Transcript
Page 1: מצגת פרויקטים קיימנים 2014

המטרה, לשקף ולקדם את רעיון הקיימות חברתית המבוססת על זהות מקומית וכוח הרשת

, בשימוש בעירוניות טקטית נכוון לייצר הרגשה. בתהליך לימוד של מנהיגות משתפת. חשיבה ובנייה מחדש ושיפור של המרחב הקהילתי בעיר

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RE – FEEL

RE – SPECT

RE – DUCE

RE – USE

RE – PAIR

המשקפיים שלנו

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Express YRself

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רחוב < בית

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גירוי יצירתי

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העצמת רגשות

אמפתיה

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Museum of the Phantom CityThe Museum of the Phantom City is a public art project

that uses personal digital devices to transform the city into

a living museum. The downloadable mobile app reveals

visionary speculative design proposals for various sites in

New York City – Buckminster Fuller’s dome over Midtown,

for example, or Raymond Loewy’s helicopter landing field

planted over Bryant Park, or Michael Sorkin’s scheme for

a homeless colony on the West Side railyards. Architects

Irene Cheng and Brett Snyder’s project explores how

mobile technology might go beyond traditional

navigational functions to transform the way we experience

the city. Inspired by the Situationists who strived to make

ordinary landscapes appear unfamiliar and strange, this

“museum without walls” hopes to intensify urban

experiences, introducing pleasure and mystery to the

metropolitan condition.

Accessibility, Community, Information, Pleasure

6 months – original version

Problem - how can mobile media make a city’s hidden

stories visible

Solution - let users view utopian architectural visions while

standing on projects’ intended sites

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Dérive App

While most smart-phone

technology is designed to

map locations and

information more precisely,

Dérive is an application for

getting lost. Designed by

architect Eduardo Cachucho,

Dérive deals users a task

card detailing an action, such

as “follow a couple,” or “find a

tree.” Users are dealt a new

task card every three

minutes, prompting an

unplanned journey through

the city. Inspired by the

Situationist concept of the

dérive (or “drift”), which was

in part a political gesture

against the monotony of

everyday life, this interface

facilitates an important aspect

of the original spirit – the

enduring power of subjective

experience in an era of

information saturation.

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Place It!

Place It! is a series of community workshops that invites

the public to reflect upon, explore, participate in, and

better comprehend the look and feel of the city through

interactive models. Over the past three years, Los

Angeles architect and planner James Rojas has led over

200 workshops in diverse communities across the country,

involving schools, museums, community groups, city

agencies, and more. He starts the workshops with a basic

model of the local city, crafted from Legos, buttons, other

toys and raw materials, and then invites workshop

participants to add, subtract, and rearrange elements to

envision their ideal city. Participants in a recent workshop

in Raleigh, North Carolina, came up with proposed

improvements including new grocery stores and farmers

markets, outdoor movies, and improved biking conditions

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סיפורי מדרגות

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Bartering and Sharing Networks

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Bubbleware

Bubbleware is a modular, inflatable public furniture

system that invites visitors to develop new forms of

informal social interaction, creativity and collaboration

within the often rigid structures of the city. The large

and pillowy Bubbleware modules, meant for lounging

and relaxing, provide a visual and tactile contrast to

the typical urban hardscape. Designed by San

Francisco – based art and design studio Rebar,

Bubbleware modules can be reconfigured and adapted

to support a variety of social encounters and informal

collaborations, from small lounge spaces to

aggregates that support large group gatherings. Both

playful and critical, Bubbleware invites the viewer to

consider the role of design in structuring our social

experience of the city.

Problem - cities don't encourage social interaction

Solution - create user-friendly environments with

inflatable furniture

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Community, Pleasure, Sustainability

1 day

5 – 10 students

Problem - need for more vibrant public space

Solution - use reclaimed wooden pallets for public

Enter chair-bombing. This tactic involves placing

homemade seating in public spaces “to improve

comfort, social activity, and [their] sense of place,”

in Aurash Khawarzad’s words. Khawarzad is an

urban planner and leader of DoTank, a Brooklyn-

based activist design collective that fashions

Adirondack chairs from discarded shipping pallets.

“These benches are more than places to sit,” reads

a note pasted to a San Francisco bench-bomb in

protest of Sit-Lie. “They are a visual resistance to

the privatization of public space.”

Chair-bombing

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The Hypothetical Development Organization is dedicated

to a new form of built-environment storytelling. Founders –

design writer Rob Walker, photographer Ellen Susan, and

publisher G. K. Darby – commissioned architects,

designers, and artists to take existing sites, often run-

down, vacant buildings, and reimagine them as fantastic

pieces of architecture. These fictions were rendered on 3-

by-5-foot posters (modeled on conventional developer

advertisements) and posted on ten locations in New

Orleans, transforming each into a site of engagement,

provocation, and imagination. Examples include the

Museum of the Self, featuring a thumbs-up “like” icon as a

marquee; a boutique maker of artisanal velvet ropes

(because “boutiques and artisanal products signal

exclusivity, and thus economic vitality”), and the Loitering

Centre, a perfectly reasonable use for unused spaces.

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Art in Odd Places

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Parklets Community Living Room

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LightLane

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