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Welcome to Relic Knights! Soda Pop Miniatures would like to thank you for taking the time to download the Relic Knights beta rules set. The basic mechanics of the game are all here and won’t be changing. Most of the model rules are also complete. However, this rules system is still a work in progress: some key rules mechanics (such as squads) have yet to be added and final editing still is not complete. The Soda Pop team is working hard on all of these things and will continue to improve your game experience every way we can as we approach the May launch date. How you can help. Read our rules, play a bunch of games with your friends, and then get involved. Join us on the Soda Pop forums and post any and all questions, concerns, or rules issues you can find. We won’t be able to respond personally to every comment or post, but we promise we’ll read every single one and take your feedback into account as we polish the book into its final form. Our goal is nothing less than to give you the most dynamic, action-packed, rulebook we can. With your help we’re sure to succeed. Now, what are you doing? The Darkspace Calamity is here. Time to save the universe! Thanks for playing, The Soda Pop Team John Cadice, Chris Birkenhagen, Deke Stella www.SodaPopMiniatures.com We el lc co om me e t to o R Re el li ic c K Kn ni ig gh ht ts s! ! Soda a P Pop o M Min inia iatu ture es s wo woul uld d li like ke t to o th than nk k yo you u fo for r ta taki king ng t the he t tim ime e to to d dow ownl nloa oad d th the Relic Kn Knig i ht hts s be eta ta rul ules es set et. Th The e ba basi sic c me mech chan a ic ics s of of t the he g gam ame ar are e al all l he here re a and nd w won on’t ’t b be changi ging ng. Mo Most o of f th he e mo mode del l ru ule les s ar re e al a so o c com ompl ple ete. e. Ho owe weve er, r, t thi his s ru rule les s sy syst tem em i is s st stil ill l a a wo w rk rk i in n pr prog ogre ess ss: : so o ome me m k k k key ey ey ey rul ul ul ul ules es es es s m m m mec ec ec ec echa ha ha ha hani ni ni ni nics c c c c ( ( ( (su su su su such ch c c a as s squa uads d ) ) ha have e y yet e to o be be a add dded d a and nd na n l ed edit itin ng g st s s il ll l l is is is s not ot ot ot ot c c c c com m m mpl pl l pl plete. e. e e. T T T T The he he e e S S Sod o o o o a a a a a Po Po Po Pop te te te te t am am a i is s wo ork rki ing g ha hard d o on n al all l of o t the hese se t thi hing ngs s a an a d d d wi wi w w ll c c c con o o on onti i inu nu nu nu nue e e to to to o o i i i i imp mp mp mp mpro ro ro ro rove ve v ve ve y y y y you ou ou ou o r r r r ga ga ga ga g me me e me me e e e e exp xp xp xp er er er er erie ie ie ie i nc nce e ev ver e y y wa way y we we can an a as we we app pp ppro r r ac ac ac ch h h h th th th he e e e e Ma Ma Ma Ma May y y y y la la la a aun n n n nch ch ch ch ch d d d d dat at at at ate. e e e e Ho How w yo yo you u u ca ca ca can n n n he he he he help lp lp l lp. . . . . Re Read ad o o our ur ur ur u r r r r rul ul l l ules es es, pl pl p pl p ay ay ay ay ay a a a a a b b b b bun un unch ch ch ch ch o o of f f f ga ga ga g game me me me es s s s s wi wi wi with th th th th y y y you ou ou our r r fr fr fr frie ie ie iend nd nd nd ds, s, a a a a and nd nd nd t t t the he he he en n n n n ge ge ge ge g t t t t t in in in invo vo vo volv lv lv lv lved ed ed ed ed. J J J Joi oi oi oin n us us on on t the he e he e S S S S Sod od od d da Po o Po Po Pop p p p p fo fo fo fo foru ru u ru rums ms ms ms a a a and nd nd nd n p p p pos os o o t an an an any y y y an an n nd d d d l l al all l l l qu qu qu qu ues s s s sti ti t tion o o o o s, s, s, s, c c c con o o o ce ce ce cern rn r rn r s, s, , , o o or r r r r ru u u ule le le l s s s s s is is issu su su s sues e e e e y y y y you ou ou ou ou can an fin find. d. W W W W We e e e e wo wo wo wo won’ n’ t t t t be b b b b a a a a abl bl bl bl le e to to to to o r r r re e es e po po po pond nd nd n p p p per e e e e so o o o ona na na nally y y y to to to to eve ve v ve v ry ry ry r ry c c c c com om om om omme me me m ment n n n n o o o o or r r r po p p p p st st st st, bu b b b t t t t t we we we we w p p p p pro ro ro ro omi mise se we we’l ’l ’ll l l l l re re r r r ad ad ad ad d e e e eve ve ve ery y ry ry y sin in in ingl gl gl gle e on on on one e e e e an an an an and d d d d ta ta a ake ke ke ke y ou ou ou ou o r r r r r fe fe e eed ed ed ed edba ba ba ba b ck ck ck ck c i i i int nt t t to o o a ac ac a co co co c u un un u u t t t t t as as as as s w w w we e e e e po po po poli li li lish sh sh sh h the he he he he b b b b boo ook k in into to i i its ts ts ts na a a al l l l fo fo fo form m m m m. . . Ou Ou u u ur go go g go goal al a a a is s s s s no no no noth h h hin in in ng g g g le e e ess ss ss ss s tha ha ha ha han n n n to to o o g g giv iv iv ive e yo yo yo you u u u th th th th he e e e e mo mo mo ost st st st s dyn yn yn yn ynam am am am amic ic ic ic ic, ac acti ti ti ti tion on o o -p -pac acke ed, d, r rul leb eboo ook k we ca can. n n. n. n. W W W Wit it it th h h h yo yo y y y ur u ur ur h h h h hel el el el elp p p p we we w w ’r ’r ’r ’r ’re e e su su s s re re re re t t t t to o o o o su su su su s cc cc cc ccee ee ee ee ed. d. d. d. . No No o ow, w, w, w, w, wha ha ha hat t t t ar r r re e e e yo yo y y you u u u do do do doin n n ng? g? g? g? Th h h h he e e e e Da Da Da Da ark rk rk rk rksp s s s s ac ac a e e Ca ala lami m ty ty i is he here re. Ti Time m t to o sa s ve ve t the e u uni n ve vers r e! Th Than a a ks ks ks ks ks f f f f for r r r p p p p pla la a layi yi yi yi ying ng ng ng ng, Th The e So Soda da P Pop op T T ea eam m Jo J hn hn C Cad adic ice, C Chr hris is B Bir irke kenh nhag gen en, De Deke ke S Ste tell lla ww ww. w So oda daPo opM pMin inia iatu ure res.co com m

Relic Knights

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Welcome to Relic Knights!SodaPopMiniatureswouldliketothankyoufortakingthetimetodownloadthe Relic Knights beta rules set. The basic mechanics of the game are all here and wont be changing. Most of the model rules are also complete.However, this rules system is still a work in progress: some key rules mechanics (such as squads) have yet to be added and fnal editing still is not complete. The Soda Pop team is working hard on all of these things and will continue to improve your game experience every way we can as we approach the May launch date.How you can help.Read our rules, play a bunch of games with your friends, and then get involved.Join us on the Soda Pop forums and post any and all questions, concerns, or rules issues you can fnd. We wont be able to respond personally to every comment or post, but we promise well read every single one and take your feedback into account as we polish the book into its fnal form.Our goal is nothing less than to give you the most dynamic, action-packed, rulebook we can. With your help were sure to succeed.Now, what are you doing?The Darkspace Calamity is here. Time to save the universe!Thanks for playing,The Soda Pop TeamJohn Cadice, Chris Birkenhagen, Deke Stellawww.SodaPopMiniatures.comWeellccoommee ttoo RReelliicc KKnniigghhttss!!Sodaa PPop o MMin inia iatu ture ess wo woul ulddli like ke ttoo th than nkkyo youu fo forr ta taki king ng tthe he ttim imee to to ddow ownl nloa oaddth theRelic Kn Knig i ht htss beeta ta rul ules es set et. Th Thee ba basi sicc me mech chan a ic icss of of tthe he ggam ame ar aree al alll he here re aand nd wwon ont t bbechangi ging ng. Mo Most ooff th hee mo mode dell ru ule less arree al a so o ccom ompl pleete. e. Ho owe weveer, r, tthi hiss ru rule less sy syst tem emiiss st stil illl aa wo w rk rk iinn pr prog ogre ess ss:: sooome me m kkkkey ey ey eyy rul ul ul ul ules es es ess mmmmec ec ec ec echa ha ha ha hani ni ni ni nics cccc ((((su su su su such ch cc aasssqua uads d )) ha havee yyet etoo be be aadd ddedd aand nd ffna n l ed edit itin ngg st ss il llll is is iss not ot ot ot ot cccccommmmpl pll pl plete. e. ee. TTTTThe he he ee SSSod oooo aaaaa Po Po Po Popp te te te te t am am a iisswo ork rkiingg ha hard d oonn al alll of o tthe hese se tthi hing ngss aan a ddd wi wi ww ll ccccon ooon onti iinu nu nu nu nueee to to to oo iiiiimp mp mp mp mpro ro ro ro rove ve vve ve yyyyyou ou ou ou o rrrr ga ga ga ga g me me e me me eeeeexp xp xp xp per er er er erie ie ie ie i nc ncee evver e yy wa wayy we we can an aas we we app pp ppro rr ac ac acchhhh th th th heeeee Ma Ma Ma Ma Mayyyyy la la la aaun nnnnch ch ch ch ch dddddat at at at ate. eeeeHo Howw yo yo youuu ca ca ca cannnn he he he he help lp lp llp.....Re Read ad ooour ur ur ur u rrrrrul ul ll ules es es,,,,, pl pl ppl p ay ay ay ay ay aaaaa bbbbbun un unch ch ch ch ch oooffff ga ga ga ggame me me meesssss wi wi wi with th th th th yyyyou ou ou ourrr fr fr fr frie ie ie iend nd nd nd ds, s,,,, aaaaand nd nd nd tttthe he he he ennnnn ge ge ge ge g ttttt in in in invo vo vo volv lv lv lv lved ed ed ed ed.JJJJoi oi oi oinn us us on on tthe he e he e SSSSSod od oddda Po o Po Po Poppppp fo fo fo fo foru ruu ru rums ms ms ms aaaand nd nd nd n ppppos os oo t an an an anyyyy an annnddddll al alllll qu qu qu quuesssssti ti ttion oooo s, s, s, s, ccccon ooo ce ce ce cern rn rrn r s, s, ,, ooorrrrr ru uuule le le l sssss is is issu su su ssues eeee yyyyyou ou ou ou ou can an fn fnd. d. WWWWWeeeee wo wo wo wo won ntttt be bbbb aaaaabl bl bl bllee to to to to o rrrreees e po po po pond nd nd n pppper eeee sooooona na na nallyyyy to to to to eve ve vve v ry ry ry rry cccccom om om om omme me me mment nnnn ooooorrrr po pppp st st st st, bu bbb ttttt we we we we w pppppro ro ro ro omi mise se we wel l llllll re re rrr ad ad ad add eeeeve ve ve eryy ry ryy sin in in ingl gl gl glee on on on oneeeee an an an an anddddd ta ta aake ke ke ke yyyyyou ou ou ou o rrrrr fe feeeed ed ed ed edba ba ba ba b ck ck ck ck c iiiint nt tttooo aac ac a co co co c uun un uu ttttt as as as ass wwwweeeee po po po poli li li lish sh sh shh the he he he he bbbbboo ookkin into to iiits ts ts ts ffffna aaallll fo fo fo form mmmm...Ou Ouuuur go go ggo goal al aaaisssss no no no noth hhhin in in ngggg le eeess ss ss sss tha ha ha ha hannnn to to oo gggiv iv iv ivee yo yo yo youuuu th th th th heeeee mo mo moost st st st s dyn yn yn yn ynam am am am amic ic ic ic ic, ac acti ti ti ti tion on oo -p -pac ackeed, d, rrul leb eboo ookk we ca can. nn. n. n. WWWWit it itthhhh yo yo yyy ur uur ur hhhhhel el el el elpppp we we ww r r r r reee su su ss re re re re tttttooooo su su su su s cc cc cc ccee ee ee eeed. d. d. d..No Nooow, w, w, w, w, wha ha ha hatttt ar rrreeee yo yo yyyouuuu do do do doin nnng? g? g? g?Th hhhheeeee Da Da Da Daark rk rk rk rksp ssss ac ac a ee Ca ala lami m ty ty iis he here re. Ti Time m ttoo sa s ve ve tthe e uuni n ve vers r e!Th Than aa ks ks ks ks ks fffffor rrr pppppla la a layi yi yi yi ying ng ng ng ng,Th Thee So Soda da PPop op TTea eammJo J hn hn CCad adic ice, CChr hris is BBir irke kenh nhag gen en, De Deke ke SSte tell llawwww. w So oda daPo opM pMin inia iatuure res.co commAt a GlanceThe Darkspace Calamity engulfs the universe. Inexorably it devours galaxies whole, their lightsextinguishedonebyone.Onlyasinglegalaxyremains,desperatelystavingofextinctionthroughthemightofitsheroes.Plungeheadlongintotheactionwithyour own cadre of powerful champions to combat the calamity and determine the fate of the universe!RelicKnightsisaquickanddynamictabletopstrategybattlegamethatusesfnely detailed30mmminiaturestorepresentourheroesandvillainsonthebattlefeld. Relic Knights uses a card-based system to represent Esper, the energy which binds the universe.PlayersdrawandusethisEspertounleashdevastatingattacksandcunning counters upon their foes.ARelicKnightsforceisbuiltaroundeitheraRelicKnightorQuestingKnight.Potent warriorsandwieldersofesper,theyareyourcadresleaderanddeterminewhatother models can be recruited. Each knight is bonded to a cypher. Born of pure esper, each cypher has chosen a knight thatrefectstheirownmotivationsanddesires,grantingthempowersbeyondthe mortalken. Theknightandtheircypherarejoinedinbattlebyselectindividualswho have rallied to their cause and will form their cadre.Some cadres are formed entirely of unique individuals. Each a mighty hero in their own right. Each fghting for a cause sacred to themselves. Others are surrounded by minions and grunts -- the everyman soldier. Most have joined the knight in service of a greater cause, be it nation, race, creed, or greed. Regardless of their composition, with a knight at their these cadres make up the most potent fghting forces the galaxy has ever seen.As calamity looms, they represent the universes last hope. Their actions will be the cause of its salvation or herald its destruction.Summary of PlayBeforeplaying,playersagreeonagamesizeandselectascenario.Theythenrecruit theircadres,andsetupthebattlefeldwithterrainandanyobjectivesrequiredbythe scenario.Playersthendeterminethefrstplayerandalternatetakingturnsdeploying modelsonthebattlefeld.Oncemodelshavebeendeployedplayersdeterminetheir ready order and draw their hand up to fve cards. Then the battle begins.During the battle each player takes turns activating a single model. During that models activation it will be allowed to make an initial move, use an action, then take a follow-up move. Theplayerthendiscardsordrawstheirhandbacktofvecards.Playcontinues betweenplayersalternatingmodelactivationsuntiloneplayersatisfesthevictory conditions of the scenario being played or their opponent surrenders the game.RULESAt At aa GGla lanc nceeThe e Da D rks rkspac pace C e Cala lamit m y e y engu ngulfs lfs th he u e univ nivers e e.e. Ine In xor xor bl ably i y it d t devo ev urs urs ga galax laxies ies wh whole ole, t , their lights hts exxtin tingui uishe shedo done e byb one one.OOnly nl aasin s gle gle gaalax laxyr rema emains ins,ddesp es era eratel t ys ystav taving ingofexttinc inctio ont nhro hrough ugh th themmigh ighto t ofiits ts her heroes oe .PPlun lu gegehea headlo dl ng ng int intot otheeact ac ion on wi with th yo your own wn ca c dre dre of f po power erful fu ch champ ampion io s t s to c o omb om atat the th ca calam lamity ity an nd d dete etermi rminene the he fa f tee ofof the huniver e se! e!RelicKni night gh si sisa s qu quick k an a dd ddyna ynamic m ta table bletop top st strat ra egy egy ba battl ttleggame ame th thattuse usesf sf el nely detail iledd30m 30mmm mmini iniatu tures re to to re epre presen ento toururher eroes o an andv vill il ain inso snt nthe e bat battle tlefel feld. dRelic Kni night gh s u s uses s aa car card-b d-base sed s d yst ystemem toto rep epres resent ent Es Esper pe , tthehe ene energy rgy wh w ich ch binds nds nd th heeuni iver ve se. e. Pl P aye yersr dra drawa wandnd use use th his is Esp sperer toounl u eas eashd deva ev sta statin tinga gatta aacks ck ck an an an andc dc d c dc dcun unn un un u ing ng cou unte nt rsrs upo upon t n t ei heir f r foes es.ARReli elicKKnig ni hts hts foorce rce is s bu built t ar a oun unde deith itherraR aeli eli elicK cccnig nig nig nig night h orororr Que Que ue ue uesti sss ngngnnngKni Kni ni ni night gh gh gh g .P .P . PP Pote ote o ntnt war arrio riorssand an wi wield elders er of of es e per per,t ,hey heyy ar rrey ey eyour ur ur ur ca cccc dre dre dre dre dres s lea lea ea ea eader der der der der an an an an andd ddddete eeee rmi rmi rmi rm rm neeeewha wha wha wha whato to t o to t othe therrmod odels e ca can b n be r e recr cruit uited. d. Eacch k h knig nighth isisis bon bon bonded de de e to to to to to aaaaa cyp cyp yp cyp ypher her her her her. B . B . B . B Born orn orn n of oooo pu pu pu ppure re re re esp esp esp esp esper, er, er, er, ea ea ea ea each ch cyp cyp cyp cypher her her her ha ha ha a has c s c s c s c s chos hos hos osen en en en a k a k a k a k a knig nig nn htht tha atr tr refe fe fects ct c th th h th heir eir eir r eir ow ow ow oo nm nm mm nmoti ti tttivat va va vaa ion on on on onsa sa ssa sandndndndnddes des es es sire ir ir ir i s,s,s,s,gra gra gra granti nti nti nting ng ng ng ng the th th th h mp mp mp mpowe owe owe owe w rsbey bey bey be ond ond ond d ond th heemor mortal ta aa ke ke ke ke ken.nnnn The The The The The kn nnnnigh igh ig ig g ta aaandnnn the the the the theircyp cyp cyp cyp c her her her er er ar a ej ej ej ejoin oin oin oined ed ed ed ed innnbat ba ba a ba tle le le le e by bbbb se se se se s lec lec lec lecti ti ti ti t ndi ndi ndi ndi n vid vid vid viddual al al a sw sss ho hohav have r eall ll llied ied ed ied ed to tooo th th their eir eir ir ir ca cccc use use use use an nnnd w d w d w d w d ill ll ll fo fo fo formmmm the th th th ir ir rrr cad ca ca a ca re. re. re. reSom Som mme c eeee adr adr adr adress are are are are are fo fooorme rme rme rmed e d e d e d enti ti iiirel rel rel el ely o y o y o y o y of u f u f u f uniq iq iq iq ique ue uue ind ind ind nd ndiividua dua dua duals. s. s. s. Ea Ea Eaa Eachhhhh a m a m aaa igh igh igh ighhtytyyy her he he he e o i iiin t n t nnhei ei ei ei e r o rrr wn wnrig right. ht. ht. ht. ht Eaaaaachchch ch fgh fgh gh ghtin ttt g f g f g f g f g foroooo a c a c a c a c a aus aus aus ause s e s e s e sacr cr cr creded ed ed ed totototo o the the the the t ms ms mse ms lve ve ve ve ves. s. ss Oth Oth Oth Oth Ot ers ers ers ers ar ar ar arre s e s e ssurr urr ur urroun un un un u ded ded ded ded ded by by by by b mi mi mmi m nio nions nand and dd gr gr gg unt unt unt untssss -- t - t - t - t -he hhhh eve eve eve everym rym ym ymanaaaa sol sol sol sol soldie die die dier.rr Mos Mos Mos Mo o t h ttttave ave ave ave a jo jo oine ine ine ine ined t tttthehe he he e kni kni kni kn kn ght ght ght ght ght in in in nn se eeeervi rvi rvi rvi rv cecee ofofof of a g grea re ter tecau cau uuuse, se, se se se be be be be be it it it it na na na na atio tio ti ti n,n,n,n, rac ra ra ra a e, e, e, e, cre cr cr cr c ed, ed, ed, ed, d or rrr gr gr gr grreed eed eed eed eed. R . R . R . RRega ega ga gaardl rdl rrr ess ess ess ess ess of fff th th th th heir eir eir rr co co co ompo mpo mpo mpo posit sition ion ion, wwith ith aa kni kn ght aat the the the the their the the the the t seeee cad ca ca a res res res es e ma ma maaakekeke ee upupupup p the th th th mo mo mo moostttt pot pot po po ent ent ent ent nt fg fg fg fg ghti hti hti hti ht ng ng gg for fo fo fo fo ces es ees th ttt e g e gala alaxyxy has as ev e erer see se n.AsAs cal cal cal cal calami ami mi mm tytyty ty loo oo oo oooms, ms, ms, ms, m th th th th theyeyeyeyey rep rep rep reppres es es esent ent ent ent e th th th th t e u e u e u e niv niv niv niv nivers rs sses es es la astst hop hope. e. The heirir act ction ions w s will be be the c e cause oof its its its it ts salva lva lva lva l tio tio tio tion o n o n o n o or hhhhhera era er er r ld dddd its its its its it de de de de destr st st stt uct uct ct uct uction ion io io ..Su Suuuumm mm mm mm m ar ar ar ar aryyyyy of of of of of PPPPPla la la ll yyBef Befffore ore re or or pl pl ppplayi ayi aay y ng, ng, nng, pl playe ayerssagr agree ee on o ag agame me sizeze and and sselec ecta t sc scena enario rio.TThey hey th then en rec re ruit the theirir cad cad cadres re ,a ,and nd set set up up th thebbatt at lef efeld eld wi with h ter te rai aina nndnd any any ob objec ectiv ti esesreq requir uirededbybythe sce enar na io. o. Pl P aye ayersrs the thend ndete et rmi rminne the the fr frstst pla player yer an anda alte lterna natete tak taking ing tu turns ns de d plo ployin y gmod odels e on on th heb eatt attlef le eld eld.O .Once nc mo model elsh save ave be eenen dep deploy loyed ed pla player yersd sdete etermi rm ne ne the their reaadydy ord rdere and and dr rawaw the heirir han hand u d up t p to f fveve car cards. d Th Then e the the ba battl tt e b begi egins. ns.During ng th the b e att attlle eac each p h play layerer tak ta es es tur turns ns act activa ivatin ng a g a si singl ngle m e mode odel.l. Dur uring ing th thaat mo models els activa atio on i n it wwill ill be e al allow wed ed toto mak make a e an i n init ni ial al mo move, ve, us use a e an a n acti ction, on, th then en tak ta e a e a e a ffo f llo llo llo llow-u w-uppmove. The The pl playe ayertthen he di disca scards rds or or dr d aws aws th heir eir ha andnd bac backt ktof ofve e car ca ca ds. ds. ds. Pl P ayayay ay ay con con con con contin tinues uesbetweenp nplay layers er al alter te nat nating ing mo model del ac activ tivati tions on un until l on onep epplay lay la ererer er sat sat sat sat satisf isf isf f isfessthe th th th vi vi v cto ctoryrconditions of t f heh sce scenar nario io bei eingng pla played yed or or th heir eir op oppon ponent ent su surre rr nde nders the the th ga game. mRRULES52Before launching into your fast and furious Relic Knights games, there are several essential componentsyouwillneedtoplayandbasicconceptsforyoutounderstand. Thissection covers the basic game elements you will be using to play your games of Relic Knights.Objects Anobjectreferstoanygameelementplaceduponthetable.Thisincludesmodels, terrain,andmarkers.Rememberthatwhenyouseearulethatreferstoobjects,itis referring to any and all game elements.Models Models are the miniatures used to play a game of Relic Knights. Models all have a number of attributes that are used to defne their abilities, strengths and weaknesses. Models in your cadre are referred to as friendly models, while models in your opponents cadre are referred to as enemy models.Model Cards Allmodelshavetwocards,atrackercardandareferencecard.Thesmallerstandard sizedcardiscalledthetrackercard. Thelargedoublesizedcardiscalledthereference card. Each card represents certain characteristics that describe how the model interacts within the game.Name: This is the models name and how they are identifed on the table.Faction: Most models belong to one of the many organizations and groups throughout theuniverse.Amodelsfactionshowsitsallegiancetooneofthesegroups.Certain abilities, powers and efects can afect models of a specifc faction diferently. A model can only have one faction, though some models may have no faction.Type: There are several types of models used in Relic Knights.- ReIic Knight: Relic Knights are warriors and heroes, gifted with powerful mechanical constructscalledRelicsandempoweredbymysticalcreaturesknownascyphers. Along with Questing Knights, Relic Knights are often collectively referred to as Knights. - uesting Knight: Questing Knights have only recently manifested a cypher and now travel the galaxy seeking to prove themselves worthy of a mighty Relic of their own. Along with Relic Knights, Questing Knights are often collectively referred to as Knights.-Cypher:Enigmaticcreaturesbornofpureesper,cypherholdthekeystothe Darkspace Calamity that has descended upon the universe. Each cypher is bound to a single Relic Knight or Questing Knight-Unique:Uniquesareindividualcharactersthathavejoinedthecadreofaknight seeking glory and adventure of their own.GAME ELEMENTSBef Before ore la launc unchin hing i g into nto nto yo yo yoururur fas fas fas as st a t a t a t a t andndnd nd nd fur fur fur fur u iou iou iou ou o s R s R s R s R s Reli el eeli elic K c K c K c K c Knig nig nig nig nights ht hts hts hts ga ga ga games mes mes mes, t , ttther her her her here a e a e a e arererer sev sev sev sev vera era era ral e l e l e l e esse sse sse se senti ntial alcom ompon ponent entsy sy youou ou wil wil wil lln ln l n l need eed eed eed eed to to to oo pl pl ppplayayyyyand and and and and ba ba ba ba asic sic sic sic sic co co co conce nce nce ncepts pts pts pts ts fo fo fo fo fory ry rrryououououou totototo tound und und und nders rs rs erstan tan tan ta a d.d.d.d.d Thi Thi Thi Thi Thiss ss ss ssect ect ect ec ec ion ion cov overs ers th th the b e b e basi asi a c g c g c g c g c game ame ame ame ame el el el eleme eme me ments nts nts nnts yo yo yo yo ou w u w u w u will ill ill ill il be beee us us us using ing ing ng ng to to to to to pl pl pl pl playayyayay you you you you our g r g r g rame ame ame ames o s o ooof R f R f R f R f Reli eli li lic K c K c K c K c Knig nig nig nig nights hts ht ht ht ..Ob Obje je eeect ct ct ct ctsssssAnAnobj obj obj bject ect ect ect ect ree reefer fer fer ferst t st stoa oa oa onynynynyy gam gam gam gam gamee ee ee ee lem lem lem lem le ent nt ent ent pl pl pl pplace ace ace ace ac du du du dupon pon pon pon pon th th th het et et et etabl abl abl ab ab e.e.e.e. Thi Thi Thi h Thisi ssi ssincl ncl nnclude ude udesm smode odels, ster terrai rai ai ai ainn, and and and and an ma ma ma ma marke rke rke rke kers. rs. rs rs r Re Re Re Re Remem mem mem mem member ber ber ber ber th th th h that at at at whe whe wh whe wheny ny ny ny nyou ou ou ou u see see se e se aaaa rul rul rul rul rulet et et et ethat hat ha hat hat re re refer fer fe st stoo oobje bjects cts i ,iti ts ref referr err rr r ing ing ing ing ng to to to to to an an an aa y a y a yyy ndndndndn all all all all all ga ga ga gaame meeee ele ele ele elemen men men ments. s. ts. ts. s.Mo Moooode de de de dels ls ls ls ls Mod Mod dddels els els ls ar ar ar are t e t e t e thehehehehe min min min min miniat iat iat at a ure ure ure re res u s u sss sed sed sed sed sed to to too pl pl play ay ay a g a game ame of of Re Relic lic Kn Knigh ights. ts. 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Eac Each c h card ard re epre presen entsts cer certai tain c n char haract acteri eristi sticss tha that d t desc es rib ribe h e how ow the the mo model del in inter teract ac swithin hin th the g eame ame.Name:: Th Thisis is is the the mo model delss nam ame a e andnd how how th they ey are re id ident entife ifed o d on t n thehe tab table. le.Faction: n: Mo Mostst mod models els be belon long t g to o one ne ofof the the ma manyy org or ani anizat zation ions aand nd gro groups ups th throu ougho ghout uttheunive iverse rse.A .A mo model delss fac factio tions show howsi sits t all allegi egianc ancet etoo oone ne ofofthe thesesegro groups up .C .C Cert ert e ain ain abilities ies, p , powe owers rs and and ef efect ec s c s can a afe afectt mod models els of of aa spe pecif cifc f c fact ac ion ion di difer ferent nt ntly. ly. ly. y AAAA mod mod mmm elel can n on o lyly hav have o e one e fac factio tion,n, tho though ugh so some me mod models els ma may h y have av no no fa facti cti ction. on. on.Typ pe: e Th There ere ar are s e eve everal ral ty types es of of mo model dels u s used sed in in Re Re Relic lic lic Kn Kn Kn Knigh igh igh igh ights. ts. ts. tts- R - ReIi eIic K c Knig night: ht: Re Relic lic Kn Knigh ightsts are re e wa ww rri rri rri riors oooo an an an an a d h d h d h d h d hero ero ero err es, s, s, s, s, gi gi gi gi ifte fte fte fte fted w d w d w d w d with ith ith ith ith po po ppowe we wer wee ful ful fu ful ful me mmmm cha cha cha chanic nic nic i al alcon constr struct uctsc scall allededRel Relics ics c an an ande de de deempo mpo mpo mpo mp we we wer wer we ed ed ed ed ed bybybyby b mys my my my y tic tic tic tic i al al al l a cre cre cre creatu atu atu atures res res es res kn kn kn kn k own own own own as as as as cy cy cy cy c phe phe phe phe phers. rs. Alo Alongng wit with Q h Ques uesstin tin ting K g K g K g Knig nig nig nig nights hts hts hts hts, R , R , R , R , Reli eli eli e ic K c K c K c K c Knig nig nig nig nights hts hts hts hts ar ar aaa e ooooofte fte fte ften c n c n c n c n oll oll oll oll lect ect ect ective ive ive ivelylylylyy ref ref ref referr err err err rrededed ede to to tto to as aaa Kni Kni Kni Kni Knight gh gh ght ghts. s.-- ue ue ue uesti sti sti sti s ng ng ng ng ng Kni Kni Kni Kni Knight ght ght ght ght:: Qu Qu Qu Qu Q est st est sting ing ing ing ing Kn Kn Kn Kn Knigh igh igh ights ts ts ts ts hav hav hav hav have o e o e o e o e only nly nly nly re re re recen en en en ently tly tly tly t ma ma mma manif nif nif nifest est est est es edededed a c a c a c a cyph ph yph yph phereeee and and and and and no ooowwtra travel vel e vel th th th h the g e ggggala ala la ala laxyyyyy see se se se e kin ki kin kin king t gggg o p o p o p o p o prov rov rov rove t e t e t e them hem hem hemsel sel sel selves ves ves ves wo wo wo wo orth rth rth rth rthy o ooof a f a f aa mi mi mi mi might ght ght hty R y R y R y Reli eli el elic oooof t f t f ttthei hei hei he he r o r o r o oown. wn. wn. n Al Al Al A ong ong on on onwit wit i h R h R h RRReli eli eli e c K c K c K c K c Knig nig nig nig nights hhts hts hts, Q , Q , Q , Ques ues ues ues uestin tin tin ting K g K g K g KKnig ig nig nights hts hts hts ar ar ar ar a e o e o e o e o e fte fte fte ftten c nnnn oll oll oll ollect ec ec eec ive ive ive ive v lylylyly y ref ref ref ee err er er er e ed ed ed ed toto to tto asasasaas Kni Kni Kni Kn ght ght ght ght ghtss.-C -C CCCyph yph yph yph pher: er: er: er: er: En En En En E igm gm gm igmati ati ati aticc cc cc cc ccrea ea ea eatur tur tu tu eseseses bor bor bor borno nnfp fp fp ffpure ure ure ure e es es ee per per pe perr,c ,,,,yph yph yph ypher rrr hol hol ho holdt dt dt d t dthe he hhe key key key key e st st st st sot ot ooo he heDar Dar Dar Da arksp ksp ksp kspace ace ace ace Ca Ca Ca Ca Ca am lam lam lam amity ity it t i th th th thatataa has has has has h de de de desce sce sce sc sc nde nde nde nde ded u d u d u d u d upon po po o po th th th the u e u ee univ niv niv niv vers ers ers ersse.e.e.e. Eac Eac Eac Each c h c h c h cyph yph yph yph heer isisis isis bou bou bou bou bound nd nd toto aasin sin sin ngle le gle gle le Re Re RRe Relic ic lic lic lic Kn Kn Kn Kn K igh igh igh ighht o t o t o t o t r Q r Q r Q r Q r ues es es ee tin tin tin i g K g K g K g K g nig nig nig night ht hht h- Uni Uni Uni Uni Un que que que que q ::: Un Un Un UU iqu iqu iqu iqu queeesee are are are e are in in in ndiv div div dividu idu idu idu d al al al al a cha cha cha cha charac rac rac racter ter ter ter te sttttthat hat at haa ha ha hha havevvv joi joi j ned ned th thec ecadr adreo eofa fa kn knightsee seekin kking g g g g glor lor llor lory a y a y a y a y ndndnd ndnd adv dv adv dv dvent ent ent ent enture ure ure ure ure of of of off th th hheir ir eir r ow ow own. n.GGGGGGGGGGGGGGGGGGGGGGGGGGGGGAAAAAAAAAAMMMMMMMMMEEEE ELEMEEEENNNNNNNTTTTTTTTTTTTTSSSSSSSSSSSSSSSSSSSSSSS53-Minion:MinionsmakeupadiversepanoplyofNoblewarriors,trainedsoldiers, cunning racers and others that join the knights in their battles. Cost: All models have a point cost that is used to defne the overall value of the model as a whole. In general, models with a higher point cost are more powerful than models that cost fewer points. When players assemble their forces, the total cost of all their models determinesthesizeofthegamebeingplayed.Moreinformationaboutassemblinga force is discussed in Game Setup.Afnity:Nearlyeverylivingthingintheuniverseisinfuencedbytheenergiesthat form the building blocks of existence. Most beings have a particular connection to one of the six expressions of the universe, a connection that helps defne their powers and abilities. A models afnity defnes its connection to one of the six types of Esper. This is represented on the models reference and tracker card by the esper symbol found on the back of the card.Size: Thesizeofamodeldetermineshowitinteractswithothermodelsandobjects. Models will have a size attribute of one and higher. A models size is used in determining line of sight and other rules presented below.Speed:Amodelsspeedisusedtodeterminehowquicklyitmovesaroundthe battlefeld. Models will have two parts to their speed attribute. The frst is the maximum distanceamodelmaymovebeforemakinganactionduringitsactivation(calledthe initialmove). Thesecondvalueisthemaximumdistanceamodelcanmoveduringits follow-up move. Movement rules are discussed later.HeaIth: When a model sufers damage it gets closer to falling in battle. A models health determineshowmuchdamageitcantakebeforebeingremovedfromplay.Whena modelshealthisreducedtozeroitisremovedfromthegame.Playerswillusetheir tracker card to keep track of a models health as it sufers damage and is healed.HeldEsper:AllmodelshavetheabilitytochannelEsperandweaveitintopowerful efects. There are many ways a model can hold Esper. Held Esper is described in greater detail in the Manipulating Esper section.Skills: How efective a model is in combat is determined by its combat skill attributes. Combatskillsaredividedintothree categories,basedonthetypeofattack; psychic,meleeandranged.Amodelwill haveanattackanddefenseattributefor each of these three categories. The attack attributesarecollectivelyreferredto asamodelsAttackSkills.TheDefense attributes are collectively referred to as a models Defense Skills. Minion Identifcation: Use this space to write a number, letter, or other symbol to helpyouidentifywhichcardbelongsto each minion model. CardSleeves-Duringagameof RelicKnightsthereareseveral thingsyouneedtokeeptrackof usingyourtrackercard--Health, Held Esper, Minion Identifcation. Werecommendusingclear plasticcardsleevesforyour trackercards. Thenyoucanusea dryorweterasemarkertotrack damage,etc.withoutdamaging the game card.-Minnion on:: Mi Minio ni nsnsmak makeu epa pa di diver ve see pan panopl oplyo yfN foblewarriors,trainedsoldiers, cun cunnin ning r g r ggg ace ace aaacersrs rs and and and ot other hers t shat hat jo join in the the kn knigh ights ts in n the theirr bat ba tle les.s. Cos Cost:: Al Al Al All m l m l m l m l mode ode de od od lslss ls hav hav h e a e a po point int co costst tha that i t is u s used sed to to de defne fne th the o e over verall all va value lue of of th the m e mode o l asa w a whol ol ol l o e. ee. e. Inn gen genera eral,l, mod models ls wi w thh a h aigh igheer poi point nt cos cost a are re mor more p e powe ow rfu rful t lhan han mo model de s that cos cost f few ewer p r poin oints. ts Wh When en pla player yers a s asse ssembl mb e t e thei heir f r forc orces, es, th he t e tota tal c l cost st of o al all t l thei eir m r models det determ rmine ines t sthehesiz sizeooft fthe he gam gameb eein eingp gplay layed. d. Mo Morere inf inform ormati ationo abo aboutut ass assemb emblinga for forcece is is dis discus cussed sed in in Ga Gameme Set Se up. up.Afn fnity ity: Ne Nearl arlye yever veryl ylivi ivingngthi thing ng in in the the un unive iverse rse is s in infue fuence ncedb dbyt ythe he ene energi rgies es tha t tform t m thehe bui buildi ld ng n blo blocks ck of of ex e ist stenc ence. e Mos Most b t bein eingsgs hav have aa pa parti rticul cu arar con connec nectio ion t no o o onneof the e si six e x expr xpress ession ions o s of t f thehe uni n ver ve se, se, aa con connec nectio tion t n that hat he helps lps de defne fne th their eir po power wers a s and nabilit ties ies. A . A mo model dels s afn afnity ity de defne fnes i s itsts con connec nectio tion t n to o o onene ofof the the si six t x type ypes o s of E f Espe sper.r. Thi This i s isrepres esent enteded onon the the mo model dels s ref refere erence nce an and t d trac racker ker ca card rd byby the the es esper per sy symbo mbol f l foun ound o d on t n the hback o of t f thee car card. d.Size:: Th Thes esize ize of of aa mod modelldet de erm ermine inesh showowititint intera eracts cts wi with th oth otherermod models els e an an an ndo d o do oobje bject cts. Mod o els els wi will ll hav have a e a si sizeze att attrib ribute ute of of on one a e and nd hig higher her. A . A mo model dels s siz size i e i es u s uused sed seeed in in in de de de de deter ter ter ter t min min mm ing ing line o e of s f sigh ight a t andnd oth otherer rul ruleses pre presen sented ted be below low..Spe peed: ed: AAmod model elss sspee peedi disu sused sed to to de de deter ter termin min min mineh eh eh eh ehowwoww qui qui qui qui quickl ckl ckl ckl cklyi yi yi itm tm tm tm tmove ove ove ovesaaa sarou rou rou rou round nd nd nd nd the the bat attle tlefel feld. d. Mod Models els wi will ll hav have t e two wo w par par partsts ts to to tt the the the the their ir spe spe spe spe speed ed dd ed att att aattrib rib ib rib ribute ute ute uute. T . TT . T . Thehehehe h frs frs frs frs frst i t i t i is t s t s t s t thehehe heh max max max ma maximu imu imu m mmdis istan tanceceam amode odelm lmayaymov mov moveb eb ebbefo efo efo efoorererere remak mak mak mak making ing ing ing g an an an n ac ac ac ac actio tio tio tio tiond nd n d nd nduri uri uri uuringngngngn its its its its its ac ac ac ac activ tiv tiv tivati ati ati ationononon(ca (ca (ca (ca (calle lle lle lle ledt dt dt ddhe heini nitia tialm lmove ove).). The The se se secon con con con ndv dv dv dv dvalu alu alu alu aluei ei ei ei eist st st st sthe he he he he max max max max ximu imu imu imu m md md md md m ist ist ist istanc an anc anc n ea ea ea ee a mo mo mo model de del del ca ca ca canm nm nm nm n move ov ove ove du du du durin rin n rin ringgi gi g ts tsfol follow low-up -up up mo mo mo ove. ve. e. ve Mo Mo Mo Mo Movem vem vem vem vement ent ent nt rru ru rrules les les le le ar ar ar ar a e d e d e d e d e disc isc isc iscuss uss uss ussedededdd lat lat lat ater. er. er. er.Hea HeaIth Ith th th th::::: Wh Wh Wh Wh Whenenen en en a m a m a m a m a mode ode ode ode od l s l s ll s sufe ufe ufe ufe f rs rs rs rs dam dam dam damage age age age it it it it ge ge ge gets ts ts ts ts clo clo clo clo closer ser ser ser ser to to to to fa fa fa fa falli lli lli l ngngng ngng inininin bat bat bat bat battle tle tle tle tle. A . A . A . A A mo mo mo oodel del del deelssss hea hea hea he he lth lth det determ erm rm rmine ine ine ine esh sh sh s hhowow ow ow muc muc muc muc mu hd hd hd hdama ama ama ama am gege ge ge ititititcan can ca can n ta ta ta ta ake ke keke ke bef bef bef bef e ore ore ore re be be be being ing ing ing ing re re re rremov mov mov mov m edededd ed fro fro ro fro romp mp mp mp m lay lay lay lay y.W .W .W .WWhen hen hen e he aamod mod dddel el el el elsh sh sh sheal eal eal eal alth th tth iis isis red red red red duce uc uce ucedt dt d t dtoz o z oz oz ozero ero ero ero ero it it it t is is is is re re re eemov mov mov moved ed ed ed fro fro fro fro omt mt mt m hehehehe h gam gam gam gam game.e.e.e Pla Pla Pla Player yer yer yer yersw sw sw swill ill l ill us us us uset et ett ethei heirrtra tracke cke ke cke ker c cc r c card ard ard ard a to to to to ke ke ke keep ep ep ep tra tra tra tra t ckckckck of of ofof f a m a m a m a m a mode ode ode ode d ls ls ls ls he he he he h alt alt alt alt l h a h a h a h as i s i s i s it s t s t s tufe ufe ufe ufe ufers rs rrs dam dam dam dam damage age age age age an an an and i d i d i d is h s h s h s h heal eal ea eal a ed. ed. ed. ed. ed.Hel Hel eldE dE dE dE dspe spe spe spe sper: r: :: Al Al Al Al A lm lm lm lmode ode ode odelslslslshav hav hav hav h et et et e t e the he he he abi abi abi ab lit lit lit it ityt yt yt yt y toc oc o c oc chan han han han nnel nel nel nel Es Es Es Esper pe pe pe p an an an an a dw dw dw d w dweav eav eav ea ea ei eei e ti ti t into nto po ower we ful fefe efe fe fe fects cts cts cts c . T . T . T . Ther her her her e e a e a e a ee rere re re r man man man many w y w y w y ways ays ays ays ays aaa mod mod mod mod o elelelel can can can can an ho ho ho hold ld d ld Esp Esp Esp Esper. er eee He He He He Held ld ld ld ld Esp Esp Esp Esp Esperrr is is des descri cribed bed in in gr great ea er det det et ettail ail ail ail a in in in nn th th th he M e M e M e M e Mani ani ani n an pul pul pul ppulati ati ati ati atingngngngn Esp Esp Esp Espererer ere sec sec sec sec e tio tio tio tion. n. n. n. nSki Ski ki kills lls llsss: Ho Ho Ho Ho H w e w e w e w efec fec fec fec e tiv tiv tiv tiv t e a e a ee mo mo mo mo m del del del del del is is is is in in in in n co co co co c mba mba mba m t i t i t s d s dete etermi rmined ned by by it its ccomb ombatat ski skill ll att attrib ributes. Com Com om mmbat bat bat bat t sk sk sk sk kill ill ll illsa sssre re re ree div div div div divide ide de ide dedi di di dd nto nto nt nto th three ree cat cat tttego ego eg eg eg rie rie rie ries,s, s, s, s bas bas bas bas based ed ed ed ed on on on on on the th the th ty ttypepeofofatt attack ack;; psy psy ychi chi ch chi chic, c, mel mel me mel meleeeeeeee and and an ra range nged.d Am Amode odelw lwill ill hav havea eaana na n tta tta tt ckckand and de defen fensese att attrib ribute ute fo forr eac each o h of t f thes hese t e thre hree c e cate ategor go ies ies. T . The he att attack ack att attrib ribute utesa srerecol collec lectiv tively ely re refer ferred red to to asam amode odels ls A Atta ttackckSki Skills lls. The The De Defen fensese attrib ribute utes a s are e col collec lectiv tively ely refer ferred red to to as s aa model els s Def Defens ense S e Skil kills ls.. Minion on Id Ident entifc ifcati ation: on: Us Use t e this his sp space ac to to write a n numb umber, er, le lette tter, r oror oth otherer sym symbol bol to to helpyouide denti ntify fy whi which ch car c db dbelo elongs ng to to each minion model. CardSleeves-Duringagameof RelicKnightsthereareseveral thingsyouneedtokeeptrackof usingyourtrackercard--Health,Held Esper, Minion Identifcation. Werecommendusingclear plasticcardsleevesforyour trackercards. Thenyoucanusea dryorweterasemarkertotrack damage,etc.withoutdamaging the game card.543 12 125 32 11 321 221 24 21 1SEBASTIAN CROSSSHATTERED SWORD RELIC KNIGHTHuman, Relic Knight, UniqueArmor 4Law MasterCypher (Rook)Cadre Ability: All models included with Sebastian gain thefollowing action: OATHS OF THE SIX PEERS; TIER ONE; REDIRECT; 2 ,2 ;If Sebastian can be a legal target for the attack,redirect it to him.8-22-22-21-2PARAGONSHATTERED SWORD PARAGON9PTS 40MM 31uke llght my wurrlorx muy your luncex brlng the orJerx juxtlce to our foex Nuvurre Huuxer [1] - Faction[2] - Name[3] - Type[4] - Cost[5] - Base Size[6] - Model Size[7] - Speed[8] - Melee Attack[9J - Ranged Attack[10J - Psychic AbiIity[11] - Esper Points[12J - HeaIth[13J - uote[14] - Minion IdentifcationReIic Knight RuIes Card[1] - Attributes[2] - Esper Spell[3] - ActionsStandard RuIes Card17891011121413234 5 6123ESPER EXPRESSION: Sebastian gains an automatic Soak for all damage,based on his Hel his Held Esper. d Esper.Held Esp Held Espper: er: er: 1-2 1 2 -2 -2 3-4 3-4 3-4 5+ 5+ 5Tota Total So Soak: ak: : 22 33 44BENEDICT BENEDICT ED TION: ION: ON ON ION: Tier On Tier On Tier On Tier On Tier On er On Tier O T e; Mele e; Melee e; Melee e; Melee e; Melee e; Me e; M Attack; Attack ttack; Attack; Attack; Attack; :::: 33 ,, 11 ; 4 Dama 4 D 4 Dama ; 4 Dama ; 4 Dama D ge; ge; ge; gIf the d If the d the dddefenderefendderefennderer is hit, is hit, is hit, it, s iis hit, move tha move tha move tha move tha v ove that modelt model t model t modelel t model 3 direc 3 direc 3 direc 3direc irr ire tly away tly away tly away ly away tly away y ay from th from th from th fro e attack e atta acker. e: 22 , 11 ; Increa ; Increa ; Increase the d se the d e the d se the d th ddamage de amage de amage de amage de mage dealt by 3 alt by alt by 3 alt by 3 alt b ...::: 22 ; The at ; The at e attack can tack can tack can tack can tack cannot be d ot be not be d not be d not be dodged. odged odged. odged. eeSHATTERE SHATTERE RR DSWORD: DSWORD RDDD DSWO Tier Tw Tier Tw Tier Tw ier Two; Mele o; Melee o; Melee ; Mele lee Attack; Attack; Attack Attac Atta t : 55 ,,,,,, 33 ; 5 Dama ; 5 Dama ; 5 Dama ; 5 Dama ma mage; ge; ge; ge; ge ge ;;;;;The atta The atta attack canno ck canno k cann canno nno not be blo t be blo t be blo t be blo t be bl cked. If cked. If cked. If cked. If cked. If this at this at this a this at this attack hit tack hit tack hit tack hits, moves, moves, moves, moves move m e the defe the defe the defe the def defe the defe def nder 8. nde de der 8. nde: 22 ,,, 11 ; If the ; If the ; If the ; If the the ; If the targettargettargettargettarge is hit a is hit a is hit a s h is hit and is Re nd is Re d nd is Re nd is Ready, itady, itady, itady, itdy, it becomesbecomes becomesbecomesbecomes comee Idle Idle. dle. dl dle. Idle. dle d e:: 11 , 33 ; Increa ; Increa crea Increa ; Increase the d se the d se the dd se thh e e mage de amage de amage d mage de e de ealt by 2 alt by alt by 2 alt by 2, this a , this, this , this , thi ttack ca tacktacktackack ccannotnnot nnotnnot be nnot be nno nredirect redirecct ctted or so ed or so d or s or so so oor so o aked. aked. ked ked. eHEAVE HEAVENS AVENS VENS ENSSS WRATH WRATH: WRATH: RATH WRATH: WRATH: RATH WTier On Tier On Tier On On On Tier O e; e; Psych e; Psyc e; Psych sych h e; Psy hic Attac c Attac ic Attac ic Attac ic k; k; k; k; :::: 22 ;;;;Move the Move the Move the e the ove the e the defende defende defende defende nd ef nd r 6 r 6 di 6 dir r 6 di dir directly a ectly a ectly aw aw ctly aww ect aay from y from ay from ay from y omthe atta the atta the atta the atta acker. cker. cker cker. c .:: 11 ,,, 22 ; The at ; The at ; The at The; The attack cau tack cau tack cau tack ca tack causes 3 da ses 3 da ses 3 d s 3 da es 3 da damage. mage. mage. agee.::: 22 ; Increa ; Inc ; Increa ; Increa I ease the d se the d se the d se the se the istance ista istance stance nce is moved to moved to moved to move moved to o 9. 9. 9. 9.SPEARHE SPEARHEA EARHEA HEA HEADDD: Tier O Tier O Ti Tierne; Supp ne; Supp ne; Supp e; Supp e ort; ort; ort; ort;; 11 , 22 ;Move Seb Move Sebbastian 6 astian 6 6 n 6 astian ignor , ignor , ignor gn ing obje ing obje ing obje ing obje ng obje g cts.Af ts Af cts.Af cts.Af c After thiss ter thi ter this te moveme movemen movemen ovement, all m t a t, all m t ode odelss within 3 within 33 of Seb of Seb of Sebbbastian a astian a ti astian a astia astian are moved re moved re moved re moved re moved 5 dire 5 dire 5 dire 5 dir 5 di ctly awa ctly awa ctly awa ctly awa tly away from h y from h y from y fromh y from him. Seba im. Seba m stians an cannot m cannot mmake a fo ake a fo ake a fo e a follow-upllow-upw- w u ow- move thi move thi move t move this activa s activa s activa s act ation. tion. tion tionnUNWA UNWAVERI VERING CONVI NG CONVICTION: T CTION: T T ier Two; er Two; TSoak; Soak 44 , 22 ;;oak 4. Soak 4.: 11 , 11 ; Recover 4.SEBASTIANCROSSSHATTERED SWORD RELIC KNIGHTHuman, Relic Knight, UniqueArmor 4Law MasterCypher (Rook)Cadre Ability: All models included with Sebastian gain thefollowing action:OATHS OF THE SIX PEERS; TIER ONE; REDIRECT;22 ,, 22 ;;If Sebastian can be a legal target for the attack,redirect it to him.8-22-22-21-2PARAGONSHATTERED SWORD PARAGON9PTS 40MM 31uke llght my wurrlorx muy your luncex brlng the orJerx juxtlce to our foex Nuvurre Huuxer [1] - Facctio ti nn[2] - Nam amee[3] - Typ ypee[4] - Cos ostt[5] - Bas ase S eize ize[6] -- Mod Model e Siz Size[7] -- Spe Speed e[8] 8] -- Mel eleee Att Attack ck[9J 9J -- Ran anged ged At Atac tackk[10 10J - JPs Psych ychicic Abi AbiIit Iityy[11 11] - ]Es Esper per Po Point ntss[12 12J - JHe HeaIt aIthh[13 13J - Ju uote ote[14 14] - ]Mi Minio nio nion I n I n I Iden en en en entif tif tif tt cat cat cat cat cation on on on onRe eIi Iicc Kn Knig ight ht RuuIe Iess Ca Card rd[1] 1] - Att Att Attrib rib ibute ute ute utesssss[2] [2] - Esp Esp sp sp Esperereere Spe Spe Spe Spe Spell ll[3] [3] - Act Act ct ct ction ion io ion o sssssStan nda dard rd RRuI uIes es CCar ardd178910 00000 11011 1112 12 2 1214 4444 114 14o13 113234 5 612355Abilities:Inherentpowersandqualitiesthathaveanefectinthegamearecalled abilities.Abilitiesdirectlyafectamodelduringthegame,suchasArmorreducing damage the model sufers. Unless otherwise specifed, abilities are always active.Actions:Whilesomemodelshaveaccesstogeneralactions,allmodelshavespecifc actions that they can take during their activation. The specifcs of these actions, including the Esper cost to activate and their efects are listed in the models description. Details on taking actions are found in the Playing the Game section.Traits: Models possess qualities that defne who and what it is. Traits are used to classify themodelandexplainwhatkindofbeingitis.Amodelstraitsareusedtodetermine howitisafectedbycertainefectsandabilities.Examplesoftraitsinclude:PitCrew, Pirate, and Human.Esper Deck Relic Knights uses a standardized card deck which represents the fow of Esper around us. The card deck comes with 42 cards. Each player will need one. 0ashboard EachplayerhasanareanearthetablewhichisreferredtoasTheDashboard.The dashboardisusedtoorganizeyourtrackercardsanddetermineyourmodelsorderof play.Details on using the dashboard are found in the Playing the Game section.Terrain Theobjectsonthetablethatrepresentthingsliketrees,buildings,hillsandother features of the battlefeld are collectively referred to as terrain. Detailed rules for terrain can be found in the Terrain section.Measuring 0eviceThere is often occasion to measure distances for movement, efects and other reasons. During agame,playerscantakemeasurementsatanytime,foranyreason.Unitsofmeasurement, including movement and all other measurements, are always listed in inches. MarkersIn addition to models and terrain, markers are often placed on the table to indicate the location of efects, objectives and other important items. Abilities e : In Inher herent en po power wersa sand nd qua qualit lities ies th thatt hav havea eanefectinthegamearecalled abiilit lities ies.A .A AAbil bil llliti iti t esesesdir dir direct ect e lylyy afe af ctctam amode odeld lduri ring ng the the ga game, me, su succh asasArm Armorreducingdam damage age age age ge th th hhee m e m e m e mode ode de ode del s l sufe ufe fe f ufers. rs. s Un Un U les less o s othe therwi rwisese spe specif cifed, ed, ab abili ilitie ties a s arere alw always ays ac activ ive..Act Action on on ons:sss Whi Whi Wh leesom somem emode odels lshav haveaacc ccess ss toto gen genera rala lacti ctions ons,a ,ll l mod models ls ha h ve ve spe sp cifc act action ions t s that at th theyey can can ta takek dur during ing th their eir ac activ ivati at on. on. Th T e s e spec pecifc ifcs oof t f thes hese a e acti tions ons, i , incl nc udingthe the Es Esper per co costst toto act activa ivatete and and th their e ef efect ects a s aree lis listed ted in in th he m e mode odels s de descr cript iption on. D .etails onon tak taking ing ac actio tionsns are are fo found und in in th the P e lay laying ing th the G e Game ame se secti ction. on.Traaits ts:: Mod Models els po posse ssessss qua qualit ities ies th thatat def defnen who who an and w d what hat it it is is. T . Trai raitsts are are us useded to to cla classi s fythe e mo model del an nde expl xplain ain wh what at kin indo dfb fbein eingi giti tis.s Am Amode odels ls tr t ait itsa sareeuse usedt dtod odete etermi minnehow it it is is af afect ected ed by by cer ce tai taine nefec fectssand an ab abili i tie ties.s Exa Exampl mples esofoftr traits its in inclu clude: de: Pi PitC tCre rew, Pirate e, a , andnd Hum Human. an.Espe perr De Deck ck Relic Kni Knight ghts u s uses ses aa sta standa ndardi rdized zed ca card rd dec deck w k whic hich r h repr eprese es nts nts th the f e fowow ofof Esp Esp perer aro aro ar und und us. Th he c e card rd de d ckck com comes es wit with 4 h 42 c 2 card ardss. Eac Each p h play layer er wil will n l need eed on one.e. 0aash shbo boar arddEacchp hplay layererhas has an an ar area ea nea neart rthe he tab tablelewhi whichchisiss ref ref referr err er er erred ed ed ed ed tototoo ass asss The The The The The Da Da Da aashb shb shb shhboar oar oar oar oa d.d.d.d. Th Thee das shbo hboard ard is is us used ed totoorg organi anize ze you yourt rtrac racker ker ker ca ca ca cards rds rds rds s an an an an andd dd dd dd ddete ete ete et etermi rmi rmi rmi rmine e ne ee you you yo yo yo rm rm rm rrmode ode ode odels ls ls ls s or or or oorder der de de d of of pla lay. y. De Detai tails l on on usi using ng the the da dashb shb h oar oar oa d a d a d arererr fou fou fou fou found nd ddd in in in in in the the he he the PPl Pl Pl P ayi ayi ay ay ayingngngng n the the the the the Ga Ga Ga Ga Gamemememe e sec sec sec sectio tio tio tion.Te Terr rrai ainnThe The ob objec jec ectststs on on on on the the the he he tta table ble ble ble b th th th th hatattatatrep ep rep ep epres res res rr ent eent ent ent th th th thing ing ing ing n sl sl sl sike ike ike ike tr tr tr trees ees ees ees,b ,b ,b ,b ,buil uil uil uil ildin din din ings, gs gs, gs, s hi hi hi hills lls lls l an an an a do do do do d oth the the h rr fea featur tur resessss ofofofofof the the the the the ba ba ba ba battl ttl ttl tt ttlefe efe efe efe efeld ld ld are are are ee co co co co colle lle lle lle lecti cti cti cti ct vel vel vel vel vely r y r y r r y efe efe efe efe eferre rre rre rr d t d t d t d to a o a oos t s t s t s t serr err eee ain ain ain ain a . D . DDDeta eta eta eta e ile ile ile le ed r d r d r d rule ule ule les f s ff s fforrr orr ter ter ter er e rai rainncan can be be be be be fo fo fo ff und und und und und in in in in th th th hhe T e T e T e T e Terr err err err errain ain ain in se se se ecti cti cti tion. on. n. n.Me Meeeeas as as as asur ur ur urin in in in i ggggg 0e 0e 0e 0eevi vi vi vi v ce ce ce ceThe The ererererere iisii oft oft oft oft o enenenen occ occ occ occasi asi asi asionononon n toto toto mea mea mea mea measur sur sur sur sure d e d e d e d e dist ist ist stanc anc anc anc ceseseses for for for for f mo mo mo mo movem vem vem vemment ent ent ent, e , ee , eefec fec fec fec fe ts ts ts ts and and and and n ot ot ot other her her her her re re reaso aso aso aso asons ns. s ns. Du Du DD rin ringgag agame ame am am ,p ,p ,p ,play lay lay layers ers ers ers e ca ca cc nt nt nt nt n ake ake ake ake k me me me measu asu asu asurem rem rem remment ent ent ntsa a sa ata ta ta aanynynyny y tim tim tim m time,ee,e,e for for for for fo an an an an anyr yr yr yr y reas eas eas eas eason. on. on. on. Un Un Un Un U its its its its ts of of of of of me me mme measu asu as asu asurem remen ent, inc inc clud lud lud ud uding ing ing ing ng mo mo mmm vem vem vem vem e ent ent ent ent an an aa d a d a d a d aall ll ll l oth oth oth th hererer er mea mea mea measur sur sur sur reme eme eme eme em nts nts nts nt nts, a , a ,, rerereree alw alw alw alw l ays ays ays ays y li li li liste ste ste ste t d i d i d i d i d in i n i nn inch nch nch nch nc es. es. eesMa Ma Ma Ma Mark rk rk rk rker er errrsssssIn In add add add add additi ti iti ti itiononon n too toto mod mod mod mod models els ls els an an an an and t d t d t d t d err err err errain ain ain ain a , m , m , m , mark ark ark ark kers ers ers ers er ar aarrre o e oo efte fte fft n p n plac laced ed onon the the ta table ble to to in indic dicate atthe loc loc ccati ati ati ati ationon onon ofofofoff efe efe fe efects cts cts cts cts, o , o , o , obje bje bje bje bjecti cti cti cti t ves ves ves vess an an an and o d o d o d othe the the the ther i r i rr mpo mpo m rta rtantnt ite items. ms. 56Before launching into your battles of Relic Knights, players will need to determine a few things in order to get started. This section details how you select the size of your game, howyourecruityourcadre,determinewhatscenarioyouwillbeplaying,anddeploy your models.Choose the 0ame Size AdventuringintheRelicKnightsuniverseisperilous.EachKnightreliesupontrusted companions,ruthlessmercenaries,orfaithfulfollowerstoseethemthrough.When players begin selecting their cadres, they must frst decide what kind of game they will be playing. Is it a large game with many models, or a smaller game with only a few for each player? The size and type of game being played determines how many points each player has to build their cadre. It also determines how many Knights a player can or must take as well as the size of the ready area on their dashboard. There are four basic types of games:Encounter:Anencounterrepresentsascrap,ambush,orothersmallscalefghtwith a Knight and their close companions. Players have 35 points from which to select their cadre. The ready queue of each players dashboard is made up of two slots. Cadres must include one Relic Knight or Questing Knight. Limit 1. Skirmish:Skirmishesbreakoutwhenbetterpreparedforcesplanandexecuteraids, surgicalstrikes,orsodafueledbrawlsatthelatestGuiltyBeatconcert.Eachplayerhas 50 points to select their cadre. The ready queue of each players dashboard is made up of three slots. Cadres must include one Relic Knight or Questing Knight. Limit 1. CIash:Astensionsrise,smallscufesgiverisetofercerconfictsinvolvingmorethan just a few combatants. Players have 65 points from which to build their cadres. The ready queueofeachplayersdashboardismadeupoffourslots.Eachplayermustinclude oneRelicKnightorQuestingKnighttoleadtheircadre,butmayalsobringuptoone additional Knight. Limit 2. Battle: Battles are epic encounters between two factions, with each player bringing 100 pointstobearagainsttheiropponent. Thereadyqueueofeachplayersdashboardis made up of fve slots. Each player must select a Relic Knight or Questing Knight to lead their cadre, but may also bring up to one additional Knight. Limit 2. Battles are truly massive games and should be played on a slightly larger battlefeld, we recommend having your battle take place on a table at least 4x4 with lots of terrain.GAME SETUPBef Be ore ore la launc unchin hin hing i g i g into nto to t yo yo yo yo your ur ur ur ur bat bat bat bat battle tle tle tle tles o s o s o s of R f R f R f R f eli elii elic K c K c K c K c Knig nig nig nights hts ht ht h , p , p , p , play lay lay ay ayers ers ers er er wi wi wi wwillllll ll nee nee nee need t d t d t d t d to d o d o d o d o dete ete ete te t rmi rmi mi mi minnenen a f a f a f aaew ewthi hings ngs in in in or or order der der er er to too to to ge ge ge geet s t s t s t s t star tar tar tarted ted ted ed ted. T . TTThis his his his s se se se secti cti ct ct c ononon onn det det det det detail ail ail ai a s h s h s h s h s owowow owow you you you you ou se se sse selec lec lec lec ect t t t t t t thehehehe he siz siz siz size o e o e o e o e of y f y f y f yyour ou our our ou ga ga ga g me, me, how how yo yo yo yo our ur ur ur urecr ecr ecr ecr cruit uit uit uit yo yo yo yo your ur uuur cad cad cad cad cadre, re, re re, re, de de de e deter ter ter termin min min min m ew ew ew ew ewhat hat hat ha h sc sc sc scena ena ena ena enario rio rio rio o yo yo yo yo youw uw uw uw uwill ill ill ill be be be be e pl pl pl playi ayi ayi ayi aying, ng, ng, ng, ng, an an an an andd dd dd dd ddepl epl eee oy oyyou our m r mmode ode ode ode odels. ls. s ls ls.Ch Choo oo oo oo oose se se see tttthe he he he he 00000am am am am ameeeee Si Si Si ize ze ze zze Adv Advent ent ent ent enturi uri i uri uring ng ng ng g inininnn the the th the h Re Re Re Relic lic lic lic Kn Kn Kn Kn K igh igh igh gh g tstststs t uni uni uni uni n ver ver ver ver ve se se se se se isisis iisper per per per p ilo ilo lo ilo ous s. s. us. us. Ea Ea a Eachchh ch Kni Kni K ght ght re relie liesu supon pon tr trust usted com com mpan pan pan pan panion ion ion ion o s,s,s,s, rut rut rut ru hle hle hle hless ss ss ss mer mer mer mer mercen cen cen cen cenari ari ari ari aries, es, es, es, es, or or or orr fa fa fa fa faith ith th ith thful ful ful ul ful fo fo fo ff llo llo llower wwerst stos osee ee the themt mthro hrough ugh.W .When hpla player yer yer er e s b s b ss b s egi egi egi egi egin s n s n s n sele ele ele electi cti cti cting ngngngg the the the theiriririr cad cad cad cad adres res res res res, t , tt , tthey hey hey hey hey mu mmuststt frs frst d t deci ecidede wha what k t kind ind of of ga game me the they w y will be be pla pla pla pla p yin yin yin ying. g. gg IsIsIsIss ititititit a l a l a ll a larg arg arg ar r e g e g e g e g game ame ame ame ame wi wi wi ww th th th th t man man ma y m y mode odels, ls, or or aa sma sm lle ller g rame ame wi w th th onl only a y a fe feww foreac each p h p h p h p h play lay lay lay ayer? er? er? er? er? Th Th Th Th he s e s e s e s e size ize e an an an and t d t t d type yp ype of of ga game me bei beingng pla played yed de d ter termin mineses how ow ma manyny poi points nts eachpla player yer yer ha hha hh s t s t s t ss o b o b ooo uil uil uil ui ui d t d t ddd hei hei heir c r cadr adre. e. ItIt als also d o dete etermi rmines nes ho how m w many any Kn Knigh ightss a p a play layerer can can or or mmusttak take a e asss w s w s well ell ell el as as a th the s e size ize of of th the r e read eady a y area rea on on th their eir da dashb shboar oard. d. The Therere are are fo fourur bas basic ic typ t esofof gam games: es:Enc ncoun ounter ter::An An enc encoun ounter ter re repre pr sen sentst as ascra rap,p,amb ambush ush,o ,oro rthe thers rsmal ma ls scal ca ef efght ght wi w th a KKnig nightht and and th their eir cl close ose co compa mpanio nions. ns. Pl Playe ayersrs hav have 3 e 35 p 5 poin ointsts fro from w m whic hich t h to s o sele electct th their cad dre. re. Th The r e read eady q y queu ueue o e of e f each ach pl playe ayers rs da dashb shboar oard i d is m s made ade up up of of tw two s o slot lots. s. Cad Cadres res mu must includ lude o e onen Rel Reliic Kni Knight ght or o Qu Quest esting ing Kn Knigh ight. t. Lim Limitit 1.1. Skirmi mish: sh:Ski Skirmi rmishe shesb sbrea re ko koutut whe whenb nbett ettererpre repar parededfor forces ces pl plan an and and ex execu ec te te rai raids, dssurgical al str trike ikes,s,or r sod odaf afuel uelededbra brawls wls at at th thel elate atest st Gui Guilty lty Be Beatatcon concer cert. t.Eac Eachp hplay layere has ha50 poi ints nts to to se selec lect t t thei heir c r cadr adre. e. The The re ready ady qu queue eue of of ea each ch pla player yers s das dashbo hboard ard is is ma madede upup ofofthree slo slots. ts. Ca Cadre dres m s must ust in inclu cludede one one Re Relic lic Kn Knigh ight o t or Q r Ques uestin ting K g Knig night. ht. Li Limit mit 1. 1. CIash: sh:AsAsten tensio sionsnsris rise, e, sma smallllscu scufes fes gi givev ris riset e tof oferc rcer er con confic ficts ts ts inv inv involv olv olv ol ing ing in nng mo mo mo mo morerereretha thannjust a t a fe few c w comb ombata atants nts. P . Play layers ers ha haveve 6565 poi points nts fr frommwhi whichch to too bui bui build ld ldd the the he the h iririr irir cad cad cad cad cadres res res es es. T . T . TT . The he he hhe rea rea rr dy dyque eueueofofeac eachp hplay layer ersd sdash ashboa board rd is is mad madeu eupo po off ff ffour u our r sl sl sl s ots ts ots ts ts.E .E .E E .Each ach ach ac ac pl pl pl playe aye aye aye ayerm rm m rm must ust ust uu in in in inclu clu clu cl cl de deone e Re Relic lic Kn Knigh ighto torQ rQues uestin tingK gKnig night ht to to lea leadt dt dthei hei hei ei irc rc rc rc rcadr adr adr adr adre,e,e, e, e, but but but but ut ma ma a maya ya ya ylso lso lso lso o br br br br b ing ng ing iing up up up pp to to to on on neeadd dditi itiona onal K l Knig night. ht. Li Limit mit 2. 2. Bat attle tle:: Bat Battle tles a s areee epi epi epic e c e c eenco nco nco nco ncount unt unt unt unters ers ers rs be be be be betwe twe twe twe tweennnn two two two two two fa fa fa facti cti cti cti tions ons ons ons o , w , w , w , with ith ith ith ea ea ea ea achchchchh pla pla pla pla layer yer yyer yer br br br bring ing ing ing nging ing ing ing ing 10 10 10 11000 poi points nts to to be be ear ar ar aga aga aga gaains ins ns ns instt tt tthei hei hei he he ro ro ro ro roppo ppo ppo ppo pponen nen ne e t. t. t. t. t The The The The The re re re ready ady ady ady ady qu qqqq eue eue eue euee of of of of ea ea ea e chchch chh pla pla pla pla pl yer yer yer yer yers s sdas das das dashbo hbo hbo bo board ard ard ar ard is is mad made u e uup o p o p o p oof f f f f f f ffveveve ve v slo slo slo slo slots. ts. ts tt Ea Ea Ea Ea Each ch ch ch h pla pla pla pla player yer yer yer yer mu mu mmm ststststt sel sel sel se se ect ect ect ect ec aaa Rel Rel Rel Relicic ic ic Kni Kni Kni Kni Knight ght ght ght ht or or oo Qu Qu Qu Qu Quest est est esting ing ing ing g Kn Kn Kn Kn Knigh igh ig igh ig t t t t t t t t to l o l o l o l o lead ea ead athe their ir cad cad cad ad adre, re e re e bu bbu bu b t m t m t m t m t mayayayyy als als als als so b o b o b b o brin rin rin rin ng u gggg p t p t p t p to o o o o o o o one ne ne ne add add add additi iti iti iti t ona ona ona ona n l K l K l K l K l nig nig nig night. ht. ht. ht ht Li Li Liimit mit mit mit m 2. 2. 2. 2. Bat Battle tle le tl s a aaare re re re e tru tru tru trulylylyly mas mas mas mas massiv siv siv siv sive g e g e g e game me me mees a s a s a s a andndndndnd sho ho sho sho should uld uld uld u be be be be pll pl playe aye aye aye ed o d o d o d o d n a nnnn sl sl sl s igh igh igh gg tly tly tly ttly la la la large rge rge rger b r b r b r bbatt att att att a lef f lef lef lefeld eld ld eld d, wwee rec ecomm omm omm mm mmend end end en end ha ha ha ha h vin vin vin ving y g y g y g your our our ur ur ba ba ba ba battl ttl ttl tt tt e t e t ee ake ake ake ake ke pl pll place ace ace ace on on on oon aaaa tab ab a tab table le le le l at at at at lea lea lea ee stststst 4x 4x 4x 4x44 44 wit wit wit wit w h l h l h l h l h lots ots ot ots ots of of of of of te te t rra rra rra rrrain. in. in iiGGGGGGGGGGGGAAAAMMMME SETTUUUUUUPPPPPPPPPPPP57Build Your CadreYour cadre is the force you have brought to the battle. Every model you recruit is considered partofyourcadre.Oncethesizeandtypeofgamehasbeendetermined,playersspend pointsonmodelsfortheircadre.Eachmodelhasacostlistedthatdetermineshowmany points must be spent to recruit that model. Players may also spend points on boosts, helpful items and power-ups that assist your Cadre in the fght ahead. ChooseaLeader:Ineachcadreplayers must recruit at least one Questing Knight orRelicKnighttobetheleaderofthe cadre.Allmodelsselectedtobepartof thecadremustsharethesamefaction astheleader.Ifyouareplayingagame size that allows more than one Knight to be recruited you still must designate one of them to be the cadres leader, who will determine your cadres faction as normal.Forexample,CalicoKateisselectedas theleaderofacadre.Kateisamember oftheStarNebulaCorsairsfaction.This meansthatallmodelsinKatescadre mustalsobemembersoftheStar Nebular Corsairs faction. Cyphers:EachQuestingKnightorRelic Knight also comes with a cypher. The specifc cypher they are bonded to is listed on their cardandbecomesamemberofthecadreautomatically.Cypherscostnopoints,their value has already been fgured into the cost of the Knight.Unique Models: Some models in Relic Knights represent powerful individual characters and possess the unique trait. A player may not include two or more unique models of the same name in their cadre. Minion Models: Many models in Relic Knights represent goons, guards, and companions, such possess the minion trait. A player may include multiple minion models of the same name in their cadre.Boosts:Thevarietyoftechnology,artifacts,andotherhelpfulitemsavailabletothe forcesrepresentedinRelicKnightsarecalledboosts.Aplayermaynotincludemore than two boosts of the same name in their cadre. CALICO KATESTAR NEBULA CORSAIRS RELIC KNIGHT19PTS 50MM 48-64-42-22-2CALICO KATESTAR NEBULA CORSAIRS RELIC KNIGHT19PTS 50MM 4Wlth u leet ut her cull unJ u rellc ux her xteeJ the unlverxe Jemonxtrutex lt hux u xenxe of humor6-42-22-22-1COSAIRSTAR NEBULA CORSAIRS MINION7PTS 30MM 2Pulled fromthe dregs, theylive for plunder, and the freedomof Wildspace.6-51-12-23-3SQUALLSTAR NEBULA CORSAIRS UNIQUE12PTS 30MM 2Some ind her company, electrifying.Keep in mind that even though players are required to bring a Relic Knight or Questing Knight in every game, you still must pay their point cost.Buil i dd Yo Your ur CCad adre reYouur c r cadr dr r dr re i e i eees t tttthehehee for or or orcecee you ou oo ha ha h vevev bro bro b ugh ug t t t to t o thee bat ba tle tle. E . Ever ery m y mode odel y youou rec ecrui ru t i is c s onsidered par parto to oofyyyyyour ou ou ou ou ca ca ca ca cadre dre dre dre dre.O .O .OOnce nce e th th hessize ize an andt dtype ype of of ga gamemehas has be beenn det determ ermine ned,d, pla player yerss s pendpoi points nts on on on o mo mo mmo m del del del d sf ffororthe theirircad cadre. re Ea Eachch mod modell has ha aa cos co tl tlist istedd tha th td tdete etermi rmines es ho h wm wany poi points nts s t mu mu m stst bebe spe spentnt tot rec recrui ruit t t that hat mo model del. P . Play ayers er ma may a y lso lso sp pend end po point in s o on b n boos oosts, , he h lpful ite it msms and nd po p wer wer-up ups t s that at as a sis ist y t your ur Ca C dre dre in th the f e ght ght ah head ea . Cho hoose ose aa Lea Leader der:: In In ea ach ch cad cadrer pla player yerssmus ust r tecr cruit ui at at le least st on o e Q e Ques stin ting KKnig n ht ht orRel Re ic Kni Kn ght ght to o be be th thel eead eaderofofthe he cad dre. re Al Allm lmode odelssel select ecteded to o be b par parto offthe ca c dre dre mu uststsha harer the the sa amem fac factio tionnasthe he le eade ad r. r. IfIfyou ou arep eplay ying ing aagam gameesize t that hat al allow ws m sore ore th hanan one ne Kn Knigh ight t toobe rec ecrui uited te yo you s u til till m l must ust de esig signat ate o enene of the em t to b oe t e theh cad cadre es l s lead eader, er, wh who w o will ill det term ermine ne yo your ur cad cadre res f fact action on as a no norma rmal. lFor r ex examp mple, e, Ca Calic coK oate ateis se selec lected ted as as the e le leade dero rfa fa cadre dre.KKate ate is is aa mem member er ofthe the St Starar Neb Nebula a Co Corsa sairs ir fa facti ct on. on. Th Th hisis smea eansn tha thata all ll mod models s in in Ka Kaate tt sc sc scadr adr r adr reeeeemus usta talso lso be be me membe mbe ersrs rs ofofof ofthe he he eeStararar ar arNeb ebula u r C r Cors orsair air airs f s f s fact act act tion ion ion nn. Cyp Cypher her hher hers: s: s: s: s: EEEa E ch ch ch ch c Que Que Que Que uesti st sst ng ng ng ng Kni Kni Kni Kni ight ght gh gh gh or or or or or Re RRRR lic lic lic lic ic Kni Knight gh hhh al al al a soso so so so com om om omesss wit wit wi wit with a aaa cy cy ccyphe phe phe phe pher. The The The The sp pppeci eci ec ec fccccc cyp cy cy cy cy her her her her her th hhheyeyeyeyey are are eee bo bo bo bonde nde nde nde ded t d t d t d to i o i o i o i o sss l s ist ist st ss ed ed ee on on on on n ttthe theirircar carda da da and dddd bec bec bec bec becom om ome om o sa sa sa sa a me me eembe mbe mbe mbe mbero ro ro roftttthehehe hee cad ad ad aadre re rr aut aut aut aut automa oma ma omatic ttt all all all aal y.y. y. y. y Cyp Cyp Cyp Cyp Cypher her her her hersc sc sc cost st st sst no nnn po po po po oint tttts,sss tthe the t irirval valueueeueue has as as as al aaa rea ea eea e dydddd bee bee bee been f fffgur gur ggu ed ed ed ed e int int int int into t o t o t o theeee cos co co o t o o oof t f t f t ffhe eee Kni KKK ght ght ght ght ght.Uni Uni ni ique que que que Mo Mo Mo Model del del del delsss: ss So So So S me me me me mod mod mod mod mo els els els els els in Re Re Re Relic lic lic lic Kn Kn Kn Knnigh igh ighh ightststss rep rep ep eppres re e re e ent ent ent nt ent po po po poowe we we wer we ful ful ul ul fu in in in in i div div div div dividu idu d id i aalalal al cha cha charac racter ersand and ddd po po ppp sse sse sse sse sess sss the the the the h un nnniqu iqu iqu iqu ue t e tt e trai ra ra ra r t.. A p A p A p A p A play lay ay ay a erer er er may may may may ma no ooot i t i t i t i t incl ncl ncl ncl nclude ud ud ud d tw tw tw tw wo o oooo r m r m r m r m r ore re e re e un uuuu iqu iqu q e m e mode od lsls ofof the hsam sam mmme n eeee ame ame ame am a in nnn th th th their ir ir i ca ca ca cc dre dre dr re r ..Min Min innnion ion io io i Mo Mo Mo Mo M del del del ee s: ssss Ma Ma Ma Ma Manynynnn mod mo mo mo mo els els els els in in iinRe Re Re Re R lic lic li li Kn Kn Kn Kn Knigh igh ig ig ig tststts ts rep rep r res resent ent go goons ons,, guar uards, ds, an and c comp ompani an ons, suc suc cch p h p h p h p poss oss oss ossess ess ess ess th th th th he m e m e m e mini in in in n onnnonn tra tr tr tr t it. t. t. t. t. AAAAA pla pla lla layer yer yye y ma ma m y i y incl nclude de mu multi ltiple ple mi minio ion m n mode odelss ofof the he same nam nam mmme i eee n t n t n t n thei hhh r c r c r c r cadr adr adr adre. e. e. e. e.Boo Booooosts sts ss ::: Th Th Th hhevvvari aa ety ety of f te techn chnolo ol gy, gy, artif tifact acts,s,and and ot o her er he elpf lpfulite itemss ava availa ilable ble to tothe for forces cess re re epre presen sented ted in in Re Relic li Kn Knigh ightsts are are ca c lle edb doos oosts. . AA pla layer yer ma mayn ynotot inc nclud ludem emore tha than t n twowo boo boosts sts of of th the ssame ame na namee inin the heiri cad cadre. rCALICO KATESTAR NEBULA CORSAIRS RELIC KNIGHT19PTS 50MM 48-64-42-22-2CALICO KATESTAR NEBULA CORSA19PTS 50M6-42-22-22-1COSAIRSTAR NEBULA CORSA7PTS 30M6-51-12-23-3SQUALLSTAR NEBULA CORSAIRS UNIQUE12PTS 30MM 2Some ind her company, electrifying.Keep in mind that even though players are required to bring a Relic Knight or Questing Knight in every game, you still must pay their point cost.58Determine a Scenario After the size of the game has been determined and each player has selected their cadre, theplayerswilldeterminetheirscenario.Scenariosprovideplayersuniqueobjectives they must accomplish to achieve victory. To select a scenario, one player shufes their Esper Deck and chooses a card randomly. The primary Esper type on the card determines what scenario is played. If a wild card is chosen,theplayerdrawingthecardchoosesthescenario.Ifavoidcardisdrawn,the opposing player chooses the scenario.Victory Conditions: Each scenario has diferent conditions that determine the winner. Scenariodetailsandspecifcvictoryconditionsarediscussedforeachscenariointhe Scenarios section.ReIic HuntTear Downthe WaIIssper WeIIsEsper CorruptionVitaI Resources0aring Rescue0pposing PIayer's Choice0rawing PIayer's ChoiceSCENARIOSDe Dete term rmin inee aaa Sc Sc Scen en enar ar ar ar a io io iooo Aft fter er the he si ss zeee ofof of the he he he ga gggg memememe me has as as as as be bbbb en en en enn det det det det determ erm erm erm ermine ne ne ned a d a d a d and nd nd nd n eac ac ac ac ach p hhhhlay lay lay ay ayereee has has has has has se eeelec lec lec lec cted ed ed ed th th th tt eir eir eir ir ca cccc dre dre,,the he pl p aye aye yerrrsr wil wil wil wwilld ld ldete ete ete ete etermi mi mi mi m ne ne nn the the the the theirsce sce sce sc scenar ar ar ario. io o io Sc Sc Sc Scena ena ena ena en rio rio rio rio osp sp sp sprov rov rov o r ide de de dd pppl pp aye aye aye aye ersuni uni un un un que ue ue ue ue ob ob ob ob bjec jec jec jec jectiv ves esthe hey m y must ust ust ust ust ac cccccom co co co co pli pli pl pli plishssss tototototo ach ach ach ach achiev iev iev iev e e v vvvict ic ic ic ory ory ory ory ry....Too sel see ect ct ct ct ct aaaaa sce ce ce e cenar nar nar nario, io, io, io, on nnnne p e p e p e pplay ay ay y ayerer eee shu shu hu hhufes fes fes fes th tttt eir eir eir eir eir Es EEE per per per per per Deeeeeckck ck ck ck and nd nnd d h ch ch hhoo oo oos oo o essss a c aaard ard arrando ndomly mly. The he pr pppp ima ma ma ma maryryyy Esp Esp Esp Esp Espererrrr typ ty ty ty ty e o e o e o e o e on t n t n t n hehehehehe car ar ar rrd d dddd ete ete ete ete etermi rmi rmi rmi ines ne ne ne ne wh wh wh wh whaaataa sce sce sce sce scenar ar aar arioio ooo iss pla pla played yed. I .f aa wi w ldd car ca d i ds cho hosen sen se se ,t ,t ,t ,hehhhh pla pla pla pla player yer yer er e dr ddd awi awi wi wing ng ng n the the he the h ca ca ca card rd rd rd rd cho cho cho cho choose se se e sest ssss heheeesce sce sce sscennar nar na io. o. If Ifavoi voidc card ar is is dr d awn awn,tthe opp pp pposi ooo ng ng ng ng ng pla pla pla pla ayer yer ye ye ye ch ch ch choos oos oos ooseses esess the the the ee sc sc sc sc scena na na na nario ri rrr ..Vic ictor to to oo y C y C y C y Cond ond ond ond nditi it it it i ons ons ons ons ns: Eac Eac Eac Eac Each s h s h s h s h scen cen cen cce ari ri rio h oo as as dif difere erent t con co dit dition ions t s that hat de deter ermin mine t e the he win wi ner. Sce cenar na nnn io io io io io det det det det detail ail ail ail ailsa sa sa aand nd nd nd nd spe spe ppecif cif c cv cvict tory ory co condi n tio tionsn are are di discu sc sse ssedf dfororeac eachs hcen enari arioi o int n heSce cenar na n ios ios os io o secti cti cti cti c on. on. oon.Re Re Re ReIi Ii III ccc Hu Hu Hu Hu Hunt nt nt nnTe Tear ar DDow ow ownnth th t eee Wa Wa WaaII II II IIIssssss s pe pe pe perrrr We We We We WeII IIssssEs Espe perCo Corr rrup upti tion onVi Vi Vi Vi Vita ta ta ta taIIII Re Re Re RReso sso so s ur ur ur urce ce ce cesssss0a 0ari ring ng RRes ecu cuee0p 0p 0p 0p 0po po po po posi si si siing ng ng ng g PI PIay ay ay ay ayer er eee's 's 's 's CCCCho ho oooic ic ic icce0rraw awin inggPIayer er's 's CCho hoic iceeSSSSSSSCCCCENARIOOSSSSSSSSSSS59Set Up the attIeeIdWhen setting up the battlefield, players must designate a 3x3 area of table (or other flatsurface)tobeusedasthebattlefield.Inaddition,anareaisneededforeach playertoplacetheirdashboard.Oncetheseareashavebeenlaidout,playersplace terrain on the battlefield. Each player takes turn placing a piece of terrain. (Players are encouragedtobuildawellthemedtable,evocativeoftherichandfantasticgalaxy Relic Knights takes place in.) How Much 7errain ShouId l Use1 Agoodestimateistohave1-3piecesofterrainforeachsquarefootofplayablespace onyourtabletop.GamesofRelicKnightsaremostfunwhenyourheroesaredodging whickering laser fre through dense cover, or avoiding certain death by climbing out of reach of an enemys attack. 33Sett Up Up tthe he at attI tIe eeI eIddWhe hen s n ett ett ett ett etting ing gg ing up up uu th tth t e b e b e att att att attlef lefiel iel i d,d pla player ers m s must ust de esig signat ate a e 3 3x3 x3 ar areae ofof tab table (or other flats ts surf urf urf urf face ac ac ac ac )tttttob ob o b o b obeu eu eu ee sed ed ed as th theb ebatt at lef efiel ie d.d.In In add additi ion on, an an areaeaiis nee ne ded ded fooreach pla player ye to to to too pl pppp ace ace ace th hheir eir da dashb sh oar oardd. Onc Oncet ethes hesea earea eash shave ave be been e lai laido dout, ut, pl playe ay rsrsplaceter terrai rai iiin o oon t n thee bat battle tlefie field. ld. EEach ch pla layer ye ta takes kes tu turn pla placin ing a gpi piece ece of of te erra rrain. in. (P (Play yers eare enc encour ou age agedttob ouil uilda da we well the themed med ta table bl ,eevoc vocati ativve ofofthe he ri r ch h and and fa fanta tasti st cg galaxy Rel elicic Kni Knight gh s t s take akes p s plac lace i e in.) ) Ho HowwMu Much ch 77er erra rain in SSho houI uIdd ll Us Use1 e1 Aggood oo es estim timate at is s to to ha have v 1-3 1-3 piiece eceso oft fterr rrain ai fo fore rach ach sqquar ua ef efoot oo of of pplaya ayable ble sp space onyou yo rt rtabl ab eto etop.Gam Ga esesofo Rel Re icKni Kn ght htsa s reremos mostf tfun n whe wheny nyour our he heroe roesa arere dod dodgin ging whicke k rin ring l g ase aser f r fre re thr throug ou h d h dens ense c eove ver, r oror avo avoidi idingng cer ce tai ain d neat eath b h by c y clim mbin bi g o g ouut of reach h off an an ene nemy mys a s atta ack. ck33333607he 0ashboard Each player has an area near the battlefeld which is referred to as, the dashboard. The dashboardcontainsanumberofdiferentsections.Modelsarerepresentedbytheir tracker card on the dashboard. The sections are: active slot, linked slot, ready queue, idle model section, draw pile, discard pile, dead pile.Ready ueue:The Ready Queue is where you place a number of models determined by the type and size of the game you are playing. At the beginning of your turn, the left most model in the ready queue moves into the active slot.The remaining tracker cards slide in the queue to the next available slot, from right to left. At the end of the turn the active card goes into the Idle section and you must put a new tracker card into the empty slot in the ready queue. (This may be the same model that just was activated.)Thereareefectsinthegamethatcancausemodelstoberemovedfromtheready queue. At the end of anyturn, the ready queue must be set to its required number of modelsaslongasyouenoughmodelsleftinplay.Aplayercannotvoluntarilyremove amodelorchangetheorderofthemodelsinthereadyqueue.Modelswhosetracker cards are in the ready queue are referred to as ready.ActiveSlot:Thisiswherethecurrentlyactivatedmodelisplacedduringitsactivation. Models in this section are still ready, even though they are no longer in the ready queue.Linked SIot: This is where a tracker card is placed if it is linked and going to activate this turn. Thelinkedattributeanditsrulesarediscussedlater.Modelsinthelinkedsection are considered Idle until they are moved to the active slot.Idle Section: The idle section is where all models that are not ready or in the dead pile go. Models in the idle section are referred to as idle.Draw Pile: This is where your Esper Deck goes.Discard Pile: This is where discarded esper cards go.Dead Pile: This is where a models tracker card goes when it has been killed or otherwise removed from the game.5-43-22-11-2BETTYCERCI SPEEDCIRCUIT UNIQUE10PTS 30MM 2If you were to ask the crew,Betty is comprised of curses,grease marks, and elbows.4-43-12-11-1LUGCERCI SPEEDCIRCUIT UNIQUE11PTS 50MM 4With CHEE, the more menial the cogitator, the more loyal the bonds they form.12-83-33-32-2PRINCESS MALYACERCI SPEEDCIRCUIT RELIC KNIGHT18PTS 50MM 4The rumor that the Princess ofUlyxis is racing and winning inthe Cerci is widely exaggerated.10-71-32-31-3PACECERCI SPEED CIRCUIT MINION9PTS 50MM 3Many racers have their livesto thank for a timely recovery froma raceway PACE bot.10-81-24-32-3SUICIDE QUEENCERCI SPEEDCIRCUIT QUESTINGKNIGHT14PTS 40MM 3There isnt a problemin the universe that a coupleo of lucky richocets cant handle.10-83-21-21-2HELLS BELLESCERCI SPEED CIRCUIT MINION8PTS40MM3 Beautiful, deadly, and fast - the Hells Belles have a name around the underworld circuit for getting things done. 6-5MR.TOMNCERCI SPEED CIRCUIT CYPHER30MM 1Wherever Mr. Tomn leads,Malya is sure to follow.8-62-22-11-2ULYXIS PIT CREWCERCI SPEEDCIRCUIT PIT UNIQUE7PTS 30MM 2If you cant ix it,BANG it back into shape7-5ROLLOCERCI SPEEDCIRCUIT CYPHER30MM 1ARF!Active CardReady ueueIdle Pile Esper DeckDiscard DeckDead PileLinked Card7he 00aasshhbbooaarrdd Each p h play layerer has has an an ar area ea nea near the he bat battle tlefel eld w d w whic hic hich i iis r s r s r refe efeeeerre rre rre rr rred t tttto a oooo s, s, ss, the th th th th da da da da ashb shb shb shb shboar oa oa oa oa d. d. d The Thdashbo hboard ard co c nta ntains ins aa num umber ber of of di difer fe f ent ent ent se eeecti cti cti cti t ons ns ns nn .M .M .ode od ode ode odelsssare are ar ar re re rre repre pre pre pre p sen sen sen sen e ted ed ed edd by by bbb th th t eir eir tracke ker c r card ard oon th the d e dash ashboa board. rd. Th Th The sssect ect ect c ion on on on ons a ssss re: e: e: e: e ac aaaa tiv tiv iv iv ive s eeee lot ot ot ot ot, l , l , l , l , ink nk nk kked ed ed ed ed slo slo slo slot, t, t, t, t rea ea ea eaadydy dy dd que que que que queue, e, e, e id id ii le emod modelel sec sectio tion, dra draw p w pile il i , d , ddisc is is ard ard ard rd d ppile, le, le, lle, de de dddead ad ad ad ad pil pil pille. e. e. e.Rea Re dydy ue ue ueue: ue: ue: : TTTTThee he he Rea Re Re Re Re dydydydydy Que Que Que Que Q ue ue ue u isisisss whe whe whe whe w re re re re re you ou ou ou ou pl pl pp ace ace ace ace ce a num num num num nu ber ber ber ber ber f of of ff mo mmmm del del del del dels d s d s d s d s ete ete ete ete et rmi rmi mi mm ned ned nbyby the the ee ty ty tt pe pe ppe pe and and and and and si sii siizeze ofofofof of the the the the the ga gggg mememe mme you you you you u ar aaa e p e p ppplay lay lay la ing ing ing ing ng. A . A . AAAt t t t t t t t t hehehehh beg beg beg beg beginn inn inn nnning ing ing ing g of of of of yo ooooururururur tur ur ur ur rn,n,n, , th th the the h le left ftmos most m t m mmmode ode ode ode odel i l i ii ln t t n t n t the he he he rea ea ea ea e dydyddydy que que que que qu ue ue ue ee mov mov mov mov moveseses es es int int int int nto t o t o t oo the he he he he act act act act a ive ive ive ive ve ll sl slot. ot. ot. ot. TTTThe hehehee rem rem rem rem remain ain ain ain ai ing ing ing ng n tr tr ttrack ack ack ack ackeree ccar car c ds dssli slidede inininn the the the the the qu qqqq eue eue eue eue eue to oo to th th th th t e nnnnnext ext exxx av av av a ail ail aail ai abl abl abl ab ab e s eee lo lot lot lot o , f , f , f , from om om om m ii right ght ght ght ht too too le le lee left. ft ftt ft At At At At At th th th th the e e e e e e e e nd ndndnd nd ofoff of of the the th the tu tu t rn rn the the act active ve ive vee ca ca ca ca cardrdrdrdrd goe goe goe goe g s i s i s i s into nto nto nto o th th th h the I e I e I e Idle dle dle dle dle se e se ecti cti cti cti t onononon and and and and yo yo yo yo y u m u m u m u must ust us us s pu pu pu pu put a t a ttt ne ne ne ne n w t w t ww t w rac rac rac rac racker ker er ker ke ca ca cardrd rd int into t o thehe emp empty slo slot i i t i iin t n t n t n t n the he he he rea rea rea rea e dydydydyy que que que que ueue. ue. ue. ue. e (T (T (T (T This his his his ma ma ma ma ay b y b y b y b y e t e t e t e thehe he he h sam sam sam sam same m e m e m e mmod ode ode ode od l t l t l t l t l that ha hat hat hat ju ju ju u juststsst was was ac activ tivate ated.) d.)The Thererere reare are are are ef ef ef ef fect ect ect ect ec si si si sint nt nt nthehehe hegam gam gam gam gamet et et et ethat hat hat hat h t ca ca ca cannc nc nc ncaus aus aus ausem em em e ode ode d lslsto to bebe rem remove ovedf dfrom rom th ther eread ea yque queue. ue. ue. u At At At At At th th th the e e e e e e e endndndndnd ofofofof o any any any any y tturn urn urn urn urn, t , t , t , the he he hh rea rea readydyd que queueue mus must b t be s e setet to to its its re requi quired red nu numbe mb r of mod mod dddels els els els e as as as as lo lo ooong ng ng ng ng as as ss you you you you ou en en n en enoug oug ug ug ughm hm h m h ode odels ls lef lefti tinp nplay lay.A .pl playe ayer c rcann annot otvol volunt untari arilyly rem remove am amode ode ode ode odelo lo l o loorc rc rccchan han han ha ha gegegege ge the the tthe the or oorder der of of th them emode odels ls ininthe the re ready ady qu queue eue.M .Mode odelsls who whose e tra tracker car ards ds d are are re e re in iin in th th th th theeee read ead a y q y que ueue a e are re ref referr erred ed toto as as rea ready. dy.Act ctive iv Sl Slot: ot:Thi Th siisw swher heret ethehecur curren rently tly aactiv tivate atedm dmode odeli lsp splac la ed ed dur during ing it itsa sacti ctivat va ion.Mod odels els in in tthisis sec sectio tion a n are re sti s llll rea re dy, dy, eevenen tho though ugh th theyey are are no o lo longe nger i rn t the he rea eadydy que queue. eLin nked ked SI SIot: ot: Th Thiss isis whe wherere a t trac ra ker ker ca c rd rd isi pla placed ced if if it is is li linke ked a dnd nd goi going ng too act ac iva vatete this turn.n. The he llinke keda dattr ttribu ibuteteand nd it i sr rule ul sa sarere dis discus cussed sed laater te .M Mode odels ls inthe the li inke nkeds sect e ion are co c nsi nsider dered ed Idl le u e unti til t l they hey ar a e m move oved t d to t thehe act active iv sl slot. oIdle Sect ection ion:: Th T e i e idle d se secti c on on isi whe wheree all al mo model dels t s that hat ar are nnotot rea eadyd oror ini the the de eadad pil pileego. Model dels i s n t n the h idl idle ssect ection on ar a e r refe ef rre rred t d o a o as i s dle dle..Draw PPile ile: Thi This i s s w s wher here y e your ur Es E per per De Deckck goe oes. sDisscar card P d Pile ile:: Thi This i s is w s wher here d e disc iscard arded ed esp esperr car ca ds ds go. goDea ad P d Pile ile: Thi This i s is w s wher here a e a mo model delss tra tracke cker c r ard ard go ooeseses whe whe whe hen i n i nn t h t h t h t h t has aaaa bee bee bee bee been k n k n k n k n kill ill ill ll ed ed ed ed ed ororororor oth oth oth oth otherw erw er err ise ise rem move oved f d from romth the g e game ame..5-43-22-11-2BETTYCERCI SPEED CIRCUIT UNIQUE10PTS 30MM 2If you were to ask the crew,Betty is comprised of curses,grease marks, and elbows.4-43-12-11-1LUGCERCI SPEED CIRCUIT UNIQUE11PTS 50MM 4With CHEE, the more menial the cogitator, the more loyal the bonds they form.12-83-33-32-2PRINCESS MALYACERCI SPEEDCIRCUIT RELIC KNIGHT18PTS 50MM 4The rumor that the PrincessUlyxis is racing and winningthe Cerci is widely exaggerates offg ined.10-71-32-31-3PACECERCI SPEED CIRCUIT MINION9PTS 50MM 3Many racers have their livto thank for a timely recovefroma raceway PACE bvesery ot.10-81-24-32-3SUICIDE QUEENCERCI SPEEDCIRCUIT QUESTINGKNIGHT14PTS 40MM 3There isnt a problemin the universe that a coupleo of luckyrichocets cant handle.10-83-21-21-2HELLS BELLESCERCI SPEED CIRCUIT MINION8PTS40MM3 Beautiful, deadly, and fast -the Hells Belles have a name around the underworld circuit for getting things done. MMR TOMN MR TOMN MR.TOMN MR.TOMN MR.TOMNUULYXIS PIT ULYXIS PIT ULYXIS PIT CREW CREW CREWCERCI SPEEDCIRCUIT PIT UNIQ CERCI SPEEDCIRCUIT PIT UNIQ CERCI SPEEDCIRCUIT PIT UNIQUE UE UE7-5ROLLOCERCI SPEEDCIRCUIT CYPHER30MM 1ARF!Active CardReady ueueIdle Pile Esper DeckDiscard DeckDead PileLinked Card61Place Objective Markers Once terrain has been placed, players add any objective markers specifc to the scenario orotherscenario-specifcitems. Whencalledfor,objectivemarkersareplacedonthe table to represent various objects and goals used in the scenarios. In order for a model to interact with an objective marker, it must be in contact with the marker. Markers are 30mm in diameter and have a Size attribute of 0.Markers in no way inhibit movement, line of sight or other in-game efects and rules. 0etermine Who ls 7he First PIayer Eachplayershufestheirdeckandfipsthetopthreecards.Eachplayer thenaddsupthetotalnumberofesperthatmatchestheircadresafnity. Theplayerwiththehighesttotalisthefrstplayer.Ifbothplayershavethe sametotal,bothplayersfipanothercarduntiloneplayerhasahighertotal. Example: Calico Kate and Princess Malya are squaring of in a battle. Both players shufe theirdeckandfipthetopthreecards.KatesplayerfipsatotaloftwoChaos(Kates afnity) while Malyas player fips no Creation, indicating that Kates player is designated as the frst player.Deploy Your CadreStartingwiththefrstplayer,playersdeploytheirforcesonthebattlefeld. Whilesome scenariosmayhavespecifcrulesastohowmodelsaredeployed,therulespresented here are the default used for most games. The frst player places one of their Boost markers anywhere on the table.The next player then places one of they Boost markers anywhere on the table, not within 9of another Boost marker. Each player then takes it in turn place boost markers until all Boosts have been deployed.Once all Boosts have been deployed, the frst player places one of their models anywhere on the table. The next player then places one of their models anywhere on the table, not within9ofanenemymodel.ModelsmaybedeployednearBoosts.Eachplayerthen takes it in turn placing a model until all models have been deployed.Set Ready ueueAfterallmodelshavebeendeployed,thefrstplayersetstheirreadyorderbyplacing eachmodelstrackercardineitherthereadyqueueortheidlesection.Afterthefrst players ready order is set their opponent sets theirs.Draw First HandBoth players then shufe their Esper Decks and draw their fve-card hand.Both players then have the option of discarding any number of cards from their hand and re-drawing back to fve cards.Playerswilloftenfavortheirmorepowerfulmodelswhenfllingtheirready queue,leavingsomemodelstospendmuchofthegamewaiting.Thisis intentional as games of Relic Knights focus on the knights themselves and their struggles against one another. As models are removed from play, oftentimes less-important models will fnd themselves thrust into battle.Plac acee Ob Obje ject ctiv ivee Ma Mark rker ers Onc nce t eerr err rr rr rain ai aaa ha ha hhhas b s b s b s been een eeen pl pl pp ace ac cc d, d, d pla pla p yer yers a s add dd any ny ob objec jectiv tive m e mark rkers e sp speci ecifc fc toto the tscenario oroth oth th herrrrr sce sc sc sc sc nar nar nar nar nario- io- ii spe spe spe ssp cif if ifci ctem emss.Wh When n cal ca led ed ffor,r,obj object ective ive ma m rke rkerrs are are pl lace ac donthe tab tablele too rep rep re ep e res es es e ent ent e va vario riousus obj bject ec s a s and n goa goalss use us d i d in t n hehe sce scenar na ios os. I . In o orde rd r f r foro a m a modeltot int int ttera era act ct wit with a hn o n obje bjecti ctive ve mar ma ker ker, i ,t m must ust be be in n co conta ntact c wit with t h thehe mar arker ker. M . Mark arkers eare30m 30mm i m in d n diam iamete et r a r and n hav have a a Si S ze e att at rib ribute ute of of 0. MMark arkers er in n no n wa way i y nhi nhibit bit mo m vem vement,line o e off sigh ight oor o r othe her i r in-g -game ame ef efect ects a s ndnd rul rules. es. 0e 0ete term rmin inee Wh Whoo ls ls 77he he FFir irst st PPIa Iaye yer Eacchp hplay layershu shufes fe th their r de deckckand nd fi fips ps the the to topt pthre hr ec ecard rds. s. Eac Eachp play layer the ena ndds dds up up th thet etota otalnnumb umberer ofofesp spere tha thatm matc atches he th their eir ca c dre dress af afnity t . The pl p aye ayerw with it th theh ehigh ig est est tootal ta is is th hef efrst st pplaye ayer.IfIf bot othp hplay layers rs ha havevethe hsamet eota otal,bot bo hpplay yers ers fi fipa panot no her er ca ard rd unt untili one one pl playe ayerh rhass ah ahigh igherertot t al. aExampl mple:e: Cal alico ico Ka Katete and nd Princ incess ess Ma M lya ya ar a e s e squa quarin ring oof i fn aa ba b ttl tle.e. Bot oth p hlay layers ers sh shufe ufe theirdec ecka kndnd fip fip th thettop op thr three e car ca ds. s. Ka K te tesp slay layer e fip fipsaa to total al of o tw twoC oChao ha a s( s( s(Kat Kates es afn fnity it ) w ) whil h e M e Maly alyas as pl playe ayer ffips ip no no Cr Creat eation n, i , indi ndicat ca ing ng th t atat Kat Kates es pplaye aye ayer is d s d s d s ddesi esiii esigna gna ggg ted ed as the the fr frstst pla ayer ye .Deepl ploy oy YYou o rr Ca Cadr dreeSta arti rting ng wit wi ht hthe h frs frstp tplay layer, r, pl playe ayers rs dep dep deploy loy loy yy th th th th heirrrrr fo fo fo fo force eeeeso so sssnt ntt ntthe hhhh bat bat bat bat battle tle eeefel fe fe fe fe d.... Whi Wh Wh WW le le le ee som som sss eesce enar na ios os ma mayh yhave ve sp speci ecifcf rul rul uless as as as s tooooo how how how how how