Q-con Warhammer 40k Tournament Rules Full v1.1

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    Warhammer 40,000 Tournament

    Queens University Belfast | Students Union24-26 June 2011 | www.q-con.org.uk

    1.0 Tournament Overview

    Date: 25th and 26th June, 2011

    Location: Cloisters/Relish, Ground Floor, Queens University Students Union

    Format: 5 Games, 1500 Point Armies

    2.0 General Rules

    The tournament will use the 5th edition of the Warhammer 40,000 rules without any add-ons.

    Imperial Armour, Forgeworld or Apocalypse rules are not allowed, though Forgeworld models maybe used to represent normal models.

    The most up to date English version of army books and rulebook takes priority over otherversions.

    Each player must bring all codices and rules they're using, army roster, dice, measuring tape andtemplates.

    The latest version of the GW FAQs will be used. If you have any rules queries you would likeclarified in advance, send your question to40Ktournament@q-con.org.uk.

    mailto:40Ktournament@q-con.org.ukmailto:40Ktournament@q-con.org.ukmailto:40Ktournament@q-con.org.ukmailto:40Ktournament@q-con.org.uk
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    3.0 Army List Limitations

    The following codices may be used:- Codex: Black Templars- Codex: Blood Angels- Codex: Chaos Daemons- Codex: Chaos Space Marines

    - Codex: Dark Angels- Codex: Dark Eldar- Codex: Eldar- Codex: Grey Knights- Codex: Imperial Guard- Codex: Necrons- Codex: Orks- Codex: Space Marines- Codex: Space Wolves- Codex: Tau Empire- Codex: Tyranids- Codex: Witch Hunters

    Any codex, must be released by 25th May 2011, otherwise the old version will be used.

    Allies are not allowed, except in the case of Witch Hunters where they can be used as described intheir codex.

    4.0 Tournament Points

    Each player will receive a score from 0 120 Tournament Points as follows:

    Gaming: 0 100 TPs

    Army Appearance: 0 15 TPs

    Army List: 0 5 TPs

    4.1 Gaming

    Pairings

    There will be 5 rounds of gaming. The Goettinger Pairing Program (GoePP) will be used todetermine the pairings for each round as follows:

    R1: Players and tables will be randomly drawn (where possible, players from the same clubwill not face each other in this round)R2 R4:Pairings will be determined based on the players current total gaming score,with the exception that you will not have to play against someone you have played against

    in a previous round.R5: As with R2 - R4, except you may have to face someone you have already playedagainst.

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    In the case that there are an odd number of players, a bye buster player will be added toeven the numbers. They will count as a normal player in all regards.

    Missions

    For each round, the referee will randomly determine a mission and deployment from therulebook, to be used by all the players for that round. Each mission and deployment will beused twice, and the same combination will not be repeated.

    Gaming points

    Step 1:- decide who is the winner based on rulebook rules. The winner will score 15points, the loser 5 points, and in the case of a draw, each player will score 10 points.Wiping out the enemy will result in a score of 15 5, regardless of other victory conditions.If both armies are simultaneously wiped out, the score will be 10 10.

    Step 2:- Calculate Victory Points (VP) scored, as shown in the rulebook. The player having

    the VP difference in his favor gets a bonus, the other player gets a malus as shown:

    VP Difference Bonus Malus0 to 249 +0 -0

    250 to 499 +1 -1500 to 749 +2 -2750 to 999 +3 -3

    1000 to 1249 +4 -41250 or more +5 -5

    The bonus or malus will be added to your score from step 1 to give your Gaming Points(GPs) score for that round.

    If you concede the game, you will score 0 GPs and 0 VPs, your opponent will score 20GPsand 1500 VPs.

    4.2 Army Appearance

    Ideally, every model in your army should be fully painted, based, and WYSIWYG (what you see is

    what you get), however, players may use models that are not so.

    Players will score Army Appearance points as follows:

    A - Every model in your army is fully painted, you will score 5 TPs, otherwise 0 TPs.

    B - If every model has a painted and textured base, you will score 5 TPs, otherwise 0 TPs. C - If every model in your army is WYSIWYG, you will score 5 TPs, otherwise 0 TPs.

    Add your score from A, B, C to get an Army Appearance score between 0 and 15.

    The minimum standard for fully painted will generally be that the whole model is base coated, inat least 3 colours, in a sensible colour scheme (randomly splashing 3 colours on the model isntenough).

    Clear plastic flying stands do not have to be painted or based.

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    Models should be based on the correct sized base.

    For reference:

    25mm: Infantry and jump infantry

    40mm: Beasts and cavalry, bikes and jetbikes, swarms, Terminators, Obliterators, Mega-

    armour, exo-armour. Jetbikes must be based 20mm high at minimum. Bikes, beasts andcavalry can also use the new "bike bases" with round edges

    60mm: Monstrous Creatures, artillery or heavy weapons teams, walkers, skimmers, trikes.Skimmers must be based 30mm high at minimum.

    Large oval base: (Valkyrie base): Valkyrie, Vendetta, Stormraven, Tervigon, Trygon,Mawloc, Tyrannofex.

    Independent characters must be based on the type of base from the corresponding unit

    referencebase.

    Non-GW, heavily converted and scratch built models are welcome, but they should beeasily identifiable. Modelling for advantage is not allowed. If your version of an existing GWmodel is of a different size to the original, then consider it to be the standard size for line ofsight purposes etc.

    Forgeworld models may be used to represent other models.

    The judge's decision is finalIf you have any army appearance queries you would like clarified in advance, send your questionto40Ktournament@q-con.org.uk.

    4.3 List

    If you submit your correct Army list by 23:59 on Saturday 18th of June, you will receive 5 TPs.

    Players are advised to submit their list well in advance of this date, so that it can be checked forlegality, and any errors can be fixed. If you use an illegal list during the event, any round you useit in will be scored 20 0 in favor of your opponent.

    Please email your list to40Ktournament@q-con.org.ukin the following format, an editable document

    is available to download on the Q-Con website

    mailto:40Ktournament@q-con.org.ukmailto:40Ktournament@q-con.org.ukmailto:40Ktournament@q-con.org.ukmailto:40Ktournament@q-con.org.ukmailto:40Ktournament@q-con.org.ukmailto:40Ktournament@q-con.org.ukmailto:40Ktournament@q-con.org.ukmailto:40Ktournament@q-con.org.uk
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    Warhammer 40,000 TournamentEntrants Army List

    Queens University Belfast | Students Union24-26 June 2011 | www.q-con.org.uk

    Player:

    Army:Codex used, mention relevant details which impact force organisation chart and choices, for instance Ravenwing)

    Club: Club Name (if applicable)

    Error! Reference source not found.

    Army List Details:Please enter all the details of your Army List below, if you run out of space please print a copy of the rear

    page and attach it to this list. Delete unused entries as appropriate

    Unit DescriptionCodex entry name, detailed cost of all upgrade options & wargear and their

    multiplier if any, transport reference number if relevant)

    Points Costpoint total without

    transport

    HQ 1

    HQ 2

    Elite 1

    Elite 2

    Elite 3

    Troop 1

    Troop 2

    Troop 3

    Troop 4

    Troop 5

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    Troop 6

    FastAttack 1

    FastAttack 2

    FastAttack 3

    HeavySupport

    1

    HeavySupport

    2Heavy

    Support3

    Transport1

    Transport

    2Transport

    X

    Points Total

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    Warhammer 40,000 TournamentEntrants Army List

    Queens University Belfast | Students Union24-26 June 2011 | www.q-con.org.uk

    Player: Jonny Fisher

    Army: Imperial guardCodex used, mention relevant details which impact force organisation chart and choices, for instance Ravenwing)

    Club: Club Name (if applicable)

    Error! Reference source not found.

    Army List Details:Please enter all the details of your Army List below, if you run out of space please print a copy of the rear

    page and attach it to this list. Delete unused entries as appropriate

    Unit DescriptionCodex entry name, detailed cost of all upgrade options & wargear and their

    multiplier if any, transport reference number if relevant)

    Points Costpoint total without

    transport

    HQ 1 Company Command Squad (50)4 Plasmaguns (4x15)In Transport 1

    [110 Pts]

    HQ 2

    [0]

    Elite 1

    [0]

    Elite 2

    [0]

    Elite 3

    [0]

    Troop 1 Veteran Squad (70)3x Meltagun (3x10) [100 Pts]

    Troop 2 Veteran Squad (70)3x Meltagun (3x10) [100 Pts]

    Troop 3 3a: Platoon Command Squad (30) 4x Flamer (4x5) in Transport 23b: Infantry Squad (50) Commissar (35) Autocannon (10) Meltagun (10)Meltabombs on Sergeant (5)3c: Infantry Squad (50) Autocannon (10) Meltagun (10)

    [50 Pts][110 Pts][70 Pts]

    Troop 4

    Troop 5

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    Troop 6

    FastAttack 1

    Vendetta [130 Pts]