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The Mobile Publishing Landscape: 10 Things Every Developer Should Know June 2013

The Mobile Publishing Landscape: 10 Things Every Developer Should Know

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The Mobile Publishing Landscape: 10 Things Every Developer Should Know. June 2013. About GAMEVIL. About GAMEVIL. Founded in 2000 2 2 0 employees 30 0M installs on iOS & Android Los Angeles, Seoul, Tokyo & Beijing. Top-Tier Mobile Games. 주요 게임. 주요 게임. GAMEVIL Partner Fund. - PowerPoint PPT Presentation

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Page 1: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

The Mobile Publishing Landscape: 10 Things Every Developer Should

KnowJune 2013

Page 2: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

About GAMEVIL

Page 3: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

About GAMEVIL

주요 게임주요 게임Top-Tier Mobile Games

Founded in 2000

220 employees

300M installs on iOS & Android

Los Angeles, Seoul, Tokyo & Beijing

Page 4: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

10

GAMEVIL Partner Fund

201011 Ti-tles

201122 Ti-tles

201246 Ti-tles

Wider User Base

In-house Games

3rd Party Games

10 9 11

1 13 35

Internal R&D 3rd Party Sources

Developers 150 700+ developers (70 third-party companies)

Genre Core Gaming Various Genres

Strategy Long Term Time to Market

4

$10M (2011) + $10M (2012) GAMEVIL Partner Fund

Page 5: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

Financials

•Notes - 2005~2009 : Based on K-GAAP Standards ; Parent company based accounting - 2010~2012 : Based on K-IFRS ; Consolidated based accounting

2005 2006 2007 2008 2009 2010 2011 2012 2013

8,890 10,182 10,362 15,378

24,403 30,615

42,753

70,200

100,000

1,793 944

1,498 6,239

13,609 15,634

17,489 24,100 30,471

1,653 1,185

953 5,280

11,827 14,794

16,101 22,400

26,716

Sales OP NI

(E)

Page 6: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

Transformer GAMEVIL

Premium Games

$0.99 Games

Multiplatform

Distribution

Free to Play

3rd Party Publishing

Social Gaming

Games as a Service

Page 7: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

Why Do You Need A Publisher?

Page 8: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

Distribution is More Complex

Page 9: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

Global Markets

Local Markets

Social Markets

Distribution Platforms

Page 10: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

The Big Three Markets

3 out of the Top 5 Countries are in Asia!

Page 11: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

Facebook

Page 12: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

Discovery is More Difficult

Page 13: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

Discovery Problem

- More Apps are Published Daily- Burst Campaigns are Harder to do- User Acquisition Costs Are Rising- Larger User Base Required

Page 14: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

Competition is Stiff

Page 15: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

Stiff Competition

- More Players in Mobile (Console, Online PC, Social, Gambling)- Bigger Budget Development- User Quality Bar is Rising- Less Indie Success Stories

Page 16: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

More Publishers Are Available

Page 17: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

More Publishers

- First Round of Acquisition is Over- Less Venture Capital Interest- More Publishers with Huge User Base- More Companies with Cash- Messenger Platforms are Publishing too

Page 18: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

Local Presence Is Becoming More Important

Page 19: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

Local Presence

- Top Apps Are Different in Asia- User Acquisition Channels Are Different- Localization is A Must- Larger Local Social Networks- Local Live Operation is More Important

Page 20: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

Kakao Subscribers

Almost 100M!

Page 21: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

Top iOS and Android Games in Korea

1. 모두의마블 for Kakao2. Million Arthur 3. 마구마구 2013 for Kakao4. Wind Runner for Kakao5. Devil Maker for Kakao6. Puzzle & Dragon7. 카드의 신 삼국지8. Everytown for Kakao9. Clash of Clans10. Hello Hero for Kakao

1. 모두의마블 for Kakao2. Wind Runner for Kakao3. Cookie Run for Kakao4. 마구마구 2013 for Kakao5. Anipang for Kakao6. 다함께 삼국지 for Kakao7. 다함께 퐁퐁퐁 for Kakao8. Hello Hero for Kakao9. Everytown for Kakao10. Fish Friends for Kakao

Page 22: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

LINE Subscribers

Page 23: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

Top iOS and Android Games in Japan

1. Puzzle & Dragons2. LINE3. LINE Wind Runner4. プロ野球 PRIDE5. LINE POP6. NBA Dream Team7. Dragon League X8. Gundam Areawars9. LINE Bubble!10. Million Arthur

1. Puzzle & Dragons2. LINE3. 暴走列伝 単車の虎4. LINE Wind Runner5. プロ野球 PRIDE6. LINE POP7. クイズ RPG 魔法使いと黒猫の

ウィ8. LINE Bubble!9. 秘宝探偵10. LINE Pokopang

LINE Still Very Conservative on Launching New Titles Every Week

Page 24: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

Live Operations Are Critical

Page 25: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

- More Frequent Updates Delivered- More Live Op Specialty Required- More People!

Live Operations

Page 26: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

Monetization Techniques are Improving

Page 27: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

Retention & Monetization Bible

- Promotional Events- Competition & Cooperation - Accumulative Progression- Gacha System- Avatar & Pet Systems- Collections- Alternative Game Modes

The books are already written. You need them all!

Page 28: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

More Concentration Required

Page 29: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

Concentration

- Concentrate Your Resources- Quantity is Not Important- Publishers are Getting Pickier- Bigger Teams are Required

Page 30: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

GAMEVIL in Korea – The Reality Check

16. Dark Avenger25. 이사만루 2013 KBO34. Fishing Superstars 39. 모리아사가 for Kakao53. 퍼펙트 프로야구61. Monster Warlord

3. 쿠키런 for Kakao

<

Rather have a Top 5 Game than a Handfull of Top 100 games!

Page 31: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

Roles of Publisher are Evolving

Page 32: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

GAMEVIL USA Organization

President

Employee

Manager

Employee

Finance, Admin & HR

SVP

Employee

Employee

Software Engineering

Director

User Acquisition

Marketing & PR

PublicRelations

Employee

CustomerSupport

Social Networks

Localization

Executive Producer

Employee

Live Production

Asst. Producer

CommunityManagement

ProducerProducer

Employee

Outsource Part Time

Employee

GraphicDesign

Employee

Manager

Page 33: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

Roles

- Business Development- Production- Localization- Community Management- Customer Support- Graphic Design- User Acquisition- Public Relations- Engineering- Quality Assurance- Finance

Page 34: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

More to Share

Page 35: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

$4.9 Million Dollars A Day!

Page 36: The Mobile Publishing Landscape:  10 Things Every Developer Should Know
Page 37: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

- Distribution is More Complex- Discovery is More Difficult- Competition is Stiff- More Publishers Are Available- Local Presence is More Important- Live Operations are Critical - Monetization Techniques are Improving- More Concentration is Required- Roles of Publishers are Evolving- More to Share

Summary

Page 38: The Mobile Publishing Landscape:  10 Things Every Developer Should Know

Thank You

[email protected]