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1 http://www.smart-future.net [email protected] Norbert A. Streitz Smart Future Initiative Smart Hybrid Cities: Designing our Future Urban Environments Centro Congressi Palazzo Rospigliosi Roma, 30.09.2010 Slide 2 © Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010 Overview City of the Future Range of Associations Urban Age World Population => Urban Areas Urban Life Management Towards the Humane City Digital, Virtual, Hybrid, Smart, Ubiquitous Cities Dimensions of the Hybrid City Design Approach Ambient Intelligence Experience Design Smartness and Privacy Projects and Applications Cooperative Buildings and Roomware Disappearing Computer Initiative Ambient Agoras Outdoor Urban Space Applications Proposal for a new Research Agenda InterLink project: Towards The Humane City Conclusions

Smart Hybrid Cities: Designing our Future Urban Environments … ·  · 2013-02-20Designing our Future Urban Environments Centro Congressi Palazzo Rospigliosi ... (Ubiquitous Autonomic

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http://www.smart-future.net

[email protected]

Norbert A. Streitz

Smart Future Initiative

Smart Hybrid Cities:Designing our FutureUrban Environments

Centro Congressi Palazzo RospigliosiRoma, 30.09.2010

Slide 2© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

OverviewCity of the Future

Range of AssociationsUrban Age

World Population => Urban AreasUrban Life Management

Towards the Humane CityDigital, Virtual, Hybrid, Smart, Ubiquitous CitiesDimensions of the Hybrid City

Design ApproachAmbient IntelligenceExperience DesignSmartness and Privacy

Projects and ApplicationsCooperative Buildings and Roomware Disappearing Computer InitiativeAmbient AgorasOutdoor Urban Space Applications

Proposal for a new Research AgendaInterLink project: Towards The Humane City

Conclusions

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Slide 3© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

City of the Future: A wide range of associations

Slide 4© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

The Future ?

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Slide 5© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Life in the City of the Future – Visions in the Past

Slide 6© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Life in the City of the Future – past and presenceNoch einige Bilder

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Slide 7© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Presence: The Invisible Hotel

Slide 8© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Presence: LED - Eyelashes

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Slide 9© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Urban AgeWord population:

will rise from 6.7 billion in 2007 to 9.2 billion in 2050by the end of 2008,half of the world population lived in urban areasby 2050, 70 % will live in cities (growth especially in Asia, Africa,..)in cities will rise from 3.3 billion to 6.4 billion in 2050Greater Tokyo has now about 35 million > Canada’s population

Population density (G-Econ project, Yale)

Slide 10© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Urban Life ManagementOverall theme

improving the ways in which people can relateto other people and to the urban environment

Two perspectivesHow to manage a person’s/a group’s life in a city?How to manage the urban environment for the people?

ExamplesSmart Transportation and EnvironmentHealth Monitoring and Medical TherapyResponsible Citizenship:Facilitating Engagement and Involvement…

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Slide 11© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Large Scale Efforts in Asia on City/Urban EnvironmentsJapan

Ubiquitous Networking ForumT-Engine Forum /uID CenterDigital Home / Ubiquitous HomeShift from e-Japan to “u-Japan” (Ubiquitous Network Society)Ambient Society

KoreaUCN program (Ubiquitous Autonomic Computing and Network), known before as “u-Auto” project clusteruT-Home/building => uT-Town => uT-Societyplan for 22 u-Cities: in 14 existing and 8 “new cities”

Singapore“iN-2015” Masterplan (Intelligent Nation Singapore)

Slide 12© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Different Names and Connotations

Digital/ Virtual Cityearly notion of having virtual counterparts of citiesusually no concrete relationship to the “real” physical city

Ubiquitous City (u-City)primarily technology and infrastructure driven

Smart Citycity offering smart services, e-government, …most often used in the context of ICT research

Hybrid Cityequal significance of real and virtual worlds/citiescomprehensive integration results in Hybrid City

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Slide 13© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Hybrid City

Hybrid City as a concept for integratingthe real city and the parallel virtual city

Incomplete match of reality and virtuality:virtual model is a reduced model of realitybut:virtual entities exist beyond reality

degree of modeling is determinedby the approximation that is sufficientfor the intended orientation and reasoning

Museum of Modern Art, Tokyo

Slide 14© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Dimensions of Hybrid City - 1Reality dimension

Real <=> virtual Space/place/ context dimension

Local <=> Globaldesktop <=> office/living room <=> building, home, shop<=> public space <=> neighborhood <=> city <=> region<=> country <=> …

People/social activity dimensionindividual <=> group <=> teams <=> families <=> friends<=> communities <=> society

Smartness dimensioninteractive <=> augmented <=> smarthuman in the loop <=> fully automated

System-Oriented, Importunate SmartnessPeople-Oriented, Empowering Smartness vs.

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Slide 15© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Dimensions of Smart Hybrid City

Real City

Virtual City

IndividualActivities

Group/SocialActivities

LocalContext

GlobalContext

Slide 16© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Next StepsThere are many ways addressing the challenges and issuesof Hybrid and Smart Cities.

But what kind of city do we like to have?

A technology-driven and –dominated one?

Probably not!

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Slide 17© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Next Steps: Towards The Humane CityVision:

A city where people enjoy everyday life and work,have multiple opportunities to exploit their human potentialand lead a creative life.Thus, we call it “The Humane City”.

Issues:(besides the economic, political and social issues)

how can ICTs support people in such a humane city?what are the design goals and how to realize them?

Slide 18© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Towards the Humane City

Humane Cityits initial meaning is/was independent of technology,but it provides a relevant goal orientation on top ofconcepts like Ubiquitous, Smart and Hybrid Citiesoption of adapting concepts from cities in theold Greek tradition with institutions as the ‘agora’, etc.need for a less technology-driven but morehuman-oriented approach and vision for future citiessupporting responsible citizenship and engagementpart of a Creative and Inclusive Society(tangible emotion, fun for 5 seconds, …)

(=> EU-funded Project InterLink)

Real City Hybrid City Smart City Humane City

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Slide 19© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

The Future of LifestylesThe values and guidelines for the Humane City are part ofmore comprehensive developments and trends as, e.g.:

LOHAS - Lifestyles Of Health And SustainabilityValues: Health, Well-being, Selfness, Responsibility, Community,

Sustainability, Design, EnjoymentWell-being => ExperiencesFuture of Work

No clear-cut borders between work and other activities in your lifeFlexibility and mobility: advantages and disadvantages Polyphasic activities caused by ubiquitous collaborationWork-Life Balance

Future of markets => Experience EconomyLeisure but also social activities part of an Experience Economy

Technology as a mediator for achieving these values

Slide 20© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Seven Claims for Future Developments

1) The more the computer disappears and becomes

invisible, the more it determines our lives

2) It’s all there in the environment

=> no need to carry devices

The city is the interface.

3) People-friendly environments in which

the “computer-as-we-know-it” has no role

4) From information design to experience design

5) New affordances for facilitating coherent experiences

6) Smart spaces make people smarter

7) Privacy might become a commodity and a privilege

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Slide 21© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Design Approach

InterdisciplinaryApproach & Team

• ComputerScience

• ElectricalEngineering

• Psychology

• Design

• Architecture

• Sociology

Slide 22© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

The Disappearing Computer

The most profound technologies are those that disappear. They weave themselves into the fabric of everyday lifeuntil they are indistinguishable from it(Weiser, Scientific American, 1991)

It seems like a paradox but it will soon become reality:The rate at which computers disappear will be matchedby the rate at which computer/information technologywill increasingly permeate our environmentsand determine our lives.(Streitz & Nixon, Communications of the ACM, March 2005).

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Slide 23© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Ambient Intelligence (AmI) - 1

Ambient Intelligenceis a “human-centered” approach combining ubiquitous,pervasive, proactive, ambient computing and communicationwith social interfaces

EU-ISTAG report on “Scenarios for Ambient Intelligence in 2010”(ISTAG = Information Society Technology Advisory Group)Excerpt from original statement:„… everywhere, embedded in everyday objects,… smart materials, aware of human presence and personalities, engage in intelligent dialogue, should be unobtrusive, often invisible; everywhere and yet in our consciousness nowhere unless we need it. Interaction should be relaxing and enjoyablefor the citizen and should not involve a steep learning curve.

Slide 24© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Ambient Intelligence (AmI) - 2My definition for the ERCIM Working Group SESAMI :Ambient Intelligence represents a vision of the (not too far) future where "intelligent" or "smart" environments and systems react in an attentive, adaptive, and active (often even proactive) way to the presence and activities of humans and objects in order to provide intelligent/smart services to the inhabitants of these environments.

Ambient Intelligence technologies integrate sensing capabilities, processing power, reasoning mechanisms, networking facilities, applications and services, digital content, and actuating capabilities distributed in the surrounding environment.While a wide variety of different technologies is involved, the goal of Ambient Intelligence is to hide their presence from users, by providing implicit, unobtrusive interaction paradigms. People and their social situations, ranging from individualsto groups, be them work groups, families or friends and their corresponding environments (office buildings, homes, public spaces, etc) are at the centre of the design considerations.

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Slide 25© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Ambient Intelligence (AmI) - 3

"Eyewidth"PhysicalInteractionCapabilities

MEMS andNanotechnologies

2000 onwards

Ambicosm

“Storewidth”Wireless andWirelineBandwidth

Optics1990s onwards

Telecosm

BandwidthSilicon-basedProcessingPower

Microelectronics1980s onwards

Microcosm

DefiningLimitation

DefiningAbundance

DefiningTechnology

Time scaleEra

from: N. Streitz & G. Privat: Ambient Intelligence.In C. Stephanidis (Ed). The Universal Access Handbook. Taylor & Francis, 2009

Slide 26© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Ambient Computing and Interactioncomputer functionality moves more into the background,in the periphery of our attention (=> ambient)

ambient displays are unlike traditional displays

anything can be a “display”=> smart materials and multiple modalities

often based on metaphors from the real world(e.g., sounds => network traffic)

“The world around us“ is the ‚interface‘ to information

Claim:No need to carry computing devices with us.It’s all in the environment: „everything is everywhere“

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Slide 27© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Multi-Person Ambient EnvironmentsExtensions of the “traditional” UbiComp approach:Not only many devices for one person,but many “devices”, resp. interaction opportunitiesfor many people,=> ambient environments are

multiple-”devices”, multiple-users environments

one person => groups and teams => communities => cities

New challenges for the design of interaction, group interfaces,Relationship to CSCW (Computer-Supported Cooperative Work), Web 2.0 …. social web …. social (network) softwaregoing on-line not only to be informed and to inform others,but to live a social life, to have experiences, …

Slide 28© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

From Web 2.0 => Web++ or Hybrid WebIntegration of virtual and real worlds

Integration of real, virtual and social domains

Going beyond an “internet of things” ---taking “reality tagging” to the extreme

Hybrid worlds consisting of multiple, joint communitiesof people and artefacts with symmetric actions and effectsin both (all) worlds

From information design to experience design

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Slide 29© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Information Design => Experience DesignTowards an Experience Economy

Entertainment Industry

Facilitating experience-oriented activities and processessocial processes, leisure activities, games, ….in public spaces, in the home, but also in office environments, …

Designing Experiences (and then controlling them)Direct experience/perception using our human sensesIndirect and mediated experiences

- making invisible things „visible“ (e.g., radioactivity, network traffic, …)- aggregating parameters to convey higher level concepts

(activities of a person, atmosphere/ambience of a room/building, …)- social experiences (awareness, connectedness, …)

Slide 30© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Smart EnvironmentsSystem-oriented, importunate smartness

- More or less automatic behavior based on collected data, …- Intelligent Home (domotica, …)- BUT: refrigerator ordering items although

we can’t consume it due to circumstancesbeyond the refrigerator's knowledge such asunanticipated absence, illness, …

People-oriented, empowering smartness- implies that the human is in the loop and

can take mature, informed actions basedon suggestions, recommendations

⇒ “smart spaces make people smarter”BUT: how much feedback do we want/

can we process?

(Streitz et al, IEEE Computer, March 2005)

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Slide 31© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Tricky Trade-off for Creating “Smartness”There is an interaction and balance/ trade-off between

able to provide support based on collecting andusing sensor data and using them for selecting,tailoring functionality to make the system “smart”

and the right of people to be in control over which dataare collected, by whom, how they are used => privacy

(Note: People are willing to provide their data forcertain benefits, e.g., loyalty/ payback cards, …)

Design issues and implications for privacy: How can people know what is going on, when they are not aware of it, when they don’t “see” the sensors, the devices?Privacy Enhancing Technologies (PETs)

Slide 32© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Perspectives on Privacy

Privacy as a legal and moral right

Privacy as a socially negotiated feature

Privacy as a commodity you pay for and trade

Privacy as a privilege (implication of above)

Two aspects:Outgoing data (logging, tracking, surveillance, …)Incoming data (intrusion, unsolicited communication, …)

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Slide 33© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Remember? -- Private calls in a public space

Slide 34© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Reinventing Privacy …

Talk in Private 25¢

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Slide 35© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Avoiding mobile phone disturbance at the White House

Cabinet members need to leave their BlackBerrys at the door in a basket when meetingwith President Obama. A White House video reveals the less than high-tech solutionused to ensure Hillary Clinton doesn't leave with Eric Holder's phone. (Photo: White House)

Slide 36© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Applications for Smart Urban Environments

Cooperative BuildingsOffices and WorkspacesElectronic Classroom for Schools & UniversitiesHospitalsSmart Home / House

Public SpacesEntertainment and LeisureInformation and Awareness (e.g., pollution)Infotainment via Experiences

Social and Leisure ActivitiesCommunication and CoordinationEntertainmentAwareness and ConnectednessEngagement and Involvement (responsible citizenship)

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Slide 37© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Cooperative Buildings

Cooperative Buildingsare serving the purpose of cooperation and communicationby providing facilities and computer-supported functionality

and at the same time they are „cooperative“ towards their inhabitants, visitors, users, …via attentive, active, adaptive environments=> Smart Environments

Viewing buildings as (multimedia/ambient/ubiquitous) interfacesto information and for communication and cooperation

Slide 38© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Roomware®

Roomware components result from theintegration of room elements withinformation and communication technology

Roomware components areinteractive and networkedmobile (some) with independent power supplyand wireless networksprovided with sensing technology

Roomware components are theconstituents of Cooperative Buildings

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Slide 39© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

i-LAND -an interactive landscape for creativity and innovation

Vision Scribble of i-LAND (1997)

Slide 40© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

2nd Generation of Roomware® (1999)

DynaWall® CommChair® InteracTable® ConnecTable®

+ Passage (physical bookmark in the virtual world)

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Slide 41© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

“The Disappearing Computer”was a “proactive initiative”Future and Emerging Technology (FET)Information Society Technology (IST)

17 projects were accepted for funding55 institutions from academia and industry, 21 universities,16 research institutes, 18 companies in 15 countries

Steering group of the DC-NetworkChair: Norbert Streitz (Fraunhofer-IPSI, Germany)

DC website: http://www.disappearing-computer.net

Slide 42© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Comprehensive Book on „The Disappearing Computer“

Norbert StreitzAchilles KameasIrene Mavrommati (Eds),The Disappearing Computer:Interaction Design,System Infrastructures andApplications for Smart Environments

State-of-the-Art SurveyLNCS 4500Springer, Heidelberg, 2007

Forewords from:- The European Commission- Emile Aarts (Philips)- Gregory Abowd (Georgia Tech)

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Slide 43© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

DC-Project: Ambient AgorasAmbient Agoras: Dynamic Information Clouds in a Hybrid World

Partners:Fraunhofer-IPSI (Darmstadt, D) (coordinator)Electricité de France (EDF) (Paris, F)- Laboratory for the Design of Cognition (LDC)- DALT (design consulting firm, Brussels)Wilkhahn (Bad Münder, D)- FOD business unit and production unit- Wiege design

Website: www.ambient-agoras.org

Slide 44© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Agora ( ἀγορά ) as a guideline for future citiesThe Agora (Greek: Ἀγορά, Agorá) was an open "place of assembly“in ancient Greek city-states. Early in Greek history (900s–700s BCE),free-born male land-owners who were citizens would gather in theagora for military duty or to hear statements of the ruling king orcouncil. It is also said to be the birthplace of Greek democracybeing a market place of ideas and discussion.

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Slide 45© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Goals of the DC-Project Ambient Agoras

to transform places into social marketplacesof ideas and information (“Greek agoras”)

to add layers of situated services and place-relevant information

to augment the social architectural space

to provide a spirit of the place (“genius loci”)

to address privacy issues in sensor-based environments

Slide 46© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Ambient Agoras: Lounge Area

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Slide 47© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Augmented Lounge Area

Hello.Wall

ViewPort

situated information based on sensing data

Slide 48© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Conveying Experiences via Ambient Displays

Communication by using simple, atmospheric(light) patterns that are intuitively experienced

public patterns: are known to everybody

personal patterns: users can createthem on their own or for a defined group.signs with “exclusive semantics”allow to show private informationin public spaces (notification, awareness, …)

enriching and detailing information via “borrowed” displaysof additional artefacts (e.g., ViewPort)

aesthetic quality => Informative Art

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Slide 49© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Scenario: “Connecting Remote Sites”

Fraunhofer IPSI, Darmstadt EDF-LDC, Paris

Goal: Providing notification and awareness about presence and mood of teamsin different locations in order to facilitate informal communication

Slide 50© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Hello.Wall in Lounge Area

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Slide 51© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

ViewPort and Pattern Combination at Hello.Wall

Slide 52© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Privacy via the „Personal Aura“two matching parts:

ID stick (contains unique identity and optional personal information)reader module (“broadcasts” different identities)

each person has multiple ID sticks symbolizing different roles if people want to signal their current social role they do soby simply connecting a specific ID stick to the reader moduleor they stay “invisible” in a sensor-based environment

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Slide 53© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Hello.Wall and Personal Aura

Slide 54© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Urban Space Outdoor Applications

Navigation Support (e.g., on mobile phones)

Media Façade Installations

Hybrid Urban Games (Pacman in the streets)

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Slide 55© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Massive Use of Mobile Phone-Based Navigation ServiceA prominent example is the Navitime service (4 million users in Japan)Navitime’s impact on pedestrian experiences(Arikawa, Konomi & Ohnishi, 2007)

Using Navitime on a GPS-enabled mobile phone

Slide 56© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Supporting Collaboration in Urban SpaceThe Askus platform (Konomi et al., 2009) supports urban-scale mobile collaboration among friends and strangers based on location and user status

Askus prototype Field trial in central Tokyo

Where“Akihabara”

Request“Is there aSushi Restaurant?”

Nickname“BB”

Confirm

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Slide 57© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Media Façade Installations - 1BlinkenlightsHaus des Lehrers, Berlin(Chaos Computer Club, 2001)

Slide 58© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Media Façade Installations - 2

Crystal Mesh, SingaporeDesign by Realities United, Berlin

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Slide 59© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Media Façade Installations - 3

Realizations by Magic Monkey (Brussels)

Slide 60© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Human Pacman: Example for Hybrid City Applications

Adrian Cheok, Mixed Reality Lab Singapore, now Keio Univ., Japan

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Slide 61© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Pacman outdoor action and multiple views

Pacman collects virtual cookie by walking through it

Slide 62© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Research Lines for Future Research AgendasEU-funded project InterLink

Focus of the orientation for the Working Group 2“Ambient Computing and Communication Environments”:

Towards the Humane City:Designing Future Urban Interaction and Communication Environments

• Results of four Workshops (held in Germany, France, Japan)with international experts from Europe, Asia, Australia, USto be published as a “white paper”.

• Identification of 12 Research Linesbridging the gap between today’s stateand the vision of the future

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Slide 63© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Research Lines: 1-6R1: Rationale for Humane/All-inclusive Cities (users are citizens, …)

R2: Tangible Interaction and Implicit vs. Explicit Interaction

R3: Hybrid Symmetric Interactionsymmetrical, bidirectional action/interaction between real and(multiple virtual) worlds transformations of representations

R4: Space-Time Dispersed Interfacesdynamic allocation of resources following trajectories in space and time

R5: Crowd and Swarm Based Interaction

R6: Spatial and Embodied Smartnesssmart spaces as distributed cognitive systems, outside-in robot

Slide 64© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Research Lines: 7-12

R7: Awareness and Feedback(sensors , physiological, environmental …)

R8: Emotion Processing (affective computing)

R9: Social Networks and Collective Intelligence

R10: Self-Organization in Socially Aware Ambient Systems

R11: Realization and User Experience of Privacy and Trust

R12: Scaling (a horizontal issue)(fuzzy boundaries of smart spaces, conflict of interest among AmI-spaces, availability/ownership of public/private resources)

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Slide 65© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

Conclusions: The City as an Urban Network for Humans

Humans – Citizens – Humane CityUrban Life Management

Computer disappears, Ambient Intelligencedetermines our lives Smartness

Experience Design Public SpacesPrivacy Cooperative Buildings

Human-in-the-Loop SustainabilityCreative Society: Smart Eco-System

individual & collective Interaction substrate Urban Age

Digital City – Hybrid City – Smart City

Slide 66© Norbert Streitz – Smart Future Initiative Fondazione Ugo Bordoni, Roma, 30. September 2010

More Information …

www.smart-future.net

www.roomware.de

www.disappearing-computer.net

www.ambient-agoras.org

http://interlink.ics.forth.gr

contact: [email protected]