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Torg Axioms RevisedA bit of preliminary discussion of the issue of 'dimensions/planes/spirit realms':
A single cosm may contain multiple 'universes' which cannot easily be transitioned between. All of these universes obey the same axiom set, but they may have different
world laws. Thus, the Elemental Plane of Fire may have a world law to the effect of'Everything is Flammable' which does not apply to the 'prime' plane within the cosm.
Alternate universes may contain a local axiom shift of a single axiom to a higher or lower
level than is normal for the cosm. Those alternate universes which contain a changed
Tech axiom are nown as 'dimensions', those which contain a changed !agic axiom arenown as 'planes' and those which contain a changed "pirit axiom are nown as 'spirit
realms'. "uch universes may well be postulated #and come into existence$ before they
can actually be reached by the axiom level they are attuned to% it is possible, however, touse a power based on a different axiom to travel to them once they have been postulated
to exist. For the Tech Axiom, for example, alternate universes gain a scientific basis atTech &&, but the technology to try to visit them does not exist until Tech &. !agicalPlanes gain a basis in magical theory at !agic (), but can't be divined until !agic (*,
apported to until !agic ( or visited through portals until !agic (+.
Magic Axiom
For purposes of these axiom writeups, a 'ritual' is a spell which taes at least ( hour to
cast.
Advanced !agical ultures divide the axiom levels into ages-
Axiom 0- is the Era of Primitive Magic. t is mared by the necessity of every wi/ard
to develop his own spells and the first fumbling development of 0ivination, Apportation,
and Alteration. n this era, it is necessary to use sill substitution to develop new spells.
Axiom !-"# is the Era of Blossoming Magic. !agical creatures now arise and humanity
begins to subdivide into various semi1magical races and species. !agical theory
advances, allowing the easier transmission of nowledge and con2uration magics areinvented.
Axiom "$-"! is the Era of Permanent Magics. !agical effects can be made permanent,
and now magic becomes ever more important. 3umanity's aptitude for magic surges.
Axiom %0-%& is the Era of Abundant Magics. !agic rises to the point of beginning to
manipulate possibility energy itself and the human capacity for creating magics vastlyincreases. !agic becomes more efficient than technology.
Axiom %#-%! is the Era of Magical Dominance. 3umans are born able to create spells.4ishing magics are developed and magic saturates everything.
Axiom 0- is the Era of Magical Transcendence. 5eality itself can now be remolded
with magic, and sentients approach and reach virtual magical omnipotence.
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)- !agic is impossible. All living things must use other axioms to interact with the
world. There is no such thing as insight or intuition% people thin in terms of rational
analysis, faith, or relationships with other living things to understand the world. (iving
(and Axioms)
(- 5arely, people receive inexplicable insights into the mundane world, and very rarely,
things happen which defy other forms of explanation. #"uch flashes of intuition can betreated as "cholar #whatever$ rolls with a difficulty penalty of 6(7 #never tell me the
odds$. $ "uch wild magics tend to be very small in scale and easily mistaen for
mundane causation. "mall ob2ects sometimes move, vanish or appear when no one islooing #wild con2urations and apportations$. 8n rare occasions, wild alteration effects
produce small mutations in living creatures% on a large scale, this slightly increases the
rate at which species evolve, as well as creating a few rare freas of nature. People may
develop personal theories of why these odd things happen, but they are unable to comeeven close to the true causes.
&- "uperstitions now arise, attempting to mae sense of the patterns of supernatural
activity, rare as they are. !ost of these superstitions are meaningless due to a lac of
understanding of the causation of magical events, themselves rare enough to maemethodical study nearly impossible, though slightly more common than at (. Flashes of
insight and intuition become a little more common, though still rare. "ystems ofdivination exist which try to channel these flashes of intuition. !ost practitioners never
gain any real insight, but those of exceptional genius may succeed #against a 6(9 penalty
to difficulty$ in gaining small insights about the mundane world's current state. Failedsill checs which fall between the penalty and the base difficulty cause misfires11small
wild magic effects. Each such system is connected to a specific area nowledge% multiple
different sills in different cultural areas exist, all tapping into the same nowledge. 8ne
might learn to read sheep entrails to perform 0ivination:Earthly effects, for example.Every magician must twea the sills in ;uestion% he receives no benefit for being taught
the sill. *ippon Tech Axioms
*- "uperstitions become better codified% some superstitions, if followed, may grant minor bonuses or penalties to connected actions #6(:1($, though many are still basically bun.
!inor wild magic effects become more common though still rarely recogni/able as such
unless directly witnessed. !utation levels hop a little higher. 4hile not very powerful,flashes of insight and intuition become more common and somewhat more trusted. !agi
now begin to develop more coherent theories of divination. This allows the creation of
the 0ivination sill and the Elemental and ears to !onths$. 8nce created,
that !age may freely use it over and over, but cannot teach it to anyone else. 4ays arefound to substitute various sills for the missing arcane sills, such as music or arcane
systems of lore.
9- People are accustomed to flashes of insight and intuition, though it remains a sourceof information that comes and goes as it will. !inor wild magic effects happen 2ust
enough to be annoying without being predictable or reliable or yet provable as such.
?ery rarely, larger effects, such as rains of fish from a cloudless sy, may happen. !agi
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now discover the @iving and nanimate Forces nowledges. 0ivination effects suffer a
67 difficulty. t taes months to create rituals #(10ivination:A
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more powerful magical creatures arise, which may well defy the laws of physics in
various ways #winged horses which fly, giants, brownies, etc.$ *ile Magical Axioms)
((- t is now possible to con2ure real ob2ects made from the Elements or
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(7- harged items can now be created% the charges are themselves permanent until used.
"pells now may be pre1cast, impressed into one's own mind for later use. ( in ())
individuals are born with some innate magical talent #a single "ill and Arcane
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( and to the Essences at a cost of ten. "pells using 5eality as a Pattern can manipulate
Possibilities #putting them into or draining them out of a source, moving them from one
place to another, and so on$ or can sense the flow of possibilities and the axiom levels ofan area, using 5eality as a !echanism enables them to use the full effect value instead of
pushing it through the Power Push table #lie !agic$, and using 5eality as a result maes
the effect permanent by allowing you to invest possibility energy into the effect to maeit so. 8nly possibility rated people can actually learn to use it yet, however. At this
axiom, possibilities can only be absorbed from eternity shards or possibility1rated beings,
and can only be transferred into other such things by means of magic.&9- The plane is so suffused with magic that every sentient creature is born with two
magical sills and nowledges, and some exceptional beings are born with three. Every
living thing has some degree of magical ability. Training can greatly increase one's
magical proficiency. All substances have a magical affinity, and some are so imbued withmagic that they will convey up to five adds of a single Arcane
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becomes easier to create spells% the !agic Type component of Casic omplexity of
0ivination magic drops to (&, Apportation to (9, Alteration to (7, and on2uration to &).
#To convert a grimoire spell of below Axiom &9 to its e;uivalent at this axiom level, splitfive points of reduction between the 0ifficulty and Caclash.$ t only re;uires = minutes
of observation to find the Pattern of a spell, and spells can be polished in ( hours to
grimoire ;uality.&7- Every sentient creature is born with an add in all four magical sills, an add in seven
Arcane
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to , Apportation to ((, Alteration to (9, and on2uration to (7. #To convert a grimoire
spell of below Axiom &9 to its e;uivalent at this axiom level, split eight points of
reduction between the 0ifficulty and Caclash.$ t only re;uires ( minute of observationto find the Pattern of a spell, and spells can be polished in 9 hours to grimoire ;uality.
@arger hardpoints can be created using !agic.
*)- Every sentient creature is born with an add in all four magical sills, an add in sevenArcane
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reduction between the 0ifficulty and Caclash.$ t only re;uires () seconds of
observation to find the Pattern of a spell, and spells can be polished in & minutes to
grimoire ;uality. !undane sills themselves convey vast magical powers related to theirtopic to those who master them. Possibility energy is easily manipulable with magic.
+piritual Axiom
)- The world is devoid of spiritual life. Faith is not rewarded. !iracles are non1existant.
There is not even the concept of higher beings or an afterlife.(- 4hile there is still no belief in an afterlife, belief in the spirits of the natural #and : or
supernatural$ world around you exists, leading to animism. There are no regular miracles
granted, but there is a tiny, tiny chance that prayer may lead to some spirit somehowmustering the power to grant a miracle. #The Focus 0ifficulty of nvocation is & 8nly
minimal success is possible.$ n a sufficiently magical or technological cosm, it may be
possible to use magic or technology to contact these spirits, though they have verymarginal power.
&- t now becomes possible to produce miracles, but it re;uires a huge investment of timein study. #on1possibility rated characters must spend a decade in learning the first adds
of Faith and Focus, and each add afterwards taes ten times the normal amount of time$.!iracles can only benefit the faithful #who must all have Faith and Focus$, and everyone
in the community of the faithful must be present at the performing of the miracle. !ost
miracles are only possible at certain fixed times of the sacred year, and re;uire repeatedceremonies leading up to when the miracle happens. f any are missed, that miracle will
not be possible that year.
*- t is no longer necessary for everyone in the community of the faithful to attend everyceremony which leads up to a miracle, though a ma2ority must appear each time. #t now
only taes five years to learn Faith and Focus, and learning further adds only taes five
times the normal time.$9- The process of learning Faith and Focus is further refined, and it now only taes *years for the first add of each and three times normal for the rest.
- At this stage, it is no longer necessary for all of the community to be priests to benefit
from a miracle. 8nly a single leader need have focus, while the rest of the communityonly needs the Faith sill. These sills can be ac;uired at normal rates. 0ivine
nvocation can now have up to Bood 5esults.
=- A variety of religous symbols begin to be used, though they have no special power.4hile many miracles are still tied to specific times of year and re;uire much preparation,
a handful of ritual miracles begin to appear which are used for ceremonies which have no
fixed date in the spiritual calendar.
7- 5eligious symbols now hold spiritual power and can be used by the faithful to wardoff supernatural evils #4ard enemy miracle$ or to facilitate the use of spiritual power.
!ost miracles still re;uire extensive rituals, but a few can be performed fairly ;uicly.
Their effects remain fairly subtle, easily ascribable to luc.+- The spiritual power of priests grows% an increasing number of miracles can be
performed ;uicly without re;uiring extensive ritual. The mental state of a sub2ect can
be nudged, though not shaped in detailed ways. Poisoning can be cured. *ippon Tech
Axioms
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- 0ivine nvocation can have up to "uperior results. !iracles grow stronger and it is
possible to broadly enhance the abilities of the faithful. Faith healing is possible as well.
!iracles are never indisputably divine in nature, but can begin to be obviously unusual.
,ore arth Axioms
()- 5eligious oaths can become made spiritually binding. 8ther languages can now be
understood via miracle. The loa may manifest themselves by possessing people. Avariety of weapons can be blessed, rendering them more effective.
((- t is now possible for the community of the faithful to imbue an item or place with
spiritual power which can be tapped by the faithful. n addition to evil supernaturalentities, it is now possible to drive off members of hostile faiths with the presentation of
holy symbols #Canish miracle$. rops can be made more fertile.
(&- t is now possible for spiritual power to be raised up as an impressive bulwar
against magic, and for a variety of miracles to aid in battle to be performed.(*- "pectacular success on 0ivine nvocation is possible, though difficult. 8nly the
most ferocious of septics can deny the existence of the divine, though it may be very
unclear as to what the truth of the divine is. t is possible to communicate with the spirit
realms, enabling such miracles as taling to the dead. ecromantic miracles forunleashing armies of undead are possible. 0irect nvocations can, on a spectacular
success, affect reality1phenomena, such as maelstrom bridges, reality storms, and soforth. +tar +phere Axioms(9- t is possible to alter life forms with miracles% diseases can be rendered stronger or
weaer, animals can be given the gift of speech permanently, people can be struc blind.t is also possible to use miracles to communicate with animals temporarily. "piritual
entities are rarely seen, unless the magic axiom is high enough for such entities to also
tap magical energies to support themselves. Aysle Axioms
(- @ocations exist which can perform perpetual miracles. "uch locations are sometimesvisited by spiritual entities. The faithful can consecrate items which will perform
miracles for anyone. t is now possible to sacrifice unbelievers who are possibility rated
and extract their possibility energy for your own use. !iracles also exist allowing possibility rated characters to voluntarily give up or transfer some of their possibility
energy to others. !iracles can create sites of perpetual miracles which sustain
themselves by tapping into the ambient flows of possibility energy and the possibilityenergy of their users to sustain themselves. This is not easy. 0irect nvocations can, on a
superior success, affect reality1phenomena, such as maelstrom bridges, reality storms,
and so forth. Tharold Axioms
(=- "piritual entities begin to mae regular appearances in the material world. They may be called by the faithful, but also sometimes begin to show up without being called. The
most faithful may sometimes be able to mae return visits. Atheism now begins to lose
power% they suffer a G* penalty to their faith totals to negate other faiths' miracles. *ile
mpire Axioms
(7- "piritual entities are common, though not every day encounters. !iracles exist
which can effect entire towns, though such miracles re;uire lengthy ritual#0ifficulty (6,ommunity 5atings &)6$. Atheism grows even weaer, suffering a G= penalty to faith
totals. .rrosh Axioms)
(+- @ocations which perform perpetual miracles are common enough that virtually every
town has one% it typically is the location of worship services. Atheism grows nigh1
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impotent, suffering a G penalty to faith totals. The sacrifice of unbeliever ords can now
yield possibility energy, but re;uires fairly large scale slaughter to do so #"pirit Axiom 6
Torg ?alue of 8rds sacrificed G ** H umber of Possibilities yielded by the rite.$4orship rites exist which harvest a small amount of possibility energy from believers,
leaving them largely unharmed and transfer the collective energy to the priest. "uch rites
produce #"pirit Axiom 6 Torg ?alue of 5itual Participants with Faith G *= $ worth of possibilities to the priest. n either case, non1possibility rated priests can use the rite, but
it is much harder for them and they must burn the points in fairly short order. Possibility
rated priests can eep the points for as long as they lie. !iracles can open portals into pocet dimensions and the lie. ,yberpapal +pirit Axiom(- "piritual entities are seen fre;uently. A fair number of the faithful have seen the
spirit realms, and some have even visited them. Atheism becomes a contradiction, and
suffers a G(& penalty to its effectiveness for those who have yet to disconnect. Everyoneis born with the Faith sill at one add, inheriting their parent's faith, although it is
possible to convert later in life. Possessing even a single add of Focus doubles the
number of miracles you have access to. 5itual miracles exist which can potentially
effect an entire county #or a very small nation, such as @uxembourg$, though this isdifficult#0ifficulty &)6 , ommunity 5atings &6$. 8ther rituals allow powerful spirit
entities to be called to the assistance of the faithful.&)- The spiritual power of the community waxes. t is possible to use Focus unsilled%
believers have access to a number of miracles #all of which must be Prayers, rather than
5ituals$ e;ual to their Faith adds. "piritual entities are a fre;uent, but not omnipresent part of daily life. Priests #those with Focus$ typically have some sort of guardian spirit
#assuming any exist in that mythos$ whose power level depends on their faith adds.
&(- The plentiful spiritual energy of the world reduces the difficulty of all miracles of
Axiom level &) or less by (. #!iracles which benefit from this reduction tae on theaxiom level of the cosm as their axiom level instead of the normal difficulty. Thus, the
Axiom &( version of the 3ealing 5itual would drop to a difficulty of (=, but now has an
Axiom level of &( instead of , and thus causes contradiction in more places.$ 5itualmiracles now exist which could potentially effect an entire state or a fair1si/ed nation,
though they are ;uite difficult#0ifficulty &6 , ommunity 5atings *)6$. !iracles now
exist which allow possibility points to be spent to temporarily or permanently lower thedifficulty of miracles in a sanctified area. "uch areas re;uire periodic recharging with
possibility energy by sacrifice of unbelievers, the possibility energy of believers, or direct
energy expenditure by priests.
&&- The plentiful spiritual energy of the world reduces the difficulty of all miracles ofAxiom level &) or less by &. All believers now typically have some sort of guardian spirit
ally. Priests fre;uently have a bevy of spiritual entities they can call upon for aid and
who may be in fre;uent attendence on them.&*- The plentiful spiritual energy of the world reduces the difficulty of all miracles of
Axiom level &) or less by *. At this stage, one mythos begins to become dominant, and
other mythoi suffer a G* bonus to all attempts to perform miracles. !iracles exist whichcan be used to enforce the dominance of a particular mythos in the area of effect% they
re;uire the use of possibility energy to empower them. !iracles can create hardpoints if
sufficient possibility energy is available. 0irect nvocations can, on a good success, affect
reality1phenomena, such as maelstrom bridges, reality storms, and so forth.
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&9- !iracles exist which could affect large portions of a continent, although they are
very, very difficult rituals, which typically re;uire the cooperation of a very large number
of believers#0ifficulty *)6 , ommunity 5atings *6$. The plentiful spiritual energy ofthe world reduces the difficulty of all miracles of Axiom level &) or less by 9. At this
stage, one mythos is becoming dominant, and other mythoi suffer a G= bonus to all
attempts to perform miracles.&- The plentiful spiritual energy of the world reduces the difficulty of all miracles of
Axiom level &) or less by . At this stage, one mythos is becoming fairly dominant, and
other mythoi suffer a G bonus to all attempts to perform miracles. 0irect nvocationscan, on an average success, affect reality1phenomena, such as maelstrom bridges, reality
storms, and so forth.
&=- Entire continents may be effected by ritual miracles, although this is incredibly
difficult and re;uires the aid of vast numbers of believers #0ifficulty *6 , ommunity5atings 9)6$ . The plentiful spiritual energy of the world reduces the difficulty of all
miracles of Axiom level &) or less by =. At this stage, one mythos is becoming fairly
dominant, and other mythoi suffer a G(& bonus to all attempts to perform miracles.
&7- All faiths but one lose all power and become contradictory. The dominant faith maywell be polytheistic and involve the worship of multiple gods, so long as they are tied
together into a larger structure of faith and practice. "aid dominant faith may includehostile cults whose mythoi are intertwined together #The dominant faith may be, for
example, dualistic, with a good and an evil god at war with each other.$ Travel to
spiritual realms becomes common and spiritual entities become an ordinary part of life.The plentiful spiritual energy of the world reduces the difficulty of all miracles of Axiom
level &) or less by 7. Celievers have miracles e;ual to twice the sum of their Faith and
Focus sills available to them. Possibility energy can be spent on miracles which
suppress the power of enemy mythos in an area, rendering them impotent even if acontradiction could normally be created in the area. !iracles can bear messages between
cosms or even open portals between them. Aspects of other axioms can be suppressed
with miracles #such as
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*)- 5itual miracles exist which can now effect the entire planet, if you can manage to
organi/e well enough to use them #0ifficulty 96 , ommunity 5atings )6$. The
plentiful spiritual energy of the world reduces the difficulty of all miracles of Axiom level&) or less by ().
*(- 5itual miracles exist which can effect an entire solar system #0ifficulty )6 ,
ommunity 5atings 6$. ?isiting spirit realms is as easy and convenient as going to thegrocery store. The plentiful spiritual energy of the world reduces the difficulty of all
miracles of Axiom level &) or less by ((. 4ith enough possibility energy from believers,
the process of axiom shift can be greatly accelerated.*&- 5itual miracles exist which can effect an entire galaxy#0ifficulty 6 , ommunity
5atings =6$. The plentiful spiritual energy of the world reduces the difficulty of all
miracles of Axiom level &) or less by (&.
**- As and ye shall receive. Celievers are perfectly aligned with the will of the godsand the will of the gods is all powerful. The plentiful spiritual energy of the world
reduces the difficulty of all miracles of Axiom level &) or less by (*. The believers can
easily reshape reality to their whim.
+ocial Axiom
)- o social interaction between beings is possible% all beings either live in isolation orfail to recogni/e each other as members of the same ind. ommunication is impossible.
(- Casic interaction between beings is possible, though only the simplest concepts can be
communicated through pointing and signs. t is still impossible to form actual groups."ex is possible, though no long term relationships exist.
&- Families. Parent1child relationships now exist. The parents and children may come
together into a group for as long as the children need care, and some degree ofrelationship may endure even beyond that. hildren have rudimentary social bonds withtheir siblings. "poen language now develops, though there is no writing. Parents can
pass on basic nowledge to their children. Through shared rituals and the expenditure of a
possibility point by a possibility rated member of the family, a truly impressive event#one in which a glory card was spent or a =)6 rolled if no Ps were around$, can be used
as a focus to reconnect the members of the family to their cosm if they are disconnected,
and refill them with possibility energy.*- Extended Families. The extended family now develops as concepts of grand1
parentage, cousins, and other somewhat broader blood ties develop. Extended families
typically compete with each other, rather than cooperating. "ome families may find
brides by raiding each other, others interbreed incestuously. ?erbal tradition growsstrong, and some memory of the past is preserved in stories. 5ituals begin to develop,
and continuing interaction between individuals maes the concept of private property
necessary. t is now possible to spar members of your extended family through grouprites, if someone participating is possibility rated.
9- Clans. Peaceful interaction between extended families becomes possible as peaceful
practices of bride exchange are developed. These create ties which lin families togetherinto clans. Adoption is invented.
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- Tribes. !ultiple clans are now lined together into tribes by a mixture of actual blood1
ties, ficticious blood1ties, and shared practices. Tribes are typically hostile with each
other. deas of communal property are prevalent, in addition to personal possessions.@eadership positions are developed. "torytelling is further developed with the creation of
theatre, which is usually religious in nature. Pictographic writing begins to develop. >ou
can spar your tribe members.=- Trade. "imple trade begins as tribes start to learn how to be friendly with each other,
though violence may often be interspersed with peaceful commerce.
7- Villages. Tribes can now settle down and form villages, permanent communities, andconduct 2oint improvement of the land around the village. @and ownership is more
refined as a concept. ew leadership structures lead to the creation of ingship. Breater
speciali/ation of social roles is possible, leading to the development of warrior, crafter,
religious, and other groups. "lavery unfortunately becomes possible. Pictographicwriting systems become more sophisticated and abstracted. Trade becomes a significant
phenomena, along with poetry and sports. >ou can spar an entire village community.
Travelling storytellers exist who can, over time spread the spar beyond the local
community to other ones in the area who share similar culture. (iving (and +ocialAxiom+- Cit !tates. ity "tates, lead by a
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imposed more effectively on sub2ugated ingdoms. hurches begin to form into
bureaucracies as well, developing lins between local congregations.
(&- 'uilds and Cultural Exchange ( Assimilation. Breater degrees of stratification ofterritorial units develop, allowing even larger states. "ects may form which are no longer
mainly the outgrowth of a particular political community. Postal and news services begin
to develop, and the trade in ideas increases. redit, money lending, and the renting of property develop. @ong distance trade networs form. on;uered populations begin,
over time, to fre;uently assimilate to their con;uerors. Tradesmen begin to cooperate,
forming local guilds which regulate the practice of a particular business or craft in a city."chools begin to develop, though few students attend them yet. ultural exchange
between widely different regions becomes possible. !embers of other cultures can
contribute to hardpoint formation by being impressed with the great deeds and wors of
other cultures. The sparing of ords can now cross cultural barriers. "pars can alsospread via news services.
(*- )niversities and Chartered Cities. ooperation between merchants increases with
the formation of long1term 2oint business ventures, though these are often somewhat
unstable. Extremely long1distance trade is now possible if technology permits travel in areasonable amount of time relative to profits to be made. Bovernment becomes
increasingly dependent on literacy. Dniversities begin to form, training literatespecialists. ?arious forms of national assemblies may exist, though they are often rather
ad hoc and irregularly summoned. hartered cities come into existence, who buy special
privileges and freedoms in return for regular payments to nobles or ings or clergy."ome ings may rule more than one nation, though those nations remain distinct entities
and may well grow 2ealous of each other. n some societies, slavery and states of
servitude begin to go into decline, though both survive in regions where it is hard to get
labor. Magna 1eritan .ld +ocial Axiom2 Tharold +ocial Axiom(9- *m$roved Trade. !onarchies begin to raise money by investing in trade and by
granting monopoly privileges to single or groups of merchants or nobles. This, combined
with long1distance trade, helps to stimulate the development of 2oint1stoc corporations.Browing trade leads to the first beginnings of commodity speculation and financial
marets. ollateral is invented and bans begin to appear. @ong wors of non1poetic
fiction begin to appear. !onarchs may begin to sell noble status, offices, or other privileges to mae money, diluting the value of older nobility.
(- Absolute Monarch. 'Absolute' monarchy is possible, as the power of the nobility is
reduced, though not destroyed. t tends to be in fre;uent financial trouble, however.
Ioint1stoc companies, financial speculation, commodities trading, and other suchendeavours flourish, though they also lead to social tensions. The guild system goes into
decline, replaced by the putting1out system. ew aristocratic groups may arise through
the sale of offices. Tenant farming or a free peasantry that owns its own land is common."chools, university, and literacy become more common, though still rare. t is possible
for nations to have overseas colonies, though they can't be governed very effectively from
home unless means of very rapid travel are available. !ercantilist economic theories arecommon. Aysle Axioms(=- Earl !ocial !ciences and *m$roved "egislatures. ational Assemblies and
parliamentary government #as a component of mixed or parliamentary government$
become a potential viable alternative to absolutist government. "uch assemblies still
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typically represent only the cities and the nobility and clergy. Time is denatured #the
concept of artificial units of time divorced from natural or local phenomena$. Time /ones
and standard time benchmars become possible. There is a growing literary class. deasof 'rights' begin to be bandied about. Economic theory begins to be developed, along
with the roots of sociology, anthropology, and other social sciences. apitalism,
socialism, and communism can be articulated. The social support structures for anindustrial revolution now exist. Dtilitarian philosophies are developed. "ome churches
may govern themselves through a representative structure. Possibility rated characters
can now time the length of their reality bubbles accurately. ,yberpapal Axioms(7- +ationalism. !onarchs now dwindle in power, becoming figureheads, while national
assemblies become the dominant form of government. ationalism begins to rise,
disrupting multi1national empires and strengthening single1nation states. Federal nations
are possible, though fragile. ities grow to much larger si/es, with attendant problems.orporations begin to be formed for economic purposes.
(+- Pluralism and 'lobal Trade. Federalism becomes a stronger force and Federal
nations become less centrifugal. Croader and broader sections of the population are
enfranchised, and pluralism becomes an important aspect of viable governments.Cureaucracy grows and education spreads. Amateur government becomes less and less
viable, which can cause problems when combined with growing representativedemocracy. The growth of educational systems helps to create a flourishing intellectual
class who are able to further advance nowledge. "ubstantial global trade exists and is
becoming ever more important economically. orporations become an increasinglyimportant part of the economy at the national level. nterest groups coalesce at a national
level, pressuring government and each other in a variety of ways. The world economy
increasingly impacts every nation. True slavery ceases to exist, though various forms of
servitude endure. .rrorsh Axioms(- Earl 'lobalism. A variety of corporate bodies, from businesses to labor unions to
reform associations, 2ocey for power in each nation, and nations 2ocey for power in the
international arena. Cusinesses increasingly spread into international operations andwhile many people have only indirect lins to the world economy, it now lins all the
ma2or nations and many minor ones in a web of economic interdependency. 8ther
international associations begin to form. The first fragile efforts are made to formtransnational governments. Fairly effective dictatorships are possible, though in the long
term, they tend to be unstable) The development of international media means that it is
now conceivably possible to spar people on the far side of the planet who you have not
even heard of, although trying to spar via news media is harder than group storytellingand cultural rituals. t is now possible for possibility rated people to infuse possibility
energy into a unit of communication #a story, a novel, a news story, a television episode, a
chain letter, etc$, and cause that unit of communication to have a disproportionate effecton the world for a short time. Proto1hardpoints can be world1famous and benefit in
growth or preservation of their spiritual value appropriately. *ile mpire Axioms&)- 'lobal Media. A variety of international institutions come into existence which havesome degree of often fragile power granted them by their member nations, such as global
bans, international courts, and other such institutions. 5egions may possess stronger
institutions binding nations together. oncepts of rights begin to be extended beyond
human beings, leading to movements such as vegetarianism and animal rights. A global
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culture is rising and assimilating aspects of other cultures. Possibility1infused media
grows in impact, lasting longer and hitting harder. The growth of global media, infused
with some degree of possibility energy by its creators means that anyone who spendsenough time exposed to it will eventually reconnect #if he is in his home cosm$ once
some story hits home, though this may tae a very long time. #Dse the transformation
tables$. ,ore arth Axioms&(- Mature 'lobalism. 4hile a completely binding planetary government is not yet
possible, regions may have strong federal governmental systems for nations. Their
citi/ens begin to transfer their highest loyalties to these governments. 8ther internationalinstitutions become stronger, and competition between the regional governments tends to
be peaceful, because warfare would wrec the economy. Cusinesses at the highest level
are very transnational with few loyalties to the nations which gave them birth.
Populations are highly mobile and fluid at the global level. "preading global culture helpsyou to spar larger areas with a single glory deed. Possibility1infused media may well
last for months before the impact wears off. t maes an excellent advertising tool for
possibility rated businessmen. *ippon Tech Axioms.
&&- Earl Planetar Era. t is now possible to create planetary governments, though theystill have bugs to be wored out. The planetary economy becomes more stable and less
prone to boom:bust cycles, though the economic cycles cannot yet be completelyovercome. t becomes easier to reconcile interest1group conflicts, though they still exist.
ommon identity as inhabitants of planet J #and species > if contact with aliens is an
issue$ begins to override other loyalties. A possibility1infused unit of media may well become nown around the world while its time in the sun lasts.
&*- Mature Planetar Era. Planetary governments now become stable. Entire solar
systems can be governed if suitable technology, magic, or miracles maes such expansion
viable. Blobal culture tends to devour and assimilate everything in its path, though suchcultures are usually ;uite broad and diverse. 5acial, class, and sexual pre2udices within a
species fade away to the margins of society, but inter1species pre2udices and conflict
remain a problem. t is now possible to spar an entire nation with a single glory.&9- The social revolution. Techni;ues begin to be developed which can create
possibility1infused ideas which can sustain and spread themselves by absorbing minute
amounts of possibility energy from those who listen to them and agree. "uch ideas arethought1viruses, nown as memes. They are still clumsy and easily fall apart at this level,
and only possibility1rated people can mae them successfully, unless some sort of other
possibility1manipulation exists which can be used to charge them with possibility energy.
A meme which disconnects in an area of Axiom &)1& becomes the most powerful sort of possiblity1laden idea it can. A meme which disconnects below "ocial &) simply
evaporates, though if it conveys concepts understood at that level, it may well spread by
normal means. !a2or breathroughs are now made in sociology, psychology, andeconomics as the principles of memes are applied to them. rude systems of
Psychohistory can be developed which enable prediction of future events from current
trends, on a sufficiently large scale. t is possible to organi/e multi1solar systemgovernments, though there are problems. t is now possible to spar an entire continent
with a single glory.
&- Mature Mimetic Age. t is now possible to govern do/ens of star systems, if not very
well. Federal governments of small numbers of systems can function effectively.
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Planetary governments become hyper1efficient and can exceed Arrow's Axiom within the
limits of that planet. "exual, gender, racial, and class biases within a species cease to
exist. "adly, biases between species continue to exist and may well fill many of the sameroles. !emes are now reasonably stable and useful% counter1mimetic measures are
developed. Anyone can create memes, though it is much faster for possibility1rated
people. t is now possible to spar an entire planet with a glory result. !emes can becreated which will, given some time, create talismans and even hardpoints by causing
people to give a place or item cultural significance. 4hile !emes cannot actually
change other axioms, they can facilitate the rise of other axioms by spreading the ideasnecessary to advance the axiom, or causing a reaction against it which will cause some to
re2ect the use of some level or aspect of the axiom. +tar +phere Axioms)&=- Bovernments can now clumsily govern hundreds upon hundreds of star systems.
Bovernments of do/ens of star systems function effectively. Arrow's Axiom can beexceeded for governments encompassing 2ust a few planets. t is possible to create
governments in which multiple sentient species can effectively cooperate and co1exist,
though a variety of problems continue to exist.
&7- @arge portions of a galaxy can be clumsily governed. Bovernments encompassinghundreds upon hundreds of star systems can function effectively. Arrow's Axiom can be
exceeded for governments encompassing do/ens of star systems. nter1speciescooperation becomes fairly effective, though pre2udices still exist.
&+- Entire galaxies can be governed clumsily. Balactic regions can form effective
governments. Arrow's Axiom can be exceeded for governments encompassing hundredsof star systems. nter1species pre2udices are fading.
&- !ultiple galaxies can be governed clumsily. Entire galaxies can be effectively
governed. Arrow's Axiom can be exceeded for governments encompassing entire galactic
regions. nter1species pre2udices fade away almost completely. !emes can be createdwhich mae it possible to affect a wide1range of behaviors. "uch memes enable their
bearers to more easily resist the temptation to evil deeds. The most evil of acts become a
contradiction. "ufficiently widely1held ideas will now spontaneously become memeswhen they hit a critical threshold of possibility investment from their advocates. Any
performance of a glory deed will absorb possibility points from its environment, then
cause it to potentially spar anyone who witnesses it or is told of it or even 2ust watches iton the news. !emes can now, given enough time, transform an ob2ect into an eternity
shard.
*)- 0o/ens of galaxies can be governed clumsily. !ultiple galaxies can be united under
one effective government. Arrow's Axiom can be exceeded for governmentsencompassing entire galaxies. 0ifferent governments may still experience conflicts, but
not on the basis of speciest pre2udices. !emes can be used to reshape the axioms in an
area, causing a local axiom shift, by altering people's behavior on a grand and consistentenough scale to cause them to spend enough energy to mae the change.
*(- 3undreds of galaxies can be governed clumsily. 0o/ens of galaxies can be
effectively governed. Arrow's Axiom can be exceeded for governments encompassingmultiple galaxies. t is now possible to spar an entire interstellar civili/ation with a
single glory, given enough time for it to spread. ommunications is so possibility laden
that prolonged exposure to culture will cause people to reconnect and refill with
possibility energy. #Dse the Pure Kone Transform table to see how ;uicly$
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*&- 3uge regions of the universe can be governed clumsily. Fair1si/ed regions can be
effectively governed. Arrow's Axiom can be exceeded for governments encompassing
hundreds of galaxies. t is possible to force axiom shifts with memes fairly ;uicly.!emes can reshape cultures completely, turning vegetarian pacifists into violent
carnivores.
**- Everything that is alive is united into one perfect society. There is no social conflictand society easily reconfigures itself to deal with any potential problems. A single glory
deed automatically respars the entire universe, given time.
Tech Axiom
8- o technology possible% sentient and semi1sentient creatures rely entirely on their bodies, magic, miracles, etc.
(- aturally occuring items can be used as toolsLstics and thrown rocs can be used tonoc fruit off trees or dig tasty insects out of crevices, sufficiently agile creatures could
cling to a log as it floats downstream in order to avoid drowning, and so on. Fire cannot be created, but it can be maintained #t is understood that fire needs fuel to survive$. 8ne
can attempt to ride animals at this level of technology, but since domestication hasn't
been invented yet, one is unliely to have much success.&- Paleolithic Age on Earth. t is now possible to begin to modify naturally occurring
items in order to mae them more suitable as tools. The secret of fire is discovered.
"tone items can be chipped against each other to produce stone blades, and these bladesused to cut wood. ?ines can be woven together into crude ropes. lothing can be
created by sinning animals.
*- Tool use improves. "imple weapons are now in use- spears, clubs, slings. !oresophisticated tools, such as needles, are developed. "entients begin to domesticateanimals. The simplest water vehicles #rafts$ are invented.
9- Mesolithic Age. "entients now grasp the principle of the seed, which enables them to
invent horticulture #they learn how to gather and scatter seeds, thus promoting the growthof desired crops, though all wor is done with crude hand tools, if any tools at all.$ There
begins to be improvements in the use of wood, enabling canoes to be made. "entients
figure out how to use naturally occuring deposits of relatively pure copper, but cannot yetsmelt the ore.
- Further improvements in the use of wood now enables the creation of small fishing
boats, though it is too dangerous to go far from shore. The wheel and axeled rollers begin
to be used. The spread of horticulture leads some to develop simple calendar systems based on easily observable natural phenomena. "imple buildings begin to be built.
Animal breeding begins, and so does the simplest plant breeding.
=- Bron,e Age begins. The invention of pottery maes it possible to begin to smeltmetal. !etal now begins to be smelted and tools made out of soft metals. The first
alloys are created and bron/e is invented. !ore sophisticated weaponry now develops-
swords, daggers, improved spears with metal tips, and the first bows. 8il lamps areinvented. Fermentation is discovered, enabling the maing of wine and beer. The
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invention of the plow triggers an agricultural revolution by lowering the mobility of the
populace but increasing its agricultural productivity. ncreased food productivity may
#with an appropriate social axiom$ encourage the beginning of the development ofspecialists, because now it begins to be possible to produce a sufficient food surplus to
allow some people to devote their lives to something besides avoiding starvation. loth
now begins to be created. (iving (and Technology.7- Ancient Eg$t. f the social axiom supports it, speciali/ation increases. !edicine,
engineering, architecture, astronomy, metalcrafting, carpentry, and other speciali/ed
fields begin to develop. These developments enable the building of more sophisticated buildings out of stone, wood, and adobe, using tools lie pulleys, levers, and bloc and
tacle. The extraction of stone and metal improves with the development of ;uarries and
the invention of techni;ues which allow harder metals to begin to be wored, though
such harder metals remain rare. 4eapons and armor technology continues to improvewith stronger bows and metal armors. hariots come into use, forming a military
revolution. 4ind1powered vehicles #sailing vessels$ begin to appear and maps are
developed. The domestication of more unusual animals #avian, reptillian, etc$, begins.
+- *ron Age. !ore sophisticated timeeeping begins, with improved calendars,improvements in astronomy, sundials, and water clocs. Agriculture flourishes further
with the development of large1scale irrigation systems #which also re;uire an appropriatesocial axiom$. Further improvements in architecture, allowing larger buildings and
simple plumbing. !ulti1sail vessels develop, allowing for still dangerous oceanic travel.
The ron Age begins as methods for smelting iron are invented.- Mature *ron Age. Further improvements of medicine as herbs begin to be cataloged
and surgical methods improve. nfrastructure improves with the spread of roads, bridges,
and dams, and the use of a;uaducts and tunnels to provide water to cities. The dying of
fabrics begins, and the use of hard metals spreads. @athes, paper, and candles areinvented.
()- Classical Era. "peciali/ed surgical forms develop. Casic anatomy is understood,
facilitating the development of medical systems. Bears and screws allow thedevelopment of water power. "iege e;uipment improves. "imple steam1powered toys
are possible. "ugar begins to be refined.
((- Fifth to Eleventh centur AD. The stirrup is invented, improving the striing powerof cavalry and icing off an era of domination of mobile cavalry over less mobile
infantry. Plows are improved, improving the productivity of agriculture, along with
three1crop rotation. !an1portable crossbows are invented.
(&- T-elfth%Thirteenth centur AD. "tronger horses are bred as armor becomes moresophisticated and heavier. Alchemical nowledge improves, allowing development of
better ins for printing and writing, the creation of acids, the denaturi/ation of alcohol to
serve as a disinfectant, and "uperior stone1buildings oriented to defense may be created.Bunpowder is developed but is mostly useful as a toy to mae firewors.
(*- Fourteenth Centur AD. Blass mirrors and corrective spectacles are developed.
annon are developed. !etal armors achieve new heights of sophistication and weightas improved metalworing lets metal plates be added. locwor mechanisms develop,
though they are very expensive and rare. Pie tactics begin to develop, along with the
use of the @ongbow. "uperior paper1maing techni;ues are developed.
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(9- Fifteenth Centur AD. !etal armors pea in sophistication, as do castles. rude
firearms are developed. mprovements in glass woring mae cut1glass and superior
lenses possible, which enables microscopes and telescopes to be invented. The use of thetelescope leads to new breathroughs in astronomy. Carometers are developed and
weather prediction is crudely possible. The printing press is now invented.
mprovements in navigational technologies and sailing technology mae long1distanceocean travel more viable. Aysle Technology)(- /th centur AD. Anti1cannon defenses begin to be developed, leading to the
creation of sophisticated forts which can survive cannon fire. !usets are invented, andgunpowder1based military tactics now begin to dominate the battlefield. Pistols are
developed as well. !edical science improves as new visual tools are applied to the study
of anatomy and crude forms of anaesthesia are used. 4atches and bifocals become
possible.(=- 0th%1th centur AD. !ore advanced forms of mathematics, such as calculus, are
developed. ewtonian Physics is developed. !usets become more reliable, and pistols
more common and useful. Armies typically respond to this with the development of
massed forces of musetmen% piemen fade out and cavalry tends to shrin to a lesserarm of the military. Further improvements in agriculture occur with the beginning of
more efficient fertili/ing methods. Animals begin to be classified according to functionrather than appearance #@innean biology$. rude steam power begins to be used in
mining operations. "ail technology reaches its pea with the clipper ships.
(7- Earl 2th centur AD. ndustrial revolutions become possible as the combination of interchangeable parts, reliable steam power, improved metalworing, and improved
cloth1manufacturing technologies synch up to provide the foundation for such a thing.
5ifles and improved cannon are developed. !ilitary tactics shift away from the massed
tactics of Tech (= to the use of sirmish lines, greater use of sharpshooters, and the use of field artillery.
(+- Middle 2th centur AD. The railroad opens up new hori/ons, as does the steamship
and the telegraph. noculation, improved hygiene, and the development of the bacteriatheory of disease. Ciologists further refine their models of the interrelations and origins
of species. Electrical batteries are developed. Photography is invented.
(- "ate 2th centur AD. The repeating rifle ushers in an age in which defense becomes stronger than offense, along with the use of field fortifications. The first
primitive machineguns develop, such as the Batling gun. ronclad ships dominate naval
warfare. Agriculture begins to become mechani/ed, with chemically produced fertili/ers,
reaping machines, and the development of refrigeration. Electrical power spreads in use,spawning a need for new fuels. !etal smelting can now be conducted on a truly massive
scale, and steel is developed. Cicycles, telephones, hydrogen airships, and submarines
become possible. mproved printing methods mae mass1circulation periodicals both practical and common. 5adioactivity is discovered. 5adios are invented. .rrorsh
Technology)
&)- Earl 34th centur AD 3uman mobility taes another leap with the invention andspread of airplanes, automobiles, and motorcycles. "onar maes submarines more
effective. 5adar facilitates air travel. 5elativity and Muantum Physics are developed.
Automatic weaponry improves #machine guns, submachineguns, automatic pistols$.
Tans are developed. Clac and 4hite !ovies are invented, color movies remain too
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expensive to be practical most of the time. 5adio becomes common. *ile mpireTechnology)
&(- Mid%34th Centur AD. Muantum Physics begins to be applied effectively, leading tonuclear weapons, nuclear energy, and computers #large mainframe devices, using vaccum
tubes and punchcards$. "ynthetic materials become increasingly common, such as nylon
and other fabrics. 5ocet technology is developed, leading to 2et planes, C!s, andeventually rocets able to escape Earth's gravity entirely. "atellites can be launched.
3elicopters become practical and useful. !edical technology continues to be refined
with common use of antibiotics, innoculations, and greatly increased survival of surgical procedures. Television becomes common.
&&- "ate 34th centur AD. The electronics revolution taes place, enabling the creation
of microcomputers. !anufacturing is increasingly automated, reducing the number of
humans needed. 3ome electronics begin to flourish, with easily portable radios andrecording devices, from casettes to 0s. The first computer networs are developed on
national and international scales.
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&9- Cber$un5 Era. The age of yberpun begins, as virtual reality technology becomes
practical for wide1spread use. n addition, cybertechnology is refined% humans can now
control many machines by thought with the use of appropriate machines, accessories, orimplants. "ophisticated implants can enable humans to gain capabilities beyond the
norm.
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"uch e;uipment can assess local reality, determining what wors and what doesn't, and
what world laws exist. t can also sense large concentrations of possibilities. "telae can
be sensed. t is now possible to build devices which can fling someone into anothercosm, but you can't get them bac. Tharold level technology)
&=- Earl !$ace Age. Iump1Bate technology becomes far more reliable and less hungry
for energy. !ethods of warping space are developed which enables spaceships to travelat very high speeds as well. "ome civili/ations may begin to exploit the properties of
alternate universes to speed travel, and travel to alternate dimensions is reasonably safe,
at least so far as the actual transition into and out of the other dimensions goes.nterstellar space travel is now ;uite practical, if not ;uite so easy as a plane1flight is at
Tech &&. yberware is now perfected, and no longer causes cyberpsychosis in most
people, although mechanical failure is still a danger. !edical technology has advanced to
where genetic flaws can be fixed in the womb. !edical technology now greatlyincreases the length of lifespans. t is possible to create viable hybrids of different
sentient species with enough time to study and wor on it. "entients can be built to order,
although it still taes years to age them to a useful state. !inds can be transferred from
sentients into electronic matrices and vice versa. Electronic immortality is possible.ommunications and computer advances mae nterplanetary and even nterstellar
computer and communications networs viable at reasonable speeds. PlanetaryTerraforming becomes ;uite effective. t is now possible, though very difficult, to build
devices capable of opening portals between cosms. 5eality1disturbances #such as reality
storms$ can be sensed at a distance.&7- Earl Biotech Age. For those species who wish to pursue it, the Ciotech revolution
begins. Benetic engineering has now advanced to the point where a wide variety of
machines can be replaced with living technology. !echanical implants begin to be
replaced by biological implants. The initial ones are often rather inefficient and re;uirethe consumption of large amounts of food to fuel them. @iving vehicles are developed,
but space travel still re;uires some degree of mechanical technology. Bate systems
become more efficient. Personal space vehicles become available% travel between solarsystems is now as convenient as a long driving vacation. "mart technologies learn from
experience and improve themselves using AutoA0 technology. 0evices can be built
which communicate between osms #such as the "ignal Fire$ or can create smallhardpoints and talismans.
&+- 6igh !$ace Age. Creathroughs enable greater understanding of the fundamental
laws of the osmverse and improvement of Possibility1energy manipulating
technologies. They can be used to manipulate some natural forces, maing gravitic shipsand weapons possible. Cio1borging becomes more advanced, and it is no longer
necessary to glut oneself to feed one's biological improvements. Ciotechnology and
possibility science can be combined to create Benetic Enhancement Pacages for species.Those races inclined to mechanical technology render their technology incredibly clean
and efficient and it is possible to microni/e devices to a point that someone may appear to
carry no technology and yet has a vast array of it at his command. Parts of a osm can be folded in interesting ways to create things lie hypercubes and vehicles which are
huge on the inside and small on the outside. 4arp1technology ships can now travel
interstellar distances without 2umpgates in reasonable amounts of time. Terraforming
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technology is very potent. !atter1Antimatter collision as a source of energy is also
perfected.
&- Mature Biotech Age. Possibility technology can now manufacture talismans, andeventually self1maintaining ones #lie 5eality Trees$. Permanent gateways can exist
between cosms, though they are difficult to build. Ciotechnology now begins to use
symbiotic organisms for effects, thus enabling one to easily swap needed biotech in andout of your body. anotechnology serves a similar purpose for mechanically oriented
societies. Telepathic technology becomes very common for communications and
computing. Aashan Technology (evel) *)- Earl Possibilit Age. Possibility technology advances to the point where it is
possible, over time to 'terraform' the laws of physics, altering the ways in which the laws
of nature wor. 8rds can be drained of possibility energy or refilled with it and
reconnected. Pocet universes can be created and difference of world laws betweenuniverses can be exploited to create sources of energy which violate conservation of
energy #sort of$. t is now easy to create gateways between cosms. t is now possible to
accelerate the growth of life forms tremendously, allowing one to produce biotechnology,
cloned tissue, cloned beings, etc, at an incredible rate. f it lives, it can probably becross1bred, even strange things lie a silicoid slime monster and that dog you hate.
Technological and bio1technological devices can enable body reconfiguration at fairlyrapid speeds. t becomes possible to time1travel far into the future, but not to move
bacwards in time. >et.
*(- Mature Possibilit Age. Possibility technology enables users to mae the scientificlaws of nature dance the ma/ura for them. Petty limitations lie conservation of energy
and the speed of light are henceforth only for the wea. "paceships can be built which
will cross the 3ubble ?olume in a few hours, running on potatoes. !icroni/ed
mechanical or biotechnology enables every person to wield god1lie powers on a smallscale. 3ideous 5eality1based weaponry is possible.
*&- 6igh Possibilit Age. "cience is near1omnipotent% man1portable devices can reshape
entire solar systems. Every living thing can be made effectively immortal, barringsomething illing it. 4ith some effort, other cosms' Tech axiom can be reshaped, if you
can get enough possibility points and open a portal to them.
**- *nfinite Possibilit Age. 4ith a thought, you can do almost anything unless someoneopposes you. Possibility technology can now duplicate the full range of darness
device abilities, using them to reshape and drain other cosms, including affecting
other axioms if those are below **.
osm Tech !agic "piritual "ocial
Aysle (9 &) (9 (ore Earth && 7 &)
yberpapacy &9 (& (+ (=
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@iving @and = ) &7 7
ile Empire &) () (= (
ippon Tech &* & + &(8rrorsh ( ( (7 (+
"tar "phere & (* &
Tharold & (= ( (9