Warhammer Fantasy Battles - Goblin Handgunners

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  • 8/7/2019 Warhammer Fantasy Battles - Goblin Handgunners

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    GOBLIN HANDGUNNERS

    Through battles against the Empire and Dwarfs,

    Orc hordes happen to stumble upon gunpowder

    weapons. As most orcs trust their axes more than

    machineries of humies or stunties these are

    usually thrown away, used as clubs, trophies or

    toothpicks. Goblins on the other hand tend to

    treat them as weapons and sometimes even form

    up as gangs of riflegoblins.

    GOBLIN GUNNERS

    Points/model: 7 Unit Size: 10+

    M WS BS S T W I A Ld

    Riflegoblin 4 2 3 3 3 1 2 1 6

    Goblin Sharpshooter 4 2 4 3 3 1 2 1 6

    WARGEAR: Looted handgun, hand weapon & light armour.

    SPECIAL RULES: Fear Elves.

    Shaking Hands: Riflegoblins may only react on charges with

    Stand and Shoot if they pass a Leaderhip test. If the test isfailed the goblins will Hold.

    OPTIONS:

    Any unit may be equipped with shields for +1 pts/model.

    Upgrade 1 Riflegoblin to a musician for +4 pts.

    Upgrade 1 Riflegoblin to a standard bearer for +8 pts.

    Upgrade 1 Riflegoblin to a Goblin Sharpshooter for +5pts.

    NIGHT GOBLIN GUNNERS

    Points/model: 6 Unit Size: 10+

    M WS BS S T W I A Ld

    Night Goblin Gunner 4 2 3 3 3 1 3 1 5

    Night Goblin Sharpshooter 4 2 4 3 3 1 2 1 5

    WARGEAR: Looted handgun, hand weapon.

    SPECIAL RULES: Hate Dwarfs, Fear Elves

    Shaking Hands: Goblin Gunners may only react on chargeswith Stand and Shoot if they pass a Leaderhip test. If the test

    is failed the goblins will Hold.

    OPTIONS:

    Any unit may be equipped with shields for +1 pts/model.

    Upgrade 1 Night Goblin Gunner to a musician for +4 pts.

    Upgrade 1 Night Goblin Gunner to a standard bearer for+8 pts.

    Upgrade 1 Night Goblin Gunner to a Night GoblinSharpshooter for +5 pts.

    LOOTED HANDGUN

    Looted rifles are simple handguns. What makes

    them special is the untrained way of goblins

    using them. As they are only guessing the

    gunpowder needed for each shot the weapons

    may hit harder than they are planned to.

    Although there is of course a chance of backfire.

    Maximum range: 24"; Strength: D6*.

    Rules: Move-or-fire, armour piercing,

    *overpowder.

    Overpowder: The Strength of looted firearms

    depend on how much gunpowder the

    unexperienced goblins stuff into them. For each

    Hit determine the Strength with a D6 roll. If a six

    is rolled the goblin filled in too much powder;

    roll another D6 and consult the following table:

    D6 roll Result

    1-3 The weapon expoldes and kills the

    goblin wielding it.

    4-5 The rifle is jammed, no hit is caused.

    6 The gun fires with enormous power,

    resolve wounds with Strength 6.