Transcript
Page 1: Big Media: Multimedia goes Big Data

Technische Universität Darmstadt

Prof. Dr. Max Mühlhäuser

BigMedia:Multimedia goes Big Data

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Video as example & driver:

YouTube: 100 h/min.

Internet: >50%, > 40 XB/mo.

LTE advanced!

Cities: >500,000 surveillance cams

e.g., London: 6 months screening effort

Plus: zillions of sensors

Crowd: cf. foto heatmaps

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A Few BigMedia Facts

www.statista.com/chart/624 ( Cisco Visual Networking Index)

www.sightsmap.com

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Multimedia & BigData: Do They Blend?

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processinput output

capture interacttransport store

process

multimedia

sense analyze

big data

Volume Velocity

Variety Veracity

conventionaldata processing

Unified BigMedia pipeline:1) capture/sense 2) transport 3) store 4) process 5) interact/analyze

BigMedia

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1. CAPTURE/SENSE

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capture interacttransport store

processsense analyze

BigMedia

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Sensors (CaptureDevices):

1. Hard:1a) „scene capturing“

Camara, Mike1b) „value sensing“

Accelerometer, …

2. Soft:2a) Documents

browse, view, edit2b) Software

contextualcommand-lvl. stroke-lvl. use

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2x2 Categories of Sensors

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Events in-situ

w/ Smartphone

Desire: link to…

people on site

(+net)

CoStream:

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Crowd Media Example: CoStream

Login Awareness Streaming

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Portrait upright

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CoStream Key Interaction Concepts

Portrait parallelto the ground

Landscape

• Rotate to watch• Tap to stream

Invitations, Sharing:• Push & Pull

(friend list video)• Rating (Like/Dislike)• Vibration to indicate

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BigMedia is Multisensory Media AudioVideo + SocialMedia + Location/Motion/…

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Another Example 1st General Trend

+ conventional multimedia“media type”: tweetsDomain:Small-ScaleIncident Detection

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BigMedia is Blended Media:

Generation (Sources): User Generated

Authoriative

Automatic

Consumption (Targets):@Site

@Net

@Home / @Mobile

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2nd General Trend

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BigMedia is “Mass” Media: (user generated, automatic, authoritative) selection @ receiver?

social & personal pref’s

automatic (BigData)

or: “summaries” for massive reduction

e.g., emotion metering

e.g., hotspot / trend indicators

e.g., event analytics

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3rd General Trend

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BigMedia means …

mass amounts of (streams of)

blended (-source/-target)

multi-sensory (hard + soft)

media

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Intermediate Summary

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2. TRANSPORT

1. net/edge processing

(2./3. basically skipped)

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capture interacttransport store

processsense analyze

BigMedia

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The Issue: Transport vs. Store&Process

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Reality: “Field” Stakeholders: “POI”Infrastructure: “Net”

capture interacttransport store

processsense analyze

?!

Cloud?

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Net/Edge Processing & Latency Needs

real scenery encounteredby mobile user (here: outdoor!)

real scenery captured by camera

processed: 3D, semantics, location, orientation, …

virtual scenery overlayed3D, in real time, as user moves

Dual Reality (DR)

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Goal: dual reality DR (100% VR + 100% reality)

+ universal semantics, in- & outdoor, 3D overlay

Grand challenge:

universal semantics (“my phone can see!”)- geometry, location, domains …

3D robust real-time registration~today: popular buildings only

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Net/Edge Processing & Latency Needs

Junaio, Layar, Wikitude, TK

indoorexample

photo courtesy of TUD GRIS & FhG IGD

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We are facing the age of latency DR (see above) + speech

federated interaction

realtime media stream analytics

Cloud: not enough!

add ‘local cloud’

required: mobility, handover, replication, self-X

driver: excess processing capacity @net

cf. Microsoft™ Cloudlets, Cisco™ Fog Computing

SWOT?

- pro: low latency, ‘cheap’ & ctx-aware processingownership@origin (see below)

- con: distributed processing

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Net/Edge Processing: Cloudlets

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2. Resilient Networks:

3. Highly Adaptive i.e. Fluid Networks

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Further Key Transport (=Net) Issues

Smart GridIndustrial Facilities

Smart CitiesSmart Transport

Fluctuation:- Density

- Intensity- Mobility

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3. STORE

1. The Forgotten Forgetting

2. Distributed Storage (&Processing) Privacy?

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capture interacttransport store

processsense analyze

BigMedia

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BigMedia: always-on recording LiveLogs, cf. Microsoft™ Sensecam

Analogy:

cam+mike eyes+ears

brain ‚intelligent‘ processing

Open Issue: data organization user swamped

Google, FB … surrender, timeline

(cf. Gelernter‘s lifestream)

even less organization!

remember brain: associative & forgetful

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1. The Forgotten Forgetting

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Eyes/ears Bionics:

auto-organize + auto-consolidate (‘forget’)

idea: reinforce retrieved data + ‘neighbors’

but: too many neighbors!

idea: leverage user interaction

1. Acquire: meta data

2. Interact: N-dim. space

3D visualization, user picks 3-of-N

neighbors: cf. user’s selection!

3. Consolidate:

‘fade’ least reinforced data

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1. The Forgotten Forgetting

approach

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Ad 2: Interlude

processing& storage

@net/edge

latency & bandwidth

limits

excesspower

@net/edge

AlwaysOn

/ LiveLogs

Problems, e.g.:how to process,

to archive, …

Further oppor-tunities, e.g.:privacy thruownership

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2. BigMedia Privacy

Privacy rights, laws, or desiresw.r.t. PII: personally identifyable info.

AnonymizationData Thrift

big data

collect more datadon’t throw

any data away

Prof. Narayanan, Princeton: essentially impossible … in a foolproof way w/o losing … utility of data1

1: Privacy and Security: Myths and Fallacies of “Personally Identifiable Information” .CACM 53 (6), 2010, pp. 23-25

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1. Cyberphysical Spaces

2. Cyberphysical Humans

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2. BigMedia Privacy: Things are getting worse

Consent?

latent PII

photos © economist, siliconangle, ebiz-results, REX, Thinkstock/Ninell_art

remote processingvs. local data

“quantified self”& Assistence

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anonymousstore?

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Challenge

tustedstore

inte

rfac

e

?

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4. PROCESS

Just a brief recap / overview, for the sake of time

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capture interacttransport store

processsense analyze

BigMedia

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Selected: 3rd Processing Category

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observablesperceivables

1. hard

2. soft

learning

person group popul.whohow

offline

realtime

conceivables

capture interacttransport store

processsense analyze

1 of 3 processcategories:

machine learning

trace movement intentionexample:

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BigMedia pipeline unify&standardize 3 paradigms1. conventional & statistical processing

2. machine learning

3. crowd processing

Remember: processing @net/edge (Cloudlets …) requires

modularization, smooth mobility, appropriate algorithms & models, …

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Process Categories, @Net Processing

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5. INTERACT/ANALYZE

technology proliferation new interaction concepts

Mobile - Natural - Large Scale

(many other trends ignored for the sake of time)

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/capture interact

transport storeprocesssense analyze

BigMedia

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5A. MOBILE INTERACTION

Resizable Displays

AR DR Displays

On-Body Interaction

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Lab equipment:

targets user experiments& controlled user studies:UI concepts for devices-to-be!

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Resizable Displays (1): Rollable

‚display size dilemma‘: an innovation driver

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Resizable Displays (1): Rollables, contd.

(this was just a selection)further UI concepts concern,

e.g.: semantic zoom,visual clipboard,

horizontal scroll, …

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OLEDs … thin devices folding?

The question, again: interaction concepts towards UX?

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Resizable Displays (2): Foldables

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FoldMe Design Space

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PicoProjectors? use environment as display

daylight, power efficiency

collaboration? privacy?

empty space / wall

hand-held hand jitter

HOWEVER: Add depth cam tangible information space

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Resizable Displays (3): Pico Projectors

©Samsung (Galaxy Beam)

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Google glass (note: full computer) hype & $$$

multimodal

‘app ready’ in 2 sec. (vs. 22)

Two sets of open issues:interaction concepts & experience1. degree of ‘AR’

2. advancement of vision & speech

3. direct manipulation!!

4. sharing experience?- SeeWhatISee sufficient?

5. acceptance as eyeware fashion

6. privacy

Note: DR-ready sophisticated glasses 2-6 remain!

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ARDR displays: Google Glass lessons

Google folks (today!): “no line-of-sight, no AR”

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proliferation of technologies interaction concepts

1. rollable! promising

2. glass! heavy invest vs. open issues

3. pico projector: information spaces?

4. foldable: interaction concepts

not promoted doomed to fail?

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Future Mobile Displays: Summary

… 3D displays? games as driver

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Use Palm-of-Hand (plus fingers) for interactiona) buttons

b) sliders

c) numbers,

d) ..

On-Body Interaction: Hand

a)

b)

8c)

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Wireless Sensor

Arc-shaped Board (12 Touch Points)

Interaction Techniques

Evaluation

here: control audio @ “human audio device ”

38

On-Body Interaction: Ear

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5B. MORE NATURAL INTERACTION

implicit

tabletop

paper like

spoken

printed tangible

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Basis: user(s)‘ pose, emotion, attitude, …

‚Interaction‘: appearance

actions

Example (1): CouchTV

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Implicit Interaction: Idea, Example 1

Implicit control

Implicit suggest

Implicit pause and record

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Rollables again, but collaborative

bridge phone tabletop

Implicit interaction: auto-adapt UI to physical ‘connectedness’

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Implicit Interaction (2), collaborative setting

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Table Based Interaction: Concern

Desktop PC: isolated

immersive tabletop:social

table: social

digitize

tabletop: isolated

augment

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awareness/accessibility: interactive halo & icon, gradual & remote access, ‘exposè’ organization: teleporting, hybrid piling / hiding , hybrid binding

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Table Based Interaction: ObjecTop

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Table Based Interaction: PeriTop

add top projection & depth camera

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-digital info atop occluders-about object or else-low resolution OK here

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Table Based Interaction: CoMAP

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Table Based Collaboration: Permulin

personal

shared

personalized

output

personalized

output

personalized

input

personal

shared

personalized

output

personalized

input

personal

sharedshared

personalized

output

personalized

input

personal

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Table Based Collaboration: Permulin

Divide View

Merge Views

Interaction Concepts Divide / Merge

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View of User A

View of User B

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Table Based Collaboration: Permulin

SharePeek

Sharing &Peeking…

Interaction Conepts Share / Peek

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View of User A

View of User B

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Table Based Collaboration: Permuli

Better Parallel WorkLarger Interaction Area

User A User B

Mutual AwarenessTruly Fluid Transition

Kinect for user recog-nition

3D Display

Multi-touchframe

Kinect for hand recog-nition

Modified3D shutterglasses

hardware setup today

… and tomorrow?

evaluation results

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Several projects atop Anoto ePen technology!

just one pen for ….

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Paper Like (1): Pen&Paper Computing

Paper table (& wall) hybrid: paper+table physical objects

hand writtenannotations

tagging usingmenue cards

printed userinterfaces

folders books

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Paper Like (2): Paper like displays

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Multiple Paper-like Displays

?

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Custom printed objects …

… if interactive(!): boost „tangible interaction“

… were demonstrated by U Saarbrücken

… and by TK (@TU Darmstadt)

… are still at an early stage

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Printed Tangible Interaction

a b c

d e

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Spoken Interaction?Example Smart-Space Dialogs

Speak to smart spaces -homogeneous UI vs. heterogeneous devices

requires:1.context awareness

2.user awareness (multi-speaker!)

3.mike awareness (array … headsets)

plus (not included here):

federation w/ other modalities

openness (cf. Siri++: for app/service developers)

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C. LARGE SCALE INTERACTION

(just briefly touched here)

In-door: e.g., walls

Out-door: e.g., facades

Global: e.g., social or virtual

Overarching challenge:Collaboration of / with a large user base

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Still lots of passive walls

Interactive walls still inappropriate

Remember lesson learnt today:

novel technology new interaction concepts

Collaborative wall interaction:

only few concepts known, rarely in use

large walls: real estate reach

quest for mobile device federation!

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Wall size interaction

Interactive Walls & Rooms

QUT Brisbane “CUBE”

negative example

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City Scale Example: Media Facades

2 approaches:

1. Indirect interaction input “abstract aggregation”

cf. emotion metering, hotspots, …

2.Temporal individual control often as “competition”

user creativity framed by app

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Global Interaction

Here, CoStream@Home: in-situ socialNet home

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Tv Broadcast

CoStream

User Generated Videos

Notifications

Friend List

by default“compressed” to vibration

Cheering Frustration Clapping

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D. ORTHOGONAL ISSUES

(one slide for brevity)

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Collaboration, Federation, Intelligence

Collaboration: mentioned above

local distributed, team social

quest for research (cf. our ConCalls!)

Federated Interaction leverage multimodality

challenge: open ad-hoc federation, latency

Intelligent UIs: Proactivity: adjust UI implicitly + in advance

Intelligibility: UI explains itself & its reasoning

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Web basedfederated UIs

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SUMMARY

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capture interacttransport store

processsense analyze

BigMedia

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Capture / Sense:mass amounts of blended-source/-target multi-sensory media

Transport: processing @edge/net (Cloudlets) + fluid networks + (if 24/7) resilience

Store: (partial) user site storage: novel processing, ‘forgetting’ & privacy opportunities

Process: Unify three BigData/Media pipelines: conventional + ML + crowd processing selected challenge: processing @edge/net

Interact/Analyze: many challenges, selected: proliferating technologies + interaction concepts mobile: resizable displays, AR DR, on-body interaction

(more) natural: implicit, table based, paper like, spoken

large scale: walls, facades, social networks

collaboration, federation, intelligence as orthogonal aspects

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For Your Long Term Memory

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imagine consequences on industry sectors:

Software industry (every app ready for 25 sets of interaction concepts?)

Media industry (OSN convergence done right?)

Telecom industry (Cloudlets embraced?)

Critical infastructures (500k surveillance cameras plus mobile reports?)

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Food for Smalltalk


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