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    Torg Axioms RevisedA bit of preliminary discussion of the issue of 'dimensions/planes/spirit realms':

    A single cosm may contain multiple 'universes' which cannot easily be transitioned between. All of these universes obey the same axiom set, but they may have different

    world laws. Thus, the Elemental Plane of Fire may have a world law to the effect of'Everything is Flammable' which does not apply to the 'prime' plane within the cosm.

    Alternate universes may contain a local axiom shift of a single axiom to a higher or lower 

    level than is normal for the cosm. Those alternate universes which contain a changed

    Tech axiom are nown as 'dimensions', those which contain a changed !agic axiom arenown as 'planes' and those which contain a changed "pirit axiom are nown as 'spirit

    realms'. "uch universes may well be postulated #and come into existence$ before they

    can actually be reached by the axiom level they are attuned to% it is possible, however, touse a power based on a different axiom to travel to them once they have been postulated

    to exist. For the Tech Axiom, for example, alternate universes gain a scientific basis atTech &&, but the technology to try to visit them does not exist until Tech &. !agicalPlanes gain a basis in magical theory at !agic (), but can't be divined until !agic (*,

    apported to until !agic ( or visited through portals until !agic (+.

    Magic Axiom

    For purposes of these axiom writeups, a 'ritual' is a spell which taes at least ( hour to

    cast.

    Advanced !agical ultures divide the axiom levels into ages-

    Axiom 0- is the Era of Primitive Magic. t is mared by the necessity of every wi/ard

    to develop his own spells and the first fumbling development of 0ivination, Apportation,

    and Alteration. n this era, it is necessary to use sill substitution to develop new spells.

    Axiom !-"# is the Era of Blossoming Magic. !agical creatures now arise and humanity

     begins to subdivide into various semi1magical races and species. !agical theory

    advances, allowing the easier transmission of nowledge and con2uration magics areinvented.

    Axiom "$-"! is the Era of Permanent Magics. !agical effects can be made permanent,

    and now magic becomes ever more important. 3umanity's aptitude for magic surges.

    Axiom %0-%& is the Era of Abundant Magics. !agic rises to the point of beginning to

    manipulate possibility energy itself and the human capacity for creating magics vastlyincreases. !agic becomes more efficient than technology.

    Axiom %#-%! is the Era of Magical Dominance. 3umans are born able to create spells.4ishing magics are developed and magic saturates everything.

    Axiom 0- is the Era of Magical Transcendence. 5eality itself can now be remolded

    with magic, and sentients approach and reach virtual magical omnipotence.

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    )- !agic is impossible. All living things must use other axioms to interact with the

    world. There is no such thing as insight or intuition% people thin in terms of rational

    analysis, faith, or relationships with other living things to understand the world. (iving

    (and Axioms) 

    (- 5arely, people receive inexplicable insights into the mundane world, and very rarely,

    things happen which defy other forms of explanation. #"uch flashes of intuition can betreated as "cholar #whatever$ rolls with a difficulty penalty of 6(7 #never tell me the

    odds$. $ "uch wild magics tend to be very small in scale and easily mistaen for

    mundane causation. "mall ob2ects sometimes move, vanish or appear when no one islooing #wild con2urations and apportations$. 8n rare occasions, wild alteration effects

     produce small mutations in living creatures% on a large scale, this slightly increases the

    rate at which species evolve, as well as creating a few rare freas of nature. People may

    develop personal theories of why these odd things happen, but they are unable to comeeven close to the true causes.

    &- "uperstitions now arise, attempting to mae sense of the patterns of supernatural

    activity, rare as they are. !ost of these superstitions are meaningless due to a lac of

    understanding of the causation of magical events, themselves rare enough to maemethodical study nearly impossible, though slightly more common than at (. Flashes of

    insight and intuition become a little more common, though still rare. "ystems ofdivination exist which try to channel these flashes of intuition. !ost practitioners never

    gain any real insight, but those of exceptional genius may succeed #against a 6(9 penalty

    to difficulty$ in gaining small insights about the mundane world's current state. Failedsill checs which fall between the penalty and the base difficulty cause misfires11small

    wild magic effects. Each such system is connected to a specific area nowledge% multiple

    different sills in different cultural areas exist, all tapping into the same nowledge. 8ne

    might learn to read sheep entrails to perform 0ivination:Earthly effects, for example.Every magician must twea the sills in ;uestion% he receives no benefit for being taught

    the sill. *ippon Tech Axioms

    *- "uperstitions become better codified% some superstitions, if followed, may grant minor  bonuses or penalties to connected actions #6(:1($, though many are still basically bun.

    !inor wild magic effects become more common though still rarely recogni/able as such

    unless directly witnessed. !utation levels hop a little higher. 4hile not very powerful,flashes of insight and intuition become more common and somewhat more trusted. !agi

    now begin to develop more coherent theories of divination. This allows the creation of

    the 0ivination sill and the Elemental and ears to !onths$. 8nce created,

    that !age may freely use it over and over, but cannot teach it to anyone else. 4ays arefound to substitute various sills for the missing arcane sills, such as music or arcane

    systems of lore.

    9- People are accustomed to flashes of insight and intuition, though it remains a sourceof information that comes and goes as it will. !inor wild magic effects happen 2ust

    enough to be annoying without being predictable or reliable or yet provable as such.

    ?ery rarely, larger effects, such as rains of fish from a cloudless sy, may happen. !agi

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    now discover the @iving and nanimate Forces nowledges. 0ivination effects suffer a

    67 difficulty. t taes months to create rituals #(10ivination:A

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    more powerful magical creatures arise, which may well defy the laws of physics in

    various ways #winged horses which fly, giants, brownies, etc.$ *ile Magical Axioms)

    ((- t is now possible to con2ure real ob2ects made from the Elements or

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    (7- harged items can now be created% the charges are themselves permanent until used.

    "pells now may be pre1cast, impressed into one's own mind for later use. ( in ())

    individuals are born with some innate magical talent #a single "ill and Arcane

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    ( and to the Essences at a cost of ten. "pells using 5eality as a Pattern can manipulate

    Possibilities #putting them into or draining them out of a source, moving them from one

     place to another, and so on$ or can sense the flow of possibilities and the axiom levels ofan area, using 5eality as a !echanism enables them to use the full effect value instead of

     pushing it through the Power Push table #lie !agic$, and using 5eality as a result maes

    the effect permanent by allowing you to invest possibility energy into the effect to maeit so. 8nly possibility rated people can actually learn to use it yet, however. At this

    axiom, possibilities can only be absorbed from eternity shards or possibility1rated beings,

    and can only be transferred into other such things by means of magic.&9- The plane is so suffused with magic that every sentient creature is born with two

    magical sills and nowledges, and some exceptional beings are born with three. Every

    living thing has some degree of magical ability. Training can greatly increase one's

    magical proficiency. All substances have a magical affinity, and some are so imbued withmagic that they will convey up to five adds of a single Arcane

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     becomes easier to create spells% the !agic Type component of Casic omplexity of

    0ivination magic drops to (&, Apportation to (9, Alteration to (7, and on2uration to &).

    #To convert a grimoire spell of below Axiom &9 to its e;uivalent at this axiom level, splitfive points of reduction between the 0ifficulty and Caclash.$ t only re;uires = minutes

    of observation to find the Pattern of a spell, and spells can be polished in ( hours to

    grimoire ;uality.&7- Every sentient creature is born with an add in all four magical sills, an add in seven

    Arcane

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    to , Apportation to ((, Alteration to (9, and on2uration to (7. #To convert a grimoire

    spell of below Axiom &9 to its e;uivalent at this axiom level, split eight points of

    reduction between the 0ifficulty and Caclash.$ t only re;uires ( minute of observationto find the Pattern of a spell, and spells can be polished in 9 hours to grimoire ;uality.

    @arger hardpoints can be created using !agic.

    *)- Every sentient creature is born with an add in all four magical sills, an add in sevenArcane

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    reduction between the 0ifficulty and Caclash.$ t only re;uires () seconds of

    observation to find the Pattern of a spell, and spells can be polished in & minutes to

    grimoire ;uality. !undane sills themselves convey vast magical powers related to theirtopic to those who master them. Possibility energy is easily manipulable with magic.

    +piritual Axiom

    )- The world is devoid of spiritual life. Faith is not rewarded. !iracles are non1existant.

    There is not even the concept of higher beings or an afterlife.(- 4hile there is still no belief in an afterlife, belief in the spirits of the natural #and : or

    supernatural$ world around you exists, leading to animism. There are no regular miracles

    granted, but there is a tiny, tiny chance that prayer may lead to some spirit somehowmustering the power to grant a miracle. #The Focus 0ifficulty of nvocation is & 8nly

    minimal success is possible.$ n a sufficiently magical or technological cosm, it may be

     possible to use magic or technology to contact these spirits, though they have verymarginal power.

    &- t now becomes possible to produce miracles, but it re;uires a huge investment of timein study. #on1possibility rated characters must spend a decade in learning the first adds

    of Faith and Focus, and each add afterwards taes ten times the normal amount of time$.!iracles can only benefit the faithful #who must all have Faith and Focus$, and everyone

    in the community of the faithful must be present at the performing of the miracle. !ost

    miracles are only possible at certain fixed times of the sacred year, and re;uire repeatedceremonies leading up to when the miracle happens. f any are missed, that miracle will

    not be possible that year.

    *- t is no longer necessary for everyone in the community of the faithful to attend everyceremony which leads up to a miracle, though a ma2ority must appear each time. #t now

    only taes five years to learn Faith and Focus, and learning further adds only taes five

    times the normal time.$9- The process of learning Faith and Focus is further refined, and it now only taes *years for the first add of each and three times normal for the rest.

    - At this stage, it is no longer necessary for all of the community to be priests to benefit

    from a miracle. 8nly a single leader need have focus, while the rest of the communityonly needs the Faith sill. These sills can be ac;uired at normal rates. 0ivine

    nvocation can now have up to Bood 5esults.

    =- A variety of religous symbols begin to be used, though they have no special power.4hile many miracles are still tied to specific times of year and re;uire much preparation,

    a handful of ritual miracles begin to appear which are used for ceremonies which have no

    fixed date in the spiritual calendar.

    7- 5eligious symbols now hold spiritual power and can be used by the faithful to wardoff supernatural evils #4ard enemy miracle$ or to facilitate the use of spiritual power.

    !ost miracles still re;uire extensive rituals, but a few can be performed fairly ;uicly.

    Their effects remain fairly subtle, easily ascribable to luc.+- The spiritual power of priests grows% an increasing number of miracles can be

     performed ;uicly without re;uiring extensive ritual. The mental state of a sub2ect can

     be nudged, though not shaped in detailed ways. Poisoning can be cured. *ippon Tech

    Axioms

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    - 0ivine nvocation can have up to "uperior results. !iracles grow stronger and it is

     possible to broadly enhance the abilities of the faithful. Faith healing is possible as well.

    !iracles are never indisputably divine in nature, but can begin to be obviously unusual.

    ,ore arth Axioms

    ()- 5eligious oaths can become made spiritually binding. 8ther languages can now be

    understood via miracle. The loa may manifest themselves by possessing people. Avariety of weapons can be blessed, rendering them more effective.

    ((- t is now possible for the community of the faithful to imbue an item or place with

    spiritual power which can be tapped by the faithful. n addition to evil supernaturalentities, it is now possible to drive off members of hostile faiths with the presentation of

    holy symbols #Canish miracle$. rops can be made more fertile.

    (&- t is now possible for spiritual power to be raised up as an impressive bulwar

    against magic, and for a variety of miracles to aid in battle to be performed.(*- "pectacular success on 0ivine nvocation is possible, though difficult. 8nly the

    most ferocious of septics can deny the existence of the divine, though it may be very

    unclear as to what the truth of the divine is. t is possible to communicate with the spirit

    realms, enabling such miracles as taling to the dead. ecromantic miracles forunleashing armies of undead are possible. 0irect nvocations can, on a spectacular

    success, affect reality1phenomena, such as maelstrom bridges, reality storms, and soforth. +tar +phere Axioms(9- t is possible to alter life forms with miracles% diseases can be rendered stronger or

    weaer, animals can be given the gift of speech permanently, people can be struc blind.t is also possible to use miracles to communicate with animals temporarily. "piritual

    entities are rarely seen, unless the magic axiom is high enough for such entities to also

    tap magical energies to support themselves. Aysle Axioms

    (- @ocations exist which can perform perpetual miracles. "uch locations are sometimesvisited by spiritual entities. The faithful can consecrate items which will perform

    miracles for anyone. t is now possible to sacrifice unbelievers who are possibility rated

    and extract their possibility energy for your own use. !iracles also exist allowing possibility rated characters to voluntarily give up or transfer some of their possibility

    energy to others. !iracles can create sites of perpetual miracles which sustain

    themselves by tapping into the ambient flows of possibility energy and the possibilityenergy of their users to sustain themselves. This is not easy. 0irect nvocations can, on a

    superior success, affect reality1phenomena, such as maelstrom bridges, reality storms,

    and so forth. Tharold Axioms

    (=- "piritual entities begin to mae regular appearances in the material world. They may be called by the faithful, but also sometimes begin to show up without being called. The

    most faithful may sometimes be able to mae return visits. Atheism now begins to lose

     power% they suffer a G* penalty to their faith totals to negate other faiths' miracles. *ile

    mpire Axioms

    (7- "piritual entities are common, though not every day encounters. !iracles exist

    which can effect entire towns, though such miracles re;uire lengthy ritual#0ifficulty (6,ommunity 5atings &)6$. Atheism grows even weaer, suffering a G= penalty to faith

    totals. .rrosh Axioms) 

    (+- @ocations which perform perpetual miracles are common enough that virtually every

    town has one% it typically is the location of worship services. Atheism grows nigh1

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    impotent, suffering a G penalty to faith totals. The sacrifice of unbeliever ords can now

    yield possibility energy, but re;uires fairly large scale slaughter to do so #"pirit Axiom 6

    Torg ?alue of 8rds sacrificed G ** H umber of Possibilities yielded by the rite.$4orship rites exist which harvest a small amount of possibility energy from believers,

    leaving them largely unharmed and transfer the collective energy to the priest. "uch rites

     produce #"pirit Axiom 6 Torg ?alue of 5itual Participants with Faith G *= $ worth of possibilities to the priest. n either case, non1possibility rated priests can use the rite, but

    it is much harder for them and they must burn the points in fairly short order. Possibility

    rated priests can eep the points for as long as they lie. !iracles can open portals into pocet dimensions and the lie. ,yberpapal +pirit Axiom(- "piritual entities are seen fre;uently. A fair number of the faithful have seen the

    spirit realms, and some have even visited them. Atheism becomes a contradiction, and

    suffers a G(& penalty to its effectiveness for those who have yet to disconnect. Everyoneis born with the Faith sill at one add, inheriting their parent's faith, although it is

     possible to convert later in life. Possessing even a single add of Focus doubles the

    number of miracles you have access to. 5itual miracles exist which can potentially

    effect an entire county #or a very small nation, such as @uxembourg$, though this isdifficult#0ifficulty &)6 , ommunity 5atings &6$. 8ther rituals allow powerful spirit

    entities to be called to the assistance of the faithful.&)- The spiritual power of the community waxes. t is possible to use Focus unsilled%

     believers have access to a number of miracles #all of which must be Prayers, rather than

    5ituals$ e;ual to their Faith adds. "piritual entities are a fre;uent, but not omnipresent part of daily life. Priests #those with Focus$ typically have some sort of guardian spirit

    #assuming any exist in that mythos$ whose power level depends on their faith adds.

    &(- The plentiful spiritual energy of the world reduces the difficulty of all miracles of

    Axiom level &) or less by (. #!iracles which benefit from this reduction tae on theaxiom level of the cosm as their axiom level instead of the normal difficulty. Thus, the

    Axiom &( version of the 3ealing 5itual would drop to a difficulty of (=, but now has an

    Axiom level of &( instead of , and thus causes contradiction in more places.$ 5itualmiracles now exist which could potentially effect an entire state or a fair1si/ed nation,

    though they are ;uite difficult#0ifficulty &6 , ommunity 5atings *)6$. !iracles now

    exist which allow possibility points to be spent to temporarily or permanently lower thedifficulty of miracles in a sanctified area. "uch areas re;uire periodic recharging with

     possibility energy by sacrifice of unbelievers, the possibility energy of believers, or direct

    energy expenditure by priests.

    &&- The plentiful spiritual energy of the world reduces the difficulty of all miracles ofAxiom level &) or less by &. All believers now typically have some sort of guardian spirit

    ally. Priests fre;uently have a bevy of spiritual entities they can call upon for aid and

    who may be in fre;uent attendence on them.&*- The plentiful spiritual energy of the world reduces the difficulty of all miracles of

    Axiom level &) or less by *. At this stage, one mythos begins to become dominant, and

    other mythoi suffer a G* bonus to all attempts to perform miracles. !iracles exist whichcan be used to enforce the dominance of a particular mythos in the area of effect% they

    re;uire the use of possibility energy to empower them. !iracles can create hardpoints if

    sufficient possibility energy is available. 0irect nvocations can, on a good success, affect

    reality1phenomena, such as maelstrom bridges, reality storms, and so forth.

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    &9- !iracles exist which could affect large portions of a continent, although they are

    very, very difficult rituals, which typically re;uire the cooperation of a very large number

    of believers#0ifficulty *)6 , ommunity 5atings *6$. The plentiful spiritual energy ofthe world reduces the difficulty of all miracles of Axiom level &) or less by 9. At this

    stage, one mythos is becoming dominant, and other mythoi suffer a G= bonus to all

    attempts to perform miracles.&- The plentiful spiritual energy of the world reduces the difficulty of all miracles of

    Axiom level &) or less by . At this stage, one mythos is becoming fairly dominant, and

    other mythoi suffer a G bonus to all attempts to perform miracles. 0irect nvocationscan, on an average success, affect reality1phenomena, such as maelstrom bridges, reality

    storms, and so forth.

    &=- Entire continents may be effected by ritual miracles, although this is incredibly

    difficult and re;uires the aid of vast numbers of believers #0ifficulty *6 , ommunity5atings 9)6$ . The plentiful spiritual energy of the world reduces the difficulty of all

    miracles of Axiom level &) or less by =. At this stage, one mythos is becoming fairly

    dominant, and other mythoi suffer a G(& bonus to all attempts to perform miracles.

    &7- All faiths but one lose all power and become contradictory. The dominant faith maywell be polytheistic and involve the worship of multiple gods, so long as they are tied

    together into a larger structure of faith and practice. "aid dominant faith may includehostile cults whose mythoi are intertwined together #The dominant faith may be, for

    example, dualistic, with a good and an evil god at war with each other.$ Travel to

    spiritual realms becomes common and spiritual entities become an ordinary part of life.The plentiful spiritual energy of the world reduces the difficulty of all miracles of Axiom

    level &) or less by 7. Celievers have miracles e;ual to twice the sum of their Faith and

    Focus sills available to them. Possibility energy can be spent on miracles which

    suppress the power of enemy mythos in an area, rendering them impotent even if acontradiction could normally be created in the area. !iracles can bear messages between

    cosms or even open portals between them. Aspects of other axioms can be suppressed

    with miracles #such as

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    *)- 5itual miracles exist which can now effect the entire planet, if you can manage to

    organi/e well enough to use them #0ifficulty 96 , ommunity 5atings )6$. The

     plentiful spiritual energy of the world reduces the difficulty of all miracles of Axiom level&) or less by ().

    *(- 5itual miracles exist which can effect an entire solar system #0ifficulty )6 ,

    ommunity 5atings 6$. ?isiting spirit realms is as easy and convenient as going to thegrocery store. The plentiful spiritual energy of the world reduces the difficulty of all

    miracles of Axiom level &) or less by ((. 4ith enough possibility energy from believers,

    the process of axiom shift can be greatly accelerated.*&- 5itual miracles exist which can effect an entire galaxy#0ifficulty 6 , ommunity

    5atings =6$. The plentiful spiritual energy of the world reduces the difficulty of all

    miracles of Axiom level &) or less by (&.

    **- As and ye shall receive. Celievers are perfectly aligned with the will of the godsand the will of the gods is all powerful. The plentiful spiritual energy of the world

    reduces the difficulty of all miracles of Axiom level &) or less by (*. The believers can

    easily reshape reality to their whim.

    +ocial Axiom

    )- o social interaction between beings is possible% all beings either live in isolation orfail to recogni/e each other as members of the same ind. ommunication is impossible.

    (- Casic interaction between beings is possible, though only the simplest concepts can be

    communicated through pointing and signs. t is still impossible to form actual groups."ex is possible, though no long term relationships exist.

    &-  Families.  Parent1child relationships now exist. The parents and children may come

    together into a group for as long as the children need care, and some degree ofrelationship may endure even beyond that. hildren have rudimentary social bonds withtheir siblings. "poen language now develops, though there is no writing. Parents can

     pass on basic nowledge to their children. Through shared rituals and the expenditure of a

     possibility point by a possibility rated member of the family, a truly impressive event#one in which a glory card was spent or a =)6 rolled if no Ps were around$, can be used

    as a focus to reconnect the members of the family to their cosm if they are disconnected,

    and refill them with possibility energy.*- Extended Families.  The extended family now develops as concepts of grand1

     parentage, cousins, and other somewhat broader blood ties develop. Extended families

    typically compete with each other, rather than cooperating. "ome families may find

     brides by raiding each other, others interbreed incestuously. ?erbal tradition growsstrong, and some memory of the past is preserved in stories. 5ituals begin to develop,

    and continuing interaction between individuals maes the concept of private property

    necessary. t is now possible to spar members of your extended family through grouprites, if someone participating is possibility rated.

    9- Clans.  Peaceful interaction between extended families becomes possible as peaceful

     practices of bride exchange are developed. These create ties which lin families togetherinto clans. Adoption is invented.

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    - Tribes.  !ultiple clans are now lined together into tribes by a mixture of actual blood1

    ties, ficticious blood1ties, and shared practices. Tribes are typically hostile with each

    other. deas of communal property are prevalent, in addition to personal possessions.@eadership positions are developed. "torytelling is further developed with the creation of 

    theatre, which is usually religious in nature. Pictographic writing begins to develop. >ou

    can spar your tribe members.=- Trade.  "imple trade begins as tribes start to learn how to be friendly with each other,

    though violence may often be interspersed with peaceful commerce.

    7- Villages.  Tribes can now settle down and form villages, permanent communities, andconduct 2oint improvement of the land around the village. @and ownership is more

    refined as a concept. ew leadership structures lead to the creation of ingship. Breater

    speciali/ation of social roles is possible, leading to the development of warrior, crafter,

    religious, and other groups. "lavery unfortunately becomes possible. Pictographicwriting systems become more sophisticated and abstracted. Trade becomes a significant

     phenomena, along with poetry and sports. >ou can spar an entire village community.

    Travelling storytellers exist who can, over time spread the spar beyond the local

    community to other ones in the area who share similar culture. (iving (and +ocialAxiom+- Cit !tates.  ity "tates, lead by a

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    imposed more effectively on sub2ugated ingdoms. hurches begin to form into

     bureaucracies as well, developing lins between local congregations.

    (&- 'uilds and Cultural Exchange ( Assimilation.  Breater degrees of stratification ofterritorial units develop, allowing even larger states. "ects may form which are no longer

    mainly the outgrowth of a particular political community. Postal and news services begin

    to develop, and the trade in ideas increases. redit, money lending, and the renting of property develop. @ong distance trade networs form. on;uered populations begin,

    over time, to fre;uently assimilate to their con;uerors. Tradesmen begin to cooperate,

    forming local guilds which regulate the practice of a particular business or craft in a city."chools begin to develop, though few students attend them yet. ultural exchange

     between widely different regions becomes possible. !embers of other cultures can

    contribute to hardpoint formation by being impressed with the great deeds and wors of

    other cultures. The sparing of ords can now cross cultural barriers. "pars can alsospread via news services.

    (*- )niversities and Chartered Cities.  ooperation between merchants increases with

    the formation of long1term 2oint business ventures, though these are often somewhat

    unstable. Extremely long1distance trade is now possible if technology permits travel in areasonable amount of time relative to profits to be made. Bovernment becomes

    increasingly dependent on literacy. Dniversities begin to form, training literatespecialists. ?arious forms of national assemblies may exist, though they are often rather

    ad hoc and irregularly summoned. hartered cities come into existence, who buy special

     privileges and freedoms in return for regular payments to nobles or ings or clergy."ome ings may rule more than one nation, though those nations remain distinct entities

    and may well grow 2ealous of each other. n some societies, slavery and states of

    servitude begin to go into decline, though both survive in regions where it is hard to get

    labor. Magna 1eritan .ld +ocial Axiom2 Tharold +ocial Axiom(9- *m$roved Trade.  !onarchies begin to raise money by investing in trade and by

    granting monopoly privileges to single or groups of merchants or nobles. This, combined

    with long1distance trade, helps to stimulate the development of 2oint1stoc corporations.Browing trade leads to the first beginnings of commodity speculation and financial

    marets. ollateral is invented and bans begin to appear. @ong wors of non1poetic

    fiction begin to appear. !onarchs may begin to sell noble status, offices, or other privileges to mae money, diluting the value of older nobility.

    (- Absolute Monarch.  'Absolute' monarchy is possible, as the power of the nobility is

    reduced, though not destroyed. t tends to be in fre;uent financial trouble, however.

    Ioint1stoc companies, financial speculation, commodities trading, and other suchendeavours flourish, though they also lead to social tensions. The guild system goes into

    decline, replaced by the putting1out system. ew aristocratic groups may arise through

    the sale of offices. Tenant farming or a free peasantry that owns its own land is common."chools, university, and literacy become more common, though still rare. t is possible

    for nations to have overseas colonies, though they can't be governed very effectively from

    home unless means of very rapid travel are available. !ercantilist economic theories arecommon. Aysle Axioms(=- Earl !ocial !ciences and *m$roved "egislatures.  ational Assemblies and

     parliamentary government #as a component of mixed or parliamentary government$

     become a potential viable alternative to absolutist government. "uch assemblies still

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    typically represent only the cities and the nobility and clergy. Time is denatured #the

    concept of artificial units of time divorced from natural or local phenomena$. Time /ones

    and standard time benchmars become possible. There is a growing literary class. deasof 'rights' begin to be bandied about. Economic theory begins to be developed, along

    with the roots of sociology, anthropology, and other social sciences. apitalism,

    socialism, and communism can be articulated. The social support structures for anindustrial revolution now exist. Dtilitarian philosophies are developed. "ome churches

    may govern themselves through a representative structure. Possibility rated characters

    can now time the length of their reality bubbles accurately. ,yberpapal Axioms(7- +ationalism.  !onarchs now dwindle in power, becoming figureheads, while national

    assemblies become the dominant form of government. ationalism begins to rise,

    disrupting multi1national empires and strengthening single1nation states. Federal nations

    are possible, though fragile. ities grow to much larger si/es, with attendant problems.orporations begin to be formed for economic purposes.

    (+- Pluralism and 'lobal Trade.  Federalism becomes a stronger force and Federal

    nations become less centrifugal. Croader and broader sections of the population are

    enfranchised, and pluralism becomes an important aspect of viable governments.Cureaucracy grows and education spreads. Amateur government becomes less and less

    viable, which can cause problems when combined with growing representativedemocracy. The growth of educational systems helps to create a flourishing intellectual

    class who are able to further advance nowledge. "ubstantial global trade exists and is

     becoming ever more important economically. orporations become an increasinglyimportant part of the economy at the national level. nterest groups coalesce at a national

    level, pressuring government and each other in a variety of ways. The world economy

    increasingly impacts every nation. True slavery ceases to exist, though various forms of

    servitude endure. .rrorsh Axioms(- Earl 'lobalism.  A variety of corporate bodies, from businesses to labor unions to

    reform associations, 2ocey for power in each nation, and nations 2ocey for power in the

    international arena. Cusinesses increasingly spread into international operations andwhile many people have only indirect lins to the world economy, it now lins all the

    ma2or nations and many minor ones in a web of economic interdependency. 8ther

    international associations begin to form. The first fragile efforts are made to formtransnational governments. Fairly effective dictatorships are possible, though in the long

    term, they tend to be unstable) The development of international media means that it is

    now conceivably possible to spar people on the far side of the planet who you have not

    even heard of, although trying to spar via news media is harder than group storytellingand cultural rituals. t is now possible for possibility rated people to infuse possibility

    energy into a unit of communication #a story, a novel, a news story, a television episode, a

    chain letter, etc$, and cause that unit of communication to have a disproportionate effecton the world for a short time. Proto1hardpoints can be world1famous and benefit in

    growth or preservation of their spiritual value appropriately. *ile mpire Axioms&)- 'lobal Media.  A variety of international institutions come into existence which havesome degree of often fragile power granted them by their member nations, such as global

     bans, international courts, and other such institutions. 5egions may possess stronger

    institutions binding nations together. oncepts of rights begin to be extended beyond

    human beings, leading to movements such as vegetarianism and animal rights. A global

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    culture is rising and assimilating aspects of other cultures. Possibility1infused media

    grows in impact, lasting longer and hitting harder. The growth of global media, infused

    with some degree of possibility energy by its creators means that anyone who spendsenough time exposed to it will eventually reconnect #if he is in his home cosm$ once

    some story hits home, though this may tae a very long time. #Dse the transformation

    tables$. ,ore arth Axioms&(- Mature 'lobalism.  4hile a completely binding planetary government is not yet

     possible, regions may have strong federal governmental systems for nations. Their

    citi/ens begin to transfer their highest loyalties to these governments. 8ther internationalinstitutions become stronger, and competition between the regional governments tends to

     be peaceful, because warfare would wrec the economy. Cusinesses at the highest level

    are very transnational with few loyalties to the nations which gave them birth.

    Populations are highly mobile and fluid at the global level. "preading global culture helpsyou to spar larger areas with a single glory deed. Possibility1infused media may well

    last for months before the impact wears off. t maes an excellent advertising tool for

     possibility rated businessmen. *ippon Tech Axioms.

    &&- Earl Planetar Era.  t is now possible to create planetary governments, though theystill have bugs to be wored out. The planetary economy becomes more stable and less

     prone to boom:bust cycles, though the economic cycles cannot yet be completelyovercome. t becomes easier to reconcile interest1group conflicts, though they still exist.

    ommon identity as inhabitants of planet J #and species > if contact with aliens is an

    issue$ begins to override other loyalties. A possibility1infused unit of media may well become nown around the world while its time in the sun lasts.

    &*-  Mature Planetar Era.  Planetary governments now become stable. Entire solar

    systems can be governed if suitable technology, magic, or miracles maes such expansion

    viable. Blobal culture tends to devour and assimilate everything in its path, though suchcultures are usually ;uite broad and diverse. 5acial, class, and sexual pre2udices within a

    species fade away to the margins of society, but inter1species pre2udices and conflict

    remain a problem. t is now possible to spar an entire nation with a single glory.&9- The social revolution. Techni;ues begin to be developed which can create

     possibility1infused ideas which can sustain and spread themselves by absorbing minute

    amounts of possibility energy from those who listen to them and agree. "uch ideas arethought1viruses, nown as memes. They are still clumsy and easily fall apart at this level,

    and only possibility1rated people can mae them successfully, unless some sort of other

     possibility1manipulation exists which can be used to charge them with possibility energy.

    A meme which disconnects in an area of Axiom &)1& becomes the most powerful sort of  possiblity1laden idea it can. A meme which disconnects below "ocial &) simply

    evaporates, though if it conveys concepts understood at that level, it may well spread by

    normal means. !a2or breathroughs are now made in sociology, psychology, andeconomics as the principles of memes are applied to them. rude systems of

    Psychohistory can be developed which enable prediction of future events from current

    trends, on a sufficiently large scale. t is possible to organi/e multi1solar systemgovernments, though there are problems. t is now possible to spar an entire continent

    with a single glory.

    &- Mature Mimetic Age.  t is now possible to govern do/ens of star systems, if not very

    well. Federal governments of small numbers of systems can function effectively.

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    Planetary governments become hyper1efficient and can exceed Arrow's Axiom within the

    limits of that planet. "exual, gender, racial, and class biases within a species cease to

    exist. "adly, biases between species continue to exist and may well fill many of the sameroles. !emes are now reasonably stable and useful% counter1mimetic measures are

    developed. Anyone can create memes, though it is much faster for possibility1rated

     people. t is now possible to spar an entire planet with a glory result. !emes can becreated which will, given some time, create talismans and even hardpoints by causing

     people to give a place or item cultural significance. 4hile !emes cannot actually

    change other axioms, they can facilitate the rise of other axioms by spreading the ideasnecessary to advance the axiom, or causing a reaction against it which will cause some to

    re2ect the use of some level or aspect of the axiom. +tar +phere Axioms)&=- Bovernments can now clumsily govern hundreds upon hundreds of star systems.

    Bovernments of do/ens of star systems function effectively. Arrow's Axiom can beexceeded for governments encompassing 2ust a few planets. t is possible to create

    governments in which multiple sentient species can effectively cooperate and co1exist,

    though a variety of problems continue to exist.

    &7- @arge portions of a galaxy can be clumsily governed. Bovernments encompassinghundreds upon hundreds of star systems can function effectively. Arrow's Axiom can be

    exceeded for governments encompassing do/ens of star systems. nter1speciescooperation becomes fairly effective, though pre2udices still exist.

    &+- Entire galaxies can be governed clumsily. Balactic regions can form effective

    governments. Arrow's Axiom can be exceeded for governments encompassing hundredsof star systems. nter1species pre2udices are fading.

    &- !ultiple galaxies can be governed clumsily. Entire galaxies can be effectively

    governed. Arrow's Axiom can be exceeded for governments encompassing entire galactic

    regions. nter1species pre2udices fade away almost completely. !emes can be createdwhich mae it possible to affect a wide1range of behaviors. "uch memes enable their

     bearers to more easily resist the temptation to evil deeds. The most evil of acts become a

    contradiction. "ufficiently widely1held ideas will now spontaneously become memeswhen they hit a critical threshold of possibility investment from their advocates. Any

     performance of a glory deed will absorb possibility points from its environment, then

    cause it to potentially spar anyone who witnesses it or is told of it or even 2ust watches iton the news. !emes can now, given enough time, transform an ob2ect into an eternity

    shard.

    *)- 0o/ens of galaxies can be governed clumsily. !ultiple galaxies can be united under

    one effective government. Arrow's Axiom can be exceeded for governmentsencompassing entire galaxies. 0ifferent governments may still experience conflicts, but

    not on the basis of speciest pre2udices. !emes can be used to reshape the axioms in an

    area, causing a local axiom shift, by altering people's behavior on a grand and consistentenough scale to cause them to spend enough energy to mae the change.

    *(- 3undreds of galaxies can be governed clumsily. 0o/ens of galaxies can be

    effectively governed. Arrow's Axiom can be exceeded for governments encompassingmultiple galaxies. t is now possible to spar an entire interstellar civili/ation with a

    single glory, given enough time for it to spread. ommunications is so possibility laden

    that prolonged exposure to culture will cause people to reconnect and refill with

     possibility energy. #Dse the Pure Kone Transform table to see how ;uicly$

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    *&- 3uge regions of the universe can be governed clumsily. Fair1si/ed regions can be

    effectively governed. Arrow's Axiom can be exceeded for governments encompassing

    hundreds of galaxies. t is possible to force axiom shifts with memes fairly ;uicly.!emes can reshape cultures completely, turning vegetarian pacifists into violent

    carnivores.

    **- Everything that is alive is united into one perfect society. There is no social conflictand society easily reconfigures itself to deal with any potential problems. A single glory

    deed automatically respars the entire universe, given time.

    Tech Axiom

    8- o technology possible% sentient and semi1sentient creatures rely entirely on their bodies, magic, miracles, etc.

    (- aturally occuring items can be used as toolsLstics and thrown rocs can be used tonoc fruit off trees or dig tasty insects out of crevices, sufficiently agile creatures could

    cling to a log as it floats downstream in order to avoid drowning, and so on. Fire cannot be created, but it can be maintained #t is understood that fire needs fuel to survive$. 8ne

    can attempt to ride animals at this level of technology, but since domestication hasn't

     been invented yet, one is unliely to have much success.&-  Paleolithic Age on Earth.  t is now possible to begin to modify naturally occurring

    items in order to mae them more suitable as tools. The secret of fire is discovered.

    "tone items can be chipped against each other to produce stone blades, and these bladesused to cut wood. ?ines can be woven together into crude ropes. lothing can be

    created by sinning animals.

    *- Tool use improves. "imple weapons are now in use- spears, clubs, slings. !oresophisticated tools, such as needles, are developed. "entients begin to domesticateanimals. The simplest water vehicles #rafts$ are invented.

    9- Mesolithic Age.  "entients now grasp the principle of the seed, which enables them to

    invent horticulture #they learn how to gather and scatter seeds, thus promoting the growthof desired crops, though all wor is done with crude hand tools, if any tools at all.$ There

     begins to be improvements in the use of wood, enabling canoes to be made. "entients

    figure out how to use naturally occuring deposits of relatively pure copper, but cannot yetsmelt the ore.

    - Further improvements in the use of wood now enables the creation of small fishing

     boats, though it is too dangerous to go far from shore. The wheel and axeled rollers begin

    to be used. The spread of horticulture leads some to develop simple calendar systems based on easily observable natural phenomena. "imple buildings begin to be built.

    Animal breeding begins, and so does the simplest plant breeding.

    =-  Bron,e Age begins.  The invention of pottery maes it possible to begin to smeltmetal. !etal now begins to be smelted and tools made out of soft metals. The first

    alloys are created and bron/e is invented. !ore sophisticated weaponry now develops-

    swords, daggers, improved spears with metal tips, and the first bows. 8il lamps areinvented. Fermentation is discovered, enabling the maing of wine and beer. The

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    invention of the plow triggers an agricultural revolution by lowering the mobility of the

     populace but increasing its agricultural productivity. ncreased food productivity may

    #with an appropriate social axiom$ encourage the beginning of the development ofspecialists, because now it begins to be possible to produce a sufficient food surplus to

    allow some people to devote their lives to something besides avoiding starvation. loth

    now begins to be created. (iving (and Technology.7-  Ancient Eg$t.  f the social axiom supports it, speciali/ation increases. !edicine,

    engineering, architecture, astronomy, metalcrafting, carpentry, and other speciali/ed

    fields begin to develop. These developments enable the building of more sophisticated buildings out of stone, wood, and adobe, using tools lie pulleys, levers, and bloc and

    tacle. The extraction of stone and metal improves with the development of ;uarries and

    the invention of techni;ues which allow harder metals to begin to be wored, though

    such harder metals remain rare. 4eapons and armor technology continues to improvewith stronger bows and metal armors. hariots come into use, forming a military

    revolution. 4ind1powered vehicles #sailing vessels$ begin to appear and maps are

    developed. The domestication of more unusual animals #avian, reptillian, etc$, begins.

    +-  *ron Age.  !ore sophisticated timeeeping begins, with improved calendars,improvements in astronomy, sundials, and water clocs. Agriculture flourishes further

    with the development of large1scale irrigation systems #which also re;uire an appropriatesocial axiom$. Further improvements in architecture, allowing larger buildings and

    simple plumbing. !ulti1sail vessels develop, allowing for still dangerous oceanic travel.

    The ron Age begins as methods for smelting iron are invented.- Mature *ron Age.  Further improvements of medicine as herbs begin to be cataloged

    and surgical methods improve. nfrastructure improves with the spread of roads, bridges,

    and dams, and the use of a;uaducts and tunnels to provide water to cities. The dying of

    fabrics begins, and the use of hard metals spreads. @athes, paper, and candles areinvented.

    ()- Classical Era.  "peciali/ed surgical forms develop. Casic anatomy is understood,

    facilitating the development of medical systems. Bears and screws allow thedevelopment of water power. "iege e;uipment improves. "imple steam1powered toys

    are possible. "ugar begins to be refined.

    ((-  Fifth to Eleventh centur AD.  The stirrup is invented, improving the striing powerof cavalry and icing off an era of domination of mobile cavalry over less mobile

    infantry. Plows are improved, improving the productivity of agriculture, along with

    three1crop rotation. !an1portable crossbows are invented.

    (&- T-elfth%Thirteenth centur AD.  "tronger horses are bred as armor becomes moresophisticated and heavier. Alchemical nowledge improves, allowing development of

     better ins for printing and writing, the creation of acids, the denaturi/ation of alcohol to

    serve as a disinfectant, and "uperior stone1buildings oriented to defense may be created.Bunpowder is developed but is mostly useful as a toy to mae firewors.

    (*-  Fourteenth Centur AD.  Blass mirrors and corrective spectacles are developed.

    annon are developed. !etal armors achieve new heights of sophistication and weightas improved metalworing lets metal plates be added. locwor mechanisms develop,

    though they are very expensive and rare. Pie tactics begin to develop, along with the

    use of the @ongbow. "uperior paper1maing techni;ues are developed.

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    (9-  Fifteenth Centur AD.  !etal armors pea in sophistication, as do castles. rude

    firearms are developed. mprovements in glass woring mae cut1glass and superior

    lenses possible, which enables microscopes and telescopes to be invented. The use of thetelescope leads to new breathroughs in astronomy. Carometers are developed and

    weather prediction is crudely possible. The printing press is now invented.

    mprovements in navigational technologies and sailing technology mae long1distanceocean travel more viable. Aysle Technology)(- /th centur AD.  Anti1cannon defenses begin to be developed, leading to the

    creation of sophisticated forts which can survive cannon fire. !usets are invented, andgunpowder1based military tactics now begin to dominate the battlefield. Pistols are

    developed as well. !edical science improves as new visual tools are applied to the study

    of anatomy and crude forms of anaesthesia are used. 4atches and bifocals become

     possible.(=- 0th%1th centur AD.  !ore advanced forms of mathematics, such as calculus, are

    developed. ewtonian Physics is developed. !usets become more reliable, and pistols

    more common and useful. Armies typically respond to this with the development of

    massed forces of musetmen% piemen fade out and cavalry tends to shrin to a lesserarm of the military. Further improvements in agriculture occur with the beginning of

    more efficient fertili/ing methods. Animals begin to be classified according to functionrather than appearance #@innean biology$. rude steam power begins to be used in

    mining operations. "ail technology reaches its pea with the clipper ships.

    (7-  Earl 2th centur AD.  ndustrial revolutions become possible as the combination of interchangeable parts, reliable steam power, improved metalworing, and improved

    cloth1manufacturing technologies synch up to provide the foundation for such a thing.

    5ifles and improved cannon are developed. !ilitary tactics shift away from the massed

    tactics of Tech (= to the use of sirmish lines, greater use of sharpshooters, and the use of field artillery.

    (+-  Middle 2th centur AD.  The railroad opens up new hori/ons, as does the steamship

    and the telegraph. noculation, improved hygiene, and the development of the bacteriatheory of disease. Ciologists further refine their models of the interrelations and origins

    of species. Electrical batteries are developed. Photography is invented.

    (-  "ate 2th centur AD.  The repeating rifle ushers in an age in which defense becomes stronger than offense, along with the use of field fortifications. The first

     primitive machineguns develop, such as the Batling gun. ronclad ships dominate naval

    warfare. Agriculture begins to become mechani/ed, with chemically produced fertili/ers,

    reaping machines, and the development of refrigeration. Electrical power spreads in use,spawning a need for new fuels. !etal smelting can now be conducted on a truly massive

    scale, and steel is developed. Cicycles, telephones, hydrogen airships, and submarines

     become possible. mproved printing methods mae mass1circulation periodicals both practical and common. 5adioactivity is discovered. 5adios are invented. .rrorsh

    Technology)

    &)-  Earl 34th centur AD  3uman mobility taes another leap with the invention andspread of airplanes, automobiles, and motorcycles. "onar maes submarines more

    effective. 5adar facilitates air travel. 5elativity and Muantum Physics are developed.

    Automatic weaponry improves #machine guns, submachineguns, automatic pistols$.

    Tans are developed. Clac and 4hite !ovies are invented, color movies remain too

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    expensive to be practical most of the time. 5adio becomes common. *ile mpireTechnology)

    &(-  Mid%34th Centur AD.  Muantum Physics begins to be applied effectively, leading tonuclear weapons, nuclear energy, and computers #large mainframe devices, using vaccum

    tubes and punchcards$. "ynthetic materials become increasingly common, such as nylon

    and other fabrics. 5ocet technology is developed, leading to 2et planes, C!s, andeventually rocets able to escape Earth's gravity entirely. "atellites can be launched.

    3elicopters become practical and useful. !edical technology continues to be refined

    with common use of antibiotics, innoculations, and greatly increased survival of surgical procedures. Television becomes common.

    &&-  "ate 34th centur AD. The electronics revolution taes place, enabling the creation

    of microcomputers. !anufacturing is increasingly automated, reducing the number of

    humans needed. 3ome electronics begin to flourish, with easily portable radios andrecording devices, from casettes to 0s. The first computer networs are developed on

    national and international scales.

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    &9- Cber$un5 Era.  The age of yberpun begins, as virtual reality technology becomes

     practical for wide1spread use. n addition, cybertechnology is refined% humans can now

    control many machines by thought with the use of appropriate machines, accessories, orimplants. "ophisticated implants can enable humans to gain capabilities beyond the

    norm.

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    "uch e;uipment can assess local reality, determining what wors and what doesn't, and

    what world laws exist. t can also sense large concentrations of possibilities. "telae can

     be sensed. t is now possible to build devices which can fling someone into anothercosm, but you can't get them bac. Tharold level technology) 

    &=-  Earl !$ace Age.  Iump1Bate technology becomes far more reliable and less hungry

    for energy. !ethods of warping space are developed which enables spaceships to travelat very high speeds as well. "ome civili/ations may begin to exploit the properties of

    alternate universes to speed travel, and travel to alternate dimensions is reasonably safe,

    at least so far as the actual transition into and out of the other dimensions goes.nterstellar space travel is now ;uite practical, if not ;uite so easy as a plane1flight is at

    Tech &&. yberware is now perfected, and no longer causes cyberpsychosis in most

     people, although mechanical failure is still a danger. !edical technology has advanced to

    where genetic flaws can be fixed in the womb. !edical technology now greatlyincreases the length of lifespans. t is possible to create viable hybrids of different

    sentient species with enough time to study and wor on it. "entients can be built to order,

    although it still taes years to age them to a useful state. !inds can be transferred from

    sentients into electronic matrices and vice versa. Electronic immortality is possible.ommunications and computer advances mae nterplanetary and even nterstellar

    computer and communications networs viable at reasonable speeds. PlanetaryTerraforming becomes ;uite effective. t is now possible, though very difficult, to build

    devices capable of opening portals between cosms. 5eality1disturbances #such as reality

    storms$ can be sensed at a distance.&7-  Earl Biotech Age.  For those species who wish to pursue it, the Ciotech revolution

     begins. Benetic engineering has now advanced to the point where a wide variety of

    machines can be replaced with living technology. !echanical implants begin to be

    replaced by biological implants. The initial ones are often rather inefficient and re;uirethe consumption of large amounts of food to fuel them. @iving vehicles are developed,

     but space travel still re;uires some degree of mechanical technology. Bate systems

     become more efficient. Personal space vehicles become available% travel between solarsystems is now as convenient as a long driving vacation. "mart technologies learn from

    experience and improve themselves using AutoA0 technology. 0evices can be built

    which communicate between osms #such as the "ignal Fire$ or can create smallhardpoints and talismans.

    &+-  6igh !$ace Age.  Creathroughs enable greater understanding of the fundamental

    laws of the osmverse and improvement of Possibility1energy manipulating

    technologies. They can be used to manipulate some natural forces, maing gravitic shipsand weapons possible. Cio1borging becomes more advanced, and it is no longer

    necessary to glut oneself to feed one's biological improvements. Ciotechnology and

     possibility science can be combined to create Benetic Enhancement Pacages for species.Those races inclined to mechanical technology render their technology incredibly clean

    and efficient and it is possible to microni/e devices to a point that someone may appear to

    carry no technology and yet has a vast array of it at his command. Parts of a osm can be folded in interesting ways to create things lie hypercubes and vehicles which are

    huge on the inside and small on the outside. 4arp1technology ships can now travel

    interstellar distances without 2umpgates in reasonable amounts of time. Terraforming

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    technology is very potent. !atter1Antimatter collision as a source of energy is also

     perfected.

    &-  Mature Biotech Age.  Possibility technology can now manufacture talismans, andeventually self1maintaining ones #lie 5eality Trees$. Permanent gateways can exist

     between cosms, though they are difficult to build. Ciotechnology now begins to use

    symbiotic organisms for effects, thus enabling one to easily swap needed biotech in andout of your body. anotechnology serves a similar purpose for mechanically oriented

    societies. Telepathic technology becomes very common for communications and

    computing. Aashan Technology (evel) *)-  Earl Possibilit Age.  Possibility technology advances to the point where it is

     possible, over time to 'terraform' the laws of physics, altering the ways in which the laws

    of nature wor. 8rds can be drained of possibility energy or refilled with it and

    reconnected. Pocet universes can be created and difference of world laws betweenuniverses can be exploited to create sources of energy which violate conservation of

    energy #sort of$. t is now easy to create gateways between cosms. t is now possible to

    accelerate the growth of life forms tremendously, allowing one to produce biotechnology,

    cloned tissue, cloned beings, etc, at an incredible rate. f it lives, it can probably becross1bred, even strange things lie a silicoid slime monster and that dog you hate.

    Technological and bio1technological devices can enable body reconfiguration at fairlyrapid speeds. t becomes possible to time1travel far into the future, but not to move

     bacwards in time. >et.

    *(- Mature Possibilit Age.  Possibility technology enables users to mae the scientificlaws of nature dance the ma/ura for them. Petty limitations lie conservation of energy

    and the speed of light are henceforth only for the wea. "paceships can be built which

    will cross the 3ubble ?olume in a few hours, running on potatoes. !icroni/ed

    mechanical or biotechnology enables every person to wield god1lie powers on a smallscale. 3ideous 5eality1based weaponry is possible.

    *&- 6igh Possibilit Age.  "cience is near1omnipotent% man1portable devices can reshape

    entire solar systems. Every living thing can be made effectively immortal, barringsomething illing it. 4ith some effort, other cosms' Tech axiom can be reshaped, if you

    can get enough possibility points and open a portal to them.

    **- *nfinite Possibilit Age.  4ith a thought, you can do almost anything unless someoneopposes you. Possibility technology can now duplicate the full range of darness

    device abilities, using them to reshape and drain other cosms, including affecting

    other axioms if those are below **.

    osm Tech !agic "piritual "ocial

    Aysle (9 &) (9 (ore Earth && 7 &)

    yberpapacy &9 (& (+ (=

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    @iving @and = ) &7 7

     ile Empire &) () (= (

     ippon Tech &* & + &(8rrorsh ( ( (7 (+

    "tar "phere & (* &

    Tharold & (= ( (9