22
Visibility in Point Clouds Philip Dutré - Parag Tole Program of Computer Graphics Cornell University

Visibility in Point Clouds

  • Upload
    nardo

  • View
    29

  • Download
    3

Embed Size (px)

DESCRIPTION

Visibility in Point Clouds. Philip Dutré - Parag Tole Program of Computer Graphics Cornell University. Motivation. points as modeling and rendering primitives finding new ways to evaluate (and approximate) the visibility function. General Idea. - PowerPoint PPT Presentation

Citation preview

Page 1: Visibility in Point Clouds

Visibility in Point Clouds

Philip Dutré - Parag Tole

Program of Computer Graphics

Cornell University

Page 2: Visibility in Point Clouds

Motivation

points as modeling and rendering primitives

finding new ways to evaluate (and approximate) the visibility function

Page 3: Visibility in Point Clouds

General Idea

Sample original surfaces (polygons) to construct set of oriented points

Evaluate visibility between any two points in the scene using only this point cloud

Page 4: Visibility in Point Clouds

General Idea

Use it for shading only, NOT for primary visibility

eye

visibility = 0 or 1?

Page 5: Visibility in Point Clouds

General Idea

Exact visibility: 0 or 1

Approximate visibility: numerical value between 0 and 1 “confidence” that 2 points are mutually visible use as numerical value in shading calculations

Page 6: Visibility in Point Clouds

Generate oriented surface points

Scene geometry Surface sampling Oriented points

Page 7: Visibility in Point Clouds

Intersection heuristic

Find closest point x to query line pq

Approximate original surface by surface element Sx

position Sx : probability density dns(Sx)

Check whether Sx intersects pq

Page 8: Visibility in Point Clouds

Intersection heuristic

p

q

y

x

Sx

p

x

q

Page 9: Visibility in Point Clouds

Intersection heuristic

Probability y belongs to Sx :

Visibility value:

)()(

)()(),(

x

xSySx

xxx SdSdnsySp

),(),( ySp1pqxvis x

Page 10: Visibility in Point Clouds

Intersection heuristic

Use C closest points to query line pq

C

1ii pqxvispqvis ),()(

Page 11: Visibility in Point Clouds

Use only ‘valid’ points

p

q

x1

p

q

x2

x3

> threshold distance

Page 12: Visibility in Point Clouds

Validation

Sx = square with length L

dns(Sx):

NAL /

dns Sx

rxy

L-------

0

0 .2

0 .4

0 .6

0 .8

1

0 0 .2 0 .4 0 .6 0 .8 1

r x y

L-------

p Sx y

d 0=

d 5=

d 10=

d 3=

0

0 . 2

0 . 4

0 . 6

0 . 8

1

0 0 . 2 0 . 4 0 . 6 0 . 8 1

d 1=

d 3=

d 5=

d 10=

Page 13: Visibility in Point Clouds

Validation

Use vis(pq) as probability to determine whether pq is visible

compare to exact visibility of pq

Page 14: Visibility in Point Clouds

Validation

0

0.2

0.4

0.6

0.8

1

0 1 2 3 4 5 6 7 8 9 100

0.2

0.4

0.6

0.8

1

5000 10000 15000 20000 25000 30000 35000 40000 45000 50000

0.5

0.55

0.6

0.65

0.7

0.75

0.8

0.85

0.9

0.95

1

1 2 3 4 5 6 7 8 9 10

a. Size of square - fL b. Number of points in cloud N

c. Number of closest points C d. Power d

visible

invisible

total

visible

invisible

total

visible

invisible

total

0.5

0.55

0.6

0.65

0.7

0.75

0.8

0.85

0.9

0.95

1

0 10 20 30 40 50 60 70 80 90 100

visible

invisible

total

Page 15: Visibility in Point Clouds

Validation

size of Sx doesn’t really matter

Power d indicates a stepping function? true for this validation not true for shading

Page 16: Visibility in Point Clouds

Direct Illumination

use continuous value of vis(pq)

reference - 97min. 10,000 points - 50m. 20,000 points - 59m.

Page 17: Visibility in Point Clouds

Global Illumination

Bidirectional path tracing

Generate & store light paths

Rendering: generate eye path & connect to selected light paths

Use continuous visibility value with separate point cloud

Page 18: Visibility in Point Clouds

Global Illumination

reference - 37m. 20,000 points - 229m. 100,000 points - 334m.

Page 19: Visibility in Point Clouds

Some trivial extensions

Use point cloud for primary visibility (reprojection)

Light paths + point cloud = same set

Separate clouds for each object (e.g. LDIs, points as modeling primitives)

TR: http://www.graphics.cornell.edu/pubs/2000/DTG00.html

Page 20: Visibility in Point Clouds

Open Questions

“Polygons are so 10 days ago, but points are hot!!!”

Is exact visibility always necessary?

Do we need the same model representations for display & shading?

Page 21: Visibility in Point Clouds

Conclusion

TR: http://www.graphics.cornell.edu/pubs/ 2000/DTG00.html

Page 22: Visibility in Point Clouds