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Game Design Document Title Page Squi-tel Table of content Section 1: Game overview Section 2: Gameplay and mechanics Section 3: Changes Section 4: Management Section 5: Appendices Game overview Genre: Pure building Initial game play: o  This game takes place where this particular Squirrel (Player) move out of the over populated land and went to loan a piece of land from DBS. From there, players will have plan wisely on where they want to plant their trees and manage the amount of squirrels moving in and have to make them happy.  Target audience: Teenagers/Adults (13 and above) No. of players: 1 Project scope: o Game board (4x4) o  Trees (16 pieces) o Acorn (100 pieces) o Squirrels (48 pieces)

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Game Design Document

Title Page

Squi-tel

Table of content

Section 1: Game overview

Section 2: Gameplay and mechanics

Section 3: Changes

Section 4: Management

Section 5: Appendices

Game overview

• Genre: Pure building

• Initial game play:

o  This game takes place where this particular Squirrel

(Player) move out of the over populated land and

went to loan a piece of land from DBS. From there,

players will have plan wisely on where they want to

plant their trees and manage the amount of squirrels

moving in and have to make them happy.

•  Target audience: Teenagers/Adults (13 and above)

• No. of players: 1

• Project scope:

o Game board (4x4)

o  Trees (16 pieces)

o Acorn (100 pieces)

o Squirrels (48 pieces)

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Gameplay and mechanic:

• Objective:

Player will have to make sure that the customers

(Outsider squirrels) who come in and stay in the tree

stay happy and cater to their needs. Player earns by

renting out trees to other squirrels and different types

of trees affect sales rates. For example, when a family

who moved in have a lot of baby squirrels, player will

have to build a playground for them to keep them as

well as the community happy. When the squirrels are

happy, they will get extra acorns from them.

• How to play:

Player

Fill up 1 tree with family or other squirrels.

Player must plan on where and when to build

another tree because when the tree with squirrels

living in dies (which is in 3 turns), they will haveto move to another tree.

Collect loans from the squirrels so that player can

pay the loan to DBS and the remainder can be

used to build new things that cater to the

community or upgrade player’s house.

Able to take loan from DBS to advertise the land.

• Mechanics:

Objects

Acorn

 Trees

Squirrels

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Movement:

Player is to put squirrels into the trees. Each tree

will only be able to hold 3 squirrels and last for 3

turns.

Player will have to cater to the community. For

example, when there are a lot of baby squirrels,

he/she will have to build a playground for them.

Player can also choose to take loan from DBS to

advertise the land so that more squirrels willcome in and stay.

 The picture below is an example of how it will

look like. Lego blocks represent the trees and the

colour post-its area is the playground.

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Loan Concept

Interest rate is capped at 20%

If player loans 10 acorns, they will have to pay

back 12 acorns.

DBS will allow players to pay back within 2 turns,

and per turn pay 6 acorns.

When player is unable to pay back a loan within 2

turns, player loses. OR DBS apply mortgage

concept. (Seize property?)

When player return back loan and receive extra

acorn earnings from the rent, that extra is forpersonal use or to build things for the community.

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 Trees

 There will be a pop-up menu when purchasing

the seed.

- Cost- Growth time

- Lifespan

- Accommodation number

Community welfare

Squirrels living in the trees will be paying the

rent.

By catering to their needs and keeping their

happiness up, they will pay more.

Happiness

Clear grounds

Facilities (Playground, park)

Healthy tree

Food supply (From the tree)

Changes we made overtime:

 This game will have a mini story to start with, which is the

Squirrel (Player), moves out from the over populated area and

loan a piece of land from DBS. From there, players will have

plan wisely on where they want to plant their trees and managedifferent groups of squirrels as they have different

requirements. For example, Bachelor squirrel cannot mix with

Party (4 squirrels) group.

• Genre: Financial education and management

•  Target audience: Teenagers/Adults (13 years old and

above)

• No. of players: 1

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• Project scope:

o A 2 x 2 board with separated expansion grid to add on to the

original game board. (3 x 3 and 4 x 4 respectively)

o Acorns (10 pieces)

o Bachelor squirrel (40 pieces)

o Couple Squirrels (30 pieces)

o Family Squirrels (25 pieces)

o Party Squirrel (25 pieces)

o Normal Tree ( 16 pieces)

o Big Tree ( 8 pieces)

o Good Tree ( 10 piece)

o Normal Seed (16 pieces)

o Big Seed (8 pieces)

o Good Seed (10 pieces)

o Special Calendar (Only show days. From Monday – Sunday andplayer phase)

o Slider bars for both Popularity and Level

o Advertisement cards

o Loan charts

o  Tree charts

o Compatibility chart

o Popularity chart

o Indicator of Tree’s life span

• Objective:

A one player game. The objective of the game is

player must manage their finance and making theright decision so that they can pay DBS back the loan

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have to pay 50% interest (round up to the nearest number)

during their next payment.

Player will have to watch their popularity bar because it is

counted as experience gain in order for them to level up,either having a bigger land or get expose to different

group of squirrels.

Other changes that where further made:

• Mechanics:

Objects

Bachelor Squirrels

Couple Squirrels

Family Squirrels

Party Squirrels

Acorns

Normal seeds

Big seeds

Good Seeds

Normal Trees

Big Trees

Good Trees

Movement:

There are 5 phases to follow.

 #1: Pay off any loans/interest

#2: Manage land: Buy advertisement (1 or 3 turns) or

seeds

#3: Plant seeds

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#4: Roll a D4 three times for customers and assign. 

#5: Receive payment from customers.

Placement of Trees

Player can only place unlimited amount of 

normal, big and good trees as long as they have

space.

Different type of trees available

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Players will have to plan properly on which tree to plan

and at the right time because different tree takes different

time to grow as well as the duration on how long they can

last.

Squirrels will only leave the tree when the tree dies.

Placement of Squirrels

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Players have to refer to this table and see which

group of squirrels can be put together and which

group cannot be put together.

If player fail to do so, at the end of the tree life

(or end of their stay) their popularity will drop

due to unhappy customers.

Different types of loan available

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Players will have to make a wise decision on

which loan to choose. If they were to loan and

unable to pay the right amount within the turns,

they will have to pay extra 50% interest in the

next loan payment.

 There will also be a weekly rent payment for the

land since player started with loaning the land

from DBS.

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Levelling up

As player levels up, he/she will be able to unlock

more things as shown in the table above.

Collecting

Player will only be able to collect their acorns at

the end of the turns.

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Changes made after play test/during play test:

Placement of trees

Player can only place up to a maximum of 4 Big Trees in any point of time during the game.

Player can only place up to a maximum of 5

Good Trees in any point of time during the

game.

Movements

There are 5 phases to follow.

 #1: Pay off any loans/interest.

#2: Advertising.

#3: Buying seeds and planting of seeds.

#4: Roll a D4 three times for customers and assign. 

#5: Receive payment from customers.

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Squi-tel (Digital)

1) Game overview

• Genre: Building and Management

• Story: A poor squirrel was travelling around the world in

search of a job. However everywhere he goes, no one

wants to accept him. One day he came across DBS, and

saw that DBS is hiring someone to develop a piece of land

into an Integrated Squirrel Resort.

•  Target audience: Teenagers/Adults (13 and above)

• No. of players: 1

2) Gameplay and mechanic:

• Objective:

Player will have to make sure that the customers

(Outsider squirrels) who come in and stay in the tree

stay happy and cater to their needs. Player earns

income by renting out trees to other squirrels and

different types of trees affect sales rates. For example,

when a family who moved in have a lot of baby

squirrels, player will have to build a playground forthem to keep them as well as the community happy.

When the squirrels are happy, they will get extra

acorns from them.

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• Mechanics:

Objects

Acorn

 Trees

- Normal tree

- Big tree

- Good tree

Squirrels

- Elder squirrels

- Customer squirrels

- NPC squirrels

Advertising Board

- Short advertisement

- Long-term advertisement

Lobby

Shops

- Seed shop

- Loan shop

Movement:

Player will control the screen by holding right

click and drag.

Player will control most mechanics by using left

clicking and combination of left click and mousemovement.

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Loan Concept

Interest rate is capped at 20%

If player loans 10 acorns, they will have to payback 12 acorns.

DBS will allow players to pay back within 2 turns,

and per turn pay 6 acorns.

When player return back loan and receive extra

acorn earnings from the rent, that extra is for

personal use or to build things for the community.

 Trees

Properties of trees:

- Cost

- Growth time

- Lifespan

- Accommodation number

Community welfare

Squirrels living in the trees will be paying the

rent.

By catering to their needs and keeping their

happiness up, they will pay more.

Happiness

Pick up rubbish on the grounds

Facilities (Playground, park)

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3) Changes we made overtime:

Initial Land:

After further polishing:

Final Land:

*Screen shot*

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• Genre: Financial literacy and Hotel management

 Target audience: Teenagers/Adults (13 years old andabove)

• No. of players: 1

• Objective:

A one player game. The objective of the game is

player must manage their finance and making the

right decision so that they can pay DBS back the loanif they have taken any. Player will have to try his/her

best to put the squirrels into the trees once they have

advertised for them. If not, player will lose his/her

population points.

• How to play:

 There are 3 phases to follow.

#1: Pay off any loans/interest.

#2: Buying/Plating of seeds and Purchasing Advertisement.

#3: Generating/Assigning of squirrels. 

Player will only have to pay off the loan if they have taken

any.

In the first phase, player will pay off any outstanding loans.

In the second phase, there are 3 actions available to the

player:

1)Purchasing seeds from seed shop

- Player can click on the shop icon to purchase

any available seed.

2) Planting seeds.

- Player can only plant seeds on the yellow patch

soil.

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Compatibility Chart

Players have to refer to this table and see which

group of squirrels can be put together and which

group cannot be put together.

If player fail to do so, at the end of the tree life

(or end of their stay) their popularity will drop

due to unhappy customers.

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Different types of loan

Players will have to make a wise decision on

which loan to choose. If they were to loan and

unable to pay the right amount within the turns,

they will have to pay extra 50% interest in the

next loan payment.

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 There will also be a weekly rent payment for the

land since player started with loaning the land

from DBS.

Levels and Upgrades

As player levels up, he/she will be able to unlock

more things as shown in the table above.

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Changes made after play test/during play test:

Placement of trees

Player can only place up to a maximum of 4 Big Trees in any point of time during the game.

Player can only place up to a maximum of 5

Good Trees in any point of time during the

game.

Quality Assurance

Feedbacks from play testers:

• Game progresses in very slow pace

During mid-game, the sprite of trees is blocked byone another.

•  There is no clear objective and there is no ending in

the game.

•  The “World tree” seems to be blocking view of 

players.

Latest Product

Game mechanic

-To be continued (after balancing)

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Management

• Schedule

o

4

th

May – First pitching sessiono 7 TH – 9th May – Decide on 3 concepts for the final

pitch.

o 11th May – Final pitch

o 13th to 14th May – Settle 2 ideas on DBS after

observing how was Settlers of Catan was played.

o 16th

May to 28th

May – Prototyping phase

o 2nd June to 28th July – Digital prototyping

o 1st August to 18th August - Polish Digital Game

o 1st January to 27th January - Final Touch-ups and

polishing.

Appendices

• Rules: Refer to rules of the game document

• Producer: Lulu

• Artist: Lulu and Farah

• Coder

o Lead – Shem

o Kenneth

• Sound designer:

o Lead - Farah

o Kenneth

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• Level Designer:

o Lead - Kenneth

GDD: Lulu and Kenneth