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The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

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Page 1: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

The Business of Art Direction:7 Critical Precepts.

Rick StringfellowExec. Art Director & EA Sports

Page 2: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

Art Directing a game is not easy!Art Directing games is getting harder!

Because timelines are shorterPlatforms are more diverse

User expectations are growingThe range of skills required is increasing

So how do you increase your ability to succeed?

Page 3: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

The Business of Art Direction

The Business of Art Direction

Page 4: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

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2012 - Almost any platform!

Page 6: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

FIFA Soccer

Madden Football

NCAA Football

NBA

NBA JAM

SSX

UFC

NHL Hockey

Tennis

NFL Blitz

Tiger Woods

+ Several New IP Titles

Page 7: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

Each ‘Franchise’ can have many gamesWe make a lot of games every year!

FIFA

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Approximate figures:

x 12 games = 2,700,000 data files in source.

= Millions of assets!

x 3 Textures per model

x 3 misc files

25,000 3D models

= 225,000 pieces of Source content

Page 16: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

We’ve been building sports games for 20 years!

• Keep in mind that players appearance changes over time. • We evolve their image and store the changes.• For each cycle we branch and archive.

• It’s Millions of assets – per year!

Page 17: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

Most Sports titles are on a 12 month cycle.

Typical game 2 yr dev cycle.

2011 2012

And that cadence is increasing with DLC

Page 18: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

2011 2012

Working in at least 6 time zones!

Page 19: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

With an average of 5 artists per game.And keeping the visual quality of 80+ metacritic.

Page 20: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

Simple Solutions.

Page 21: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

Big Game Small Game

Same rules apply!

Page 22: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

1.Clarity

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Visual Targets are the key to clear art direction.

• There should be only one visual TARGET!• Reference and concept art can be plentiful –

but it’s not the target.• Visual Targets should be put in the game if

possible.

Page 32: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

2.Iteration

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IterationReviewEdit

This process should be as fast as you can think!

BuildIntegrate

Feedback

Page 34: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

Iteration is key to quality & efficiency.

• Fast enough to allow visual exploration.• Safe enough to allow experiments.• Should not require others to initiate.

Page 35: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

3.Feedback

Page 36: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

Feedback

Peers

Consumers

Visual

Page 37: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

Feedback Timeline

Concept Phase

Entering Production Pre-Alpha

Page 38: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

Feedback should be early and frequent. Not too late!

• Create your trusted group of reviewers.• Feedback should be honest.

Page 39: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

4.Standards

Page 40: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

Head 1.0, 2.0, 3.0….

Game A Game B Game C

Standards will change organically over time if not owned and maintained by a group or

individual.

Page 41: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

Standard topology

Page 42: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

Standards need to be maintained and upgraded to keep pace with technology.

• Formats• Methods• Vocabulary

Page 43: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

5.Systems(Workflows & Pipelines)

Page 44: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

Modeling

Texturing

Integration

lighting

Review

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Page 46: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

• Make sure pipelines are complete – end to end.

• Systems are hard to build / maintain without standards.

• Don’t build systems as you build the game.• Before trying to outsource make sure

everything works locally.

Page 47: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

6.Organization

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Organization

1 2 3 4 5 6 7 8

Visual appearance of the Content

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7.Services

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Page 51: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

Always hire an expert!don’t try to do everything yourself.

• Audio• Motion Capture• Video & Post Production• QA• AV Support (Calibration)

Page 52: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

Precepts:• Clarity• Iteration• Feedback• Standards• Systems• Organization• Services

Page 53: The Business of Art Direction: 7 Critical Precepts. Rick Stringfellow Exec. Art Director & EA Sports

Questions?