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Warhammer 40K - Imperial Guard FAQ

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The up to date FAQ for the Imperial Guard Codex for Warhammer 40k. Including rules and clarifications for fighting in the current version of the 40K rules.

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Page 1: Warhammer 40K - Imperial Guard FAQ

WARHAMMER 40,000: IMPERIAL GUARD1

WARHAMMER 40,000 CODEX:

IMPERIAL GUARDOfficial Update for 6th Edition, Version 1.2

Although we strive to ensure that our codexes are perfect,sometimes mistakes do creep in. In addition, we occasionallyprint new versions of our rules, which require amendments to bemade in older versions of our codexes. When such issues arise,we feel that it is important to deal with them as promptly as wecan, and we therefore produce regular updates for all of ourcodexes. When changes are made, the version number will beupdated, and any changes from the previous version will behighlighted in Magenta. Where a version number has a letter,E.g. 1.1a, this means it has had a local update, only in thatlanguage, to clarify a translation issue or other minor correction.

Each update is split into three sections: Errata, Amendments,and ‘Frequently Asked Questions’. The Errata corrects anymistakes in the codex, while the Amendments bring the codexup to date with the latest version of the rules. The FrequentlyAsked Questions (or ‘FAQ’) section answers commonly askedquestions about the rules. Although you can mark correctionsdirectly in your codex, this is by no means necessary – just keepa copy of the update with your codex.

ERRATAPage 34 – Mindlock, last sentenceChange to “If the result is a 1, 2 or 3 the unit (including anycharacters) may not move (except to fall back), shoot or assaultthat turn, though it will fight in close combat if alreadyengaged.

Page 55 – Deathstrike Missile Launcher Wargear:Deathstrike Missile. The Range on the Deathstrike Missileshould be 12"-Unlimited The fifth sentence of the asteriskednote should read:“Note that as the blast does not have a ‘centre of blast’, its fullstrength of 10 is used for armour penetration.”(a comma has been added and the word ‘and’ has beendeleted.)

Page 56 – Valkyrie Assault Carrier, Transport.The text should read:Valkyries and Vendettas have a transport capacity of twelvemodels. They cannot carry Ogryns.

Page 56 – Valkyrie Assault Carrier, Access Points.The text should read:Valkyries and Vendettas have one access point on each side ofthe hull and one at the rear.

Page 56 – Valkyrie Assault Carrier, Grav Chute Insertion.The first sentence should be changed to:If a Valkyrie or a Vendetta moved more than 6", passengersmay still disembark, but they must do so as follows.

Change the penultimate sentence to read: “If any of themodels cannot be deployed the unit is destroyed.”

Page 96 – Infantry Platoon, second sentenceChange to: “Each Infantry Platoon is deployed in place of asingle unit in missions that limit the number units that can bedeployed. In addition when making a reserve or outflankingroll, roll once for the whole Infantry Platoon. Any units inreserve that are embarked upon a non-dedicated transport areinstead rolled for separately.”

Page 97 – Army List, Infantry Squad Seventh bullet point, 1stsentence should read:Two other Guardsmen may form a Heavy Weapons Teamarmed with one of the following:

Page 98 – Army List, Veteran Squad.Fifth bullet point, 1st sentence should read:“Replace two other Veterans with a Veteran Weapons Teamarmed with one of the following:”

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2WARHAMMER 40,000: IMPERIAL GUARD

AMENDMENTSNote that this is an older Codex, written for a previous editionof the rules. You will therefore need to consult the Referencesection of the Warhammer 40,000 rulebook for an up to datelist of Unit Types and Vehicle Hull Points. You’ll also find thatsome of the weapons in this Codex are written out longhand,rather than using the weapon profile format in the Warhammer40,000 rulebook. Don’t worry – these are functionally identical,unless noted otherwise in this document.

Two Toughness ValuesWhere a model has two Toughness values presented on itsprofile, one of which is presented in brackets, always use thebracketed value. Ignore the other value entirely.

Psychic PowersA Primaris Psyker may use the psychic disciplines found in theWarhammer 40,000 rulebook, instead of those in Codex:Imperial Guard. If he does so, generate two new powers fromthe Biomancy, Pyromancy, Telepathy and Telekinesisdisciplines (in any combination) before armies are deployed.

Page 29 – Forces of the Imperial Guard, Imperial GuardOrders.Change the first sentence of the fifth paragraph to: “To issuean order the officer must declare which order he is attemptingto use and select a single friendly non-vehicle unit chosen fromCodex: Imperial Guard within his command radius to carry outthe order”.

Page 30 – Company Command Squad, Bring it Down!Change the first sentence of the second paragraph to: “If theorder is successfully issued, choose one enemy vehicle (orsquadron of vehicles) or monstrous creature (or unit ofmonstrous creatures) or flying monstrous creature (or unit offlying monstrous creatures) visible to the officer”.

Page 30 – Company Command Squad, Get Back in the Fight!Change the second paragraph to: “This order can only beissued to a unit that is falling back, or has gone to ground. Ifthe order is successfully issued, the ordered unit immediatelyregroups if falling back or, if it has currently gone to ground,the effects of going to ground end; this means it no longer has+1 to its cover saving throws and all restrictions incurred bygoing to ground are cancelled”.

Page 31 – Regimental Advisors, Look Out – Arghh!Change this entry to: “Whilst a Bodyguard is alive, the owningplayer automatically passes their Look Out Sir! rolls for thisunit but any wounding hits diverted in this fashion must beallocated to a Bodyguard”.

Page 32 – Commissars, Summary Execution.Change the first sentence to read “If the Commissar has joineda squad chosen from Codex: Imperial Guard and it fails aMorale test, the Commissar will summarily execute the squad’scurrent commander – this is the Imperial Guard model in thesquad with the highest Leadership value.”

Page 32 – Commissars, Aura of DisciplineChange this entry to: “Any friendly unit chosen from Codex:Imperial Guard within 6" of a Lord Commissar must use hisLeadership of 10 for any Morale or Pinning tests as well asLeadership tests incurred by orders issued to the squad”.

Page 34 – Techpriest Enginseers, Blessings of the Omnissiah.Replace this entry with the following:

“Blessing of the Omnissiah: In each of your Shooting phases,instead of shooting, a Techpriest may choose to repair a singlefriendly vehicle that he is in base contact with or embarkedupon. To repair a vehicle, roll a D6 and add the followingmodifier where applicable:

• Each servitor with a servo-arm in his unit +1

If the result is 5 or more, you may restore a Hull Point lostearlier in the battle, or repair a Weapon Destroyed orImmobilised result suffered earlier in the battle; this is effectiveimmediately.”

Page 35 – Ministorum Priests, Righteous Fury.Change the first sentence to read “A Priest and any unit chosenfrom Codex: Imperial Guard that he has joined re-roll any failedTo Hit rolls in close combat on the turn in which they charge.”

Page 35 – Ministorum Priests, Eviscerator.Ignore this entry – refer to the Warhammer 40,000 rulebook.

Page 36 – Platoon Command Squad, First Rank, FIRE! SecondRank, FIRE!Change the second paragraph to: “If the order is successfullyissued, the ordered unit immediately shoots at any visibletarget. All models firing a lasgun gain an additional shot forthe duration of the Shooting phase.”

Page 39 – Chimera Armoured Transport, Mobile CommandVehicle.Change the first sentence to: “An officer embarked within aChimera may still issue orders to eligible friendly units chosenfrom Codex: Imperial Guard”.

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WARHAMMER 40,000: IMPERIAL GUARD3

Page 44 – Rough Riders, Hunting Lance.Replace the second paragraph with the following profile:

Range S AP Type- +2 3 Melee, First Charge

First Charge: Rough Riders use their hunting lances the firsttime they successfully charge into close combat, after whichthey cannot be used again. In addition to the profile above, amodel armed with a hunting lance fights at the Initiative 5 stepin the phase they use it.

Page 48 – Leman Russ Battle Tank, Lumbering Behemoth.Replace this entry with the following: “A Leman Russ followsthe rules for Heavy Vehicles on page 83 of the Warhammer40,000 rulebook.”

Page 51 – Hydra Flak Tank, Hydra Autocannon.Add the Skyfire special rule to the Hydra Autocannon’s type.

Page 51 – Hydra Flak Tank, Auto-Targeting System.Replace this entry with “Target units cannot claim a Jink saveagainst shots fired by the Hydra”.

Page 53 – Ordnance Battery, Colossus Siege Mortar.Ignore the reference to direct fire.

Page 53 – Ordnance Battery, Griffon Heavy Mortar.Ignore the reference to direct fire.

Page 56 – Valkyrie Assault Carrier, Unit Type.Change type to Flyer (Hover, Transport).

Page 56/101 – Valkyrie Assault Carrier, Special Rules.Remove the Deep Strike and Scout special rules.

Page 56 – Vendetta Gunship, Unit Type.Change type to Flyer (Hover, Transport).

Page 56/101 – Vendetta Gunship, Special Rules.Remove the Deep Strike and Scout special rules.

Page 58 – Knight Commander Pask, Leman Russ Tank Ace.Change the third paragraph to: “If the Leman Russ is Wreckedor Explodes, then Pask is slain”.

Page 59 – Sergeant Bastonne, Never Give Up, Never Surrender.Change this entry to: “As long as Sergeant Bastonne is alive, iffalling back, his unit can always attempt to regroup usingBastonne’s unmodified Leadership value”.

Page 60 – Colonel ‘Iron Hand’ Straken, Cold Steel andCourage.Change the first sentence to: “Friendly units chosen fromCodex: Imperial Guard within 12" of Straken have the Counter-attack and Furious Charge special rules”.

Page 63 – Commissar Yarrick, Inspirational Hero.Change the second sentence to: “Commissar Yarrick and hisunit are Fearless, and all friendly units chosen from Codex:Imperial Guard within 12" of Commissar Yarrick have theStubborn special rule”.

Page 65 – Commander Chenkov, Forward You Dogs!Change the second sentence to: “All friendly units chosen fromCodex: Imperial Guard within 12" of Commander Chenkovhave the Stubborn special rule”.

Page 60 – Dozer Blades; Hunter-killer Missile; Searchlight;Smoke Launchers.Use the entries in the Warhammer 40,000 rulebook.

Page 71 – Other Equipment, Camo CloaksReplace the second sentence with “A model wearing a camocloak adds +1 to its cover save”.

FAQsQ. Can an Imperial Guard officer issue orders during hisopponent's turn? (p29)A. No.

Q: Can an Imperial Guard unit use the Leadership of an alliedIndependent Character that has joined their squad for the purposesof receiving an order? (p29)A: No.

Q: Can an allied Independent Character benefit from ImperialGuard Orders if they have joined an Imperial Guard Squad thatsuccessfully receives an order? (p29)A: No.

Q. If you roll an Incompetent Command result, can SergeantBastonne still issue an order as he isn't technically an officer? (p29)A. No.

Q: How many Victory Points is a Company Command Squadworth? (p30)A: One.

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4WARHAMMER 40,000: IMPERIAL GUARD

Q. If a Company Command Squad issues an order to itself, can itissue a further order that turn? (p30)A. Not unless you roll Inspired Tactics. A squad that hasenacted upon an order cannot act further during thatShooting phase unless you rolled Inspired Tactics, in whichcase the Officer would be able to immediately issue one moreorder for free. Note though that the Command Squad itselfwould not be able to issue this ‘free’ order to itself as it willhave already shot or ran during that Shooting phase andcouldn’t do so again.

Q. If you take two Astropaths or two Officers of the Fleet, do their+1/-1 to reserve rolls stack? (p31)A. No.

Q. If you have a Master of Ordnance and a Heavy Weapons Teamwith a mortar in the same unit, does the multiple barrage rule takeprecedence or does the Master of Ordnance's special scatter ruleover- rule this? (p31)A. The Master of Ordnance’s special scatter rule takesprecedence and the two fire independently of each other (butboth must still fire at the same target).

Q:What Psychic Mastery Level is a Primaris Psyker? (p26)A: Mastery Level 1.

Q: Can a Techpriest Enginseer that is in base contact with multipledamaged vehicles attempt to repair them all? (p34)A: No. A Techpriest can only ever make one repair attempt perturn.

Q: Can a Techpriest Enginseer attempt to use his Blessings of theOmnissiah special rule to repair a vehicle he is currently embarkedupon? (p34)A: Yes.

Q. Are hotshot lasguns considered lasguns for ‘First Rank Fire ,Second Rank Fire’? (p36)A. No.

Q. How does ‘First Rank Fire , Second Rank Fire’ interact with PenalLegionnaires with the Gunslingers ability? (p36)A. Penal Legionnaires with the Gunslingers ability who arethen ordered to ‘First Rank Fire! Second Rank Fire!’ get to firethree shots if the target is up to 12" away. There is no bonus ifthey are more than 12".

Q. Can Platoon Commanders give orders to CompanyCommanders? (p36)A. Yes.

Q: Does a Penal Custodian benefit from the effect of theDesperadoes special rule? (p41)A: Yes.

Q: Do any Independent Characters joined to a Penal Legion unitgain the effect of the Desperadoes special rule? (p41)A: No.

Q: Can Weaken Resolve target an enemy unit that is locked in closecombat? (p47)A: Yes.

Q: If a Manticore suffers a Weapon Destroyed result, does it destroyall its remaining storm eagle rockets? (p54)A: Yes.

Q. Do Hellstrike Missiles use the large blast template or are theynon-blast ordnance? (p56)A. They are non-blast ordnance weapons.

Q. Chenkov allows you to remove a Conscript Squad. Whathappens to any independent characters that were attached to thatsquad? (p65)A. They are removed as casualties and do not return with thenew unit.

Q: Can Ministorum Priests or Techpriest Enginseers be taken as themandatory HQ choice? (p93)A: No. You will need to take another model to be yourWarlord.

Last updated February 2013