View
223
Download
0
Embed Size (px)
Citation preview
WoW pathing flawsWorld of WarcraftThijmen BinkMMORPG
Kiting within The Stockades
What and why it goes wrong NPC walks all the way around to get up a tiny ledge
It can't walk up vertical sections, even if small It can't always attack up a vertical section, even
when touching the player
Characters collide freely No collision detection (but game would be impossible
with)
What and why it goes wrong NPC runs/ports through beams
Beam is mostly eyecandy, not a solid wall segment Ports because otherwise it would be standing within
beam NPC collisions seem to be calculated with a point or
vertical line