UK Autodesk Maya Training Programme

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UK Autodesk Maya Training Programme. Brought to you by Autodesk Education & Teach Design. 2 Day training event Day 1. Two Day Teacher Education and Development. Overview of day 1. Introduction to the environment 2d Nurbs Curves 3d Nurbs Curves Polygon Modelling - PowerPoint PPT Presentation

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UK Autodesk Maya Training ProgrammeBrought to you by Autodesk Education & Teach Design2 Day training eventDay 1

Two Day Teacher Education and DevelopmentOverview of day 1Introduction to the environment

2d Nurbs Curves

3d Nurbs Curves

Polygon Modelling

Creating a character using polygons

Blend shape deformers 2012 Autodesk 2List of AssetsVideo TutorialsBefore we begin, you will need access to all video tutorials, and example outcomes.

Video 1 Intro to Nurbs modellingVideo 2 Nurb modelling 3d shapesVideo 3 - Polygon ToolsVideo 4 Character Creation 1 - BodyVideo 5 Character Creation 1 - EyeVideo 6 Character Creation 1 Eye lidsVideo 7 Character Creation 1 - MouthVideo 8 Blend shape deformersVideo 9 Setting up Animations and pathsVideo 10 blend shapes sequence keyframingVideo 11 CamerasVideo 12 Cameras keyframeVideo 13 Cameras SequencingVideo 14 LightsVideo 15 Materials 2012 Autodesk IntroductionOur task today is to model a character, explore alternative approaches where possible, and establish you as a competent user of the software.

Go to the start menu, and under Autodesk, select the software option:

2012 Autodesk Starting the Software interface, start procedures, saving your workThings to set before we start:

2012 Autodesk Starting the Software interface, start procedures, saving your workSet the project file location:

Set the undo to infinite: 2012 Autodesk

Features of the Maya environment Ribbon, Menu SetsMenusQwerty Tool boxStatus lineWorkspaceView cubeNavigation bar

Quick Layout buttonsTime SliderRange SliderShelfPanel toolbarLayersPlay back 2012 Autodesk

The Create tab Creating Nurbs modelsConstruct Nurbs surfaces using Nurbs Primitives or by Nurbs Curves You will use:- Nurbs Primatives- CV Curve Tool (control Vertex)- EP Curve Tool (Edit Point)- Bezier Curve Tool

2012 Autodesk 2d sketching Using Nurbs Curves We will now go through 4 different ways of sketching using the Nurbs creation tools

Nurbs PrimitivesCV Curve ToolEP Curve ToolBezier Curve tool

Each of these techniques will take you through how to use standard settings and go into the settings dialogue box to set your own preferences

After each demo, attempt to use each technique with the support of the video. Each video has sound (headphones might be applicable for students) which will talk you through the steps.

Video 1 Intro to Nurbs modelling 2012 Autodesk 3d sketching Using Nurbs Curves We will now go through 4 different ways of sketching 3d models using the Nurbs creation tools

ExtrudeLoftRotateUsing an image plane

Each of these techniques will take you through how to use the tools to produce a 3d form

After each demo, attempt to use each technique with the support of the video. Each video has sound (headphones might be applicable for students) which will talk you through the steps.

Video 2 Nurb modelling 3d shapes

2012 Autodesk

The Create tab Creating Polygon modelsConstruct 3d shapes using polygon PrimitivesYou will use:- Polygon Primitives- Edge, Face and vertex selection- Extrude- BevelWedge FaceMergeMerge VertexPolycountBridgeCombine and Separate

Video 3 - Polygon Tools 2012 Autodesk Break for LunchHaving used all the creation tools

When we return we will concentrate on using the tools to create a simple character for animating.

Once we have this in place, we can discuss extension tasks to todays learning, including;- Project Pinocchio for character creation- Importing simple characters- Mapping standard moves from the Visor

2012 Autodesk

Character Creation Using Polygon Modelling toolsIn this session we are going to look at how we can use some of the Polygon modelling tools that we have already used, plus learn further mesh editing toolsAdditional Features covered:

- Attribute Editor- Channel Editor- Insert Edge loop - Select loop- Material Attributes- Booleans Union, Intersection, Difference- Using the Outliner and Panels- Parent and childHypergraph panelInteractive Split toolVideo 4 Character Creation 1 - BodyVideo 5 Character Creation 1 - EyeVideo 6 Character Creation 1 Eye lidsVideo 7 Character Creation 1 - Mouth 2012 Autodesk Blend shape deformers Use to set up facial expressionsTo help us with setting up facial expressions for our animation we are going to set up some Blend shape Deformers for our character.

Features covered:

- Lock selected- Duplicate- Duplicate with transform- Duplicate special- g short cut command- Hide selection

Video 8 Blend shape deformers 2012 Autodesk 14Summary on Maya skills learnt so farLearnt about the User Interface including the; Primary Environment; UI Navigation/Interaction; Graphics Window Display and Navigation Control

Applied 2D tools including; Creating 2D Nurbs curves; CV Curves; EP Curves; Bezier Curves; Modify Curves; Different properties of Nurb curves.

Created 3D features using 3d Nurbs modelling including: Extruding, lofting, Revolving and using an image plane.

Created 3D features using Polygon tools including: Extruding, Bevelling, Wedge face, Merge, Bridge, combine and seperate

Used Polygon modelling using the following: Insert Edge loop, Select loop, Material Attributes, Booleans Union, Intersection, Difference, Using the Outliner and Panels, Parent and child, Hypergraph panel, Interactive Split tool

Learnt how to set up Blend shape deformers.Today you have: 2012 Autodesk UK Autodesk Maya Training ProgrammeBrought to you by Autodesk Education & Teach Design2 Day training eventDay 2

Two Day Teacher Education and DevelopmentOverview of day 2Setting up animations and animation paths

Keyframe animation of Blend shape deformers

Using Cameras

Keyframing cameras and sequencing

Lights

Materials

2012 Autodesk 18Setting up Animations and Animation PathsIn this session we are going to look at how we can use a curve to set up a motion path, how to set the playback time and how to use keyframes.Additional Features covered:

- Time line- Playback area- Playback preferences- Motion Path- Hide- Key selected- Keyframes- Break ConnectionsVideo 9 Setting up Animations and paths

2012 Autodesk Keyframe animation of Blend shape deformersIn this session we are going to look at how we can use out blend shape deformers and lock different expressions at different points in our sequence using keyframes.Additional Features covered:

- Time line- Key all using the blend shape deformers menu- Key feature using the channel box editor

Video 10 blend shapes sequence keyframing

2012 Autodesk Using CamerasIn this session we are going to look at how we can use cameras to shoot different sections of our animation.Additional Features covered:

- Safe Action- Safe Title- Tumble- TrackDollyCameraCamera and aimCamera, aim and upCamera parenting to characterClip PlanesBackground colour

Video 11 Cameras

2012 Autodesk Break for LunchHaving set up our cameras and animation paths.

When we return we will concentrate on Keyframing cameras and sequencing the shots, adding different Lights to our scenes and adding materials.

We will then round up the two day course with a review of what we have learnt, and take the ACU exam.After we can discuss how to work with students and groups of students using these resources and discuss other projects available.

2012 Autodesk Keyframe cameras and sequencingIn this session we are going to look at how we sequence our cameras to create an animation.Additional Features covered:

- Animation editor- Camera sequencer- Create shot- Playblast

Video 12 Cameras keyframeVideo 13 Cameras Sequencing

2012 Autodesk LightsIn this session we are going to look at how we can add different light effects into our scene.Additional Features covered:

- Turn all light offIPR rendererAmbient lightRender settings windowLight attribute editorDirectional lightPoint lightSpotlightLook through selectedArea lightDepth Map shadowsRay trace shadows

Video 14 Lights

2012 Autodesk MaterialsIn this session we are going to look at how we can add different Material effects to objects in our scene.Additional Features covered:

- HypershadeCommon Material Attributes2d textures3d texturesCheckerbox

Video 15 Materials

2012 Autodesk Other points new to the 2014 ACUThese are some new items that have been added to the ACU test that were not originally on the 2012 Certified user coverage

Therootjoint is the highest joint in a skeletons hierarchy. A skeleton can have only one root joint. You can move and orient the entire skeleton in world space by translating and rotating the root joint 2012 Autodesk Other points new to the 2014 ACUThese are some new items that have been added to the ACU test that were not originally on the 2012 Certified user coverage

Ik Fk ControlLets you manipulate and key the joints of a joint chain that has an animated IK handle. In addition to being located in the localIK Handle Attributes,Ik Fk Controlis also present in the global skeleton settings

HumanIK tools in Maya provide a complete character keyframing environment with full body and body part keying and manipulation modes, auxiliary effectors and pivots, and pinning. 2012 Autodesk Discuss and Review what have we covered, what are the alternativesThis is your opportunity to bring everything together and summarise what we have achieved.

This would be an ideal opportunity to share some of the individual work you have achieved, allow the whole group to see the range of different solutions you have arrived at, and address any questions about how students might engage with these resources..

2012 Autodesk What Next, Q&A and closeAt this stage in the day, do we have any questions about Autodesk Maya?

It is important that you appreciate it will take some time for you to be fully conversant with all of these procedures but, on the road to achieving this, there is a lot of support out there; http://area.autodesk.com/

firstly, all of the activities demonstrated live today are available in video format for you to review again and again until you are confident www.autodesk.com/designthefuture

the Autodesk Student Community - http://students.autodesk.com is an excellent way to link with colleagues and is a source of free student software

Digital STEAM Workshop - http://curriculum.autodesk.com/student/public has a wealth of learning resources, look out for the Digital Study Packs

looking ahead, you will find the Student and Faculty Expert community - http://www.studentexpert.net is a great source of teacher experience

2012 Autodesk