Erfgoed in het eCulturele Tijdperk – 2 december 2004
Ambient Intelligencenieuwe technologische mogelijkheden om het digitaal erfgoed te ontsluiten
Prof.dr.ir. J.H. (Berry) EggenConferentie “Erfgoed in het eCulturele Tijdperk” – 2 december 2004
Erfgoed in het eCulturele Tijdperk – 2 december 2004
Today’s Technology
Erfgoed in het eCulturele Tijdperk – 2 december 2004
Content
• Interaction technology of the future
• Design principles for intelligent
product environments
• New directions
Erfgoed in het eCulturele Tijdperk – 2 december 2004
Interaction Technology of the Future:Academic and Industrial Research
ambientintelligence
interactiveworkspaces
ubiquitouscomputing
pervasivecomputing
augmentedspaces
sentientcomputing
intelligentenvironments
awarecomputing
augmentedreality
pervasivecomputing
Erfgoed in het eCulturele Tijdperk – 2 december 2004
Ubiquitous Computingor the age of calm technology, when technologyrecedes into the background of our lives
LiveBoardDeathStarParcTab ParcPad
Erfgoed in het eCulturele Tijdperk – 2 december 2004
Pervasive Computingthe ability to access information, virtually everywhere,at any time, is transforming the way we live and work
EmotionMouseDreamSpaceTspaces - PAN MagicPointing BlueEyes
Erfgoed in het eCulturele Tijdperk – 2 december 2004
Augmented Realityestablish symbiotic relationships between humansand technology
Pick-and-Drop Augment-Able RealitySurfaces Interaction
Erfgoed in het eCulturele Tijdperk – 2 december 2004
Sentient Computingusing sensors and resource status data to maintain a model of the world which is shared between users and applications
ULS Browser Follow-Me SmartPostersInfoHopper
Erfgoed in het eCulturele Tijdperk – 2 december 2004
Pervasive Computingbringing abundant computation and communication,as pervasive and free as air,naturally into people's lives; enabling people “to do more by doing less”
N21Handy21
“situated”computing
projector
phone
camera array
microphone array
Enviro21
Erfgoed in het eCulturele Tijdperk – 2 december 2004
Carpet Glasses
happy sad
Toys TangibleMedia
KidsRoom GuardianAngel
ChangingPlaces
Jewelry
Erfgoed in het eCulturele Tijdperk – 2 december 2004
Intelligent Environments - SPOTdynamic aggregation of diverse I/O devices intoa single coherent user experience; allow typicalPC-focused activities to move off of a fixed desktopand into the environment as a whole
EasyLiving MeetingRoomLocator AwareTVSPOT
Erfgoed in het eCulturele Tijdperk – 2 december 2004
Aware Computinga complete shift from thinking about computers as extensions of the desktop to the extensions of the environment we live in
AwareHome Aging-in-Place SmartCarpet CyberGuideDomiscilia
Erfgoed in het eCulturele Tijdperk – 2 december 2004
Ambient Intelligenceelectronic environments that are sensitive and responsive to the presence of people
CAMPHomeLab WWICE HomeRadio Phenom SmartMirror
Erfgoed in het eCulturele Tijdperk – 2 december 2004
Interaction Technology of the Future
Many invisible distributed devices throughoutthe environment,
Embedded
that are sensitive to your presence,Aware
that support intuitive interaction,Natural
that can be tailored towards your needs andcan recognize you,
Personal
that can change in response to you and yourenvironment,
Adaptive
and anticipate your desires as far as possiblewithout conscious mediation.
Anticipatory
Erfgoed in het eCulturele Tijdperk – 2 december 2004
Design principles for intelligentproduct environments
• Enriched experiences – beyond utility & usability
• Design for personal experiences (not: of)
• Fit rhythms, patterns, and cycles of everyday life
• Smooth transitions from subliminal awareness
(background) to direct interaction (foreground)
• Emergent culture of ‘smart’ artefacts that
intelligently facilitate and shape relationships of
people with their environments
Erfgoed in het eCulturele Tijdperk – 2 december 2004
New directions:multimodal interaction – context-aware computing
People perspective:
• broaden bandwidth of user-system interaction
• bring naturalness to user-system interaction bycapitalizing on everyday human communication skills
Product (or system) perspective:
• rich input from environment necessary for trulyintelligent (i.e. meaningfull and appropriate) behaviour
• multimodal output to communicate embedded potentialfor possible actions
Erfgoed in het eCulturele Tijdperk – 2 december 2004
New directions:tangible computing – embodied interaction
• embody mechanisms for interactive control inphysical representations
• interacting through technology instead ofacting on technology, orfrom ‘device control’ to enhanced and new‘interactive experiences’ with a social dimension
• ‘smart’ and active tangibles that deliver systemfunctionality that goes beyond utility and usability byinspiring, challenging, exciting and affecting people
Erfgoed in het eCulturele Tijdperk – 2 december 2004
New directions:intelligent behaviour – decentralized systems
• several ‘smart’ objects linked into a network givingrise to emergent functionality
• everyday objects teaming up with people to createa desired experience
Erfgoed in het eCulturele Tijdperk – 2 december 2004
New directions:user-centered design – ethnomethodology
• user-centered-design: match technologicalpossibilities to people’s needs, abilities and desires
• social and cultural aspects of intelligent productenvironments should be explicitely taken into account
• ethnomethodology: study of common-sense routinesused by people to manage and organise everydaybehaviour
Erfgoed in het eCulturele Tijdperk – 2 december 2004
Conclusions
a sound understanding of everyday
interactions is key to the successful application and use
of technology in the future1
2what value can be added to a product through
communication with the environment?
Erfgoed in het eCulturele Tijdperk – 2 december 2004
Thank you for your attention !
Questions?
Erfgoed in het eCulturele Tijdperk – 2 december 2004
Contact:Berry Eggen
User Centered Engineering Research GroupTechnische Universiteit Eindhoven/ Department of Industrial Design
Phone : +31 40 247 5227E-mail : [email protected]
Recommended