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WEAPON ART DIRECTION Rob Clarke [email protected]

WEAPON ART DIRECTION

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WEAPON ART DIRECTION. Rob Clarke [email protected]. Core / Stock / Barrel Attachments / rail attachments / magazines . Overview. Weapons/Anatomy. Core Weapon and Alternate Attachments. Overview. Weapons/Anatomy. Attention to Detail / Amplified Contrast / Material Differentiation. - PowerPoint PPT Presentation

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Page 1: WEAPON ART DIRECTION

WEAPON ART DIRECTION

Rob Clarke [email protected]

Page 2: WEAPON ART DIRECTION

Overview Weapons/Anatomy

Core / Stock / Barrel Attachments / rail attachments / magazines

Page 3: WEAPON ART DIRECTION

Overview Weapons/Anatomy

Core Weapon and Alternate Attachments

Page 4: WEAPON ART DIRECTION

Stylization Hyper Realism

Attention to Detail / Amplified Contrast / Material Differentiation

Page 5: WEAPON ART DIRECTION

Stylization Hyper Realism

Attention to Detail / Amplified Contrast / Material Differentiation

Page 6: WEAPON ART DIRECTION

Stylization Hyper Realism

Attention to Detail / Amplified Contrast / Material Differentiation

Page 7: WEAPON ART DIRECTION

Geometry

Army of Two 7944tris Battlefield 3 6257tris Medal of Honor 8410tris

Page 8: WEAPON ART DIRECTION

Geometry

Army of Two Battlefield 3 Medal of Honor

Detail Where it Matters

Page 9: WEAPON ART DIRECTION

Detail Beveling & Roundness

Page 10: WEAPON ART DIRECTION

Textures Texel Density

Non-Uniform (bad) Texel Density

Page 11: WEAPON ART DIRECTION

Textures Texel Density

Uniform (good) Texel Density

Page 12: WEAPON ART DIRECTION

Textures Weapon Skins

Uniform (good) Texel Density

Page 13: WEAPON ART DIRECTION

Textures Wear and Tear

Good Wear Bad Wear

Page 14: WEAPON ART DIRECTION

Textures Wear and Tear

Wear in areas of contact

Page 15: WEAPON ART DIRECTION

Textures Wear and Tear

Wear on leading edges

Page 16: WEAPON ART DIRECTION

Textures Wear and Tear

Wear:light surface detail

Page 17: WEAPON ART DIRECTION

Textures Materials

Metal Plastic Wood

Page 18: WEAPON ART DIRECTION

Textures Contrast

Army of Two Rifle

Page 19: WEAPON ART DIRECTION

Textures Contrast

Real-World Rifle

Page 20: WEAPON ART DIRECTION

Textures Contrast

Side by Side Comparison

Page 21: WEAPON ART DIRECTION

Textures How to read a Histogram

Tonal Range

Quantity of Pixels

Page 22: WEAPON ART DIRECTION

Quality Control

Faceted Polys Bad Texels UV Stretching

Seams Tiling Mirroring

Page 23: WEAPON ART DIRECTION

Legality

Text and Logos (Brand names, symbols, trade marks) Trade DressModify distinctive features as per Art Direction File NamingFollow exact names provided by EA (here)Email ReferencesDo not Refer to real weapons in emails