PROFESSIONAL PROGRAMME - Regular IN VFX ¢  Shots, Match moving With Live Action Scene Objective:

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    Mahatma Gandhi University MEGHALAYA

    www.mgu.edu.in

    SYLLABUS MANUAL

    PROFESSIONAL PROGRAMME

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    PROGRAMME CODE --- Master of Arts in VFX Animation (MAVFXA)

    SEMSTER I CODE SUMJECT CREDIT

    MAVFXA11

    Development With Traditional And Digital Art

    3

    MAVFXA12

    Script Writing & Story Board Designing

    3

    MAVFXA13

    Advanced Digital Art Photography Part-(1&2)

    3

    MAVFXA14

    Advance Digital Enhancement

    3 MAVFXA15P Enhancement of editing 3 MAVFXA16P Practical on Digital Arts 3 TOTAL 18

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    SEMESTER II CODE SUMJECT CREDIT

    MAVFXA21

    Introduction and Advancement of Next-Gen 3D

    3

    MAVFXA22

    Introduction & Advancement of 3D design

    3

    MAVFXA23

    Next-Gen Character Design

    3

    MAVFXA24

    Introduction of UV layouts and texturing

    3

    MAVFXA25P

    Advance Character Setup and Animation

    3

    MAVFXA26P

    Practical on Character Design, UV layouts and texture.

    3 TOTAL 18

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    SEMESTER III CODE SUMJECT CREDIT

    MAVFXA31

    Advance Animation and VFX

    3

    MAVFXA32

    Advance Techniques of Texturing & Lighting

    3

    MAVFXA33

    Production techniques of Lighting

    3

    MAVFXA34

    Intro of Dynamics I

    3

    MAVFXA35L

    Art of Integration - Dynamics II

    3

    MAVFXA36L

    Practical on Character animation, Dynamics, texturing and Lighting

    3 TOTAL 18

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    SEMESTER IV CODE SUMJECT CREDITS

    MAVFXA41

    Advance Rendering 3

    MAVFXA42

    Introduction of Compositing I 3

    MAVFXA43

    3D Tracking & Match Moving 3

    MAVFXA44

    Practical on 3D tracking, Match moving and Compositing.

    3

    MAVFXA45L

    Final Project 3

    MAVFXA46L 3 TOTAL CREDITS 18

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    Detailed Syllabus

    SEMESTER I MAVFXA11 --- Development With Traditional And Digital Art

    Unit I Development of Sketching & Drawing Development of Graphic Design

    Unit II Fundamentals of Communication and Design Development of Tools & Techniques

    Unit III The Process of Design Type & Typography

    Unit IV The Development of shape of Design SIGNS, SYMMOLS & CLIENT IDENTITY

    Unit V Career Opportunities in the Visual Art Basics of Printing Technology Creating e-Portfolios

    MAVFXA12 --- Script Writing & Story Board Designing

    UNIT I

    The Current Campfire: Film as a Storytelling Device- The history of storytelling - Plays vs. novels vs. film - What is a “story”? - The “idea” vs. “story” vs. “screenplay”

    UNIT II

    The Screen Story- What is it? - The logline - The essence of a screen story - Conflict (and why

    we love it) - Form, format and formula

    UNIT III

    The Structure of a Screenplay- Back to story- Aristotle (and what he had in common with

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    Superbad) - The three act screenplay - The scene - Plot points

    UNIT IV

    The First Act- Establish, introduce and hook- The inciting incident - The first act plot point The

    Second Act- Rising conflict and overcoming obstacles - The second act plot point The Third

    Act- The “final battle” - The outcome of the final battle - The denouement - Happy vs. hopeful

    endings

    UNIT V

    Character - Plot vs. Character - Character vs. Characteristics- Actions speak louder than words -

    The main character (our hero!)- Other characters and character types

    Dialogue - The functions of dialogue – Voiceover.

    The Kitchen Sink-Back story & exposition- Subplots- Setup and payoff - Flashbacks- Theme

    Breaking the Rules - How screenwriters break them and why

    Genre - “What is this movie anyway?”

    REFERENCES:

    • The Writer’s Journey by Christopher Vogler

    • Adventures in the Screen Trade by William Goldman

    • The New Screenwriter Looks at the New Screenwriter by William Froug

    MAVFXA13 --- Advanced Digital Art Photography Part-(1&2)

    UNIT I

    Motion picture cameras: Various parts of Motion picture cameras; perforation loop; pressure

    plate; Plate catch; Pull down claw; magazine; threading of film; loading unloading of magazine;

    Types of magazine; intermittent Movement; Analysis of Claw motion; Registration pin; Sprocket

    wheel; Frames per sec; View finder; Eye piece adjustment; camera Motors; Slow motion and

    Fast motion; Reverse Movement; Tacho meter; Lens Mount Flange Depth; matte Box; Blimp;

    Changing bag; Magazine Cover/rain cover.

    UNIT II

    Photographic Image: Motion picture Photographic; Emulation; Film base; latent image; Graingrain technology, graininess; halation, Anti halation backing; Resolving power: definition;

    Sensitometer; transition; opacity; Density; base density; Relation between Density and fog level;

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    Characteristic Curve; D-max D-min, Shoulder, Toe; Gamma; Density measurement ; black and

    white density and Color density; Film speed and shopper index; Contrast. Colour reproduction ;

    Structure of the motion picture film; Colour negative processing Remjet backing; various types

    of Motion picture films

    UNIT lll Dramatic elements embedded in the screen play; Spines; charaacter; circumsatance; dynamic relationship; wants; expectations; action; activity; acting beats; dramatic blocks; narrative beats fulcurm

    UNIT IV Staging ; Pattern of dramatic movement; changing the stage with in a scene; staging as part of a film’s ; Floor plan Developmeent of screen play; staging and camera angles for story board for story board artist.

    UNIT V Camera as Narrator; Reveal; entrance; objectives camera; subjective camera; visual design; style; coverage; lenses; compostion; dramatic blocks and camera; shot lists; story board and setups

    UNIT VI Execution, Installation & Presentation Inside the digital camera The Principles of Photography Types of cameras, Lenses, Camera Controls, Exposure Meter Managing Your Digital Assets Product Photography Interior and Exteriors, Action and Sports Photography

    MAVFXA14 --- Advance Digital Enhancement

    UNIT I

    Visual Communication, Typography, Colour and Visual Representation.

    The photography, Drawing and image manipulation, Elements of visual Communication : Line, Shape, Colour, Texture, Elements of Composition : Rhythm, Harmony,Balance, Symmetry, Contrast, Layout ,Grid, point of view, Introduction to Aesthetics

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    UNIT II

    Typography: Anatomy of a font, Classification, Semantics, Letter Design, Resume Writing, Usage Concepts, Type in motion/Web Typography Colour: Hue, Tint, Tone, Saturation, Color Wheel, Primary, Secondary, Tertiary colors, color interaction, color models RGB, CMYK, RGY Visual Representation: illustration techniques, modes of repetition, Storyboarding, Style and Treatment, Continuity Handling the Camera, Sound Acquisition, Lighting, shooting a sequence, Interviewing skills.

    An introductory study of digital imaging processes and techniques in both the visual and commercial arts. Computer imagery will be generated using interactive processing software

    UNIT III

    Advanced Video Graphics

     Creating Raster backgrounds  Creating Energy oriented Graphics  Creating Logos and Identities  Collages and Montages  Channel Masking  Creating alpha  Exporting graphics to video applications

    UNIT IV

    3D modeling and compositing

     Creating Animated Background  Creating 3D composite  Advanced camera techniques  Broadcast animation  Creating virtual sets for broadcast  Type animation and casting styles  Special effects using various plug-ins  Chroma key and Rotoscoping 

    UNIT V

     Non Linear Editing & Sound

     Introduction to various file formats from DV to Mov and HD  Story boarding for Film Editing  Capturing through firewire  Managing and organizing footages

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     The Detailed study of Final Cut Pro  Finishing and Outputting  Colour correction in a video  Converting from HD to DV  Media Management

    MAVFXA15P --- Enhancement of editing

    Digital Editing

    The fundamentals of editing: Basics of editing, Pal Video for windows, Pal quick time multimedia QuickTime, Using Project Window, Video Settings, Audio Settings, Compressor, Depth, Frame Size, Frame Rate, Importing still images, Using the monitor window, Viewing safe zones, use of editing and full knowledge about video editing. The fundamentals of transition effects: Creating Transitions, Transition Settings, Image Mask Transition, Applying Transitions, viewing transitions. Finishing & the future: Making movie, finalizing sound and effects, rendering, making video CD.

    Sound Editing

    Introduction to sound: Sound, Digital sound files, different sound formats, midi & digital audio, creating digital audio files, sound producing, sound extracting, Advantages and disadvantages of midi &digital, choosing between midi and digital audio. Linking files: Sound for the World Wide Web, adding the sound to your multimedia project, production tips, audio recording, keeping track of your sound, testing and evaluation. Record clips & editing: Sound recording, editi