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Swim team information. Swim team information. (or how to avoid getting disqualified)

Swimming (1)

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Page 1: Swimming (1)

Swim team information.Swim team information.(or how to avoid getting disqualified)

Page 2: Swimming (1)

You are representing St. Marcellinus and You are representing St. Marcellinus and everyone associated with it. Conduct everyone associated with it. Conduct yourself accordingly. You are here to yourself accordingly. You are here to

have fun, but not at the expense of the have fun, but not at the expense of the enjoyment of others, and not at the enjoyment of others, and not at the

expense of our reputation.expense of our reputation.

Cheer positively. Cheer positively.

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Do not assume anyone else will respect Do not assume anyone else will respect your belongings.your belongings.

Do not bring iPods, expensive cameras, flashy Do not bring iPods, expensive cameras, flashy cell phones, jewellery, or clothing that would cell phones, jewellery, or clothing that would

be ruined if it got wet… be ruined if it got wet…

Do not leave any items unattended that you Do not leave any items unattended that you don’t want stolen.don’t want stolen.

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Warm UpWarm Up

It will be crowded: Be It will be crowded: Be polite, stick together, polite, stick together, do not stand around do not stand around or hang on to the or hang on to the wall or you’ll find wall or you’ll find yourself on the yourself on the kicking-end of some kicking-end of some jerk doing a flip turn jerk doing a flip turn through the crowd.through the crowd.

Diving is allowed only Diving is allowed only when and where the when and where the officials announce.officials announce.

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MarshallingMarshalling

MarshallingMarshalling Watch carefully for your event number, the board tends Watch carefully for your event number, the board tends

to jump unexpectedly. If your number has passed get to jump unexpectedly. If your number has passed get moving!moving!

When your number comes up go to the marshalling When your number comes up go to the marshalling table, take your card and/or get in order. Look and listen table, take your card and/or get in order. Look and listen for instructions on where you should wait and where you for instructions on where you should wait and where you should go. Pay attention to the order of how things are should go. Pay attention to the order of how things are moving ahead of you. moving ahead of you.

When the race before you leaves the blocks, you should When the race before you leaves the blocks, you should be ready behind the blocks in your correct lane. be ready behind the blocks in your correct lane.

Do not wait till you’re on the blocks to put your goggles Do not wait till you’re on the blocks to put your goggles and cap on.and cap on.

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ButterflyButterfly1.1. The starter will blow a The starter will blow a

long whistle long whistle climb onto climb onto the blocks and get your the blocks and get your feet into the correct feet into the correct positionposition

2.2. On the starter's On the starter's command command “take your “take your marks”marks” immediately immediately take up a starting take up a starting position with at least one position with at least one foot at the front of the foot at the front of the starting platforms.  starting platforms. 

3.3. When all swimmers are When all swimmers are stationary, the starter will stationary, the starter will give the starting signal.give the starting signal.

4. 4. If you move before the If you move before the starting signal you will starting signal you will be disqualified for a be disqualified for a false start.false start.

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ButterflyButterfly Your dive should be Your dive should be powerfulpowerful

and and streamlinedstreamlined. Enter the . Enter the water with distance and speed.water with distance and speed.

You may glide up to 10 meters You may glide up to 10 meters underwater with underwater with dolphin kick dolphin kick onlyonly. .

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Butterfly TurnsButterfly Turns

You should know how to do them if You should know how to do them if you’re swimming fly.you’re swimming fly.

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BackstrokeBackstroke1.1. At the first long whistle, At the first long whistle,

jump into the water.jump into the water.

2.2. At the second long At the second long whistle, move to your whistle, move to your starting position.starting position.

3.3. On the starter's On the starter's command command “take your “take your marks”marks” pull your body pull your body partly out of the water  partly out of the water 

4.4. When all swimmers are When all swimmers are stationary, the starter stationary, the starter will give the starting will give the starting signal.signal.

4. 4. If you move before the If you move before the starting signal you will starting signal you will be disqualified for a be disqualified for a false start.false start.

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BackstrokeBackstroke Your start should be Your start should be

powerfulpowerful and and streamlinedstreamlined. Focus on . Focus on speed, not distance.speed, not distance.

You may glide up to 10 You may glide up to 10 meters underwater with meters underwater with dolphin or flutter kick.dolphin or flutter kick.

You may NOT do any You may NOT do any double-arm pulls double-arm pulls underwater, or when underwater, or when you surface.you surface.

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Backstroke Backstroke TurnsTurns Count your strokes from the Count your strokes from the

flags flags at race pace.at race pace. Take a big breath.Take a big breath. Roll onto your front and take Roll onto your front and take

no more than no more than ONEONE pull on pull on your front.your front.

If you are too far from the If you are too far from the wall, glide without stroking till wall, glide without stroking till you are close enough to flip.you are close enough to flip.

Flip, place your feet firmly, Flip, place your feet firmly, push off push off powerfullypowerfully and keep and keep your body your body streamlinedstreamlined..

You may glide up to 10 meters You may glide up to 10 meters underwater with dolphin or underwater with dolphin or flutter kick.flutter kick.

You may NOT do any double-You may NOT do any double-arm pulls underwater, or when arm pulls underwater, or when you surface.you surface.

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Backstroke FinishesBackstroke Finishes

You You mustmust finish on your back. finish on your back. You may tilt your head back with You may tilt your head back with

the last stroke or two (same the last stroke or two (same stroke count as turns) to attempt stroke count as turns) to attempt to see the starting block.to see the starting block.

Use this to judge your distance Use this to judge your distance to the wall so you can reach out to the wall so you can reach out and finish by touching the wall, and finish by touching the wall, not the pool deck.not the pool deck.

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BreaststrokeBreaststroke1.1. The starter will blow a The starter will blow a

long whistle long whistle climb onto climb onto the blocks and get your the blocks and get your feet into the correct feet into the correct positionposition

2.2. On the starter's On the starter's command command “take your “take your marks”marks” immediately immediately take up a starting take up a starting position with at least one position with at least one foot at the front of the foot at the front of the starting platforms.  starting platforms. 

3.3. When all swimmers are When all swimmers are stationary, the starter will stationary, the starter will give the starting signal.give the starting signal.

4. If you move before 4. If you move before the starting signal the starting signal you will be you will be disqualified for a disqualified for a false start.false start.

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Breaststroke Breaststroke StartStart

1.1. Use the momentum from your Use the momentum from your dive to dive to glideglide in a streamlined in a streamlined position.position.

2.2. Take Take one full pullone full pull. Make this . Make this pull countpull count

3.3. You are allowed ½ of a You are allowed ½ of a dolphin kick (down only).dolphin kick (down only).

4.4. Use a single powerful kick to Use a single powerful kick to maintain your speed during maintain your speed during your arm recovery.your arm recovery.

5.5. Break the surface of the water Break the surface of the water with your first regular (half) with your first regular (half) pull of the stroke.pull of the stroke.

You must break You must break the surface the surface within 10 within 10 meters.meters.

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Breaststroke Breaststroke TurnsTurns

1.1. Touch the wall with both handsTouch the wall with both hands2.2. Turn, to look at the other end of Turn, to look at the other end of

the pool. Place your feet on the the pool. Place your feet on the wall.wall.

3.3. Your front hand should sneak Your front hand should sneak through underwaterthrough underwater

4.4. Your back (wall) hand should Your back (wall) hand should come over top of your head while come over top of your head while your body sinks down.your body sinks down.

5.5. Push off of the wall Push off of the wall underwaterunderwater..6.6. Glide in a streamlined position.Glide in a streamlined position.7.7. One full pull.One full pull.8.8. ½ dolphin kick (down only)½ dolphin kick (down only)9.9. One kick with arm recoveryOne kick with arm recovery10.10. Break the surface of the water Break the surface of the water

with your first regular (half) pull of with your first regular (half) pull of the stroke.the stroke.You must break the You must break the

surface within 10 surface within 10 meters.meters.

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FreestyleFreestyle1.1. The starter will blow a The starter will blow a

long whistle long whistle climb onto climb onto the blocks and get your the blocks and get your feet into the correct feet into the correct positionposition

2.2. On the starter's On the starter's command command “take your “take your marks”marks” immediately immediately take up a starting take up a starting position with at least one position with at least one foot at the front of the foot at the front of the starting platforms.  starting platforms. 

3.3. When all swimmers are When all swimmers are stationary, the starter will stationary, the starter will give the starting signal.give the starting signal.

4. If you move before the starting signal you will be disqualified for a false start.

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FreestyleFreestyle Your dive should Your dive should

be be powerfulpowerful and and streamlinedstreamlined. . Enter the water Enter the water with distance and with distance and speed.speed.

You may glide up You may glide up to 10 meters to 10 meters underwater with underwater with dolphin or flutter dolphin or flutter kick.kick.

You may NOT do You may NOT do any double-arm any double-arm pulls underwater. pulls underwater.

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Freestyle TurnsFreestyle Turns Take a big breath one Take a big breath one

or two strokes or two strokes beforebefore you hit the wall.you hit the wall.

Swim into the wall at Swim into the wall at full race pace.full race pace.

Begin your flip with Begin your flip with both arms at your hips.both arms at your hips.

When your feet touch When your feet touch the wall, take a second the wall, take a second to make sure you’re to make sure you’re pointing in the correct pointing in the correct direction and you have direction and you have firm footingfirm footing

Push off Push off hardhard and and streamline your body. streamline your body. Kick underwater for up Kick underwater for up to 10 meters. to 10 meters.

NO DOUBLE ARM PULLS.NO DOUBLE ARM PULLS.

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After your race, After your race, there are two options:there are two options:

1.1. You must leave the pool as soon as possible, You must leave the pool as soon as possible, but it is rude to get out if there are still people but it is rude to get out if there are still people swimming, so unless otherwise instructed, you swimming, so unless otherwise instructed, you should be ready to exit the pool should be ready to exit the pool immediately immediately after the last swimmer of your race finishes after the last swimmer of your race finishes (except relays: get out as soon as your next (except relays: get out as soon as your next teammate has entered the water), orteammate has entered the water), or

2.2. If you are told the meet will be “starting over If you are told the meet will be “starting over the top” then you should wait in the water until the top” then you should wait in the water until the next race starts, then get out immediately the next race starts, then get out immediately (unless the next race is backstroke, in which (unless the next race is backstroke, in which case you will be asked to leave the water first.case you will be asked to leave the water first.

PreROPSSAPreROPSSAA A

and and ROPSSAAROPSSAA

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Other ways to get DisqualifiedOther ways to get Disqualified

Moving before the starting signal.Moving before the starting signal. Touching the bottom of the pool Touching the bottom of the pool

(including turns)(including turns) Pulling on the lane rope.Pulling on the lane rope. Entering the water during a race that Entering the water during a race that

is not yours.is not yours. Doing your IM or relay in the wrong Doing your IM or relay in the wrong

order.order.

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If you are disqualified:If you are disqualified:If an official tells you that you are

disqualified, …then you are disqualified. 1. LISTEN to why you are disqualified

(and REMEMBER WHY for step 2)2. Say “thank you” and immediately inform

your coaches. 3. Do not argue, do not discuss, do not explain,

do not reason, do not give attitude, do not grumble about unfairness, do not complain about lousy judging, do not comment on the judge’s eyewear…

Page 23: Swimming (1)

EtiquetteEtiquette

Cheer positively, especially for Para Cheer positively, especially for Para events.events.

Quiet during Para starts.Quiet during Para starts. Putting your feet in the gutter during Putting your feet in the gutter during

a race is considered rude.a race is considered rude. No flash photography during starts.No flash photography during starts.