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usability User ability playabilit y Ability to play

Usability User ability playability Ability to play

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Page 1: Usability User ability playability Ability to play

usabilityUser ability

playabilityAbility to play

Page 2: Usability User ability playability Ability to play

Is it about the design?

Or the needs and wants of the user/player?

Design User/player

Page 3: Usability User ability playability Ability to play

a Peek at

design

form over function function over form

Alessi - Philippe Starck "Juicy Salif"

"Most architects want to dictate the design. The architectural features had to take a back seat," however, due to electrical and mechanical requirements of the behemoth supercomputers.

Jonathan Ive

Page 4: Usability User ability playability Ability to play

user centred design

persona- profiling in games development

approaches

focus groups

low-fidelity prototyping

design walk through

Page 5: Usability User ability playability Ability to play

user centred design

approaches

focus groups

low-fidelity prototyping

Focus Group Research: Premium Salad Dressing

Dodge Caliber (focus group UK)

Dodge Caliber (focus group US)

Lo-fi web prototyping

Paper Prototype - Usability Test

Low Fidelity Prototype - The EnviroScape

Page 6: Usability User ability playability Ability to play

user generated content

Web 2.0?Web 2.0?

Jeremy Paxman (Newsnight) promotes User Generated Content

top 15 web 2.0 sites | february 2009

Page 7: Usability User ability playability Ability to play

are we in control?Start of session = 13 students

"Web 2.0" in just under 5 minutes

Mike WeschAssistant Professor of Cultural AnthropologyKansas State University

ethnography

Anthropology

Page 8: Usability User ability playability Ability to play

are we in control?

how do you deal with the input from users?

monitoring?censoring?

testing?moderation?copyright?

a system for content management?

What about freedom?