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Trendsetting The World of Visual Effects
cebas Visual Technology Inc.
• Incorporated in1988 in Heidelberg, Germany, now headquartered in Victoria, BC, Canada.
•Offering unique physics based software tools for the Movie and Games industry
•Developer of one of the fastest GI and raytracing solutions for 3ds Max as well as other platforms
cebas Tools Widely Used in Hollywood
•The major block buster movies in 2012 all used cebas tools to deliver their “signature shots”!
The Avengers Battleship
Snow White Spiderman
A CUDA Rendering System for the Movie Industry
Why CUDA or GPU?
Why CUDA or GPU?
Because NVIDIA told us so!
NVIDIA tells us GPU Rendering is FAST !
Has anyone created a Movie Quality Renderer on CUDA/GPU?
Has anyone created a Movie Quality Renderer on CUDA/GPU?
NO !
What is the Problem ?
What is the Problem ?
What is the Problem ?
The User !
Why ?
Why ?
It is because they want this!
Why ?
It is because they want this!
And for a long time. . . they were offered this . . .
And for a long time. . . they were offered this . . .
Let’s be clear -Movie Quality Rendering is something else !
Let’s be clear -Movie Quality Rendering is something else !
Definition of a Movie Quality Renderer
Definition of a Movie Quality Renderer
• Supports Flexible Rendering Pipeline with an unrestricted shading network
Definition of a Movie Quality Renderer
• Supports Flexible Rendering Pipeline with an unrestricted shading network
• 20+ GB of Scene Data and 50 GB of Textures
Definition of a Movie Quality Renderer
• Supports Flexible Rendering Pipeline with an unrestricted shading network
• 20+ GB of Scene Data and 50 GB of Textures
•Unlimited Render Passes
And the GPU Reality ?
And the GPU Reality ?
We’re getting there!
cebas Approach to GPU Rendering for the Movie Industry
cebas Approach to GPU Rendering for the Movie Industry
• trueHybridTM
cebas Approach to GPU Rendering for the Movie Industry
• trueHybridTM
•GPU only
cebas Approach to GPU Rendering for the Movie Industry
• trueHybridTM
•GPU only
•CPU only
cebas Approach to GPU Rendering for the Movie Industry
• trueHybridTM
•GPU only
•CPU only
•CPU as GPU
Every Pixel You See will get Rendered One way or the other . . .
Every Pixel You See will get Rendered One way or the other . . .
• If CUDA can’t do it efficiently well fall back to: trueHybrid™
Every Pixel You See will get Rendered One way or the other . . .
• If CUDA can’t do it efficiently well fall back to: trueHybrid™
• If trueHybrid™ doesn’t cut it we fall back to good ole CPU.
Every Pixel You See will get Rendered One way or the other . . .
• If CUDA can’t do it efficiently well fall back to: trueHybrid™
• If trueHybrid™ doesn’t cut it we fall back to good ole CPU.
• If all fails (PC explodes) : We go surfing !
The Movie Industry DemandsFlexibility in Shaders & Materials
The Movie Industry DemandsFlexibility in Shaders & Materials
•CUDA alone does not allow to reproduce complex CPU shaders very well
The Movie Industry DemandsFlexibility in Shaders & Materials
•CUDA alone does not allow to reproduce complex CPU shaders very well
•A movie GPU rendering system needs a new approach for creating flexible shading networks
Edwin BraunCEO
Thank YOU!