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Video games- The Virtual Skinner Box
A Rat in a Skinner Box works for food by pressing a lever repeatedly until a reinforcer is presented
A human playing a video game hits a controller repeatedly until a reinforcer is presented
What does this all mean?
Despite all my rage I’m just a rat in my cage?
What does this all mean?Let me explain!
Before:No Shock
Behavior:Rat
Presses Lever
AfterShock
Escape Contingency
Remember Operant Conditioning: “Reinforcing consequences following the response increase its future frequency; and aversive consequences following the response decrease its future frequency”
Skinner BoxA rat will press the lever for food
And…
A rat will press the lever 10 times for food
The Virtual Skinner BoxA human will press a button to start a video game
And…
A human will press a button 10 times to kill an opponent in a video game
As we go through life we encounter two types of reinforcers and aversive conditions:
Unlearned reinforcers and aversive conditions have not been previously paired with other reinforcers or aversive conditions.
As we go through life we encounter two types of reinforcers and aversive conditions:
Unlearned reinforcers and aversive conditions have not been previously paired with other reinforcers or aversive conditions.
Learned reinforcers and aversive conditions have been previously paired with other reinforcers or aversive conditions
The unlearned reinforcers are food and water.
And…
The Skinner Box
The unlearned reinforcers are food and water.
And…
The learned reinforcers are anything paired with food and water. For instance when the rats hear a click upon presentation of water
The Skinner Box
There are not any true unlearned reinforcers however the video game player will feel satisfaction when they save their character from death
And…
The Virtual Skinner Box
Reinforcement Contingency
Before:No
Extra Points
Behavior:Solve
Puzzle In
Less than 60 seconds
AfterExtra Points
There are not any true unlearned reinforcers however the video game player will feel satisfaction when they save their character from death
And…
The learned reinforcers are social reinforcers, achieving high scores and status, solving puzzles
The Virtual Skinner Box
Dual-functioning chained stimuli…a stimulus in a behavioral chain reinforces the response that precedes it and is an Sd or operandum for the following response
The Skinner BoxWhen a rat pulls a chain, then presses a lever
Then….
The rats is presented with food!
The Virtual Skinner Box
When a human presses a button in several correction combinations
Then….
The human acquires a new skill, money or tokens for use in another part of the game
Schedules of reinforcement
This is the way that reinforcement occurs including the number of responses, the time between responses and the stimulus conditions
Schedules of reinforcement
There are two types of reinforcement schedules: Continuous and Intermittent
Schedules of reinforcement
Intermittent reinforcement is more resistant to extinction
than continuous reinforcementand more relevant to the
skinner box and virtual skinner box
Schedules of reinforcement
Intermittent reinforcement has two types of reinforcement: ratio and interval that occur after a fixed or variable number of responses
Schedules of reinforcement
Intermittent reinforcement has two types of reinforcement: ratio and interval that occur after a fixed or variable number of responses
Ratio schedules are when a reinforcer follows a number of responses
Schedules of reinforcement
Intermittent reinforcement has two types of reinforcement: ratio and interval
Ratio schedules are when a reinforcer follows a number of responses
Interval schedules are when a reinforcer follows the first response after a time interval
Schedules of reinforcement
Intermittent reinforcement has two types of reinforcement: ratio and interval
Ratio schedules are when a reinforcer follows a number of responses
Interval schedules are when a reinforcer follows the first response after a time interval
When should I tell them that these can be based
on a fixed or variable number of responses?
What’s this?
This is a graph of the schedules of reinforcement, notice that the
Variable ratio schedule of reinforcement has the largest
slope and the greatest success at lever pressing
You are indeed like a rat in cage aka skinner box when you hit a
controller 50 times to kill an opponent, you hit the lever in
variable amount of time to achieve a reinforcer!
But rats only like cheese and sniffing around their cage, I’m more intelligent than that, I’m saving the virtual world from terrorism through Call of Duty!!!
But rats only like cheese and sniffing around their cage, I’m more intelligent than that, I’m saving the virtual world from terrorism through Call of Duty!!!
Before:Aversive stimulus of Game
Behavior: Turn
Game Off
After:No
Aversive Stimulus of Game
Escape Contingency
Please do this!!!!
Well I hope you are more intelligent than a rat but there is a difference. For instance when you play in groups and
achieve higher scores than your friends or defeat your friends in a game…
You receive social reinforcement through praise and a boost in pride, self-esteem, etc
SΔ: No
Friends Present
SD:Friends Present
Behavior:Hit Video Controller
100 times in 60 seconds
(high score)After:
NoSocial
Reinforcers
After:
Social Reinforcers
Before:No
Social Reinforcers
This is Reinforcement-BasedDiscrimination
Also the Premack Principle states that when one activity is more frequent
than another activity. The opportunity to do the more frequent activity, will
reinforce the less frequent activity
Also the Premack Principle states that when one activity is more frequent
than another activity. The opportunity to do the more frequent activity, will
reinforce the less frequent activity
Beat Tough Opponent Easy Opponent Follows
No Tough Opponent No Easy Opponent
Pair Matching-Premack Principle
For example, you fight and defeat a difficult opponent because you know the next opponent
is easy.
Jeez Super Ratman go save the world with behavior analysis or something, I want to talk too! Generalized Reinforcers are learned reinforcers that are
paired with a variety of other reinforcers
Jeez Super Ratman go save the world with behavior analysis or something, I want to talk too! Generalized Reinforcers are learned reinforcers that are
paired with a variety of other reinforcers
When you play a video game, you are awarded tokens, moneys and skills for other levels of the
game
Jeez Super Ratman go save the world with behavior analysis or something, I want to talk too! Generalized Reinforcers are learned reinforcers that are
paired with a variety of other reinforcers
When you play a video game, you are awarded tokens, moneys and skills for other levels of the
game
Win Money Fast Car
Don’t Win Money No fast Car
Pairing ProcedureWhen you are playing a racing game, you earn money for winning races and eventually you can
buy a better car. This reinforces playing the game because you have faster race times (of course this
all occurs within 60 seconds)
Also you can avoid certain levels with generalized reinforcers
Also you can avoid certain levels with generalized reinforcers
For example, if you press the controller 25 times in 30 seconds in a level you receive 10 tokens.
You can can use these 10 tokens to skip the next level
Also you can avoid certain levels with generalized reinforcers
For example, if you press the controller 25 times in 30 seconds in a level you receive 10 tokens.
You can can use these 10 tokens to skip the next level
Before:Won’t have
tokens soon
Behavior: press
button 25 times
After: Will have
tokens soon
Avoidance Contingency
So therefore I conclude that video games are just a
Skinner box experiment
So therefore I conclude that video games are just a
Skinner box experiment
I concur Dr. Dicky
So therefore I conclude that video games are just a
Skinner box experiment
I concur Dr. Dicky
Argh I’m indeed just a rat in a cage!
THE END! QUESTIONS, COMMENTS?