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8/7/2019 Social Mobile Trend Report
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page 2010 appssavvy. All rights reserved. Confidential and proprietary.
Social Mobile Trend ReportMarch 2011
Mattan Griffel
Report ContributorsLo Noroa, Lindsey Emanuel,
Vicki Shapiro
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page 2010 appssavvy. All rights reserved. Confidential and proprietary.
Mobile Platforms Are the New Frontier
2
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For the first time ever, mobile + tablet > total PCs
0
100,000
200,000
300,000
400,000500,000
600,000
700,000
800,000
900,000
2005 2006 2007 2008 2009 2010 2011E 2012E 2013E
Global Unit Shipments
Desktop PCs Notebook PCs Smartphones Tablets
3
Source: Katy Huberty, Ehud Gelblum, Morgan Stanley Research.Data and Estimates as of 2/11
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page 2010 appssavvy. All rights reserved. Confidential and proprietary.
Google and Apple are leading the way
4
Source: Canalys estimates, Canalys 2011
0 10 20 30 40
Global Smartphone Market Share
Q4 2009 shipments (M)
Q4 2010 shipments (M)
+30%
+36%
+86%
+615%
-20%
+65%others
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Tablets are prepared to make a big push
42%
59%
49%
68%
67%
60%
Internet
Social Networking
Satisfaction with Mobile Content via Tablet vs.Smartphone
Smartphone
Tablet
5
Source: The NPD Group, Evolving Technology Trends as cited in press release, Feb 18, 2011
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Apps Are Playing a Critical Role in Mobile Growth
6
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App downloads have exploded
01
2
3
4
5
67
8
9
10
0 1 2 3 4 5 6 7 8 9 10
Cumulative # of downloads, iTunes Music /
Video / Movies vs. Apps
iTunes Apps
7
Source: Apple
Quarters after Launch
#
ofDownloads(billions)
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page 2010 appssavvy. All rights reserved. Confidential and proprietary.
Using apps is the #3 activity on Smartphones
89%
80%
77%
59%
59%
52%
41%
38%
11%
Check Email
Browse the web
Use apps
Chat or instant message
Participate on social media
Play games
Listen/download music
Watch videos
Read Books
Activities of US Smartphone Owners
8
Source: eMarketerNote: Survey of smartphone owners who watch local news 2+ times per week
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page 2010 appssavvy. All rights reserved. Confidential and proprietary.
Smartphones are enabling new kinds of activities
Telephony; 32%
Mail App; 9%
All Other; 47%
Web/Web Apps;
12%
Time Spent on Mobile Functions
9
NEW ACTIVITY
Maps Games Social Networking Utilities More
Phone Skype Messages
Source: AppsFire 1/11Note: Android users show a slightly higher % browsing activity
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Its A Youth Thing
10
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Younger audiences are more likely to activelysearch out apps
App
Downloaders
Use Preloaded
Apps Only
Age18-29 47% 22%
30-49 39% 46%
50+ 14% 31%
11
Source: Pew Research Center s Internet & American Life Project, April 29-May 30, Tracking Survey
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page 2010 appssavvy. All rights reserved. Confidential and proprietary.
Younger audiences expect more from their devices
Have you used your mobile device to?
Millennials Gen X YoungerBoomers
OlderBoomers
Silent Gen G.I. Gen
Ages (18-34) (35-46) (47-56) (57-65) (66-74) (75+)
Take a picture 91% 83% 78% 60% 50% 16%
Send/receive texts 94% 83% 68% 49% 27% 9%
Access theinternet
63% 42% 25% 15% 17% 2%
Play a game 57% 37% 25% 11% 10% 7%
Record a video 57% 39% 23% 11% 7% 4%
Send/receiveemail
52% 35% 26% 22% 14% 7%
Play music 61% 36% 18% 10% 7% 5%
Send/receiveinstant messaging
46% 35% 22% 15% 13% 6%
12
Source: Pew Research Center s Internet & American Life Project, April 29-May 30, Tracking Survey
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Time Shifting to Mobile Social Usage
13
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page 2010 appssavvy. All rights reserved. Confidential and proprietary.
US Mobile Social Networks will grow 15% avg. YOY
14
Source: eMarketer
23.8
38.9
49.4
58.565.6
72.879.1
0
16
32
48
64
80
96
2009 2010 2011 2012 2013 2014 2015
US Mobile Social Network Users
+26.9%
+18.5%
+12.2%
+10.9%+8.7%
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page 2010 appssavvy. All rights reserved. Confidential and proprietary.
Social networking is the fastest growing mobilecategory
010
20
30
40
50
60
70
80
SocialNetworking
Classifieds OnlineRetail
Maps Weather PersonalEmail
Mobile Categories in US by Total Audience
Dec 2009 Dec 2010
15
+56%
+55% +53%
+46%
+45%
+39%
Source: comScore MobiLens, 3 mo. avg ending Dec-2010 vs. Dec-2009
(millions)
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page 2010 appssavvy. All rights reserved. Confidential and proprietary.
Social features accelerating mobile usage
16
Location SharingCommunication Gaming
FB Connect for Mobile Built in Friend Connectivity, Share, Virality
Loopt WhrrlTwitter GroupMe ngmoco OpenFeint
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Social companies are seeing strong mobile trends
17
200M mobile users vs. 50M in 09/092x more active than desktop-only users
Mobile = 50% of total activeusers, vs. 25% Y/Y
Mobile = 40% of all tweets
100M mobile users vs. 50M Y/Y Adding 3M users per month50% of all users subscribe on mobile
Source: Kleiner Perkins Caulfield Byers, Top Mobile Internet Trends 2/11
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The Future of Social Mobile
18
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The future of social mobile
19
Mobile as a multi-screen
tool
The rise of mobile social gaming
Mobile shopping apps
changing behavior & drivingfoot traffic
A shift from paid apps to free
apps with premium content
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Appendix:Opportunities and Challenges for Marketers
20
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The outlook for mobile advertising is bullish
$0.0
$500.0
$1,000.0
$1,500.0
$2,000.0
$2,500.0
$3,000.0
2009 2010 2011 2012 2013 2014
US Mobile Ad Spending, by Format
Video
Search
Display
Messaging
21
Source: eMarketer
(millions)
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page 2010 appssavvy. All rights reserved. Confidential and proprietary.
Mobile can be 5-6x more effective than online ads
15
14
12
10
9
9
6
3
2
2
3
2
Ad awareness
Message association
Purchase intent
Brand favorability
Aided awareness
Unaided awareness
Mobile and Online Advertising's Effect on BrandMetrics in the US
Mobile Norms Online Norms
22
Note: delta defines as point difference in exposed vs. control groupsSource: InsightExpress, Digital Consumer Portrait, May 4, 2010
(a
veragedeltaabove
control)
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Building and marketing your own app is difficult ina cluttered market
23
Average # of apps
on their phone
All adults with apps 18Age 18-29 22
Age 30-49 16
Age 50+ 13
Source: Pew Research Center s Internet & American Life Project, April 29-May 30 2010 Tracking Survey.N=694 adult cell phone users with apps.
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Over 25% of apps are abandoned after download
24
22%
26% 26%28%
Q1 2010 Q2 2010 Q3 2010 Q4 2010
% of apps only used once
Source: Localytics
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MOBILE SOCIAL
The brand opportunity is to leveragepre-existing social activity across
mobile social
25
GiftsCheck-insMissions / QuestsCommunitiesConsumablesPhoto sharing
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Branded mobile social activity is impactful
26
Source: ngmoco, Interpret
57%
23%
29%
Mobile AdAwareness
47%
14%
4%
MessageAssociation
40%
11%
10%
ConsiderationIntent
appssavvy WindowsCampaign
Mobile AdInsightsNorms
Mobile AdInsightsNorms (Technology)
Delta = Control - Exposed
Microsoft Windows 7 Mobile Cloud
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appssavvy partners with the highest quality social
mobile properties to help you reach your audience
27
Capture moments using photos,location, and updates. Share live
via iPhone, Facebook and TwitterDeveloper behind nearly 20games that dominate the top
spots in the App Store
Combining utility with fun, Wazeenables real time traffic updates
through the power of social.
Find the people and places thatmatter to you. Connect with with
Loopt.
One of the most popularFacebook apps of all time now
lets you draw on your friendsprofiles from your mobile device
The place where you can be your ownboss, run your own fashion boutique, and
shop to your hearts content