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8/16/2019 Week7&8 Multimedia Skills&Stepsmk
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CHAPTER 7 MULTIMEDIA SKILLS
ANDSTEPS TO MAKE
MULTIMEDIA PROJECT
ECE551
MURIZAH KASSIM
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Outline
• Skills and Background• Multimedia Development Team
• 7 Team• Steps to make multimedia
• Planning
• Design• Testing• Deliver
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ProjectManager
MultimediaDesigner
InterfaceDesigner
Writers
VideoSpecialist
AudioSpecialist
MultimediaProgrammer
MultimediaProducer
for theWEB
MultimediaDevelopment
Team
Multimedia Development Team
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Project Manager
• Responsibilities • Overall project• Day to day operations and budget• Put together good core team• Maintain the “big picture” – the vision
• Background/skills• Understand hardware & software• Communication skills• Good “people” skills - a good listener
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Multimedia Designer
• Background/skills• Ability to analyze content structurally and match it with effectivepresentation• Expert with different media types• Ability to look at information from different points of view• Interpersonal skills• Understand resources- both technological and human• Solid organizational skills, attention to detail
• Responsibilities• Overall content and structure• Prepares blueprint for project: content, media interaction• Sometime overlaps with Interface Designer
• Coordinates team• Graphic Designers• Instructional Designers• Information Designers
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Multimedia Designer: Task
• Graphic desi gner• Deals with visuals
• Illustrators ( freehand)• Animators ( flash)
• Image processing specialists ( photoshop)
• Instructional Designers• Deal with subject matter
• Clear and proper presentation• Knowledge of content
• Information Designers• Deal with contents and navigation
• Structure content• Determine user feedback and pathways
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Interface Designer• Responsibilities
• Provides access to media andcontrol to people who use it
• Makes interface “transparent”to users ( effective use ofwindows, icons, backgrounds,controls, etc.)
• Background/skills• Familiar with different
multimedia interfaces
• Knows authoring system, usertesting• Basic drawing skills
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Video Specialist• Responsibilities
• Coordinate videographers, soundtechnicians, lighting designers, set designers,script supervisors, production assistants,actors
• Background/skills• Skilled with QuickTime or MS Video for
editing• Macromedia Premiere for special effects
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Audio Specialist• Responsibilities
• Locating and selecting suitable music and talent• Scheduling recording sessions• Digitizing, editing recorded materials
• Background/skills• Skilled in studio recording• Fluency in MIDI• Experience with sequencing software Forensic Audio
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Multimedia Programmer
• Responsibilities• Integrates multimedia elements into “seamless” whole using
programming language or authoring system (Author ware)• Coding displays to controlling devices
• Background/skills• Multimedia languages (C++, Java, Lingo)• HTML, VRML, XML• Ability to quickly learn new systems
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Multimedia Producer for the Web
• Responsibilities• Coordinates set of pages for the web
• Background/skills• Knowledge of HTML, CGI scripts, Photoshop, etc.
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Steps To Make Multimedia Project
Plan Design Testing Deliver
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Planning
1. Develop an idea• Determine the scope of a multimedia project• Who is your intended audience?• What are the goals and objectives of the
project?• Analyze the content
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Planning2. Identify skills and resources
• What multimedia elements will best deliver yourmessage?
• What hardware is available?• What multimedia software is available to you?• What are your capabilities and skills with both the
software and the hardware?
• Alone or in team? ~ people• Time.• Money.
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Planning3. Estimate Time And Cost
• Provide Gantt Chart.• Estimate the total time required for each task.• Deal with your client.• Estimate the costs of your multimedia project by analyzing the
tasks that is comprises and the people who build it.
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Microsoft Project Plan
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Microsoft Project Budget Plan
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Planning4. Provide storyboard
• A storyboard is a sketch of how toorganize a story and a list of itscontents.
• A storyboard helps you• Define the parameters of a story
within available resources and time• Organize and focus a story• Figure out what medium to use for
each part of the story
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Planning
5. Develop a prototype• Provide working model by using your
hardware and software.• Building screen mock-ups and a human
interface of menus and button clicks.• A proof-of-concept• Purpose: test the initial implementation of
your idea and improve on it based upontest results.
Prototype Demo on Charm Sciencehttp://www.visimaker.com/VMP/img/multimedia/nlu/movie.html
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Design
1. Designing the structure• Method used to link the screens
together
2. Designing the user interface• How to design GUI.
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Design Structure: Linear• Linear
• User navigates sequentially• Moving from one page to the next.• The simplest structure• No independence to move freely in between the
portions.• User may be given the option to move one step
forward or backward.
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Designing – Structure: Hierarchical• Hierarchical
• Analogous to the branches of a tree.• To move from top to bottom• One must move down one branch at a time with more branches
being available the lower to go.• The structure is shaped by some natural logic. • Mapping the first main link branches in tern branch out further.• Integrity is maintained by limiting the users movements within
various branches. Users have to come to the main branch to moveto the others branch.
• Very popular among edutainment multimedia.
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Hierarchical
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Designing- Structure: Nonlinear• Nonlinear
• Users navigate freely through the content of the project• Unbound by predetermined routes.
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Designing- Structure Composite• Composite
• Users may navigate non-linearly, but are occasionally constrainedto linear presentations.
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Designing – User Interface• Approach
• Neatly executedcontrast
• Simple and cleanscreen
• Eye-grabbers• Shadows and drop
shadows in various
shades• Gradients• Reversed graphics
to emphasize
• Avoid• Clashes of color• Busy screen• Using a picture with a
lot of contrast in color orbrightness as abackground
• Too many words
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Testing• Test your programs to make sure that they meet the
objectives of your project.• Meet the needs of your client or end user.
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Testing - Type• Alpha Testing• A Test relatively in the early
stage of the development phase.• The main interest is to review the
concept, format, user interfaceand the layout
• The tester may be selectedusers or among the teams toconfirm that your product works.
• First phase of testing includesunit testing, component testing,and system testing.
• Compress files, edit formisspelled words and uncleardirections, broken links, andsync audio and video.
• Make sure download times are
acceptable.
• Beta Testing• Second phase testing in which
a sampling of the intendedaudience tries the product out.
• Pre-release testing
• The testing group should berepresented by the real usersand should not include thepeople who have been involvedin the project.
• The feedbacks from thesetesters are very importantwhere the errors or problemsreported by the beta testershave to include the detaildescription of the probl em.
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Delivery• Final stage• Know the medium you want to use.• Web site: can just upload to the servers and adjust some
settings then it is ready• Installation guide and process• Documentation step-by- step procedure• Troubleshooting guide
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DeliveryInstaller• Provide well-written
documentation about theinstallation process.
• File archives• Self-extracting archives
MediumOn compact disc technology• CD-R• DVD
Packaging On world wide web/online
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Summary
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Exercise1. Describe the special skills required to make good
mobile apps.2. By using an appropriate tool, provide a Gantt Chart to
develop an automotive company website.3. Discuss depth navigation structure and surface
navigation structure.4. The test release of a product with a version number as
the developers continue to refine the product andapproach a final version is called_________________.
5. List two mediums of delivery multimedia applications.6. Design a hierarchical chart for your project 3