Transcript
Page 1: Assignment -  Empathize and Define

Work with post-graduate, she works with professional

development, coaching and new methodologies for

creative learning.

She create games and structures.

She is a person who enjoys her work and seeks constant

improvement in methodological and creative ways.

Open minded to changes and new things.

Like the approach of Game Theory to work with education.

Generation Y is too focused on technology, but knows the Generation Y is too focused on technology, but knows the

importance of experience offline and analog, as well as the

importance of building an isocial and emocional intelligence and

self-consciousness tthrough learning.

She thinks that the methodology is the center of education.

Believes in games as a playful and effective learning,

because life works similarly. Also believes in stimulating

creativity and boldness to the professional. Believe that

school is the place to learn how to get the correct aswers

through mistakes.

engage creativelythe idealistic teachergood professionals need

creative and empathic stimuli

Create forms of social engagement to improve the conviviality and teamwork

Create interfaces for Create interfaces for social/personal improvement that measures the self progress (game + life and professional coaching)

Stimulate the development of creative projects for startups

People often leave the graduation at early 20 and without much

life and professional experience, without an emotional structure

to handle the job, the boss, the teamwork. There is a learning

curve - emotional and social - being decreased with delaying

market entry. Nowadays people also get lost among many

possibilities for careers and do not know which way to turn, what

is best for your profile, and they remain teenagers till 30-35.

Theres also the fear of unemployment and accommodation, Theres also the fear of unemployment and accommodation,

and other factors that can kill the boldness and creativity

of a young professional.

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