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THIS IS NOT AN OFFICIAL GAMES WORKSHOP PRODUCT · •Forge World (): Horus Heresy Black Books 1-8 were the primary source for background text, images, and troop information, Horus

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Text of THIS IS NOT AN OFFICIAL GAMES WORKSHOP PRODUCT · •Forge World (): Horus Heresy Black Books 1-8...

THIS IS NOT AN OFFICIAL GAMES WORKSHOP PRODUCT
Dedication This supplement will be dedicated once finished...
Sources This is not an original work. Almost all of the words and imagery used were taken from the following sources:
If you enjoy this expansion please buy the books/models that inspired it or support the websites and communities
that keep it going.
Copyright and Legal Information GW, Games Workshop, Citadel, Black Library, Forge World, Warhammer, the Twin-tailed Comet logo, Warhammer 40,000, the ‘Aquila’ Double-headed Eagle logo, Space Marine, 40K, 40,000, Warhammer Age of Sigmar, Battletome, Stormcast Eternals, White Dwarf, Blood Bowl, Necromunda, Space Hulk, Battlefleet Gothic, Dreadfleet, Mordheim, Inquisitor, Warmaster, Epic, Gorkamorka, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world. All Rights Reserved.
YOU NEED A COPY OF THE KILL TEAM CORE MANUAL AND KILL TEAM: AGE OF DARKNESS TO USE THIS SUPPLEMENT
• Forge World (www.forgeworld.co.uk): Horus Heresy Black Books 1-8 were the primary source for background text, images, and troop information, Horus Heresy Red Books detailed the options for models and the basis for weapon profiles.
• Black Library (www.blacklibrary.com): Horus Heresy Novels provided the context for the background and use of novel cover images, Viva Neil!
• Games Workshop (www.games-workshop.com): Kill Team for the layout, typographic elements and rules-set, Codex Space Wolves, Blood Angels, Dark Angels, Space Marines gave inspiration for tactics
o References: I make frequent references to existing rules found inthe Kill Team rule books. These are noted as the page number preceded by the book they are in. These are;
KT-CM Kill Team Core manual KT-ELT Kill Team Elite KT-CMD Kill Team Commander
• Lexicanum Wiki (wh40k.lexicanum.com): An excellent resource for the minutia of the setting • Warhammer 40K Wiki (warhammer40k.wikia.com): An outstanding Horus Hersey background
resource, this PDF has pieces copied wholesale from it.
HONOUR DUELS Almost every form of human civilisation possesses its own warrior culture. As such, it is not unusual to find the champions of opposing forces advancing out in front of their lines to engage in personal combat, their honour guards either unwilling or forbidden to interrupt until only one warrior remains Standing
Initiating an Honour Duel Unless noted otherwise only models that have the COMMANDER or LEADER Keyword can initiate or participate in an Honour Duel. An eligible model that is wholly within 12” of another eligible model may initiate an honour duel by declaring it in during their initiative phase.
An eligible model may only be challenged to an Honour Duel once per battle round.
During the movement phase of that battle round both models are moved into base to base contact on an area of open ground or difficult terrain equidistant between them. Both models count as having charged.
Refusing an honour duel A player whose model is challenged to an honour duel is free to refuse the duel though the model refusing the duel gains a Shaken token. If the model refusing the duel is a COMMANDER however the player must roll a dice for each model in their kill team, on a 5+ that model gains a Shaken token regardless of any ability that would normally allow them to ignore being shaken.
Eligible models in a kill team that has already been Vanquished, see opposite, may refuse an honour duel with no penalty.
Fighting an honour duel The two models participating in the Honour Duel follow all normal rules for the battle rounds with the following exceptions and additional rules; • Players may not target or charge models engaged
in an Honour Duel with any other models. Once the duel is over this rule no longer applies.
• A player may use up to 2 tactics per fight phase that can apply to their model participating in the duel
• Neither model can Fall Back further than 4” from their opponent
• A model that successfully forces their opponent to be removed from play is the Victor, and can use the Honour Kill Tactic from that point on, as long as that model is not shaken or out of action.
• The player whose model was removed from play is Vanquished, and adds an additional +1 modifier to all Nerve tests for the rest of the game. No model on the Vanquished players kill team may ignore Shaken tokens or automatically pass a Nerve test even if they have an ability or tactic that would allow them to.
HONOUR KILL
Honour Duel Victor Tactic Use this tactic at the start of the Initiative phase. The Player may pick that either all friendly models on the battlefield automatically pass Nerve tests for this battle round or, in games that use Victory Points, they gain 1 additional victory point.
1 COMMAND POINT
ADDITIONAL RULES In addition to the rules used in the core games of Kill Team: Age of Darkness below you will find rules for Honour Duels, a new mechanic that allows players to replicate the heroic combat between former brothers in the Horus Heresy.
Playtest Version 0.1 3/21/21
LE ES S R ES LL E S
VETERAN TACTICAL MARINE NAME M WS BS S T W A Ld Sv Max
Vet. Tactical Marine 6" 3+ 3+ 4 4 1 2 8 3+ -
Vet. Tactical Gunner 6" 3+ 3+ 4 4 1 2 8 3+ 2
Vet. Tactical Champion 6" 3+ 3+ 4 4 1 2 8 3+ 2
Vet. Tactical Sergeant 6" 3+ 3+ 4 4 1 2 9 3+ 1
This model is armed with a boltgun, bolt pistol, frag grenades and krak grenades. Up to two Veteran Tactical Marines in your kill team can be Veteran Tactical Support, two Veteran Tactical Marines in your kill team can be Veteran Tactical Fighter, and one Veteran Tactical Marine in your kill team can be a Veteran Tactical Sergeant.
WARGEAR OPTIONS • One Veteran may take an Astartes-Vox • A Veteran may replace their boltgun with a combi-weapon • Veteran Support may replace their boltgun with a meltagun, plasma gun, flamer, volkite charger, heavy flamer, heavy bolter or missile launcher • A Veteran Champion may exchange their chainsword for a heavy chainsword, a lightning claw or a pair of lightning claws (also replaces the boltgun) •The Veteran Sergeant may exchange their boltgun and/or bolt pistol for a plasma pistol or volkite serpenta •A Veteran Sergeant may exchange their chainsword for a power weapon, power fist, single lightning claw or thunder hammer •The Veteran Sergeant may upgrade their power armour to artificer armour
ABILITIES And They Shall Know No Fear, Transhuman Physiology: KT-CM pg84
SPECIALISTS Leader (Sergeant only), Comms, Combat (Champion Only), Demolitions, Heavy (Support only), Herald, Medic, Scout, Sniper, Veteran, Zealot (Champion Only) LEGIONES ASTARTES FACTION
KEYWORD IMPERIUM, INFANTRY, VETERAN TACTICAL
Artificer Armour: A model with artificer armour has a SV of 2+
Veteran Tactica: In the Move Phase declare that one veteran model is using one of the following abilities • Resolve: This model ignores negative modifiers on suppression and nerve tests • Weaponmaster: This model gains +1 to hit rolls in the Fight phase • Marksmen: This model can re-roll failed to hit rolls in the Shoot phase
Suspensor Web: Models with Heavy type weapons do not suffer negative modifiers for moving
Astartes-Vox: You can re-roll failed Suppression tests for LEGIONES ASTARES models while a friendly model with an Astartes-Vox is on the battlefield and not shaken.
Playtest Version 0.1 3/21/21
FANMADE SUPPLEMENT 3
TERMINATOR M WS BS S T W A Ld Sv MaxNAME
Terminator 4" 3+ 3+ 4 4 2 2 8 2+ -
Terminator Gunner 3+ 3+ 4 4 2 2 8 2+ 2
Terminator Sergeant
4" 3+ 3+ 4 4 2 2 9 2+ 1
This model is armed with a power weapon and combi-bolter. Up to two Terminators in your kill team can be Terminator Gunners, and one Terminator in your kill team can be a Terminator Sergeant.
WARGEAR OPTIONS • Any Terminator may replace their power weapon with a chainfist, lightning claw, power fist, storm shield or thunder hammer.
• Any Terminator may replace their combi-bolter with a combi-weapon or volkite charger. • A Terminator Gunner may replace their combi-bolter with a heavy flamer, reaper autocannon or plasma
blaster • Any Terminator may replace their power fist (or power sword) and storm bolter with either a pair of lightning
claws or a thunder hammer and storm shield.
ABILITIES And They Shall Know No Fear, Transhuman Physiology: KT-CM pg84 Storm Shield: If it is armed with a storm shield, it instead has a 3+ invulnerable save.
SPECIALISTS
Leader (Sergeant only), Heavy (Gunner only), Combat, Comms, Demolitions, Veteran, Zealot LEGIONES ASTARTES IMPERIUM, INFANTRY, TERMINATOR
DESTROYER NAME M WS BS S T W A Ld Sv Max
Destroyer 6" 3+ 3+ 4 4 1 1 9 3+ -
Destroyer Gunner 6" 3+ 3+ 4 4 1 1 9 3+ 1
Destroyer Sergeant 6" 3+ 3+ 4 4 1 2 9 3+ 1
This model is armed with two bolt pistols, chainsword, frag, krak and rad grenades One Destroyer in your kill team can be a Destroyer Gunner, and one Destroyer in your kill team can be a Destroyer Sergeant.
WARGEAR OPTIONS
ABILITIES Phosphex Bomb: After resolving any successful hits place a phosphex marker on or next to the target of the attack. Movement passing within 3” of this marker requires a dangerous terrain test. Phosphex bombs can be targeted at terrain elements hitting on 2+. Rad Grenades: Enemy models reduce their Toughness by -1 for the rest of the round when charged by this model
Leader (Sergeant only), Heavy (Gunner only), Comms, Demolitions, Herald, Moritat, Veteran, Zealot
LEGIONES ASTARTES
KEYWORDS IMPERIUM, INFANTRY, DESTROYER
• Any Destroyer may be equipped with a Jump pack • A Destroyer Gunner may replace a bolt pistol with a missile launcher (rad missiles only), volkite serpenta, hand flamer or plasma pistol • A Destroyer Sergeant may replace their chainsword with a power weapon, power fist, single lightning claw, or thunder hammer • A Destroyer Sergeant may also take any of the following: artificer armour, up to 2 Phosphex bombs
Terminator Armour: This model must select a pattern terminator armour;
• Cataphractii: This model has a 4+ invulnerable save and must halve all advance and charge rolls, rounding down
• Tartaros: Increase this models Move stat by +2 . It also has a 5+ invulnerable save
And They Shall Know No Fear, Transhuman Physiology: KT-CM pg84 Astartes-Vox: You can re-roll failed Suppression tests for LEGIONES ASTARES models while a friendly model with an Astartes-Vox is on the battlefield and not shaken. Counter-attack: If this model is charged it gains +1 attack in the next Fight phase.
• ATerminator Sergeant may take a grenade harness
Playtest Version 0.1 3/21/21
FANMADE SUPPLEMENT 4
RANGE TYPE S AP D ABILITIES RANGED WEAPONS WEAPON Grenade harness 12" Assault D6 4 -1 1 One use
Missile launcher
- Rad missiles 48" Heavy D6 2 - 1 This weapon wounds the target model on a 2+ and other models on a 4+. Models that are wounded by this weapon reduce their Toughness by -1 for the rest of the game.
Plasma blaster When attacking with this weapon, choose one of the profiles below. 18" Assault 2 7 -3 1
- Supercharge 18" Assault 2 8 -3 2 On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved
- Standard -
Phosphex Bomb 6" Grenade D6 5 -3 1 This weapon wounds on a 4+, one use.
KILL TEAM
14 15 15 25 26
Destroyer - Destroyer Gunner - Destroyer Sergeant Terminator - Terminator Gunner - Terminator Sergeant 27
Veteran Tactical Marine - Veteran Tactical Support - Veteran Tactical Champion - Veteran Tactical Sergeant
13 14 14 14
Existing weapons profiles and points can be found at: Kill Team Core Manual Pg 86-87 - Boltgun, bolt pistols frag grenades, krak grenades, plasma pistol, meltagun, plasma gun, flamer, heavy bolter, missile launcher - Chainsword, power sword, power fist Pg 188 - hand flamer
KILL TEAM ELITE Pg 41-43 - Combi-bolter, Combi-Flamer, Combi-Grav , Combi-Melta, Combi-Plasma, Heavy Flamer, - Chainfist, Lightning claw, Power Axe ,Power Maul, Thunder hammer Pg 71: - Reaper autocannon
KILL TEAM AGE OF DARKNESS pg 17-18 - Combi-Grenage launcher, Combi-Volkite, Volkite Charger, Volkite Serpenta - Heavy Chainsword
RANGED WEAPONS POINTS PER WEAPON
2 6 4
WEAPON Grenade Harness Missile Launcher (Rad Missiles) Plasma Blaster Phosphex Bomb 3
POINTS PER ITEM 1
Playtest Version 0.1 3/21/21
E PE 'S C I EN
Battle-forged Kill Teams f our ill eam has the L G R
( MP R R H L R ) faction e ord ou can include models from the follo in datasheets
he mperor s hildren ha e al a s stri en to be exemplars abo e all others in the arts of ar para ons of martial irtue and excellence scornin those ho do not meet their o n perhaps unattainable standards his led them to see perfection in ar as a fluid li htnin uic force
hose battles ere preordained ictories bou ht about b a combination of acute strate ic plannin and fla less execution heir attitudes and manner led some to name them as arro ant and ain lorious lon before the Heres but the Le ion s arriors
ere al a s read to ans er an such sli ht ith
blood he le ion too reat pride both in its excellence on an battlefield and its abilit to s stemise and replicate an tactic or strate ic deplo ment it needed and execute them fla lessl on command
R R R QUIN
H M R MP B L LL H M LL L
R P M R H R L
eteran esserarius uin as a anior no n in the sur i in records of his Le ion for his ambition as much as for his s ill at arms He pro ed his lo alt to his Primarch in the aftermath of the sst an trocit durin
hich he is recorded to ha e tallied at least t o do en notable ills
uin stood in battle a ainst the massed char e of the ron Hands ernii lan led b their mi ht Primarch errus Manus hou h he sur i ed the ron Hands attac his s uad ere obliterated ith most fallin tot he blades of
irst aptain Gabriel antar
ollo in the catacl smic battle on sst an uin as raised to the ran s of the Phoenix
Guard hese redoubtable arriors formed an elite cadre ithin the Le ion ser in primaril as the Primarch ul rim s personal retinue
hen the le ion as about its da to da duties the ser ed as ceremonial honour uards and sacred a uilifers replete in polished t rian chased armour adorned ith flutterin oath papers and bearin old chased arms of intricate manufacture
Playtest Version 0.1 3/21/21
FANMADE SUPPLEMENT 7
PHOENIX GUARD M WS BS S T W A Ld Sv Max
6" 2+ 4+ 4 4 2 2 8 2+ -
NAME
Phoenix Guard
Phoenix Champion 2+ 4+ 4 4 2 3 9 2+ 16"
This model is armed with a phoenix power spear. One Phoenix Terminator in your kill team can be a Phoenix Champion
WARGEAR OPTIONS •
ABILITIES And They Shall Know No Fear, Transhuman Physiology: KT-CM pg84
SPECIALISTS
Leader (Champion only), Combat, Comms, Herald, Veteran, Zealot LEGIO ASTARTES (EMPEROR’S CHILDREN) IMPERIUM, INFANTRY, TERMINATOR, PHOENIX
PALATINE BLADE NAME M WS BS S T W A Ld Sv Max
Palatine Blade 6" 2+ 3+ 4 4 1 2 8 3+ -
Palatine Praefector 6" 2+ 3+ 4 4 1 2 9 2+ 1
This model is armed with a bolt pistol, charnabal sabre, frag & krak grenades One Palatine Warrior in your kill team can be a Palatine Praefector.
WARGEAR OPTIONS
ABILITIES Chosen Warriors: This model may issue and participate in Honour Duels as if they were a COMMANDER.
Leader (Praefector only), Combat, Comms, Herald, Veteran
LEGIO ASTARTES (EMPEROR’S CHILDREN)
SPECIALISTS
KEYWORDS IMPERIUM, INFANTRY, PALATINE BLADE
• Any model may be equipped with a Jump pack • Any model may replace their charanabal sabre with a power sword, power lance or phoenix power spear • A Palatine Praefector may replace their bolt pistol with a plasma pistol
Tartaros Terminator Armour: This model has a 5+ invulnerable save
Sudden Strike: This model always fights in the Hammer of Wrath section of the Fight phase
And They Shall Know No Fear, Transhuman Physiology: KT-CM pg84
The Phoenix Champion may take a grenade harness
Living Icon: As long as this model is not shaken you can re-roll hit rolls of 1 for EMPEROR’S CHILDREN models within 6” of this model.
Counter-attack: If this model is charged it gains +1 attack during the Fight phase. This does not apply if this model is already engaged in a fight.
Jump Packs: See rules in KT-AOD page 8
Playtest Version 0.1 3/21/21
FANMADE SUPPLEMENT 8
KAKOPHONI M WS BS S T W A Ld Sv Max
6" 3+ 3+ 4 4 1 1 8 3+ -
NAME
Chora
Orchastrator 6" 3+ 3+ 4 4 1 2 9 3+ 1
This model is armed with the cacophony, bolt pistol, frag & krak grenades. One Chora in your kill team can be an Orchastrator
WARGEAR OPTIONS
ABILITIES And They Shall Know No Fear, Transhuman Physiology: KT-CM pg84
SPECIALISTS

Sonic Shriekers: All Kakophoni models are equipped with Sonic Shriekers at no points cost. See KT-AOD page 27
Bio-Psychic Shock: A model that is wounded by The Cacophony, even if it successfully saved the wound, must take a nerve test during the morale phase. If the test is passed the model begins the next battle round with 1 suppression token. If the test is failed the model takes a number of mortal wounds equal to the number it failed the test by.
The Orchestrator may take a chainsword, power sword or power fist, additionally this model may also replace their bolt pistol with a plasma pistol
Sonic Suppression: When using The Cacophony to suppress an enemy model it takes 2 suppression tokens instead of 1
• The Orchestrator may take artificer armour
Artificer Armour: A model with artificer armour has a SV of 2+
Playtest Version 0.1 3/21/21
FANMADE SUPPLEMENT 9
RANGE TYPE S AP D ABILITIES RANGED WEAPONS WEAPON Grenade Harness 12" Assault D6 4 -1 1 -
The Cacophany 36" Heavy 2 6 0 1 On an unmodified hit roll of 1, the bearer is taken out of action after all of this weapon’s shots have been resolved.
KILL TEAM
28 30 15 16 19 20
Phoenix Guard - Phoenix Champion Palatine Blade - Palatine Praefector Chora - Orchestrator
Existing weapons profiles and points can be found at: Kill Team Core Manual Pg 86-87 - Bolt pistol, frag grenades, krak grenades, plasma pistol - Chainsword, power sword, power fist
KILL TEAM AGE OF DARKNESS pg 17-18 - Jump Pack
RANGED WEAPONS POINTS PER WEAPON
2 0
Pg 91 - Charnabal Sabre
MELEE WEAPONS WEAPON Power lance
ABILITIES In a turn where a model armed with this weapon charges improve this weapons S and AP by 1
Power Axe Melee Melee 1User -2 In a turn where a model armed with this weapon charges improve this weapons S and AP by 1
MELEE WEAPONS POINTS PER WEAPON
1 2
POINTS PER ITEM 1
UNKNOWN MEMBER OF THE PALATINE BLADES, EMPEROR'S CHILDREN LEGION [Pict-capture lsstvan III Atrocity]
Drawn from the usual ranks and formations of the Legion, the Blades were among the finest swordsmen in the Emperor's Children forces, tasked with seeking out and slaying the foe's finest warriors in battle. Note: Inclusion in these elite squads was often marked by the use of platinum blazoning of armour sections.
This warrior wears Legion artificer-modified 'Maximus' pattern power armour. The white inlay used to denote rank and heraldry was an older legion tradition dating back to before its unification with the Primarch Fulgrim.
Playtest Version 0.1 3/21/21
FANMADE SUPPLEMENT 10
E TE S
Battle-forged Kill Teams f our ill eam has the L G R
( RL R ) faction e ord ou can include models from the follo in datasheets
f all the pace Marine Le ions in the mperor s ser ice the orld aters ere amon the
most feared the hisper of their comin as enou h to uell rebellion and send armies to fli ht in terror ales of their predations and massacres
ere numberless and their reputation as as the mperor s ar hounds as such a name the once
carried beasts butchers and madmen hose fur as fuelled b bloodshed and as such that no sane arrior ould stand illin l a ainst them heir
reputation as ell deser ed if an o ersimplification of them as a fi htin force hich ne ell the irtue of tactics and eapons at least before their fall
L G R H L R R
nce a member of the h ssault ompan of the orld aters Le ionar ror as one of man of his Le ion betra ed at sst an His mortall ounded bod as reco ered durin the aftermath hen it as disco ered that he li ed
et albeit so rie ousl bro en in mind he no lon er ne friend from foe hether as cruel est experiment or retrie al of usable biolo ical
matter ror as shipped to Bodt alon ith hundreds of similarl ounded Le ionaries
here ultimatel he as inducted into the ran s of the Red Butchers
Le ionar ror is depicted here as he and others of the Red Butchers appeared hen the ere unleashed upon the Lo alists in adin
redecimmia ccounts of the bloodshed that follo ed are fra mentar at best but ror alone stands accused of sla in at least a do en Lo alist Le iones startes and t ice that number of olar
uxilia before he as crushed beneath the armoured tread of a Mastodon armoured assault transport of the ron Hands Le ion
he distincti e erminator armour of the Red Butchers functions as a prison in bet een battles
hen it is remotel loc ed and rendered immobile b Le ion o erseers t is notable that the ori inal blue heraldic elements are bein supplanted b red mar in s much of hich is simpl the blood of the Le ion s foes
Playtest Version 0.1 3/21/21
FANMADE SUPPLEMENT 11
RED BUTCHER M WS BS S T W A Ld Sv Max
5" 2+ 5+ 4 4 2 2 8 2+ -
2+ 5+ 4 4 2 3 9 2+ 1
This model is armed with a power axe and combi-bolter. One Butcher in your kill team can be The Devoured
WARGEAR OPTIONS
ABILITIES And They Shall Know No Fear, Transhuman Physiology: KT-CM pg84
SPECIALISTS
LEGIO ASTARTES (WORLD EATERS) IMPERIUM, INFANTRY, TERMINATOR, TRAITOR, RED BUTCHER
RAMPAGER NAME M WS BS S T W A Ld Sv Max
This model is armed with a bolt pistol, chainaxe, frag and krak grenades One Rampager in your kill team can be a Rampager Champion
SPECIALISTS
LEGIO ASTARTES (WORLD EATERS) IMPERIUM, INFANTRY, RAMPAGER
Cataphractii Terminator Armour: This model has a 4+ invulnerable save and must halve all advance and charge rolls, rounding down Hatred: This model must attempt to move towards an enemy if it is able to do so. It re- rolls hit rolls of 1 and may pile in after taking a model out of action
Ravening Madmen: This model can never hold an objective. Additionally enemy models always hit them on a 3+ in melee unless their WS is better.
NAME
Butcher
The Devoured 5"
• This model may replace their combi-bolter with a second power axe • This model may replace their combi-bolter and power axe with a pair of lightning claws • The Devoured may replace any of their power axes with a power fist, chainfist or thunder hammer • The Devoured may exchange their combi-boltgun with a combi-weapon
WARGEAR OPTIONS
ABILITIES And They Shall Know No Fear, Transhuman Physiology: KT-CM pg84
Scout: At the end of set up this model may make a move up to their full move value as if it was the Move phase.Feel No Pain: Each time a model with this
ability loses a wound, roll a D6; on a 6+ the model does not lose that wound.
• This model may be equipped with a jump pack • This model may replace their chainaxe with a heavy chainsword • This model may replace both their bolt pistol and chainaxe with a meteor hammer, excoriator chainaxe, twin
falax blades, or barb-hook lash • A Rampager Champion may replace their chainaxe with a power weapon, power fist or single lightning claw • A Rampager Champion may replace their bolt pistol with a plasma pistol • A Rampager Champion may take artificer armour
Chosen Warrior: This model may issue and accept Honour Duels as if it were a COMMANDER
6" 3+ 3+ 4 4 1 2 8 3+ -
3+ 3+ 4 4 1 2 8 3+ 1
Rampager
Rampager Champion 6"
Feel no pain: Each time a model with this ability loses a wound, roll a D6; on a 6+ the model does not lose that wound.
Unstoppable Charge: This model may re-roll failed charge rolls
Jump Pack: See KT-AOD page 8 Artificer Armour: A model with artificer armour has a SV of 2+
Playtest Version 0.1 3/21/21
28 30 16 18
Red Butcher - The Devoured Rampager - Rampager Champion
Existing weapons profiles and points can be found at: Kill Team Core Manual Pg 86-87 - Bolt Pistols frag grenades, krak grenades, plasma pistol, - Chainsword, power sword, power fist KILL TEAM ELITE Pg 41-43 - Combi-bolter, Combi-Flamer, Combi-Grav , Combi-Melta, Combi-Plasma, - Chainfist, Lightning claw, Power Axe ,Power Maul, Thunder hammer Pg 73 - Chainaxe KILL TEAM AGE OF DARKNESS pg 17-18 - Combi-Grenade Launcher, Combi-Volkite - Heavy Chainsword
MELEE WEAPONS POINTS PER WEAPON
2 2 2
WEAPON Barb-Hook Lash Excoriator Chainaxe Meteor Hammer Twin Falax Blades 2
RANGE TYPE S AP D ABLITIES
Melee Melee * 1 On a successful hit roll the target may not Fall Back while in combat with the bearer. This weapon Wounds on a 4+
0
Excoriator Chainaxe Melee Melee +1 2 You can re-roll failed wound rolls for this weapon. When attacking with this weapon, you must subtract 1 from the hit roll.
-2
Meteor Hammer Melee Melee +2 1 The bearer fights in the Hammer of Wrath section of the Fight phase. On a successful hit roll the target takes a Shaken token
0
Twin Falax Blades Melee Melee User 1 Each time the bearer fights, it can make 1 additional attack with this weapon. If you make a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to its normal damage.
0
UNKNOWN WORLD EATERS DESTROYER LEGIONARY [PICT-CAPTURE REVASH-PRIME ASSAULT]
The World Eaters were known to maintain a strong Destroyer cadre in their ranks, the Legion favouring their tactical use against monstrous xeno-forms and during extermination campaigns.
Note: The Destroyer's 'Maximus' pattern armour has been subjected to radiation and thermic damage, most likely from the Destroyer's own weaponry. This Destroyer carries the 'Red Hand' across his faceplate, denoting an award for bloody victory by his commanding officer in his previous battle
OTHER WARGEAR POINTS PER ITEM
1 WARGEAR Artificer Armour
Playtest Version 0.1 3/21/21
FANMADE SUPPLEMENT 13
E T GU
Battle-forged Kill Teams f our ill eam has the L G R
( H G R ) faction e ord ou can include models from the follo in datasheets
he eath Guard ere ar uabl the most remorseless and amon the most feared of the pace Marine Le ions his as not impl because of their po er in battle or force of arms but also because there seemed to be no loss the ould not accept to ensure e entual ictor and no hell the
ould not endure reach their foe lthou h specialisin in entrenched and additional arfare the Le ion also had a number of formations and tactics that enabled it to operate in concentrated and crushin force in an attac heir name is a b ord
for unflinchin determination and ictor throu h blood ruellin attrition hen all else fails as ell as for expertise in the dar er arts of arfare such as the use of bio alchem and rad eaponr
R RG H R
uad hora had the pri ile e of ser in as part of their Primarch s silent honour cohort and as such too part in numerous counter attac s a ainst the first a e of the Lo alist assault he most bitterl fou ht of these ere a ainst the leadin ed e of the alamanders Le ion attac here pure flame met noxious chem cloud in a confrontation that left man of
eath Guard but man more of the alamanders slain
uad hora as e er at the forefront of the counter attac s a ainst the alamanders their
rim eathshroud po er sc thes risin and fallin ith relentless finalit each s eep har estin the li es of et more of the sons of
ul an t the hei ht of the massacre uad hora fou ht beneath the a e of their
Primarch himself and ere irded to redouble their blood efforts and to redouble them a ain n the face of such redoubtable po er not e en
the elite of the Le iones startes could stand
he eathshroud are an elite cadre of arriors ithin the eath Guard Le ion in led out b
Mortarion and chosen for their s ill at arms fearlessness and their pro en endurance the
ere often selected from eath Guard ho had sur i ed here their comrades had fallen he
eathshroud formed Mortarion s silent bod uard and in peace or ar it as said that at least t o of their number remained ithin fort nine paces of their Primarch at all times
Playtest Version 0.1 3/21/21
FANMADE SUPPLEMENT 14
GRAVE WARDEN M WS BS S T W A Ld Sv Max
5" 3+ 3+ 4 4 2 2 8 2+ -
NAME
Grave Warden
Grave Warden Gunner 5" 3+ 3+ 4 4 2 2 8 2+ 1
This model is armed with an assault grenade launcher, powerfist and deathcloud One Grave Warden in your kill team can be a Grave Warden Gunner, one Grave Warden in your kill team can be a Chem Master
WARGEAR OPTIONS
ABILITIES And They Shall Know No Fear, Transhuman Physiology: KT-CM pg84
SPECIALISTS
Leader (Chem Master only), Heavy, Comms, Demolitions, Sniper, Veteran, Zealot LEGIO ASTARTES (DEATH GUARD) IMPERIUM, INFANTRY, TERMINATOR, GRAVE WARDEN
DEATHSHROUD NAME M WS BS S T W A Ld Sv Max
3+ 3+ 4 4 2 2 10 2+ 3
This model is armed with a hand flamer with chem-munitions and a deathshroud power scythe
ABILITIES Chem-munitions: Weapons with chem- munitions can re-roll to wound rolls but on an unmodified hit roll of 1, the bearer is taken out of action after all of this weapon’s shots have been resolved
SPECIALISTS
LEGIO ASTARTES (DEATH GUARD) IMPERIUM, INFANTRY, DEATHSHROUD
Cataphractii Terminator Armour: This model has a 4+ invulnerable save and must halve all advance and charge rolls, rounding downDeath Cloud: Models attempting to make a
charge or pile in move must pass a Suppression test with an additional -1 modifier. Additionally one Grave warden per turn may use the deathcloud weapon profile.
And They Shall Know No Fear, Transhuman Physiology: KT-CM pg84
A Grave Warden may replace their power fist with a chainfist
Chem-munitions: Weapons with chem- munitions can re-roll to wound rolls but on an unmodified hit roll of 1, the bearer is taken out of action after all of this weapon’s shots have been resolved
Tartaros Terminator Armour: This model has a 5+ invulnerable save
Chem Master 5" 3+ 3+ 4 4 2 3 9 2+ 1
• • A Grave Warden Gunner may replace their assault grenade launcher with a heavy flamer with chem-munitions • A Chem Master may replace their grenade launcher with a combi-weapon
5"Deathshroud
RANGE TYPE S AP D ABILITIES RANGED WEAPONS WEAPON
When attacking with this weapon, choose one of the profiles below. 18" Assault 1 6 -1 D3
Assault Grenade Launcher
- Krak Grenade
-
Deathcloud 8" Assault 1 * 0 1 This weapon automatically hits. Hits from this weapon always wounds on a 3+
KILL TEAM
32 33 35 40
Grave Warden - Grave Warden Gunner - Chem Master Deathshroud
Existing weapons profiles and points can be found at: Kill Team Elite Pg 41-43 - Combi-bolter, Combi-Flamer, Combi-Grav , Combi-Melta, Combi-Plasma, Hand Flamer, Heavy Flamer, - Chainfist, Power Fist
KILL TEAM AGE OF DARKNESS pg 17-18 - Combi-Grenage launcher, Combi-Volkite
RANGED WEAPONS POINTS PER WEAPON
0 0
WEAPON Assault Grenade Launcher Deathcloud
MELEE WEAPONS POINTS PER WEAPON
0 WEAPON Deathshroud Power Scythe
RANGE TYPE S AP D MELEE WEAPONS WEAPON Deathshroud Power Scythe
Melee Melee +1 -3 1 ABILITIES When attacking with this weapon, you must subtract 1 from the hit roll. Make 1 attack on each additional model in base contact.
LEGIONARY KOLOTH VORR
This depiction is based on data recovered by an Imperial is Armada landing party combing the ruins of Lascal IV for any clue of the force responsible for the eradication of its colonists. It formed part of a report later transmitted to Terra as an example of the strategies being employed by the Legiones Astartes Death Guard at that time. The Legionary is identified as a member of the 7th Great Company's 'Grave Warden' cadre, a body of warriors specialising in the extremes of bio-alchemical warfare and used in ever- increasing numbers throughout the entirety of Mortarion's Legion. The Cataphractii pattern Terminator armour, features the integrated Deathcloud chemical projector, its distinctive discharge stacks visible on the bearer's back.
Playtest Version 0.1 3/21/21
S NS F RUS
Battle-forged Kill Teams f our ill eam has the L G R
( H R ) faction e ord ou can include models from the follo in datasheets
or the ons of Horus the combat doctrines of this most a ressi e Le ion ere those of the application of o er helmin force directed to here the foe as ea est hese shatterin blo s ere used to utterl destro enem command cadres ital strate ic support structures and rea terrible slau hter on the pride of an enem s forces often turnin the tide of an entire conflict ith a sin le
ell placed and sa a e attac en on a personal le el the ons of Horus too this merciless doctrine to heart and li e the ol es the ere once named
R R R L H L MBR
RM R H R 2 H H P R
R P M R
eteran ustaeri al as a arrior of enormous reno n ithin the ran s of the 2th hapter of the ons of Horus He ained prominence in the later battles of the llanor rusade and as admitted to the ran s of the ustaerin at its conclusion ccordin to later cult material captured in the ac of H barix he also co ertl held hi h ran in se eral tiers of the arrior Lod es operatin ithin the Le ion
eteran ustaeri al led his ustaerin erminator s uad no n as the e enth ccluded throu hout the openin defensi e phase of the battle repellin attac s on the fortress line b the
alamanders ron Hands and Ra en Guard before leadin a decisi e counter char e in the battle s final act hortl thereafter ron al
as promoted to the ran of enturion b his armaster
hou ht illed in action durin the mperial ists trap at the aturnine Gate durin the ie e
fo erra records datin from the cour in ma e mention of a combined arms arband under the leadership of al fi htin their a to the adia s stem
for ere s ift to exploit a foe s ea ness surroundin and brutall tearin apart an outnumbered or exposed enem before the could reco er from the shoc of an assault
Playtest Version 0.1 3/21/21
FANMADE SUPPLEMENT 17
JUSTAERIN M WS BS S T W A Ld Sv Max
5" 3+ 3+ 4 4 2 2 8 2+ -
NAME
3+ 3+ 4 4 2 3 8 2+ 1
This model is armed with a power weapon and combi-bolter. One Justaerin in your kill team can be a Justaerin Gunner
WARGEAR OPTIONS
ABILITIES And They Shall Know No Fear, Transhuman Physiology: KT-CM pg84
SPECIALISTS
Leader, Combat, Comms, Demolitions, Heavy, Herald, Sniper, Veteran, Zealot LEGIO ASTARTES (SONS OF HORUS) IMPERIUM, INFANTRY, TERMINATOR, JUSTAERIN
REAVER NAME M WS BS S T W A Ld Sv Max
Reaver Chieftain 3+ 3+ 4 4 1 3 9 3+ 1
This model is armed with a bolt pistol, chainsword, frag and krak grenades One Reaver in your kill team can be a Reaver Gunner, one Reaver in your kill team can be a Reaver Chieftain
SPECIALISTS
Leader (Chieftain only), Combat, Comms, Demolitions (Gunner only) Herald, Scout, Sniper, Vigilator, Veteran, Zealot LEGIO ASTARTES (SONS OF HORUS) IMPERIUM, INFANTRY, REAVER
Cataphractii Terminator Armour: This model has a 4+ invulnerable save and must halve all advance and charge rolls, rounding down Chosen Warriors: This model may issue and accept single combat as if they were a COMMANDER.
Favoured of Horus: This model automatically passes suppression tests. Additionally in a round where this model charges they gain +1 Strength in Fight phase.
Justaerin
Justaerin Gunner 5"
• This model may replace their combi-bolter with a combi-weapon • This model may replace their power weapon with a chainfist, lightning claw or power fist • This model may replace both their power weapon and combi-bolter with a pair of lightning claws •A Justaerin Gunner may replace their combi-bolter with a heavy flamer, reaper autocannon or multi-melta
WARGEAR OPTIONS
ABILITIES And They Shall Know No Fear, Transhuman Physiology: KT-CM pg84
Outflank: During deployment this model can be set up anywhere in contact with a board edge that is more than 9" from any enemy model or deployment zone.
Banestrike Shells: When using a boltgun or the boltgun component in a combi-weapons a Wound rolls of 6+ increases the AP for these attacks to -2.
• This model may be equipped with a jump pack • This model may take a bolter, combi-weapon or volkite charger • This model may replace their chainsword with a chainaxe, power weapon or power fist • A Reaver Gunner may replace a bolt pistol with a flamer, meltagun, plasma gun or plasma pistol • A Reaver Chieftain may also take any of the following: artificer armour, hand flamer
Assassin’s Eye: A Hit roll of 6+ for this model in the shooting phase causes a mortal wound instead of normal damage.
6" 3+ 3+ 4 4 1 2 8 3+ -
3+ 3+ 4 4 1 2 8 3+ 1
Reaver
6"
Artificer Armour: A model with artificer armour has a SV of 2+
Playtest Version 0.1 3/21/21
30 30 15 15 16
Justaerin - Justaerin Gunner Reaver - Reaver Gunner - Reaver Chieftain
Existing weapons profiles and points can be found at: Kill Team Core Manual Pg 86-87 - Boltgun, bolt pistols frag grenades, krak grenades, plasma pistol, meltagun, plasma gun, flamer - Chainsword, power sword, power fist Pg 188 - hand flamer
KILL TEAM ELITE Pg 41-43 - Combi-bolter, Combi-Flamer, Combi-Grav , Combi-Melta, Combi-Plasma, Heavy Flamer, Multi-Melta - Chainfist, Lightning claw, Power Axe ,Power Maul, Thunder hammer Pg 73: - Reaper autocannon
KILL TEAM AGE OF DARKNESS pg 17-18 - Combi-Grenage launcher, Combi-Volkite, Volkite Charger,
- Chainaxe
1 3
WARGEAR Artificer Armour Jump Pack
According to a stele, later recovered on Goth after the war, dedicated to this war leader, Chieftain K'lathall served in a Despoiler squad at Isstvan Ill, proving by the exceptional savagery of his deeds that he was deserving of a more honoured appointment. Being placed in command of a Reaver an ack squad of the 7th Assault Company, he participated in the final assault on the gates of the Palace of Light at Hive Ilium on Manachea. To Chieftain K'lathall fell the honour of being the first to breach the palace's inner bounds. This was merely the beginning of this Sons of Horus Legionary's rise within his Legion, as the Srele of Gorh arrests.
Chieftain K'larhall is depicted here wearing a variant pattern of MklV Astartes power armour, initially issued to Reaver squads arorn1d the time of the Issrvan V Dropsite Massacre. The parrern incorporates elements of armour design reminiscent of the warring gang-tribes of Crhonia and the Eye of the Warmasrer icon in its form. K'lathall is further equipped with an advanced Phaeton pane m heavy Lift jump pack.
Playtest Version 0.1 3/21/21