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Name Head AR Scanner U Bionic Eyes U Empathy Synthesizer U Logic Co-Processor U Optics Enhancer U Probability Calculator U Voice Modulator U Wired Synapses Body U Adrenaline Booster

Project Nevada Data Sheet

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Page 1: Project Nevada Data Sheet

Name

Head

AR Scanner

U Bionic Eyes

U Empathy Synthesizer

U Logic Co-Processor

U Optics Enhancer

U Probability Calculator

U Voice Modulator

U Wired Synapses

Body

U Adrenaline Booster

Page 2: Project Nevada Data Sheet

U Hypertrophy Accelerator

U Monocyte Breeder

U Nociception Regulator

U Reflex Booster

U Stealth Nano-Bots

U Sub-Dermal Armor

U Synthetic Lungs

Arms

U Kinetic Accelerator

EMP Generator

Page 3: Project Nevada Data Sheet

Hyperfrequency Emitter

U Nanobionic Weave

Hand Stabilizer

Motor Memorizer

Neural Datatool

Razor Nails

Legs

U Kinetic Accelerator

U Nanobionic Weave

Tread Damper

Weight Absorber

Page 4: Project Nevada Data Sheet

Description

The West Tek Augmented Reality Scanner was designed to provide computer-assisted combat intelligence in real-time. When moving behind enemy lines, it assists in evaluating potential threats, analyzing enemy defenses and reviewing inflicted damage.

In the effort to improve combat abilities of soldiers by cybernetically enhancing their bodies, Bionic Eyes were one of the first targets of research. As such, they come in multiple variations with different features, ranging from improved night vision to advanced heat or electro-magnetic vision modes.

Do you ofen feel like you don't get people at all? With the Empathy Synthesizer these problems are in the past. Residing in your prefrontal cortex, its enhanced emotional capabilities will take you to the next level - personally and professionally.

Implanted directly in your cerebral cortex, the Logic Co-Processor greatly enhances higher brain functions for faster learning, better concentration and an instant understanding of even the most complicated things.

By using advanced algorithms developed for image recognition, the Optics Enhancer analyzes visual data received by in the optical nerve to create sharper, high detailed vision. Open your eyes and see the world in a new light!

Your life is too important to leave anything to chance! With the Probability Calculator, the decision-making controlled by the frontal lobe is optimized to maximize the likeliness of a desired outcome. For personal safety reasons, we discourage its use for excessive gambling.

Why bother with expensive seminars or books on rhetorical training? The Voice Modulator adjusts the vibrations of your vocal chords to avoid any unpleasant frequencies. And everybody knows: It's not what you say, but how you say it!

Based on simulations of the neural information circuits in the human brain, scientists were able to optimize processing speed by placing additional synthetic shortcuts at key locations. During trials, test subjects reported an altered perception of time.

Most human feelings and abilities are greatly amplified by stressful situations. The RUSH Adrenaline Booster controls and further enhances this effect, pushing you far beyond anything you've ever experienced. Use of a synthetic heart in conjunction is recommended for both performance and safety reasons.

Page 5: Project Nevada Data Sheet

Already used by thousands of athletes all over the world, the Hypertrophy Accelerator allows for a quick and safe increase of muscle mass without leaving any traceable substances in your organism. Certified to be undetectable by any recent testing method.

Developed by Med-Tek, the PHOENIX Monocyte Breeder greatly enhances the healing capabilities of the human body. Due to rapid cell regeneration, recovery after even the most severe injuries is reduced to several days instead of weeks or months.

Finally there's hope for the millions of people suffering from chronic pain! Unlike any pain medication that can give only temporal release with often severe side-effects, the Nociception Regulator permanently regulates the pain at its root without diminishing its important natural warning function.

In situations where milliseconds make the difference between victory and defeat - or even between life and death - the Reflex Booster will give you the essential edge. Learning from the physiology of animals whose survival depends on ultra-fast responses, your central nervous node is enhanced to transmit motor signals with minimal delay.

Based on previous innovations, RobCo presents its latest breakthrough in stealth technology. Nano-Bots reside on the users skin, eliminating the need for any special device to generate the stealth field. Power has to be periodically recharged by external energy sources.

Studies have shown that NEMEAN Sub-Dermal Armor allows a man clothed only in civilian attire to survive a live fire scenario which under most circumstances would have killed a fully armed soldier. However, due to high-end production costs, it's kept for those who can afford the luxury of sure-fire safety, as others must scrap by with Kevlar.

Synthetic elements are implanted at several key locations in the respiratory system, greatly enhancing the users' oxygen supply. Initially developed for victims of chronic lung diseases, these implants were later utilized in the civilian sector (firefighters, divers) as well as by the military.

Consisting of a mechanical and a neurological control component, the Kinetic Accelerator can be used to speed up movement of various body parts. Generally, hydraulic parts near the joints are used for rapid acceleration, while the brain implant takes care of coordinating the movement at increased velocity.

Page 6: Project Nevada Data Sheet

*

*

Usable in any non-vital body region, the Nanobionic Weave combines a number of techniques to make the respective area highly resilient. Genetic information is replicated and decentrally stored to allow identical reconstruction if necessary. This reconstruction is handled by nanobots which will repair any sustained structural damage in minutes as long as the user is still alive.

The RobCo Hand Stabilizer uses several heuristic approaches to detect and isolate nerve signals that would otherwise cause involuntary muscle movement. To avoid negative side effects, jitter is not removed completely. Still, the Hand Stablizer is popular in work environments that require precise craftsmanship.

By analyzing movement patterns and comparing them to those stored in its database, the Motor Memorizer can detect certain actions associated with weapon handling. Once triggered, brain regions responsible for muscle memory are stimulated to increase learning speed.

Though development in this sector still is in its early stages, the Neural Datatool allows its user to directly interact with machines through common interfaces. Even though low-level machine access is not yet possible, the datatool speeds up data in/output, resulting in a moderate efficiency boost.

Developed for spies and assassins, Razor Nails turn the human hand into a lethal weapon. To avoid detection or self-inflicted injuries, the blades stay retracted under the fingernails until activated. The most effective attack locations are the major arteries.

The Tread Damper uses a set of ultra-sensitive sensors to detect the distance between sole and ground. Just before surface contact, adaptive motion actuators slow down movement to minimize the resulting noise. This system is best utilized when moving carefully, preferably in light clothes.

The human body can easily support its own weight, even in the presence of additional force caused by jumping or movement in general. With the Weight Absorber this ability is further enhanced, allowing its user to carry more things without becoming immobilized.

Page 7: Project Nevada Data Sheet

Effect x 1

Scanner Ability

Enhanced Vision Modes

Charisma +1

Intelligence +1

Perception +1

Luck +1

Speech, Barter +2 (3,4,5)

Bullet time slowndown increased by 20%

AP Regeneration bonus for kills

Page 8: Project Nevada Data Sheet

Strength +1

Health Regeneration

Endurance +1

Agility +1

Stealth Field Ability

DT +4

Attack and Reload 25% (50%) faster during Bullet Time

25% lower Sprint AP drain,Water Breathing

Page 9: Project Nevada Data Sheet

Limb Regeneration

Lockpick, Repair +2 (3,4,5)

Guns, Energy Weapons +2 (3,4,5)

Science +4 (6,8,10)

Surroundings slowed down by 25% (50%) during Sprint

Limb Regeneration

Sneak +4 (6,8,10)

Carry Weight +10 (20,30,40)

Unarmed critical damage,Unarmed critical chance+25% (40,55,70)

Page 10: Project Nevada Data Sheet

Location Count Level Icon

1 3 3

1 4 13

For sale at Usanagi 1 2 1

For sale at Usanagi 1 2 1

For sale at Usanagi 1 2 1

For sale at Usanagi 1 2 1

Doc Mitchells House 1 1 2

Doctor Henry in Jacobstown 1 4 15

1 4 8

Helios One Observation LevelDesk in the room with the brain thing

Hidden Valley, Abandoned bunker south (02)Behind hard lock on one of the ammo boxes

Cerulean RoboticsOn a table in the room with the robots

Page 11: Project Nevada Data Sheet

For sale at Usanagi 1 2 1

For sale at Usanagi 1 4 4

For sale at Usanagi 1 2 1

For sale at Usanagi 1 2 1

1 4 7

For sale at Usanagi 1 3 5

1 3 8

4 3 14

REPCONN Test Site BasementOn a desk in the room where you find the spacesuit

Vault 34 Armory,On a shelf in the room with the plasma crate

REPCONN Headquarters Top FloorIn the room with the destroyed wall on the floor;REPCONN Research LabOn a tray in the top lab;H&H Tools FactoryIside the opened safe in the office with the keycard;Vault 22Keely's lab

Black Mountain,On shelf in storage shack

Page 12: Project Nevada Data Sheet

4 2 10

2 1 2

2 1 2

2 1 2

2 1 12

* * * 11

* * * 10

2 1 2

2 1 6

New Vegas Steel,Top level, next to some ammo boxes

Vault 19, cavesOn the floor next to a shelf in the utility room;Vault 11Next to the computer in the overseers room;Nellis workshopOn a table;Great Khan Supply Cave #3On a metal box near the supply item

(Merchant inventory)Old Lady GibsonJulie Farkas

(Merchant inventory)Old Lady GibsonJulie Farkas

(Merchant inventory)Old Lady GibsonVendortron

(Merchant inventory)Old Lady GibsonVendortron

(Merchant inventory)VendortronJulie Farkas

(Merchant inventory)VendortronJulie Farkas

Page 13: Project Nevada Data Sheet

Upgradeable?

Yes

Page 14: Project Nevada Data Sheet

Yes

Yes

Yes

Yes

Yes

Yes

Page 15: Project Nevada Data Sheet

Prepared MealsNVBrahminWellingtonPNxRNVBrahminWellington02PNxRNVBrahminWellington03CookCooksFiendStewPNxRCookCooksFiendStew02PNxRCookCooksFiendStew03FireAntFricasseePNxRFireAntFricassee02PNxRFireAntFricassee03WastelandOmeletNVPNxRWastelandOmeletNV02PNxRWastelandOmeletNV03MoleRatStewPNxRMoleRatStew02PNxRMoleRatStew03GeckoKebabPNxRGeckoKebab02PNxRGeckoKebab03DesertSaladPNxRDesertSalad02PNxRDesertSalad03BighornerSteakPNxRBighornerSteak02PNxRBighornerSteak03CoyoteSteakPNxRCoyoteSteak02PNxRCoyoteSteak03DogSteakPNxRDogSteak02PNxRDogSteak03BrahminSteakPNxRBrahminSteak02PNxRBrahminSteak03MushroomCloudPNxRMushroomCloud02PNxRMushroomCloud03CaravanLunchPNxRCaravanLunch02PNxRCaravanLunchV03NVGrilledMantisPNxRNVGrilledMantis02PNxRNVGrilledMantis03NVGeckoSteakPNxRNVGeckoSteak02PNxRNVGeckoSteak03TrailMixPNxRTrailMix02PNxRTrailMix03PrimmSpicyCasserolePNxRPrimmSpicyCasserole02PNxRPrimmSpicyCasserole03BloatflySliderPNxRBloatflySlider02

Page 16: Project Nevada Data Sheet

PNxRBloatflySlider03MoleRatWonderMeatPNxRMoleRatWonderMeat02PNxRMoleRatWonderMeat03MS05FinNukaPiePNxRMS05FinNukaPie02PNxRMS05FinNukaPie03

Fruits, Vegetables and SeedsCaveFungusPNxRCaveFungus02PNxRCaveFungus03XanderRootPNxRXanderRoot02PNxRXanderRoot03BuffaloGourdSeedPNxRBuffaloGourdSeed02PNxRBuffaloGourdSeed03JalapenoPepperPNxRJalapenoPepper02PNxRJalapenoPepper03PintoBeanPodPNxRPintoBeanPod02PNxRPintoBeanPod03WhiteHorsenettleBerryPNxRWhiteHorsenettleBerry02PNxRWhiteHorsenettleBerry03BrocFlowerPNxRBrocFlower02PNxRBrocFlower03NVFreshBananaYuccaFruitPNxRNVFreshBananaYuccaFruit02PNxRNVFreshBananaYuccaFruit03PearPNxRPear02PNxRPear03PotatoPNxRPotato02PNxRPotato03CarrotPNxRCarrot02PNxRCarrot03ApplePNxRApple02PNxRApple03NVFreshMaizePNxRNVFreshMaize02PNxRNVFreshMaize03PricklyPearCactusFruitPNxRPricklyPearCactusFruit02PNxRPricklyPearCactusFruit03Mutfruit1PNxRMutfruit102PNxRMutfruit103

Page 17: Project Nevada Data Sheet

Mutfruit2PNxRMutfruit202PNxRMutfruit203NevadaAgaveFruitPNxRNevadaAgaveFruit02PNxRNevadaAgaveFruit03NVFreshBarrelCactusFruitPNxRNVFreshBarrelCactusFruit02PNxRNVFreshBarrelCactusFruit03NVFreshHoneyMesquiteFruitPNxRNVFreshHoneyMesquiteFruit02PNxRNVFreshHoneyMesquiteFruit03NVPinyonNutsPNxRNVPinyonNuts02PNxRNVPinyonNuts03NVSporePlantPods

Prewar MealsPorkNBeansPNxRPorkNBeans02PNxRPorkNBeans03InstaMashPNxRInstaMash02PNxRInstaMash03SalisburySteakPNxRSalisburySteak02PNxRSalisburySteak03

Junk FoodPNxRNoodles01NoodlesPNxRNoodles03PNxRJunkFood01JunkFoodPNxRJunkFood03PNxRCG02Sweetroll01CG02SweetrollPNxRCG02Sweetroll03PNxRBubblegum01BubblegumPNxRBubblegum03PNxRPotatoCrisps01PotatoCrispsPNxRPotatoCrisps03PNxRRadioactiveGumDrops01RadioactiveGumDropsPNxRRadioactiveGumDrops03PNxRFancyLadsSnackCakes01FancyLadsSnackCakesPNxRFancyLadsSnackCakes03PNxRYumYumDeviledEggs01YumYumDeviledEggsPNxRYumYumDeviledEggs03PNxRSugarBombs0101

Page 18: Project Nevada Data Sheet

SugarBombs01PNxRSugarBombs0103PNxRCram01CramPNxRCram03PNxRDandyBoyApples01DandyBoyApplesPNxRDandyBoyApples03PNxRBlamcoMacandCheese01BlamcoMacandCheesePNxRBlamcoMacandCheese03PNxRIguanaBits01IguanaBitsPNxRIguanaBits03PNxRIguanaOnAStick01IguanaOnAStickPNxRIguanaOnAStick03PNxRSquirrelOnAStick01SquirrelOnAStickPNxRSquirrelOnAStick03PNxRSquirrelStew01SquirrelStewPNxRSquirrelStew03PNxRSquirrelBits01SquirrelBitsPNxRSquirrelBits03

Raw Meats And EGGSMS05NukalurkMeatYaoGuaiMeatPNxRNVCCBunkerRadroachMeat02PNxRStrangeMeatPie02StrangeMeatPiePNxRNVCannibalFood02NVCannibalFoodPNxRVMS18StrangeMeatPie02VMS18StrangeMeatPiePNxRFireAntMeat02FireAntMeatPNxRRadroachMeat02RadroachMeatPNxRBloatflyMeat02BloatflyMeatPNxRAntMeat02AntMeatPNxRNVGeckoMeat02NVGeckoMeatPNxRCoyoteMeat02CoyoteMeatPNxRLakelurkMeat02LakelurkMeatPNxRMirelurkMeatSoftshell02MirelurkMeatSoftshellPNxRMoleRatMeat02

Page 19: Project Nevada Data Sheet

MoleRatMeatPNxRMirelurkMeat02MirelurkMeatPNxRDogMeat02DogMeatPNxRGiantRatMeat02GiantRatMeatPNxRBigHornerMeat02BigHornerMeatPNxRStrangeMeat02StrangeMeatPNxRRatMeat02RatMeatPNxRBrahminMeat02BrahminMeatPNxRMirelurkMeatHatchling02MirelurkMeatHatchlingPNxRHumanFlesh02HumanFleshPNxRLakeLurkEgg02LakeLurkEggPNxRFireAntEgg02FireAntEggPNxRAntEgg02AntEggPNxRCazadorEgg02CazadorEgg

Irradiated FoodsIrradiatedCramIrradiatedDandyBoyApplesIrradiatedFancyLadsSnackCakesIrradiatedPotatoCrispsIrradiatedSugarBombs01IrradiatedBlamcoMacandCheeseIrradiatedYumYumDeviledEggsIrradiatedSalisburySteakIrradiatedInstaMashIrradiatedPorkNBeansIrradiatedPotatoIrradiatedNVGeckoMeatIrradiatedNVFreshBarrelCactusFruitIrradiatedNVFreshBananaYuccaFruitIrradiatedMutfruit2IrradiatedMutfruit1

DrinksWaterPurifiedWaterUnpurifiedIrradiatedWaterUnpurifiedNukaColaMS05IceNukaColaMS05NukaColaQtmNVNukaColaQuartz

Page 20: Project Nevada Data Sheet

NVNukaColaVictorySSBottleFullIrradiatedSSBottleFull

Water SourcesWaterHeal1PurifiedWaterHeal2GoodWaterHeal3AverageWaterHeal4BadWaterHeal5TerribleWaterHeal1Rads500

Page 21: Project Nevada Data Sheet

Highest Quality Food ( Default == Healthy, FOD/H2O Ratio 0.1 ) H20Brahmin Wellington 16Brahmin Wellington 15Brahmin Wellington 14Cook-Cook's Fiend Stew -20Cook-Cook's Fiend Stew -15Cook-Cook's Fiend Stew -10Fire Ant Fricassée 15Fire Ant Fricassée 14Fire Ant Fricassée 13Wasteland Omelet 13Wasteland Omelet 12Wasteland Omelet 11Mole Rat Stew -20Mole Rat Stew -10Mole Rat Stew -5Gecko Kabob -20Gecko Kabob -10Gecko Kabob -5Desert Salad -20Desert Salad -10Desert Salad -5Bighorner Steak 10Bighorner Steak 9Bighorner Steak 8Coyote Steak 10Coyote Steak 9Coyote Steak 8Dog Steak 8Dog Steak 7Dog Steak 6Brahmin Steak 7Brahmin Steak 6Brahmin Steak 5Mushroom Cloud 7Mushroom Cloud 6Mushroom Cloud 5Caravan Lunch 6Caravan Lunch 5Caravan Lunch 4Grilled Mantis 6Grilled Mantis 5Grilled Mantis 4Gecko Steak 5Gecko Steak 4Gecko Steak 3Trail Mix 5Trail Mix 4Trail Mix 3Ruby's Casserole 5Ruby's Casserole 4Ruby's Casserole 3Bloatfly Slider -20Bloatfly Slider -10

Page 22: Project Nevada Data Sheet

Bloatfly Slider -5Mole Rat Wonder Meat 2Mole Rat Wonder Meat 2Mole Rat Wonder Meat 1Miss. Quantum Pie 2Miss. Quantum Pie 2Miss. Quantum Pie 1

Medium Quality Food ( Default == Healthy, FOD/H2O Ratio 0.25 ) H20Cave Fungus 3Cave Fungus 2Cave Fungus 1Xander Root 1Xander Root 1Xander Root 1Buffalo Gourd Seed 2Buffalo Gourd Seed 1Buffalo Gourd Seed 1Jalapeño Pepper 5Jalapeño Pepper 5Jalapeño Pepper 5Pinto Bean Pod 2Pinto Bean Pod 1Pinto Bean Pod 1White Horsenettle 0White Horsenettle 0White Horsenettle 0Broc Flower 2Broc Flower 1Broc Flower 1Banana Yucca Fruit -15Banana Yucca Fruit -7Banana Yucca Fruit -3Pear -10Pear -5Pear -2Potato -10Potato -5Potato -2Carrot -10Carrot -5Carrot -2Apple -10Apple -5Apple -2Maize -10Maize -5Maize -2Prickly Pear Fruit -15Prickly Pear Fruit -7Prickly Pear Fruit -3Crunchy Mutfruit 6Crunchy Mutfruit 3Crunchy Mutfruit 1

Page 23: Project Nevada Data Sheet

Mutfruit 5Mutfruit 2Mutfruit 1Nevada Agave Fruit -10Nevada Agave Fruit -5Nevada Agave Fruit -2Barrel Cactus Fruit -15Barrel Cactus Fruit -7Barrel Cactus Fruit -3Honey Mesquite Pod -10Honey Mesquite Pod -5Honey Mesquite Pod -2Pinyon Nuts 2Pinyon Nuts 1Pinyon Nuts 1Spore Plant Pods 0

Medium Quality Food ( Default == Healthy, FOD/H2O Ratio 0.25 ) H20Pork N' Beans 10Pork N' Beans 5Pork N' Beans 2InstaMash 6InstaMash 3InstaMash 1Salisbury Steak 3Salisbury Steak 1Salisbury Steak 1

Low Quality Food ( Default == Semi Bad, FOD/H2O Ratio 0.50 ) H20Noodles 12Noodles 6Noodles 3Junk Food 10Junk Food 5Junk Food 2Sweetroll 17Sweetroll 8Sweetroll 4Bubblegum 2Bubblegum 1Bubblegum 1Potato Crisps 10Potato Crisps 5Potato Crisps 2Gum Drops 1Gum Drops 1Gum Drops 1Fancy Lads Snacks 7Fancy Lads Snacks 3Fancy Lads Snacks 1YumYum Deviled Eggs 5YumYum Deviled Eggs 2YumYum Deviled Eggs 1Sugar Bombs 15

Page 24: Project Nevada Data Sheet

Sugar Bombs 7Sugar Bombs 3Cram 5Cram 2Cram 1Dandy Boy Apples 7Dandy Boy Apples 3Dandy Boy Apples 1Blamco Mac & Cheese 10Blamco Mac & Cheese 5Blamco Mac & Cheese 2Iguana Bits 12Iguana Bits 6Iguana Bits 3Iguana on a Stick 12Iguana on a Stick 6Iguana on a Stick 3Squirrel on a Stick 20Squirrel on a Stick 10Squirrel on a Stick 5Squirrel Stew -10Squirrel Stew -5Squirrel Stew -2Crispy Squirrel Bits 12Crispy Squirrel Bits 6Crispy Squirrel Bits 3

Very Low Quality Food ( Default == Very Bad, FOD/H2O Ratio 0.75 ) H20NukaLurk Meat 7Yao Guai Meat 7Radroach Meat 7Strange Meat Pie 26Strange Meat Pie 12Human Remains 33Human Remains 16Imitation Strange Meat Pie 11Imitation Strange Meat Pie 5Fire Ant Meat 18Fire Ant Meat 9Radroach Meat 15Radroach Meat 7Bloatfly Meat 15Bloatfly Meat 7Ant Meat 15Ant Meat 7Gecko Meat 15Gecko Meat 7Coyote Meat 15Coyote Meat 7Lakelurk Meat 15Lakelurk Meat 7Soft Mirelurk Meat 15Soft Mirelurk Meat 7Mole Rat Meat 15

Page 25: Project Nevada Data Sheet

Mole Rat Meat 7Mirelurk Meat 15Mirelurk Meat 7Dog Meat 15Dog Meat 7Giant Rat Meat 15Giant Rat Meat 7Bighorner Meat 15Bighorner Meat 7Strange Meat 15Strange Meat 7Rat Meat 15Rat Meat 7Brahmin Meat 15Brahmin Meat 7Hatchl. Mirelurk Meat 15Hatchl. Mirelurk Meat 7Human Flesh 15Human Flesh 7Lakelurk Egg 11Lakelurk Egg 5Fire Ant Egg 11Fire Ant Egg 5Ant Egg 7Ant Egg 3Cazador Egg 12Cazador Egg 6

Very Low Quality Food ( Default == Very Bad, FOD/H2O Ratio 1.0 ) H20Irradiated Cram 2Irr. Dandy Boy Apples 3Irr. Fancy Lads 3Irr. Potato Crisps 2Irr. Sugar Bombs 7Irr. Mac & Cheese 5Irr. YumYum D. Eggs 2Irr. Salisbury Steak 3Irradiated InstaMash 6Irr. Pork N' Beans 10Irradiated Potato 3Irr. Gecko Meat 10Irr. Barrel Cactus -2Irr. Banana Yucca -2Irradiated Mutfruit -2Irr. Crunchy Mutfruit -2

Hydration H20Purified Water -50Dirty Water -30Irradiated Water -30Nuka-Cola -20Ice Cold Nuka-Cola -40Nuka-Cola Quantum -10Nuka-Cola Quartz -15

Page 26: Project Nevada Data Sheet

Nuka-Cola Victory -30Sunset Sarsaparilla -10Irr. Sunset Sars. -5

H20Purified Water -200Good Water -50Average Water -50Bad Water -50Terrible Water -50Lethal Water -50

Page 27: Project Nevada Data Sheet

FOD SLP Rads Health-160 0 0 Cooked-150 0 0 Old-140 0 0 Rancid-150 0 0 Cooked-140 0 0 Stale-130 0 0 Moldy -150 0 0 Cooked-140 0 0 Old-130 0 0 Rancid-130 0 0 Cooked-120 0 0 Stale-110 0 0 Moldy -130 0 0 Sealed-120 0 0 Stale-110 0 0 Moldy -120 0 0 Cooked-110 0 0 Old-100 0 0 Rancid-110 0 0 Sealed-100 0 0 Stale

-90 0 0 Moldy -100 0 0 Cooked

-90 0 0 Old-80 0 0 Rancid

-100 0 0 Cooked-90 0 0 Old-80 0 0 Rancid-80 0 0 Cooked-70 0 0 Old-60 0 0 Rancid-70 0 0 Cooked-60 0 0 Old-50 0 0 Rancid-70 0 0 Fresh-60 0 0 Rotten-50 0 0 Putrid-60 0 0 Sealed-50 0 0 Stale-40 0 0 Moldy -60 0 0 Cooked-50 0 0 Stale-40 0 0 Moldy -50 0 0 Cooked-40 0 0 Old-30 0 0 Rancid-50 0 0 Sealed-40 0 0 Stale-30 0 0 Moldy -50 0 0 Cooked-40 0 0 Stale-30 0 0 Moldy -40 0 0 Cooked-30 0 0 Old

Page 28: Project Nevada Data Sheet

-20 0 0 Rancid-25 0 0 Cooked-15 0 0 Old

-5 0 0 Rancid-25 0 5 Sealed-15 0 10 Stale

-5 0 20 Moldy

FOD SLP Rads Health-15 0 -10 Fresh

-7 0 -5 Rotten3 0 -2 Putrid

-5 0 0 Fresh-2 0 0 Rotten-1 0 0 Putrid

-10 0 0 Fresh-5 0 0 Rotten-2 0 0 Putrid

-10 0 0 Fresh-5 0 0 Rotten-2 0 0 Putrid-5 0 0 Fresh-2 0 0 Rotten-1 0 0 Putrid-5 0 0 Fresh-2 0 0 Rotten-1 0 0 Putrid-5 0 0 Fresh-2 0 0 Rotten-1 0 0 Putrid

-10 0 0 Fresh-5 0 0 Rotten-2 0 0 Putrid

-15 0 0 Fresh-7 0 0 Rotten-3 0 0 Putrid

-15 0 0 Fresh-7 0 0 Rotten-3 0 0 Putrid

-15 0 0 Fresh-7 0 0 Rotten-3 0 0 Putrid

-15 0 0 Fresh-7 0 0 Rotten-3 0 0 Putrid

-15 0 0 Fresh-7 0 0 Rotten-3 0 0 Putrid

-10 0 0 Fresh-5 0 0 Rotten-2 0 0 Putrid

-25 0 0 Fresh-12 0 0 Rotten

-6 0 0 Putrid

Page 29: Project Nevada Data Sheet

-20 0 0 Fresh-10 0 0 Rotten

-5 0 0 Putrid-15 0 0 Fresh

-7 0 0 Rotten-3 0 0 Putrid-5 0 0 Fresh-2 0 0 Rotten-1 0 0 Putrid

-10 0 0 Fresh-5 0 0 Rotten-2 0 0 Putrid

-10 0 0 Fresh-5 0 0 Rotten3 0 0 Putrid0 0 0 Fresh

FOD SLP Rads Health-40 0 0 Sealed-20 0 0 Stale

-5 0 0 Moldy-25 0 0 Sealed-12 0 0 Stale

-6 0 0 Moldy-15 0 0 Sealed

-7 0 0 Stale-3 0 0 Moldy

FOD SLP Rads Health-25 0 0 Sealed-12 0 0 Stale

-6 0 0 Moldy-20 0 0 Sealed-10 0 0 Stale

-5 0 0 Moldy-35 0 0 Sealed

-8 0 0 Stale-4 0 0 Moldy-4 0 0 Sealed-2 0 0 Stale-1 0 0 Moldy

-10 0 0 Sealed-5 0 0 Stale-2 0 0 Moldy-1 0 0 Sealed-1 0 0 Stale-1 0 0 Moldy

-15 0 0 Sealed-7 0 0 Stale-3 0 0 Moldy

-10 0 0 Sealed-5 0 0 Stale-2 0 0 Moldy

-30 0 0 Sealed

Page 30: Project Nevada Data Sheet

-15 0 0 Stale-7 0 0 Moldy

-10 0 0 Sealed-5 0 0 Stale-2 0 0 Moldy

-15 0 0 Sealed-7 0 0 Stale-3 0 0 Moldy

-20 0 0 Sealed-10 0 0 Stale

-5 0 0 Moldy-25 0 0 Cooked-12 0 0 Old

-6 0 0 Rancid-25 0 0 Cooked-12 0 0 Old

-6 0 0 Rancid-40 0 0 Cooked-20 0 0 Old-10 0 0 Rancid-40 0 0 Cooked-20 0 0 Old

-5 0 0 Rancid-25 0 0 Cooked-12 0 0 Old

-6 0 0 Rancid

FOD SLP Rads Health-10 0 20 Tainted-10 0 20 Tainted-10 0 36 Uncooked-35 0 0 Uncooked-17 0 0 Rancid-45 0 0 Uncooked-22 0 0 Rancid-15 0 0 Uncooked

-7 0 0 Rancid-25 0 0 Uncooked-12 0 0 Rancid-20 0 20 Uncooked-10 0 20 Rancid-20 0 0 Uncooked-10 0 0 Rancid-20 0 0 Uncooked-10 0 0 Rancid-20 0 0 Uncooked-10 0 0 Rancid-20 0 0 Uncooked-10 0 0 Rancid-20 0 0 Uncooked-10 0 0 Rancid-20 0 0 Uncooked-10 0 0 Rancid-20 0 0 Uncooked

Page 31: Project Nevada Data Sheet

-10 0 0 Rancid-20 0 0 Uncooked-10 0 0 Rancid-20 0 0 Uncooked-10 0 0 Rancid-20 0 0 Uncooked-10 0 0 Rancid-20 0 0 Uncooked-10 0 0 Rancid-20 0 0 Uncooked-10 0 0 Rancid-20 0 0 Uncooked-10 0 0 Rancid-20 0 0 Uncooked-10 0 0 Rancid-20 0 0 Uncooked-10 0 0 Rancid-20 0 20 Uncooked-10 0 20 Rancid-15 0 0 Uncooked

-7 0 0 Rancid-15 0 0 Uncooked

-7 0 0 Rancid-15 0 0 Uncooked

-7 0 0 Rancid-15 0 0 Uncooked

-7 0 0 Rancid

FOD SLP Rads Health-2 0 20 Tainted-3 0 20 Tainted-3 0 20 Tainted-2 0 20 Tainted-7 0 20 Tainted-5 0 20 Tainted-2 0 20 Tainted-3 0 20 Tainted-6 0 20 Tainted

-10 0 20 Tainted-3 0 20 Tainted

-10 0 20 Tainted-2 0 20 Tainted-2 0 20 Tainted-2 0 20 Tainted-2 0 20 Tainted

FOD SLP Rads Health0 0 0 Clean0 0 0 Tainted0 0 20 Tainted0 -10 0 Sealed0 -20 0 Sealed0 -25 0 Stale0 -10 0 Stale

Page 32: Project Nevada Data Sheet

0 -30 0 Stale0 -5 0 Stale0 0 20 Tainted

FOD SLP Rads Health0 0 0 Fresh0 0 10 Stale0 0 30 Stale0 0 60 Tainted0 0 80 Tainted0 0 500 Tainted

Page 33: Project Nevada Data Sheet

MISC ValueSTR 2 80STR 1 50

35STR 1 75

4632754632654027

STR 1 654036603625553322

STR 1 503020503020402315

STR 1 352012

AP +3 35AP +2 20AP +1 12

301610301610

STR 1 2513

7AP +5 25

137

2513

74010

Page 34: Project Nevada Data Sheet

512

51

STR 1 INT -1 AP +20 22INT -1 AP +10 15INT -1 AP +5 11

MISC Value2010

5521521521211

AGI -1 END -1 2AGI -1 END -1 1AGI -1 END -1 1

211521

1052

1052

1052

1052

1052

1021

1263

Page 35: Project Nevada Data Sheet

1052

1052

END -1 10END -1 5END -1 2

1052521

Poison Resis +25 25

MISC Value2010

512

63731

MISC Value12

63

1052

1784211521111731521

AP +5 15

Page 36: Project Nevada Data Sheet

73521731

1052

1263

1263

2010

52010

512

63

MISC ValueSTR -1 AP +10 5Damage + 10% 20STR -1 5

178

2211

73

STR -1 12STR -1 6STR -1 10STR -1 5STR -1 10STR -1 5STR -1 10STR -1 5STR -1 10STR -1 5STR -1 10STR -1 5STR -1 10STR -1 5STR -1 10STR -1 5STR -1 10

Page 37: Project Nevada Data Sheet

STR -1 5STR -1 10STR -1 5STR -1 10STR -1 5STR -1 10STR -1 5STR -1 10STR -1 5STR -1 10STR -1 5STR -1 10STR -1 5STR -1 10STR -1 5STR -1 10STR -1 5STR -1 10STR -1 5

73737373

MISC Value111111111111

END -1 1111

MISC Value2515

71520

AP +20 30Low Light Vision, DT +2 40

Page 38: Project Nevada Data Sheet

AP +40 PER -1 7551

MISC Value000000

Page 39: Project Nevada Data Sheet

Guns GunsFormID Name Ammo TypeXX001C22 Chinese Sniper Rifle 308

XX7143C0 The People's Rifle 308XX003365 European Battle Rifle 308

XX003371 Liberator Rifle 308XX00847A 5mm Submachine Gun 5mm

XX000816 .44 Pistol 44 Magnum

XX008479 High Roller 44 MagnumXX00C06C 10mm Alloy Steel Pistol 10mmXX00C06E Alloy Steel Assault Rifle 5.56mmXX00C7C2 Alloy Steel Combat Shotgun 20 GaugeXX01FFEC Assault Rifle 5.56mm

Page 40: Project Nevada Data Sheet

XX00080B Chinese Assault Rifle 5.56mm

XX004325 Chinese Pistol 9mm

XX004327 Combat Shotgun 20 Gauge

XX00432A Dart Gun Darts

XX007473 Double-Barrel Shotgun 12 Gauge

XX00C070 Dragoon Assault Rifle 5.56mmXX00C071 Dragoon Pistol 9mmXX00737C Infiltrator 5.56mm

XX0088DE Lever-Action Rifle 10mm

XX004348 Railway Rifle Rail Spikes

XX03C07A Replica Repeater .44 MagnumXX00080A .22 Revolver .22LR

XX0044D6 Three Shooter 12 GaugeXX714436 Homemade Rifle 9mm

Page 41: Project Nevada Data Sheet

XX714437 Homemade Assault Rifle 5.56mm

Energy WeaponsFormID Name Ammo TypeXX00393B Auto-Gauss MFCell

XX7143A5 Rail Cannon MFCell

XX0008F2 Gauss Minigun ECPack

XX0044D5 Tesla Rifle Prototype MFCellXX0008D8 Flamer Pistol Flamer Fuel

XX000811 Wattz Laser Pistol EnergyCell

XX00081C Wattz Laser Rifle MFCell

XX0044D8 Cryo Revolver Cryo Rounds

XX003654 Plasma Disruptor SEC

Page 42: Project Nevada Data Sheet

XX003655 Plasma Repeater MFCell

XX00083F Alien Atomizer

XX000842 Alien Disintegrator

XX00A9DD Captain's Sidearm

XX00C1C3 Microwave Emitter MFCellXX714415 Auto-Gauss Pistol MFCell

XX714438 Homemade Plasma Rifle EnergyCellXX714403 Q-41 MultiPlas Prototype MFCell

XX71440B AES18 Prototype MFCell

Melee WeaponsFormID Name DamageXX000804 Crowbar 30XX714366 Flag Pole ?XX02B3CB Chinese Officer's Sword 35

0000432B Deathclaw Gauntlet 35XX003F40 Dragoon Sword 40XX00083D Shock Baton 20

0000434E Shishkebab 40XX00A157 Rising Sun 60

ExplosivesFormID Name TypeXX0021ED Remote Frag Mine Placed RemoteXX0021EB Remote Plasma Mine Placed Remote

Alien Power Module

Alien Power Module

Alien Power Module

Page 43: Project Nevada Data Sheet

XX0021EC Remote Pulse Mine Placed RemoteXX004342 Nuka-Grenade Grenade

XX0044D7 Remote Pipe Bomb Thrown RemoteXX00A14B Cryo Grenade Grenade

XX00A155 Cryo Mine Mine

XX0024D1 Molotov Cocktail GrenadeXX0024D0 Dynamite Charge Placed Remote

Armor/ApparelFormID Name DTXX00A158 Advanced Recon Armor 17

XX00A159 Advanced Recon Helm 3

XX00A15B Armored Duster 16

XX00A15D Death Walker Duster 18

XX00A15C Ranger Recon Armor 19

XX00A15A Ranger Recon Helm 4

XX71438C Army Jumpsuit 1

XX00A702 Outcast Armor 22

XX00A703 Desert Recon Armor (no helmet) 17

0007836E Medic Power Armor Mk II 25

Page 44: Project Nevada Data Sheet

XX71438B Surgical Mask

00034126

00034125

0004E6AD Eyebot helmetXX714379 T57-C Power Armor 21

XX714378 Vault-Tec Power Armor 27XX714410 Leather Backpack 3

A Suit Named Slickback (Eulogy Jones Suit)

A Hat Named Slickback (Eulogy Jones Hat)

Page 45: Project Nevada Data Sheet

Unique? Mag Size (Real) Damage Accuracy ValueNo 10 42 0.015 3900

Yes 10 46 0.015 4600No 20 37 0.55 2000

Yes 20 42 0.55 2800No 50 12 2 3900

No 8 40 0.35 3000

Yes 8 40 0.3 4000Yes 12 24 0.8 1000Yes 24 17 1.5 2750Yes 12 60 3 2200No 24 15 1.5 1750

Page 46: Project Nevada Data Sheet

No 24 17 1.5 2200

No 10 14 1 300

No 12 52 3 1700

Craftable (Schem.) 1 0 500

No 2 112 5 1750

Yes 36 18 1.5 5500Yes 10 18 0.8 600No 30 14 1.5 3500

No 10 40 0.25 700

Craftable (Schem.) 8 38 0.75 800

Yes 15 55 0 5000No 5 14 0.5 110

Yes 3 80 5 2100No, Craftable

6-8(10)s HP

Page 47: Project Nevada Data Sheet

No, Craftable

Unique? Mag Size (Real) Damage Accuracy ValueNo 15 (5) 60 0.03 4000

Yes 10 (1) 400 High Long

No 200 18 1.15 8000

Yes 6 55 0.018 7000No 30 10 0 600

No 12 18 0.05 650

No 12 37 0.0125 2000

Yes 6 0.3 5000

Yes 14 (7) 40 0.1 5000

60Cryo Effect

Page 48: Project Nevada Data Sheet

No 24 33 0.55 1700

No 20 42 0.2 3500

No 100 75 0.8 4500

Yes 30 54 0.2 5000

Yes 5 60 0.2 5000No

No, CraftableYes

Yes

Unique? Value Rate of Fire Weight HealthNo 100 2.3077 6 200? ? ? ? ?No 800 2.3077 3 500

Craftable (Schem.) 1500 1.6304 5 600Yes 1800 2.3077 3 1000No 70 2.3077 2 250

Craftable (Schem.) 2000 2.3077 3 500Yes 4000 2.3077 5 60

Damage Unique? Value Weight100 Craftable 75 0.5150 Craftable 300 0.5

Page 49: Project Nevada Data Sheet

10 Craftable 40 0.5500 Craftable (Schem.) 50 0.5

75 Craftable 150 0.5Craftable (Schem.) 400 0.5

Craftable (Schem.) 400 0.5

50 Craftable 25 0.3200 Craftable 100 3.5

Unique? Armor Type Stat Bonuses WeightYes Light Sneak +10

Yes Light

No Medium CHA +1, Guns +5

Yes Medium CHA +1, Guns +5

No Medium

No

No AGIL +1, Guns +5

Yes Power 45

Yes Medium 20

Yes Power 45

100Cryo Effect

100Cryo Effect

PER +1, RR +25, PR +25

PER +1, RR +25, PR +25

Rad Resist +10, Energy Weapons +5, STR +1, AGL -1(Linden's power armor effects, mostly)

Sneak +10, END +1, Survival +5

STR +1, AGIL -1, RR +15

Page 50: Project Nevada Data Sheet

Yes CHR +1, Speech +5

Yes CHR +1

No Power 35

Yes Power 45No Light 2

Medicine +5, PR +5, RR +5 (stats from FO3)

Carry Weight +50Agility Penalty -1/-2

Page 51: Project Nevada Data Sheet

Rate of Fire Weight Health Locations1.875 8 140

1.875 6 140 Techatticup Mine2.3036 7 500

2.3036 7 650 Black Mountain Storage15 5 500

1.875 4 300

1.875 4 400 Lucky 38 Cocktail Lounge2.75 2 160 The Prospector's Den8 7 350 Minefield3.6429 7 300 South Vegas Ant Mound8 7 350

Gun Runners T4NCR Arms MerchantVendor Guns RareVendor Guns T5Loot Rifles AllLL2 Tier4 GunsLegionary Assassin

Gun Runners T4Vendor Guns RareVendor Guns T4Loot Rifles AllLL2 Tier4 GunsNCR Heavy TroopersLegionary "Dead Sea"Great Khan Ranged

Vendor Guns RareVendor Guns T4Loot Rifles AllLoot Guns AllLL2 Tier4 GunsGreat KhansRanger Veteran

Gun Runners T4Vendor Guns RareVendor Guns T4Loot Pistols AllLL2 Tier4 GunsNCR Hit SquadVipersFiends

Gun Runners T4NCR Arms MerchantVendor Guns T3Loot Rifles AllLL2 Tier3 GunsLL2 Tier4 GunsBrotherhood KnightsSupermutantsNCR TroopersFiends

Page 52: Project Nevada Data Sheet

8 7 400

3.25 2 150

3.4286 7 300

1.5835 3 150 Mesquite Mountains Camp (Schem.)

6.4286 4 250

8.7362 7 400 Great Khan Longhouse3.25 2 200 Mick's Secret Inventory8 7 400

0.7692 8 300

2.1429 9 200

0.7692 5 600 H&H Tools2.8125 2 100

2.3438 4 100 Crimson Caravan HQ SafeRecipe, 45 Repair

Gun Runners T4Vendor Guns RareVendor Guns T4LL2 Tier4 GunsViper LeadersBrotherhood KnightsSupermutantsFiends

Gun Runners T1Vendor Guns T1Loot Pistols AllLoot Weapons T1LL2 Tier1 GunsPowder Gangers

Gun Runners T3LL2 Tier3 GunsFiendsTourist BodyguardLegion

Gun Runners T3Vendor Guns T3Loot Rifles AllLoot Guns AllLL2 Tier3 GunsFiendsVipers

Gun Runners T5NCR Arms MerchantMick's Secret InventoryVioletSupermutantsBrotherhood KnightsViper Leaders

Gun Runners T2Vendor Guns T2Loot Rifles AllLL2 Tier2 GunsLL2 Tier3 GunsLegionFiends

Mick's Secret InventoryNellis Train Tunnel (Schem.)

Gun Runners T1Vendor Guns T1Loot Pistols AllLL2 Tier1 GunsPowder Gangers

Page 53: Project Nevada Data Sheet

Recipe, 55 Repair

Rate of Fire Weight Health Locations3.2143 8 130

1 20 200

15.625 30 600

1.5 4 150 Silver Rush, hard lock8 3 150

1.875 3 300

3.0818 12 375

2.5 2 100

2.5 2 175 Cannibal Johnsons Cave

Vendor Energy T5Van Graff T5LL2 Tier4 EnergyWeaponsBrotherhood PaladinBrotherhood Patrols

Remnants BunkerDeathclaw promitory

Vendor Energy T5Van Graff T5LL2 Tier5 EnergyWeaponsBrotherhood PatrolsSupermutants

Vendor Energy T2Van Graff T2Loot Pistols AllLL2 Tier2 EnergyWeaponsFollowersBrotherhood ScribesEnclave PistolsPowder Gangers

Vendor Energy T2Vendor Common EnergyVan Graff T2Loot Pistols AllLoot Lasers AllLL2 Tier1 EnergyWeaponsLL2 Tier2 EnergyWeaponsBrotherhood Laser PistolBrotherhood ScribesEnclave PistolsPowder Gangers

Vendor Energy RareVendor Energy T3Van Graff T3Loot Rifles AllLoot Lasers AllLL2 Tier3 EnergyWeaponsBrotherhood Laser Rifle

BoS Lab, Hidden Valley (weapon + schematics)

Page 54: Project Nevada Data Sheet

3.92 6 225

3.025 2 1000

2.1429 7 1000

2.5 2 1000

1.0345 8 900 BoS Safehouse

Recipe, 55 Science

LocationsLots of listsSchool in Searchlight

Great Khan Armorer (Schem.)Duke

Scorpion Burrow (Schem.)

LocationsWorkbench, Explosives 25Workbench, Explosives 75

Vendor Energy RareVendor Energy T3Van Graff T3LL2 Tier3 EnergyWeaponsEnclaveFiends

(Wild Wasteland Encounter)Alien

(Wild Wasteland Encounter)Alien

(Wild Wasteland Encounter)Alien Captain

Vendor Energy T4Van Graff T4LL2 Tier4 EnergyWeaponsBrotherhood PaladinBrotherhood Patrols

Jacobstown, 2nd floor, hard locked chest

Freeside, Abandoned Warehouse, very hard locked chest(Keycard in Silver Rush, upper floor)

Vendor Melee CommonVendor Melee T3LL2 Tier2 MeleeFiendsLegion

(Wild Wasteland Encounter)Alien

(Wild Wasteland Weapon)In a stone in front of the memorial statue, requires str 8, melee weapons 75

Page 55: Project Nevada Data Sheet

Workbench, Explosives 50Boomer Munitions Manager (Schem.)

Workbench, Explosives 40Workbench, Science 60

Workbench, Science 60

Workbench, Explosives 25Workbench, Explosives 75

Locations

Dead Wind Cavern

Cazadore Infested area near Ranger Station Foxtrot

Cazadore Infested area near Ranger Station Foxtrot

Viper Gang Leaders at > level 15Mercs at any levelRandom vendors (inherited from merc lists)Scorpion Gang Leaders (Yvette and Roller)Crimson Caravan GuardsTier 3 Armor Loot/Vendors

Worn by Norton, the head merc that harasses the Jacobstown mutants. Only way to get it is to kill him.

General Oliver's bodyguardsPresident Kimball's bodyguardsVeteran Rangers (when player reaches level 30, 20% chance)

General Oliver's bodyguardsPresident Kimball's bodyguardsVeteran Rangers (when player reaches level 30, 20% chance)

Military Armor ListVendor Armor Common 75

Cave near Blue Paradise Vacation Rentals, on a corpse with tier 4 energy weapon loot

Searchlight North Gold Mine, on dead female prospector

Page 56: Project Nevada Data Sheet

Rotface (Wild Wasteland)

Rotface (Wild Wasteland)

Gibson Garage

Vault 11 - Execution Chambers

Clutter Hospital Value (lots of metal boxes)Clutter Doctor 75 (used by some vendors)

Boomer GuardsBoomer PatrolsRaquelBoomer Munitions Manager (sold by)

Traveling Merchants (75% chance)Prospectors (25% chance)Wastelanders (25% chance)Vendor Common Armor (75% chance)

Page 57: Project Nevada Data Sheet

Mod Link (if applicable

http://www.newvegasnexus.com/downloads/file.php?id=37553

http://www.newvegasnexus.com/downloads/file.php?id=37553

http://newvegasnexus.com/downloads/file.php?id=37002

http://newvegasnexus.com/downloads/file.php?id=37002

Page 58: Project Nevada Data Sheet

Mod Link (if applicablehttp://newvegasnexus.com/downloads/file.php?id=37703

http://cghub.com/files/Image/080001-081000/80422/885_realsize.jpg

http://newvegasnexus.com/downloads/file.php?id=36056

http://fallout3nexus.com/downloads/file.php?id=1901http://www.newvegasnexus.com/downloads/file.php?id=37002

http://www.newvegasnexus.com/downloads/file.php?id=37002

http://www.newvegasnexus.com/downloads/file.php?id=37002

http://newvegasnexus.com/downloads/file.php?id=40174

http://www.fallout3nexus.com/downloads/file.php?id=8983

Page 59: Project Nevada Data Sheet

http://www.fallout3nexus.com/downloads/file.php?id=8983

Mod Link (if applicablehttp://www.newvegasnexus.com/downloads/file.php?id=37002

http://www.newvegasnexus.com/downloads/file.php?id=41053

Page 60: Project Nevada Data Sheet

http://www.newvegasnexus.com/downloads/file.php?id=37002http://www.newvegasnexus.com/downloads/file.php?id=39438

Mod Link (if applicablehttp://www.newvegasnexus.com/downloads/file.php?id=34683

http://www.newvegasnexus.com/downloads/file.php?id=34683

http://www.newvegasnexus.com/downloads/file.php?id=34683

http://www.newvegasnexus.com/downloads/file.php?id=34683

Page 61: Project Nevada Data Sheet

http://www.newvegasnexus.com/downloads/file.php?id=37261

http://www.newvegasnexus.com/downloads/file.php?id=41279http://newvegasnexus.com/downloads/file.php?id=39611

Page 62: Project Nevada Data Sheet

Prepared MealsNVBrahminWellingtonCookCooksFiendStewFireAntFricasseeWastelandOmeletNVMoleRatStewGeckoKebabDesertSaladBighornerSteakCoyoteSteakDogSteakBrahminSteakMushroomCloudCaravanLunchNVGrilledMantisNVGeckoSteakTrailMixPrimmSpicyCasseroleBloatflySliderMoleRatWonderMeatMS05FinNukaPie

Fruits, Vegetables and SeedsCaveFungusXanderRootBuffaloGourdSeedJalapenoPepperPintoBeanPodWhiteHorsenettleBerryBrocFlowerNVFreshBananaYuccaFruitPearPotatoCarrotAppleNVFreshMaizePricklyPearCactusFruitMutfruit1Mutfruit2NevadaAgaveFruitNVFreshBarrelCactusFruitNVFreshHoneyMesquiteFruitNVPinyonNutsNVSporePlantPods

Prewar MealsPorkNBeansInstaMashSalisburySteak

Page 63: Project Nevada Data Sheet

Junk FoodNoodlesJunkFoodCG02SweetrollBubblegumPotatoCrispsRadioactiveGumDropsFancyLadsSnackCakesYumYumDeviledEggsSugarBombs01CramDandyBoyApplesBlamcoMacandCheeseIguanaBitsIguanaOnAStickSquirrelOnAStickSquirrelStewSquirrelBits

Raw Meats And EGGSMS05NukalurkMeatYaoGuaiMeatNVCCBunkerRadroachMeat02StrangeMeatPie02StrangeMeatPiePNxRNVCannibalFood02NVCannibalFoodPNxRVMS18StrangeMeatPie02VMS18StrangeMeatPiePNxRFireAntMeat02FireAntMeatPNxRRadroachMeat02RadroachMeatBloatflyMeatAntMeatNVGeckoMeatCoyoteMeatLakelurkMeatMirelurkMeatSoftshellMoleRatMeatMirelurkMeatDogMeatGiantRatMeatBigHornerMeatStrangeMeatRatMeatBrahminMeatMirelurkMeatHatchlingHumanFleshLakeLurkEggFireAntEggAntEgg

Page 64: Project Nevada Data Sheet

CazadorEgg

Irradiated FoodsIrradiatedCramIrradiatedDandyBoyApplesIrradiatedFancyLadsSnackCakesIrradiatedPotatoCrispsIrradiatedSugarBombs01IrradiatedBlamcoMacandCheeseIrradiatedYumYumDeviledEggsIrradiatedSalisburySteakIrradiatedInstaMashIrradiatedPorkNBeansIrradiatedPotatoIrradiatedNVGeckoMeatIrradiatedNVFreshBarrelCactusFruitIrradiatedNVFreshBananaYuccaFruitIrradiatedMutfruit2IrradiatedMutfruit1

DrinksWaterPurifiedWaterUnpurifiedIrradiatedWaterUnpurifiedNukaColaMS05IceNukaColaMS05NukaColaQtmNVNukaColaQuartzNVNukaColaVictorySSBottleFullIrradiatedSSBottleFull

Water SourcesWaterHeal1PurifiedWaterHeal2GoodWaterHeal3AverageWaterHeal4BadWaterHeal5TerribleWaterHeal1Rads500

Page 65: Project Nevada Data Sheet

Highest Quality Food ( Default == Healthy, FOD/H2O Ratio 0.1 ) H20Brahmin Wellington 16Cook-Cook's Fiend Stew -20Fire Ant Fricassée 15Wasteland Omelet 13Mole Rat Stew -20Gecko Kabob -20Desert Salad -20Bighorner Steak 10Coyote Steak 10Dog Steak 8Brahmin Steak 7Mushroom Cloud 7Caravan Lunch 6Grilled Mantis 6Gecko Steak 5Trail Mix 5Ruby's Casserole 5Bloatfly Slider -20Mole Rat Wonder Meat 2Miss. Quantum Pie 2

Medium Quality Food ( Default == Healthy, FOD/H2O Ratio 0.25 ) H20Cave Fungus 3Xander Root 1Buffalo Gourd Seed 2Jalapeño Pepper 5Pinto Bean Pod 2White Horsenettle 0Broc Flower 2Banana Yucca Fruit -15Pear -10Potato -10Carrot -10Apple -10Maize -10Prickly Pear Fruit -15Crunchy Mutfruit 6Mutfruit 5Nevada Agave Fruit -10Barrel Cactus Fruit -15Honey Mesquite Pod -10Pinyon Nuts 2Spore Plant Pods 0

Medium Quality Food ( Default == Healthy, FOD/H2O Ratio 0.25 ) H20Pork N' Beans 10InstaMash 6Salisbury Steak 3

Page 66: Project Nevada Data Sheet

Low Quality Food ( Default == Semi Bad, FOD/H2O Ratio 0.50 ) H20Noodles 6Junk Food 5Sweetroll 8Bubblegum 1Potato Crisps 5Gum Drops 1Fancy Lads Snacks 3YumYum Deviled Eggs 2Sugar Bombs 7Cram 2Dandy Boy Apples 3Blamco Mac & Cheese 5Iguana Bits 6Iguana on a Stick 6Squirrel on a Stick 10Squirrel Stew -5Crispy Squirrel Bits 6

Very Low Quality Food ( Default == Very Bad, FOD/H2O Ratio 0.75 ) H20NukaLurk Meat 7Yao Guai Meat 7Radroach Meat 7Strange Meat Pie 26Strange Meat Pie 12Human Remains 33Human Remains 16Imitation Strange Meat Pie 11Imitation Strange Meat Pie 5Fire Ant Meat 18Fire Ant Meat 9Radroach Meat 15Radroach Meat 7Bloatfly Meat 7Ant Meat 7Gecko Meat 7Coyote Meat 7Lakelurk Meat 7Soft Mirelurk Meat 7Mole Rat Meat 7Mirelurk Meat 7Dog Meat 7Giant Rat Meat 15Bighorner Meat 7Strange Meat 7Rat Meat 7Brahmin Meat 7Hatchl. Mirelurk Meat 7Human Flesh 7Lakelurk Egg 11Fire Ant Egg 11Ant Egg 7

Page 67: Project Nevada Data Sheet

Cazador Egg 12

Very Low Quality Food ( Default == Very Bad, FOD/H2O Ratio 1.0 ) H20Irradiated Cram 2Irr. Dandy Boy Apples 3Irr. Fancy Lads 3Irr. Potato Crisps 2Irr. Sugar Bombs 7Irr. Mac & Cheese 5Irr. YumYum D. Eggs 2Irr. Salisbury Steak 3Irradiated InstaMash 6Irr. Pork N' Beans 10Irradiated Potato 3Irr. Gecko Meat 10Irr. Barrel Cactus -2Irr. Banana Yucca -2Irradiated Mutfruit -2Irr. Crunchy Mutfruit -2

Hydration H20Purified Water -50Dirty Water -30Irradiated Water -30Nuka-Cola -20Ice Cold Nuka-Cola -40Nuka-Cola Quantum -10Nuka-Cola Quartz -15Nuka-Cola Victory -30Sunset Sarsaparilla -10Irr. Sunset Sars. -5

H20Purified Water -200Good Water -50Average Water -50Bad Water -50Terrible Water -50Lethal Water -50

Page 68: Project Nevada Data Sheet

FOD SLP Rads Health-160 0 0 Cooked-150 0 0 Cooked-150 0 0 Cooked-130 0 0 Cooked-130 0 0 Cooked-120 0 0 Cooked-110 0 0 Cooked-100 0 0 Cooked-100 0 0 Cooked

-80 0 0 Cooked-70 0 0 Cooked-70 0 0 Cooked-60 0 0 Sealed-60 0 0 Cooked-50 0 0 Cooked-50 0 0 Sealed-50 0 0 Cooked-40 0 0 Cooked-25 0 0 Cooked-25 0 5 Fresh

FOD SLP Rads Health-15 0 -10 Fresh

-5 0 0 Fresh-10 0 0 Fresh-10 0 0 Fresh

-5 0 0 Fresh-5 0 0 Fresh-5 0 0 Fresh

-10 0 0 Fresh-15 0 0 Fresh-15 0 0 Fresh-15 0 0 Fresh-15 0 0 Fresh-15 0 0 Fresh-10 0 0 Fresh-25 0 0 Fresh-20 0 0 Fresh-15 0 0 Fresh

-5 0 0 Fresh-10 0 0 Fresh-10 0 0 Fresh

0 0 0 Fresh

FOD SLP Rads Health-40 0 0 Sealed-25 0 0 Sealed-15 0 0 Sealed

Page 69: Project Nevada Data Sheet

FOD SLP Rads Health-12 0 0 Stale-10 0 0 Stale

-8 0 0 Stale-2 0 0 Stale-5 0 0 Stale-1 0 0 Stale-7 0 0 Stale-5 0 0 Stale

-15 0 0 Stale-5 0 0 Stale-7 0 0 Stale

-10 0 0 Stale-12 0 0 Old-12 0 0 Old-20 0 0 Old-20 0 0 Old-12 0 0 Old

FOD SLP Rads Health-10 0 20 Tainted-10 0 20 Tainted-10 0 36 Uncooked-35 0 0 Uncooked-17 0 0 Rancid-45 0 0 Uncooked-22 0 0 Rancid-15 0 0 Uncooked

-7 0 0 Rancid-25 0 0 Uncooked-12 0 0 Rancid-20 0 20 Uncooked-10 0 20 Rancid-10 0 0 Rancid-15 0 0 Uncooked-15 0 0 Uncooked-15 0 0 Uncooked-15 0 0 Uncooked-15 0 0 Uncooked-15 0 0 Uncooked-15 0 0 Uncooked-15 0 0 Uncooked-15 0 0 Uncooked-15 0 0 Uncooked-15 0 0 Uncooked-15 0 0 Uncooked-15 0 0 Uncooked-15 0 0 Uncooked-15 0 20 Uncooked-15 0 0 Uncooked-15 0 0 Uncooked-15 0 0 Uncooked

Page 70: Project Nevada Data Sheet

-15 0 0 Uncooked

FOD SLP Rads Health-2 0 20 Tainted-3 0 20 Tainted-3 0 20 Tainted-2 0 20 Tainted-7 0 20 Tainted-5 0 20 Tainted-2 0 20 Tainted-3 0 20 Tainted-6 0 20 Tainted

-10 0 20 Tainted-3 0 20 Tainted

-10 0 20 Tainted-2 0 20 Tainted-2 0 20 Tainted-2 0 20 Tainted-2 0 20 Tainted

FOD SLP Rads Health0 0 0 Clean0 0 0 Tainted0 0 20 Tainted0 -10 0 Sealed0 -20 0 Sealed0 -25 0 Stale0 -10 0 Stale0 -30 0 Stale0 -5 0 Stale0 0 20 Tainted

FOD SLP Rads Health0 0 0 Fresh0 0 10 Stale0 0 30 Stale0 0 60 Tainted0 0 80 Tainted0 0 500 Tainted

Page 71: Project Nevada Data Sheet

MISC ValueSTR 2 80STR 1 75

7565

STR 1 656055

STR 1 505040

STR 1 35AP +3 35

3030

STR 1 25AP +5 25

254012

STR 1 INT -1 AP +20 22

MISC Value20

5552

AGI -1 END -1 225

101010101010121010

END -1 1010

5Poison Resis +25 25

MISC Value2012

7

Page 72: Project Nevada Data Sheet

MISC Value65812132723566

1010

6

MISC ValueSTR -1 AP +10 5Damage + 10% 20STR -1 5

178

2211

73

STR -1 12STR -1 6STR -1 10STR -1 5STR -1 5STR -1 10STR -1 10STR -1 10STR -1 10STR -1 10STR -1 10STR -1 10STR -1 10STR -1 10STR -1 10STR -1 10STR -1 10STR -1 10STR -1 10STR -1 10

777

Page 73: Project Nevada Data Sheet

7

MISC Value111111111111

END -1 1111

MISC Value2515

71520

AP +20 30Low Light Vision, DT +2 40AP +40 PER -1 75

51

MISC Value000000