Warhammer 40k - Psychic Powers

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    26-Nov-2015

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Warhammer 40k - Psychic Powers

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<p>Psychic Powers</p> <p>PSYCHIC POWERSBiomancy</p> <p>(P) Smite (Witchfire)</p> <p>(WC1)Weapon:Range:ST:AP:Type:</p> <p>Smite (Witchfire)1242Assault 4</p> <p>(1) Iron Arm (Blessing) </p> <p>(WC1)</p> <p>+D3 Strength &amp; Toughness &amp; Eternal Warrior Rule(2) Enfeeble (Malediction) </p> <p>(WC1)</p> <p>target enemy unit within 24, -1 Strength &amp; Toughness &amp; all terrain =difficult</p> <p>(3) Endurance (Blessing) </p> <p>(WC1)</p> <p>target friendly unit within 24, + Feel no Pain, It Will Not Die &amp; Relentless</p> <p>(4) Life Leech (Witchfire) </p> <p>(WC1)</p> <p>Weapon:Range:ST:AP:Type:</p> <p>Life Leech (Witchfire)1262Assault 2</p> <p>If causes at least 1 unsaved wound, Librarian regains a lost wound(5) Warp Speed (Blessing) </p> <p>(WC1)</p> <p>+D3 Initiative &amp; Attack &amp; Fleet Rule</p> <p>(6) Haemorrhage (Focussed Witchfire) </p> <p>(WC1)</p> <p>Range 12, target must pass Toughness test or suffer wound with no saves. If target dies, randomly select model within 2 &amp; continue until no models left within range</p> <p>Pyromancy</p> <p>Telepathy</p> <p>Telekinesis</p>