Strands of Fate - Core Rules

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Text of Strands of Fate - Core Rules

Producedby: Writtenby: VoidStarGames MikeMechalusMcConnell

AdditionalEditing:MitchA.Williams,NicholasWarcholak,KristanMcConnell Layout/BackgroundGraphics:MikeMcConnell Additional Contributions: Tomi "Tonpa" Sarkkinen, Alfredo The Tweaker Sendn, Rick "frws25" Sanders, Trentin Trechriron Bergeron, Brad "Radium" Osborne, Mitch mitchwWilliams,LelandDutro,Grant"DigitalMage"Erswell AdditionalArt: Daniel Kemler, Mike McConnell, Sade, LPJ Design, Joe Calkins (CerberusIllustration) PrimaryPlaytesters:LelandDutro,RobStroud,WesBrown,JosephMunn,Tomi"Tonpa" Sarkkinen, Alfredo The Tweaker Sendn, Brad "Radium" Osborne, Rick "frws25" Sanders, Clay Hjorimir Vernon, Mitch mitchw Williams, Dirk "Deep_Flow" Keienburg,, Scott "Saint&Sinner" Acker, Marko "Bernd" Wenzel, Christopher "nighthawk"May,Andrew"Gylthinel"Day,Mark"Warden"Jones,Jeremy"HidaJiremi" Puckett,Heath"sirglandon"Glandon, SpecialThanks:Tomywife,Kristan,forputtingupwithmylatenighttossingandturning, evenings lockedinthe office, and for beingawonderful soundingboard formy crazy rambling. To Rob and Leland for tossing dice with me and helping me shape this thing into somethingreal. Andthankstomyloyalforumplaytesters,especiallyTomi,Alfredo,RickandMitch. YouguyskeptmegoingwhenIfeltlikequittingandgavemeencouragementwhenI neededitthemost.Thisbookwouldnotexistwithoutyou.

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iiPrologueCredits/License

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Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any ContributorunlessYouhavewrittenpermissionfromtheContributortodoso. 12InabilitytoComply:IfitisimpossibleforYoutocomplywithanyofthetermsofthisLicensewithrespecttosomeorall of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open GameMaterialsoaffected. 13Termination:ThisLicensewillterminateautomaticallyifYoufailtocomplywithalltermshereinandfailtocuresuch breachwithin30daysofbecomingawareofthebreach.AllsublicensesshallsurvivetheterminationofthisLicense. 14Reformation:IfanyprovisionofthisLicenseisheldtobeunenforceable,suchprovisionshallbereformedonlytothe extentnecessarytomakeitenforceable. 15COPYRIGHTNOTICE OpenGameLicensev1.02000,WizardsoftheCoast,Inc. Fudge System 1995 version 19921995 by Steffan OSullivan, 2005 by Grey Ghost Press, Inc.; Author Steffan OSullivan. FATE(FantasticAdventuresinTabletopEntertainment)2003byEvilHatProductionsLLC;AuthorsRobertDonoghueand FredHicks. SpiritoftheCentury2006,EvilHatProductionsLLC.AuthorsRobertDonoghue,FredHicks,andLeonardBalsera. TheDresdenFilesRoleplayingGame:Volume1:YourStoryandTheDresdenFilesRoleplayingGame:Volume2:OurWorld 2010,EvilHatProductionsLLC. StarblazerAdventures2009,Cubicle7EntertainmentLtd. StrandsofFate2010,VoidStarGames Forpurposesofthislicense,thefollowingthingsareconsideredtobeProductIdentityinadditiontoanythingcoveredin section1,above:Anymaps,layout,characters,colorquotationsanddialogue,names,andexamples. AnyandAlldescriptionsofPowerAdvantagesinChapter5areProductIdentity,butmaybereprintedforfreefornon commercialpurposes,andmaynotbeincludedinanyprofessionalpublicationwithoutwrittenauthorizationfromVoid StarGames. Forpurposesofthislicense,thefollowingthingsareconsideredtobeOpenGameContentinadditiontoanythingcovered insection1,above:allrulesmechanics,excludingthePowerAdvantagesdescribedinChapter5.

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Chapter1TheBasicsWhatisaRoleplayingGame?...........1 WhatistheFATEGameSystem?....2 ThingsYouShouldHave.................2 RollingtheDice...............................3Willtheseregularsixsideddicework?....4

CareerTemplates..........................38 NonHumanRaces.........................44 SampleNonHumanRaces............45 SampleCharacters........................46

RanksandDifficulty........................4 TakingAction...................................5 Rate(Refresh).............................7 Advantages......................................8 StressandConsequences...............9Awesomevs.Realism........................9

Chapter3FatePoints andAspectsFatePoints......................................51TheNPCFatePointPool...................51

Aspects..........................................52FatePointExpenditureLimits.........53

Glossary..........................................10

InvokinganAspect(SpendingFate Points)........................................53Wordingvs.Intent...........................54

Chapter2Character CreationStepsofCharacterCreation...........15 Step#1:CampaignPowerLeveland TechLevel...................................15 Step#2:TheCharacterConcept....17 Step#3:CharacterAspects............17 Step#4:Abilities............................20AffinityAbilities.................................21 CommonAbilityPackages................21

CompellinganAspect(Earning MoreFatePoints)......................55NoPain,NoGain..............................56 CutthroatCompels..........................57

InvokingorCompellingother Aspects.......................................57CompellingotherAspects...............58

PersistentAspects.........................59FatePointDebt................................60

Step#5:SpecialtyAspects.............21 Step#6:Advantages.....................24RepresentingyourC