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Module One: Ideation - Week 2 Virtual Environments (ENVS 10008) Catherine Mei Min Woo 562729 Semester 2/2012 Group 13

Virtual Environments Module 1: Week 2

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Ideation: Sketch designs

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Page 1: Virtual Environments Module 1: Week 2

Module One: Ideation - Week 2Virtual Environments (ENVS 10008)

Catherine Mei Min Woo562729Semester 2/2012Group 13

Page 2: Virtual Environments Module 1: Week 2

Natural Process: Creepers

Diagram 1.1

Diagram 1.2

Diagram 2.1 Diagram 2.3Diagram 2.2

“Creepers”

Diagram 1.1-1.2: image of the creeper plant and the complex structure that is found to exist in the structural layout of the plant, which is also seen in Diagram 2.1-2.3: whereby the same pattern exists through other naturally exisiting designs

The flexibility of creepers is the primary structure that makes up the design by

this theme

The basic composition of the structure would focus on capturing the complexity

that is the creeper plant

The pattern is further derived from flower-ing plants through the analysis of the form

of natural vegetaion

Principles of paneling suggest creating seemingly random patterns through a

systematic process, may be able to suc-cessfully translate the desired pattern as

well as structre onto the design

Precidents include flower lamps

Page 3: Virtual Environments Module 1: Week 2

Natural Process: Creepers

“Epaulette/Scarf/Shawl”

Inspired by the complex physical struc-ture of creepers, which supports itsef

when provided a surface to utilize

The flexibility of this natural process allows further creative flexibility for reinterpreta-

tion towards the desired outcome, ex-panding the lantern to more parts of the

body instead of isolating it

Shadows will be experimented on to cre-ate a large spectrum of effects due to

the flexibility

By adapting such complexity to the traditional accessories eg. epaulettes/

scarves/shawls can be reinterpreted into more elaborate deisgns and patterns for

this task

Diagram 3.1

Diagram 4.1

Diagram 5.1 Diagram 5.3Diagram 5.2

Diagram 5.1-5.3: Examples of how the complexity can be adapted into the epaulette/scarf/shawl as inspired from similar sccesories as pictured on the left

Diagram 4.1: indicates how the creepers can be reinterpreted as a complex but self-supportive structure, which allows the posibilitiy of creating an unusual but wearable complex structure

Diagram 3.1: Two sketch model designs being worn by a place-holder

Page 4: Virtual Environments Module 1: Week 2

Natural Process: Death

Figure 1.1

Figure 1.2

Figure 2.1 Figure 2.3Figure 2.2

“Death”

The curvature of dead/dying organisms is the primary structure that makes up the

design by this theme

The basic composition of the structure would focus on capturing the curvature

of a dead/dying organism

The pattern is further derived from dead/dying organisms through the analysis of

decomposition of organic matter

Principles of paneling suggest creating seemingly random patterns through a sys-tematic process, may be able to success-fully translate the desired pattern onto the

design

Precidents include decaying organic matter as well as facade mesh/screen

patterns found in contemporary architec-ture in locations such as Pittsburgh

Figure 1.1-1.2: Images of existing architectural structures that make use of patterns Figure 2.1-2.3: further examples of decaying organisms and the patterns created

Page 5: Virtual Environments Module 1: Week 2

Natural Process: Death

Headpiece

Inspired by the psychological ties con-nected to the process of death and the physical curvature of dead/dying organ-

isms

Furthering the idea of “looming”, the affects of the shadows cast upon by the proposed sketch models successfull cre-

ate the desired outcome

Furthering the idea of “enlightenment”, integration of LED lights into the design would create interesting results after in-

corporating patterns

By adapting the curvature to the head-piece, traditional headpieces eg. hats

can be reinterpreted into more elaborate deisgns and patterns for this task

Figure 3.1

Figure 4.1

Figure 5.1 Figure 5.3Figure 5.2

Figure 5.1-5.3: Examples of how the curvature can be adapted into the headpiece as inspired from the headpieces as pictured on the left

Figure 4.1: indicates how the curvature can be reinterpreted as a “looming” or cantelivering structure, which allows the posibilitiy of creating “looming shadows” to tie in with the theme while creating opportunities for pattern implication

Figure 3.1: Sketch models displaying two sketch designs

Page 6: Virtual Environments Module 1: Week 2

Natural Process: Stalactites

Image 1.1

Image 1.2

Image 2.1 Image 2.3Image 2.2

“Stalactites”

Images depicting stalactides being incorporated into architectural design and accesories

The curvature of dead/dying organisms is the primary structure that makes up the

design by this theme

The basic composition of the structure would focus on capturing the curvature

of a dead/dying organism

The pattern is further derived from dead/dying organisms through the analysis of

decomposition of organic matter

Principles of paneling suggest creating seemingly random patterns through a sys-tematic process, may be able to success-fully translate the desired pattern onto the

design

Precidents include dangling accessories as well as exisiting lamps and home ac-cesory patterns found in contemporary

furtinture designs

Page 7: Virtual Environments Module 1: Week 2

Natural Process: Stalactites

Statement necklace

Inspired by the structure of the stalac-tites, acessories based on this structure

may prove intriguing

Vertical cone shaped structures of the stalactites may also serve as a good light

neutralizer for thinner/sheer material

By analyzing the texture of stalactites provides an interesting pattern base to

develop (uneven but smooth and solid)

Image 3.1

Image 4.1

Image 5.1 Image 5.3Image 5.2

Image 5.1-5.3: Examples of how the cones can be adapted into the statement necklaces as inspired from the accessories as pictured on the left

Image 4.1: indicates how the area that can serve as support can be utilized by the cone shaped structures and can be reinterpreted as either, an entire piece or making use of the area around it

Image 3.1: Sketch model featuring two sketch designs