Transcript
Page 1: Augmented reality and virtual reality

AUGMENTED REALITY

Presented by Kamran Fartash Toloue

Supevised by

Prof. M.-R Akbarzade.-T

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Outline

Introduction

• Augmented Reality Vs. Virtual Reality

Application Areas

• Head-mounted Displays

• World-fixed Displays

• Hand-held Displays

Research Centers & Publications

People

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Introduction

https://ia700801.us.archive.org/20/items/MattMills_2012G/MattMills_2012G.mp4

http://opencv.org

Play Movie 1 Play Movie 2

Play Movie 3 Play Movie 4

OpenCV (Open Source Computer Vision Library) is an

open source computer vision and machine learning

software library.

It has C++, C, Python, Java and MATLAB interfaces

and supports Windows, Linux, Android and Mac OS

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Augmented Reality Vs. Virtual Reality

Augmented Reality

System augments the real world scene

User maintains a sense of presence in real world

Needs a mechanism to combine virtual and real worlds

Hard to register real and virtual

Virtual Reality

Totally immersive environment

Senses are under control of system

Need a mechanism to feed virtual world to user

Hard to make VR world interesting

http://technorians.com/2013/01/augmented-reality-vs-virtual-reality/

Page 5: Augmented reality and virtual reality

Introduction

• Augmented Reality Vs. Virtual Reality

Application Areas

• Head-mounted Displays

• World-fixed Displays

• Hand-held Displays

Research Centers & Publications

People

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Application Areas

Today’s virtual and augmented reality systems are

typically implemented in one of three ways:

head-mounted displays

world-fixed displays

hand-held displays

http://www.nextgeninteractions.com/what-we-do/virtual-and-augmented-reality/

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Head-mounted Displays

3.Osulus Rift

1.Google Glasses

2.The Joint-Force Fighter Helmet

http://www.nextgeninteractions.com/what-we-do/virtual-and-augmented-reality/

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Head-mounted Displays

http://www.hitl.washington.edu/projects/vrpain/

A related magnet-friendly VR goggles have allowed us

to study the neural correlates of VR pain reduction.

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World-fixed Displays

http://www.nextgeninteractions.com/what-we-do/virtual-and-augmented-reality/

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Hand-held Displays

http://www.nextgeninteractions.com/what-we-do/virtual-and-augmented-reality/

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Introduction

• Augmented Reality Vs. Virtual Reality

Application Areas

• Head-mounted Displays

• World-fixed Displays

• Hand-held Displays

Research Centers & Publications

People

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Research Centers

http://www.vrac.iastate.edu/

Virtual Reality Applications Center

(VRAC)

An interdisciplinary research center focusing

on the rapidly expanding interface between

humans and computers.

Ames is 30 minutes from Des

Moines, and 3 hours from

Kansas City, Minneapolis and

Omaha.

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http://www.qualcomm.com/

Qualcomm Research Austria

New wholly owned R&D center

established for the design and

development of augmented reality and

related technologies.

Research Centers

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http://www.vrphobia.eu/

Virtual Reality Medical Institute

(VRMI)

Belgian corporation

Research Centers

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Publications

http://www.vrphobia.eu/

Augmented Reality

A Practical Guide

By Stephen Cawood, Mark Fiala

Publisher: Pragmatic Bookshelf

Released: January 2008

Pages: 328

Code samples using the freely downloadable ARTag

software SDK in C++ and C# are included; all you

need is a computer, printer, and a webcam.

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Introduction

• Augmented Reality Vs. Virtual Reality

Application Areas

• Head-mounted Displays

• World-fixed Displays

• Hand-held Displays

Research Centers & Publications

People

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People

http://www.vrac.iastate.edu/people/detail.php?s=home&r=488

Dr. Judy Vance

particularly interested in creating and

researching Virtual Reality-enhanced

collaborative spaces.

exploring methods to create a 3-D

model of an entire manufacturing

system and model individual

components within the system.

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People

http://www.cs.columbia.edu/~feiner/

Steven K. Feiner

Professor of Computer Science at

Columbia University.

Research interests: human-computer

interaction, augmented reality and virtual

environments, 3D user interfaces,

knowledge-based design of graphics and

multimedia, mobile and wearable

computing, computer games, and

information visualization.

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Thank You Winter 1392


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