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8/14/2019 play.d : Issue5
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Disgaea 2:Cursed Memories or Glorious Return?
DECEMBER 06 05
FREE multiformat videogames magazine
www.playd.co.uk
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edit. Thegamesindustryseemstocomealiveatthistimeoyearand2006hasbeennoexception.Wevebeentreated
totwoconsolelaunchesinthepastcoupleomonths,unlessyoureromEuropethatis,becausewelovetowaitanother4monthsandgetchargedtwiceasmuch.WedidgettheWiijustintimeorChristmasthoughsoitsnotalldoomandgloom. AsortheWiilaunch,itwasntbadasaraslaunchesgo.Therewastheusualdisappointmentoraewpeopleconcerningtheavailabilityoconsolesandthelaunchtitleswerearromimpressivebutthisissomethingweve
cometoexpectromconsolelaunches. 2007shouldbeaninterestingyearorthebigthreeandwithallthiscompetitionorourhardearnedcash,itshouldcertainlybeaverygoodyearorusgamersaswell.
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contents
PREVIEWS09 Alan Wake (360)11 Far Cry Vengeance (Wii)12 Lair (PS3)14 Supreme Commander (PC)16 Too Human (360)
REVIEWS28 Archlord (PC)30 Blade Dancer Lineage of Light (PSP)32 Defcon (PC)34 Disgaea (PS2)37 Family Guy (Multi)38 Gears of War (360)40 Gitaroo Man Lives! (PSP)42 King Of Fighters Neowave (PS2)43 Mercury Meltdown Remix (PS2)44 Need For Speed Carbon (Multi)
47 Okami (PS2)50 Starfox Command (DS)52 Why dont you own... Deus Ex? (PC)55 The Vault... Advent Rising (Xbox)
FEATURES18 Girls in the Game?
23 Collection Builder
REPLAYD60 Magic Carpet (Multi)62 Breath of Fire IV (PSone)65 Turtles in Time (SNES)68 Silent Hill (PSone)72 A Breed Apart - Team17
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DISCLAIMERAlltextandlayoutisthecopyrightoPlaydMagazine.NothinginthispublicationmaybereproducedinwholeorpartwithoutthewrittenpermissionotheEditor.Allcopyrightsarerecognisedandusdspecicallyorthepurposeocriticismandreview.Iwehaveailedtoacknowledgeyourcopyright,pleasecontactussothatwecanremedythesituation.Althoughwehaveendeavouredtoensureallinormationiscorrectatthetimeopublication,pricesandavailabilitymaychange.Playdisullyindependentandinnowayaliated
withanycompaniesmentionedherein.
PRODUCTIONHardware:AppleMacG5iMac/AppleMacG4iBookSotware:AdobeInDesignCS2,AdobePhotoshopCS2,AdobeIllustratorCS2
6 December 06
staffEditorTom Bennett
Art EditorJames Cooper
News EditorChris [email protected]
Staff WriterSean [email protected]
Staff WriterEmily [email protected]
ContributorYussry Houson
Playd is powered bynoticeDue to circumstance beyond our control, part two of ourDreamcast feature will appear in the next issue of Playd.We apologise for any gnashing of teeth this may cause.
vacanciesDuetoexpansion,wearecurrentlylookingorpeopletollanumberopositionshereatplayd.
Replayd Editor-mustpossessadeepknowledgeoandenthusiasticabouttheretrosceneaswellaspossessingahighdegreeowritingskill.Mustalsobeabletomakedeadlinesandco-ordinatethereplaydsectionothemagazinewithourotherwritersandtheArtEditor.
General Writers-mustbeamiliarwithandenthusiasticaboutvideogamesculture.Itiscrucialthatyouareabletomakedeadlines.Technicalabilityandahighdegreeoaccuracywithregardtospellingandgrammarisamust,asistheabilitytounderstandandtakeonboardeedbackandcriticismoyourwork.
How to apply-toapplyoranyotheabovepositionssendanemailtotom@playd.co.ukandtelluswhyyouthinkyoushouldbeconsideredorthepositionandwhatsetsyouapartromtheopposition.Forallpositions,pleaseincludea1,200wordrevieworarticleonanysubject(aslongasitsgame-related,naturally).Allpositionsarecurrentlyvoluntary.
Designer/Illustrator-mustbeabletoworktoahighstandardandmeetdeadlines.Theabilitytoworkwithadistinctivestyleonavarietyothemeswithequalenthusiasmwouldbewelcomed.
How to apply-toapplyortheabovepositionsendanemailtojames@playd.co.ukattachingrelevantexamplesoyourworkinjpgorpdormat.Thispositioniscurrentlyvoluntary.
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7 June 06
Weve teamed up with www.nowloading.co.uk, a haven for gamers, to bring you the latest musings on
the world of videogames. This months chosen topic, the fth anniversary of the original xbox...
at the forum
Jusatsushi:Ipickedupthe200packthatcamewithJSR,SegaGTandboughtHalotoo...IrememberplayingHaloorthersttimeandlandingontheplanet...OMFGIcanseeindividualbladesograss!Themachinepacked
ahelloapunchandtobehoneststilldoeswhenyouseeitpushed(StrangersWrath/SplinterCell).Nevertookitonlinethough,butitwasworthbuyingjustorKOTOR,JadeEmpireandSW...
Smurph:AlittleknowngamethatdoesntgetthecreditbutwasanamazinggameormatesroundtheTVwasKungFuChaos.Hilarious.Plus,linkupHalowasbrillianttoo.AndlikeXeph,IwasaanoOtogi.PanzerDragoonOrta!HowImissthee!MS,getitbackwardscompatiblenow!AndIalsolovedtheiranswertoWipeout,QuantumRedshit.
Pedro: Funnilyenough,Iboughtmineaterthe360wasreleased.Wasanebaypurchase,andagoodone.IbasicallyjoineditortheLiveshenanigans-andtheyveliveduptoeveryutopianpromise.Imanagedtogetaairewgamesorittoo,inbetweenjanuaryandEndoMay-Imanagedtostirupsomeoldclassics,Halo,Crimsonskies(stillhave,stillwouldliketoplayatsomepointsoon).PorkyLentmeaewacesaswell,anditwasmarvellous(IStillHavethem,BTW,whendoyouwantthemback?).Itdiddiealittleearlytobehonest,butcestlavie.
Xephon: OneothereasonsIwaitedtogetanXboxwastoplaygamesIcouldntgetanywhereelse.Earlyon,thereweretoomanyPS2portsormyliking(somebetter,somenotsogood).ButIwantedgamesthatweredesignedortheXbox,onlyortheXbox.IllneverorgetthersttimeIsawOtogi.Thatwasit.Iwantedone.
TwinHype:Igotoneatlaunchandunnilyenoughsplitupwithmygirlriendo4yearsthe
nightbeoresoItooksometimeoworkbecauseopersonalissues-ocourseeveryonenewatworkaboutthesplitandwereverysupportivebutwhattheydidntknowwasmyrecuperationoverthenext2(yes2)weekswasashitloadoHaloandOddworld!!Hurrah.Somequalityquitetimewithabrandnewconsole,andyouramilybringingyoupizzabecause
theyreworriedaboutyou(suckers)whatmorecanyouaskor.
redman: Igotmineverylate,November2004andgotHalo1and2.Lovedandplayedthroughboth,withOutrun2theyweremyaves.HowevertheabsolutebestthingabouttheboxwasLIVE.Truely
awsome.Igotamadthrilloutoevenhearingthevoicesorthersttime:JapaneseonesplayingOutrun2.QuiteaewallnightsessionswithHalo2ollowed.Happydays.
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previews
09 Alan Wake (360)11 Far Cry Vengeance (Wii)12 Lair (PS3)14 Supreme Commander (PC)16 Too Human (360)
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Survivalhorrorhascomealongway.Fromthetight,austereandhorriblytenseroomsoAloneinTheDarkandResidentEvilsmansionstoviciousenergyoResidentEvil4andthedank,sprawlinghelloSilentHill,CondemnedandDeadRising,itsagenrethatseemstobeconstantlyreinventingitsel.
Itseasytoseewhy.Aterall,onceyouve
experiencedascareinagame,itsalmostimpossibleorthesamethingtoscareyouagain(dogsburstingthroughwindowsaside).Thereore,Remedyarepromisinganotherredirectionwiththeir
latesttitle,AlanWake.
Theplayerassumesthe
roleoAlan-a
best-selling
9 December 06
The future of survival horror is called Alan. How odd...
Alan Wake
Publisher:Microsoft Developer:Remedy Available:TBA Systems:360 / PC
by James Cooper
PREVIEW
suspenseauthor-ashefeestoasmall
towntorecoverromthedisappearance
ohisance.Thesmalltownin
questionisBrightFallsinWashington,
anditseemsthatithasbeenhorribly
misnamed.Neverhasatownappeared
lessbright.Asyoudelvedeeperintothe
mysterioushappeningsinthetown,it
becomesclearthereissomethingreally
verywrong.Horridcreatures,anintense
psychologicalplotandamassiveopen-worldenvironmenthaveallbeenpromised
asRemedyattempttomakeAlanWake
thenextbigthinginsurvivalhorror.
However,justtwoelementsinparticularhavereallycaughtourimagination.Firstly,thelightengine.Itslookingquitesplendid,andextremelyrealistic.Butthisisnomerewindowdressing(eveniitisstunning),Remedyareclaimingthatlightisyourgreatestallyandweaponasyouprogress.Asthegameprogressesdays
getshorterandnightsgetlonger,
orcingtheplayertoseriouslythinkabouthowthey
usetheirlightsourcesand
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10 December 06
the resulting wealthof choice and dearth ofdirection is not reallysuitable to the survivalhorror genre - a genre
that, almost more thanany other, relies on astrong story
PREVIEW
conventionalweapons-especiallyasyourenemiesseemtogainstrengthromtheshadows.
Ithisisimplementedwell,andnotjustan
inverse-SplinterCellgimmick,thiscould
lenditselverywelltothevisceralshock
andpanicthatthisgenrealwaysseeks
toinfictuponitsvictims.Whocanorget
thehorrorsohal-seenenemiesinSilent
Hillorthesudden,viciousattacksrom
completedarknessinCondemned?
Thesecondactorthathaspiquedour
interestisthepromiseoanEpisodic
Narrative.Developershaveorsometime
beenlookingtoreeusromtheshackles
oatraditionallevelstructurebygivingusopen-worldstoplayin.However,the
resultingwealthochoiceanddearth
odirectionisnotreallysuitabletothe
survivalhorrorgenre-agenrethat,almost
morethananyother,reliesonastrong
storyandprogressiveelementtodrive
theplayerurtherintoaworldthathe
doesntreallywanttosee.Asthestory
progresses,apparentlyinasimilarwayto
adramatictelevisionseries,newabilities,
gameplayelementsandcharacters
becomeavailable,hopeullyprovidingthe
playerwithbothchoiceohowtoplayand
narrativedirection.
Theresnodoubtthatitllbeadicultbalancingact,butiRemedycanpullitothenthesignsaretheycouldhavearealhitontheirhands.WecantwaittohelpourheroexplorethedarkrecessesoBrightFalls.EveniheiscalledAlan.
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DuetobereleasedinAmericaonDecember12th,FarCry:VengeancelookssettobeoneothemoreinterestingtitlesavailableortheWii.AlthoughitwillessentiallybeanenhancedremakeotheXboxversion,itistheWiiremotesuniquecontrolsystemthatsetsitapartromitsolderbrother.Therewillbethreenewmapsavailabletoplayon,whichhavealsobeenincludedin
thesingleplayerstoryline.Therewillalsobenewweaponsandahandulonewvehiclesoryoutoplaywith. JackCarver,thegamesmaincharacter,isntlookingathisbesthowever,romthevideosandscreenshotsreleasedsoar,hisarmslookequivalenttothoseintheall-conqueringonlinemultiplayergameCounterStrike.Hopeullythiscanberectiedbeorerelease,althoughitsnotamajorissue. Nevertheless,asstatedbeore,itwillbehowthegamehandlesthatwillmake
orbreakit.Whatsthepointinbuyinganewgamethatisidenticaltotheonethatcamebeoreit,exceptoraewnewweaponsandlevels?AswithallgamesortheWii,itwillbetheuniquecontrolsystemthatwillbethemainsellingpoint. Forexample,whenplayersaredualwieldingweaponstheWiiremoteandthenunchukallowthemtohavegreatercontroloveryourammousage,
byseparatelyringeachone.Also,itwillallowgreatercontroloverwhenreloading.Nolongerwillplayershavetoreloadbothweaponsatthesametimeandbecaughtstandinginthecrossrebeingshottohighheavenbyeverynearbyenemy.Asoyetthereisnooptiontoaimeachoneindependently,withbothweaponsusingthesamecrosshair.Independentaimingison
thewishlist,butwiththereleasedatelooming,theremaynotbethetimetoimplementit. AnothereatureothegamethatmaybeenhancedbytheWiiremoteisthevehicles.Withawiderangeavailable,romboatstojeepsandeverythinginbetween,itopensupawholenewmethodoplay.IndependentlyaimingyourgunwiththeWiiremotewhiledrivingthecarwiththenunchukisoneoption. GiventhattheWiiremoteisanewconceptthough,willpeoplebeabletopickupandplaylikeNintendohasaimed
orwithitsothergames?Willthisversionowhatis,essentially,anXboxgamebeworthorkingout40or?Therewillbeotheroriginalgamesavailablethatmaydeserveyourattentionrst,buthopeullyitwillbeworthalook.KeepyoureyeonthisoneasithasthepotentialtobeoneothebetterWiigames.
11 December 06
Will it be a far cry from its predecessors?
Far Cry Vengeance
5 Visually, Vengeance is looking quite basic, certainly nowhere near the Xbox version.
Publisher:Ubisoft Developer:In-House Available: Q1 07 Systems:Wii
by Sean Bonner
PREVIEW
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Asanyonethatknowsuswillreadilytellyou,werebigansodragons.Leathery,fying,giantscalybeastswithnapalm-breathandthestrengthoasmallarmyareinherentlygreatvideogamecharacters.Evenwhenthegameinwhichtheyappearisweak,dragonsarerarelylessthanexhilarating(barringSpyro,naturally).Itswithtremblinghands,crossedngersandquakingbreaththenthatweintroduceFactor5slaunchtitleorthePS3-Lair.
Atitsmostbasic,LaircomesacrossasacrossbetweenFactor5sRebelAssaultseriesandDynastyWarriors.Tosaythat,however,istodothegameagreatdisservice.Lairisripewithpotential.Promisingtoputyouincontroloadragonriderwhosesteedistrainedoraerialandland-basedwarare,Lairtasks
youwithtakingonarmiesohundreds,thousandseven,withnothingbutyoursword.Ohyes,andthesmallmatteroatwo-hundredton,armouredbehemothwithbreathlikeasun-fareandclawsthatcouldreducethenumber9romExetertocomponentpartsinamatteroseconds.Excellent.
Thebiggestproblemwithdragonsisconveyinganappropriatesenseoweight.Weare,aterall,dealingwithacreaturethesizeoawhalethatthelawsophysicssaycantexist(powertoweightratioandallthat).CanFactor5
12 December 06
Fiery death from above. Oh, the joy.
Lair
the small matter of
a two-hundred ton,armoured behemoth
Publisher:SCEA Developer:Factor 5 Available: TBA Systems:PS3
by James Cooper
PREVIEW
5 Fulll all your Nazgul on the Pelennor Fields antasies. Or maybe thats just us...
5 The eeling o weight is crucial to the games success. Hopeully itll be implemented well.
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13 December 06
5 Dragons ghting dragons, miles up in the air. We ail to see how this is not A Very Good Thing.
huge groundcampaigns againstarmies of opponents
PREVIEW
convinceusthatwerereallyincontroloacoupleohundredtonsoviciousness?
Tobehonest,werenotsure.Thebiggestproblemcomesromthegamesbigsell-theactthatitutilisesthePS3controllersrecentlyannouncedmotioncontrolsystem.Unortunately,thisdoesntseemtobeconveyingthesenseoweightandinertiathatyouwouldexpect.Granted,itsnotaneasythingto
getright-youwanttheeelingomassandpowerwithouthavingtoghttoturnthethingmid-air-butwecanthelpworryingthatthenishedeectwillbemoreeaglethangiantwar-lizard.
Nevertheless,wearepromisedhugegroundcampaignsagainstarmiesoopponents,epicair-battlesagainstotherdragonridersandadeepstorylinewith
visceralgameplay.Allowhichcantbeabadthing-evenitheyonlymanagetocomethroughwithhalothem.
OnethingwecancertainlysayisthatLairislookingsplendid,easilyasgoodastheearlyrenderssuggested,yetinreal-time.Modelsareextremelywellrendered,thedrawdistanceisvastandtheprolierationonext-geneectssuchasHDR,bump-mappingandamyriadothereects,
havegivenLairastrong,consistentandwell-developedartstyle.Frankly,itherame-ratecanbekeptconsistentandthephysicsmodeldoesntletthesidedown,wecanseeLairbeingoneoouravouriteearlyPS3titles.Wevealreadypencilleditinonourshoppinglistornextspring,andwethinkyoushouldtoo.
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FromtheguysthatbroughtyouTotalAnnihilationcomesawholenowtypeoRealTimeStrategygame.ChrisTaylor,oneothemastermindsbehindoneothemostpopulargamesoalltime,nallyreturnstotheRTSgenrewithwhatisbeinghailedasthespiritualsuccessortoTotalAnnihilation.Atitscore,SupremeCommanderpromisestobeepicwithmapsupto(andover)sixthousandsquarekilometresinsize.ThatsmorethantwicethesizeoLuxembourg.Yesthatsright,somemapswillbetwicethesizeoacountry.Butwhysobig,isitreallynecessary?Well,theideaistogiveplayersaeelorwar.PreviousRTSgameshavepittedtwoadversarieswithabaseagainsteachother,eventuallyculminatinginalargeall-outbattletodecidewhoemergesvictorious.ItisherethatSupremeCommanderssimilaritywithconventionalRTStitlesends. SupremeCommanderissetintheutureandseesthehumanracesplitinto
threewarringactions,theUnitedEarthFederation,theCybranandtheAeon.TheUEFareregularhumansarmedwithallmannerouturisticweapons,theCybranarehumanswithmicrochipsimplantedinthemandmainlyusemechtypevehicles,andnallythereistheAeon,whoateradoptingalientechnology,believetheyhavetocleansetheworldotheothertworaces.While
eachraceishuman,wearepromisedthattheywillallhaveacompletelydierenteeltothem. However,havingthreedierentracesisprettystandardanditishowtheseracesactuallyghtitoutthatistrulydierent.TaylorndsotherRTSgameslackinginthattheydontgiveapropereelothebattle,theirscaleistoosmall.
14 December 06
Crush your enemies with giant spider mechs. Excellent.
Supreme Commander
Publisher:THQ Developer:Gas Powered Games Available:2007 Systems:PC
by Sean Bonner
PREVIEW
HereTayloraimstochangethingsorthebetterwithepicallylargemaps.Withthemapsbeingsovast,therewillbeanumberobattlestakingplace,allatthesametime.SupremeCommanderisallaboutdistanceandtime.Forexample,inanavalengagement,wherenumerousbattleshipsanddestroyerareghtingitoutagainstanenemyorce,
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15 December 06
PREVIEW
whenzoomedoutyoucanseethewholebattle,butwhenyouzoomintoaparticularship,playerscantseetheenemyduetothedistancesinvolved.Playersdogetarealsenseoscale,especiallywhenitisrealisedthatthisbattleistakingplaceonaremotepartothemap.Inactplayerscouldhavemanylarge-scaleengagementsandstillhaveplentyoroomtomanoeuvretheirtroops. Asexpectedthough,thestandardRTSgameplayelementswillbepresent,orinstanceplayerswillneedtobuildabasetosupplyandconstructyour
armies.However,therearesomedierences.Iyouorderacoupleodierenttroopstoconvergeonthesametarget,theywillautomaticallyadjusttheir
speedtoensuretheyarriveatthesametime.ThisauniqueeaturetoSupremeCommanderasuserswillnolongerhave
torallyyourtroopsatacertainpointandthensendthemtobattleallatthesametime.Additionally,attackscanbelaunchedquicklyandeasilyromdierentsidesatthesametime. ThisisnottheonlyneweatureinSupremeCommander.Duetothelargescaleomostothemaps,itwillbedicultandtimeconsumingtoscrollaroundtodierentsectionsothemapasyouwouldinotherRTSgames.Tocombatthis,playerscanusedualscreens,usingonetodisplayazoomed
outviewothewholebattleeldandtheothertozoomupclose,directingyourtroopspersonally.But,iyourenotluckyenoughtohaveanextramonitor,thenyoucansplitonescreenintotwoanduseeachsideasiitwereaseparatescreen.Itsaprettyhandyadditionandcouldcomeinveryuseulwhentryingtoco-ordinateanattackontheenemy. OverallSupremeCommanderislookingverypromisingandromwhatweveseensoar,wearegettingquiteexcitedaboutthisone.Whodoesntwanttoseetheirfeetodestroyers
saunteruptothecoast,sproutlegsandwalkinlandtojoinanotherbattle?However,oneothemoststrikingaspectsothisgameisthesheerscaleoit.NoRTShaseverattemptedthisepicscalebeoreandiGasPoweredGamescanpullito,thentheyreontoawinner.Werekeepingourngerscrossed.
Who doesnt want tosee their eet... sproutlegs and walk inland?
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Taketheaward-winningdevelopersoEternalDarkness,addanext-gensystem,theUnrealEngine3,asci-settingandasweeping,epicstorylinetobetoldoveratrilogy,andwhatdoyouget?YoushouldarriveatsomethinglikeTooHuman,aterricallyambitiousprojectromtheCanadiandevelopmentstudio.
TheplayermuststepintotheshoesoBaldur,acyberneticgodchargedwithprotectingthehumanrace,whoareonthevergeobeingwipedoutbyanassaultromancientmachineorces(ianyonesaysMatrix,therellbetrouble).
TooHumansrealsellingpointisthefuidityothecombat.Combiningmeleeandrangedrearmcombatintouniquecombostringsandcomplexmovesthat
draganyenemieswithinreach-andsomeinthedistance-intotheray,itscurrentlylookinglikethehybridospringoGodoWarandDevilMayCry,butwiththeartdirectionandrealisedworldoWarhammer40,000.Thatsnobadthing,especially
whenthedeveloperispromisingfuidgraceoheroesandenemiesinbattle.
Inact,SiliconKnightsarepromisingthatthecombatsystemwillbesocomplexanddeepthatwiththepressoabuttontheplayerwillbeabletochaintogetherhundredsorapid-reattacksandcomboswithease.Couldthisreallybepossible?Canwereallyexpectanaction-titlewiththetactical
16 December 06
Too ambitious?
Too Human
Publisher:Microsoft Developer:Silicon Knights Available:TBA Systems:360
by James Cooper
PREVIEW
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depthandmove-setoa2DghterlikeStreetFighter3?Wedoubtit,werearmoreconvincedthatTooHumanwillall
rmlyintoGodoWarterritory.Ocourse,thatwouldbeaverygoodthinganyway,andarealeatherinMicrosotscapasthe360doesntreallyhaveanexclusiveaction-IPtodirectlyrivaleitheroSonysheavyhittersyet.
AsyouwouldexpectoanytitlethatusestheUnrealEngine3,TooHumanislookingtechnicallyveryaccomplished,withauniquestylethatseemsneithertraditionalsci-norantasy.Itscertainlyrereshingtoseeadevelopermakingabreakromthegothic-noirorspacemarinestaplesthathaveortoolongsaturatedtheactiongenre.
17 December 06
PREVIEW
NEXT-GEN GOODIESAswellasthesplendidvisualtreatment,TooHumanwillbenetromanumberoothernext-gen-eatures.Weretoldthatthenalgamewilleaturepulse-poundingbattlesagainsthundredsoon-screenenemies;asweepingorchestralscore,motion-capturebytheacclaimedgroupF.A.S.T.andour-playeronlineco-opgameplaythroughXboxLive.Fourplayeronlineco-op?Nowthatreallydoessoundspecial...
MicrosotandSiliconKnightsclearlyhaveveryhighhopesorTooHuman-theyhavealreadyannouncedthatitistherstpartinanintendedtrilogy.Thisiscertainlyabravemove,ithegameisahugesuccess-alaGodoWar-thenallthehypeandpre-amblecanbejudgedentirelyworthwhile.I,however,itturnsouttobejustanotheractiongame,thentheyareletinthestickysituationohavingagameontheirhandsthattheyhavepromisedtwosequelsor,yetmaynotbenanciallyviable.
Itstooearlytocallatthemoment,butwerecondentthatthebonesoanexcellentgamearethere.Oncewevebeenabletogetarealhands-onwellhaveabetterideaoTooHumanspotential,untilthenwelllethisoneunderpromising.
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18 December 06
by Emily Knox
Girlsinthecurrentlymale-dominatedgamesindustryhasbecomeasubjectthatoneshouldapproachcareullytoday.Icannotcountthenumberoguessesandideashavebeenputorwardaboutwhythegamesindustryhasalwaystendedtohaveamaleocus.Doesitgenuinelyhave
anythingtodowithmostcharactersbeingmale?Isitthetypicalshootemup,beatemup,destructivecarcrashing,racingandsportsgamesthatputsemalesoromthebeginning?Imsureweveallreadarticles,opinionsandcommentsthatnishowithoutcomingtoanyuseul,actualconclusionandalthoughthenumberowomenconnectedtovideogamesmayhavenobaringonyourvirtualhobby,womenstillhaveapresence;beitwithintheproductionoagame,thesexuallyprovocativeandargued-overBoothBabes,thegirlswhogoabouttheirownhobbyorthoseplacedwithinthepublicspotlight. TheEntertainmentSotwareAssociation(ESA)statesthat38%ogamersinAmericaareemale,whichisaairlylargeproportiontowhatyoumightpredict.Perhapsmoresurprisingly,whenitcomestoonlinegamingthedierencebetweenmaleandemaleparticipantsisevencloser,despitetheunnecessaryabusesomewomenclaimtoreceiverom,whathastobesaid,aminorityo
maleswhocannotgrasptheconceptowomanpluscomputergame.Anotherinterestingstatisticisthatwomenover18makeup30%othegameplayingpopulation,whileboysaged17oryoungerarejust23%.Itsnotanewacttoallousthatthesociallyinept,spottymaleteenagerstereotypeiswhollyinaccurate.Inreality,theaverageageoagameris33,andhespendstriplethe
amountotimeplayingsport,ollowingcreativeendeavours,volunteeringinthecommunityordoingreligiousactivities,thanhedoesgaming. GobacktoanearlyChristmas,orchildhoodbirthday,andyoucanbetthatmostotodaysgamersbegantheirhobbyromaninnocentvideo
gameconsoleboughtasapresent.Callingonmyownexperiences,IvividlyrememberswappingGameBoygameswithmyemalegrouporiends,buttodayIwouldntthinkoit.AsIgrewup,Idiscoveredgamingbecameakindosocialtabooorgirls.Videogameswerenevermarketedtowardswomen,andIeltlikeIwassupposedtobeweanedothemtobecomeordinaryormygender(evidently,Iwasnot),so,canmarketingandthepressuresosocietybetheactorsthatcausemostgirlstoeitherditchgaming,orneverdipintoitatall?Vixen,partoanindependentemalegamingduoVersuS,seemstoagree.AsIwasgrowingupIoteneltashamedtoadmitmyhobbybutitdoesnotmeanthatIwasntintovideogames.IkeptitquieteventhoughIhavebeenplayingprettymuchallplatormssincetheageoaboutsixyearsold.VixencertainlyisnttheonlygamerIhavecomeacrossdescribingaperiodwhereshemaysegregateherselromhersocialpeersbecauseothehobbyshepursues,whichshechoosestocontinuealmostin
secret. Ithisbehaviouristrueomostemalegamers,thenahugeamountowomenarenotaccountedorwhenitcomestothesurveysandstatisticswesee.Itismostadmirabletondthereareinactalargenumberoemalegamingclansandcommunitiesavailableorallgirls(andsometimestheboys)tojoininwith,romthelargestall-girl,widely-known
Girlsin theGame?
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andcompetitivePMSgroup,totheindependentandriendlygamerpairthatcreateVersuS. Thesheerrangeovideoandcomputergamesavailablerightnow,expandedbythearrivalotheNintendoWii(aimedatpeoplenotnormallyconsideredgamers)andPlaystation3,
surelyshowsthattheso-calledlackoemalegamerscannotbedowntothegamesthemselves.Thereisastrongselectionothepinkandfuygames,TheSimsorexampleisaqualitytitleandevolvessomegirlsintohardcoregamersbecauseothesheeramountotimetheyputintocreatingtheirSims,livingtheirownvirtuallivesanddesigningtheirsurroundingsastheyplease.EyetoyonPlaystation2hasprovidedawealthoslightlydierentgames,makingunuseowavingyourarmsatacamera,aslongasyouarehappytoendureSports,DancingorguidingLemmings.ThereisanabundanceodancingandkaraokegamesonSonysconsole,Singstarbeinganotableexample.Ithatstoomuchlikehardwork,NintendosDSprovidesinstant,pickupandplayuninsomethingsimplesuchasZooKeeper,orperhapsmoreengaginglikeNintendogs. Ocourse,thisismerelyspeculationonwhatemalegamersareimaginedtolove.Itcouldbecompletelywrong.Maybetheywouldratherpartakeinaviolentguns-blazingbloodbath?The
problemisthatno-oneactuallyknows,becausecuriousemalesrarelydipintothesocialpoologamersthatpopulategamediscussionorumsandsay,Actually,Iwouldquitelikethisinagame.,andwhensaidinthewrongplace(oreventherightplace),girlswillbegreetedbyafoodocomments,oneowhichcannotresistsayingthewordboobiesoracruderequestor
pics.Havingestablishedthatthereisinactawealthotitlesyoumightconsidereminine,everyoneknowsthatthe(possiblyoverused)opposinggenresoaction,beatemup,FPS,RPGandracingareneverhardtocomeby.Inthenottoodistantuture,wewillbewitnessingthesixthinstalmento
Tekken,FinalFantasyXIII,anewTombRaidergame,anewRainbowSixoutinginVegasorsomecharactersandbrands,therereallyisnoend.Withpublishersstillkeenonsecuringtheanboydollar,asaggy-breastedLaraCrotwithalseteeth,stillshootinggenericrottweilersandbadguys,whileleapingaroundhistoricbuildingslookshighlyunlikely,theranchisewouldntsurvivesuchadrasticchange.ItsdoubtulthatLarawillageinthesamewayastherestous,althoughitwouldbenicetoimagineshewillpassthetorchonsomeday.Itsawin-winsituationwegetabettervarietyoproducts,andtheindustrygetsbiggerrevenuesbyappealingtothisrelativelyuntappedmarket,describesJamromtheUKFrag
Dolls. Therearegamesoallvarietyavailable,andtherangeonlygrowswider.Thisstrange,mythicallackovarietyoremalegamersisabsurd,maybetheproblem,whichhastendedtobeperceivedbymales,isduetothemajorityoprogrammersbeingmale? In2005,alecturerorcomputergamesprogrammingattheUniversityo
Its doubtful that Larawill age in the sameway as the rest of us.
19 December 06
FormedwiththelaunchoXboxLive,thePMSclan(orPsychoMenSlayerz)wasinitiallyagettogetherogirlgamersseekingoutothergirlstoplaywith,partiallyduetotheharassmentthatemaleplayerscanreceiveonline.ThegroupalsoestablisheditselwithinPlaystation2online,acingthesameproblemsandalsolookingoremaleriends.WhenthetwogroupsweremergedinJanuary2005,thelargestandapparentlyrstall-emalegamingclanwasborn.
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Derbycommentedthat;Girlsdowanttoplaygamesbutno-oneismakinggamesorthem.WhileinthatyearthecomputerprogrammingcourserunningatDerbyhad106applicants,allowhichweremen.Perhapstheonlyrealshortagewithintheindustryisthatowomenbehindtheprocessocreatingagame,
programminginparticular,thereoreollowingwithTheindustryseesthisbiguntappedmarketbuttheydontknowwhattodo,doesmakesense.Whatisironicisthattheonlystatementsclaimingshortagesoemalegamersandgamesorwomenarecomingrommenandthegeneralconsensusisthatthewomenplayingthegamesareinactsuited
andsatisedwiththegamesonoer,otherwisetheywouldntplaythemintherstplace.Iammyselinthemidstopreparationsorauniversityplacement,possiblyintheeldoprogrammingandIcanvouchortheshortageoothergirlsapplyingtosimilarcourses.IattendedatalkonthecomputergamesprogrammingcourseatTeessideUniversityandoundmyselinalarge
room,entirelyoboysandyetIdonotconsiderthisaproblem,asthenoveltyocomingacrossanothergirlIwouldmerelyconsiderstrangeandlucky. Whenyoulookatthecreationoagame,womenaregenerallymoreotenoundintheroleoartwork,ormarketing,whereasprogrammingisdenitelyamaledominatedrole. TheFragDollcommunityisanother
recentphenomenon.Theorumaloneprovestheexistenceopassionateemalegamers,notjustthroughtheDollsthemselves,butwithmanyotherregularemalememberswhousethesite,andregardingtheusualratioomalestoemalesonagamesdiscussionorum,thisisquitespecial.Goingromthe
inormationgiven,thepurposeothe(UK)FragDollsistopromotetheir(Ubisots)gameswhilstencouraginganybodyandeverybodytopickupapadandplay.ItsastatementIwholeheartedlyagreewith.NoeortismadetohidetheactthatUbisotsponsorsthemandalthoughtheyarepaidtopromoteaproduct,thegirlsarededicatedgamerswithboth
broadanddierenttastesingames,notrestrictedsimplytotheonesproducedordevelopedbyUbisot. HavingtakenpartintherecruitmentortheUKFragDollsmyselin05,Ipaidextremeattentiontothegoings-onbothattheinterviewdayandthewaythenalselectionwasreceivedinonlinecommunitiesandmagazinesOPS2andOXM.However,theeventsatthe
interviewdaywerewordedsomewhatdierentlytohowIrememberedthem.TherstlineinthearticleinOXM47read;Aterweeksointerviews,auditions,photosessionsand,ocourse,hardcoregamesplaying-whichinrealitywasllinginapriorquestionnaire,sendingonephoto,andwritingasmallessay,totheinterviewday,whichconsistedobeinginterviewedandcasuallyplaying
thegameslaidoutbeoreus.Theso-calledintensedayodeathmatchinginvolvedoneriendlymatchoHalo2weplayedwiththeUSFragDollsoverXboxLive.Atermullingitover,thepretenceovertheactualdaywasquitenecessaryiUbisotwantedgamerstotakethesegirlsseriously.Aterhavingalaughwith
BombermanonPS2,drinkingcokeandeatingcrisps,whilechattingtoeachotherandvariousmagazineeditors,wepickedthese5girls,simplywouldnotwork.Itsashamethattheinterviewdaywasntwhatthemagazinessaid,asIullybelieveiitwasdowntothesame15girls,everyonecouldhaveimpressedwithskills,knowledgeandpassioninone
gameoranother,becauseIdonotdoubtthegenuinegamerinanyothem. AbuseandussishurledattheFragDollsinalltheirdivisions(especiallyinAmericaandtheUK)ortheirappearance;somepeopledislikethembothorlookingtoogoodandbeinguglyatthesametime,andarguingthattheyaremerelyamarketingploy.Despitethenegativitythathasbeenreceived,
FragDollSarincommentsOneothegreatthingsaboutFragDollsishowun-intimidatedpeopleeelbyus.Weseemabletogamewithjustaboutanyoneinapleasantandrelaxedway.OnthesubjectotheFragDollsbeingastrictlyall-emaleteam,shecontinues,Ithinkitisimportantthatourgroupisallwomentomaintainthisapproachableeelingandwelcomingethos.Whileno-one
When you look at the creation of a game, women are generally more oftenfound in the role of artwork, or marketing, whereas programming is denitely a
male dominated role.
5 Are character
designs like this
exploitative, or the sign
o strong, sexually aware
emale leads? We know
where our money is...
20 December 06
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deniesthegirlsaremostdenitelyinthePRdepartmentoUbisot,atleasttheyarentdancingaroundapoleinbikinis,atleasttheyreallydoplaygamesandmostimportantly,youcanchattothemaboutgames,youcanplaygamesonlinewithoragainstthem,andwhattheylooklikeisnotaactorintheclosecommunitythe
FragDollshavebroughttogether. Ontheotherhand,itisunlikelyyoucouldhaveaconversationwithdepthaboutgamingtoaboothbabeatanygamesconvention,theirroleismarketingpurelyandsimplywiththeiraceandbody,andthisis
enoughtoluresomepeopleintoplayingagame.This,however,canbestrikinglysimilartothetaskoamainemalecharacterinagame.Obviouslytoanyonewithsensethequalityandplayabilityoagameisintegraltoitsenjoyment,butthereasoningbehindsuchthingsasIvysbumcheeksondisplayinSoulCalibur
2,andmostothertypicalghterswithgiantbreasts,shortskirts,andarmouredbikinisissimple.Or,ontheotherhand,isitademonstrationothestrengthbehindvirtual,beautiul,andpowerulwomen?Theentrance
21 December 06
oPrinceoPersiasShahdeeinWarriorWithinisaprimeexample.Inthemiddleothesea,amidstdarkstormyandtreacherousweather,shecondentlybeginstheassaultontheprincesship,whilstblatantlybeingleeredatbyherarmyominions.Despitetheapparentinadequacyoherrevealingattire,shegoesontodeeattheprinceinbattlewithease;surelythisisadisplayothe
strongemalecharacterthatsomeclaimweneedmoreo.OnthissubjectGregKasavin,executiveeditoroGameSpotcomments,theyre[women]supposedlybeingportrayedinasympatheticlightorcastasstrong,respectablecharacters,theyrestillmostlyjustbeingobjectiedandarepresentedtosuitanadolescentmaleaudience.Howevertruethis
maybe,thecasecaneasilyapplytomostvideogameheroesaswellastheheroines;theyusuallyhaveperectlyconstructedandadmirablebodies,beingslender,muscular,handsomeandtalentedinoneareaoranother.Malecharacterscouldpresentmansidealsowhathisperectmodelis,whiletheallthewomenareconstructedtobeaestheticallypleasing.Itisraretostumble
acrossagenuineOlga,asseeninMetalGearSolid2,withtomboyishhair,militaryattire,andnoobviousattemptmadetoappeardashinglysexy. Womencanandcontinuetosuitablyplayanyrolewithinagame,romtheinnocenthopelessnessoYordainthetear-jerkingIco,totheenduringstrengthandnearcompleteindependenceo
TheWatchUsGame.comgirlshavebeen
scrutinisedandquestionedfromthestart,
simplyfortheappearanceofitsmembersin
theWUGsonlinegallery,althoughsince
thesitekickedoff,manychangeshavebeen
made,andtodayitfocusesmoreon
creativeinputformthefemalemembersinvo
lvedinfanartandwritingarticles.
Thegirlswhouniteheredonotconformto
aWUGclan,thesiteinsteadactsasa
gatheringpointforallandanyfemalegamers
,withitsmainspecialitybeingfocused
ongivingwomentheopportunitytodiscussg
amingissuesamongstthemselves,make
newfriends,andalsolearnaboutthegaming
industry.
theyre [women] supposedly being portrayed ina sympathetic light... [but] theyre still mostly justbeing objectied- Greg Kasavin, Executive Editor of GameSpot
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LaraCrot.StrongandtalentedemalerolesarealsoprominentthroughouttheaorementionedMetalGearseries,beitthebrainyyetatedEmmaEmmerich,orEvaoMGS3whomustendureabuseromOcelotandVolginbeoreshecancompletehermission.TheBossisalsothemostobviousemalegureo
strength,hercodenamespeaksoritsel,asdoesthestorybeinginterspersedwithherprovidingexperiencedmusingstoall,andregularlylayingthesmackonSnake.Althoughitstypicalorlmsandbookstoportraywomeninneedohelpromachivalrousmale,manywell-knownvideogameseriesprovideastrongemalecharacter,whocanbothassistanddisruptthegamerslineotaskswithoutneedingtoberescued. Butthereinliesaproblem.Mosto
thestrongemalerolesareunplayable
externalcharacters,andalthoughthere
aregameswithemaleleads,thesetitles
areotennotuptothesublimequalityo
GodoWar,HalLie,Zelda,andother
strongtitles.Insteadtheshelvesare
doggedlacklustreoutingssuchasAlias,
Catwoman,DeathbyDegrees,Haunting
Ground,andRogueOps,whichrely
mainlyonthepopularityandbeautyo
theiremaleleadtosellagamethatleaves
agreatdealtobedesiredintheareas
thatmakeituntoplay.Namely,quality
othegameplay,withsuitableandeasy
tousecontrols,astorylinewhichexists
andmakessense,andeaturesthatarentpoorlycopiedrompopulargames.
Despitethetatthatatitleusingaemaleleadusuallyturnsouttobe,aselectnumberogameshavecreatedonesuccessully.TheSilentHillserieshadHeatherasthemainprotagonistinthethirdinstalmentothegame,andatnoexpensetothetwisted,nightmarishworldcreated,whichtendstoplayon
thegamersmindmoresoduetothe(initial)normalityothecharacter,andthesituationsbeginninginordinarysurroundings;inHeatherscase,aninnocentvisittothemall. Primal,agaminggemsimilartoBeyondGoodandEvil,isanothergoodexample,themaincharacter,Jennier,
doesgrowinstrength,andalthoughassistedbyareelyswitchablegargoyle,shemustultimatelyoverthrowhermaleequivalentinbattlealone. Theutureorgirlsinthegamingindustryisbright,open,andbecomingincreasinglynoticedthroughoutallareas.Girlsarebeingactivelyencouragedtopartakeinthecreationogames,andprovidereshideas,andperhapssomemorepopulartitlesortheladies.AairlyrecentNintendoDSLiteadverteaturesawomanplayingherDSeverywherethroughoutherday,anencouraging
signthatwomenareamarketthatcanandisbeingtargeted,andcanbemoreadequatelyprovidedor. Onthehorizon,HeavenlySwordsNarikowillsetthestandardorawaveopositivenewheroinesorthelatestconsolegamers,romatitlewhichlooksnothingshortoamazing,withNarikoherselhopeullytakingcentrestagethroughoutthegame. Womenare,andprobablywillalwaysbetheminorityintheworldovideogames.Whilegaminggenerallygrows
andreachesouttomorepeoplewithtime,eventheminoritieswillgrow.ThearrivalotheXbox360,NintendoWii,andonedayortheUK,thePlaystation3,withthenewcapabilitiesinpowerandeaturescanonlyallowthescopeouturegenrestogrow,andthisisgoodnewsorgamersromallwalksolie.
22 December 06
WOMEN IN GAMES CONFERENCE
Voicingtheopinionsowomensince2004,thisisaconerenceattendedbybothmenandwomenromallareasothegamesindustry,todiscussthewaysinwhichwomencanprogressorwards.Thereisparticularocuson
theconerencebeingauseulprovideroinsightorwomenintheprocessodevelopingandresearchinggames.The2007conerencewilltakeplaceinAprilattheUniversityoWalesinNewport,andaswitheveryyear,willhaveawiderangeospeakersromdierentgamingaspects.
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23 December 06
Platormgameshave,ormanyyears,beenthestapleogamerseverywhere.FromSuperMarioBrothersontheNEStomoderngenre-benderslikePsychonauts,Jak&DaxterandRatchet&Clank,theyhaveenjoyedmassivesalessuccessandcultivatedaloyalandvocalanbasealongtheway.
Sadly,manydevelopershavemovedawayromthetraditionalplatormgame.Theadvento3Dhasundoubtedlydamagedthegenre,oreveryMario64thatgetsthingsjustright,thereareadozenVexxsthatbarelygetanythingright.Theactthatmanymovietie-ins,especiallythoseaimedatchildren,taketheormoplatormgamesandarealmostuniversallyshoddyinexecutionhasnthelpedthings.Itsgottothepointwheremanygamersviewplatormgamesasorkidsandqualitytitlesotengetignoredornottakenseriously.Well,hereatplaydweloveourplatormers,sowithouturtherado,heresalistoaewoouravourites.Givethemawhirl,youllbejumpingorjoyiyoudo...
As if your shelves werent already bowing under theweight of gaming goodness, heres another collection oftitles that you really should own. At least you should ifyou enjoy jumping on turtles and suchlike...
Collection BuilderCollection Builder
SONIC THE HEDGEHOGSystem:Megadrive/MasterSystemDeveloper:SegaLeaps and bounds:HHHHH
Itmaybeanobviouschoice,buttheoriginal,andinourmindsthebest,Sonicgamereallyshouldbesomething
everyoneexperiences.Beoreaplethoraoextraneouscharactersandmundanetasksandbonuslevelstoretheheartoutoourspikeybluehero,Sonicwasallaboutspeedandperecttiming.TheGreenHillZoneinparticularisthequitessentialSoniclevel-perectlycapturingtheessenceothegame.Awonderul,joyousgamethathasstoodthetestotimesurprisinglywell.
SUPER MARIO WORLDSystem:SNESDeveloper:NintendoLeaps and bounds:HHHHH
ThegreatestMariogameevermade?Inaword,yes.Thisisthegamethatintroducedanumberoexcellent
additionstotheMariouniverse-aworldmap(rstseeninSuperMarioBros.3)gaveaccessto72levelswith96exits(notthe96levelstheboxclaims-naughtyNintendo).Thevisualsarespectacular-arandawaythebestseenuptothatpoint.Leveldesignisnigh-onperectandrenementstothetraditionalMariogameplay(suchashavingtoJumpSpintodestroycertainblocks)madethetitlesomething
newandexciting,evenorveterans.
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24 December 06
PUTTYSystem:AmigaDeveloper:System3SotwareLeaps and bounds:HHHH
Oneotheoddestandmostoriginalplatormgamesweveeverseen,Puttyveersromthesublime(hoppingcarrotsdressedasArnie,repletewithUzi9mm)tothe
ridiculous(catsburstingthroughthebackgroundandlaughingwhenyoudie).Thebasicpremiseisthatyouareabloboputtywiththeabilitytostretch,infate,
foat,fattenandburst.Usingtheseabilitiestotraverseeachlevelisajoy-andalessonorgamedesigners.Odd,brilliant,essential.
RATCHET & CLANKSystem:PS2Developer:InsomniacLeaps and bounds:HHH
Therunandgunplatormgameturnedupto11.Whiletherearestrongelementsotraditionalplatorming,jumpingandexploration,Ratchetand
Clanksraisondetreistheweaponsystem.Deep,cunning,utterlyoverthetopandranklyoneothebestthingstocomeoutothelastgeneration,itslikenothingyouveplayedbeore.Theinterplaybetweenthetwomaincharactersisverywelldone,andthetoneothegamemanagestotreadthenelinebetweenaccessibleunandimmaturityperectly.
EARTHWORM JIMSystem:Megadrive/SNES/Amiga/PCDeveloper:ShinyEntertainmentLeaps and bounds:HHHHH
Puttyisodd.EarthwormJimisabadLSDtripontopoanightonthemushrooms.Whereelsewouldacow
hurtlingthroughtheairbeanintegralpartotherstlevel?Inwhatothergamedoyoutaketheroleoahumbleannelidimbuedwithsuper-humanpowersbyamysteriouscyberneticsuit?Howmanygamesdoyouknowwhereyouuseyourselasawhip?Wonderullydrawnandanimatedwithhilarioussightgagas,superbsoundproductionandwilullybizarrelevels,youoweittoyourseltoexperiencethis.
SUPER MARIO64System:Nintendo64/DSDeveloper:NintendoLeaps and bounds:HHHHH
Thersttimethat3Dplatormingwasdonereallywell,andasarasmanygamersareconcerned,thepinnacleothegenre.Wewouldntagreewiththem,buttheresnodoubtingtheexcellenceothetitle.Thecamera-sootenthebaneo3Dthird-persontitles-isbeautiullyimplemented,nevergettingstuckorleavingyouwiththeoldimpossiblejumpscenario.Nintendosexperienceocratingbalancedandenjoyablemission-structuresandtightleveldesignwascarriedoverromtheSNEStitles,andthewholegamereallyisanunmitigatedjoytoplay.Oh,andwhiletheDSversionisgood,buttheoriginalN64versionisbetter.
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25 December 06
CASTLEVANIA:SYMPHONY OF THE NIGHTSystem:PSone/XboxLiveArcadeDeveloper:KonamiLeaps and bounds:HHHH
TheCastlevaniagameshavealwaysbeenheldinawedrespectbygamersintheknow.However,SymphonyoTheNightmanagestoeclipseallthetitlesthathadgonebeorewithanopen-endedstructureandRPGelementsthatveereditawayrompreviousentriesiontheseriesandprovidedadeeper,
morethoughtulandultimatelymuchbettergame.Theseaspects,alongwiththeactittiedupanumberolooseendsthathaddevelopedintheseriesplot-andocoursethesplendid2Dvisuals-helpedtogivethetitleaspecialplaceinmanygamershearts.
ROCKET KNIGHT ADVENTURESSystem:MegadriveDeveloper:KonamiLeaps and bounds:HHHH
ComingattheheightotheSonicvsMariodebateothelate80sandearly90s,RocketKnightwassadly
ignoredasawannabetitle.Itwasarmorethanthat.WhilenotasinstantlycoolorrecognisableasNintendoandSegasmascots,SparksterstandsasajewelinKonamiscrown.Traditionalplatormlevelsmixedwitheight-wayscrollingrocket-packlevels,Gradius-styleside-scrollinglevels,strongdesignandexcellentvisualstomakethegamearealtreasure.Incidentally,easymodedropsthenallevel-makingitimpossibletocomplete,whilehardmodeisalmostimpossiblewithasinglelie,onehitkillsandnocontinues.Fiendish.
CASTLE OF ILLUSIONSystem:MegadriveDeveloper:SegaLeaps and bounds:HHHHH
WasthereabetteranimatedMegadrivetitlethanCastleoIllusion?Itherewas,weneversawit.AspartoaseriesoDisneytie-ins,CastleoIllusionsurprisedeveryonebybeing
notrubbish.Inact,itsutterlycompellingandstandsoutasnotonlyoneothebestplatormersontheMegadrive-asystemblessedwithmorethanitsairshare-butone
othebestgamesorthesystem,ullstop.Succulentanimation,aperectlypitcheddicultylevelandthenest,catchiestmusicweveheardinagescombinetomakeMickeysadventureamust.
NiGHTS INTO DREAMSSystem:SaturnDeveloper:Sega(SonicTeam)Leaps and bounds:HHHH
Ah,goodoldNiGHTS.WhenyouaskpeoplewhichSegatitlestheywanttoseereturnromgraveotheSaturn,theresonlyevertwoanswers;PanzerDragoonSagaandNiGHTS.Withoutwishingtosoundcontrivedandcorny,NiGHTS
isadreamtoplay.Thegameshighlightistheuniquefyingsystemwhichallowsmovestobesmoothlyandseamlesslystrungtogether.TheuseothepackagedAnalogpad(oneotherstavailable)madeitaseasyandaccurateasitwasimaginative.Anevolvingmusicsystemandverycleverhighscoresystemurtherdistanceitromtherealmsothestandardplatormtitle.Beautiul,uniqueandhugelyaddictive,wecantrecommenditenough.
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reviews28 Archlord (PC)30 Blade Dancer Lineage of Light (PSP)32 Defcon (PC)34 Disgaea 2 (PS2)37 Family Guy (Multi)38 Gears of War (360)40 Gitaroo Man Lives! (PSP)42 King of Fighters Neowave (PS2)43 Mercury Meltdown Remix (PS2)44 Need For Speed Carbon (Multi)47 Okami (PS2)50 Starfox Command (DS)52 Why dont you own... Dues Ex? (PC)55 The Vault... Advent Rising (Xbox)
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Initiallypromising,Archlordisamajorletdowninmanyareas.TakingitscuesromthestandardMMORPG,itoersverylittleinthewayoinnovationorimagination.Thepremiseothegameisaninterestingone.Oneplayerwithsucientexperienceandstrengthcaneventuallyrise-aterdevotingasignicantamountotime-tobecometheArchlord,therulerotheuniverseandlordotheland,sotospeak.However,
togetanywhereclosetothisgoal,youwillneedtohaveorbeamemberoastrongguildandeventhentherewillbecompetitionoverwhobecomesnumberone.Itslackooriginalitymeanssacricingyoursociallietobecomethekingoactitiouslandwontendearthegametothosewhoarentansothegenrealready. AsisthestandardorantasyMMORPGs,youcanpickromachoiceothreeraces:Human,ElandOrc.Eachotheseracesareinturndivided
intoclasses.HumanshaveKnight,ArcherandSorcerer,ElveshaveArcherandSorcererandOrcshaveBerserker,HunterandSorcerer.Unortunately,despitethesubtledierencesinthethreeraces,itisairlystandardareandthereisactuallylittledierencebetweentheclasses-beyondaewhealthpointsanddierentweapons,anOrcBerserkeristheequivalentoaHumanKnight.
Charactercustomisationisalsodisappointing.Asaresult,prettymanynewplayerslookalmostexactlythesame,withonlytheirnamestotellthemapart.Playerscanocoursepurchasenewclothsromthestylist,butitsnotreallyenough,especiallyconsideringwhatotherMMORPGsoer.Whenitcomestoarmingyouravatartherearesomeunnecessaryrestrictions,suchasrequiringyoutobeoacertainlevel
towearahigherclassarmourorequipbetterweapons.Regardlessowhetheryouhavethemoneyorthekit,youwontbeabletouseit.Itwouldbebettertoallowplayerstousewhateverweaponstheycanaordtobuy,regardlessotheircurrentlevel.Itsquiterustratingtryingtoghtohigherlevelmonsterswithlowerlevelweaponrywhenplayerscaninactaordtobuybetterones. Thequestsystemthathasbeenputinplaceislacklustreatbest.Otenonlyrequiringplayerstodeliveraletterto
someoneelseinthevillageortothenexttown,orkillingasetamountomonstersthatareapparentlyoverrunningthearea.Thesesidequestsdontoermuchinthewayodiversion,especiallytoaveteranMMOplayer. Thegraphicsare,liketherestothegame,ratherpoor.Evenatitsbestsettingstheydontreallyoeranycompetitiontothegenreleaders.They
28 December 06
Arch means rst or chief. Yeah, right...
Archlord
Publisher:Codemasters Developer:In-House Available:Now Systems:PC Price:29.99
by Sean Bonner
REVIEW
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29 December 06
Consideringthecompetitioninthe
MMORPGmarket,suchasWorldoWarcrat,GuildwarsandEverquest,Archlordallswayshortothemark.ThereisalmostnothingtoenticeplayersawayromtheothertopgamesinthegenreandmakethemswitchtoArchlord.
2
REVIEW
dothejob,butthatsit.Duringplaywhilstrunningacrossaeld,alotogreenandbluestrandswouldfashonthe
screen,butitbecameapparentthatullygrownbusheswerefyingthroughtheair,notthesortothingtobeexpectedinanishedgame.Thiswasarromanisolatedincidentandmarredanyenjoymentothegame. Onthebrightsideothingsthough,Codemastershaveoptedorreeplay,whichisgoodnewsinanygamersbook.ThiscoupledwiththeupcomingArchlordEpisode2expansionpack,whichwillalsobereetodownload,willhopeullymakeitamorebearablegametoplay. TheworstaspectoArchlordisthelevellingupsystem,orlackthereo.Whenplayersrststartoutitsstandardare.Butateraewlevels,repeititionkicksinandyoulllndyourseldoingthesamethingasyouweretenlevelsago,albeitwithtougherenemies.Itisincrediblyboringtolevelupandatertenorelevenre-runsothesameevents,youllbegintolookelsewhereoryourMMOx.
5 There are positive aspects to Archlord. For instance, this armour looks quite nice.
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Everythingaboutthisgamesaysaverage.Despitethelovelyanimeopening,thegamegoesquicklydownhillromthere.Itsnotthatitsareallybadgameitsjustsounerringlydullorthersthour.Itsoddthatgamedevelopersdontmaketheirgamesmoreinterestingduringtheopeninglevelsitheyreallywanttoholdaplayersattention,theyreallyneedtomakegamesalittlelessblandthanthisoneis.Blandlevels,bland
people,blanddesign,blandtargeting,blandmissionsyougettheidea. OurspikyhairedherothistimeisayoungmancalledLanceandwejoin
himaboardashiponhiswaytotheislandoFoo(bestnottoask)lookingoradventure.DrawnromthegenericpooloRPGheroes,theresnotmuchaboutLancetodistinguishhimromthenumerousotherspikyhaireddo-goodersthathaveappeareddowntheyears.Thecompanionshepicksuplaterarentmuchbetter.Arrivingontheisland,weareintroducedtothebrilliantnotionotargetingpeopletotalkto
them.Thisalsoappliestoopeningdoors.Theideathatyoucouldjustwalkuptosomeone/somethingandpressXtointeractseemstohavebypassedthe
30 December 06
Great RPGs on the PSP are rare. Can this redress the balance?
Blade Dancer: Lineage of Light
5 I can give you the name o a good dentist i you like...
Publisher:NIS America Developer:Hitmaker/SCE Studios Japan Available:Now Systems:PSP Price:29.99
by Chris Waring
REVIEW
developers.Itquicklybecomestedious.Cyclingthroughtargetsisanothernovel
ideaseeminglydesignedtoboreushaltodeath.Itusuallygoessomethinglikethistargetdoor,selectandenterbuilding,cyclethroughpeople,select,talk,cyclethoughagain,select,talk,receivemindnumbingretrievalmission,dieoboredom.Dull,dull,dull.Characteranimationislimitedaceslookfatandemotionlessandspecialattacksareunctionalratherthanfashy.Draw
distanceisanotherboneocontention.Deserts,grasslandsandorestare
mistymoreotenthannot,withtheblandnessaectingthelackodetailinthelandscape.Usuallytheonlythingsointerestaretheskullsfoatingabout. Getoutsidetothecountrysideandtakepartinbattlesandthegamesuddenlycomestolie.Groupsoenemiesarerepresentedbyfoatingskullsandcanbeavoidediplayerswishtodoso,evenrunningawayisanoption,
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31 December 06
IanaverageRPG,itemcreationand
relentlesslevelgrindingareyourthing,thenthisisthegameoryou.Inreality,thePSPhasgamesoahighercalibrethanthis.Titleslikethisdonthelptheconsolesreputation.
6
REVIEW
Whileplayerscanstillbuyweaponsinshops,thosediscoveredduringthecourseoplayareotenstronger.Heres
thenitybittakingthemtoanappraiserwillrevealtherecipeneededtomakesuchweapons,asaterrepeatedusetheywillshatter.Thisitemcreationishighlyuseulwhenoutinthemiddleonowhereasitsavestrekkingbacktotownthroughhordesoenemies.Tosaythisoneothetwohighlightsinthegamesaysmuchaboutit.Theother?Thewirelessmultiplayer.Morecopiesothegamearerequired,butcharacterlevelscanbeadjustedtomatchanotherplayersandsecretitemsandweaponscanbediscoveredtogetherthatcanbe
usedinthesingleplayergame. Intruth,thisisntsomuchabadRPG,asanaverageone,butinthisdayandagewhenthelikesoDisgaeaarecomingtothePSP,itsamajorcriticism.MaybegamedesignersshouldstopchasingtheideathatgamesshouldlookrealisticonthePSPandtryoramoreoriginalartisticaesthetic.
butnobodyeverlevelleduptheirpartybyrunningaway.Weakerenemieswilltrytogetaway,whilestrongercreatureswill
harassplayersuntiltheygetoutorangealthoughthisisntalwayspossible.Thebackotheboxpromisesacompletey(sic)real-timebattlesystem,althoughitheactionisasbadasthespelling,itmightbebesttogivethatamisstoo.Thesystemisntreal-timeinanysensethatsrecognisable,insteadaLunarClockcountsdownthesecondstowhenamovecanbemade.Eachcharacterhashis(orher)owncountdown,sowhileinputtingcommandsisinreal-time,the
resultingmovesaremostdenitelynot.Playersareletcountingthesecondstheycouldhavebeendoingsomethingarmoreinteresting.ThingsaresavedsomewhatbytheLunarGauge,representingthemagicsharedbyallthemembersotheparty.Asabattleprogresses,thegaugewilllluntilitcan
beusedwithspecialattacks.Strategyplaysapartasenemiescanusethisgaugetoo,completelywipingoutaparty.Also,whileattackinganenemyastheyarepoweringupwillreturnthepointstothegauge,theycandothesametoyou. BladeDancersmainsellingpointthatdistinguishesitromtherunothemill,however,isitscratingoweapons,armourandhandyitemslikepotions.
To say this is one ofthe two highlights saysmuch about it.
5 A shop. Where you can buy swords and other weapons. Will the originality never begin?
5 You may have noticed the screens look rather grey. Theres a good reason - its a very grey game.
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takedownoppositionbombersandattacknavalorces.Thenavyconsistsotheundetectablesubmarines,althoughtheymustsuracetolaunchattacks;undeendedcarriers,whichcanlaunchplanesandhuntorsubs;andbattleships,whichcantakeonanythingtheynd. ThegamebeginsatDecon5,withplayersdecidingwheretoplaceunits.AtDecon4,radarbeginstogiveinormationonenemyunitsinrange.OnceDecon3and2arereached,normaldeensiveandattackingoptionsareinvolvedandunitsmobilized,beore
Atrstglance,themostobviousinfuenceonDeconisthescenein1983movieWarGames,inwhichasupercomputercontrollingthenuclearwarheadshastheutilityowartaughttoitbyFerrisBeuller(orMatthewBroderickiyoupreer).Thegamelookslikeitmayhavemisseditstrueerabyabout15years,globalthermonuclearwarisatermnotinusemuchthesedays-theColdWarislonggoneandtheworldhasonly
onerealsuperpower,albeitinthehandsoanidiot.Lookingatrecenteventsits
obviousthatDeconreallyisoitstime,morerelevantnowthanitevercouldhavebeen.Smallercountriesclaimtohavetheirhandsonnuclearcapabilities,terrorismisontheincreaseandnowIntroversionhasgivenusthechancetoblowstuuptoo. ThetitleisromthesamebrainsbehindthegeniusoDarwiniaandUplinkandisdeckedoutinwhathasbecometheteamssignatureretro-
modernminimaldesign.Whiletheirpreviousgamesmayhaveneeded
32 December 06
Wargames. Minus Matthew Broderick.
Defcon
5 Somehow the minimalist presentation just makes the mass slaughter even more chilling.
its obvious that Defcon really is of its time, morerelevant now than it ever could have been.
Publisher:Introversion Developer:Introversion Available:Now Systems:PC Price:10
by Chris Waring
REVIEW
someexplanation,eventothemostardentnon-gameritmustbeobviouswhatthisisallaboutwagingnuclearwar.Withamapotheworldlaidoutbeorethem,playersmustdecidewheretoplacetheirorcesanddeensivecapabilitiesandplayersnotonlyhavesilos,butradarpostsaswelltodetectincomingattacks.Thesiloscantakeabitopunishmentbeoretheycrumble,buttheradarstationsarerathermoredelicate.Inadditiontothese,playershaveaerialandnavalorces.Fromtheirairbases,bombersfytotheirdestinationandnukethetargets,whileghters
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33 December 06
Toenjoyanoriginal(andverycheap!)
gamingexperience,thiscanbedownloadedromSteamrightnow.BothansoIntroversionsproductionsandthosenewtotheirgamingoutputwillndmuchtoenjoyhere.Quitesimply,thisisoneotheessentialgamesotheyear.
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REVIEW
Decon1whenthenuclearmissilesareunleashed.Thisalltakesplaceagainst
theclock,whichcountsup,atvaryingspeedsthatcanbesetbytheplayer(apartromtwomodes,wherethespeedislocked).Thisiswhenalloplayersprevioustacticaldecisionsarelaidbare.Rightclickingoveranicon,playerscandirecttheirdeencestodoastheywish.Forexample,indeencemodethesiloswillattempttotakedownincomingattacksromplanesandmissiles,althoughtheycanbeoverwhelmedbymanynuclearattacks.OrderingthemtoreoneotheirtenICBMsatatargetwithinrangehastobechosen,butalso
revealstheirpositiontootherplayers.Theairbasescanbeorderedtosendghtersuptotakeoutincomingmissilesorattacknearbyfeets.Bombersareasneakieroptiontodelivernuclearweapons,butevenso,onlycarryonebombandcanbetakendownbyantiaircratre.Sitting
backandwatchingtheactionisneverreallyanoption,asordershavetobe
consistentlydishedoutinordertowin.Orrather,tosurvivethedestructionandhavemoresurvivorsthantheopposition,orplayersscoretwooreveryenemykillandoneoreveryhittaken.AlthoughthescoringmechanismcanbealteredSurvivorgiveseveryplayer100pointsandtheonlywayisdown. Deconhasawealthomodesbeyondthesingleplayer.InBigworldorexample,theworldmapistwicethesize,therangesoallweaponsandradararehalvedanditrunsathalthespeedoanormalgame,atitsoppositeisSpeed
Decon,runningorallo15minutes.InOcemode,playerscanhidetheirgamesromrovingbosses,asitseasytodropthegameintothebackgroundquicklyandlastsonlysixhours.Itisonlineinthemultiplayerandalliancemakingthatthegameshowsitstrue
depth.Uptoveplayerscanormanalliance,butonlyoneplayercanwinthe
game.Forminganalliancewillexpandradarcoverageandplanescanfyovermoreterritory,butplayersneedtowatchtheirbacks,asalliancescanbebrokenwithoutwarning. Rarelydoessuchmodestpresentationlooksocool.ThatitevokestheminimalistColdWareracomputers,withastylish,modernproductionisatriumphinitsel.Watchingasthewhitebloomssmotheramap,withmournulmusicplayingthatBrianEnowouldbeproudo,ascasualtynumbersmountinamiliarEuropeancitiesorexample,its
hardnottobemoved.ThattheyhavemanagedtoproducegamesasvariedasUplinktoDarwiniaandnowDecon,surelyratesIntroversionasoneotheewdevelopmentteamsworthkeepinganeyeon.Longmaytheirindependencecontinue.
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Howdoyouollowabestsellinganduniversallyacclaimedtitle?Doyoulistentotheansandcriticsandnottrusttoyourownjudgement,orstaytruetotheoriginalideasthatmadetherstgamesohighlyregarded?Remember,thisisagamethatnotonlygaineddeservedrecognitionacrosstheindustry,butisrightlyheldinhighesteemasagenredeningtitleoitsgeneration.Itseeminglysetanimpossibly
highstandardoranysequeltoollow,glowingpraiseromthemulti-ormatmags,adoredbythosewhoknowagoodstrategyRPGwhentheyseeoneandnowsohardtonditsabonadecollectorsitem.Well,iyourethecleverchapsatNipponIchiyoutweak,honeandpolishanalmostperectgametocreatesomethingthateelsamiliarandatthesametimeaddenoughtomakeitresh-adicultbalancingacttoachieve.DespitesimilaroraysintothegenrewithPhantomBraveandMakaiKingdom,
DisgaearemainsthetitleNipponIchiisbestknownor.Disgaea2:CursedMemoriesarriveswiththeweightoexpectationuponit.Cantheyproducethesamemagictwice? Thoseamiliarwiththerstgamewillndlittlehaschanged.ThegameusesAdellshometownasacentralhubwherethereareamiliarstopsliketheNetherworldHospital,whereplayerscan
restorehealthandpickupprizes,plustheweapon,itemandclothingmerchantsarepresenttoo.Aplayerscustomerratingclimbshigherthemoretheybuyromthemerchants,sobetteritemsbecomeavailable.TheDarkAssemblyreturns,albeitwithsomeminorchanges.Acharactersmanaisusedtocreatenewcompanionsortheteam,includingmonstersandenemiesthathavebeen
deeatedinthecourseoplay.AnothercooleatureistheDarkCourt.Thecourtissuessubpoenasthatcaneitherbeignored(atnopenalty)orpickeduptobedeended.Asthisisaworldodemons,gettingintoaspotobotherwiththecourtsisntnecessarilyabad
thingbeingoundguiltybringsrewards,whilebeingoundinnocentbringspunishments. Eveniplayershaveneverencounteredtherstgame,thetutorialmanagestoexplainbattlebasicsverywell.Verylittlehaschangedromtherstgamehoweverandgoesmuchlikethischoosingwhotoarrangeontheeldwithinagridsystem,thenmoving
34 December 06
Time to clear the calendar and get ready for the prinnies.
Disgaea 2: Cursed Memories
5 Total damage 0? Look at it! How can that be 0 damage?!
getting into a spot ofbother with the courtsisnt necessarily bad...
Publisher:Koei Developer:Nippon Ichi Available:Now Systems:PS2 Price:34.99
by Chris Waring
REVIEW
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REVIEW
themtoengageenemies.Fightingromthesideorbackincreasesthedamageinfictedandkeepingmages,healers
andrangedweaponusersbackisjustasimportantashavingheavydutyghtersupront.AlsomakingareturnaretheGeoNodes.Colouringanareatoinfuenceaparty(bothplayerandenemy),theycanincreaseanenemyattackorincreaseMana.Theycanbemovedanddestroyed,althoughlaterinthegametheymoveundertheinfuenceoGeoMonstersandareascapableohelpingaplayer,astheyareanenemy.Annoyingly,theycanwipeoutacareullyplannedattack,butitdoesmakeplayersmoreawareotheleveltheyareplaying
on.MasteringtheGeoNodesbringsitsownbenets,ingreaterrewardsattheendoaskirmishandcanmakethedierenceinwinningandlosingasthegameprogresses. Astothestory,itsamorestraightorwardaairthentherst.Adellisamanwithamission-heisthelasthumanletateracurseturnedeveryone,includinghisamily,intodemons15yearspreviously.NowhewishestotakerevengeonOverlordZenonasthecurseleavesthesedemonsunable
toremembertheirormerhumanlivesandstripsawayallconscience.Zenon,knownastheGodoallOverlordsaterhedestroyedmorethanathousandothem,hasadaughter,RozalinanditisshewhoismistakenlysummonedatthebeginningothegamebindinghertoAdell,muchtoherdisgust.Theresanuncannysimilaritybetweenthetwoleadsinthisgameandthersttitlebothmale
Skyscraper, I Love You
Characterscanpickeachotherupandthrowthemartherthantheymighthavebeenabletomoveontheirown.ThrowingthemclosertoenemiesandGeoNodescanmakeupplentyogroundandgiveplayersanadvantage.Thisactuallyallowsoneothequirkierbattleattacksthestackingoateamtocreateatower.Anenemywillgetknockedupallthewayuptothetopwhereanawesomeattackisunleashed.Oneothemoreunmovesinthegame.
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36 December 06
HowdoesNipponIchidoit?Another
awesomeSRPGullohumour,engagingcharactersandenoughgameplaytoensureyouneedneverplayanothergameallyear.Moreplease!
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REVIEW
protagonistssuerromduplicitousemaleollowers.
Thegameshumourisstillpresent,withthetelevisionreportsprovidingsomeothebettermomentsanditsaplayerwithastonecoldheartthatndslittletoentertainhere. Whilemuchothiscanseemdaunting,becomingimmersedinthegameplayiswhatattractsmanyplayerstothesegames.Theusualcameraissuesoundingamesothistypearestillhere,butthisisnothingthatwouldeverdeteranavidSRPGplayer.Perhapsthetitles
biggestaultliesinitsoverwhelmingsimilaritytotherst,butwhenagameasgreatasDisgaeacomesalong,itshardtonotwantmoreothesame.NipponIchihasmanagedtocreatesuchatitleitsaun,engrossinggamethatrequiresplayerstousetheirbrainsandgiveupmuchotheirtime.Therewontbemanycomplaints.
Pirates of Penance
Someothedeadlieroesthatpopupnowandagainarethepirates.Theycanwipeoutapartymemberinoneturnandaretobeavoidedatallcosts.Careullycalculatedattackscantakeaturnortheworseitheyappearanditslikelythatagreatnumberoaplayerscharacterswillbelost.Fightingthroughtothenearestexitisthebestoption.
5 Total damage 0? Look at it! How can that be 0 damage?!
Theres an uncanny similarity betweenthe two leads in this game and the
rst title - both suffer from duplicitousfemale followers.
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VideogamesopopularTVshowsnearlyalwaysallintotwocategories:theaverageandtheterrible.Isaynearlybecausetherehavebeenexceptions;therstBuygamespringsinstantlytomind,asdooneortwootheSimpsonstitles. So,howdoesFamilyGuy-basedonthehilarioushitTVshow-arethen?Notwell.Oneotheproblemsacingdeveloperscreatingthissortogameishowtoworkanensemblecastintoa
videogame.HighVoltagehavechosenthepathoallowingyoucontroloverthethreemostpopularcharacters(Peter,StewieandBrian),givingeachaspecicstyleogameplayandaseperatestorylineandinterspersingthewholethinkwiththefashbacksandrandommomentstheshowisamousor. Unortunately,itsallabitoamess.Peterssectionsareakintoafawed,poorlyexecutedbeatemupromthemid-eighties-youpoundbuttons,executinglimitedtwoandthreemove
combosonpassers-byandtrynottotearyourhairoutinrustrationasthelock-oneatureailsagainandyoulosetrackotheenemyyouwereghting.Whomayormaynotbeaectedbyyourpunchesandkicks-itappearstobeutterlyrandom.Tosaythatthisisannoyingisanunderstatement.Iverynearlyputmyheadthroughthetelevision.
ThencomesStewie,whosemissionstaketheormobasicplatormingactionwithadashorunandgunthrowninorgoodmeasure.Whileinplacestheyarequiteenjoyable(comparatively),poorleveldesign,vaguecontrolsandslippy-slideylevels(whatisthis,1988?)whichrustratetothepointoapoplexy,combinetohamstringthembeoretheyvereallybegun. SoitslettoBrian,theaithul
hound,tomaintaintheamilyhonour.
37 December 06
At least itll be funny, right? Right?
Family Guy
Stylisticallyblandwithpoorcontrols
and-bizarrelyoragamebasedonsuchaunnyTVshow-abeliethatrandomweirdnesscanreplacehumour,FamilyGuytakesthepathmosttroddenandtreadsitbadly.AsPetermightsay,thissucks.
3
Publisher:2K Games Developer:High Voltage Available:Now Systems:PS2 / Xbox / PSP Version reviewed:PS2 Price:29.99
by James Cooper
REVIEW
Andhowwillhedothis?Bytheuseobasicstealthmissions,ocourse!Iyouhaventlostthewilltolivebythispointthenyousoonwillwhenyourealisealltheadvancesinstealthgames(especiallyenemyAIandrandomroutes)havebeencompletelyignored.Enemiesmoveonpre-arranged,non-negotiablepaths,reducingtheselevelstoabythenumbersmemorytest. Hangthewholethingtogetherwith
adashogross-outhumour-withnonotheshowssubtlety-utterlymediocrepresentation,anutterlystupidplot,someatallyineptattemptsathumourandbasicsounddesignandyouhaveallthehallmarksoacash-in. Ihadhopesthatthismightbequitegood.Ishouldhaveknownbetter.
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YoudontneedustotellyouaboutGearsoWar.Bythetimeyoureadthisitwillhavebeenoutoralittleoversixweeksandyoullalreadydoubtlesshaveplayedittodeath(inact,aso15thDecemberitssold2millioncopiesworldwide).Sowhy,youmayask,arewereviewingagamethatmostoourreadershipprobablyalreadyown.Well,quitesimply,itstooimportanttoignore. Believethehype,GearsoWaris
everythingwevebeentolditcouldbeandeverythingwecouldreasonablyexpect-apartromoneotwominorproblems,butmoreonthemlater. Inevitably,therstthingthathitsyouwithGearsoWaristhevisualtreatment.Stunning,amazing,gob-smacking,pickanadjective,noneothemcanprepareyouorthersttimeyouseethisgamerunninginHighDenition.Thetexturedetail,modelling,artdirectionandeectsareabsolutelyspoton,givingthegameaamiliaryetalienstyle.
Monochromeruinedcities,dyingforaandauna,smoke,reandtarnishedmetalarecapturedperectly.Asarasphotorealismingamesgoes,thisisarandawaythebestexampleweveyetseen.Yetitstillmaintainsadistinct,super-real,almostcomicbookeelduetotheber-machostylingothecentralcharacters. Whichbringsusneatlytotherst
problemthegameaces,itcertainlywontbetoeveryonestaste.Theartdirectionwillbeenoughtoputsomepeopleoimmediately,andtheresnodenyingthattheshallowstoryandtwodimensionalcharactersgivethegamealltheemotionanddepthoalate-80sArnielm.However,toholdthisagainstGearsistomissitspurpose.Itsnotmeanttoconnectemotionallyinanyotherwaythenbytappingstraightinto
youraddrenalgland.Itsnotheretotellabig,importantstoryandaddressadultthemes.Itsheretoletyouplaywithguns,pretendtobethebigheroandshoot,eviscerateandgenerallyeliminatewithextremeprejudiceanynastyaliensthatgetinyourway.Anditsucceeds. Onethingtonote-thisisaveryviolentgame.Epichaspullednopunchesanddenitelyhasntsparedtheclaret.Headshotsandchainsawexecutionsaregreetedwithountainsobodilyjuices,splatteringtheplayerandeventhegame
camera.Itreallydoesearnthatlittlered18stickeronthebox.Notoneorthekidsthen. Theenemiesyouace-alsoknowastheLocusthordes-arequiteavariedbunchandtheydisplaysomeneAI,nippingbehindcoverandwaitingoropportunitiestoattackortakeyououtwithawell-timedheadshot. ThisbringsustothegamesUSP,
38 December 06
Lock, load and prepare to drop that jaw.
Gears of War
Publisher:Microsoft Developer:Epic Games Available:Now Systems:360 Price:49.99
by James Cooper
REVIEW
5 Each level is littered with hiding places and cover to crouch behind. Make sure you use it.
Its not here to tell a big, important story... its hereto let you play with guns...
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39 December 06
Gearsisnotthebestgameweve
everplayed.Itisthebestgameonthe360though,andcertainlyoneothebestgamesothelastewyears.Technicallyastounding,brutalinitsexecutionandwithonlineplaytodieor,GearsoWarisanessentialpurchaseor360owners.
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REVIEW
thecoverandshootmechanic.Itsverywellimplemented,sowellthatyoucantraverseanentireareaandrarely
havetoleavecoverormorethanaewmoments.Thecontrolsmakeducking,divingandblind-shootingchildsplay,andsoonbecomesecondnature.Bytheendotherstlevelyoubedivingbetweencover,blindring,takingheadshotsandchainsawingunortunateLocustsentrieslikeaseasonedpro.Itsagoodjobtoo,becauseiyoudontgetusedtousingthecoverthegameprovides,youlllastseconds.Justlikeinreallie,gung-horunandgunactionwillonlygetyoukilled,andkilledquickly.Iyouwanttosurvive,youneedtoconstantlybescanningeach
areaorcoverandopportunitiesorsaeprogressionandringpositions. Hereinliesthegamesonerealaultthough.Yes,thelevelsarebeautiullydesigned,theweaponsarevisceralandgreauntouseandthegameneverlosesitsgriporexcitementactor.However,youllndthatatertherstthreeorourhours,apartromaewspectacularset-
pieces,youveseeneverythingthegamehastooer.Thisisnttosayitlosesitsappeal,justthatitsalittledisappointing
thattheentiregameiseectivelyapproachedinthesamemannerastherstcoupleolevels. Theotherrealcriticismisthatthesingleplayergameisalittleshort.Eighttotenhourswillseeyoucompleteitwithouttoomucheort.Yes,therearetougherdicultiestotackle,butthereallong-termappeallieselsewhere. Thisgameeelsasiitwasmadeoritsonlinemultiplayerandco-operativemodes.Thatshowgoodtheyare.NothingweveplayedsinceHalo2comesclosetothethrilloplayingGears
online,especiallyiyoucangetagroupoclose-knitandevenlymatchedplayerstogether.Fun,bloody,back-biting,addrenalineuelledwhimsyitmaybe,butwhenitsdonethiswell,wereallydontcare.Inallitmakeswhatwasalreadyaverygoodgameintoagreatgame.
Fun, bloody, back-biting,addrenaline fuelled whimsy it maybe, but when its done this well,we really dont care.
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hurlstheGitarooatU-1orthersttime,ittriggersatutorialthatteachesplayersthegamebasicsandlatertransormsU-1intoGitarooManandPumaintoAC-30,
readytodobattle. ThisiswhereGitarooManreallyshines.Insteadotheusualsimplisticbuttonpressesintimetothemusic,atracelinewillapproachromanysideothescreen,whichplayershavetodirecttheanalognubtowards.Guitarchordsthenappearasvariouslengthsoiconandareplayedbypressingandreleasingthecirclebuttonoraslongas
theyappearoverthedotinthecentreothescreen.Theseareusuallyinrhythmwiththemusicandonceplayersbecomeaccustomedtotheeelothis,
itbecomesextremelysatisyingtohiteventhemoststaccatooris.Allothiseortbuildsthechargeatthetopothescreen,essentiallytheGitarooMansliebar.ItshouldbesaidthatthenubisabettertoolthanthePlayStation2sanalogstickatthisandmakesoramorepleasurableplayingexperience. Thisleadsintothebattlemodeproper,wheretheenemycannowtake
First,thebadnews-GitarooManisasthumb-bustinglyhardasiteverwasonthePlayStation2.Thegamestillrequiresplayershavetohavethehand-eyecoordinationoasuperhumanonamphetaminestomastersomeothemoredastardlylevels. Tosomethatmightactuallybethegoodnews.Formanythisistheepitomeorhythmactiongames,withanidiosyncraticstylealloitsown,both
visuallyandmusicallyandwasanidealcandidateorconversiontothePSP.Inact,apartromaewminoradditions,
thisisessentiallythesamegameasthePlayStation2release. ThestarotheshowisU-1,awhineyloser,constantlybulliedandridiculedbyaellowclassmateandignoredbyhisdreamgirl,Pico.ThingschangewhenhistalkingdogPumainormshimheisthelastotheGitarooMen,alonglineomusicallygitedheroes.Fromthereitonlygetsmorebizarre.TeachingU-1histruepathinliesetshimuptobethe
targetomanyoes,notsomethinghetrulywishesorhimsel,longinginsteadtoproveworthyorPico.WhenPuma
40 December 06
Its Gitaroo Man, but on the bus.
Gitaroo Man Lives!
5 Yes thats right, a hammerhead shark. In a rhythm action game. Just go with it...
once players become accustomed to the feel ofthis, it becomes extremely satisfying to hit even themost staccato of riffs.
Publisher:Koei Developer:Inis Available:Now Systems:PSP Price:29.99
by Chris Waring
REVIEW
5 Putting new meaning to the term Mad Axeman.
REVIEW
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41 December 06
GitarooManisoneothosegames
thatthehardcorelove,asmuchorthedicultyasorthedatstory,quirky
designandsheerdeterminationittakes
tocompleteit,butrsttimersshouldnt
letthatputthemo.Agamethatsas
likelytohaveyoucussingloudlyand
requentlyasenjoyingyoursel.
7
REVIEW
damageromwellplayedsolos.However,GitarooMancanalsotakedamageirisaremissed,orduringtheguardphaseothebattle.Guardinginvolvespressingtheacebuttonsastheycrossthecentraldot,orexample,MojoKingBees(aunkydudeinagiantbeecostumeplayingtrumpetlikeHerpAlbert)attacksareintimewiththenotesheplaysonhistrumpet,sohittingthembecomesasimplematterolisteningtothetune
heplays.ManagetogetthroughthisandplayersentertheFinalmode,wheredamageisdealtwithanintenseguitarsolo.Dexterityandmemoryaretestedtothelimitrightthroughthegameastherewillotenbemorethanonetripthroughabattle.Aswellasndingthenubsuperiortothepadsanalog,theacebuttonsonthePSPactuallylendthemselvestotheranticgameplay.Placedcloseenoughtogethertoallowathumbtoberestedinthemiddleothebuttonsandthenrolledontotherequiredselection.
Well,perhapsapartromtheinamousBen-K(thehammerheadedshark)level,rustrationandconusiononamonumentalscale. Theonlyplacethegameallsdownisthelackoadditionalmodesandmaterialorthiseditionothegame,withanEnglishversionothesecondlevelsongandtwomultiplayermodes,VersusandDuet,theonlynewaddedextras.
Botharewhatyoumightimagine.Viathead-hocsetup,twoplayerscanbattleawaythoughsongsromthemaingame,butDuetismoreoadisappointmentasitcontainsallotwosongs.Moresongsromthegamewouldhavebeenappreciated.Allowhichmightsuggestiplayershavepreviouslyownedthegame,thereslittleheretotemptthemtopartwiththeircashorwhatamountstoastraightport.
However,thisisoneothosegamesthatslippedundermanygamersradarthersttimearoundand,asistheashionthesedays,itsoneoagrowinglistotitlesmostotenheldupasastandardbearerorallthatsrightinoriginalgaming.Dontletitgetawayagain.
if players have previously owned the game, thereslittle here to tempt them to part with their cash for
what amounts to a straight port.
5 Ming Ming, a truly terriying name or a truly terriying, er... cat. We think.
REVIEW
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SomethingdescribedasNeoissomethingthatisnew,orarevived,rejuvenatedormoaclassicdesign.HereweimmediatelycometothecruxothematterwhenaddressingKingoFightersNeowavesworth-iteels,looksandplaysinalmostexactlythesamewayaseveryKingoFightersgamethathasgonebeore. Notthatthisisnecessarilyabadthing-theserieshasalwaysproduced
solid,playablegameswithabalanced
andtightghtingsystemandadedicatedanbase.Thetroubleis,thislatestreleasepromisedusanallnewghtingsystemandagamebuiltromthegroundupornewarcadearchitecture.Wecanthelpbuteelalittledisappointed. However,thereareadditionsto
thegameplay-orinstancetherearenowthreeghtingstylestochooserom.Max2Modeallowsyoutopullospecialmovesonceyourhealthisdangerouslylow,SuperCancelallowsyoutocancelmovesinprogressandwrong-ootyouropponentandGuardBreakallowstheplayertoexchangeonsuperbarortheopportunitytobreakthroughtheiropponentsblock.
Whilethesemodestooeravarietyogameplayoptions,theyreallydontexpandontheghtingenginethathasbeenrenedthroughouttheyears.Makenomistakeaboutit,thisisclassicalKingoFighterswithbellsandwhistles. Fromatechnicalperpective,characteranimationanddetailhasactuallybeenimprovedromthearcadeversion,andthehi-resbackgroundsareaworldawayromthefatbackdropso
previousincarnations.Itreallydoeslook
quitebeautiulattimes.Addtothisasimplyenormousrostero43characters(withmoretounlock),one-on-oneandteambattlesandthereturnosomeoldavouritesromtheserieshistory,andKingoFightersanswillnodoubtndmuchinNeowavetosatisythem.
Fortherestousthough,whileitsaunandchallenginggamewithadeepghtingsystemandalmostlimitlesspotentialorlearningandreningyourtechnique,theressimplynotenoughnewmaterialheretojustiyitbeinganobligatorypuchase.
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So many characters, so little time...
King of Fighters: Neowave
Publisher:Ignition Developer:SNK Available: Now Systems:PS2 / Xbox Version reviewed:PS2 Price:29.99
by James Cooper
REVIEW
character animation and detail has actually beenimproved from the arcade version...
Sumptuousvisualsandawealth
ooptionshideaghtingsystemthatsreallygettingonandneedsaninjectionoimagnationoitstosurviveormuchlonger.Fornowthough,Neowaveisaworthy,butbynomeansessential,ghtinggame.
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Doyouondlyrememberbeingshownawarmeduplittleblobomercuryinachemistrylesson?Lookingcompletelysmoothinperectshiningsilver,andactingunlikeanythingyouveseenbeoreasitslidesaroundinasealedtesttube?MercuryMeltdown:Remixcapturestheelementperectlyandmakesit100%saetoplaywith.InasimilarstyletoPSPsLocoRoco,youguideablobomercuryromAtoBbytiltingthe
surroundingsinover200levels,avoidingandutilisingawealthospecialobjectstoreachyourgoal,involvinghammers,guillotines,magnetsandmore. RemixisanextensionothePSPversionoMercuryMeltdown,withtheimprovedgraphicsandextralevelsthatthePS2caneasilycateror.Themercuryitselisrenderedwonderully,andcanbepleasinglyalteredromitsusualappearance,outlinedbyathickblackline,toamorerealisticstyle,whichmakesasurprisingdierencetohow
easyitiswatchingyourmercuryuponthebrightlycolouredlevels. Thebehaviourothemercuryisexcellentlydone;tiltyourblobintoaspikeorcorneranditsplitsintwo,heatitupandtheblobspreadsoutwards,slidingasterandseparatingmoreeasily.Themercurycanalsobecooledintoaspheretorolldownslidesandrampsasthoughyouwereplayingwithmarbles,andeven
paintedandmixedwithdierentcolourstoopenspecicdoorsandactivateswitches.Indeed,simplyplayingwiththemercuryornorealpurposeisuninitsel,itsjustapitytheplaygroundareaisrathersmallandlimiting,andcannotbechangedoryourownamusement. Gameplay,whichismostlyquick,unandpuzzling,suerswiththeregularSaving Do not remove memory card in
PS2 Slot 1 or reset/turn o consoleater
everylevel,whichdisruptsthespeedandfowothisstyleogame. TheunlockablePartyGamesareaundistractionromthemaingame,andinvolvevedierenttasks,suchasracingyourmercuryroundatrack,andattemptingtoremainonaplatormoraslongaspossiblewhilebeingaggressedbyaan.AlthoughthewordPartyinagametendstoimplymultipleplayers,thesearestillsingleplayergamesthatchallengetheAI,ratherthanthemoreunpossibilityohumanoppositionthatwas
possibleinPSPormat. Remixisareshsliceosimpleun,assistedbyanunusualblendobothdancemusicandguitarris.Although,inouropinion,itsoverpricedorwhatitis.
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Mercury Meltdown, minus the PSP.
Mercury Meltdown Remix
Puzzlegamesdontcomemuch
simpler,ormoreaddictive,thanthis.Technicallyprocientwithplentyocontentandmini-gamestounlock,ansothegenrearesuretoenjoythis.However,wecanthelpbuteelitsabettermobilegamethathomegame.Still,itsgreatuneitherway.
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Publisher:Ignition Developer:In-House Available:Now Systems:PS2 Price:29.99
by Emily Knox
REVIEW
5 The movement and physics o the mercury blob
are extremely well implemented, giving you real
condence that when things do go wrong, it really is
your own ault.
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likeare-breathing,rip-roaringracer,maintainingastrangefoat-awayeeling.Itsveryodd. Ocourse,thisproblemhasalwaysafictedtheNeedForSpeedseries,andthisiterationhas,ianything,improvedthedrivingmodel.However,nexttotheprancingstallionsandroaringbullsoProjectGothamandBurnout,Carbonissomethingoalamerabbit.
Itsnothelpedbythetecnicalissuesthatafictiteither.WetestedthePS2version,andtheramerateregularlystuttersandslowdownisalmostalwaysinevidencewhentheresanykindoon-screenaction.Also,bearinmindthatthescreensyouseehereareromthe360version(theonlyscreensEAwouldrelease)-thePS2versionlookssignicantlyworsewithsomeslightlyropeytexturesandadistinctlygloomylook.Inaneorttodeepentheurbaneelothegame,EAhaveveereda
littleurtherawayromthebrightneonexcessesopreviousgamesintheseries.Ithinkthisisamistake,astheoverthetopnatureothegameneedstoberefectedinitsvisuals,thisisnevergoingtobearealisticracinggameaterall. ThatsnottosaythatCarbonoersnounthough.Theresastrangesatisactiontotuningandracingyourrides,tryingtomakeyourcarthe
mostridiculousinagameocaricatureshasplentyoentertainmentvalue.TheAutosculpteaturethatallowsyoutomouldthevariouspartsoyourcartocreateamoreindividuallook,whilebynomeansasversatileasEAhavemadeout,isagoodeatureandiexpandeduponshowsrealpromiseoruturetitles.Ingeneralthecustomisationaspecthasbeendeepenedandremainsasshallow
asever-althoughdepthhasbeenaddedviaavinylcreationsystemthatseemstohavebeenlitedalmostwholesaleromForza. Thedritracesare,asever,arealhighlightotheseries.Stringingtogetherutterlyridiculousdritsintovastcombo-chainsasyouattempttobeatyourownhigh-scoreisalmostendlesslyentertaining,andIoundmyselplayingthesemorethananyotherracesinthegame. Thenew-angledbossbattles,which
takeplaceinthetitularCarbonCanyonoutsidethecitylimits,arearealpainintheneck.Firstyouhavetobeatthemonthestreetsothecity,thenyouhavetoracethemtwiceinthecanyon-rsttimeyouhavetopursuethemascloselyaspossible,onthesecondstageyoutaketheleadandhavetonishasarinrontaspossible.WhileEAmaybetryingsomethingnewhere,itsmacksolazily
SO YOU WANNA BE ANAUTOSCLUPTOR?
TheAutosculpttechnologythatEAareshoutingaboutisactuallyremarkablylimitedinitsscope.Basically,youcanalterthevariousvisualenhancementsoyourcarsinpresetareas.Forinstance,abonnetscoopmaybeabletobealteredinwidthandheightbunotdepth.Whileyoucancreatesometrulyuniquemachines,itsnotthelicencetocreateBatmobilesthatwewerehopingor...
the physics of the handling models doesntconvince, the muscle cars in particular varyingbetween power oversteer and rampant understeer.
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EAcontinuestoincrementallyimproveitsNeedForSpeedranchise.Atthecurrentrate,weshouldseeatrulymust-havevariantinaewyearstime.Fornow,however,itremainsanaveragearcaderacerwithsomeniceideastackedon.
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extendingthegamebymakingtheplayercompletethesameracemorethanonce.ItcertainlyactsasanarticialdicultyrampastheCanyontracksarethemostdicultandrustratingothegame-particularlyiyouhavechosentoattacktheminoneothegamesmusclecars. HavingacrewthatracesalongwithyouhasbeensomethingEAhavepushedandemphasisedinalltheirPRandadvertisingorthisgametoo.Whileitsaninterestingandniceaddition,itdoesntreallyalterthecoregameplay.Theideaisthatyouareabletomaintainacrewouptothreewingmenthatcomeinthreeguises:Blockers(wholltakeoutrivalsatyourcommand),Scouts(theynd
shortcutsandalleysoryou)andDriters(youcanusetheirslipstreamtogetaspeedboost).Whilethisshouldintheorybeveryuseul,inpractisethereslittleuseinusinganythingotherthanaBlocker,asonceyoureinronttheycancausehavocinthepursuingranks,givingyouaewprecioussecondslead. Iyoucanlookbeneaththeaux-gangsterattitude,ludicrouslyover-acted
(andhorriblyintrusive)cutscenesandthelightweightarcadehandling,theresplentytoenjoywiththisgame.Itprovidesarealchallenge,theresplentytodowithdozensocarstounlock,itlooksquiteniceiyoucanexcusethewaywardramerate,thesoundtracksuitsthegameperectlyandthecustomisationaspectgivesproceedingsadegreeopersonalityandattractionthatmightotherwisebemissing. Allinall,itsabetterthanaveragedrivinggame,butInditdiculttorecommendwhenluminariessuchastheBurnout,PGR,ForzaandGTranchisesoersomuchmorebangoryourbuck.Still,thereareworsewaystospend40,
andiyouenjoyedpreviousinstallments,Ivenodoubtthisllberightupyouralley.Itsahorriblylazypieceojournalisticshorthand,butiyoulikethissortothing,thenyoulllikethis.I,ontheotherhand,youveneverliketheNeedForSpeedranchise,thenthiswontchangeyourmind.Itreallyisthatsimple.
5 Some o the concept cars you can unlock are lovely. We like this Camaro. Mmm, candy apple red.
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secondnaturewithinminutessaysmuchabouttheintuitiveinput.WithapressoR1,theactionpausesandtakesusintoasepiatonedcanvas,thenasweepotherightanalogintherequiredmovementtoproducethedesiredeect-acirclecanrestorecherryblossomtotreesandasimplelineinfictdamageonenemies.Inact,circlesandlinesormmostotheshapesusedandeventhoughtheactionhasbeenstopped,therozenramecanbemovedtoachievethebestangles.GreaterpowersarediscoveredasplayerstravelurtheracrossNippon,drawingbombsandslowingdowntimeamongstothers.Aswithmostgamesothisnature,discoveringwhatlieswithinis
haltheunandmanyhourscanbelostsimplyrunningacrossthelandscape.
Doingbattlewithdemonsbringsnancialandkarmicrewards.Demonsareoundintheopencountryside,representedbyfoatingdemonscrollsusually,butalsobyportalsthatonce
beatenwillrestorethesurroundingcountrysidetoitsormerglory.Onceascrollhasbeentouched,awallwillspringup(somecanbepiercedtoescape)andbattleisjoinedwithinthisconnedspace.Despitetheamountoghtinginthegame,itsactuallyquitediculttodieasaresult.Withmostotheearlyincidentalbattlesasimplecaseorepeatingthesamemovelateradditionstothearsenalpreventtheseencountersrombecomingstale.Themajorchallengescomeduringtheepicbossghts.Thesecreaturesotenaresohugeinscalethatthecamerahastopullbackandanelementopuzzlesolvingisinvolvedintheirdeeat.Evenhere,dyingrarelylookslikebeingonthecards.Anincreaseddicultylevelwouldhavebeenaniceoption. Themoneyromthesebattles(theamountowhichvariesonthetimetakenanddamagereceived)canbeusedat
roadsidemerchantstobuyitemsandatdojostolearnnewmoves,theperennialdoublejumporexample,newmovesorbattlesandweaponupgrades.PraiseOrbsarereleasedbyrestoring
thecountrysidetoitsormergloryandriddinganareaopoisonedpartsand,perhapsoneothemostvisuallystunningsetpiecesinagameorquitesometime,seesfowersandvegetationsweepacrosshillsandvalleysaccompaniedbygloriousmusic.Itsashametherearentmoreothem.Moreorbscanbeoundbyeedingtheanimalsthatreturnandromdigginguptheourleaedclovers.
Restoringthecloverisanironythatshouldnotbelostonmany.Theorbscanthenbeusedtoincreasetheamountolieandinkavailableandhowmuchmoneycanbecarried.Itemscanalso
beoundbydiggingandlocationsareidentiedbyaglowingcolumn.Theselightsvaryinlocationromdaytonight,soitsworthrevisitingalocationmorethanonce. Beyonditsantasticplayability,Okamisothermaincallingcardisitsvisualstyle.Originallyenvisagedasarealisticsim,theswitchtothecelshadedwasduetothelimitationsotheageing
Music for the Masses
Mentionshouldbemadeotheingamesoundtrack.Rangingromthetensetothelightlycomical,romthesubduedtotheepic,itneverdisappoints.Asexpectedinagamesuchasthis,themusicandinstrumentsareheavilyinfuenced
bytraditionalJapaneseinstrumentsandmusic,withsomeothemajorthemesreceivingullorchestration.ComparabletothemuchlovedShadowotheColossussoundtrackandevensomeothemajormoviestoappearromtheeast,playerswillndthemselveshummingthetunesbeoretoolong.
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Isitoriginal?Yes.Doesitdowhatitdoeswell?Yes.Isitanessentialgame?Yes.IsitthemostbeautiulgameonthePlayStation2?Quitepossibly.
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hardwareothePlayStation2.Neverh