41
Alchemedia (Employment Resume and Portfolio)

Terri Muharsky Resume 2010

  • Upload
    aracnix

  • View
    179

  • Download
    2

Embed Size (px)

Citation preview

Page 1: Terri Muharsky Resume 2010

Alchemedia

(Employment Resume and Portfolio)

Page 2: Terri Muharsky Resume 2010

A quick look at what makes Terri Muharsky a valuable asset

to your game creation team.

Page 3: Terri Muharsky Resume 2010

Summary…

Demonstrated excellence

in artistic renditions of

organic objects, human

and animal anatomical

studies, superior

understanding of key

artistic concepts such as

perspective, proportion,

chiaroscuro, and color

theory and texture

integration.

Excellent academic

record with consistently

high GPA scores,

demonstrated

commitment to deadlines

with exceptional results,

and recognition for these

academic achievements

through “Dean’s List”

awards from multiple

colleges.

Page 4: Terri Muharsky Resume 2010

Summary…

Demonstrated working knowledge of integral computer software for office and home use such as MS Word, MS Excel, MS Project Manager, MS Power Point, Adobe Reader and Internet Explorer. Familiar with most Microsoft operating systems, including ’95, XP and Vista.

Working familiarity with Photoshop CS2, as well as Corel Painter versions 6 –9, Illustrator and Flash 7, 3DS Max 7, and Unreal Editor 3.0.

Highly motivated, with high levels of personal investment in a career in game art, game design, illustration and story development.

Page 5: Terri Muharsky Resume 2010

An overview of Terri Muharsky’s educational history relating

to the arts.

Page 6: Terri Muharsky Resume 2010

Education…

Game Art and Design, 2 yrs. (3rd and 4th year of B.A.)

Art Institute (Online Division) out of the Art Institute of Pittsburgh

2007 - current

Continuing my online education to complete my BA in

Game Art and Design. Focusing on advanced game

creation, both 2D and 3D; team-oriented project design

and development; sound and video production; game

scripting; high-level to release production cycle pipeline.

GPA average of 3.45

Page 7: Terri Muharsky Resume 2010

Education…

Game Art and Design program, 3 yrs.Westwood College Online (a division of Westwood College, Denver North)

2004 – 2007

An accelerated bachelor’s degree program consisting of 15 terms of nine weeks teaching industry practices, artistic technique and game development from the high level design document through process management to character design and 3D modeling.

A GPA of 3.75 and higher was maintained throughout the entirety of my educational experience with this institution, earning several “Dean’s List” awards and high praise from my instructors.

Page 8: Terri Muharsky Resume 2010

Education…

Illustration and Graphic Arts program, 1 yr.

Rochester Institute of Technology, Rochester, NY, U.S.A

1997-1998

GPA of 3.85; courses included Drawing, Sculpture, Color Theory

and Painting, Anatomical Studies (human) and Introductory

Pottery (great for understanding surface contours and natural

substance interaction). Made “Dean’s List” all four quarters

of the academic year.

Page 9: Terri Muharsky Resume 2010

Education…

Graphic Design program, 1 yr.University of New Hampshire, Durham, NH, U.S.A

1994-1995

GPA of 3.85; developed a love for Neil Gaiman comic

books and poppy-seed muffins at 2 A.M. Fun times.

Page 10: Terri Muharsky Resume 2010

Education…

Manchester Memorial High SchoolManchester, N.H., USA

1990-1994

Graduated with high honor scores, in top 50 of

graduating class of 340. Inducted to the National

Honor Society, senior year.

Page 11: Terri Muharsky Resume 2010

A look into the professional life of Terri Muharsky.

Page 12: Terri Muharsky Resume 2010

Job History…

“Stay-at-home” Home Maker, Muharsky Family

1999-2007

24 hour child care for sons Elias and Allan

Budgeting and bookkeeping for family finances.

Chauffer, legal secretary, tax advocate, part-time

nurse, cook, janitor, small household repairs, shopper,

lawn care, elementary school volunteer.

Time management skills a must!

Learned patience, compassion, and empathy for simple,

strange minds.

Page 13: Terri Muharsky Resume 2010

Job History…

General Partner, RealityCheck Studios, LLC

1998-2004

Self employed for over 5 years in partnership with my husband as part of an independent software development contractor service provider.

Became familiar with general accounting practices for small business, networking skills, bookkeeping, and business tax practices.

Learned working familiarity with theories of object oriented programming through Visual Basic, C#, as well as HTML coding and style sheets.

Created various web-based interfaces for customer site development using Adobe Dreamweaver, Photoshop 5, and Painter 6.

Page 14: Terri Muharsky Resume 2010

Job History…

Bank Teller, Bank of New Hampshire

Summer 1998

Providing customer service and monetary services to

bank customers.

Observation and practicing of security protocols for the

safety of customers, employees and the security of

entrusted funds.

Counter exchange of monies, bank notes, traveler’s

cheques, and international monetary exchange.

Maintenance of individual cash drawer, including nightly

accounting for zero-sum balance.

Page 15: Terri Muharsky Resume 2010

Job History…

Sales Clerk Filene’s Department Stores, Inc.

General maintenance, inventory upkeep and department sales for various sales departments in the retail store, including women’s fashions, hosiery, and accessories.

Provided the front line of customer service, commission free, maintaining the store’s excellent customer service reputation while allowing the patrons the freedom to shop.

Awarded several levels of customer service excellence acknowledgement by management.

Hired to take part in the store opening, which included interior decoration, installation of sales hardware and the installation of holiday decorations.

Page 16: Terri Muharsky Resume 2010

Job History…

“Buried Layer” Processing Engineer Unitrode,Inc.

1994-1995

Responsible for the instigation and completion of the

“buried layer” process as part of the creation of silicon

microchip wafers developed for high-tech computer

interior hardware creation.

Observation of clean-room processes and safety

protocols.

Developed an understanding of basic electrical

engineering processes involved in the creation of silicon

microprocessors through the “photo-etching”

technique.

Page 17: Terri Muharsky Resume 2010

The Portfolio

Samples of multimedia art by Terri Muharsky.

Page 18: Terri Muharsky Resume 2010

Characters, models and environment concepts for games and

other fun experiences.

Page 19: Terri Muharsky Resume 2010

“Cupid in Hell (Level 1)”

One of the signature concept environment drawings for my thesis game, “Pies in the Skies.”

This shows Cupid in an encounter in the volcano labyrinth of Hell, somewhere above the

office of the Executive Vice President of Guilt.

Page 20: Terri Muharsky Resume 2010

“The Dragonflyer”

Model sheet for the “Pies in the Skies” vehicle, the “Dragonflyer.”

Graphite pencil on paper.

Page 21: Terri Muharsky Resume 2010

Concepts for “PitS”China marker on newsprint.

Page 22: Terri Muharsky Resume 2010

“Julia, Swimming”This piece is several years old in its

origination, but I recently updated it in

Photoshop CS2. The character is someone I’ve

been playing with for several years as well,

though her origins are difficult to explain. I

am very proud of how the digital painting

turned out on this one. My only regret is that

the original was done in Painter 4, so there

wasn’t any real ability to work with layers for

a nice background.

Digital painting in Photoshop CS2.

Page 23: Terri Muharsky Resume 2010

“Mothman Shaman”

In an effort to diversify my

character concepts, I started

with an interesting insect and

then just let the picture evolve

as it wished. I found a really

fantastic species of moth called

a Royal Walnut Moth, and just

fell in love with its fuzzy

Muppet-ness. I added a few

revisions to the design, letting

the moth’s caterpillar shape

(also gorgeous!) bring in some

spikes and colored mandibles.

The shaman aspect to the

character just sort of happened.

Painter 9

Page 24: Terri Muharsky Resume 2010

“Raven Mentor”

A collaborative student work

project for the GDC Student Game

Design Contest for 2008 produced

a few concept drawings before I

was nominated to be Artistic Lead

and, thusly, had little more time

for drawing. The character is of

the Native American grandfather

spirit who appears to help the

Hero as he battles to bring either

Life or Death magic into

dominance in a near-future Earth.

Page 25: Terri Muharsky Resume 2010

“Helena

Morninglory”Once upon a time, there

was a paladin who fought

evil, righted wrongs,

upheld justice in the

face of tyranny, and

wandered the land

cleansing the world of

undead squirrels.

Inbred, freckled and

spectacularly stupid,

Helena has a beautiful

heart, a great sense of

humor and her armor is a

lovely shade of rose

pink.

This is page 1 of 2.

Page 26: Terri Muharsky Resume 2010

“Helena

Morninglory”

Page 2 of 2.

Page 27: Terri Muharsky Resume 2010

Sketches and drawings of real life subjects.

Page 28: Terri Muharsky Resume 2010

“Profile A”

My time at the Rochester

Institute of Technology was

highly instructional, and my

favorite class was Anatomical

Life Drawing. The entire

course was spent drawing

live models with an emphasis

on using shading and shaded

contour lines to demonstrate

anatomical structure.

China marker and charcoal pencil

on newsprint.

Page 29: Terri Muharsky Resume 2010

“Feet and Knee”China marker and charcoal pencil on newsprint.

Page 30: Terri Muharsky Resume 2010

“Model #3”

Charcoal pencil and China marker on heavy

newsprint.

Page 31: Terri Muharsky Resume 2010

“Tree Beyond the Deck”

From my Life Drawing class.

Exploring the nature (hah-

hah) of organic textures, I

became fascinated with the

tree standing about forty

feet from my house deck.

Pencil on paper.

Page 32: Terri Muharsky Resume 2010

“Springtime Tree”

For my Life Drawing class.

This took about and hour and

my instructor thought it was

one of the most beautiful

sketches she’d seen in a

long, long while. Since she

recommended that this

would make a nice portfolio

piece, I’m including it.

Never argue with your

instructor, I say!

Pencil on paper.

Page 33: Terri Muharsky Resume 2010

“Conifer Bits”

From Life Drawing.

It occurred to me that as

lovely as an entire tree is,

the shapes of the details of

the tree are also very

interesting to draw. The

little twiggy branches and

wispy needles of mid-

Atlantic pines are simple to

draw but complex in surface.

The pine cone was a

surprisingly accurate drawing

that seemed to simply

emerge from the paper.

Page 34: Terri Muharsky Resume 2010

Samples of Terri Muharsky’s work in 3DS Max 7 and the

Unreal Engine.

Page 35: Terri Muharsky Resume 2010

“Texture Mapping projects.”

Making 3D models look like more than grey shapes flaoting in space is what makes the art so

dynamic and intoxicating. Here are two examples of my skills at skinning models – one

geometric and the other organic – in 3DS Max using the “wrapping” technique.

Page 36: Terri Muharsky Resume 2010

“Halloween Cactus”

The best part about 3D

modeling is the fun you can

have with the lights This was

a small project that let me

have fun with projection

maps and isolated lighting

effects in 3DS Max. It was

really enjoyable, and by far

the most fun 3D piece I’ve

done.

3DS Max 7

Page 37: Terri Muharsky Resume 2010

“3d Bathroom”3D model of room

interior using 3ds Max 7.

All textures save for

wallpaper original. All

models are original.

Images inside of picture

frame are, left to right,

my husband, my (then

infant) son Elias, and

our cat, Machiavelli.

This was my first 3D

model project ever. The

array of beveled tiles

was the hardest part.

3DS Max 7.

Page 38: Terri Muharsky Resume 2010

“Imp Employee”

A concept model for an imp,

the low-level “gopher”

employees of Morningstar

Coffees, Inc., rival of

Creationworks, Inc. in the

universal souls market. As part

of this class – 3D Modeling and

Animation – the imp was used

in two very short animations

demonstrating his skeletal

rigging.

3DS Max 7

Page 39: Terri Muharsky Resume 2010

“Pies in the Skies”

This was made in my Texture Mapping for Games class, using 3DS Max 7, Photoshop CS2 and Unreal Editor 3. All textures in this scene are original creations, and all geometries were created within the engine itself, save for the brick pizza oven (not pictured). This is a simplified vision of what the interior of the pizza store itself might look like. I was trying to go for a mingling between a typical Italian shop and a Gothic style church.

Unreal Editor 3.0, Photoshop CS2

Page 40: Terri Muharsky Resume 2010

“Anne, Apprentice Reaper”

Anne died falling from a gargoyle, where she was

perched while writing bad, teen-angst poetry.

Death recruits her to be his apprentice. Her

adventures through the macabre world of the dying

teaches Anne the value of life in a world that has

forgotten its true worth.

Game concept character, un-textured, 3DS Max 9.

Page 41: Terri Muharsky Resume 2010

You can contact Terri Muharsky by phone at:

425-691-6194 (cell)

Or by e-mail at:

[email protected] or [email protected]

Or by “snail” mail at:

27229 NE 145th St., Duvall, WA, 98019