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Wendouree Cricket Club Junior Scoring Guide

Wendouree Cricket Club Junior Scoring Guidewendouree.vic.cricket.com.au/files/11104/files/Wendouree... · 2016-08-27 · GETTING STARTED Every cricket team needs a scorer. The coach

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Page 1: Wendouree Cricket Club Junior Scoring Guidewendouree.vic.cricket.com.au/files/11104/files/Wendouree... · 2016-08-27 · GETTING STARTED Every cricket team needs a scorer. The coach

Wendouree Cricket Club Junior Scoring Guide

Page 2: Wendouree Cricket Club Junior Scoring Guidewendouree.vic.cricket.com.au/files/11104/files/Wendouree... · 2016-08-27 · GETTING STARTED Every cricket team needs a scorer. The coach

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CONTENTS

Getting Started .......................................................................................................................................... 3

Distractions ............................................................................................................................................... 3

The 4 Duties of a Scorer ............................................................................................................................ 3

Equipment Required ................................................................................................................................ 4

Getting to know the players .................................................................................................................... 4

You and the umpires ................................................................................................................................ 4

Don’t question the umpire ...................................................................................................................... 5

Before the game starts ............................................................................................................................ 5

When the game commences..................................................................................................................... 5

Acknowledging Signals .............................................................................................................................. 6

Signals & Symbols ..................................................................................................................................... 6

HOW TO SCORE – what to do when... ....................................................................................................... 9

A dot ball is bowled .............................................................................................................................. 9

A run is scored off the bat ................................................................................................................... 9

Short Runs ............................................................................................................................................. 9

A “No ball” is bowled ......................................................................................................................... 10

if no run is scored off the no ball ................................................................................................... 10

if a batter hits a no ball and runs e.g. 2 runs ............................................................................... 10

If the ball goes past the keeper and the batsmen run e.g. 1 run .................................................... 10

If a no ball goes past the keeper for four ........................................................................................ 10

If one umpire (square leg) calls no ball and the other signals a wide ......................................... 10

A wide is bowled ................................................................................................................................. 11

If no runs are taken .......................................................................................................................... 11

If the ball goes past the keeper and say 2 runs are taken ........................................................... 11

If a no ball goes past the keeper for four ........................................................................................ 11

The batsmen run byes or leg byes off a ‘legal’ delivery .................................................................... 11

Keeping track of a batters innings ....................................................................................................... 11

When a batter goes out ...................................................................................................................... 12

If a batter is run out ........................................................................................................................ 12

If a batter retires ................................................................................................................................ 12

Overthrows .......................................................................................................................................... 12

At the end of an over ............................................................................................................................. 14

Balancing the Scorebook ......................................................................................................................... 15

Common Problems Balancing the Scorebook .......................................................................................... 16

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GETTING STARTED

Every cricket team needs a scorer. The coach should not need to worry about scoring or even

delegating the task, he should be free to concentrate on coaching.

This guide should get you started in the art of scoring. Always remember that you usually have

another scorer from the opposing team sitting right next to you. Scorers are usually nice people

and only too willing to help “train” a novice scorer. If you are unsure – ask lots of questions. It is

easy to fix a mistake at the time it happens, but it can be extremely stressful and time consuming to

find the mistake at the end of the game.

Remember that you are a link between Wendouree Cricket Club and the opposition – be

diplomatic and enjoy the experience. Don’t be too parochial – keep your pleasure or pain in relation

to the game to yourself.

Don’t get too excited if your team is dominating. Keep in mind the feelings of the other scorer (who is usually a parent too). Don’t get too concerned if your team is facing defeat.

Most of the time, scoring is straight-forward but just when you think you’ve mastered it, you can

get into difficulty. Things can get hectic when lots of runs are being scored and wickets are falling.

Bowlers with short run-ups don’t give you much of a break between balls, likewise when bowlers

don’t change ends at the completion of every over in juniors. Just try to keep your cool and enjoy

the scoring experience and remember to keep checking with your fellow scorer and communicate

continuously.

DISTRACTIONS

Concentration is critical when scoring. It is very easy to miss a ball or runs simply because you are not concentrating. When learning, it is useful to have someone to assist you and talk you through the processes. But getting into conversations can distract you and your fellow scorer and cause mistakes. Likewise people (usually the kids from each team) constantly asking the score can be a huge distraction. Don’t be afraid to tell the kids (or parents) to go away and come back later. Your priority is to record each ball and run accurately – the kids and parents can wait and find out the score later! If you have been distracted and missed a ball or two, ask your fellow scorer to read out their record of the deliveries from that over to check you have them all and everything is accurately recorded.

THE 4 DUTIES OF A SCORER

A scorer has four basic duties which are referred to in Law 4 – The Scorers. These are:

1. ACCEPT

The Scorer may on occasion believe a signal to be incorrect but you must always accept and record the Umpire signals as given. Remember you as Scorers are part of a team of four (which we refer to as “The Third Team”) and you must work together with the Umpires.

2. ACKNOWLEDGE Clearly and promptly acknowledge all Umpires signals separately – usually a wave by raising your

hand above your head is sufficient. Confer with Umpires about things you are unsure about at intervals.

3. RECORD Always write neatly and clearly. Of course, accuracy is always of paramount importance.

4. CHECK Do this frequently with both your fellow scorer and if necessary the Umpires.

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EQUIPMENT REQUIRED

Folding chair Table (nice to have but not essential) Pencils (click pencil or have a pencil sharpener) Eraser Pens (if you are confident enough to graduate from a pencil!) Clips to secure your page in windy weather Hat, sunscreen, water Calculator (again not essential if you are good at addition)

GETTING TO KNOW THE PLAYERS

One of the challenges in scoring is getting to know the names of the players on the field. It helps

if you have a good idea of most of the players in your team and the opposition scorer knows most

of the players in their team.

Many players look the same when on the field and wearing their whites. Concentrate on getting

to know the distinguishing features of each player e.g.

Left or right handed batter or bowler Colour of helmet, hat, hair, bat handle or shoes Long or short sleeves

Tall, medium, short Light or dark complexion

A good tip is to keep a note of one of these distinguishing features in the score book next to the

player’s name (in pencil so you can erase it later), e.g. ‘blue helmet’, ‘long sleeves’, ‘pink handle’.

If you are not sure who is on strike or who the bowler is – ASK. The other players, coach or parents

will soon tell you.

If you don’t know who took a catch or was involved in a run-out, again ask someone or leave it

blank and ask during a break in play.

YOU AND THE UMPIRES

The signals used by the umpires are at the back of this guide. When an umpire gives a signal

make sure your scoring partner has also seen the signal and give the umpire a wave so that

he/she knows that the signal has been observed. If you are unsure about an umpire’s signal, it is

OK to yell out and seek clarification or perhaps wait until a drinks break, but usually it is best to

sort it out on the spot. If the umpire signals two occurrences (no ball, 4 runs) then you have to

signal each occurrence separately.

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DON’T QUESTION THE UMPIRE

If they make an error in the number of balls delivered in an over, don’t worry about it, just continue scoring that over in the scorebook

If you thought the umpire should have signalled a leg bye, but he didn’t, just assume the runs

came off the bat and allocate the runs to the batter (see section on leg byes)

Never forget that the umpire is in charge of the game and his word is law.

However, if an umpire loses track and asks you how many balls have been bowled, then politely

advise him.

You should also advise the umpires if a bowler has bowled the maximum number of overs that

can be bowled in a “spell” or if a batter reaches the maximum number or runs and is required to

retire (while official umpires keep a record of these things, “unofficial” umpires in junior

cricket may not).

BEFORE THE GAME STARTS

Find a comfortable place to set up – a ‘neutral’ area between both team camps is

recommended (the scorers should get the best seat in the house!)

Shade is desirable – you may have to move a few times as the shade moves – but make

sure you let the umpire know you are moving so he knows where to signal

For good visibility, try to get as close to the boundary as possible (but not right on the boundary)

You will find that wherever you set up, the junior kids will congregate in front of you! You need

an uninterrupted view of the game and the umpires. You will no doubt have to ask the kids to

move several times throughout the game.

Introduce yourself to your scoring partner from the opposing team and write their name

down somewhere on your score book (its nice to be able to refer to them by name and introduce

them to the person who relieves you)

Write down the details at the top of the page – teams playing, date, venue, toss won by

It is useful to have a list of the players in both teams

It is desirable to get the batting order from the captain or coach. Write the batter’s

name as he/she comes out to bat.

If your team is bowling and you don’t know the players very well, it is worthwhile asking the

captain/coach who the opening bowlers are likely to be and what they look like, before they

go out onto the field – that gets you off to a good start.

WHEN THE GAME COMMENCES

The umpire should give you a wave to make sure you are ready (acknowledge this by waving

back). Note that every ball bowled must be recorded. It is preferable to “voice” your additions to

the score book as you add them, e.g. “2 runs to Jones, 2 to the total and 2 to the bowler”.

That way your scoring partner should make exactly the same entries as you do and let you know

of any need for corrections if you make an error.

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ACKNOWLEDGING SIGNALS

It is your responsibility to ALWAYS acknowledge all of the Umpire’s signals throughout the match. Keep your signal(s) simple - just a wave w i t h one arm above your head - complicated movements might cause the Umpire to think there is a problem off the field. NOTE: There could be more than one signal – e.g. four runs off a No ball. In this case you must

separately acknowledge BOTH signals and always ensure you make the separate signals clear. That is, the Umpire must be satisfied that he has received two clear and distinct signals from the scorers

before he proceeds with the game.

This following pages show the different Umpires signals that can be given together with the scorebook symbol recommended by Cricket Australia.

SIGNALS & SYMBOLS

EVENT

UMPIRES

SIGNAL

CRICKET AUSTRALIA

RECOMMENDED

SYMBOL

Short Run

3 2

Boundary Four

4

Boundary Six

6

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Bye

B

Leg Bye

L

Wide Ball

W

No ball

ʘ

Wicket/Out

X

Dead Ball*

(swinging action)

(When applicable)

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Signal Revoked**

Not Applicable

* Dead Ball (Law 23) – the simplest way to differentiate whether a dead ball should be recorded as a dot ball or not is if the striker has an opportunity to play at the ball then it is a dot ball and counted as a legal delivery in the over. If the striker does not have an opportunity to play at the ball then it is not a dot ball and is not counted as a delivery.

** Signal Revoked – ignore previous signal but watch for new one.

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HOW TO SCORE – WHAT TO DO WHEN...

A DOT BALL IS BOWLED

If there is no run scored from a ball it is referred to as a “dot ball”

1. Add a dot to the bowler

A RUN IS SCORED OFF THE BAT

Concentrate on counting the number of runs scored rather than watching to see if the ball will reach the boundary (that is the umpire’s job)

Start at the top of the scorebook and work down

1. Allocate the runs scored to the batter

A. Smith 1

J. Jones

2. Add to the progressive total (it is a good idea to say the progressive total out loud so that you

know that you and your fellow scorer agree on the total

3. Allocate the runs scored to the bowler

G. Brown • • 1

P. Mills

SHORT RUNS

If a short run signal is given by the Umpire, the batsmen remain at the end where they completed the runs and you must reduce the score by one run. It is important to note here that a short run can be signalled by either the Umpire at the striker or non-striker’s end. It is recommended practice that you record the number of runs the batsmen made and then, in both the batsman and bowler’s analysis, put a line through this number and write the lesser number beside it (see the example below). This makes it easier to trace back should you need to, as the batsmen do not change their ends. Therefore, in summary, when an Umpire signals short runs, you need to:

Record One (1) less run to the batsman or sundries.

Record One (1) less run to the cumulative score (not shown on the example). Record One (1) less run to the bowler.

G. Brown • • 3 2

A. Smith 3 2

J. Jones

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A “NO BALL” IS BOWLED

IF NO RUN IS SCORED OFF THE NO BALL

Add 1 to the progressive total Add 1 to the “no balls” box in “sundries”

Enter a ʘ for the bowler

IF A BATTER HITS A NO BALL AND RUNS E.G. 2 RUNS

In this example it results in the addition of 3 runs to the total score (2 runs to the batter and 1 to the no balls in the extras section).

Enter 2 against the batter who hit the ball Enter 1 to the “no balls” box in “extras” Add 3 to the progressive score

Enter a 2 for the bowler (counted as 3 to the bowlers total – the 2 runs off the bat and one no ball)

IF THE BALL GOES PAST THE KEEPER AND THE BATSMEN RUN E.G. 1 RUN

In this instance the ‘bye’ is counted as a no-ball and 2 ‘no-balls’ would be entered in the ‘extras’ column (1 penalty run for the no-ball and the ‘bye’ that the batsmen ran) - and they all count as no-balls against the bowler’s total.

Cross off 2 in the ‘no balls’ section of ‘extras’

Add 2 to the progressive total

Enter B in the bowler’s box (this counts as 2 no-balls to his total)

IF A NO BALL GOES PAST THE KEEPER FOR FOUR

In this instance the umpire should give 4 signals in this order: “no ball”, “bye” (or “leg byes”), “4

runs” and then should finish up again with the “no ball” signal (you have to acknowledge each

signal from the umpire separately).

Cross off 5 in the “no balls” box of “extras” Add 5 to the progressive score

Enter a 4B or 4L for the bowler. Although byes (or leg byes) are signalled, they are all

counted as no balls. The umpire signals byes (or leg byes) so that the scorer knows that the runs

are not to be credited to the batter.

IF ONE UMPIRE (SQUARE LEG) CALLS NO BALL AND THE OTHER SIGNALS A WIDE

Treat the delivery as a “no ball” (as this should be the first call) resulting in the addition of

one run to the score. The umpire who has signalled “wide” usually cancels his signal.

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A WIDE IS BOWLED

IF NO RUNS ARE TAKEN

1. Add 1 to the “wides” box in sundries

2. Add 1 to the progressive score 3. Add a “W” to the bowlers figures (this equates to one run {wide} to be added to the

bowler)

IF THE BALL GOES PAST THE KEEPER AND SAY 2 RUNS ARE TAKEN

This results in 3 runs to the score

1. Add 3 to the progressive score 2. Add 3 to the “wides” box in extras 3. Add W 2 to the bowlers figures (3 wides – one penalty run for the wide plus the 2 ‘byes’)

IF A WIDE GOES PAST THE KEEPER TO THE BOUNDARY FOR 4

In this instance the umpire should give 2 signals: “Wide” and “4 runs”.

Cross off 5 in the “wides” box of “extras” (1 penalty run for the initial wide, plus the boundary) Add 5 to the progressive score Enter a W4 for the bowler. ( 5 w i de s c o u n t a g a i n s t t h e b o w le r ’ s t o t a l )

THE BATSMEN RUN BYES OR LEG BYES OFF A ‘LEGAL’ DELIVERY

While wides and no balls result in a penalty for the bowler, byes and leg byes are considered to

be the “fault” of the wicket keeper and hence do not count against the bowler.

1. Add the number of ‘runs’ to the progressive score

2. Add the number of runs to either “byes” or “leg byes” (depending upon the umpire’s signal) in the extras section

3. It should be shown as e.g. 3B (3 byes) or 2L (2 leg byes) in the bowling figures to help when

doing a balance – but the byes or leg byes are not added to the bowlers totals.

4. An over that only contains a leg bye or bye is a maiden over.

KEEPING TRACK OF A BATTERS INNINGS

Record the runs as the batsman scores them.

It can be useful to add up the total throughout the innings and note it in the line below the runs to

save having to add the whole total up each time.

Keep checking the progressive scores with your other scorer.

Some scorebooks have provision for recording the time a batter starts and finishes an innings.

This is optional but it can be useful for analysing an innings

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WHEN A BATTER GOES OUT

1. Put a >> symbol at the end of the batting record so that you won’t inadvertently add any

more runs for this batter

2. Show how the batter got out – e.g. caught Smith bowled Brown (if you don’t know the

name of the catcher ask the team in the next break). This is most important – clubs and

the BCA have trophies for the fieldsmen who took the most catches for the season.

3. If a substitute player took the catch write in that person’s name and put (sub) above it. If

the wicket keeper took the catch write WK above the keeper’s name – this is useful

information for working out trophy winners at the end of the season.

4. In “fall of wicket” write the name of the “outgoing” as well as the “not out” batter and the

progressive score at the dismissal for use in calculating runs scored in the partnership. If

you don’t have time to write their name in full, put their batting number in the column (in

pencil) and fill their name in later.

5. Add a “X” symbol in the bowling record – if it was a run-out put an ‘R’ (a run-out doesn’t count as a wicket for the bowler)

6. Add up the batter’s score and check with your other scorer.

IF A BATTER IS RUN OUT

Note that if a batter is run out you record an R in the bowler’s box rather than an X (this is because

the bowler doesn’t get credit for the run-out). Add the completed number of runs to the batsman

and the progressive score e.g. if there was a run-out going for the third run the batter is

credited with the 2 runs completed by the batsmen before the run-out occurred. Although it is

sometimes difficult, you need to record who took part in the run out e.g. (Run out White/Brown).

This shows that fielder White relayed the ball to Brown who broke the stumps. In some clubs,

fieldsmen are awarded trophies for the number of run outs during the season. Again, ask the

players if you are uncertain.

IF A BATTER RETIRES

Record “Retired - not out” or “Retired - out” as appropriate in the “how out” column and record the total runs they accrued.

In BCA U14 Junior Cricket a batsman must retire at 50 in a 2 day game and 30 in a one day game - this is considered a wicket (Retired – Out) as they cannot come back in. If the batsman retires

before his 50 (or 30) this is not considered a wicket (Retired – Not Out) as he can come back in.

OVERTHROWS

Law 19.7, states (amongst other things) that runs completed by the batsmen, together with the run in progress if they have crossed at the instant of the throw shall be scored. If the batsmen are level at the instant of the throw, that run is not counted as a run for the purposes of this Law. Example: On any ball in the over except the last ball (as this would mean the strike changes with the change of end anyway), the batsman have crossed on their second run when the fielder throws the ball to the wicketkeeper who misses it and it then goes over the boundary, the batsman will be credited with six (6) runs, i.e. four (4) for the boundary, one (1) completed run plus one (1), the run

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in progress, as they had crossed when the fielder threw the ball. The batsman will retain the strike in this example. If, however, the batsmen had crossed on their third run, in this example, the batsman would be credited with seven (7) runs and the non-striker would be the batsman on strike for the next delivery. In this instance, the Umpire is only required to signal the boundary four and you will need to be aware of how many runs the batsmen have run (i.e. completed plus the run in progress if they have crossed) at the instant the ball was thrown by the fielder. Some umpires may indicate how many runs you should score by holding up the appropriate number of fingers but, in reality, you may not even be able to see this from where you are sitting so you need to know this information yourself. It is not a requirement of the Laws of Cricket for the Umpires to tell you how many runs are to be scored. An easy way to tell how many runs are to be credited to the batsmen (if he hit it – as they could be byes for example) in the scenario above is if the batsman who was on strike returns to the striker’s end. This means they either ran no runs (therefore they had not crossed at the instant of the throw and would only get the four boundary runs) or they ran an even number of runs (e.g. two runs meaning six runs in total). If the batsman who was on strike ends up at the non-striker’s end, they must have run an odd number of runs (e.g. one run meaning they crossed on the first run at the instant of the throw resulting in five runs in total).

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AT THE END OF AN OVER

1. Add up the number of runs taken off the over as well as any wickets taken and add these

values to the figures for the bowler’s previous over (keep a running total) as in the

following example.

2. A record is kept of the score at the end of each over.

3. Either on the side of the page or sometimes at the bottom of the page are numbered boxes.

Use these boxes to record the progressive scores after each over. Over 1 = box 1 and the

space beside it is the progressive score. Against that, you can record the bowler’s number.

You should always check the scores with your fellow scorer at the end of each over. Saying the scores out loud as you record them is the best way to do this.

At a minimum, you should check the number of wickets, progressive total and the bowler’s progressive total. It is also useful to check the number of the different ‘extras’ too (no balls, wides, byes, leg byes).

The Laws of Cricket state that an over is six ‘ leg a l ’ deliveries. However remember that n o-balls and wides are NOT re-bowled in the BCA Junior Cricket Comp, so at the end of six balls the over is finished (even if there were wides and no balls bowled). The Umpire will call “over” and the players will move to their new positions. If the Umpire has miscounted and there have only been five balls or if he continues to seven deliveries just keep scoring and record what happens - whether it be five or seven etc [Law 22(a)]. As explained in Law 4 of the Laws of Cricket, it is not your job as a scorer to correct what the Umpire has ruled. If one Umpire continually awards the wrong number of deliveries in an over his partner will usually alert him to the fact. Some Umpires will actually ask you if they have miscounted at a suitable break in play and you may wish to discreetly mention it to them at this time. However, some Umpires do not like to be told they are ‘wrong’ and you should respect this and only mention it if asked. At the end of each over you have to record the bowler’s figures in the box that relates to that over – these are always cumulative for each e.g. 1-15 means that he has taken one wicket so far and 15 runs have been scored off his bowling. Add each wicket and all runs every over and ALWAYS confirm these figures with your fellow scorer. This is very important and could save you having problems with balancing the book later. It is easier to find a mistake straight away rather than waiting until the end of the innings.

Bowlers figures

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If no runs were scored off the bowler during the over it is called a MAIDEN OVER (remembering that leg byes and byes are not credited against the bowler). Most scorers record this event differently to other overs as this makes adding up the maidens per bowler easier at the end of the innings. Maidens are important to bowlers and you need to keep a clear record. It is r ec o mm en d ed t h at i n t h e p r og re s s i v e t ot a l b o x , y ou ju st w r i t e ‘ M ’ . If the bowler takes a wicket in a Maiden over, this is called a WICKET MAIDEN and, again, you can denote the wicket maiden by highlighting the box or writing ‘WM’ or the score in a different colour – as long as you are consistent and it is clear that it was a wicket maiden. Some scorebooks also have overs and runs columns; usually at the right of your page. If this facility is included in your scorebook, you should remember to record this information also. It is a useful double check that you have recorded the correct number of runs from each over. Some scorers also record the number of the bowler who bowled the over as well - it is useful if your bowlers are restricted to a certain number of overs and it is also useful in balancing your book.

BALANCING THE SCOREBOOK

You should balance your scorebook regularly to save problems at the end of the day. You should never reach the end of a day’s play having not balanced your book. We recommend that you should aim to fully balance your scorebook no less than every 10 or so overs. Practice adding your book up quickly - you will get better the more you practice. Pencil cumulative totals that will help you along the side of the page if necessary (for instance if there are eight batsmen out you can add up their total and pencil it in until the next wicket falls.) This is the equation for your book to balance - it must balance TWO ways to the cumulative total (the crossed off squares in the centre of your page).

STEP ONE:

RUNS SCORED BY ALL BATSMEN + byes, leg byes, wides and No balls = CUMULATIVE TOTAL

STEP TWO:

RUNS AGAINST ALL BOWLERS + byes and leg byes only = CUMULATIVE TOTAL

If you balance these two ways your book is correct. Two extra steps to ensure you have everything correct are as follows:

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STEP THREE:

Make sure all the overs bowled by all the bowlers equals the total overs bowled

STEP FOUR:

Check that all wides and no-balls bowled by the bowlers equals the total number recorded in the sundries column and that the number of wickets credited to the bowlers plus run-outs (& other non-bowler wickets) equals the total number of wickets fallen.

If it is near the end of play and the scores are very close and you find that you cannot balance, send a message to the Umpires that the scorers have a problem - don’t wait until they get off the field! By ‘send a message’ we mean, tell a fielder nearby or get a twelfth man to run on at the end of the over. DO NOT go onto the field yourself! We cannot emphasise enough the importance of frequent checking with your fellow scorer and frequent balancing of your book!

COMMON PROBLEMS BALANCING THE SCOREBOOK

Sometimes, no matter how vigilant or careful you have been throughout the day, your book just won’t add up. This is an awful feeling and one that we hope you can avoid at all costs! The first thing to remember is not to panic. Most errors can be easily found with some checking. You should also try to avoid having lots of people ‘help’ you with the problem. Ask for some time and space to try and sort the problem out before you enlist the help of others. You should, however, let your Umpires know that there is a problem immediately. They may be able to assist you and, as they are in control of the game, it is important that they are aware of any problems. The first step in finding a problem in your scorebook is to check absolutely everything with your fellow scorer – compare all your figures – batsman by batsman and bowler by bowler. You will often find your mistake this way. However, if you have constantly balanced during the day you will know that the mistake should only be in the last few overs. Here are some common problems to look for when you are still having problems balancing your scorebook: 1. add up all the batsmen’s progressive scores to ensure the totals have been recorded correctly

2. check that each bowler’s over has been progressively added up correctly

3. check that the number of no-balls and wides have been recorded correctly in the sundries section and that they equal the number recorded against the bowlers

4. check the rest of the sundries – often a bye or leg-bye will have been added to a batsmen as well as the sundries column by mistake

5. check that any unusual events have been recorded correctly

6. add everything up again – in case it was just a faulty calculator or a brain fade!

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EVENT Umpires Signal Against the Batsman Against the bowler Extras Total score

Dot Ball (no run and nothing happens)

N/A Nothing

Simply record this as a ‘dot’ in the box

N/A N/A

Wicket

Rule off Batsman’s run line with >>

Record ‘How Out’ and Bowler’s name in the respective columns.

If ‘Run Out’ or ‘Caught’ include name of fielder involved. Don’t record bowler’s name for run out.

Record the total runs the batsman scored in that column

Put an X in the bowler’s box for that

delivery.

If the batsman if Run Out – Put an R

in the bowlers box for that delivery as he doesn’t get credit for a run out

N/A

In the section in the middle of the page: write the total at the fall of

the wicket eg. 4/72 Write the name of the Batsman out (and his total) – under that write the name of the not out

batsman (and his total)

Run N/A Write the number of runs scored in the line next to the batsman – e.g.

1,2,4 etc

Write the number of runs scored in the box next to the bowler – e.g. 1,2,4 etc

N/A Mark off the number of runs on

the progressive total score

Short Run

Write the number of runs made, then put a line through that and write the lesser number – e.g. batsmen run 3,

but umpire signals “1 short”

3 2

Write the number of runs made, then put a line through that and write the

lesser number – e.g.

3 2

N/A Mark off the lesser number of runs on the progressive total

Boundary – 4 or 6

Write a either a 4 or 6 in the line next to the batsman – 4 or 6

Write either a 4 or 6 in the line next to the bowler.

4 or 6 goes to the bowler’s total N/A

Mark off either 4 or 6 on the progressive total

Bye

Batsman do not get anything against their name

Write a B in the bowler’s box. If the

batsman run 2, then put 2B in the

box. Byes DO NOT count against the

bowler’s total

Mark off 1 in the Bye column for each bye run

Mark off the number of byes run on the progressive total

Leg Bye

Batsman do not get anything against their name

Write an L in the bowler’s box. If the

batsman run 2, then put a 2L in the

box. Leg Byes DO NOT count against the

bowler’s total

Mark off 1 in the Leg Bye column for each leg bye run

Mark off the number of leg byes run on the progressive total

Wide (Nothing else happens)

Batsman do not get anything against their name

Write a W in the bowler’s box.

Wides DO count against the bowler’s total

Mark off 1 wide in the Wides column

Mark off 1 on the progressive total

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Wendouree Cricket Club Scoring Guide

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EVENT Umpires Signal Against the Batsman Against the bowler Extras Total score

Wide (Keeper misses and batsman

run) Umpire may signal ‘Wide’ and ‘Bye’ he is just telling you the batsman didn’t hit it – they all go down as wides.

Batsman do not get anything against their name

These are all recorded as Wides. There is 1 penalty run for the wide, PLUS whatever the batsmen run. If they run 2, then there is a total of 3

wides against the bowler.

Record it as 3W

Mark off the total number of wides (penalty run, plus

whatever the batsmen ran) in the wides column – in this example 3

Mark off the number of wides on the progressive total

No Ball (Nothing else happens)

Batsman do not get anything against their name

ʘ A Dot in a circle and one penalty run

counts against the bowler’s total

Mark off 1 in the no ball column Mark off 1 on the progressive

total

No Ball (Keeper misses it and

batsmen run) Umpire may signal ‘No Ball’ and ‘Bye’ he is just telling you the batsman didn’t hit it – they all go down as No Balls.

Batsman do not get anything against their name

Record all the ‘byes’ as no balls. If batsmen run 1 ‘bye’- record this as:

B

If they run 2 ‘byes’ record this as:

2B

In the second example, this counts as 3 against the bowler’s total (1 penalty run + the 2 ‘byes’ the batsmen ran)

Mark off the total number against the no balls column (in this

second example 3)

Mark off the number of runs on the progressive total

No ball (batsman hits the ball and

runs)

Write the number of runs that the batsman ‘runs’ in the line against him

– e.g. 2

Record the total number of runs scored by the batsman (in this example 2) in a

circle to indicate they came off a no ball.

2

This counts as 3 against the bowler’s total (1 penalty run plus the 2 the

batsman scored)

In this case, mark off 1 against the no ball column (you’ve

already given 2 to the batsman)

Mark off the total number on the progressive total (in this case 3)

No Ball (deflects off batsman’s pad or

body and batsmen run)

Umpire may signal ‘No Ball’ and ‘Leg Bye’ he is just telling you the batsman

didn’t hit it – they all go down as No Balls.

Batsman do not get anything against their name

Record all the ‘leg byes’ as no balls. If batsmen run 1 ‘Leg byes’-

record this as: L

If they run 2 leg byes record as 2L

In the second example, this counts as 3 against the bowler’s total (1 penalty

run + the 2 ‘leg byes’ the batsmen ran)

Mark off the total number against the no balls column (in this

second example 3)

Mark off the number of runs on the progressive total