Transcript
Page 1: Connected (Smart) Stadiums

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© 2016 WIPRO DIGITAL | CONFIDENTIAL

Clive Mitchell

Global Chief Architect - Media and Telco

Wipro Digital

1st May 2017

Connected (Smart) Stadiums

© 2016 WIPRO DIGITAL | CONFIDENTIAL 1

Page 2: Connected (Smart) Stadiums

Typical New Stadium Overview:• Tottenham Hotspur New Stadium

Cost of Stadium - $1Billion

Seating Capacity - 61,000

Current Capacity -36,284

2015 Revenue

Total Revenue - $275 Million

Gate Receipts - $31 Million

TV Receipts - $127 Million

Sponsorship - $68.5 Million

Merchandise - $17 Million

Current Dept - $29 Million

Wages - $140 Million

New Stadium Project Comprises:

• Stadium with a 61,000 capacity, including single tier stand with 17,000 seats. Incorporating fully retractable pitch for NFL

matches.

• Media and medical facilities along with player changing.

• Stadium car parking relocated from ground level to a newly designed basement area.

• Offices incorporating ticket offices, club store the Tottenham Hotspur Foundation and museum.

• Public open space, incorporating a multi-use games area and cafes.

• Redevelopment of the High Road for improved crowd management.

• 579 new homes.

• New 180 bedroom hotel with 49 serviced apartments.

• New community health centre.

• Extreme Sports venue, including the tallest indoor climbing wall in the world.

• Sainsbury's supermarket with parking, with club offices above.

• A primary school run by the E-ACT Free Schools Trust in partnership with the Department for Education and the club.

• A University Technical College specialising in sports, science and health in partnership with Middlesex University..

Page 3: Connected (Smart) Stadiums

Stadiums – A Money Pit?

Even with the addition of 29,000 more seats, single purpose

Football Stadiums cannot expect to break even within 10 years.

How do Stadiums become more viable:

Create Communities• Smart Mall

• Integrated Hotel

• Smart Parking

• Integrated Restaurants/Food

• Integrated Eductaion Centers

• Integrated Conference Facilities

• Integrated Alternative Entertainment

Add New Events/Sports• Leading Edge Facilities (Smart Facilities).

• Adjustable Venue (Sport/Event Configuration).

• In Stadium Fan Engagement (Capacity v Experience).

• Different Levels of Experience (VIP v Regular).

Increase/Justify Ticket Pricing• In Stadium Fan Engagement (Capacity v Experience).

• Different Levels of Experience (VIP v Regular).

• Integration with Fan Engagement.

• Integration with Sport Franchise.

Page 4: Connected (Smart) Stadiums

Single Event Stadiums (e.g. Spurs Stadium) only average around

10% utilization which means that construction cost outlay will only be

achieved in ~15 years. Strategy:

• Increase Smart ‘Green’ Facilities to reduce maintenance costs.

• Increase Fan Experience to maximize customer revenue.

• Increase Athlete and Fan Experience to justify varying ticket

prices for alternative events/franchises.

Venue Stadium Revenue Options

The majority of the investment into building a venue can be offset by

proper sponsorship. Recently the majority of sporting venues has

renamed them to sponsors names (ATT, Levi, Emirates, Everything

Everywhere Stadiums). However this does not apply across the

whole industry. Airports seem to lag behind on Sponsorships. Boston

Logan Airport seems to be focused on Government sponsors, rather

than becoming sponsored by key businesses (Gillette Airport

maybe).

The second key here is how to attract the best sponsors, which

means having the following in place:

• Eco friendly venue (IOT Facilities are a good path)

• Stadium friendly reputation (Fan/Customer Experience)

• Safe environment(Communication, Healthcare, Security IOT)

Vendor/3rd party adoption of a venue is a critical revenue component.

Shopping Malls are only successful if they achieve high occupancy

with the correct (customer centric) portfolio. However vendors will

want guarantees of expected target audiences to pay for space. This

can be achieved through:

• Improved Customer Engagement (Fan/Customer Experience)

• Smart interactions (Vendor IOT and payments)

• Safe environment (Communications, Healthcare, Security IOT)

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Stadium Ecosystem

Page 6: Connected (Smart) Stadiums

User

Capability

Fan Athlete/Team Security Facilities

Connectivity

The Stadium must adopt at least one or more in-stadia network connectivity options. While each consumer may have their own connectivity

capabilities, these will need to share services.

Location

Location is a must have capability for these consumers, whether this is for navigation, coaching, health or

safety.

Less important as the majority of

capabilities are IOT driven.

Media

Useful feature as part of Fan

Engagement (note digital rights

limit ‘live’ feed requirements)

Required for Coaching both during

an event and practice. Must be

Live Media

Required for monitoring fans. Must

support live and stored media

surveillance.

Major revenue comes from media

rights. Primary drivers are event

live feeds, Jumbotron TVs, In-

stadia screens and digital signage

IOT

Primarily a convenience aspect

that allows fans to interact with

facilities (commerce, parking,

ticket purchase and mobile

device)

Required for athlete health

monitoring and hence targeted at

wearable IOT devices.

Security is driven by the need to

integration security personnel with

surveillance and access devices.

Cost savings are driven by

creating an eco-friendly

environment. Hence IOT devices

around lights, escalators, doors,

etc

Commerce

Primary aspect of Fan Experience

is the ability and ease of making

purchases in stadia.

N/A N/A mCommerce, both sales and

fulfillment must leverage IOT and

Smart devices to give a better fan

experience.

Information

Navigation, travel and future

events all drive the categories of

information needed to improve fan

experience

Health and Athlete data are critical

to this consumer. This ties into

IOT and Media driven by location

and connectivity.

Must have access to all

information about anyone within or

around the stadium, so must be

able to track people.

N/A

Smart Venue Capabilities Matrix

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Stadium Connectivity

and Location

Identification

Page 8: Connected (Smart) Stadiums

Security/Safety

Participants

Connectivity Needs

Facilities Fans

Media

Cloud MicroServices

Security

Cloud

Page 9: Connected (Smart) Stadiums

Connectivity Options

Communication

TypeWiFi LTE

(3g/4g/5g)

Bluetooth LoRa

(Low Powered

Wireless)

ULE

(Ultra Low

Energy)

GPS

(Satellite)

Pros

• Readily available.

• Accessible by anyone

with the right key.

• Multiple Channels

• Low Cost

• Readily available.

• Accessible by anyone

through the right

vendor

• Multiple Channels

• Connectivity

controlled by gateway

• Variable radius

• Low Cost

• Readily available.

• Accessible by anyone

with the right key.

• Useful for IOT devices • Useful for IOT devices

NA

Cons

• Overlapping channels

limits # of users

• Connectivity

controlled by user

• Requires knowledge

by user

• Lack of trust around

security

• Fixed radius

• Overlapping channels

limits # of users

• Vendor specific

encryption limits

access to data

• Needs vendor

integration

• Limited range

• Very limited # if

connections

• Fixed radius

• Requires knowledge

to use

• Security issues

• Limited range

• Very limited # if

connections

• Fixed radius

• Not available to users

• Limited range

• Very limited # if

connections

• Fixed radius

• Not available to usersNA

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Hyper Sensitive

Location Tracking

Page 11: Connected (Smart) Stadiums

Location Options

Location

Type

Network Location

(WiFi/LTE)

Bluetooth LoRa

(Low Powered

Wireless)

ULE

(Ultra Low Energy)

GPS

(Satellite)

Pros

• Uses Doppler analytics to

locate device (very

accurate)

• Low Cost

• Uses proximity to identify

location

• Uses proximity to identify

location

• Uses proximity to identify

location

• Uses Satellite location to

identify location.

• Readily available

Cons

• Requires Network Sync.

(Hyper Sync)

• Requires Deployable

Receivers.

• Only identifies proximity

rather than location

• Cost

• Requires Deployable

Receivers.

• Only identifies proximity

rather than location

• Cost

• Requires Deployable

Receivers.

• Only identifies proximity

rather than location

• Cost

• Requires Deployable

Receivers.

• Requires GPS

connectivity

• Accurate to only 30-40ft

depending on Satellite

access

• Very limited within

buildings or underground.

Page 12: Connected (Smart) Stadiums

Location Type by User

Location

Function

Fan Athlete Facilities Security IOT

Fan

Social Media – meet up. Transient stadiums e.g.

athlete tracking at cross

country events.

NA NA mCommerce

Public Transport

Parking

Athlete

NA Coaching.

Health Monitoring

Navigation

NA NA Secure area access

Facilities

NA NA Maintenance NA Eco system configuration

and support

Security

Crowd Management Crowd Management Crowd Management Collaboration Emergency Access

IOT

Navigation Navigation Automation Emergency Access Media

Page 13: Connected (Smart) Stadiums

Smart Stadium

Page 14: Connected (Smart) Stadiums

Analytics

In-Stadium

Connectivity

WiFi/LTE

In-Stadium

Sales Services

The Stadium/Franchise Ecosystem

Event Ticket

Sales Services

Smart Media

Services

Smart Parking

Services

Teams

Services

Smart Fan

Smart Navigation

Franchise Fan

Bases

Page 15: Connected (Smart) Stadiums

User

Capability

Fan Athlete/Team Security Facilities

Connectivity

In Stadium connectivity must provide a

smooth transition from Outside

Stadium connectivity (LTE & Wi-Fi)

In Stadium connectivity for

Coaching

Connectivity for Band 14, 1st

responders, communication.

Connectivity for admin staff, stadium

services and IOT devices

Location

Fan Location becomes extremely

important in order to ‘personalize’ the

fan’s experience

Tracking of athletes has value to

coaching, but requires more than

just location.

1st Responders and Security

personnel need the ability to track,

with a high degree of accuracy ALL

people in a stadium complex

Less important as the majority of

capabilities are IOT driven.

Media

Useful feature as part of Fan

Engagement (note digital rights limit

‘live’ feed requirements)

Required for Coaching both during

an event and practice. Must be Live

Media

Required for monitoring fans. Must

support live and stored media

surveillance.

Major revenue comes from media

rights. Primary drivers are event live

feeds, Jumbotron TVs, In-stadia

screens and digital signage

IOT

Primarily a convenience aspect that

allows fans to interact with facilities

(commerce, parking, ticket purchase

and mobile device)

Required for athlete health

monitoring and hence targeted at

wearable IOT devices.

Security is driven by the need to

integration security personnel with

surveillance and access devices.

Cost savings are driven by creating an

eco-friendly environment. Hence IOT

devices around lights, escalators,

doors, etc

Commerce

Primary aspect of Fan Experience is

the ability and ease of making

purchases in stadia.

N/A N/A mCommerce, both sales and fulfillment

must leverage IOT and Smart devices

to give a better fan experience.

Information

Navigation, travel and future events all

drive the categories of information

needed to improve fan experience

Health and Athlete data are critical

to this consumer. This ties into IOT

and Media driven by location and

connectivity.

Must have access to all information

about anyone within or around the

stadium, so must be able to track

people.

N/A

In Stadium Users versus Features

Page 16: Connected (Smart) Stadiums

Fan Experience

Page 17: Connected (Smart) Stadiums

Fan Experience Component Overview

My Team

Media Streaming

Smart Shopping

Event Sales

Smart

Parking/Access

Unified

Control & Command

Center

End user

Technolo

gy

Pla

tfo

rm

IOT

Inte

gra

tion

Facility ManagerAsset

Manager

Business/Partner User

Connectivity

Smart

Parking/Acce

ss

My Team

Media

Streaming

Smart Retail

Smart Sales

Busin

ess

Serv

ices

Location/Reg

istration

Media

Navigation

Advertising

Retail

POS

Payment

Svcs

Inte

gra

ted V

iew

Reports & Analytics

Management

Dashboard

Maintenance Scheduling

Location

Smart Consumer

Unified Mobile Devices

Dig

ital F

abric &

Open

App

Fra

mew

ork

s

Location

Adaptive Services

based on Location

Page 18: Connected (Smart) Stadiums

Fan Engagement not Experience

Customer (Fan) Engagement is

unlikely to be driven by Venue.

Instead Venues must look to

‘enhance’ mobile apps provided by

the sporting franchise, airlines, event

participants, etc)

Fan Engagement Apps are

predominantly marketing strategies

that closely tie into mCommerce,

whether that is ticket sales,

merchandize products or other

promotions.

Fan Engagement marketing is

driven by creating a closer 1-to-1

relationship with the fan. Key

component to this is around video

feeds, whether that is ‘live’ games

or ‘replays’. The business model is

primarily focused around out-

stadia engagement.

Fan Engagement also needs the

ability to ‘enhance’ the existing

capability for in-stadia experience.

This is where Smart Stadium

capability becomes dynamically

added to pre-existing Fan

Engagement

Page 19: Connected (Smart) Stadiums

Athlete (Participant)

Experience

Page 20: Connected (Smart) Stadiums

Athlete Connectivity Options

Network Location

(WiFi/LTE)Bluetooth

LoRa

(Low Powered

Wireless)

ULE

(Ultra Low Energy)

GPS

(Satellite)

Communication

(Athlete Data)

Pros

• Readily available.

• Accessible by anyone through

the right vendor/key

• Multiple Channels

• Connectivity controlled by

gateway

• Variable radius

• Low Cost

• Readily available.

• Accessible by anyone with

the right key.

• Requires Beacons.

• Useful for IOT devices

• Requires portable receivers

• Not suitable for Wide Area

Venues.

NA

Cons

• Overlapping channels limits # of

users

• Requires Internet connectivity

• Limited range

• Very limited # if connections

• Fixed radius

• Requires knowledge to use

• Security issues

• Requires Internet

connectivity

• Limited range

• Very limited # if connections

• Fixed radius

• Not available to users

• Requires Internet

connectivity

• Limited range

• Very limited # if connections

• Fixed radius

• Not available to users

• Requires Internet

connectivity

NA

Location (Athlete)

Pros

• Uses Doppler analytics to locate

device (very accurate)

• Low Cost

• Uses proximity to identify

location

• Uses proximity to identify

location

• Uses proximity to identify

location

• Uses Satellite location to

identify location.

• Readily available

Cons

• Requires Network Sync. (Hyper

Sync)

• Requires Deployable Receivers.

• Only identifies proximity

rather than location

• Cost

• Requires Deployable

Receivers.

• Only identifies proximity

rather than location

• Cost

• Requires Deployable

Receivers.

• Only identifies proximity

rather than location

• Cost

• Requires Deployable

Receivers.

• Requires GPS connectivity

• Accurate to only 30-40ft

depending on Satellite

access

• Very limited within buildings

or underground.

Page 21: Connected (Smart) Stadiums

Video

Heart Rate

Unified

Control & Command

Center

End user

Technolo

gy

Pla

tfo

rm

IOT

Inte

gra

tion

Facility ManagerCoach

Medical Staff

Connectivity

Location

Heart Rate

Body Temp

Activity

Respiration

Busin

ess

Serv

ices

User Data

Media

Heart

Temperature

Activity

Respiration

Location

Inte

gra

ted V

iew

Reports & Analytics

Management

Dashboard

Maintenance Scheduling

Unified Mobile Devices

Dig

ital F

abric &

OpenA

pp

Fra

mew

ork

s

Body Temp

Activity

Respiration

Location

Smart Athelete

Video

Participant

Data

Athlete Tracking and Healthcare

Page 22: Connected (Smart) Stadiums

Smart Security

Page 23: Connected (Smart) Stadiums

Security/Safety

Security Scope and Needs

Cloud MicroServices

Security

Cloud

Security Alerts

Microservices & IOT

Cyber Security

Data Lake

Physical Security

Page 24: Connected (Smart) Stadiums

Safety and Security Overview

Smart Security

Smart

Emergency

Services

Unified

Control & Command

Center

End user

Technolo

gy

Pla

tfo

rm

Orc

hestr

ation &

Inte

gra

tion

Facility ManagerAsset

Manager

Business User

HetNet Gateway

Smart

Elevator

Smart

Security

Crowd

Management

Smart

Emergency

Services

Busin

ess

Serv

ices

Contract On

Board

ICT Infra

Mgmnt

Bldg Mgmnt

& Energy

Security &

Access

Back Office

Regulatory &

Compliance

Finance

Inte

gra

ted V

iew

Reports & Analytics

Performance Dashboard

Maintenance Scheduling

Unified Mobile Devices

Management

Dig

ita

l F

abric &

OpenA

pp

Fra

mew

ork

s

Fan Location

Athlete Location

Facilities Location

Location

Security

Location

Page 25: Connected (Smart) Stadiums

© 2016 WIPRO DIGITAL | CONFIDENTIAL 2525© 2016 WIPRO DIGITAL | CONFIDENTIAL

thank you

Clive Mitchell

Global Chief Architect - Media and Telco

Wipro Digital

[email protected]


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