Social Mobile Trend Report

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    page 2010 appssavvy. All rights reserved. Confidential and proprietary.

    Social Mobile Trend ReportMarch 2011

    Mattan Griffel

    [email protected]

    Report ContributorsLo Noroa, Lindsey Emanuel,

    Vicki Shapiro

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    Mobile Platforms Are the New Frontier

    2

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    For the first time ever, mobile + tablet > total PCs

    0

    100,000

    200,000

    300,000

    400,000500,000

    600,000

    700,000

    800,000

    900,000

    2005 2006 2007 2008 2009 2010 2011E 2012E 2013E

    Global Unit Shipments

    Desktop PCs Notebook PCs Smartphones Tablets

    3

    Source: Katy Huberty, Ehud Gelblum, Morgan Stanley Research.Data and Estimates as of 2/11

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    Google and Apple are leading the way

    4

    Source: Canalys estimates, Canalys 2011

    0 10 20 30 40

    Global Smartphone Market Share

    Q4 2009 shipments (M)

    Q4 2010 shipments (M)

    +30%

    +36%

    +86%

    +615%

    -20%

    +65%others

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    Tablets are prepared to make a big push

    42%

    59%

    49%

    68%

    67%

    60%

    Internet

    Email

    Social Networking

    Satisfaction with Mobile Content via Tablet vs.Smartphone

    Smartphone

    Tablet

    5

    Source: The NPD Group, Evolving Technology Trends as cited in press release, Feb 18, 2011

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    Apps Are Playing a Critical Role in Mobile Growth

    6

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    App downloads have exploded

    01

    2

    3

    4

    5

    67

    8

    9

    10

    0 1 2 3 4 5 6 7 8 9 10

    Cumulative # of downloads, iTunes Music /

    Video / Movies vs. Apps

    iTunes Apps

    7

    Source: Apple

    Quarters after Launch

    #

    ofDownloads(billions)

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    Using apps is the #3 activity on Smartphones

    89%

    80%

    77%

    59%

    59%

    52%

    41%

    38%

    11%

    Check Email

    Browse the web

    Use apps

    Chat or instant message

    Participate on social media

    Play games

    Listen/download music

    Watch videos

    Read Books

    Activities of US Smartphone Owners

    8

    Source: eMarketerNote: Survey of smartphone owners who watch local news 2+ times per week

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    Smartphones are enabling new kinds of activities

    Telephony; 32%

    Mail App; 9%

    All Other; 47%

    Web/Web Apps;

    12%

    Time Spent on Mobile Functions

    9

    NEW ACTIVITY

    Maps Games Social Networking Utilities More

    Phone Skype Messages

    Source: AppsFire 1/11Note: Android users show a slightly higher % browsing activity

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    Its A Youth Thing

    10

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    Younger audiences are more likely to activelysearch out apps

    App

    Downloaders

    Use Preloaded

    Apps Only

    Age18-29 47% 22%

    30-49 39% 46%

    50+ 14% 31%

    11

    Source: Pew Research Center s Internet & American Life Project, April 29-May 30, Tracking Survey

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    Younger audiences expect more from their devices

    Have you used your mobile device to?

    Millennials Gen X YoungerBoomers

    OlderBoomers

    Silent Gen G.I. Gen

    Ages (18-34) (35-46) (47-56) (57-65) (66-74) (75+)

    Take a picture 91% 83% 78% 60% 50% 16%

    Send/receive texts 94% 83% 68% 49% 27% 9%

    Access theinternet

    63% 42% 25% 15% 17% 2%

    Play a game 57% 37% 25% 11% 10% 7%

    Record a video 57% 39% 23% 11% 7% 4%

    Send/receiveemail

    52% 35% 26% 22% 14% 7%

    Play music 61% 36% 18% 10% 7% 5%

    Send/receiveinstant messaging

    46% 35% 22% 15% 13% 6%

    12

    Source: Pew Research Center s Internet & American Life Project, April 29-May 30, Tracking Survey

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    Time Shifting to Mobile Social Usage

    13

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    US Mobile Social Networks will grow 15% avg. YOY

    14

    Source: eMarketer

    23.8

    38.9

    49.4

    58.565.6

    72.879.1

    0

    16

    32

    48

    64

    80

    96

    2009 2010 2011 2012 2013 2014 2015

    US Mobile Social Network Users

    +26.9%

    +18.5%

    +12.2%

    +10.9%+8.7%

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    Social networking is the fastest growing mobilecategory

    010

    20

    30

    40

    50

    60

    70

    80

    SocialNetworking

    Classifieds OnlineRetail

    Maps Weather PersonalEmail

    Mobile Categories in US by Total Audience

    Dec 2009 Dec 2010

    15

    +56%

    +55% +53%

    +46%

    +45%

    +39%

    Source: comScore MobiLens, 3 mo. avg ending Dec-2010 vs. Dec-2009

    (millions)

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    Social features accelerating mobile usage

    16

    Location SharingCommunication Gaming

    FB Connect for Mobile Built in Friend Connectivity, Share, Virality

    Loopt WhrrlTwitter GroupMe ngmoco OpenFeint

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    Social companies are seeing strong mobile trends

    17

    200M mobile users vs. 50M in 09/092x more active than desktop-only users

    Mobile = 50% of total activeusers, vs. 25% Y/Y

    Mobile = 40% of all tweets

    100M mobile users vs. 50M Y/Y Adding 3M users per month50% of all users subscribe on mobile

    Source: Kleiner Perkins Caulfield Byers, Top Mobile Internet Trends 2/11

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    The Future of Social Mobile

    18

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    The future of social mobile

    19

    Mobile as a multi-screen

    tool

    The rise of mobile social gaming

    Mobile shopping apps

    changing behavior & drivingfoot traffic

    A shift from paid apps to free

    apps with premium content

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    Appendix:Opportunities and Challenges for Marketers

    20

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    The outlook for mobile advertising is bullish

    $0.0

    $500.0

    $1,000.0

    $1,500.0

    $2,000.0

    $2,500.0

    $3,000.0

    2009 2010 2011 2012 2013 2014

    US Mobile Ad Spending, by Format

    Video

    Search

    Display

    Messaging

    21

    Source: eMarketer

    (millions)

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    Mobile can be 5-6x more effective than online ads

    15

    14

    12

    10

    9

    9

    6

    3

    2

    2

    3

    2

    Ad awareness

    Message association

    Purchase intent

    Brand favorability

    Aided awareness

    Unaided awareness

    Mobile and Online Advertising's Effect on BrandMetrics in the US

    Mobile Norms Online Norms

    22

    Note: delta defines as point difference in exposed vs. control groupsSource: InsightExpress, Digital Consumer Portrait, May 4, 2010

    (a

    veragedeltaabove

    control)

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    Building and marketing your own app is difficult ina cluttered market

    23

    Average # of apps

    on their phone

    All adults with apps 18Age 18-29 22

    Age 30-49 16

    Age 50+ 13

    Source: Pew Research Center s Internet & American Life Project, April 29-May 30 2010 Tracking Survey.N=694 adult cell phone users with apps.

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    Over 25% of apps are abandoned after download

    24

    22%

    26% 26%28%

    Q1 2010 Q2 2010 Q3 2010 Q4 2010

    % of apps only used once

    Source: Localytics

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    MOBILE SOCIAL

    The brand opportunity is to leveragepre-existing social activity across

    mobile social

    25

    GiftsCheck-insMissions / QuestsCommunitiesConsumablesPhoto sharing

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    Branded mobile social activity is impactful

    26

    Source: ngmoco, Interpret

    57%

    23%

    29%

    Mobile AdAwareness

    47%

    14%

    4%

    MessageAssociation

    40%

    11%

    10%

    ConsiderationIntent

    appssavvy WindowsCampaign

    Mobile AdInsightsNorms

    Mobile AdInsightsNorms (Technology)

    Delta = Control - Exposed

    Microsoft Windows 7 Mobile Cloud

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    appssavvy partners with the highest quality social

    mobile properties to help you reach your audience

    27

    Capture moments using photos,location, and updates. Share live

    via iPhone, Facebook and TwitterDeveloper behind nearly 20games that dominate the top

    spots in the App Store

    Combining utility with fun, Wazeenables real time traffic updates

    through the power of social.

    Find the people and places thatmatter to you. Connect with with

    Loopt.

    One of the most popularFacebook apps of all time now

    lets you draw on your friendsprofiles from your mobile device

    The place where you can be your ownboss, run your own fashion boutique, and

    shop to your hearts content