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H STORY ENGINE SETTINGS: "How to Train Your Dragon" CHARACTER DYNAMICS: MC RESOLVE: Steadfast MC GROWTH: Stop MC APPROACH: Do-er MC PROBLEM-SOLVING STYLE: Logical IC RESOLVE: Change PLOT DYNAMICS: DRIVER: Action LIMIT: Optionlock OUTCOME: Failure JUDGMENT: Good MAIN CHARACTER (Hiccup) THROUGHLINE: Situation CONCERN: The Present ISSUE: Attempt vs. Work PROBLEM: Protection SOLUTION: Inaction SYMPTOM: Reevaluation RESPONSE: Evaluation UNIQUE ABILITY: Work CRITICAL FLAW: Strategy BENCHMARK: The Past SIGNPOST 1: The Present SIGNPOST 2: How Things are Changing SIGNPOST 3: The Past SIGNPOST 4: The Future MAIN VS. IMPACT STORY (Making a difficult Relationship Work) THROUGHLINE: Manipulation CONCERN: Conceiving an Idea ISSUE: Deficiency vs. Permission PROBLEM: Nonacceptance SOLUTION: Acceptance SYMPTOM: Potentiality RESPONSE: Certainty CATALYST: Permission INHIBITOR: Appraisal BENCHMARK: Developing a Plan SIGNPOST 1: Conceiving an Idea SIGNPOST 2: Developing a Plan SIGNPOST 3: Playing a Role SIGNPOST 4: Changing One's Nature OVERALL STORY (Viking / Dragon Conflict) THROUGHLINE: Activity CONCERN: Gathering Information ISSUE: Preconditions vs. Prerequisites PROBLEM: Nonacceptance SOLUTION: Acceptance SYMPTOM: Reevaluation RESPONSE: Evaluation CATALYST: Prerequisites INHIBITOR: Attraction BENCHMARK: Understanding SIGNPOST 1: Doing SIGNPOST 2: Gathering Information SIGNPOST 3: Understanding SIGNPOST 4: Obtaining IMPACT CHARACTER (Stoick) THROUGHLINE: Fixed Attitude CONCERN: Contemplation ISSUE: Doubt vs. Investigation PROBLEM: Nonacceptance SOLUTION: Acceptance SYMPTOM: Induction RESPONSE: Deduction UNIQUE ABILITY: Investigation CRITICAL FLAW: Need BENCHMARK: Memories SIGNPOST 1: Memories SIGNPOST 2: Impulsive Responses SIGNPOST 3: Innermost Desires SIGNPOST 4: Contemplation ADDITIONAL STORY POINTS GOAL: Gathering Information CONSEQUENCE: Conceiving an Idea COST: Contemplation DIVIDEND: The Present REQUIREMENT: Understanding PREREQUISITE: Developing a Plan PRECONDITION: Memories FOREWARNINGS: The Past How to Train Your Dragon Story Engine Settings 1

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Page 1: Reports for How to Train Your Dragon - dramatica.com

How to Train Your Dragon Story Engine Settings1

STORY ENGINE SETTINGS: "How to Train Your Dragon"

CHARACTER DYNAMICS:MC RESOLVE: SteadfastMC GROWTH: StopMC APPROACH: Do-erMC PROBLEM-SOLVING STYLE: LogicalIC RESOLVE: Change

PLOT DYNAMICS:DRIVER: ActionLIMIT: OptionlockOUTCOME: FailureJUDGMENT: Good

MAIN CHARACTER(Hiccup)THROUGHLINE: SituationCONCERN: The PresentISSUE: Attempt vs. WorkPROBLEM: ProtectionSOLUTION: InactionSYMPTOM: ReevaluationRESPONSE: EvaluationUNIQUE ABILITY: WorkCRITICAL FLAW: StrategyBENCHMARK: The PastSIGNPOST 1: The PresentSIGNPOST 2: How Things are ChangingSIGNPOST 3: The PastSIGNPOST 4: The Future

MAIN VS. IMPACT STORY(Making a difficult Relationship Work)THROUGHLINE: ManipulationCONCERN: Conceiving an IdeaISSUE: Deficiency vs. PermissionPROBLEM: NonacceptanceSOLUTION: AcceptanceSYMPTOM: PotentialityRESPONSE: CertaintyCATALYST: PermissionINHIBITOR: AppraisalBENCHMARK: Developing a PlanSIGNPOST 1: Conceiving an IdeaSIGNPOST 2: Developing a PlanSIGNPOST 3: Playing a RoleSIGNPOST 4: Changing One's Nature

OVERALL STORY(Viking / Dragon Conflict)THROUGHLINE: ActivityCONCERN: Gathering InformationISSUE: Preconditions vs. PrerequisitesPROBLEM: NonacceptanceSOLUTION: AcceptanceSYMPTOM: ReevaluationRESPONSE: EvaluationCATALYST: PrerequisitesINHIBITOR: AttractionBENCHMARK: UnderstandingSIGNPOST 1: DoingSIGNPOST 2: Gathering InformationSIGNPOST 3: UnderstandingSIGNPOST 4: Obtaining

IMPACT CHARACTER(Stoick)THROUGHLINE: Fixed AttitudeCONCERN: ContemplationISSUE: Doubt vs. InvestigationPROBLEM: NonacceptanceSOLUTION: AcceptanceSYMPTOM: InductionRESPONSE: DeductionUNIQUE ABILITY: InvestigationCRITICAL FLAW: NeedBENCHMARK: MemoriesSIGNPOST 1: MemoriesSIGNPOST 2: Impulsive ResponsesSIGNPOST 3: Innermost DesiresSIGNPOST 4: Contemplation

ADDITIONAL STORY POINTSGOAL: Gathering InformationCONSEQUENCE: Conceiving an IdeaCOST: ContemplationDIVIDEND: The Present

REQUIREMENT: UnderstandingPREREQUISITE: Developing a PlanPRECONDITION: MemoriesFOREWARNINGS: The Past

How to Train Your Dragon Story Engine Settings

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Page 2: Reports for How to Train Your Dragon - dramatica.com

How to Train Your Dragon Vocabulary List1

VOCABULARY:

Acceptance: a decision to allow, tolerate, or adapt, or not to oppose

Action: in terms of the Overall plot, actions force decisions

Activity: an activity or endeavor

Appraisal: a limited initial assessment

Attempt: applying oneself to something not known to be within one's ability

Attraction: drawing or being drawn to something

Certainty: the determination that something is absolutely true

Change: Hiccup changes his essential nature while attempting to solve the problem

Changing One's Nature: transforming one's nature

Conceiving an Idea: coming up with an idea

Contemplation: present considerations

Deduction: a method of thought that determines certainty

Deficiency: appraisal of what is lacking

Developing a Plan: visualizing how an existing idea might be implemented

Do-er: Hiccup looks for a physical solution to his problem

Doing: engaging in a physical activity

Doubt: questioning validity without investigating to be sure

Evaluation: an appraisal of a situation and/or circumstances

Failure: the original goal is not achieved

Fixed Attitude: a fixed attitude or outlook

Gathering Information: gathering information or experience

Good: Hiccup ultimately succeeds in resolving his personal problems

How Things are Changing: the way things are going

Impulsive Responses: innate responses

Inaction: intentionally taking no action

Induction: a method of thought that determines possibility

How to Train Your Dragon Vocabulary List

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Page 3: Reports for How to Train Your Dragon - dramatica.com

How to Train Your Dragon Vocabulary List2

Innermost Desires: basic drives and desires

Investigation: gathering evidence to resolve questions of validity

Logical: Hiccup uses inherently logical (linear) problem solving techniques

Manipulation: a manner of thinking or demeanor

Memories: recollections

Need: that which is required

Nonacceptance: a decision not to allow, tolerate, or adapt; a decision to oppose

Obtaining: achieving or possessing something

Optionlock: the story climax occurs because all options have been exhausted

Permission: what is allowed

Playing a Role: temporarily adopting a lifestyle

Potentiality: a determination that something might become true

Preconditions: restrictions imposed on an effort

Prerequisites: the essential preliminaries that must be met

Protection: an effort to prevent interference with one's concerns

Reevaluation: a reappraisal of a situation or circumstances

Situation: a situation or environment

Steadfast: Hiccup ultimately retains his essential nature

Stop: regarding Hiccup, the audience is waiting for something to end

Strategy: a plan to achieve one's purpose or a plan of response

The Future: what will happen or what will be

The Past: what has already happened

The Present: the current situation and circumstances

Understanding: appreciating the meaning of something

Work: applying oneself to something known to be within one's ability

How to Train Your Dragon Vocabulary List

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