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Animation, ANI 28, Fall 2014 Page 1 of 10 San José State University Department of Design - Animation/Illustration ANI 28, Animation Section 02, Fall 2014 Instructor: Jeff Jackson Office Location: ART 219 Telephone: TBA Email: [email protected] (preferred) OR [email protected] Office Hours: By email appointment Class Days/Time: F 0930 - 1230 Classroom: ART 243 Prerequisites: ANI 113A and BFA Status in Animation/Illustration Campus Police: 911 Escort: 42222 Class Web Pages Class Web Page: https://groups.yahoo.com/neo/groups/ANI114_Spring2014/info Department Updates: http://groups.yahoo.com/group/SJSU_Animation_Illustration Course Description Fundamental of animation involving the completion of a series of basic exercises in motion, action analysis and kinetics. Students are required to complete a series of exercises in kinetics, motion studies, and action analysis. ANI 28 introduces the professional skill set necessary for a career in the expanding industry of images for film, video, internet, software, gaming, and in print.

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Animation, ANI 28, Fall 2014 Page 1 of 10

San José State University Department of Design - Animation/Illustration

ANI 28, Animation Section 02, Fall 2014

Instructor: Jeff Jackson

Office Location: ART 219

Telephone: TBA

Email: [email protected] (preferred) OR [email protected]

Office Hours: By email appointment

Class Days/Time: F 0930 - 1230

Classroom: ART 243

Prerequisites: ANI 113A and BFA Status in Animation/Illustration

Campus Police: 911

Escort: 42222

Class Web Pages Class Web Page: https://groups.yahoo.com/neo/groups/ANI114_Spring2014/info

Department Updates: http://groups.yahoo.com/group/SJSU_Animation_Illustration

Course Description Fundamental of animation involving the completion of a series of basic exercises in motion, action analysis and kinetics. Students are required to complete a series of exercises in kinetics, motion studies, and action analysis. ANI 28 introduces the professional skill set necessary for a career in the expanding industry of images for film, video, internet, software, gaming, and in print.

Animation, ANI 28, Fall 2014 Page 2 of 10

Course Description (cntd.) ANI 28 incorporates learning and classroom strategies not used in most academic environments. Successful students will find it necessary to be self motivated and fully engaged in the material as well as demonstrate competent drawing skills, understand action analysis, and grasp the fundamental principles of physics and animation. Students will be expected to meet criteria established by the instructor, both their class peers and by industry professionals.

Course Goals • Develop understanding of and sensitivity to the principles of animation • Introduce the rigorous work schedule that the industry will demand. • Encourage peer communication and criticism. • Familiarize the student with the industry, the art form and its history. • Encourage the student to explore and pursue art outside the scope of the class.

Student Learning Objectives (SLOs) By the end of this course, students will be able to:

• Identify the principles/elements of animation; Squash & Stretch, Anticipation, Staging, Follow Through & Overlapping Action, Secondary Action, Exaggeration, Solid Drawing, Appeal, Slowing In & Out, Arcs, Paths of Action, Volumes, Twinning, Strobing, and Silhouetting

• Incorporate the principles of animation into their animation projects • Begin to convey convincing weight, timing, and attitude in their performances • Put the process of key pose, straight ahead, and inbetween animation into

application

Required Texts/Readings Required Texts

The Animator's Survival Kit, Richard Williams, ISBN: 0-571-20228-4 Disney Animation: The Illusion of Life, Frank Thomas and Ollie Johnson ISBN 0-7868-6070-7 Suggested Readings (and by no means complete- this is only a starting point)

Drawn to Life: 20 Golden Years of Disney Master Classes: Volume 1&2 by Walt Stanchfield Character Animation Crash Course! Eric Goldberg ISBN - 1879505975 Layout and Design, Brian Lemay Advanced Layout and Design, Brian Lemay How to Draw Cartoon Animation, Preston Blair The Animator’s Workbook, Tony White Edward Muyerbridge Complete Human and Animal Locomotion, Vol I, II, III

Animation, ANI 28, Fall 2014 Page 3 of 10

Timing For Animation, Harold Whitaker and John Halas That’s All Folks, The Art of Warner Bros., Steve Schneider 50 Greatest Cartoons, Jerry Beck Atlas of Human Anatomy for the Artist, Steven Rogers Peck Sketching on Location, Glenn Vilppu Vilppu Drawing Manual, Glen Vilppu, ISBN 1-892053-03-9 http://vilppu.com Acting for Animators, Ed Hooks, ISBN 0-325-00580-x

Suppliers/Resources Animation Links

http://www.awn.com http://www.animationmeat.com www.animationmagazine.net http://www.animationarchive.org http://www.frederator.com http://cartoonmodern.blogsome.com http://www.cartoonbrew.com Animation Supplies http://www.cartooncolor.com www.cartoonsupplies.com http://www.chromacolour.com http://www.lightfootltd.com Spartan Book Store

Required Course Fees Students are required to create animation tests, portfolios, and reels in our Animation/Illustration computer labs. Course fees go towards maintaining software licenses, upgrade fees, and necessary maintenance to animation lab equipment.

Other Equipment / Material Requirements Expect to pay approximately $150. Special animation materials [including a light box] are necessary for this class. We will discuss materials and costs during class. Drawing materials needed other than the animation supplies may include but are not limited to: - 3 ring, 8 1/2 x 11, paper and notebook - a stop watch (though some wrist watches have this function, many are clumsy/difficult to use) - USB device for file transfer - Peg Bar and 12 field animation paper (11x17 copy paper cut to 11x12.5), - pencils [a range from col-erase, charcoal, to china markers] NO MECHANICAL PENCILS! - eraser, clear tape and dispenser, paper clips, scissors, and x-acto knives, ruler, sketchbooks,

Animation, ANI 28, Fall 2014 Page 4 of 10

notebook, drawing paper and pads for life drawing - Quicktime Pro (optional) Download Free Player http://www.apple.com/quicktime/download/ Upgrade to Quicktime Pro for $29.99

Cut, paste, and deleting of frames; Export in various file formats Import numbered still sequence

Other costs include providing photocopies of drawings for class critique and submission to the instructor.

Classroom Protocol The class will meet at promptly at 3:00PM or 6:30PM in Art 218. Every class will require the students to bring materials for working and/or will be required to present their progress for review. The instructors will discuss this in class. Students are required to keep a class notebook that is separate from an ongoing sketchbook. A series of animation exercises will be assigned. These exercises are the learning foundation of all animation. At the end of the semester, students are expected to demonstrate a complete understanding and execution of these fundamentals before enrolling in Art 115.

Rules of Conduct Classes

1. Be on time. Late arrivals disrupt the class. 2. Turn off your cell phone. 3. Private conversations during lectures and class discussions are not permitted. 4. No aromatic foods are allowed in any of the classrooms. 5. Classes are crowded. Please be attentive to your personal hygiene. 6. Fill the front seats first. 7. No headphones during class. 8. No checking email or using laptops for activities unrelated to the class. 9. No spray mount or fixative spraying in the class. 10. Use the trashcans in the rooms, hallways, and restrooms. 11. Do not dump toxic wastes in restroom sinks. Use the recycling drums upstairs. 12. Clean the sinks if you use them for your project clean ups. Do not discard paper

towels on the floor. 13. Do not use the table tops as a cutting surface. 14. Do not leave valuable items unattended. 15. Do not leave the classroom without cleaning your area.

Animation, ANI 28, Fall 2014 Page 5 of 10

Rules of Conduct (cntd.) Pencil Test Lab: break the rules and lose your access

1. When you leave the lab, take your supplies with you. Leave ‘em and lose’em. 2. No traditional painting. 3. Ask a lab monitor if you have a question about equipment. 4. Do not change the connections on the equipment. 5. Do not move any equipment in the lab. 6. Do not prop the door open. 7. Do not leave valuable items unattended. 8. This is a work space and not for socializing. 9. Leave the lab cleaner than when you came in.

Digital Lab: break the rules and lose your access

1. No food. Water only. Your instructor will address this. 2. Traditional drawing and painting not permitted. 3. Do not use the lab computers to check email, download material not related to

class. 4. Ask a lab monitor or tech if you have a question about equipment. 5. Do not change the connections on the equipment. 6. Do not move any equipment in the lab. 7. Do not leave the classroom without cleaning your area.

Email & Group Contact Students will be responsible for joining a class yahoo group, listed on page one. Class correspondences will be conducted through email. Click on “Join this Group”. If you haven’t already done so, please Sign in with Yahoo and then join the group. This will be the forum through which we will establish email contact, post assignment forms, and have access to a calendar of due dates. Only usernames with your REAL first and last name will be allowed to join.

Dropping and Adding Students are responsible for understanding the policies and procedures about add/drop, grade forgiveness, etc. Refer to the current semester’s Catalog Policies section at http://info.sjsu.edu/static/catalog/policies.html. Add/drop deadlines can be found on the current academic calendar web page located at http://www.sjsu.edu/academic_programs/calendars/academic_calendar/. The Late Drop Policy is available at http://www.sjsu.edu/aars/policies/latedrops/policy/. Students should be aware of the current deadlines and penalties for dropping classes.

Animation, ANI 28, Fall 2014 Page 6 of 10

Information about the latest changes and news is available at the Advising Hub at http://www.sjsu.edu/advising/.

Assignments and Grading Policy Grades and class status can be checked at any time during the semester by making an appointment during office hours. ANIMATION EXERCISES will be assigned and graded for the first half of the semester. The grades will not apply however until they are collected at the midterm. Students will have the opportunity to revise submitted tests for an improved grade at midterm submission. A series of animation exercises will be assigned throughout the semester. A “B” grade will be awarded to submissions successfully exhibiting the assigned animation principles or criteria for the given project. All animation exercises must be posted to the class server for grading. All work must be drawn dark and recorded in sharp focus with good lighting. Out of focus images or work that has been drawn too light to see clearly will not be accepted. Students must preview the animation file before posting to the server. FAILURE TO FOLLOW DIRECTIONS WILL RESULT IN NO CREDIT

Animation Tests Formatted “Last name_Test Name” ex. Smith_Brick Quicktime, H264 compression, 640 x 480 Animation must be drawn & shot dark enough to see clearly Grading reviews must be on the grading sheet; no stapled/taped forms, no handwritten forms When required, reference (Quicktime, H264 compression) & planning must be posted

Drawing Submissions Must have name Must be from life Must meet minimum number of studies Must be 8.5” x 11” photocopies/printouts, no originals Must be printed dark enough to read well

COURSE GRADE: The final grade will be based on: 30% - Midterm: Animation Exercises 40% - Final Animation Submissions & 10% - Drawing Portfolio 10% - Meeting Semester Deadlines 10% - Class Participation

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Final animation submissions must be posted to the server in accepted class formats (details in “Flipbook Pencil Testing” guide sheet). The Portfolio: the portfolio size will be demonstrated in class and it must contain: - a resume - minimum of 3 spreads (6 pages) of life drawings - minimum of 2 spreads (4 pages) of sketchbook drawings Grades will be assigned according to University policy from A through F as outlined in the SJSU catalog. All work must be finished and turned in according to ascribed deadlines. In keeping with established professional standards any work missing the deadline will receive a failing grade. Students wishing to receive an A grade must turn in all assignments on time and be excellent work. Students wishing to receive a B grade must turn in all assignments on time and be above average work. Students wishing to receive a C grade must turn in all assignments on time and be average work, etc. LATE WORK WILL NOT BE ACCEPTED Arrangements must be made in advance with the instructor for deadline extensions or none shall be granted. Students unable to complete an assignment or who will be absent from an ACME transmission lecture must email 24 hours in advance. All emergencies will be dealt with on an individual basis. Students with an unforeseen emergency must be prepared to furnish the appropriate paperwork justifying the absence from the class. Course Requirements All animation exercises must be posted to the class server for grading. All work must be drawn dark, recorded in sharp focus with good lighting, and composed within a field guide. Out of focus images or work that has been drawn too light to see clearly will not be accepted and receive a failing submission grade. Students must preview the animation file before posting to the server. Students are required to complete additional drawing or animation projects other than the foundation animation exercises or the distance learning work. These assignments may be, but are not limited to, figure drawing, sketching on site, anatomy studies, and perspective exercises. All of which may have unannounced testing during the semester. Drawings are expected to exhibit gesture, construction, anatomy, weight, perspective, economy of line, a strong pose, and attitude. This will be discussed in class. To receive credit, all figure drawing exercises must be photocopied onto clean, 8 1/2 x 11 paper with no cut lines, spiral rings, or torn edges showing. Drawings must be stapled in the upper left hand corner. No original drawings will be accepted. Additional drawing assignments requiring different presentation formats will be discussed with each assignment. THIS CLASS IS EXTREMELY TIME CONSUMING AND NOT FOR THE FAINT OF HEART. University Policies

Animation, ANI 28, Fall 2014 Page 8 of 10

Academic integrity

Your commitment as a student to learning is evidenced by your enrollment at San Jose State University. The University’s Academic Integrity policy, located at http://www.sjsu.edu/senate/S07-2.htm, requires you to be honest in all your academic course work. Faculty members are required to report all infractions to the office of Student Conduct and Ethical Development. The Student Conduct and Ethical Development website is available at http://www.sa.sjsu.edu/judicial_affairs/index.html.

Instances of academic dishonesty will not be tolerated. Cheating on exams or plagiarism (presenting the work of another as your own, or the use of another person’s ideas without giving proper credit) will result in a failing grade and sanctions by the University. For this class, all assignments are to be completed by the individual student unless otherwise specified. If you would like to include your assignment or any material you have submitted, or plan to submit for another class, please note that SJSU’s Academic Policy S07-2 requires approval of instructors.

Campus Policy in Compliance with the American Disabilities Act

If you need course adaptations or accommodations because of a disability, or if you need to make special arrangements in case the building must be evacuated, please make an appointment with me as soon as possible, or see me during office hours. Presidential Directive 97-03 requires that students with disabilities requesting accommodations must register with the Disability Resource Center (DRC) at http://www.drc.sjsu.edu/ to establish a record of their disability.

Counseling Services Counseling Services are available on campus. Services include Personal Counseling, Educational Counseling, Psychiatric Services, and Workshops and Groups. Counseling Services are located in the Administration Bldg. Room 201. More information is available online at: http://www.sa.sjsu.edu/counseling/index.html

Course Assignment Schedules Class deadlines will be assigned in class throughout the semester. Students will be responsible for keeping track of assignments and deadlines. The final exam time and date for both sections:

Thursday December 18 0715 - 0930

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Sample Schedule (subject to change) Fri

8/29 First day of class Lecture: Ball Bounce Lecture: Keys, breakdowns, inbetweens Assign ball Bounce Assign joining Yahoo Group Assign time management sheet Assign 25 gesture studies

9/5 Ball Bounce and 25 Gestures Due Lecture: Keys Quiz - Following directions In Class Flipping and Rolling Exercise Assign brick drop Assign 25 gesture studies DUE: Reading: WS Ch 7 Principles of Animation

9/12 Brick Drop Due Assign sack drop Assign 25 gesture studies DUE: Reading: IOL 47-69 Principles of Animation DUE: Reading: WS Ch 1 Go for the Truth

9/19 Flour Sack Due Assign revisions Lecture: Principles Assign 25 gesture studies DUE: Reading: ASK 11-34 Drawing in time & Time to Draw, ASK 78-79 Ones vs. Twos, ASK 41-45 Lesson One DUE: Reading: Ch 2 The Animator's Sketchbook

9/26 Final Revisions Due; ball, brick, sack Assign leaf or paper drop In class exercise: Posing Assign 25 gesture studies DUE: Reading: WS Ch 3 Visual Vocabulary (big chapter)DUE: Reading: ASK 46-57 Chart & Inbetween DUE: Reading: ASK 61-68 Three ways to animate

10/3 Leaf or paper Drop Due Assign water balloon Assign 25 gesture studies DUE: Reading: ASK Flexibility 217- 245 DUE: Reading: WS Ch 4 The First Impression

10/10 Water Balloon Due Lecture/demo: Walks Assign Mechanical Walk Assign 25 gesture studies (walking) DUE: Reading: ASK 212-216 Jumps, 273-284 Anticipation DUE: Reading: WS Ch 5 Elements of the Pose (big chapter)

10/17 Mechanical Walk First Pass Discuss: Reference, character, attitude Continue Walk Reading: ASK 102 -117 Walks DUE: Reading: WS Ch 6 Pushing the Gesture

10/24 DUE: Mechanical Walk Lecture/demo: how to use video reference Assign Character Walk Assign 25 gesture studies (walking with attitude)

DUE: Reading: WS Ch 9 Final Words

Animation, ANI 28, Fall 2014 Page 10 of 10

10/31 Midterms due: any revisions from drop or mechanical walk tests posted to server

Continue Character Walk

Assign 25 gesture studies (walking)

11/7 DUE: Walk w/ character COMPETITION Assign Overlap Assign 25 gesture studies (walking)

11/14 DUE: First Pass Overlap Discussion: overlapping action Assign 25 gesture studies (costume studies)

11/21 Due: Overlap. Discuss Final Animation Project: Process. Storyboards/designs/animatics Assign Story brainstorming ideas & Animatics

11/28 Thanksgiving Break

12/5 DUE: Animatic & Character Designs Assign: First Pass Animation (Key poses) With reference

12/12 DUE: First Pass Animation Assign Final Pass Animation

12/18 FINAL EXAM: Thursday 12/18 0715-0930