[Spells, Yasmina] Pointed Spells

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    Pointed Spells

    November 29th, 2012

    Alex Riggs

    Obscure Arcana Archive

    Its Dagger Week this week, and while daggers have long been associated with wizardsand other mages in fantasy roleplaying games, and actually have a long history as ritualimplements in spellcasting in the real world (go look up athames, if you dont believe me), theydont really have much to do with actual spellcasting in the Pathfinder Roleplaying Game, or, forthat matter, most other fantasy RPGs. Really, the dagger is there as a last resort (and,considering the average wizards base attack bonus, is probably better used for ending your ownlife quickly than trying to actually fight anyone with it). That really isnt going to change all thatmuch today, but at least there will be a few more spells that are thematically linked to daggers.

    Athame Attunement

    You create a magical harmonic resonance between yourself and the dagger, whichcauses the dagger to respond to spells you cast. For the duration of the spell, when you cast aspell with the acid, cold, electricity, fire, or sonic descriptors, the dagger becomes charged withthat energy type. The dagger can only be charged with one energy type at a time. If you later castanother spell with a different energy type, the dagger becomes charged with that energy type,instead. Similarly, the dagger cannot be double charged by casting more than one spell of thesame energy type.

    For the spells duration, as long as the dagger is charged, it deals an extra 1 point ofdamage of the appropriate energy type, plus an additional point of damage of that energy type forevery 5 caster levels you possess.

    If the dagger is used to attack a creature with spell resistance, roll to determine whether ornot you beat the creatures spell resistance with each hit. In the case of a success, the spellresistance has no effect. If you fail, that dagger does its normal damage, but does not deal theextra damage granted by this spell. Either way, the next time you hit that creature you will roll to

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    determine whether or not you beat its spell resistance for the purposes of that hit.

    At the end of the spells duration, the dagger loses any charge it possesses.

    Daggerstorm

    You summon a cloud of daggers which rain down from the sky in the spells area, slashingcreatures therein to ribbons. Each creature in the affected area takes 1d4 points of slashingdamage per caster level (to a maximum of 10d4 at 10th level). Because this damage is inflictedby mundane daggers, any damage reduction possessed by creatures in the area applies asnormal. The daggers created by this spell remain for 1 minute, after which they vanish in a puff ofsmoke.

    Dancing Daggers

    Daggers appear from nowhere and begin to hover around you in the air, flying forward toattack whoever you point at. When you cast this spell, you conjure a number of daggers equal toyour caster level (to a maximum of 10 daggers at 10th level). For the spells duration, as astandard action, you can direct up to three of these daggers to fly through the air at up to threetargets. Treat these as ranged attacks with a range increment and maximum range both equal tothe spells range. If the attack hits, it deals 1d4 points of slashing damage plus your primary

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    spellcasting ability score modifier. Because the damage is dealt by a mundane (albeit magicallypropelled) dagger, this damage is subject to the targets damage reduction, if any.

    Once a dagger has been used to attack, it is destroyed, meaning that a given daggercannot be used to make more than one attack. Once all of the daggers have been destroyed, thespell ends. Similarly, at the end of the spells duration, any remaining daggers vanish in a puff of

    smoke.

    Energy Blade

    You transmute the blade of the weapon into energyeither brilliant flame, cracklingelectricity, or solid, frozen ice. When you cast energy blade,choose cold, electricity, or fire. For thespells duration, all damage that the target deals is the chosen damage type. This does not cause

    the weapon to deal more damage, just changes the type of damage dealt. This change applies toall damage the weapon deals, including those caused by special weapon properties like flamingor holy.

    If the target is used to attack a creature with spell resistance, roll to determine whether ornot you beat the creatures spell resistance with each hit. In the case of a success, you dealdamage with that attack as normal. If you fail, that attack does no damage. Either way, the nexttime you hit that creature you will roll to determine whether or not you beat its spell resistance.

    Energy blade has the same descriptor as the energy type chosen when it is cast.