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WoW pathing flaws World of Warcraft Thijmen Bink MMORPG

WoW pathing flaws World of Warcraft Thijmen Bink MMORPG

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Page 1: WoW pathing flaws World of Warcraft Thijmen Bink MMORPG

WoW pathing flawsWorld of WarcraftThijmen BinkMMORPG

Page 2: WoW pathing flaws World of Warcraft Thijmen Bink MMORPG

Kiting within The Stockades

Page 3: WoW pathing flaws World of Warcraft Thijmen Bink MMORPG

What and why it goes wrong NPC walks all the way around to get up a tiny ledge

It can't walk up vertical sections, even if small It can't always attack up a vertical section, even

when touching the player

Characters collide freely No collision detection (but game would be impossible

with)

Page 4: WoW pathing flaws World of Warcraft Thijmen Bink MMORPG

What and why it goes wrong NPC runs/ports through beams

Beam is mostly eyecandy, not a solid wall segment Ports because otherwise it would be standing within

beam NPC collisions seem to be calculated with a point or

vertical line