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8/7/2019 Warhammer Fantasy Battles - Goblin Handgunners
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GOBLIN HANDGUNNERS
Through battles against the Empire and Dwarfs,
Orc hordes happen to stumble upon gunpowder
weapons. As most orcs trust their axes more than
machineries of humies or stunties these are
usually thrown away, used as clubs, trophies or
toothpicks. Goblins on the other hand tend to
treat them as weapons and sometimes even form
up as gangs of riflegoblins.
GOBLIN GUNNERS
Points/model: 7 Unit Size: 10+
M WS BS S T W I A Ld
Riflegoblin 4 2 3 3 3 1 2 1 6
Goblin Sharpshooter 4 2 4 3 3 1 2 1 6
WARGEAR: Looted handgun, hand weapon & light armour.
SPECIAL RULES: Fear Elves.
Shaking Hands: Riflegoblins may only react on charges with
Stand and Shoot if they pass a Leaderhip test. If the test isfailed the goblins will Hold.
OPTIONS:
Any unit may be equipped with shields for +1 pts/model.
Upgrade 1 Riflegoblin to a musician for +4 pts.
Upgrade 1 Riflegoblin to a standard bearer for +8 pts.
Upgrade 1 Riflegoblin to a Goblin Sharpshooter for +5pts.
NIGHT GOBLIN GUNNERS
Points/model: 6 Unit Size: 10+
M WS BS S T W I A Ld
Night Goblin Gunner 4 2 3 3 3 1 3 1 5
Night Goblin Sharpshooter 4 2 4 3 3 1 2 1 5
WARGEAR: Looted handgun, hand weapon.
SPECIAL RULES: Hate Dwarfs, Fear Elves
Shaking Hands: Goblin Gunners may only react on chargeswith Stand and Shoot if they pass a Leaderhip test. If the test
is failed the goblins will Hold.
OPTIONS:
Any unit may be equipped with shields for +1 pts/model.
Upgrade 1 Night Goblin Gunner to a musician for +4 pts.
Upgrade 1 Night Goblin Gunner to a standard bearer for+8 pts.
Upgrade 1 Night Goblin Gunner to a Night GoblinSharpshooter for +5 pts.
LOOTED HANDGUN
Looted rifles are simple handguns. What makes
them special is the untrained way of goblins
using them. As they are only guessing the
gunpowder needed for each shot the weapons
may hit harder than they are planned to.
Although there is of course a chance of backfire.
Maximum range: 24"; Strength: D6*.
Rules: Move-or-fire, armour piercing,
*overpowder.
Overpowder: The Strength of looted firearms
depend on how much gunpowder the
unexperienced goblins stuff into them. For each
Hit determine the Strength with a D6 roll. If a six
is rolled the goblin filled in too much powder;
roll another D6 and consult the following table:
D6 roll Result
1-3 The weapon expoldes and kills the
goblin wielding it.
4-5 The rifle is jammed, no hit is caused.
6 The gun fires with enormous power,
resolve wounds with Strength 6.