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8/3/2019 Squi-Tel Game Design Latest)
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Game Design Document
Title Page
Squi-tel
Table of content
Section 1: Game overview
Section 2: Gameplay and mechanics
Section 3: Changes
Section 4: Management
Section 5: Appendices
Game overview
• Genre: Pure building
• Initial game play:
o This game takes place where this particular Squirrel
(Player) move out of the over populated land and
went to loan a piece of land from DBS. From there,
players will have plan wisely on where they want to
plant their trees and manage the amount of squirrels
moving in and have to make them happy.
• Target audience: Teenagers/Adults (13 and above)
• No. of players: 1
• Project scope:
o Game board (4x4)
o Trees (16 pieces)
o Acorn (100 pieces)
o Squirrels (48 pieces)
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Gameplay and mechanic:
• Objective:
Player will have to make sure that the customers
(Outsider squirrels) who come in and stay in the tree
stay happy and cater to their needs. Player earns by
renting out trees to other squirrels and different types
of trees affect sales rates. For example, when a family
who moved in have a lot of baby squirrels, player will
have to build a playground for them to keep them as
well as the community happy. When the squirrels are
happy, they will get extra acorns from them.
• How to play:
Player
Fill up 1 tree with family or other squirrels.
Player must plan on where and when to build
another tree because when the tree with squirrels
living in dies (which is in 3 turns), they will haveto move to another tree.
Collect loans from the squirrels so that player can
pay the loan to DBS and the remainder can be
used to build new things that cater to the
community or upgrade player’s house.
Able to take loan from DBS to advertise the land.
• Mechanics:
Objects
Acorn
Trees
Squirrels
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Movement:
Player is to put squirrels into the trees. Each tree
will only be able to hold 3 squirrels and last for 3
turns.
Player will have to cater to the community. For
example, when there are a lot of baby squirrels,
he/she will have to build a playground for them.
Player can also choose to take loan from DBS to
advertise the land so that more squirrels willcome in and stay.
The picture below is an example of how it will
look like. Lego blocks represent the trees and the
colour post-its area is the playground.
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Loan Concept
Interest rate is capped at 20%
If player loans 10 acorns, they will have to pay
back 12 acorns.
DBS will allow players to pay back within 2 turns,
and per turn pay 6 acorns.
When player is unable to pay back a loan within 2
turns, player loses. OR DBS apply mortgage
concept. (Seize property?)
When player return back loan and receive extra
acorn earnings from the rent, that extra is forpersonal use or to build things for the community.
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Trees
There will be a pop-up menu when purchasing
the seed.
- Cost- Growth time
- Lifespan
- Accommodation number
Community welfare
Squirrels living in the trees will be paying the
rent.
By catering to their needs and keeping their
happiness up, they will pay more.
Happiness
Clear grounds
Facilities (Playground, park)
Healthy tree
Food supply (From the tree)
Changes we made overtime:
This game will have a mini story to start with, which is the
Squirrel (Player), moves out from the over populated area and
loan a piece of land from DBS. From there, players will have
plan wisely on where they want to plant their trees and managedifferent groups of squirrels as they have different
requirements. For example, Bachelor squirrel cannot mix with
Party (4 squirrels) group.
• Genre: Financial education and management
• Target audience: Teenagers/Adults (13 years old and
above)
• No. of players: 1
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• Project scope:
o A 2 x 2 board with separated expansion grid to add on to the
original game board. (3 x 3 and 4 x 4 respectively)
o Acorns (10 pieces)
o Bachelor squirrel (40 pieces)
o Couple Squirrels (30 pieces)
o Family Squirrels (25 pieces)
o Party Squirrel (25 pieces)
o Normal Tree ( 16 pieces)
o Big Tree ( 8 pieces)
o Good Tree ( 10 piece)
o Normal Seed (16 pieces)
o Big Seed (8 pieces)
o Good Seed (10 pieces)
o Special Calendar (Only show days. From Monday – Sunday andplayer phase)
o Slider bars for both Popularity and Level
o Advertisement cards
o Loan charts
o Tree charts
o Compatibility chart
o Popularity chart
o Indicator of Tree’s life span
• Objective:
A one player game. The objective of the game is
player must manage their finance and making theright decision so that they can pay DBS back the loan
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have to pay 50% interest (round up to the nearest number)
during their next payment.
Player will have to watch their popularity bar because it is
counted as experience gain in order for them to level up,either having a bigger land or get expose to different
group of squirrels.
Other changes that where further made:
• Mechanics:
Objects
Bachelor Squirrels
Couple Squirrels
Family Squirrels
Party Squirrels
Acorns
Normal seeds
Big seeds
Good Seeds
Normal Trees
Big Trees
Good Trees
Movement:
There are 5 phases to follow.
#1: Pay off any loans/interest
#2: Manage land: Buy advertisement (1 or 3 turns) or
seeds
#3: Plant seeds
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#4: Roll a D4 three times for customers and assign.
#5: Receive payment from customers.
Placement of Trees
Player can only place unlimited amount of
normal, big and good trees as long as they have
space.
Different type of trees available
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Players will have to plan properly on which tree to plan
and at the right time because different tree takes different
time to grow as well as the duration on how long they can
last.
Squirrels will only leave the tree when the tree dies.
Placement of Squirrels
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Players have to refer to this table and see which
group of squirrels can be put together and which
group cannot be put together.
If player fail to do so, at the end of the tree life
(or end of their stay) their popularity will drop
due to unhappy customers.
Different types of loan available
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Players will have to make a wise decision on
which loan to choose. If they were to loan and
unable to pay the right amount within the turns,
they will have to pay extra 50% interest in the
next loan payment.
There will also be a weekly rent payment for the
land since player started with loaning the land
from DBS.
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Levelling up
As player levels up, he/she will be able to unlock
more things as shown in the table above.
Collecting
Player will only be able to collect their acorns at
the end of the turns.
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Changes made after play test/during play test:
Placement of trees
Player can only place up to a maximum of 4 Big Trees in any point of time during the game.
Player can only place up to a maximum of 5
Good Trees in any point of time during the
game.
Movements
There are 5 phases to follow.
#1: Pay off any loans/interest.
#2: Advertising.
#3: Buying seeds and planting of seeds.
#4: Roll a D4 three times for customers and assign.
#5: Receive payment from customers.
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Squi-tel (Digital)
1) Game overview
• Genre: Building and Management
• Story: A poor squirrel was travelling around the world in
search of a job. However everywhere he goes, no one
wants to accept him. One day he came across DBS, and
saw that DBS is hiring someone to develop a piece of land
into an Integrated Squirrel Resort.
• Target audience: Teenagers/Adults (13 and above)
• No. of players: 1
2) Gameplay and mechanic:
• Objective:
Player will have to make sure that the customers
(Outsider squirrels) who come in and stay in the tree
stay happy and cater to their needs. Player earns
income by renting out trees to other squirrels and
different types of trees affect sales rates. For example,
when a family who moved in have a lot of baby
squirrels, player will have to build a playground forthem to keep them as well as the community happy.
When the squirrels are happy, they will get extra
acorns from them.
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• Mechanics:
Objects
Acorn
Trees
- Normal tree
- Big tree
- Good tree
Squirrels
- Elder squirrels
- Customer squirrels
- NPC squirrels
Advertising Board
- Short advertisement
- Long-term advertisement
Lobby
Shops
- Seed shop
- Loan shop
Movement:
Player will control the screen by holding right
click and drag.
Player will control most mechanics by using left
clicking and combination of left click and mousemovement.
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Loan Concept
Interest rate is capped at 20%
If player loans 10 acorns, they will have to payback 12 acorns.
DBS will allow players to pay back within 2 turns,
and per turn pay 6 acorns.
When player return back loan and receive extra
acorn earnings from the rent, that extra is for
personal use or to build things for the community.
Trees
Properties of trees:
- Cost
- Growth time
- Lifespan
- Accommodation number
Community welfare
Squirrels living in the trees will be paying the
rent.
By catering to their needs and keeping their
happiness up, they will pay more.
Happiness
Pick up rubbish on the grounds
Facilities (Playground, park)
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3) Changes we made overtime:
Initial Land:
After further polishing:
Final Land:
*Screen shot*
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• Genre: Financial literacy and Hotel management
•
Target audience: Teenagers/Adults (13 years old andabove)
• No. of players: 1
• Objective:
A one player game. The objective of the game is
player must manage their finance and making the
right decision so that they can pay DBS back the loanif they have taken any. Player will have to try his/her
best to put the squirrels into the trees once they have
advertised for them. If not, player will lose his/her
population points.
• How to play:
There are 3 phases to follow.
#1: Pay off any loans/interest.
#2: Buying/Plating of seeds and Purchasing Advertisement.
#3: Generating/Assigning of squirrels.
Player will only have to pay off the loan if they have taken
any.
In the first phase, player will pay off any outstanding loans.
In the second phase, there are 3 actions available to the
player:
1)Purchasing seeds from seed shop
- Player can click on the shop icon to purchase
any available seed.
2) Planting seeds.
- Player can only plant seeds on the yellow patch
soil.
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Compatibility Chart
Players have to refer to this table and see which
group of squirrels can be put together and which
group cannot be put together.
If player fail to do so, at the end of the tree life
(or end of their stay) their popularity will drop
due to unhappy customers.
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Different types of loan
Players will have to make a wise decision on
which loan to choose. If they were to loan and
unable to pay the right amount within the turns,
they will have to pay extra 50% interest in the
next loan payment.
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There will also be a weekly rent payment for the
land since player started with loaning the land
from DBS.
Levels and Upgrades
As player levels up, he/she will be able to unlock
more things as shown in the table above.
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Changes made after play test/during play test:
Placement of trees
Player can only place up to a maximum of 4 Big Trees in any point of time during the game.
Player can only place up to a maximum of 5
Good Trees in any point of time during the
game.
Quality Assurance
Feedbacks from play testers:
• Game progresses in very slow pace
•
During mid-game, the sprite of trees is blocked byone another.
• There is no clear objective and there is no ending in
the game.
• The “World tree” seems to be blocking view of
players.
Latest Product
Game mechanic
-To be continued (after balancing)
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Management
• Schedule
o
4
th
May – First pitching sessiono 7 TH – 9th May – Decide on 3 concepts for the final
pitch.
o 11th May – Final pitch
o 13th to 14th May – Settle 2 ideas on DBS after
observing how was Settlers of Catan was played.
o 16th
May to 28th
May – Prototyping phase
o 2nd June to 28th July – Digital prototyping
o 1st August to 18th August - Polish Digital Game
o 1st January to 27th January - Final Touch-ups and
polishing.
Appendices
• Rules: Refer to rules of the game document
• Producer: Lulu
• Artist: Lulu and Farah
• Coder
o Lead – Shem
o Kenneth
• Sound designer:
o Lead - Farah
o Kenneth