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PANZERKAMPFWAGEN I AUSF. A GARRY’S MOD REPLICA COMPLETED 04-01-2016 This guide will cover the history, design principles and construction of the tank, as well as some tips.

Panzerkampfwagen I Ausf. A garry’s mod replica · PANZERKAMPFWAGEN I AUSF. A GARRY’S MOD REPLIA ... A mounting a 20mm BredaModel 35, a ... ONTA T INFORMATION Page 7

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PANZERKAMPFWAGEN I AUSF. A GARRY’S MOD REPLICA

COMPLETED 04-01-2016

This guide will cover the history, design principles and construction of the tank, as well as some tips.

TABLE OF CONTENTS

Contents

History ____________________________________________________________________________________________________ 1

Garry’s mod Replica ______________________________________________________________________________________ 3

Usage ______________________________________________________________________________________________________ 5

Notes ______________________________________________________________________________________________________ 6

Contact Information ______________________________________________________________________________________ 7

HISTORY

Page 1

History

Design of the Panzer I began in 1932 and mass

production began in 1934. Intended only as a training

tank to introduce the concept of armored warfare to the

German Army, the Panzer I saw combat in Spain during

the Spanish Civil War, in Poland, France, the Soviet

Union and North Africa during the Second World War,

and in China during the Second Sino-Japanese War.

Experiences with the Panzer I during the Spanish Civil

War helped shape the German armored corps' invasion

of Poland in 1939 and France in 1940. By 1941, the

Panzer I chassis design was used as the basis of tank

destroyers and assault guns. It continued to serve in the Spanish Armed Forces until 1954.

The Panzer I's performance in combat was limited by its thin armor and light armament of two machine

guns. As a design intended for training, the Panzer I was not as capable as other light tanks of the era, such

as the Soviet T-26. Although weak in combat, it formed a large part of Germany's tank forces and was used in

all major campaigns between September 1939 and December 1941. The small, vulnerable light tank would

be surpassed in importance by better-known German tanks, such as the Panzer IV, Panther, and Tiger;

nevertheless, the Panzer I's contribution to the early victories of Nazi Germany during the Second World

War was significant. Later in that war the turrets of the then obsolete PzKpfw Is and PzKpfw IIs were

repurposed as gun turrets on specially built defensive bunkers.

DESIGN

The Panzer I's design history can be traced to 1932's

Landwirtschaftlicher Schlepper La S(Agricultural Tractor)

armored fighting vehicle. The La S was intended not just to

train Germany's panzer troops, but to prepare Germany's

industry for the mass production of tanks in the near

future. In July 1932, Krupp revealed a prototype of the

Landswerk Krupp A, with a sloped front glacis plate and

large central casemate, a design heavily influenced by the

British Carden Loyd tankette. The tank was armed with

two obsolescent 7.92-millimeter MG-13 Dreyse machine

guns. Machine guns were known to be largely useless against even the lightest tank armor of the time,

restricting the Panzer I to a training and anti-infantry role by design.

HISTORY

Page 2

The Ausf. A was under-armored, with steel plate of only 13

millimeters at its thickest. The tank had several design flaws,

including suspension problems, which made the vehicle pitch

at high velocities, and engine overheating.

Many of the problems in the Ausf. A were corrected with the

introduction of the Ausf. B. The engine was replaced by the

water-cooled, six-cylinder Maybach NL 38 TR, developing 98

horsepower, and the gearbox was changed to a more reliable

model. The larger engine required the extension of the vehicle's

chassis by 40 cm (16 in), and this allowed the improvement of

the tank's suspension, adding another bogie wheel and raising

the tensioner. The tank's weight increased by 0.4 tons.

ENGINE AND TRANSMISSION

One of the main differences between the major modifications Pz.Kpfw.I was the powerplant. Pz.Kpfw.I

Ausf.A was equipped with the horizontally opposed 4-cylinder carbureted and air-cooled engine “Krupp”

M305. Pz.Kpfw.I Ausf.B was equipped with the inline 6-cylinder carbureted liquid-cooled engine “Maybach”

NL 38.

The transmission consisted of:

Reducer, placed directly on the engine

Shaft, passing through the crew compartment

Twin disk clutch

5 speed gearbox “Aphon-Getriebe FG35” with synchronizer

Transfer box for clutch steering and belt/band brakes

MODIFICATIONS

In 1938 in Spain attempts have been made in order to improve

the Panzer I capabilities. There is just one picture in where it is

possible to see a Pz. I ausf. A mounting a 20mm BredaModel 35, a

short-range anti-aircraft gun.

“Thanks Wikipedia”

GARRY’S MOD REPLICA

Page 3

Garry’s mod Replica

I developed this tank to feature similar performance to the real vehicle, based on the data found online.

Irregularities on the replicas emerge naturally from this kind of work, especially on such rare vehicles, I did

not found any precise values and pictures of such vehicles.

MOVEMENT

This tank is powered with ACF motors.

In is highlighted the 1.4l B4 engine, which provides a very similar power output as the real Krupp engine.

This version of the tank has been produced not for much, since the newer Meteor 6 cylinder engine

provided much more power and less noise. Note the double muffler on each side of the tank, the meteor

variant had a single muffler at the rear.

In blue is highlighted the main gearbox: in this case the new stock-ACF automatic 5-speed. This will provide

the necessary gear ratios to accelerate, climb and reach higher velocities. Yes, using this tank you are not

needed to shift a very stiff lever nor even press a very soft button: it’s automatic. The gearbox presents a

very short tranny in order to help the tank get turning from a full stop: this is needed because the engine is

very weak. Thin tracks has been simulated with the less draggy rubber physical propriety on wheels.

In green there is the dual clutch transfer assembly which enables the steering of the vehicle via clutch-and-

brake.

As can be noted the tracks are driven by the front sprocket, losing it will result in the inability to throttle,

steer and brake. Fuel is not held on this tank since I wanted to reserve the “weakness” of the engine.

GARRY’S MOD REPLICA

Page 4

LAYOUT

The layout follows generally the real tank’s,

except for the single command position and

the driver seat that is not flat on the floor

(and neither is a seat, damned ACF): this is

because many ACF servers do not accept

standard Garry’s Mod seats as valid for

tanks, requiring you to use the much larger

ACF Pilot seat or Pod.

The image here is presenting the hull’s top

view.

The ammunition storage is not very big and

houses only machinegun AP rounds. It has been

proven than the detonation of those munitions many

times leaves the tank operational.

ARMOR

The panzer I’s armor was changed a lot during it’s

development, from a maximum of 13mm to much

higher values. The reported weight of the tank has

been lowered, since this mounts the smaller Krupp

engine and thus is a little shorter, missing the rear

sprocket.

The tank spots a very strong frontal armor, which has

been boosted way over 13mm, else it would have been

unplayable. Beware the lower glacis, which is still

very weak.

The side armor is honestly not of much use, since

in Garry’s Mod tank encounters are usually at a

few meters, the 20mm Breda machine gun

mounted on this turret will easily do much

damage and tear the tank apart from its sides.

The rear armor is even less armored, spotting

10mm effective.

USAGE

Page 5

Usage

DRIVING

Control of the vehicle is given by the Wiremod’s Pod

Controller :

The W key will throttle the engines, making the vehicle

move forward, upon releasing W a small breaking force

will be noticed.

The S key will apply stopping brakes, if both W and S

are pressed the engine will spool up with the clutch

engaged: this is useful when a greater take off power is

needed.

The R key will engage the reverse gear and throttle the engines, making the vehicle move backward.

The A and D keys will clutch and brake respectively the left and right track transmission. As the real tank’s

transmission gearbox this does not allow on place pivoting.

GUNNING

Upon entering the vehicle, the visual camera will be activated

and placed over the turret’s periscope. Moving the mouse will

rotate the visual and the turret will slowly rotate to match

your target angles. The target can be acquired via the stock

game crosshair, which is enabled on this vehicle, except when

entering it while holding the camera.

By using the MOUSE WHEEL or

NEXT/PREVIOUS WEAPON key field of

view (zoom) can be adjusted.

The machine gun setup is not ideal for armored fights, but can

provide a decent tool against transports, infantry and

aircrafts. Multiple ammoboxes are used in order to fire 1 tracer every 3 rounds.

This simple setup takes advantage of the client-side camera rotation to increase situation awareness, at the

cost of fire precision. There is no firing computer as to be expected by such an old vehicle.

NOTES

Page 6

Notes

I decided to share my creations because being able to make good things that not everyone can achieve, just

for personal “use” is pointless. I do have like 2000 hours in Garry’s Mod (1500 tracked on steam) and I

rarely took my creations to events and servers.

Keep an eye on my website www.dallatorre.tk for more complete contraptions, E2 code and non-coded

modeled chassis.

Except otherwise noted, this work and the virtual content (dupe) is licensed under a

Creative Commons Attribution-ShareAlike 4.0 International License.

“Be fair to others”

CONTACT INFORMATION

Page 7

Contact Information

For any request, feel free to contact me at [email protected]

I will also try to keep an eye on every YouTube comment.