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©2010 WizKids, Inc. All Rights Reserved. BattleTech Technical Readout: 3060, Classic BattleTech, BattleTech, BattleMech, ’Mech, and WK Games are registered trademarks and/or trademarks of WizKids, Inc. in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Printed in Canada. Under License From STAR LEAGUE ERA TAR LEAGUE ERA SUCCESSION WARS ERA CLAN INVASION ERA JIHAD ERA JIHAD ERA DARK AGE CIVIL WAR ERA L WAR ERA DARK AGE WWW.CATALYSTGAMELABS.COM Sample file

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Page 1: Sample file - Wargame Vault · 2018. 4. 28. · BattleTech Technical Readout: 3060, Classic BattleTech, BattleTech, BattleMech, ’Mech, and WEBSITE: CATALYSTGAMELABS.COM ... CLAN

ISBN-13: xxx $24.99WEBSITE: CATALYSTGAMELABS.COM©2010 WizKids, Inc. All Rights Reserved. BattleTech Technical Readout: 3060, Classic BattleTech, BattleTech, BattleMech, ’Mech, and

WK Games are registered trademarks and/or trademarks of WizKids, Inc. in the United States and/or other countries.

Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Printed in Canada.

Under License FromSTAR LEAGUE ERATAR LEAGUE ERA

SUCCESSION WARS ERA

CLAN INVASION ERA JIHAD ERAJIHAD ERA

DARK AGECIVIL WAR ERAL WAR ERA DARK AGE

WWW.CATALYSTGAMELABS.COM

Sample file

Page 2: Sample file - Wargame Vault · 2018. 4. 28. · BattleTech Technical Readout: 3060, Classic BattleTech, BattleTech, BattleMech, ’Mech, and WEBSITE: CATALYSTGAMELABS.COM ... CLAN

Sample file

Page 3: Sample file - Wargame Vault · 2018. 4. 28. · BattleTech Technical Readout: 3060, Classic BattleTech, BattleTech, BattleMech, ’Mech, and WEBSITE: CATALYSTGAMELABS.COM ... CLAN

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TABLE OF CONTENTS

INTRODUCTION 5INNER SPHERE VEHICLES 6 Utility Vehicles 8 Mantis Light Attack VTOL 10 Heavy Armored Personnel Carriers 12 Hawk Moth Gunship 14 Pinto Attack VTOL 16 Chevalier Light Tank 18 Gladius Medium Hover Tank 20 Light SRM Carrier 22 Myrmidon Medium Tank 24 Heavy LRM Carrier 26 Schiltron 28 Demolisher II Heavy Tank 30CLAN VEHICLES 32 Shamash Reconnaissance Vehicle 34 Asshur Artillery Spotter 36 Odin Scout Tank 38 Donar Assault Helicopter 40 Mithras Light Tank 42 Anhur Transport 44 Indra Infantry Transport 46 Svantovit Infantry Fighting Vehicle 48 Zorya Light Tank 50 Ares Medium Tank 52 Epona Pursuit Tank 54 Hachiman Fire Support Tank 56 Ku Wheeled Assault Tank 58 Oro Heavy Tank 60 Ishtar Heavy Fire Support Tank 62 Athena Combat Vehicle 64 Huitzilopochtli Assault Tank 66 Mars Assault Vehicle 68

INNER SPHERE BATTLEMECHS 70 Cossack 72 Kabuto 74 Duan Gung 76 Eagle 78 Arctic Fox 80 Garm 82 Initiate 84 Sentry 86 Beowulf 88 Bishamon 90 Cobra 92 Blitzkrieg 94 Enforcer III 96 Buccaneer 98 Marshal 100 Men Shen 102 Helios 104 Ti Ts’ang 106 Yeoman 108 JagerMech III 110 Jinggau 112 Barghest 114 Shugenja 116 Toyama 118 Black Watch 120 Tai-sho 122 Viking 124 Yu Huang 126 Hauptmann 128 Sirocco 130

CLAN BATTLEMECHS 132 Snow Fox 134 Commando IIC 136 Icestorm 138 Mandrill 140 Pack Hunter 142 UrbanMech IIC 144 Cougar 146 Arctic Wolf 148 Clint IIC 150 Corvis 152 Great Wyrm 154 Wyvern IIC 156 Stalking Spider 158 Ursus 160 Stooping Hawk 162 Matador 164 Predator 166 Fire Scorpion 168 Ha Otoko 170 Guillotine IIC 172 Nova Cat 174 Orion IIC 176 Canis 178 Thunder Stallion 180 Blood Asp 182 Highlander IIC 184PROTOMECHS 186 Harpy 192 Siren 193 Satyr 194 Centaur 195 Hydra 196 Roc 197 Gorgon 198 Minotaur 199

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CREDITS

CREDITS

Design Randall N. Bills Dan “Flake” Grendell Chris Hartford Bryan Nystul

Writing Herbert Beas Randall N. Bills Hugh Browne Loren L. Coleman Dan “Flake” Grendell Chris Hartford Christopher Hussey Patrick Kirkland Bryan Nystul Christoff er “Bones” Trossen Product Development Randall N. Bills Bryan Nystul

Product Editing Tara Gallagher Sharon Tuner Mulvihill Diane Piron-Gelman

BattleTech Line Developer Bryan Nystul

Editorial Staff Editorial Director Donna IppolitoManaging Editor Sharon Tuner MulvihillAssociate Editors Diane Piron-Gelman Robert Boyle Tara Gallagher

Production Staff Art Director Jim NelsonCover Art Doug Chaff eeGraphic Design Jim Nelson and John BridegroomIllustrations Doug Chaff ee Kevin Long Mathew Plog Brian Snoddy Franz VohwinkelOriginal Nova Cat Graphic Creation Lex StoryLayout John Bridegroom

PlaytestersRandall N. Bills, David Briedis, Frank Crull, Dan

“Flake” Grendell, Craig Gulledge, Chris Hartford, Lewis Helfer, James Lillian, Luke Miller, Bryan Nystul, Richard Raisley, Chris Raisley. Austin Playtest Group: Charles Bellamy, Chris Chapa, Marty Davis, Mitchel Elstrom, Kevin Hambel, Cody Hammock, Greg Hazel, Clint Hill, Robby Houser, Robert Koefed, Adam Parker, Jeff Webb. Group W: Andrew Bethke, James W. Moorman, Jr., Robert G. Kranker, Edward C. Witzlib. The Singapore Longshoremen: Harry Andrew Collis, Tom Evans, John Kielman, Andy Lichey, Frank Lutovsky, Derek Manchester, Nicholas Marsala, Rick Remer, Rick Seidl, Chris Smith, Christoff er “Bones” Trossen. Steel City MechWarriors: Dave Barton, Jeff Boggess, Rich Cencarik, Bob Cook, Rich Darr, Jeff George, Brian Golightly, Scott Jamison, Christopher Keegel, Stephen Kuhn, Josh Shaff er, Ed Suchacek, Stephen Watts. Wounds Unlimited: Dave Carlson, Christopher Hussey, Shayne Schelinder, Paul D. Thompson.

CATALYST GAME LABS REPRINT

Project Development Randall N. Bills

BattleTech Line Developer Herbert A. Beas II

Production Staff Art Director Brent Evans Cover Art Alex Iglesias Cover Design Matt Heerdt BattleTech Logo Design Shane Hartley, Steve Walker and Matt Heerdt Layout Alicia Heerdt and Matt Heerdt

Proofers Rich Cencarik, Ken’ Horner, Luke Robertson, Chris Wheeler, Chris Smith, Peter Smith, Johannes Heidler, Joshua Franklin and Joel Bancroft-Connors.

©2010 WizKids, Inc. All Rights Reserved. BattleTech Technical Readout: 3060, Classic BattleTech, BattleTech, ’Mech, BattleMech, ProtoMech, MechWarrior and WK Games logo are registered trademarks and/or trademarks of WizKids, Inc in the United States and/or other countries. No part of this work may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior permission in writing of the Copyright Owner, nor be otherwise circulated in any form other than that in which it is published.

Corrected Sixth Printing.First Printing by Catalyst Game Labs.

Printed in Canada.

Published by Catalyst Game Labs,an imprint of InMediaRes Productions, LLC

PMB 202 • 303 91st Ave NE • G701 • Lake Stevens, WA 98258

FIND US ONLINE: [email protected] (e-mail address for any Classic BattleTech questions) http://www.classicbattletech.com (official Classic BattleTech web pages) http://www.CatalystGameLabs.com (Catalyst web pages) http://www.battlecorps.com/catalog (online ordering)

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INTRODUCTION

It is ironic that in their rabid desire to conquer us and forge a new Star League, the Clans forced the Inner Sphere to create the only thing that could save us—a new Star League. With the stroke of a pen, the Great House leaders achieved what they had failed to accomplish through force of arms. The combined might of the Inner Sphere—united under the banner of the Star League—moved like a whirlwind into the Smoke Jaguar occupation zone, sweeping the Jaguar forces before them. In four short months, they reclaimed what most had thought lost forever: forty-four worlds occupied by the Clans. Hoping to deal the fi nal blow to the already wounded Jaguars, Archon-Prince Victor Steiner-Davion, along with Precentor Martial Anastasius Focht and many others, led a multinational force in a far-ranging strike against Clan Smoke Jaguar’s homeworld, Huntress.

More than a year has passed since their departure, but my calculations indicate that the task force should already be returning to the Inner Sphere. I can conceive of no other outcome but that they will return.

All has not been quiet in their absence. The Inner Sphere united to annihilate an entire Clan, but the Star League alliance is troubled at best. First Lord Sun-Tzu Liao is using his position to expand his realm. Tension brewing between the Federated Commonwealth and Lyran Alliance seems certain to erupt into a full-scale war between two of the most powerful Houses in the Inner Sphere. In addition, four Clans still hold more than one hundred fi fty worlds. All of this has spurred the military designers and manufacturers of the Inner Sphere to new heights of innovation. In my 3058 report, I noted that the Draconis Combine had begun to fi eld its own OmniMechs. As you will note in this latest report, all the Houses save the Federated Commonwealth are currently constructing and fi elding OmniMechs. (House Davion’s lack of progress in this area must be attributed to Prince Victor’s preoccupation with the Clans and recent absence.) Perhaps even more startling is the abundance of new weapon systems appearing in Inner Sphere ’Mechs and vehicles. Though most of this technology has been re-engineered from captured Clan technology, several weapon systems are unique to the Inner Sphere, attesting to the drive and ingenuity of Inner Sphere scientists.

Many are proclaiming that the resurrected Star League will bring back the prosperity and peace of days gone by, but I have my doubts. With the Inner Sphere (and Clans) producing more ’Mechs and introducing new technologies for military use faster than ever before, I can only assume that continued war will result.

As always, I wish to thank the legions of ComStar personnel whose observations and painstaking research make up this report. All our eff orts would be in vain without their aid. Additionally, I pray for a speedy return of our forces. All I can do is entrust this report to our Explorer Corps, and hope that their HPG transmission will fi nd my good friend Pascal and our Precentor Martial in good health and on their way home.

—Merle JimmusDemi-Precentor VII-SigmaComStar Archives, Terra1 November 3060

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INTRODUCTION

Per the order of the Precentor Martial, I have compiled a report of the current military hardware that has become available to both the Clans and Inner Sphere forces since our last report.

My team and I have spent countless hours decoding a wealth of captured Smoke Jaguar military fi les. Though many of the fi les were corrupted, we have successfully pieced together our fi rst look at Clan military documentation. Production facilities, structural components, weapon series—all have fi nally fallen into our hands. Additionally, we have information on many of the second-line ’Mechs that have not yet been seen in the Inner Sphere, as well as Clan vehicles. We have also painstakingly compiled as much information as possible about the new ProtoMechs fi elded against Task Force Serpent by the Smoke Jaguars. I personally doubt we will ever fi eld Inner Sphere ProtoMechs. First, the enhanced imaging (EI) technology required to pilot a ProtoMech is proving extremely diffi cult to duplicate. Second, and perhaps more important, are the psychological requirements of the ProtoMechs: invasive surgery for the EI implants, plus complete sensory deprivation and total personality submersion when piloting the ProtoMechs. Clansmen, who are born and raised warriors, can easily adapt to such extreme conditions. Most Inner Sphere warriors would simply not submit to or survive that type of trauma. This knowledge remains valuable, however; for though the Smoke Jaguars are no more, the other Clans are most likely already involved in Trials of Possession for this new technology, and ProtoMechs will surely soon appear in their toumans.

I recently received a report from Demi-Precentor Merle Jimmus—transmitted to our convoy by the Explorer Corps via our HPG system—on the current status of the Inner Sphere, which I have included in this report. I have always considered Jimmus remarkably gifted at reading and extrapolating from current events in the Inner Sphere; we should heed his warnings, so that we are not surprised at the state of aff airs when we return home.

Finally, I must humbly thank the Precentor Martial for all his support and assistance. That my work has been of some use to our forces and our Inner Sphere allies is of great comfort to me. Additionally, I humbly thank the Precentor Martial for thinking me worthy of promotion to the rank of Precentor. I pray that this report is worthy of my new station.

—Jared PascalPrecentor I-OmegaDeep Periphery7 December 3060

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