Ultra Marines Codex Astartes

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    Ultramarines Special Characters and Honour Guard Command Squad 0Total Army Points

    0

    Unit Add-ons Points Qty Total Pts Special Character Notes

    Marneus Calgar, Ultramarines Chapter Master 185 0

    Chaplain Cassius of the Ultramarines 160 0

    Tigurius, Chief Librarian of the Ultramarines 165 0

    Honour Guard Command Squad Ancient, Chapter Champion & 2-7 Honour Guard Honour Guard Notes

    Unit Add-ons Points Qty Total Pts

    Independent character 80 0

    Independent character 75 0

    Honour Guard 2 - 7 Hounor Guard 30 0Total 0

    Info Transport/Add-ons Points Qty Add-ons Points Qty Total Pts Transport Notes

    Drop Pod 30 0

    Upgraded to carry a Deathwind launcher 20 0

    Rhino 50 0

    Dozer Blades 5 Power of the Machine Spirit 30 0

    Extra armour 5 Searchlight 1 0

    Hunter-killer missle 15 Smoke launchers 3 0

    Pintle-mounted storm bolter 10 0

    Razorback 70 0

    Upgrade twin-linked heavy bolter to twin-linked lascannon 20 0

    Dozer Blades 5 Power of the Machine Spirit 30 0

    Extra armour 5 Searchlight 1 0

    Hunter-killer missle 15 Smoke launchers 3 0

    Pintle-mounted storm bolter 10 0

    Total 0

    Chaplain Cassius is a special character. He may used in Ultramarines armies of at least1500points as a HQ choice.

    Chaplain Cassius is a special character. He may used in Ultramarines armies of at least1500points as a HQ choice.

    Tigurius is a special character. He may used in Ultramarines armies of at least1500points as a HQ choice.

    Chapter Ancient (Standard Bearer - Banner of Macragge)

    Chapter Champion (Honour Blades)

    Any Command squad, Veteransquad, Terminator squad,

    Dreadnought, Scout squad,Tactical squad, or Devastatorsquad may be equipped w/ aDrop Pod. An Honour Guard

    Command squad which,including attached characters,

    numbers six models or lessmay select a Razorback

    transport. Command squadsthat number ten models or less

    may select a Rhino transport.

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    HQ, Relics, Artefacts 0Total Army Points

    0

    Wargear - Relics & Artefacts Relics & Artefacts Notes

    Unit Add-ons Points Qty Add-ons Points Qty Total Pts

    Each army may only have a single item from the list:

    Standard Bearer OnlyChapter Banner 25 0Sacred standard 20 0

    Reclusiam Standard Bearer Only Holy Relic 30 0

    Iron Halo 25 0

    Adamantine Mantle 35 0

    Total 0

    Unit Add-ons Points Qty Add-ons Points Qty Total Pts

    Commander Master 75 0

    Commander Captain 60 0

    Armoury Single-Handed Weapons Commander Notes

    30 30 0

    Bolt Pistol 1 Power fist 25 0

    Close combat weapon 1 Power weapon 15 0

    Single lightning claw 25 Storm shield 10 0

    Plasma pistol 15 Thunder hammer 30 0

    Armoury Two-Handed Weapons

    Bolter 1 Combi-flamer 10 0

    Combi-meltagun 15 Storm bolter 5 0

    Combi-plasma gun 15 0

    Armoury Wargear Total 0

    Artificer armour 20 Master-crafted weapon 15 0

    Auspex 2 Melta bombs 5 0Bionics 5 Purity seals 5 0

    Combat shield 10 Space Marine bike 30 0

    Frag Grendes 1 Teleport homer 5 0

    Jump pack 20 Terminator armour 25 0

    Krak grenades 2 Terminator Honours 15 0

    Models in Terminatorarmour can only select

    equipment that is shownunderlined.

    A Commander can be given any equipmentallowed from the Space Marine Armoury.

    Models with access tothe Armoury may select

    up to 2 weapons ofwhich only 1 can be a

    two-handed weapon. Inaddition to weapons, you

    can pick up to a 100points of wargear per

    model, though no modelcan pick the same item

    twice. Models inTerminator armour can

    only select theequipment that is shown

    underlined. All weaponsand wargear must berepresented on the

    model.

    Chainfist (models in Terminatorarmour only)

    Pair of lightning claws (countsas two weapons)

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    Total 0

    Unit Add-ons Points Qty Add-ons Points Qty Total Pts

    Chapter Chaplain Master of Sanctity 100 0

    Chapter Chaplain Recusiarch 85 0

    Armoury Single-Handed Weapons Chaplain Notes

    30 30 0

    Bolt Pistol 1 Power fist 25 0

    Close combat weapon 1 Power weapon 15 0

    Single lightning claw 25 Storm shield 10 0

    Plasma pistol 15 Thunder hammer 30 0

    Armoury Two-Handed Weapons

    Bolter 1 Combi-flamer 10 0

    Combi-meltagun 15 Storm bolter 5 0

    Combi-plasma gun 15 0

    Armoury Wargear Total 0

    Artificer armour 20 Master-crafted weapon 15 0

    Auspex 2 Melta bombs 5 0

    Bionics 5 Purity seals 5 0

    Combat shield 10 Space Marine bike 30 0

    Frag Grendes 1 Teleport homer 5 0

    Jump pack 20 Terminator armour 25 0

    Krak grenades 2 Terminator Honours 15 0

    Total 0

    Unit Add-ons Points Qty Add-ons Points Qty Total Pts

    Chapter Librarian Epistolary 100 0

    Chapter Librarian Codicier 85 0

    Armoury Single-Handed Weapons Librarian Notes

    30 30 0

    Bolt Pistol 1 Power fist 25 0

    Close combat weapon 1 Power weapon 15 0

    Single lightning claw 25 Storm shield 10 0

    A Chaplain can be given any equipment allowedfrom the Space Marine Armoury.

    A Chaplain is armed witha Crozius Arcanum and

    wears the Rosarius. AChaplain may select only

    1 additional weapon. Inaddition to weapons, you

    can pick up to a 100points of wargear per

    model, though no modelcan pick the same item

    twice. Models inTerminator armour canonly select equipment

    that is shown underlined.All weapons andwargear must be

    represented on themodel.

    Chainfist (models in Terminatorarmour only)

    Pair of lightning claws (countsas two weapons)

    A Librarian can be given any equipment allowedfrom the Space Marine Armoury.

    A Librarian is armed witha force weapon and

    wears a psychic hood. A

    Chainfist (models in Terminatorarmour only)

    Pair of lightning claws (countsas two weapons)

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    Plasma pistol 15 Thunder hammer 30 0

    Armoury Two-Handed Weapons

    Bolter 1 Combi-flamer 10 0

    Combi-meltagun 15 Storm bolter 5 0

    Combi-plasma gun 15 0

    Armoury Wargear Total 0

    Artificer armour 20 Master-crafted weapon 15 0

    Auspex 2 Melta bombs 5 0

    Bionics 5 Purity seals 5 0

    Combat shield 10 Space Marine bike 30 0

    Frag Grendes 1 Teleport homer 5 0

    Jump pack 20 Terminator armour 25 0

    Krak grenades 2 Terminator Honours 15 0

    Familiar (Librarian only) 10 0

    Total 0

    1 additional weapon. Inaddition to weapons, you

    can pick up to a 100points of wargear per

    model, though no modelcan pick the same item

    twice. Models inTerminator armour can

    only select equipmentthat is shown underlined.

    All weapons andwargear must be

    represented on themodel.

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    Command Squad 0Total Army Points

    0

    Unit Points Qty Add-ons Points Qty Total Pts Command Notes

    Commander Command Squad 0 0

    Reclusiam Command Squad 0 0

    Librarian Command Squad 0 0

    Sergeant 15 0

    Space Marines 15 0

    Honour Guard 45 0

    Total 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts Squad Notes

    All models may replace their bolters with a bolt pistol/close combat weapon. 0 0

    Furious Charge 3 0

    Tank Hunters 3 0

    Infiltrate 3 0

    Frag Grenades 1 0

    Krak Grenades 2 0

    Apothecary 25 0

    Company Standard Bearer 25 0

    Company Champion 20 0

    Heavy bolter 15 Lascannon 35 0

    Missle launcher 20 Flamer 6 0

    Multi-melta 20 Meltagun 10 0

    Plasma cannon 35 Plasma Gun 10 0

    Total 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts Armoury Notes

    Space Marine Sergeant Terminator Honours 15 0

    Space Marines Terminator Honours 10 0

    Armoury Single-Handed Weapons

    30 30 0

    Bolt Pistol 1 Power fist 15 0

    Close combat weapon 1 Power weapon 10 0

    Single lightning claw 15 Storm shield 10 0

    Plasma pistol 10 Thunder hammer 30 0

    Armoury Two-Handed Weapons

    Bolter 1 Combi-flamer 5 0

    Combi-meltagun 10 Storm bolter 5 0

    Combi-plasma gun 10 0

    Armoury Wargear Total 0

    Artificer armour 20 Master-crafted weapon 15 0

    Auspex 2 Melta bombs 5 0

    Bionics 5 Purity seals 5 0

    Combat shield 5 Space Marine bike 30 0

    Frag Grendes 1 Teleport homer 5 0

    Jump pack 20 Krak grenades 2 0

    Total 0

    Info Transport/Add-ons Points Qty Add-ons Points Qty Total Pts Transport Notes

    Drop Pod 30 0

    Upgraded to carry a Deathwind launcher 20 0

    Rhino 50 0

    Dozer Blades 5 Power of the Machine Spirit 30 0

    Extra armour 5 Searchlight 1 0

    Hunter-killer missle 15 Smoke launchers 3 0

    Pintle-mounted storm bolter 10 0

    Razorback 70 0

    Upgrade twin-linked heavy bolter to twin-linked lascannon 20 0

    Dozer Blades 5 Power of the Machine Spirit 30 0

    Extra armour 5 Searchlight 1 0Hunter-killer missle 15 Smoke launchers 3 0

    Pintle-mounted storm bolter 10 0

    Total 0

    Number/Squad: Sergeant and 4-9 Space Marines. Ultramarines only: An HonourGuard may be used to replace a Space Marine who is part of a Command,

    Tactical or Devastator squad:

    You may take a Commandsquad to accompany a

    Commander, Librarian, orChaplain. Independent

    Character's in Terminatorarmour may not lead or be

    attached to a Command squad.

    Entire squad (including leading/attachedcharacters) may be upgraded to have one of the

    skills listed at cost per model:

    The whole Squad may be equipped with fragand/or krak granades at cost per model.

    Models not armed with Heavy bolter, Misslelauncher, ect, ect, may be upgraded to

    specialist at right:

    Up to 2 models can be armedwith a weapon from the

    following list at cost indicated:

    The Segeant can be givenTerminator Honours at +15points. If so, he may selectequipment from the Space

    Marine Armoury. In addition ifthe Sergeant has TerminatorHonours, then all other Space

    Marines in the squad may begiven Terminator Honours at

    +10 points per model. Allspecialists with Terminator

    Honours may select additionalequipment from the Space

    Marine Armoury.

    Chainfist (models in Terminatorarmour only)

    Pair of lightning claws (countsas two weapons)

    Any Command squad, Veteransquad, Terminator squad,

    Dreadnought, Scout squad,Tactical squad, or Devastatorsquad may be equipped w/ a

    Drop Pod. A command squadwhich, including attachedcharacters, numbers six

    models or less may select aRazorback transport.

    Command squads that numberten models or less may select

    a Rhino transport.

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    Terminator Command Squad 0Total Army Points

    0

    Unit Points Qty Add-ons Points Qty Total Pts Command Notes

    Commander Command Squad 0 0

    Reclusiam Command Squad 0 0

    Librarian Command Squad 0 0

    Number/Squad: Sergeant and 3-9 TerminatorsSergeant 40 0

    Terminators 40 0

    Total 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts Squad Notes

    Furious Charge 3 0

    Tank Hunters 3

    0

    Any model w/ a Power Fist can replace it w/: Chainfist 5 0

    Assault Cannon 20 0

    Heavy Flamer 10 0

    Cyclone Missle Launcher 25 0

    Total 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts Armoury Notes

    Armoury Single-Handed Weapons

    30 30 0

    Single lightning claw 15 Power weapon 10 0

    Power fist 15 Storm shield 10 0

    Thunder hammer 30 0

    Armoury Two-Handed Weapons

    Combi-meltagun 10 Combi-flamer 5 0

    Combi-plasma gun 10 0

    Armoury Wargear Total 0

    Auspex 2 Master-crafted weapon 15 0

    Bionics 5 Purity seals 5 0

    Teleport homer 5 0

    Total 0

    Info Transport/Add-ons Transport Notes

    Drop Pod 30 0

    Upgraded to carry a Deathwind launcher 20 0

    Total 0

    You may take a Commandsquad to accompany a

    Commander, Librarian, or

    Chaplain. TerminatorCommand Squads may only

    have characters or othermodels attached to them if

    these models are equippedwith Terminator Armour.

    The Sergeant is armed with a storm bolter and power weapon. All otherTerminators have a storm bolter and power fist.

    Entire squad (including leading/attachedcharacters) may be upgraded to have one of the

    skills listed at cost per model:

    Up to 2 Terminators may replace their stormbolter with weapons from the following list oradd

    cyclone to weaponry:

    The squad Sergeant mayselect equipment from theSpace Marine Armoury.

    Chainfist (models in Terminatorarmour only)

    Pair of lightning claws (countsas two weapons)

    Any Command squad, Veteran squad, Terminator squad,Dreadnought, Scout squad, Tactical squad, or Devastator

    squad may be equipped w/ a Drop Pod.

    A Terminator Command squad which, including attached characters, numbers five models or less may select a Land Raider transport. Thesquad may telport onto the battlefield, taking the fight directly to the heart of their enemy's battle line. They may always start the game in

    Reserve and arrive using the Deep Strike special rule, even i f not part of the mission being played.

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    Space Marine Elite Terminators 0Total Army Points

    0

    Terminiator Squad Number/Squad: Sergeant and 4-9 TerminatorsSergeant 40 Terminators 40 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts Squad Notes

    Assault Cannon 20 0

    Heavy Flamer 10 0

    Cyclone Missle Launcher 25 0

    Any model w/ a Power Fist can replace it w/: Chainfist 5 0

    Furious Charge 3 0

    Tank Hunters 3 0

    Total 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts Armoury Notes

    Armoury Single-Handed Weapons

    30 30 0

    Single lightning claw 15 Power weapon 10 0

    Power fist 15 Storm shield 10 0

    Thunder hammer 30 0

    Armoury Two-Handed Weapons

    Combi-meltagun 10 Combi-flamer 5 0

    Combi-plasma gun 10 Storm bolter 5 0

    Armoury Wargear Total 0

    Auspex 2 Master-crafted weapon 15 0

    Bionics 5 Purity seals 5 0Teleport homer 5 0

    Total 0

    Info Transport/Add-ons Transport Notes

    Drop Pod 30 0

    Upgraded to carry a Deathwind launcher 20 0

    Total 0

    Terminator Assault Squad Number/Squad: Sergeant and 4-9 Terminators

    Sergeant 40 Terminators 40 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts Squad Notes

    Pair of lightning claws 0 0

    T. Hammer / Storm Shield 0 0

    Furious Charge 3 0

    Tank Hunters 3 0

    Total 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts Armoury Notes

    Armoury Single-Handed Weapons

    30 30 0Single lightning claw 15 Power weapon 10 0

    Power fist 15 Storm shield 10 0

    Thunder hammer 30 0

    Armoury Two-Handed Weapons

    Combi-meltagun 10 Combi-flamer 5 0

    Combi-plasma gun 10 Storm bolter 5 0

    Armoury Wargear Total 0

    Auspex 2 Master-crafted weapon 15 0

    Bionics 5 Purity seals 5 0

    Teleport homer 5 0

    Total 0Info Transport/Add-ons Transport Notes

    Drop Pod 30 0

    Upgraded to carry a Deathwind launcher 20 0

    Total 0

    The Sergeant is armed with astorm bolter and power

    weapon. All other Terminatorshave a storm bolter and power

    fist.

    Up to 2 Terminators may replace their stormbolter with weapons from the following list oradd

    cyclone to weaponry:

    Entire squad (including leading/attachedcharacters) may be upgraded to have one of the

    skills listed at cost per model:

    The squad Sergeant mayselect equipment from theSpace Marine Armoury.

    Chainfist (models in Terminatorarmour only)

    Pair of lightning claws (countsas two weapons)

    Any Command squad, Veteran squad, Terminator squad,Dreadnought, Scout squad, Tactical squad, or Devastator

    squad may be equipped w/ a Drop Pod.

    A Terminator Command squad which, including attached characters, numbers five models or less may select a Land Raider transport. Thesquad may telport onto the battlefield, taking the fight directly to the heart of their enemy's battle line. They may always start the game in

    Reserve and arrive using the Deep Strike special rule, even if not part of the mission being played.

    The Sergeant and Terminatorswill all have either a pair of

    lightning claws or a thunderhammer and storm shield.

    Any combination of these two types may beincluded in the squad.

    Entire squad (including leading/attachedcharacters) may be upgraded to have one of the

    skills listed at cost per model:

    The squad Sergeant mayselect equipment from theSpace Marine Armoury.

    a n s mo e s n erm n a or armour onl

    a r o g nng caws coun sas two wea ons

    Any Command squad, Veteran squad, Terminator squad,Dreadnought, Scout squad, Tactical squad, or Devastator

    squad may be equipped w/ a Drop Pod.

    A Terminator Command squad which, including attached characters, numbers five models or less may select a Land Raider transport. Thesquad may telport onto the battlefield, taking the fight directly to the heart of their enemy's battle line. They may always start the game in

    Reserve and arrive using the Deep Strike special rule, even if not part of the mission being played.

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    Space Marine Elite Veterans 0Total Army Points

    0

    Veteran Squad Number/Squad: Sergeant and 4-9 Space Marines

    Sergeant 18 Space Marines 18 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts Squad Notes

    Replace their bolters with a bolt pistol and close combat weapon. 0 0

    Furious Charge 3 0

    Tank Hunters 3 0

    Infiltrate 3 0

    Frag Grenades 1 0

    Krak Grenades 2 0

    Heavy bolter 5 Lascannon 15 0

    Missle launcher 10 Plasma cannon 20 0

    Multi-melta 10 Pair of lightning claws 30 0

    Power Fist 25 0

    Flamer 6 Plasma Gun 10 0

    Meltagun 10 Power weapon 15 0

    Total 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts Armoury Notes

    Space Marine Sergeant Terminiator Honours 15 0

    Space Marines Terminiator Honours 10 0

    Armoury Single-Handed Weapons

    30 30 0

    Bolt Pistol 1 Power fist 15 0

    Close combat weapon 1 Power weapon 10 0

    Single lightning claw 15 Storm shield 10 0

    Plasma pistol 10 Thunder hammer 30 0

    Armoury Two-Handed Weapons

    Bolter 1 Combi-flamer 5 0

    Combi-meltagun 10 Storm bolter 5 0

    Combi-plasma gun 10 0

    Armoury Wargear Total 0

    Artificer armour 20 Master-crafted weapon 15 0

    Auspex 2 Melta bombs 5 0

    Bionics 5 Purity seals 5 0

    Combat shield 5 Space Marine bike 30 0

    Frag Grendes 1 Teleport homer 5 0

    Jump pack 20 Krak grenades 2 0

    Total 0

    Info Transport/Add-ons Points Qty Add-ons Points Qty Total Pts Transport Notes

    Drop Pod 30 0

    Upgraded to carry a Deathwind launcher 20 0

    Rhino 50 0

    Dozer Blades 5 Power of the Machine Spirit 30 0

    Extra armour 5 Searchlight 1 0

    Hunter-killer missle 15 Smoke launchers 3 0

    Pintle-mounted storm bolter 10 0

    Razorback 70 0

    Upgrade twin-linked heavy bolter to twin-linked lascannon 20 0

    Dozer Blades 5 Power of the Machine Spirit 30 0

    Extra armour 5 Searchlight 1 0

    Hunter-killer missle 15 Smoke launchers 3 0

    Pintle-mounted storm bolter 10 0

    Total 0

    Veteran squad weapons:Bolters. All models may

    replace their bolters with a boltpistol and close combat

    weapon for free.

    Entire squad (including leading/attachedcharacters) may be upgraded to have one of the

    skills listed at cost per model:

    The whole Squad may be equipped with fragand/or krak granades at cost per model.

    One Space Marine can bearmed with a weapon from thefollowing list at cost indicated:

    One Space Marine can havethe following:

    The Segeant can be givenTerminator Honours at +15points. If so, he may selectequipment from the Space

    Marine Armoury. In addition ifthe Sergeant has TerminatorHonours, then all other SpaceMarines in the squad may begiven Terminator Honours at

    +10 points per model.

    Chainfist (models in Terminatorarmour only)

    Pair of lightning claws (countsas two weapons)

    Any Command squad, Veteransquad, Terminator squad,

    Dreadnought, Scout squad,Tactical squad, or Devastatorsquad may be equipped w/ a

    Drop Pod. A Veteran squadwhich numbers six models orless may select a Razorback

    transport. Veteran squads thatnumber ten models or less may

    select a Rhino transport.

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    Ultramarines Elite Tyrannic War Veterans 0Total Army Points

    0

    Tyrannic War Veteran Squad Number/Squad: Sergeant and 4-9 Space Marines

    Sergeant 32 Space Marines 17 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts Squad Notes

    Sergeant may replace bolter with a bolt pistol and close combat weapon. 0 0

    One Space Marine can replace bolter w/: Flamer 6 0

    One Space Marine can replace bolter w/: Heavy Bolter 10 0

    Total 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts Armoury Notes

    Space Marines Terminator Honours 10 0

    Armoury Single-Handed Weapons

    30 30 0

    Bolt Pistol 1 Power fist 15 0

    Close combat weapon 1 Power weapon 10 0

    Single lightning claw 15 Storm shield 10 0

    Plasma pistol 10 Thunder hammer 30 0

    Armoury Two-Handed Weapons

    Bolter 1 Combi-flamer 5 0

    Combi-meltagun 10 Storm bolter 5 0

    Combi-plasma gun 10 0

    Armoury Wargear Total 0

    Artificer armour 20 Master-crafted weapon 15 0

    Auspex 2 Melta bombs 5 0

    Bionics 5 Purity seals 5 0

    Combat shield 5 Space Marine bike 30 0

    Frag Grendes 1 Teleport homer 5 0

    Jump pack 20 Krak grenades 2 0

    Total 0

    Info Transport/Add-ons Points Qty Add-ons Points Qty Total Pts Transport Notes

    Drop Pod 30 0

    Upgraded to carry a Deathwind launcher 20 0

    Rhino 50 0

    Dozer Blades 5 Power of the Machine Spirit 30 0Extra armour 5 Searchlight 1 0

    Hunter-killer missle 15 Smoke launchers 3 0

    Pintle-mounted storm bolter 10 0

    Razorback 70 0

    Upgrade twin-linked heavy bolter to twin-linked lascannon 20 0

    Dozer Blades 5 Power of the Machine Spirit 30 0

    Extra armour 5 Searchlight 1 0

    Hunter-killer missle 15 Smoke launchers 3 0

    Pintle-mounted storm bolter 10 0

    Total 0

    Weapons: Bolter, frag & krakgrenades, purity seals.

    Special skills: Counter-attack, Preferred enemy-Tyranids. Special Ammo: Heavy bolter-Hellfire round. Krak grenades:Close combat 1 attack, 3+ to-hit preferred enemy; S6 hit ignoring armour save.

    The Segeant has TerminatorHonours included in his profileand may select equipment from

    the Space Marine Armoury.Every Space Marine in the unit

    may be given TerminatorHonours at +10 points per

    model.

    Chainfist (models in Terminatorarmour only)

    Pair of lightning claws (countsas two weapons)

    Any Command squad, Veteransquad, Terminator squad,

    Dreadnought, Scout squad,Tactical squad, or Devastatorsquad may be equipped w/ a

    Drop Pod. A Veteran squadwhich numbers six models orless may select a Razorback

    transport. Veteran squads thatnumber ten models or less may

    select a Rhino transport.

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    Space Marine Elite Dreadnoughts Points 0Total Army Points

    0

    Dreadnought Type: Walker Crew: One Space Marine 105 0 Dreadnought Notes

    Info Add-ons Points Qty Add-ons Points Qty Total Pts

    Replace storm bolter with heavy flamer 10 0

    Upgrade assault cannon to one of the following:Twin-linked lascannon 20 0

    Multi-melta 10 0

    Replace close combat weapon arm with missle launcher. 10 0

    Extra armour 5 0

    Searchlight 1 0

    Smoke launchers 3 0

    Total 0

    Info Transport/Add-ons Transport Notes

    Drop Pod 30 0

    Upgraded to carry a Deathwind launcher 20 0

    Total 0

    Dreadnought Type: Walker Crew: One Space Marine 105 0 Dreadnought Notes

    Info Add-ons Points Qty Add-ons Points Qty Total Pts

    Replace storm bolter with heavy flamer 10 0

    Upgrade assault cannon to one of the following:Twin-linked lascannon 20 0

    Multi-melta 10 0

    Replace close combat weapon arm with missle launcher. 10 0

    Extra armour 5 0

    Searchlight 1 0

    Smoke launchers 3 0

    Total 0

    Info Transport/Add-ons Transport Notes

    Drop Pod 30 0

    Upgraded to carry a Deathwind launcher 20 0

    Total 0

    Venerable Dreadnought 125 0 Venerable Dreadnought Notes

    Info Add-ons Points Qty Add-ons Points Qty Total Pts

    Replace storm bolter with heavy flamer 10 0

    Upgrade assault cannon to one of the following:

    Twin-linked lascannon 20 0

    Multi-melta 10 0

    Replace close combat weapon arm with missle launcher. 10 0

    Extra armour 5 0

    Searchlight 1 0

    Smoke launchers 3 0

    Furious Charge 3 0

    Tank Hunters 3 0

    Total 0

    Info Transport/Add-ons Transport Notes

    Drop Pod 30 0

    Upgraded to carry a Deathwind launcher 20 0

    Total 0

    The Dreadnought's left arm isequipped with a Dreadnought

    close combat weapon that hasa built in storm bolter. TheDreadnought's right arm is

    equipped with an assaultcannon. Dreadnoughts may have the following vehicle

    upgrades:

    Any Command squad, Veteran squad, Terminator squad,Dreadnought, Scout squad, Tactical squad, or Devastatorsquad may be equipped w/ a Drop Pod.

    The Dreadnought's left arm isequipped with a Dreadnought

    close combat weapon that hasa built in storm bolter. TheDreadnought's right arm is

    equipped with an assaultcannon. Dreadnoughts may have the following vehicle

    upgrades:

    Any Command squad, Veteran squad, Terminator squad,Dreadnought, Scout squad, Tactical squad, or Devastator

    squad may be equipped w/ a Drop Pod.

    One Dreadnought perdetachment may be upgradedto Venerable. Whenever a

    Venerable Dreadnought suffersa glancing or penetrating hit

    you may ask your opponent tore-roll the result on the VehicleDamage tables. However, youmust accept the second result.

    Dreadnoughts may have the following vehicleupgrades:

    A Venerable Dreadnought may be given either ofthese two skills:

    Any Command squad, Veteran squad, Terminator squad,Dreadnought, Scout squad, Tactical squad, or Devastator

    squad may be equipped w/ a Drop Pod.

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    Space Marine Elite Techmarine Points 0Total Army Points

    0

    Techmarine Squad Number/Squad: A Techmarine and 0-4 Servitors.

    Info Add-ons Points Qty Add-ons Points Qty Total Pts Techmarine Notes

    Techmarine May select equipment from the Space Marine Armoury. 65 0

    Upgrade equipment to full servo-harness: 35 0

    Armoury Single-Handed Weapons

    30 30 0

    Bolt Pistol 1 Power fist 25 0

    Close combat weapon 1 Power weapon 15 0

    Single lightning claw 25 Storm shield 10 0

    Plasma pistol 15 Thunder hammer 30 0

    Armoury Two-Handed Weapons

    Bolter 1 Combi-flamer 10 0

    Combi-meltagun 15 Storm bolter 5 0

    Combi-plasma gun 15 0

    Armoury Wargear Total 0

    Artificer armour 20 Master-crafted weapon 15 0

    Auspex 2 Melta bombs 5 0

    Bionics 5 Purity seals 5 0

    Combat shield 10 Space Marine bike 30 0

    Frag Grendes 1 Teleport homer 5 0

    Jump pack 20 Terminator armour 25 0

    Krak grenades 2 Terminator Honours 15 0

    Total 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts Servitor Notes

    Gun Servitor Each must be armed with one of the following heavy weapons: 10 0

    Multi-melta 25 Heavy Bolter 15 0

    Plasma Cannon 35 0

    Combat Servitor Armed with power fist and a close combat weapon. 25 0

    Technical Servitor Armed w/ single close combat weapon; add +1 dice for repair rolls. 10 0

    Total 0

    Info Transport/Add-ons Points Qty Add-ons Points Qty Total Pts Transport Notes

    Rhino 50 0

    Dozer Blades 5 Power of the Machine Spirit 30 0Extra armour 5 Searchlight 1 0

    Hunter-killer missle 15 Smoke launchers 3 0

    Pintle-mounted storm bolter 10 0

    Razorback 70 0

    Upgrade twin-linked heavy bolter to twin-linked lascannon 20 0

    Dozer Blades 5 Power of the Machine Spirit 30 0

    Extra armour 5 Searchlight 1 0

    Hunter-killer missle 15 Smoke launchers 3 0

    Pintle-mounted storm bolter 10 0

    Total 0

    Techmarine is an independentcharacter. He may lead a

    retinue 0-4 Servitors; if so, maynot leave or join another unit.

    Techmarine is armed with abolter and power weapon and

    is equipped with a signum,auspex, and servo arm. Full

    servo-harness upgradeincoporates the following: may

    re-roll when attempting torepair a damaged vehicle,

    artificer armor(SV 2+), secondservo arm (A +1), plasmacutter (twin-linked plasma

    pistol), and a flamer. In theshooting phase, may fire bothharness-mounted weapons or

    one harness and one personalweapons.

    Chainfist (models in Terminatorarmour only)

    Pair of lightning claws (countsas two weapons)

    Only one Plasma Cannon perTechmarine squad:

    A Techmarine (and anyServitors) may select a

    Razorback or Rhino transport.

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    Space Marine Troop Tactical Squad Points 0Total Army Points

    0

    Tactical Squad Number/Squad: Sergeant and 4-9 Space Marines Squad Notes

    Sergeant 15 0

    Space Marines 15 0

    Honour Guard 45 0

    Total 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts

    0 0

    Frag Grenades 1 0

    Krak Grenades 2 0

    Heavy bolter 5 Multi-melta 10 0

    Missle launcher 10 Lascannon 15 0

    Plasma cannon 20 0

    Flamer 6 Plasma Gun 10 0

    Meltagun 10 0

    Total 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts Armoury Notes

    Space Marine Sergeant Terminiator Honours 15 0

    Armoury Single-Handed Weapons

    30 30 0

    Bolt Pistol 1 Power fist 15 0

    Close combat weapon 1 Power weapon 10 0

    Single lightning claw 15 Storm shield 10 0

    Plasma pistol 10 Thunder hammer 30 0

    Armoury Two-Handed Weapons

    Bolter 1 Combi-flamer 5 0

    Combi-meltagun 10 Storm bolter 5 0

    Combi-plasma gun 10 0

    Armoury Wargear Total 0

    Artificer armour 20 Master-crafted weapon 15 0

    Auspex 2 Melta bombs 5 0

    Bionics 5 Purity seals 5 0

    Combat shield 5 Space Marine bike 30 0

    Frag Grendes 1 Teleport homer 5 0

    Jump pack 20 Krak grenades 2 0

    Total 0

    Info Transport/Add-ons Points Qty Add-ons Points Qty Total Pts Transport Notes

    Drop Pod 30 0

    Upgraded to carry a Deathwind launcher 20 0

    Rhino 50 0

    Dozer Blades 5 Power of the Machine Spirit 30 0

    Extra armour 5 Searchlight 1 0

    Hunter-killer missle 15 Smoke launchers 3 0

    Pintle-mounted storm bolter 10 0

    Razorback 70 0

    Upgrade twin-linked heavy bolter to twin-linked lascannon 20 0

    Dozer Blades 5 Power of the Machine Spirit 30 0

    Extra armour 5 Searchlight 1 0

    Hunter-killer missle 15 Smoke launchers 3 0

    Pintle-mounted storm bolter 10 0

    Total 0

    Number/Squad: Sergeant and 4-9 Space Marines. Ultramarines only: An HonourGuard may be used to replace a Space Marine who is part of a Command,

    Tactical or Devastator squad:

    Tactical squad weapons:Bolters.

    The Sergeant may replace his bolter with a bolt pistol and close combat weaponfor free.

    The whole Squad may be equipped with fragand/or krak granades at cost per model.

    One SM can be armed with aweapon from the following list

    at cost indicated:

    One Space Marine can havethe following:

    The Segeant can be givenTerminator Honours at +15points. If so, he may selectequipment from the Space

    Marine Armoury. Models withaccess to the Armoury mayselect up to 2 weapons ofwhich only 1 can be a two-

    handed weapon. In addition toweapons, you can pick up to a

    100 points of wargear permodel, though no model canpick the same item twice.

    Models in Terminator armourcan only select the equipmentthat is shown underlined. All

    weapons and wargear must berepresented on the model.

    Chainfist (models in Terminatorarmour only)

    Pair of lightning claws (countsas two weapons)

    Any Command squad, Veteransquad, Terminator squad,

    Dreadnought, Scout squad,Tactical squad, or Devastatorsquad may be equipped w/ a

    Drop Pod. A tactical squadwhich numbers six models orless may select a Razorback

    transport. Tactical squads thatnumber ten models or less may

    select a Rhino transport.

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    Space Marine Troop Tactical Squad Points 0Total Army Points

    0

    Tactical Squad Number/Squad: Sergeant and 4-9 Space Marines Squad Notes

    Sergeant 15 0

    Space Marines 15 0

    Honour Guard 45 0

    Total 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts

    0 0

    Frag Grenades 1 0

    Krak Grenades 2 0

    Heavy bolter 5 Multi-melta 10 0

    Missle launcher 10 Lascannon 15 0

    Plasma cannon 20 0

    Flamer 6 Plasma Gun 10 0

    Meltagun 10 0

    Total 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts Armoury Notes

    Space Marine Sergeant Terminiator Honours 15 0

    Armoury Single-Handed Weapons

    30 30 0

    Bolt Pistol 1 Power fist 15 0

    Close combat weapon 1 Power weapon 10 0

    Single lightning claw 15 Storm shield 10 0

    Plasma pistol 10 Thunder hammer 30 0

    Armoury Two-Handed Weapons

    Bolter 1 Combi-flamer 5 0

    Combi-meltagun 10 Storm bolter 5 0

    Combi-plasma gun 10 0

    Armoury Wargear Total 0

    Artificer armour 20 Master-crafted weapon 15 0

    Auspex 2 Melta bombs 5 0

    Bionics 5 Purity seals 5 0

    Combat shield 5 Space Marine bike 30 0

    Frag Grendes 1 Teleport homer 5 0

    Jump pack 20 Krak grenades 2 0

    Total 0

    Info Transport/Add-ons Points Qty Add-ons Points Qty Total Pts Transport Notes

    Drop Pod 30 0

    Upgraded to carry a Deathwind launcher 20 0

    Rhino 50 0

    Dozer Blades 5 Power of the Machine Spirit 30 0

    Extra armour 5 Searchlight 1 0

    Hunter-killer missle 15 Smoke launchers 3 0

    Pintle-mounted storm bolter 10 0

    Razorback 70 0

    Upgrade twin-linked heavy bolter to twin-linked lascannon 20 0

    Dozer Blades 5 Power of the Machine Spirit 30 0

    Extra armour 5 Searchlight 1 0

    Hunter-killer missle 15 Smoke launchers 3 0

    Pintle-mounted storm bolter 10 0

    Total 0

    Number/Squad: Sergeant and 4-9 Space Marines. Ultramarines only: An HonourGuard may be used to replace a Space Marine who is part of a Command,

    Tactical or Devastator squad:

    Tactical squad weapons:Bolters.

    The Sergeant may replace his bolter with a bolt pistol and close combat weaponfor free.

    The whole Squad may be equipped with fragand/or krak granades at cost per model.

    One SM can be armed with aweapon from the following list

    at cost indicated:

    One Space Marine can havethe following:

    The Segeant can be givenTerminator Honours at +15points. If so, he may selectequipment from the Space

    Marine Armoury. Models withaccess to the Armoury mayselect up to 2 weapons ofwhich only 1 can be a two-

    handed weapon. In addition toweapons, you can pick up to a

    100 points of wargear permodel, though no model canpick the same item twice.

    Models in Terminator armourcan only select the equipmentthat is shown underlined. All

    weapons and wargear must berepresented on the model.

    Chainfist (models in Terminatorarmour only)

    Pair of lightning claws (countsas two weapons)

    Any Command squad, Veteransquad, Terminator squad,

    Dreadnought, Scout squad,Tactical squad, or Devastatorsquad may be equipped w/ a

    Drop Pod. A tactical squadwhich numbers six models orless may select a Razorback

    transport. Tactical squads thatnumber ten models or less may

    select a Rhino transport.

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    Space Marine Fast Attack Assualt Squad Points 0Total Army Points

    0

    Assault Squad Number/Squad: Sergeant and 4-9 Space Marines Squad Notes

    Sergeant 22 Space Marines 22 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts

    Krak Grenades 1 0

    Meltabombs 2 0

    Flamer 6 0

    Plasma Pistol 5 0

    Remove Jump Packs: An assault squad can fight w/o jump packs if desired. -7 0

    Total 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts Armoury Notes

    Space Marine Sergeant Terminiator Honours 15 0

    Armoury Single-Handed Weapons

    30 30 0

    Bolt Pistol 1 Power fist 15 0

    Close combat weapon 1 Power weapon 10 0

    Single lightning claw 15 Storm shield 10 0

    Plasma pistol 10 Thunder hammer 30 0

    Armoury Two-Handed Weapons

    Bolter 1 Combi-flamer 5 0

    Combi-meltagun 10 Storm bolter 5 0

    Combi-plasma gun 10 0

    Armoury Wargear Total 0

    Artificer armour 20 Master-crafted weapon 15 0

    Auspex 2 Melta bombs 5 0

    Bionics 5 Purity seals 5 0

    Combat shield 5 Space Marine bike 30 0

    Frag Grendes 1 Teleport homer 5 0

    Jump pack 20 Krak grenades 2 0

    Total 0

    Assault Squad Number/Squad: Sergeant and 4-9 Space Marines Squad Notes

    Sergeant 22 Space Marines 22 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts

    Krak Grenades 1 0

    Meltabombs 2 0

    Flamer 6 0

    Plasma Pistol 5 0

    Remove Jump Packs: An assault squad can fight w/o jump packs if desired. -7 0

    Total 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts Armoury Notes

    Space Marine Sergeant Terminiator Honours 15 0

    Armoury Single-Handed Weapons

    30 30 0

    Bolt Pistol 1 Power fist 15 0

    Close combat weapon 1 Power weapon 10 0Single lightning claw 15 Storm shield 10 0

    Plasma pistol 10 Thunder hammer 30 0

    Armoury Two-Handed Weapons

    Bolter 1 Combi-flamer 5 0

    Combi-meltagun 10 Storm bolter 5 0

    Combi-plasma gun 10 0

    Armoury Wargear Total 0

    Artificer armour 20 Master-crafted weapon 15 0

    Auspex 2 Melta bombs 5 0

    Bionics 5 Purity seals 5 0

    Combat shield 5 Space Marine bike 30 0Frag Grendes 1 Teleport homer 5 0

    Jump pack 20 Krak grenades 2 0

    Total 0

    The entire squad is armed witha bolt pistol and close combat

    weapon. They are alsoequipped with frag grenades

    and jump packs.

    The whole Squad may be equipped w/ thefollowing at cost per model.

    Up to two Space Marines can be armed with aweapon from the following list:

    The Segeant can be givenTerminator Honours at +15points. If so, he may selectequipment from the Space

    Marine Armoury. Models withaccess to the Armoury mayselect up to 2 weapons ofwhich only 1 can be a two-

    handed weapon. In addition toweapons, you can pick up to a

    100 points of wargear permodel, though no model canpick the same item twice.

    Models in Terminator armour

    can only select the equipmentthat is shown underlined. Allweapons and wargear must be

    represented on the model.

    Chainfist (models in Terminatorarmour only)

    Pair of lightning claws (countsas two weapons)

    The entire squad is armed witha bolt pistol and close combat

    weapon. They are alsoequipped with frag grenades

    and jump packs.

    The whole Squad may be equipped w/ thefollowing at cost per model.

    Up to two Space Marines can be armed with aweapon from the following list:

    The Segeant can be given

    Terminator Honours at +15points. If so, he may selectequipment from the Space

    Marine Armoury. Models withaccess to the Armoury mayselect up to 2 weapons ofwhich only 1 can be a two-

    handed weapon. In addition toweapons, you can pick up to a

    100 points of wargear permodel, though no model canpick the same item twice.

    Models in Terminator armourcan only select the equipmentthat is shown underlined. All

    weapons and wargear must berepresented on the model.

    Chainfist (models in Terminatorarmour onl

    Pair of lightning claws (countsas two wea ons

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    Space Marine Fast Attack Land Speeder Points 0Total Army Points

    0

    Land Speeder NotesInfo Add-ons Points Qty Add-ons Points Qty Total Pts

    Land Speeder Type: Fast Skimmer Crew: Two Space Marines 50 0

    Each Land Speed is armed with a heavy bolter. Replace heavy bolter with multi-melta 15 0

    Total 0

    Land Speeders can be upgraded to be Tornado or Typhoon type. See below.

    Info Add-ons Points Qty Add-ons Points Qty Total Pts

    LS Tornado Type: Fast Skimmer Crew: Two Space Marines 50 0

    Heavy bolter and Assault Cannon 30 0

    Multi-melta and a heavy flamer 25 0

    Total 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts

    LS Typhoon Type: Fast Skimmer Crew: Two Space Marines 70 0

    Has a heavy bolter w/ the addition of Typhoon missle launcher. Replace heavy bolter with multi-melta 15 0

    Total 0

    Land Speeder Notes

    Info Add-ons Points Qty Add-ons Points Qty Total Pts

    Land Speeder Type: Fast Skimmer Crew: Two Space Marines 50 0

    Each Land Speed is armed with a heavy bolter. Replace heavy bolter with multi-melta 15 0

    Total 0

    Land Speeders can be upgraded to be Tornado or Typhoon type. See below.

    Info Add-ons Points Qty Add-ons Points Qty Total Pts

    LS Tornado Type: Fast Skimmer Crew: Two Space Marines 50 0

    Heavy bolter and Assault Cannon 30 0

    Multi-melta and a heavy flamer 25 0

    Total 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts

    LS Typhoon Type: Fast Skimmer Crew: Two Space Marines 70 0

    Has a heavy bolter w/ the addition of Typhoon missle launcher. Replace heavy bolter with multi-melta 15 0

    Total 0

    Land Speeder options: Squadron 1-3. All types of Land Speeders can be combined in a single squadron. A Land

    Speed may use the Deep Strike special rule where the mission being played allows it.

    Choose one of the following weapins combinations to upgradeto Land Speeder Tornado.

    Land Speeder options: Squadron 1-3. All types of Land Speeders can be combined in a single squadron. A LandSpeed may use the Deep Strike special rule where the mission being played allows it.

    Choose one of the following weapins combinations to upgradeto Land Speeder Tornado.

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    Space Marine Fast Attack Bikes Points 0Total Army Points

    0

    Bike Squadron Number/Squad: Sergeant and 2-4 Space Marine Bikers Squad Notes

    Sergeant 32 Marine Bikers 32 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts

    Krak Grenades 1 0

    Meltabombs 2 0

    Flamer 6 0

    Meltagun 10 0

    Plasma gun 10 0

    Total 0

    Attack Bike You may add a single Attack Bike to the squadron. 50 0

    May replace heavy bolter with Multi-melta 15 0

    Total 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts Armoury Notes

    Space Marine Sergeant Terminator Honours 15 0

    Armoury Single-Handed Weapons

    30 30 0

    Bolt Pistol 1 Power fist 15 0

    Close combat weapon 1 Power weapon 10 0

    Single lightning claw 15 Storm shield 10 0

    Plasma pistol 10 Thunder hammer 30 0

    Armoury Two-Handed Weapons

    Bolter 1 Combi-flamer 5 0

    Combi-meltagun 10 Storm bolter 5 0

    Combi-plasma gun 10 0

    Armoury Wargear Total 0

    Artificer armour 20 Master-crafted weapon 15 0

    Auspex 2 Melta bombs 5 0

    Bionics 5 Purity seals 5 0

    Combat shield 5 Space Marine bike 30 0

    Frag Grendes 1 Teleport homer 5 0

    Jump pack 20 Krak grenades 2 0

    Total 0

    Attack Bike Squadron Number/Squad: 2-3 Space Marine Attack Bikes, two crew each 50 0 Squad Notes

    Info Add-ons Points Qty Add-ons Points Qty Total Pts

    May replace heavy bolter with Multi-melta 15 0

    Total 0

    Scout Bike Squadron Number/Squad: Sergeant and 2-4 Scout Marine Bikers Squad Notes

    Sergeant 25 Marine Bikers 25 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts

    Same as Bike Squadron.Krak Grenades 1 0

    Meltabombs 2 0Total 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts Armoury Notes

    Space Marine Sergeant Terminator Honours 15 0

    Armoury Single-Handed Weapons

    30 30 0

    Bolt Pistol 1 Power fist 15 0

    Close combat weapon 1 Power weapon 10 0

    Single lightning claw 15 Storm shield 10 0

    Plasma pistol 10 Thunder hammer 30 0

    Armoury Two-Handed WeaponsBolter 1 Combi-flamer 5 0

    Combi-meltagun 10 Storm bolter 5 0

    Combi-plasma gun 10 0

    Armoury Wargear Total 0

    Artificer armour 20 Master-crafted weapon 15 0

    Auspex 2 Melta bombs 5 0

    Bionics 5 Purity seals 5 0

    Combat shield 5 Space Marine bike 30 0

    Frag Grendes 1 Teleport homer 5 0

    Jump pack 20 Krak grenades 2 0

    Total 0

    Each bike is armed with twin-linked bolters. All bikers are

    equipped with frag grenades.You may add a single Attack

    Bike to the squadron.

    The entire squad may be equipped w/ thefollowing at cost per model.

    Up to two bikers can be armed with a weaponfrom the following list:

    Attack bike is armed with twin-linked bolters and a heavy bolter.

    All bikers are equipped with frag grenades.

    The Segeant can be givenTerminator Honours at +15points. If so, he may selectequipment from the Space

    Marine Armoury. Models withaccess to the Armoury mayselect up to 2 weapons of

    which only 1 can be a two-handed weapon. In addition toweapons, you can pick up to a

    100 points of wargear permodel, though no model canpick the same item twice.

    Models in Terminator armourcan only select the equipmentthat is shown underlined. All

    weapons and wargear must berepresented on the model.

    Chainfist (models in Terminatorarmour only)

    Pair of lightning claws (countsas two weapons)

    Each bike is armed with twin-linked bolters and a heavy bolter.All bikers are equipped with frag grenades.

    The entire squad may be equipped w/ the

    following at cost per model.

    The Segeant can be givenTerminator Honours at +15points. If so, he may selectequipment from the Space

    Marine Armoury. Models withaccess to the Armoury mayselect up to 2 weapons of

    which only 1 can be a two-handed weapon. In addition toweapons, you can pick up to a

    100 points of wargear permodel, though no model canpick the same item twice.

    Models in Terminator armourcan only select the equipmentthat is shown underlined. All

    weapons and wargear must berepresented on the model.

    Chainfist (models in Terminatorarmour only)

    Pair of lightning claws (countsas two weapons)

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    Space Marine Heavy Support Devastator Squad Points 0Total Army Points

    0

    Devastator Squad Number/Squad: Sergeant and 4-9 Space Marines Squad Notes

    Sergeant 15 0

    Space Marines 15 0

    Honour Guard 45 0

    Total 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts

    0 0

    Frag Grenades 1 0Krak Grenades 2 0

    Heavy bolter 15 Multi-melta 20 0

    Missle launcher 20 Lascannon 35 0

    Plasma cannon 35 0

    Total 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts Armoury Notes

    Space Marine Sergeant Terminiator Honours 15 0

    Armoury Single-Handed Weapons

    30 30 0

    Bolt Pistol 1 Power fist 15 0Close combat weapon 1 Power weapon 10 0

    Single lightning claw 15 Storm shield 10 0

    Plasma pistol 10 Thunder hammer 30 0

    Armoury Two-Handed Weapons

    Bolter 1 Combi-flamer 5 0

    Combi-meltagun 10 Storm bolter 5 0

    Combi-plasma gun 10 0

    Armoury Wargear Total 0

    Artificer armour 20 Master-crafted weapon 15 0

    Auspex 2 Melta bombs 5 0

    Bionics 5 Purity seals 5 0Combat shield 5 Space Marine bike 30 0

    Frag Grendes 1 Teleport homer 5 0

    Jump pack 20 Krak grenades 2 0

    Total 0

    Info Transport/Add-ons Points Qty Add-ons Points Qty Total Pts Transport Notes

    Drop Pod 30 0

    Upgraded to carry a Deathwind launcher 20 0

    Rhino 50 0

    Dozer Blades 5 Power of the Machine Spirit 30 0

    Extra armour 5 Searchlight 1 0

    Hunter-killer missle 15 Smoke launchers 3 0Pintle-mounted storm bolter 10 0

    Razorback 70 0

    Upgrade twin-linked heavy bolter to twin-linked lascannon 20 0

    Dozer Blades 5 Power of the Machine Spirit 30 0

    Extra armour 5 Searchlight 1 0

    Hunter-killer missle 15 Smoke launchers 3 0

    Pintle-mounted storm bolter 10 0

    Total 0

    Devastator Squad Number/Squad: Sergeant and 4-9 Space Marines Squad Notes

    Sergeant 15 0Space Marines 15 0

    Honour Guard 45 0

    Total 0

    Info Add-ons Points Qty Add-ons Points Qty Total Pts

    0 0

    Frag Grenades 1 0

    Krak Grenades 2 0

    Heavy bolter 15 Multi-melta 20 0

    Missle launcher 20 Lascannon 35 0

    Plasma cannon 35 0

    Total 0

    Number/Squad: Sergeant and 4-9 Space Marines. Ultramarines only: An HonourGuard may be used to replace a Space Marine who is part of a Command,

    Tactical or Devastator squad:

    Devastator squad weapons:Bolters.

    e ergean may rep ace s o er w a o p s o an cose com a weaponfor free.

    The whole Squad may be equipped with fragand/or krak granades at cost per model.

    Up to 4 can be armed with aweapon from the following list

    at cost indicated:

    The Segeant can be given

    Terminator Honours at +15points. If so, he may selectequipment from the Space

    Marine Armoury. Models withaccess to the Armoury mayselect up to 2 weapons ofwhich only 1 can be a two-

    handed weapon. In addition toweapons, you can pick up to a

    100 points of wargear permodel, though no model canpick the same item twice.

    Models in Terminator armourcan only select the equipmentthat is shown underlined. All

    weapons and wargear must berepresented on the model.

    Chainfist (models in Terminatorarmour only)

    Pair of lightning claws (countsas two weapons)

    Any Command squad, Veteransquad, Terminator squad,

    Dreadnought, Scout squad,Tactical squad, or Devastatorsquad may be equipped w/ a

    Drop Pod. A Devastator squadwhich numbers six models orless may select a Razorback

    transport. Tactical squads thatnumber ten models or less may

    select a Rhino transport.

    Number/Squad: Sergeant and 4-9 Space Marines. Ultramarines only: An HonourGuard may be used to replace a Space Marine who is part of a Command,

    Tactical or Devastator squad:

    Devastator squad weapons:Bolters.

    e ergean may rep ace s o er w a o p s o an cose com a weaponfor free.

    The whole Squad may be equipped with fragand/or krak granades at cost per model.

    Up to 4 can be armed with aweapon from the following list

    at cost indicated:

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    Space Marine Heavy Support Vehicles Points 0Total Army Points

    0

    Vindicator Type: Tank Crew: Two Space Marines 125 0 Vindicator Notes

    Info Transport/Add-ons Points Qty Add-ons Points Qty Total Pts

    Dozer Blades 5 Pintle-mounted storm bolter 10 0

    Extra armour 5 Searchlight 1 0

    Hunter-killer missle 15 Smoke launchers 3 0

    Power of the Machine Spirit 30 0

    Total 0

    Predator Annihilator Type: Tank Crew: Two Space Marines 120 0 Predator Annihilator Notes

    Info Transport/Add-ons Points Qty Add-ons Points Qty Total Pts

    Heavy bolters 10 0

    Lascannons 25 0

    Dozer Blades 5 Pintle-mounted storm bolter 10 0

    Extra armour 5 Searchlight 1 0

    Hunter-killer missle 15 Smoke launchers 3 0

    Power of the Machine Spirit 30 0

    Total 0

    Predator Destructor Type: Tank Crew: Two Space Marines 100 0 Predator Distructor Notes

    Info Transport/Add-ons Points Qty Add-ons Points Qty Total Pts

    Heavy bolters 10 0

    Lascannons 25 0

    Dozer Blades 5 Pintle-mounted storm bolter 10 0

    Extra armour 5 Searchlight 1 0

    Hunter-killer missle 15 Smoke launchers 3 0

    Power of the Machine Spirit 30 0

    Total 0

    Whirlwind Type: Tank Crew: Two Space Marines 85 0 Whirlwind Notes

    Info Transport/Add-ons Points Qty Add-ons Points Qty Total Pts

    Vengence Missles 0 0

    Castellan Missles 0 0

    Dozer Blades 5 Pintle-mounted storm bolter 10 0

    Extra armour 5 Searchlight 1 0

    Hunter-killer missle 15 Smoke launchers 3 0Power of the Machine Spirit 30 0

    Total 0

    Land Raider Type: Tank Crew: Three Space Marines 250 0 Land Raider Notes

    Info Transport/Add-ons Points Qty Add-ons Points Qty Total Pts

    Dozer Blades 5 Pintle-mounted storm bolter 10 0

    Extra armour 5 Searchlight 1 0

    Hunter-killer missle 15 Smoke launchers 3 0Total 0

    Land Raider Crusader Type: Tank Crew: Three Space Marines 265 0 Land Raider Crusader Notes

    Info Transport/Add-ons Points Qty Add-ons Points Qty Total Pts

    Dozer Blades 5 Pintle-mounted storm bolter 10 0

    Hunter-killer missle 15 Searchlight 1 0Smoke launchers 3 0

    Total 0

    It is armed with Demolishercannon and storm bolter. May

    have upgrades:

    Predator Annihilator is armedwith turret mounted twin-linked

    lascannon. May have any ofthe following upgrades:

    May also be armed w/ two side sponsons witheither heavy bolters or lascannons:

    Predator Destrcutor is armedwith turret mounted

    autocannon. May have any ofthe following upgrades:

    May also be armed w/ two side sponsons witheither heavy bolters or lascannons:

    Armed with a multi-missle launcher equipped to fire Vengence missles orCastellan missles. Must decide which before game begins:

    May have any of the following

    upgrades:

    A Land Raider can transport upto 10 Space Marines in powerarmor or 5 Space MarineTerminators. Fire ports: None.Access points: Front, twosides.

    The Land Raider is armed w/ hull-mounted, twin-linked heavy bolter and 2 sponsons equipped withtwin-linked lascannons. Land Raiders are imbued with the Power of the Machine Spirit and may

    have any of the following upgrades:

    A Land Raider can transport upto 15 Space Marines in powerarmor or 8 Space MarineTerminators. Fire ports: None.Access points: Front, twosides.

    The Land Raider Crusader is armed w/ hull-mounted twin-linked assault cannon, a hull-mountedmulti-melta and a pair of sponson mounted hurricane bolters. Each hurricane bolter consists of

    three twin-linked bolters. Frag assualt launchers: Any unit which charges into close combat on thesame turn it disembarks from the Crusader counts as having frag grenades. Land Raiders areimbued with the Power of the Machine Spirit, have extra armourand may have any of the

    following upgrades: