Warhammer 40K Advanced Rules

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    Warhammer 40000

    Advanced RulesUsing Aircraft in Warhammer 40K.Any army that has flyers can use them in their games. Each army can choose a flyer as a

    Fast Attack choice. Super Heavy flyers can be used in games of 2000+ points.

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    Aircraft and their rules and points can be found in the Imperial Armour series fromForgeworld.

    Imperial Guard Additional UnitsFlyersAn Imperial guard army can choose a total of 0-1 Flyers as a fast attack choice unless thearmy has the Drop Troops Doctrine.

    ArmourThe imperial guard can use any vehicle from the imperial armour series from Forgeworld.

    Company Command SquadA company command squad can have the following additional advisors:

    WS BS S T W I A LD SVNavy Officer 3 4 3 3 1 3 1 8 5+Astropath 3 4 3 3 1 3 1 8 5+Artillery Officer 3 4 3 3 1 3 1 8 5+Bodyguard 4 4 3 3 1 3 2 8 5+

    A Navy Officer costs 15 points and allows the imperial guard to remove the limitation ofthe 0-1 Flyers.

    An Astropath costs 30 points and add +1 to your reserve rolls.

    An Artillery Officer costs 30 points and allows you an Artillery Strike. The Artillery Strike doesnot takeup any slot in the force orginisation chart and has the following points and profile:

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    Strike Pts Str AP TypeBombard 70 8 3 Ordnance, Massive BlastManticore 60 9 2 Ordnance, Large BlastBasilisk 40 9 3 Ordnance, Large BlastGriffon 20 6 4 Ordnance, Large BlastAn artillery strike can be called in by the artillery officer from turn 2. This then lands every

    turnat a point within line of sight to the artillery officer. Place the blast marker at a selected point,and roll a scatter dice and a D6. If a hit is scored the shot scatters D6" in the direction of thesmall arrow on the hit symbol. Reduce the range of the scatter by 4"(BS of officer) tocompensate for his keen eye of guiding in the attack. If an arrow is rolled it scatters doublethe distance on the D6, with the reduction of 4". Any attacks that land on a unit causes aPinning test.

    A bodyguard costs 15 points and up to 2 can be taken. Up to 2 wounds allocated to thecompany commander are resolved against the bodyguard instead.

    Commissar Lord 90ptsWS BS S T W I A LD SV

    Lord 4 4 3 3 3 4 3 10 4+/5++Weapons: Power Weapon & Bolt PistolWargear: Carapace Armour & Refractor FieldSpecial Rules:Stubborn, Summary Execution, Its for your own Good, Independent Character,Aura of Discipline- Any friendly unit within 6" may use his of 10 for morale or pinning tests.A lord Commissar is a HQ choice for the Imperial Guard

    Primaris Psyker 70ptsWS BS S T W I A LD SV

    Psyker 4 4 3 3 2 3 3 9 5+/5++Weapons: Laspistol & Force Weapon

    Wargear: Refractor FieldP. Powers: Lightning Arc, NightshroudSpecial Rules:Independent Character, PsykerNightshroudThis power is used at the start of the psykers movement phase. If succesful, any unitwishing to shoot at the psyker or the unit he is with must first pass a leadership testor forego their shooting phase(as they are busy locating their target). Vehicles counttheir leadership as per crewmen(so a chaos predator has LD 9). This lasts until thepsykers next movement phase.

    Lightning ArcRange Str AP Type

    24" 6 5 Assault 2D6Lightning Arc is used in the shooting phase.A Primaris Psyker is a HQ choice for the Imperial Guard

    Using Super Heavy Vehicles in Warhammer 40K.The rules for using super heavy vehicles can be seen below. These vehicles can be used ingames of 2000+ points.

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    Weapons Changes

    With aircraft being a part in the 40K universe, armies need AA weaponry. All anti aircraftweapons from the imperial armour books can be chosen. Furthermore all Missile launchershave now AA missiles with them, which is a krak missile that hits using the gunners BSinstead of needing 6s, all other rules apply normally.

    Chaos Anti AricraftDeadspitter 115pts

    F S R BSDeadspitter 11 11 10 4Type: Tank Crew: Chaos Space MarineWeapons: Twin Linked Gatling CannonOptions: May be given any options from the chaos vehicle armourySpecial Rules:

    Anti Aircraft MountGatling CannonRange Str AP Type

    48" 6 6 Heavy 10A Deadspitter is a Heavy Support Choice for a Chaos Space Marine army.

    AlliesThis allies matrix allows you to use allied contingents in your games of warhammer 40K.Spacemarines is a catch all catogory and exceptions apply. These are noted below.

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    Codex Space Marine chapters may ally with eldar and tau as distrusted allies, with theexception of the Red Scorpions, who are to xenofobic.