinder Chronicles: HarrowISBN 978-1-60125-124-4PZO9200 $15.99

Divine your future! Lose your shirt! All in one box!

the crows

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the crows

Pathfinder Dice: Rise of the Runelords

Confirm your critical hits in style with thisgorgeous7-diesetthemedtomatchPaizo’ssmash hit Rise of the Runelords AdventurePath. Cast in bone-tinted, durable plastic,each die is marked with the 7 deadly sins ofancient Thassilon!

Hobby OnlyQWSSPAT18 $18.00

Pathfinder Dice: Curse of the Crimson Throne

Campaigninstylewiththischarming7-diesetthemedtomatchPaizo’sdecadentCurseoftheCrimsonThroneAdventurePath.Castinblood-red, durable plastic, each die features intricate patterns and numbers presented in clear, elegant script.

Hobby OnlyQWSSPAT23 $18.00

Pathfinder Dice: Second Darkness

SurvivingtheDarklandswilltakealltheluckyoucan muster. This chilling 7-die set is themed to match Paizo’s subterranean Second DarknessAdventurePath.Castindeepblueandadornedwith spiderweb designs and dark elf glyphs,these dice are sure to bring light to your benightedquest.

Hobby OnlyQWSSPAT24 $18.00

Pathfinder Chronicles DicePaizoPublishingandQ-Workshopareproudtopresentthe100%officialPathfinder Chronicles Dice! Each masterfully crafted set contains abeautifulspecialdesign,withdifferentvarietiesforeachofPaizo’spopular

AdventurePathcampaigns!

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Paizo’s GameMastery Cards provide GMs with the tools they need to run more organized and exciting games. Each card features a beautiful full-color illustration of an item or character on one side, with a text description and room for notes on the opposite side.

GameMastery Face Cards: Friends & Foes

ISBN 978-1-60125-210-4PZO3010/October $10.99

In a game that takes place largely within the confines of the players’ imagination, sometimes a picture is worth its weight in gold pieces. This 54-card deck includes beautiful full-color illustrations you can use to give life and visual flair to the characters in your fantasy campaign. Friends & Foes contains a diverse mix of character types, from helpful merchants to rough mercenaries to crafty spellcasters and more.

room for notes on the opposite side.

GameMastery Item Cards: Weapons Locker

ISBN 978-1-60125-212-8PZO3011/November $10.99

The difference between a hero living and dying often comes down to his choice of weapons. Weapons Locker offers a complete choice of all the simple and martial weapons your character needs not only to survive his next fight, but to dominate it. A perfect way to get all the weapons most characters need without having to hunt them down over several sets, Item Cards: Weapons Locker has the blade or bludgeoning implement you’ve been dying to own!

®

Cards

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Item Cards: Essentials Double Deck PZO3005 978-1-60125-121-3 $19.99Item Cards: Adventure Gear Deck PZO5004 978-1-60125-019-3 $9.95Item Cards: Adventure Gear 2 Deck PZO5007 978-1-60125-070-4 $9.99Item Cards: Hero’s Hoard Booster Pack PZO5001-S 978-0-9776778-4-9 $3.49Item Cards: Hero’s Hoard Display Box PZO5001-D 978-0-9776778-5-6 $41.88Item Cards: Relics of War Booster Pack PZO5002-S 978-0-9776778-7-0 $3.49Item Cards: Relics of War Display Box PZO5002-D 978-0-9776778-8-7 $41.88Item Cards: Dragon’s Trove Double Deck PZO5003 978-1-60125-033-9 $19.99Item Cards: Elements of Power Deck PZO5005 978-1-60125-061-2 $9.99Item Cards: Wondrous Treasure Deck PZO3007 978-1-60125-146-6 $9.99Item Cards: Rise of the Runelords Deck PZO5006 978-1-60125-069-8 $9.99Item Cards: Curse of the Crimson Throne Deck PZO5008 978-1-60125-103-9 $9.99Item Cards: Second Darkness Deck PZO9203 978-1-60125-126-8 $9.99Item Cards: Legacy of Fire Deck PZO3008 978-1-60125-176-3 $10.99Item Cards: Council of Thieves Deck PZO3009 978-1-60125-193-0 $10.99Item Cards: Kingmaker Deck (February 2010) PZO3012 978-1-60125-231-9 $10.99Face Cards: Enemies Deck (March 2010) PZO3013 978-1-60125-235-7 $10.99

Item Cards: Essentials Double DeckItem Cards: Essentials Double Deck PZO3005Item Cards: Essentials Double Deck PZO3005

PZO5006PZO5008 978-1-60125-103-9PZO9203 978-1-60125-126-8PZO3008 978-1-60125-176-3PZO3009 978-1-60125-193-0PZO3012 978-1-60125-231-9 $10.99PZO3013 978-1-60125-235-7 $10.99

$9.99$10.99$10.99$10.99$10.99$10.99$10.99

Item Cards: Curse of the Crimson Throne Deck

Item Cards: Legacy of Fire DeckItem Cards: Council of Thieves DeckItem Cards: Kingmaker Deck (February 2010)Face Cards: Enemies Deck (March 2010)

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Tired of the same old double damage?

Wouldn’tyouratherchopyouropponent’sheadoff in one clean swing or put an arrow through his heart? Paizo presents the GameMastery Critical Hit Deck!Rolledacriticalhit?Drawacardandapplytheresult!Eachoneofthe52criticalhitcards has four different results based on weapon type, all compatible with the Pathfinder RPG andthe3.5editionoftheworld’soldestfantasyroleplayinggame.Chopoffalimb,slicethroughatendon,pokeoutaneye—crushingyourenemyhas never been this fun!

GameMastery Critical Hit Deck ISBN 978-1-60125-195-4PZO3001-2 $10.99

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Add a little mayhem to your game.

The GameMastery Critical Fumble Deck is the sequel to the popularGameMastery Critical Hit Deck and is designed to balance out the system, allowing both minor and major mishaps to occur during combat. The Critical Fumble Deck consists of52full-colorstandard-sizedcards,readytouseout of the box with the enclosed rules. The gory, often comical cards in this set are compatible with the Pathfinder RPG and the 3.5 edition oftheworld’soldestroleplayinggame.

GameMastery Critical Fumble Deck ISBN 978-1-60125-236-4PZO3004-2 $10.99

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Got a big fight coming up in the local tavern or an ambush in the middle of the forest? GameMastery Map Packs give you 18 full-color, miniatures-scaled 5 in. x 8 in. map tiles that can be rearranged to create a multitude of exciting encounters. Every good Game Master knows: you can never have too many maps!

®

pzo4021 contains 18 full-color map cards

TOWN

PZO4021 MP Town.indd 1 5/28/09 4:46:17 PM

44

Map Packs

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Map Pack: Graveyard PZO4001 978-0-9770071-9-6 $9.95Map Pack: Haunted Mansion PZO4004 978-1-60125-011-7 $12.95Map Pack: City PZO4006 978-1-60125-023-0 $12.95Map Pack: Campsites PZO4007 978-1-60125-024-7 $12.95Map Pack: Sewers PZO4008 978-1-60125-032-2 $12.99Map Pack: Temples PZO4009 978-1-60125-058-2 $12.99Map Pack: Inns PZO4010 978-1-60125-064-3 $12.99Map Pack: Tournament PZO4011 978-1-60125-065-0 $12.99Map Pack: Ruins PZO4012 978-1-60125-066-7 $12.99Map Pack: Slums PZO4013 978-1-60125-067-4 $12.99Map Pack: Caverns PZO4014 978-1-60125-068-1 $12.99Map Pack: Caravan PZO4015 978-1-60125-114-5 $12.99Map Pack: Elven City PZO4016 978-1-60125-132-9 $12.99Map Pack: Ancient Forest PZO4017 978-1-60125-134-3 $12.99Map Pack: Waterfront PZO4018 978-1-60125-162-6 $12.99Map Pack: Farmstead PZO4019 978-1-60125-164-0 $12.99Map Pack: Wizard’s Tower PZO4020 978-1-60125-181-7 $12.99Map Pack: Town PZO4021 978-1-60125-192-3 $12.99Map Pack: Extradimensional Spaces (October) PZO4022 978-1-60125-209-8 $12.99Map Pack: Jungle (December) PZO4023 978-1-60125-213-5 $12.99Map Pack: Lairs (February 2010) PZO4024 978-1-60125-228-9 $12.99Map Pack: Boats & Ships (April 2010) PZO4025 978-1-60125-230-2 $12.99

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On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Portable, durable, and affordable, GameMastery Flip-Mats measure 24 in. x 30 in. unfolded, and 8 in. x 10 in. folded. A Flip-Mat’s coated surface can handle any dry erase, wet erase, or even permanent marker.

Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy clean-up are just a Flip away?

46

Flip-Mats

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44–45Theme: Pathfinder Dice/Minis PageImagery: Details to come once I get them from Jeff.

Flip-Mat: Basic PZOSQW30024 978-1-60125-155-8 $12.99Flip-Mat: Ship PZOSQW30015 978-1-60125-057-5 $12.99Flip-Mat: City Market PZOSQW30016 978-1-60125-062-9 $12.99Flip-Mat: Woodlands PZOSQW30017 978-1-60125-095-7 $12.99Flip-Mat: Mountain Pass PZOSQW30018 978-1-60125-096-4 $12.99Flip-Mat: River Crossing PZOSQW30019 978-1-60125-097-1 $12.99Flip-Mat: Cathedral PZOSQW30020 978-1-60125-098-8 $12.99Flip-Mat: Keep PZOSQW30021 978-1-60125-113-8 $12.99Flip-Mat: Darklands PZOSQW30022 978-1-60125-123-7 $12.99Flip-Mat: Desert PZOSQW30023 978-1-60125-133-6 $12.99Flip-Mat: Theater PZOSQW30025 978-1-60125-158-9 $12.99Flip-Mat: Dragon’s Lair PZOSQW30026 978-1-60125-163-3 $12.99Flip-Mat: Waterfront Tavern PZOSQW30027 978-1-60125-175-6 $12.99Flip-Mat: Dungeon PZOSQW30028 978-1-60125-187-9 $12.99Flip-Mat: Arena (September) PZOSQW30029 978-1-60125-208-1 $12.99Flip-Mat: Pathfinder Lodge (November) PZOSQW30030 978-1-60125-211-1 $12.99Flip-Mat: Bandit Outpost (January 2010) PZOSQW30031 978-1-60125-227-2 $12.99Flip-Mat: Swamp (March 2010) PZOSQW30032 978-1-60125-232-6 $12.99

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James Ernest, in association with PaizoPublishing and Titanic Games™, presents an all-newversionoftheCheapassGames® classic, Kill Doctor Lucky™.

It’s a stormy midsummer’s evening at theJ. Robert Lucky Mansion, ten seconds aftermidnight, and someone has just shut off the lights.You’vehatedDoctorLuckyforaslongas

youcanremember,andyou’vesecretlybeen awaiting this perfect chance

to take the old man out. Youabsolutelycan’twaittotake

a whack at the old man.And, though you don’t

knowit,everyoneelseinthehousewantstokillhim too.

Kill Doctor Luckypits3to7playersagainsteachotherinaracetoseewhocankillDoctorLucky.Thetrickisthatalltheotherplayerswanttodoit first and will stop at nothing to prevent you fromhavingthepleasure.Andtheolddoctorhasearned his nickname well: he’s got more livesthanRasputinandanuncannyknackfordodgingyour best traps. But his luck can’t last forever.Beforethegameisover,someoneisgoingtokillDoctorLucky—wouldn’tyouratheritwereyou?

Kill Doctor LuckyPZOTGL1002NewEditionReleasesWinter2009!

you can remember,been awaiting this perfect chance

to take theabsolutely

a whackAnd,

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Doctor Lucky bought a dog. His name isShamrockandhe’sjustasluckyashismaster.Healsohasanannoyinghabitofmakingyoufeel fondofhim.And thatmakesyoumad—mad enough to Kill Doctor Lucky... and His Little Dog, Too!

Contains:•Onewoodendogpawn

•ThreevariantrulessetsforKill Doctor Luckythatutilizethenewdogpawn

Kill Doctor Lucky… And His Little Dog, Too!

ISBN 978-1-60125-054-4PZOTGL1001 $7.99

Doctor LuckyShamrock andHe also has anfeel fond of him.mad enough to Little Dog, Too!

Contains:• One wooden

• Three variantLucky that utilize

Kill Doctor Lucky… And His Little Dog, Too!

ISBN 978-1-60125-054-4PZOTGL1001

Kill Doctor pawn

ISBN 978-1-60125-054-4$7.99

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Four Score and Seven Yetis Ago…

On thebloodyfieldsofPennsylvania in1863, twogreat armies collided to decide the fate of a nation. The South rose, and the North responded withfervent mettle.

At the forefront of the battle stood themightyYetis, white-furred giants imported from the wilds ofCanadatoshredtheopposingfrontlines.Thegreat generals strode through the battle lines, engineering the destruction of the opposing forces while powerful mastodons hurled bombs into the fray.

Yetisburg is a fast-paced, two-player card game thatpits theSouthagainst theNorth inbrutalbattle.

Contains: •Twodecksof55cardseach•60tokens•Oneinitiativemarker•Onerulebooklet

DesignedbyMikeSelinkerandJoshuaJ.Frost

Yetisburg: Titanic Battles in History, Volume 1ISBN 978-1-60125-148-0PZOTGL3002 $19.99

Four Score and Seven Yetis Ago…

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XRETA

SPLIT SSSS

Goblin-on-Goblin Crime!

To celebrate the 10th anniversary of Falling, Titanic Games proudly brings you a re-envisioning of James Ernest’s highly popular card game.You’reallgoblinsandyou’replummetingtowardthe ground. Be the last one to hit and you win! Falling: the Goblin Edition is a fast-paced, real-time card game for 4 to 8 players, suitable forany audience.

Contains: •Onedeckof55cards•Onerulebooklet

DesignedbyJamesErnest

Falling: the Goblin EditionISBN 978-1-60125-147-3PZOTGL3001 $9.99

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TitanicGamesfinallybrings thehitEuropeangamehometoEnglish-speakingaudiences.Createdby Paul Randles, designer of the modern classic board game Pirate’s Cove,anddevelopedbyMikeSelinker and Bruno Faidutti, two of the co-designers of Titanic’sStonehenge: An Anthology Board Game, Key Largo™transportsplayersintotheCaribbeanin1899.

As thenewcenturydawns,playersplya thriving tradefinding treasures inshipwrecksaroundtheisland.Beforeahurricanehits,playersneedtosearchthemanyshipwrecksandsellthelosttreasurestotheislanddenizensforasmuchcashaspossible.

ThiswasdesignerPaulRandles’finalgamebeforepassingawayin2003.TitanicGamesisproudtomakeitavailableinEnglishforthefirsttime,withall-newartandbeautifulnewpieces.

Contains: •Full-colorboardoftheisland•5woodenboats•1divingbell•130cards•15divertokens•40hoses,tridents,andweights•Money•Full-colorrulebook

Key LargoISBN 978-1-60125-072-8PZOTGL3000 $39.99

passing away proudall-new art and beautiful new pieces.

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Dozens of FREE Stonehenge games online!paizo.com/stonehengelibrary

Titanic Games presents the world’s firstAnthologyBoardGame™.Webrought togetherRichard Borg, James Ernest, Bruno Faidutti,Richard Garfield, and Mike Selinker and gaveeach of them the same board and pieces. Five uniquedesignersresultedinfiveuniquegames:

• The High Druid, a political game by Bruno Faidutti

• Magic of Stonehenge, a bluffing game by Richard Garfield

• Auction Blocks, a bidding game byJamesErnest

• Chariots of Stonehenge, a racing game byMikeSelinker

• Arthurian Ghost Knights, a war game by Richard Borg

Stonehenge: An Anthology Board GameISBN 978-1-60125-025-4PZOTGL2000 $44.95

Titanic Games is back with the first everStonehenge expansion!We’veaddedpiecesfor two more players and created four all- new games for the world’s first AnthologyBoardGame:

• The Star Gate, a deduction game bySergeLaget&BrunoCathala• Sun & Moon, a building game by Klaus-Jürgen Wrede• Stonehenge Hippie Festival, a party game byAndrewLooney• Battle of the Bean Field,aSolitaireGame byMikeSelinker

Stonehenge: NocturneISBN 978-1-60125-063-6PZOTGL2001 $19.99

• by

Stonehenge: An Anthology Board Game

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CL assiC fa ntasy for a new er a54

“Henry Kuttner has power, a way with words and grasp of technique . . . that brings life and reality to his stories.”

—The New York Times

Robots Have No Tailsby Henry Kuttner(Introduction by F. Paul Wilson, interiorartbyBrianSnoddy)

Hounded by creditors and heckled by anuncooperative robot, a binge-drinking inventormust solve the mystery of his own machines beforehisdodgyfinancingandrecklesslifestylecatch up to him. This complete collection of Kuttner’s five classic “Galloway Gallegher”stories presents the author at the height of hisimaginativegenius.Aforewordbypopularmodern novelist F. Paul Wilson (Repairman Jack, The Keep) provides an entertainingintroduction to some of the greatest humorous science fiction ever published in the pulps!

ISBN 978-1-60125-153-4PZO8021 $12.99

“Henry Kuttner has power, a way with words and grasp of technique . . . that

CL assi

®

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“This is a major publishing event in the fantasy realm, since it brings back into print the longest and most complete edition of Merritt’s masterwork. Add in an intro by Tim Powers, and you’re looking at the best edition of The Ship of Ishtar between two covers ever. Period.”

—The Cimmerian

The Ship of Ishtarby A. Merritt(Introduction by Tim Powers, interiorartbyVirgilFinlay)

Explorer JohnKentonreturns froma lifetimeofwanderingsandthewreckageofWorldWarItodiscoveramysteriousblockofBabylonianbasaltcontainingacrystalmodelofanancientship—the Ship of Ishtar! The sultry magic of the fabled ship draws Kenton into its dreamworld, where astrangecrewpluckedfromtheagessails inalushlyimaginedmysticalseascape.Attheforeofthe ship is Sharane, beautiful, proud, luxuriouspriestess instilled with the power of Ishtar, goddess of Love, Wrath, and Vengeance. Onthe prow broods inhuman Klaneth, infused with the essence ofNergal, god of theunderworld.Kenton finds himself in a cosmic struggle of willsbetweenthemsixtycenturiesinthemaking!Will he claim Sharane and take command theShip of Ishtar, orwill itsmysteriouspower takecommand of him?

ISBN 978-1-60125-177-0PZO8022 $14.99

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Sos the RopeBy Piers Anthony(IntroductionbyRobertVardeman)

After the Apocalypse, primitive humanswander the Earth. When one tribe meetsanother,warriorsfightinsideaBattleCircle.The loser must become a member of the victorious tribe. Each warrior is named byhisweapon.WhenSol the Sword is bestedby Sol of All Weapons, he loses his tribe,his name, and his weapon. Re-named SostheRope,he joinswithSolofAllWeaponsto try to create something greater than a worldofBattleCircles.AnearlyclassicfromPiersAnthony,creatorofthelegendaryXanthseries, Sos the Rope was nominated for the prestigiousHugoAward.

ISBN 978-1-60125-194-7PZO8025/January 2010 $14.99

SteppeBy Piers Anthony(IntroductionbyChrisRoberson)

Alp, a 9th century Turkish war-chieftain, iswhisked away fromhis tribe andhis era at themomentofhisdeath,andfindshimselfin2332.This future is ruled by humans called the Galactics who preside over a live-action game called Steppe,where theparticipantscanactuallydie.Againsthiswill,Alpisforcedtofightoncemore.Publishedforthefirsttimein16years,SteppeisaPiersAnthonyclassicprimedforatriumphantreturn to the modern stage! Introducer ChrisRoberson (Paragaea: A Planetary Romance, Iron Jaw and Hummingbird)providesanintroductiontothebookand its formativeeffectonhisownsuccessful writing career.

ISBN 978-1-60125-182-4PZO8023/ September $14.99

“An unusual blend of high adventure and rich characterization.”

—A Reader’s Guide to Science Fiction

“A writer of sweepingly intricate fiction.”

—The Encyclopedia of Science Fiction

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Who Fears the Devil?The Complete Tales of Silver JohnBy Manly Wade Wellman(IntroductionbyMikeResnick)

There’satravelingmanthattheCarolinamountainfolkcallSilver John for thesilverstringsstrungon his guitar. In his wanderings, John encounters a parade of benighted forest creatures, mountain spirits, and shapeless horrors from the void of history with only his enduring spirit, playful wit, and the magic of his guitar to preserve him. The PlanetStorieseditionofWho Fears the Devil? collects—for the first time—all of John’sadventures published throughout Wellman’slife, including two stories about John before he got his silver-stringed guitar that have never previously appeared in a Silver Johncollection.

ISBN 978-1-60125-188-6PZO8024/November $15.99

“Wellman was one of science fiction’s few authentic, legitimate artists.”

—Mike Resnick

The Walrus & the WarwolfA Chronicle of an Age of DarknessBy Hugh Cook(IntroductionbyChinaMiéville)

On his 16th birthday churlish Drake Douayfinds himself exiled from his homeland amid a treacherous crew of pirates on the open sea. Through battles with sea monsters, mysterious cults, weird technology of a bygone age, and the warringgangsof twopirate lords,Drakeexploresaworldofdarkfantasyandbetrayalwithhiskeenwit and a sharp sword his only protection from an early death. Never before published in a NorthAmerican edition, The Walrus & the Warwolf blends fierce sword& sorcery actionwith vividworld-building to create a modern classic of fantasy. Author China Miéville (Perdido St. Station, The Scar)providesaninsightful,amusingintroductiontoCook’sunforgettablebook.

ISBN 978-1-60125-214-2PZO8026/March 2010 $17.99

“This epic picaresque is full of precisely the stuff that gets our sweet spots.”

—China Miéville57

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The Smash Hit of Gaming is Back!The most successful gamer-themed film ever produced returns in a revamped, revised and reissued collector’s edition! The Gamers: Director’s Cut DVD features remastered video,sound and tons of added features!

CONTAINS:•Newspecialeffects

•Family-friendlyviewingoptions

•New,improvedsubtitlesinnewlanguages

•Anamorphicwidescreenpresentation

•Dead Gentlemen Presents: Season One,the first six episodes of the hit online sketchcomedy show

•Revamping Doyle, a short-film vampire comedy neverbeforereleasedonDVD

•New exclusive footage from The Gamers: Dorkness Rising

•HiddenfeaturesandEastereggs

The Gamers: Director’s Cut DVDHobby OnlyPZODED100 $19.95

A Deadly Demon Returns!

All Chris wants is to be an accountant. Thischanges forever when a demon murders his girlfriend and destroys half of his sleepy college campus. Fleeing with Gabriel, the sole surviving member of a celestial team of demon hunters, Chris finds himself immersed in a world ofsupernatural terrors—a world populated bytime-traveling gunslingers, coniferous bounty hunters, and the very demon who killed hisfriends.CanChrislearntofightbackandsurvivethe horrors of Dead Camper Lake, or will he literallyfindhimselfinHell?

Demon Hunters: Dead Camper Lake DVDHobby OnlyPZODED006 $19.99

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The Gamers: Dorkness RisingHobby OnlyPZODED23000 $19.99

The Gamers: Dorkness Rising follows Lodge, DungeonMasterandbuddingwriter,whowantshis gaming group to finish their adventure. unfortunately, they’re more interested inseducing barmaids, mooning their enemies, andsettingrandomvillagersonfire.Desperateto rein in his players, Lodge injects two newbies

into the fray: anon-player character controlledby Lodge, who the power gamers immediately distrust,andtherarestgamerofall—agirl.Canthegroupovercometheirbickeringtosavethekingdom, or will the evil necromancer MortKemnon triumph unopposed?

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Current Titles and BacklistProduct Name ISBN (13) mSrP

Dungeons & Dragons/3.5 OGL Hardcovers ArtofDragonMagazine 978-0-9776778-6-3 $34.95TheCollectedBooksofExperimentalMight 978-1-60125-080-3 $29.99DragonCompendiumI 978-0-9770071-4-1 $39.95DungeonClassics:ShackledCityCampaign 978-0-9770071-0-3 $59.95

Pathfinder Roleplaying Game *PathfinderRoleplayingGameCoreRulebook 978-1-60125-150-3 $49.99*PathfinderRoleplayingGameBestiary 978-1-60125-183-1 $39.99PathfinderRoleplayingGameGMScreen 978-1-60125-216-6 $14.99PathfinderRoleplayingGameGameMasteryGuide 978-1-60125-217-3 $39.99

Pathfinder Chronicles World Guides BookoftheDamnedVol.1:PrincesofDarkness 978-1-60125-189-3 $19.99*CampaignSetting 978-1-60125-112-1 $49.99CitiesofGolarion 978-1-60125-200-5 $19.99CityMapFolio 978-1-60125-201-2 $15.99*ClassicHorrorsRevisited 978-1-60125-202-9 $19.99DarkMarkets(AGuidetoKatapesh) 978-1-60125-166-4 $19.99DragonsRevisited 978-1-60125-165-7 $19.99DungeonDenizensRevisited 978-1-60125-172-5 $19.99*Gazetteer 978-1-60125-077-3 $17.99Gods&Magic 978-1-60125-139-8 $17.99GuidetoAbsalom 978-1-60125-141-1 $17.99GuidetoDarkmoonVale 978-1-60125-100-8 $17.99GuidetoKorvosa 978-1-60125-078-0 $17.99GuidetotheRiverKingdoms 978-1-60125-203-6 $19.99HarrowDeck 978-1-60125-124-4 $15.99IntotheDarklands 978-1-60125-140-4 $17.99MapFolio-RiseoftheRunelords 978-1-60125-094-0 $14.99MapFolio-CurseoftheCrimsonThrone 978-1-60125-116-9 $14.99MapFolio-SecondDarkness 978-1-60125-157-2 $14.99MapFolio-LegacyofFire 978-1-60125-184-8 $14.99NPCGuide 978-1-60125-219-7 $19.99SeekersofSecrets(AGuidetothePathfinderSociety) 978-1-60125-178-7 $19.99TheGreatBeyond(AGuidetotheMultiverse) 978-1-60125-167-1 $19.99

Pathfinder Adventure Path Campaigns CurseoftheCrimsonThronePlayersGuide(5-Pack) 978-1-60125-086-5 $9.99CurseoftheCrimsonThronePlayersGuide(Single) 978-1-60125-087-2 $1.99*CurseoftheCrimsonThrone1“EdgeofAnarchy” 978-1-60125-088-9 $19.99CurseoftheCrimsonThrone2“SevenDaystotheGrave” 978-1-60125-091-9 $19.99CurseoftheCrimsonThrone3“EscapefromOldKorvosa” 978-1-60125-092-6 $19.99CurseoftheCrimsonThrone4“AHistoryofAshes” 978-1-60125-093-3 $19.99CurseoftheCrimsonThrone5“SkeletonsofScarwall” 978-1-60125-099-5 $19.99CurseoftheCrimsonThrone6“CrownofFangs” 978-1-60125-109-1 $19.99*SecondDarkness1“ShadowintheSky” 978-1-60125-115-2 $19.99SecondDarkness1(AlternateCover) 978-1-60125-089-6 $19.99SecondDarkness2“ChildrenoftheVoid” 978-1-60125-127-5 $19.99SecondDarkness3“TheArmageddonEcho” 978-1-60125-128-2 $19.99SecondDarkness4“EndlessNight” 978-1-60125-129-9 $19.99SecondDarkness5“AMemoryofDarkness” 978-1-60125-130-5 $19.99SecondDarkness6“DescentintoMidnight” 978-1-60125-131-2 $19.99*LegacyofFire1“HowloftheCarrionKing” 978-1-60125-159-6 $19.99LegacyofFire2“HouseoftheBeast” 978-1-60125-160-2 $19.99LegacyofFire3“TheJackal’sPrice” 978-1-60125-161-9 $19.99LegacyofFire4“TheEndofEternity” 978-1-60125-173-2 $19.99LegacyofFire5“TheImpossibleEye” 978-1-60125-179-4 $19.99LegacyofFire6“TheFinalWish” 978-1-60125-185-5 $19.99*CouncilofThieves1“TheBastardsofErebus” 978-1-60125-190-9 $19.99CouncilofThieves2“TheSixfoldTrial” 978-1-60125-196-1 $19.99CouncilofThieves3“WhatLiesinDust” 978-1-60125-197-8 $19.99CouncilofThieves4“TheInfernalSyndrome” 978-1-60125-198-5 $19.99CouncilofThieves5“MotherofFlies” 978-1-60125-199-2 $19.99

*Denotescoreitemsandstrongestsellers.

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CouncilofThieves6”TheTwice-DamnedPrince” 978-1-60125-226-5 $19.99*Kingmaker1”StolenLand” 978-1-60125-229-6 $19.99Kingmaker2”RiverRunsRed” 978-1-60125-233-3 $19.99Kingmaker3”TheVarnholdVanishing” 978-1-60125-234-0

Pathfinder Companion Player Guides Adventurer’sArmory 978-1-60125-222-7 $10.99Andoran,SpiritofLiberty 978-1-60125-205-0 $10.99Cheliax,EmpireofDevils 978-1-60125-191-6 $10.99DwarvesofGolarion 978-1-60125-204-3 $10.99ElvesofGolarion 978-1-60125-143-5 $9.99GnomesofGolarion 978-1-60125-223-4 $10.99LegacyofFirePlayer’sGuide 978-1-60125-168-8 $10.99Osirion,LandofPharaohs 978-1-60125-144-2 $9.99Qadira,GatewaytotheEast 978-1-60125-180-0 $10.99SecondDarknessPlayer’sGuide 978-1-60125-142-8 $9.99Taldor,EchoesofGlory 978-1-60125-169-5 $10.99

Pathfinder Modules *D1:CrownoftheKoboldKing 978-1-60125-048-3 $12.99W1:ConquestofBloodswornVale 978-1-60125-049-0 $12.99D2:SevenSwordsofSin 978-1-60125-050-6 $12.99u1:GalleryofEvil 978-1-60125-051-3 $12.99*J1:EntombedwiththePharaohs 978-1-60125-052-0 $12.99E1:CarnivalofTears 978-1-60125-055-1 $12.99TC1:IntotheHauntedForest 978-1-60125-108-4 $5.00J2:GuardiansofDragonfall 978-1-60125-056-8 $12.99u2:Hangman’sNoose 978-1-60125-073-5 $12.99J3:CrucibleofChaos 978-1-60125-074-2 $12.99W2:RiverintoDarkness 978-1-60125-075-9 $12.99D3:TheDemonWithin 978-1-60125-076-6 $12.99W3:FlightoftheRedRaven 978-1-60125-101-5 $12.99LB1:ToweroftheLastBaron 978-1-60125-102-2 $12.99LB2:TreasureofChimeraCove 978-1-60125-119-0 $12.99D4:HungryaretheDead 978-1-60125-120-6 $12.99J4:ThePactStonePyramid 978-1-60125-145-9 $12.99S1:ClashoftheKingslayers 978-1-60125-125-1 $12.99E2:BloodofDragonscar 978-1-60125-170-1 $13.99J5:BeyondtheVaultofSouls 978-1-60125-174-9 $13.99*CryptoftheEverflame 978-1-60125-186-2 $13.99*CarrionHill 978-1-60125-206-7 $13.99*MasksoftheLivingGod 978-1-60125-207-4 $13.99*CityofGoldenDeath 978-1-60125-225-8 $13.99RealmoftheFellnightQueen 978-1-60125-224-1 $13.99

GameMastery Flip-Mats *Flip-Mat:Basic 978-1-60125-155-8 $12.99Flip-Mat:Arena 978-1-60125-208-1 $12.99Flip-Mat:BanditOutpost 978-1-60125-227-2 $12.99Flip-Mat:Cathedral 978-1-60125-098-8 $12.99Flip-Mat:CityMarket 978-1-60125-062-9 $12.99Flip-Mat:Darklands 978-1-60125-123-7 $12.99Flip-Mat:Desert 978-1-60125-133-6 $12.99Flip-Mat:Dragon’sLair 978-1-60125-163-3 $12.99*Flip-Mat:Dungeon 978-1-60125-187-9 $12.99Flip-Mat:Keep 978-1-60125-113-8 $12.99Flip-Mat:MountainPass 978-1-60125-096-4 $12.99Flip-Mat:PathfinderLodge 978-1-60125-211-1 $12.99Flip-Mat:RiverCrossing 978-1-60125-097-1 $12.99Flip-Mat:Ship 978-1-60125-057-5 $12.99Flip-Mat:Swamp 978-1-60125-232-6 $12.99Flip-Mat:Theater 978-1-60125-158-9 $12.99Flip-Mat:WaterfrontTavern 978-1-60125-175-6 $12.99Flip-Mat:Woodlands 978-1-60125-095-7 $12.99

GameMastery Map Packs MapPack:AncientForest 978-1-60125-134-3 $12.99MapPack:Boats&Ships 978-1-60125-230-2 $12.99*MapPack:Campsites 978-1-60125-024-7 $12.95MapPack:Caravan 978-1-60125-114-5 $12.99MapPack:Caverns 978-1-60125-068-1 $12.99MapPack:City 978-1-60125-023-0 $12.95 61

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MapPack:ElvenCity 978-1-60125-132-9 $12.99MapPack:ExtradimensionalSpaces 978-1-60125-209-8 $12.99MapPack:Farmstead 978-1-60125-164-0 $12.99MapPack:Graveyard 978-0-9770071-9-6 $9.95MapPack:HauntedMansion 978-1-60125-011-7 $12.95*MapPack:Inns 978-1-60125-064-3 $12.99MapPack:Jungle 978-1-60125-213-5 $12.99MapPack:Lairs 978-1-60125-228-9 $12.99MapPack:Ruins 978-1-60125-066-7 $12.99MapPack:Sewers 978-1-60125-032-2 $12.99MapPack:Slums 978-1-60125-067-4 $12.99MapPack:Temples 978-1-60125-058-2 $12.99MapPack:Tournament 978-1-60125-065-0 $12.99MapPack:Town 978-1-60125-192-3 $12.99*MapPack:Waterfront 978-1-60125-162-6 $12.99MapPack:Wizard’sTower 978-1-60125-181-7 $12.99

GameMastery Cards & Other Accessories *CriticalFumbleDeck 978-1-60125-236-4 $10.99*CriticalHitDeck 978-1-60125-195-4 $10.99FaceCards:Friends&FoesDeck 978-1-60125-210-4 $10.99FaceCards:Enemies 978-1-60125-235-7 $10.99ItemCards:AdventureGearDeck 978-1-60125-019-3 $9.95ItemCards:AdventureGear2Deck 978-1-60125-070-4 $9.99ItemCards:CouncilofThievesDeck 978-1-60125-193-0 $10.99ItemCards:CurseoftheCrimsonThroneDeck 978-1-60125-103-9 $9.99*ItemCards:Dragon’sTroveDoubleDeck 978-1-60125-033-9 $19.99ItemCards:ElementsofPowerDeck 978-1-60125-061-2 $9.99*ItemCards:EssentialsDoubleDeck 978-1-60125-121-3 $19.99ItemCards:RiseoftheRunelordsDeck 978-1-60125-069-8 $9.99ItemCards:SecondDarknessDeck 978-1-60125-126-8 $9.99ItemCards:LegacyofFireDeck 978-1-60125-176-3 $10.99ItemCards:KingmakerDeck 978-1-60125-231-9 $10.99ItemCards:WeaponsLockerDeck 978-1-60125-212-8 $10.99ItemCards:WondrousTreasureDeck 978-1-60125-146-6 $9.99

Planet Stories *Almuric 978-1-60125-043-8 $12.99BlackGod’sKiss 978-1-60125-045-2 $12.99CityoftheBeast 978-1-60125-044-5 $12.99DeathinDelhi 978-1-60125-137-4 $12.99ElakofAtlantis 978-1-60125-046-9 $12.99InfernalSorceress 978-1-60125-117-6 $12.99LordoftheSpiders 978-1-60125-082-7 $12.99MastersofthePit 978-1-60125-104-6 $12.99*NorthwestofEarth 978-1-60125-081-0 $12.99OutlawsofMars 978-1-60125-151-0 $12.99RobotsHaveNoTails 978-1-60125-153-4 $12.99SostheRope 978-1-60125-194-7 $14.99Steppe 978-1-60125-182-4 $14.99TheAnubisMurders 978-1-60125-042-1 $12.99TheDarkWorld 978-1-60125-136-7 $12.99TheGingerStar 978-1-60125-084-1 $12.99TheHoundsofSkaith 978-1-60125-135-0 $12.99TheReaversofSkaith 978-1-60125-138-1 $12.99TheSamarkandSolution 978-1-60125-083-4 $12.99TheSecretofSinharat 978-1-60125-047-6 $14.99TheShipofIshtar 978-1-60125-177-0 $14.99TheSwordofRhainnon 978-1-60125-152-7 $12.99TheSwordsmanofMars 978-1-60125-105-3 $12.99TheWalrus&theWarwolf 978-1-60125-214-2 $17.99WhoFearstheDevil? 978-1-60125-188-6 $15.99WorldsoftheirOwn 978-1-60125-118-3 $16.99

Titanic Games (Board & Card Games) Falling 978-1-60125-147-3 $9.99KeyLargo 978-1-60125-072-8 $39.99KillDoctorLucky…andHisLittleDogToo! 978-1-60125-054-4 $7.99Stonehenge 978-1-60125-025-4 $49.95Stonehenge:Nocturne 978-1-60125-063-6 $19.99Yetisburg 978-1-60125-148-0 $19.99

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Paizo Publishing®, LLC is a leading publisher of fantasy roleplaying games, accessories, board games, and novels. Paizo’s Pathfinder® line of rules, adventures, sourcebooks, and campaigns combine decades of game design experience into one evocative system compatible with the 3.5 rules. Paizo’s GameMastery accessories range offers easy-to-use tools aimed at improving the gaming experience. Titanic Games™, Paizo’s board game imprint, unleashes fun, challenging games like Kill Doctor Lucky™ and Yetisburg™ that appeal to both families and casual gamers alike. Paizo’s Planet Stories® line of science fiction and fantasy novels promises a master class in the genre aimed at building the greatest fantasy and science fiction library ever assembled. Paizo.com is the leading online hobby retail store, offering tens of thousands of products from a variety of publishers to customers all over the world. In the seven years since its founding, Paizo Publishing has received more than a dozen major awards and has grown to become one of the most influential companies in the hobby games industry.

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