Vala Melbourne 23 Mobile things & global librarianship

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1. Learning and global librarianship 2. Turning global inspiration into local action. 3. Explore 4. Dr. V. 5. Perspective 6. ACCESS vs LEARNING Photographed 2007 by Carol Highsmith 7. Ch-ch-ch-ch- Changes 8. The times they are Sirius is eight-point-six light years away Arcturus is thirty seven The past is the past And its here to stay Wikipedia is heaven When you dont want to remember no more Nick Cave - We Real Cool 9. Perspective 10. Basic library skill To be aware of and be able to adapt to changes in society surrounding the library 11. Unlearn H A C K Learn 12. Basic library skill Knowledge about how people learn, unlearn and relearn... 13. Learning as strategy 14. 15. Discover 16. Explore 17. Reflect 18. Findings Applications on a tablet device will enhance our Library services. 60 % -> 82 % Very / somewhat familiar: Twitter 27 % -> 100 % Very / somewhat familiar: QR 33 % -> 84 % Survey by Dr. Michael Stephens 19. Conclusion: A learning program created to promote a culture of play and exploration, this study offers supporting evidence of the benefits and impact of 23 Mobile Things for PD and for librarians and administrators to utilize this free, open program for staff training. Michael Stephens , (2014) 23 mobile things: self-directed and effective professional learning: , Library Management , Vol. 35 Iss: 8/9, pp. . 20. Conclusion: Those guiding the development and training of library staff should consider adapting the model as an inclusive, hands-on learning opportunity to promote staff use of mobile devices and technologies. Michael Stephens , (2014) 23 mobile things: self-directed and effective professional learning: , Library Management , Vol. 35 Iss: 8/9, pp. . 21. 23 Mobile Things USA Australia New Zealand France Germany Russia Singapore Philippines Norway Denmark 22. 23 Mobile Things future: A version for the citizens of Guldborgsund 23. Reflection 24. Connect learn together 25. 26. Translate into context of your community 27. Gamification 28. Hidden Treassures 29. QUEST Singapore 30. Moraine Valley Community College Library World War M: Humans vs Zombies 31. 32. Steal good ideas 33. Hands on 34. A makerspace is a physical location where people gather to share resources and knowledge, work on projects, network, and build. Educause Learning Initiative article: 7 things about Makerspaces More definitions: 35. Makerspaces are collaborative learning environments where people come together to share materials and learn new skills makerspaces are not necessarily born out of a specific set of materials or spaces, but rather a mindset of community partnership, collaboration, and creation. Library as incubator project More definitions: 36. B E T A 37. Buy India a Library 38. Connect the dots 39. Connect learn together 40. Steal good ideas 41. Translate into context of your community 42. B E T A 43. Basiclibraryskill 44. 45. Jan Holmquist Twitter: @janholmquist Keep in touch