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Introduction
With the consistent developments in the art and technological aspects of
digital cinematography, one cannot help avoid the question of whether digital will be
the death of film? Many people have hailed (read: mourned) digital as the death of
film as a format and an art form. I will investigate several different aspects of the fine
nuances of digital cinematography to analyse whether the hype regarding the downfall
of film is entirely, partially or not justified.
At present 35mm film is most definitely the dominant format in the industry
and is the tool of choice for in excess of 99% of mainstream motion pictures produced
presently (Rädlein). Digital motion pictures for the most part are shot in the high
definition 1080p format, despite cameras offering 2k and 4k resolution (See Plate 1).
Despite at the moment, film owning a huge majority of the moving image industry’s
market share, several mainstream digital projects have been commissioned with
studio backing, however these are generally reserved for specialist productions that
incorporate large amounts of post production manipulation of the original image
captured.
Opinion in Hollywood at present is split much like the use of film and digital
as a format. The vast majority of Hollywood cinematographers and directors either
disregard digital as a non-option as far as their projects go; others are vehemently
against digital’s inclusion in motion picture production; whilst other staunchly
approve and lobby for digital’s inclusion and acceptance in Hollywood.
The death of film has been heralded many times in the past, for example with
the arrival of sound recording onto film (Lunde, 21). Purists of film that pre-dated
sound integration claimed that it devalued the art of filmic (visual) cinematography. I
however take a cynical (read: presumptuous) approach that the disparagers of the
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sound and film union were merely disjointed analogue sound recorders with a chip on
each shoulder. I am not entirely convinced that the digital versus film conflict is not
born of the same reasons as the sound debate; something I hope to have confirmed or
disproved by the end of this research paper. The science involved in film
cinematography is immense and complicated; however digital advances have made
digital cinematography an easier science to grasp, thanks mainly to its in-camera
correction functions. Could jilted film cinematographers have given birth to an anti-
digital movement? I will attempt to ascertain this during the paper.
Regardless of the origins of the anti-digital fraternity even the most foolhardy
film devotee would struggle to deny the advanced possibilities that digital
cinematography could offer to filmmakers and the filmmaking industry in its entirety.
Naturally as with most emerging technologies digital has its advantages and
disadvantages, I will analyse, address and identify these and try to acknowledge ways
in which they can either be overcome or corrected.
In this research paper, I will compare and contrast both digital and film aspects
of filmmaking to decide if the scaremongering about film’s final demise is justified or
not. In order to do this, I will analyse economic factors, political considerations,
practical factors, aesthetic factors as well as the way that the motion pictures are
eventually distributed and received. I will attempt to conclude whether digital
cinematography will indeed be the death, or the evolution of film.
Economic and Political Factors
When considering the digital versus film battle, it is hard to neglect the fact
that the chief driving force behind the Hollywood motion picture industry is money.
The industry thrives on investments with the prime goal of making money. It is
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arguably this factor more than any other that undercuts the romanticised notions of
film; that it’s solid; you can hold it in your hand; that it’s an art etc. as it is run
principally as a business. Needless to say, that as the driving force in Hollywood,
economic factors could have severe implications for the entire debate on film and
digital’s place in the motion picture industry. In this section, I will analyse how the
economic and political factors of the motion picture industry affect the digital and
film question with particular attention to whom or what is blocking the transition from
film to digital. I will also look at the difference in costs between film production and
digital productions, in an attempt to ascertain whether there are financial reasons
behind Hollywood’s aversion to digital media.
‘When the cost of filmmaking is as much as a pencil and a piece of paper, then
we’ll find great artists’ said Jean Renoir (qtd. in Martini, xiii), and Richard Martini
believes that that time is now (Martini, xiii). Martini believes that by freeing
independent filmmakers from the restraints that are placed on them by the financial
implications that come hand in hand with motion picture production, more artistically
sound filmmakers will be found. Martini argues that it is the content that is more
important than the delivery format on which it is placed (Martini, ix). Perhaps
Martini is right, if not a little simplistic in his theory. Martini believes that if
something is thrown at a wall enough times then eventually something will stick; The
Blair Witch Project (1999) could be perceived as one such sticky item. A forty
thousand dollar ($40,000) investment in The Blair Witch Project, a frightfully small
budget, translated into a one hundred and forty million dollar ($140m) return in sales
(Willis, 29). The concept and plot behind The Blair Witch Project were structurally
reliable allowing its Hi-8 and 16mm film formats to be perceived as one of the film’s
quirks and charms, adding to its authenticity. One can surmise that Martini is right in
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more ways than one; is it the time to make motion pictures with a small budget and is
it possible for these to compete in Hollywood? The reason I am highlighting The
Blair Witch Project is to show that so called lesser formats can work on the big screen
too. One of the primary arguments coming from film loyalists is that the picture
quality of the digital image simply is not as good as that produced by 35mm film (an
issue I will discuss in the Aesthetic Values section of this paper). One can only
assume that if The Blair Witch Project had the funding of a large Hollywood studio,
the film would have been shot on 35mm and degraded in post-production to gain its
aesthetic effect.
Why are several large studios so averse to this new digital technology? David
Fincher, director of the motion picture Zodiac (2007), tells us how Sony Pictures have
constantly advised him not to use High Definition digital images for his motion
pictures as they are too unreliable (Goldman, 9). Fincher, who shot this latest
production using entirely digital data; no tape or film, notes the irony that Sony
Pictures’ mother company actually produce the cameras and formats that he was
dissuaded from using. So can we assume from Fincher’s comments that perhaps the
studios that fund these productions are deliberately dragging their feet to slow down
the digital revolution that threatens to usurp film? Fincher, who made Zodiac with the
Warner Brothers Studio said that one of the main constraints of working with digital
data was the opposition he faced from the studio and from what is seen as the
“industry culture” (Goldman, 10). This is a point reiterated by Richard Martini, who
states that by using 35mm or studio provided money, it becomes very difficult to tell
personal stories (Martini, x). So why are these studios applying the brakes to the
digital format; one may be forgiven for returning to the source of most controversy in
the motion picture industry, money.
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An optimist’s argument would be that big budget productions are averse to
new technologies due to the risk that an investor would see in an unproven medium
(Kirsner, “Studios Shift…”, 7). An argument that implies that once the digital
medium is proven as a big money maker in the box office, then it will become a
viable investment for motion picture investors. The contentious issue regarding the
economic benefits of shooting digitally is one that Newton Thomas Sigel, Director of
Photography for Superman Returns (2006) argues is a fruitless debate, when one is
talking of studio-funded work (Kirsner, “The Big Pixel”, 26). Sigel; who chose to
shoot Superman Returns in digital for its aesthetic qualities states that on a motion
picture with a two hundred million dollar budget ($200m) the saving is not significant
in a budget of such scale. However, the average saving of seven hundred and fifty
thousand (750,000) feet of 35mm film stock on a production is undoubtedly going to
make a saving on a smaller independent production (Kirsner, “The Big Pixel”, 26).
Figures are difficult to confirm with such matters, as the amount of film stock used for
a production has far too many variables, however Kirsner believes the figure for an
independent production to be in the region of a 25% saving from the camera
department’s budget (Kirsner, “The Big Pixel”, 26). Presumably Kirsner with this
reference is referring to high end high definition images that are in their essence
similar to film.
From an economic standpoint, digital is seemingly an effective way of saving
money from a budget; however the amount of a saving from a high budget production
is so minimal that a studio would be prepared to pay a little more for the failsafe that
is 35mm celluloid film. However if digital were to prove itself as a viable format for
mass distribution; and the subsequent returns it could entail for its investors, then
perhaps we will see more studios willingly investing in digital processes. An issue
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that could be holding the entire process back on a financial and political level could
be found with motion picture institutions that are less stable than the film studios; for
example the countless film schools and post-production facilities. These institutions
which are perhaps less lucrative than the actual film producers could be holding back
their transferral to digital due to the large overheads of purchasing digital equipment;
rather than continuing to use the film equipment which they currently own. More
than the financial implications of this is the issue of the standardisation of the digital
workflow. The digital workflow at the moment varies from person to person,
company to company, etc. to etc. It would be impossible for these institutions to
accurately speculate which digital image format will become an industry standard. I
will discuss this issue of standardisation of workflow in the next chapter (Practical
Issues) of this paper.
Some may argue that digital production has already proven its financial
feasibility with productions such as George Lucas’ Star Wars: Episode II – Attack of
the Clones (2002), Robert Rodriguez’s Once Upon a Time in Mexico (2003) and
Michael Mann’s Collateral (2004) all using digital as their main format. Many critics
have greeted these motion pictures however as quaint little experiments so that
directors and Directors of Photography can play with the latest kit that is available
(Kirsner, “The Big Pixel”, 26). Productions such as Superman Returns, Click and
Miami Vice; all produced in 2006 has made ‘digital cinematography more difficult to
brush off’ (Kirsner, “The Big Pixel”, 26). All of the 2006 digital productions have
succeeded in Hollywood without ever making groundbreaking profit at the box office;
proving that digital is a viable format provided (as Martini has said) that the content is
right (Martini, ix).
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Despite the superficial success of these digital productions, pessimists still
bemoan the demise of film, however many digital video optimists see this stage as the
“advent of new, democratized [sic]” filmmaking (Willis, 1). The meaning of this
democratisation is that film directors have total creative control over their work.
Shane Meadows, the cult director of the 2004 success, Dead Man’s Shoes, tells us the
reason he chooses to direct independently is so that he has the freedom and ability to
change his mind on set, a luxury that would not be afforded to him if he produced
motion pictures under a studio’s banner. This is due to the constraints that investors
would have on this unconventional approach (Meadows). Francis Ford Coppola,
director of The Godfather Trilogy (1972-1990) has often dreamt of a democratised
form of filmmaking that allows him a “release from the tyranny of the Hollywood
film industry” (Willis, 20 & 1). Coppola however, unlike Meadows has discovered
digital as a means that allows him to escape from such tyranny with his latest motion
picture Youth Without Youth (2007) shot using entirely digital methods.
Some Hollywood directors however are passionate advocates of film, openly
stating that they will never use digital methods. These directors include Steven
Spielberg and Quentin Tarantino to name but two. It is interesting however to
compare Spielberg and Tarantino with two purveyors of the digital argument in
George Lucas and Robert Rodriquez. Lucas and Spielberg are two directors who
influenced a generation with their filmmaking; Lucas with the original Star Wars
Trilogy (Episodes 4-6) and Spielberg with classics such as Jurassic Park (1993), ET
(1982) etc. yet both directors have taken bipolar stances on the digital versus film
debate. Lucas is alleged to have said that he sees no reason why he would ever shoot
on film ever again, whereas Spielberg has supposedly said the opposite. Tarantino
and Rodriquez, again directors who have influenced a different generation through
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their motion pictures, have taken similarly bipolar opinions to one another as
Spielberg and Lucas. Taking the example of Grindhouse (2007) a two-part motion
picture made collaboratively between Rodriguez and Tarantino. Tarantino’s half of
the motion picture was shot using film and Rodriguez’s half using digital methods.
This collaboration shows no bad blood, simply a preference for one format over the
other (Riley). This serves to prove that the opinions directors have on this debate
have their roots planted a lot deeper than in simple generational differences as one
could be forgiven for arguing.
The economic factors in relation to digital cinematography appeal almost
entirely to smaller budget independent productions due to the (approximate) 25%
saving that such a production could make on their camera budget. However, as
Newton Thomas Sigel has said, such a small saving is unlikely to seduce any
production that has a large studio provided budget to use digital methods for its
production. Could the primary reason for the lack of investment into digital be big
budget motion pictures’ aversion to new technologies due to their unproven nature?
Despite this possible aversion, several directors are championing the cause of digital
production and due to their own reputation studios are beginning to experiment with
providing a sizeable budget for these productions. Evidence of this faith from studios
can be seen through the commissioning of Mel Gibson’s Apocalypto, Irwin Winkler’s
Home of the Brave (2006) and Francis Ford Coppola’s Youth Without Youth. All of
these directors are drawn to digital because of its escalated democratisation in
comparison to studio funded 35mm projects. This democratisation allows these film
producers to make the motion picture that they wish to make as full resolution
playback is available on location. The hindrance, on a financial level at least is
perhaps coming from post production houses who are biding their time before
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committing to a digital workflow that may not become the industry standard1.
Perhaps once this standardisation takes place, studios and ‘industry culture’ will be
more enthusiastic to contribute and embark on digital filmmaking as Hollywood’s
standard format. The plausibility of up and coming directors producing work that
catches the eye of Hollywood film studios, could help to encourage investment in
digital productions. The theory being that studios employ or commission a new and
exciting director and they take their digital way of working with them. This would
perhaps be a viable way for investment in digital productions from a large studio.
Rodriquez has confirmed that this is the case; stating that studios have offered him
cash to make motion pictures ‘his way’ under their banner (Riley).
Practical Issues
With Warner Brothers now archiving the vast majority of their material as a
4k digital negative in addition to on 35mm film, is digital now a practical medium to
be used for moving picture production? (Giardina, “4k’s Number…”)? The
practicalities of shooting a production in a digital format arouses debate between
diehard film fanatics and pro-digital new-agers. Film fanatics will tell you that the
cumbersome digital cameras aren’t practical for shoots outside of a studio situation,
whereas a pro-digital filmmaker would tell you that it’s impractical to have to change
a reel of film at the drop of a hat. Undoubtedly, digital’s strong point is its ability for
longer shot lengths which give a greater breadth to the possibilities of the moving
image. Could this reason be why an ever increasing number of motion pictures
incorporate both digital and filmic content in their final cuts? On the same note
however, Michael Mann is rumoured to have stashed large recording devices for his
1 A post production house or facility is the location where the editing of the film occurs, after the shooting and production process.
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digital cameras as ballast for the boats used during the shooting of Miami Vice; this is
blatantly not a practical option for digital filmmaking and can only serve to alarm and
dissuade other filmmakers from venturing into the world of digital cinematography.
“I don’t think film or tapes are about to be immediately replaced, but there are
now viable alternatives” says Steve Shaw of Digital Praxis; a bold statement from a
man who makes his livelihood from the digital aspect of filmmaking (Pennington,
27). Shaw is speaking of the 4k digital image; digital images are rated based on
vertical lines, the 4k image is adjudged to have four thousand (4000) of these vertical
lines. Unfortunately due to the massive resolution and subsequent large bit rate of
this large image there have been several issues practically with capturing and storing
such an image; a tapeless, data based format being the only real possibility. The
original 4k camera, the Dalsa Origin was plagued for much of its early life due to this
inability to handle or store the footage it was creating. Now however technology has
advanced considerably to capture full quality, uncompressed 4k moving images,
however many filmmakers see this as problematic as the camera must be connected to
a ‘redundant array of inexpensive/independent drives/disks’ (RAID) hard drive or a
similar device, these devices can be large and cumbersome, especially once connected
to a camera. Scott Kirsner argues that the digital cameras themselves can be more
unwieldy than equivalent 35mm film cameras, a point vehemently denied by many,
who see them as being a more diverse option than an equivalent 35mm film camera
(Kirsner, “The Big Pixel”, 26). As far as the Dalsa Origin and the Viper FilmStream
by Grass Valley (not a 4k camera, but often used for filmmaking) are concerned, in
terms of dimensions and weight they are directly comparable to 35mm cameras from
the likes of ARRI and Panavision. Seemingly however, the digital cameras
accessibility is not an issue as both the Origin and the FilmStream have been used for
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professional studio supported motion picture productions. As I have already
mentioned, the Grass Valley Viper FilmStream camera for example was used for the
production of Zodiac directed by David Fincher. Zodiac is Hollywood’s first ever
feature length motion picture to be shot entirely digitally onto hard disk; with the use
of neither tape nor film; using an entirely customised system that was modified as the
shoot progressed and needs changed. This example is in keeping with Brian
Winston’s opinions that digital video products tend to evolve organically as needs
must rather than developing constantly and continuously (qtd. in Willis, 22). This
evolution is dangerous according to Kirsner who (as I have already mentioned) feels
that a lack of an industry standardised workflow for digital motion pictures confuses,
disorientates and most importantly dissuades film producers to make digital motion
pictures. This is a view shared by Renos Louka, the Managing Director of ARRI in
the UK. Louka claims that as a result of the countless different workflows that are
available to film producers, it can become confusing for film producers who can feel
like an artist with “a paintbrush that he [the director] is not familiar with” (Louka).
Despite cries that 4k cameras are too cumbersome, the French director Jean-
Luc Goddard stated in 1976 that he would like a 35mm film camera that he could fit
and keep in his car’s glove compartment, unsurprisingly this never happened; despite
Goddard’s best efforts (Willis, 19). However the announcement of the Red One 4k
camera with impressive approximate dimensions of two hundred and fifty millimetres
long, one hundred millimetres wide, and one hundred and forty millimetres high
(250x100x140mm)2 (English). Unfortunately the average size of the world’s glove
compartments is not on record and would be a mammoth research project to conclude,
however I would hazard a guess that the Red One would fit in an average (to large)
2 These are the dimensions for the RED One Camera without the lens attached. Supplied confidentially with confidence by Stuart English; RED’s Workflow Wizard. Details are for academic purposes only and must not be used in any kind of public forum, publication or press release.
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glove compartment. Carolyn Giardina describes the Red One as a camera that could
‘democratize’ [sic] the film industry, and with a highly practical price tag of less than
twenty thousand pounds (£20,000) for the body and the lens the Red One can
realistically compete with 35mm film camera’s quality for a fraction of the price. Red
commissioned Peter Jackson to make a short motion picture Crossing the Line (2007)
to help with the launch of the camera. The motion picture was shot at full
uncompressed 4k but was edited in a low resolution in Apple’s Final Cut Pro before
once again being mastered in full 4k using Quantel’s iQ system (Giardina, “Oakley
Unveils Red”). The motion picture gained critical acclaim from professional and
amateur filmmakers alike.
As I have already mentioned in a previous chapter, digital cinematography is
seen as the democratic way of filmmaking allowing total creative control over the
images produced. Something that is embraced by several top directors; namely
Robert Rodriguez and George Lucas to name but two. The amount of roles that these
directors can perform as a result of digital production is phenomenal, and it is this
added democratisation that is so appealing to directors. Some question whether
without the luxuries afforded to them by the digital medium, whether independent
filmmakers would continue to flourish and make such noteworthy independent
productions. My initial reaction would be to disregard this question as over-
intellectualised scaremongering. My reason for this is that so long as there is a
passion for filmmaking it will continue to exist and develop regardless of how
democratic a process it is. I cite the Martini reference from an earlier chapter to prove
my views. Martini stated that the content is more important than the quality of the
format on which it is delivered (Martini, ix). I’d anticipate a return to lower quality
material with great content were digital to lose its democratic values. This is a
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feasible development, especially in the current user generated content climate of
mobile camera phones etc.
One could argue that the announcement by ARRI in 2006 of their ARRIFLEX
D-20 digital camera was a sign of how seriously the bastions of film are beginning to
take this digital invasion. When primed on the threat that digital provides film in the
moving image stakes, Renos Louka stated that he believed that it was possible for
digital to replace film in much the same way as it has done with stills imagery.
Despite this, Louka claimed that this is a generation away but that the choice was
ultimately up to the film producers. During several email interviews with Louka, it
became obvious to me that he was keeping his cards very much close to his chest,
ensuring that he did not show favouritism towards either format, stating that ARRI do
not dictate which format is used by the industry, they simply have the equipment to be
able to offer film creators the best tools for the job; sometimes this is 35mm film,
sometimes this is 16mm film and other times this is digital. Louka did however
agree that developments in the digital field were astronomical and believed that we
are close to finding the ultimate format for the job of digital feature motion pictures.
An issue that ARRI’s Managing Director (UK), Renos Louka brought to my
attention was the potential for film and video to live harmoniously together rather
than becoming mutually exclusive. Short of being a shrewd way of Louka advertising
the fantastic range of products that ARRI have for such a job, the notion did interest
me. Following some research, I discovered that Francis Ford Coppola successfully
used the digital image and 35mm film image in 1982. Coppola mounted a small
video camera to the top of the film camera to use as a preview monitor; he then edited
the low resolution video before sending the 35mm reels off for splicing, using the
edited video sequence as a reference for the master edit. In addition to this practical
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use of video/digital in 35mm film production, several directors choose to use digital
for its aesthetic purposes. For example, in 28 Days Later (2002) a severely degraded
piece of footage was used to signify a flash back and was interwoven with the rest of
the motion picture. I will discuss the artistic rationale behind employing this tactic of
using different formats for different effects in the Aesthetic Values section of this
paper.
Before proceeding any further, I believe I need to tackle the issue of post-
production in relation to both the digital and film processes. This is due to the high
level of digital work that is incorporated into film post production in modern times.
Henning Rädlein, head of digital film at ARRI insists that digital and film will always
work hand in hand with each other as film for the most part is edited digitally. The
vague concept behind editing the film digitally is very similar to that championed by
Coppola in 1982, whereby a low resolution image is edited and is used as a reference
for the editing of the 35mm film stock. The subtle difference now is that the original
film stock is digitalised before being edited and then printed back to film.
Digitalisation is a process whereby film stock is processed through a computer and is
ingested into the computer creating a data file of the original content for editing.
Some realists may see this as illogical; observing that if the footage is originally
captured on a digital camera, then ingestion to a computer can be completed without
the need for expensive digitalisation of the original film stock. However, as I
mentioned in an earlier section of this paper, a studio funded project would be more
prepared to pay the extra money for a reliable proven work flow. Rädlein believes
that as the post production process is almost entirely digital at present, then the next
logical step would be for projection and distribution to be a digital process also,
however he notes that a bleak 5% of cinema screens worldwide use digital projectors,
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and admits that this figure is also an optimistic one. If Rädlein is correct that
distribution will become digital, then perhaps following the digital take over of post
production and distribution, then surely the next logical step would be for the
production itself to become a digital process? Some argue that the extensive
digitalisation of film exposes many of the underlying processes and roles of the
industry. Although film has developed through many ratios and formats, perhaps
digitalisation is one step too far.
Due to the ease with which the digital image can be manipulated for computer
generated imagery (CGI) it is no wonder that the vast majority of motion picture titles
that I have mentioned are ones that rely heavily on this generation of an artificially
modified world. For example, Superman Returns used digital techniques successfully
to create the effect of flying, as well as a bullet being shot into Superman’s eye as we
watch it crease and fall in super slow motion. Perhaps the most explicit example of
this doctoring of images can be seen in Robert Rodriguez and Frank Miller’s Sin City
(2005) where the entire production took place in a fake town with a highly stylised
feel to it. The production took Frank Miller’s comic books as a storyboard for the
production and through use of post production keying etc. effectively reproduced
moving images of Frank Miller’s still images. One gets the feeling however that
perhaps digital has more to offer the film industry than simply occupying this niche
market of image manipulation, especially as resolutions begin to match equivalent
resolutions of 35mm film; do the arguments and reasons for not using film subside?
Does the development from 35mm film to digital lie in the eradication of the
RAID drives that accompany the cameras? The Red One camera has the capability to
record to flash memory3, a novel idea that may be the way forward for the capturing
3 The RED One can also stream directly to RAID style devices.
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of such high resolution footage without taking up large amounts of physical space.
However as discovered through Panasonic’s P2 system, compact media can become
very expensive for a little amount of storage space. Zodiac, shot entirely on digital
data became the first Hollywood production to accomplish such a feat; I would argue
however that as the vast majority of the motion picture is studio based, this tapeless
process was simple enough, however until data storage takes up less physical space, I
cannot see digital cinematography moving practically out of the studio.
The ability of digital cameras to craft the image in-camera is a bonus over that
of film. Digital cameras have colour control, contrast control etc. built in, whereas
film relies more heavily on post production for these functions (Pennington, 27).
Despite the removal of this process from post, the sheer scale of the 4k image itself
and the vast amount of storage space it requires prolongs the post-production process
significantly longer than previous, smaller resolution images have taken. However,
the thought of digital raw footage in place of 35mm film must whet the appetite of
most post-producers worldwide, all of whom await the day where major motion
pictures are produced digitally (Pennington, 27).
In addition to the savings that are possible from the camera budget of a
production, the digital process is a lot quicker. The fact that the whole process could
occur at approximately twice the speed of film production; due to longer shooting
time, shorter post process, less staff needed – could work on another shoot etc. This
could potentially free up high profile directors to work on more projects a year,
something that would mean more income for the motion picture investors. Until
studios appreciate the value of quicker filmmaking, the length of producing a motion
picture by using 35mm film will simply be accepted.
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Aesthetic Values
As I have dedicated the vast majority of the previous section to the
practicalities of shooting in digital, I will now deal with how the digital image is
aesthetically received by directors and cinematographers and whether it realistically
offers a challenge on an aesthetic level to the image produced by 35mm film. As I
have already mentioned, several influential directors have spoken out against the
perceived quality of the digital image, or rather have defended the aesthetic of film. I
will analyse productions where the digital image has attempted to recreate that
aesthetic of film. I aim to ascertain whether it is possible for the digital image to be
embraced as it is; a clean, modern looking image (Kirsner, “The Big Pixel”, 26) or
will it continue to emulate the look founded by film.
Momentarily returning to the digital 4k image; to give a scope of the quality of
this digital image, the 2k image is generally considered to be the same quality as the
35mm film image (Pennington, 27). Naturally, one would consider that the 4k image
is noticeably larger and better than that of the 2k image (see Plate 1); however
Giardina informs us that the average film goer would struggle to tell the difference
between the images (Giardina, “4k’s Number…”). I will analyse this theory in
greater depth in the next chapter of this paper on Reception Theory and Distribution.
Regardless of the technicalities of the digital image, its aesthetic properties
either appeal to directors or dissuade them. Newton Thomas Sigel, Director of
Photography for Superman Returns claims that his choice to shoot in digital was not
economic, but was a judgement call based on the aesthetic composition of the image
as well as the flexibility that was afforded to them by choosing to shoot in digital
(Kirsner, “The Big Pixel”, 26). The flexibility that Sigel speaks of is the ability to
shoot for longer amounts of time without having to change a roll of film. Regardless
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of the practicalities, Sigel insists that the image provided by Grass Valley’s Viper
FilmStream gives a “cleaner […] modern, painterly look” that better suited the
aesthetic requirements of Superman Returns than that of the grainy 35mm filmic
image (Kirsner, “The Big Pixel”, 26).
It is nice to see a high profile cinematographer such as Sigel embracing the
image created by these cameras rather than manipulating the image to the nth degree
to create a filmic look. In my opinion, this striving for that film look has been a
problem that has affected the development of digital as a format in recent times, as
cinematographers are content to take the clean image of digital and degrade it to
reproduce filmic aesthetic qualities. Recent examples of this can be seen in Doctor
Who; the entire series was shot digitally and then undertook extensive post production
processes to recreate that film look. One must conclude from this that the reason the
production of Doctor Who was shot digitally was for practical reasons rather than for
aesthetic ones. With a television production on the scale of Doctor Who turn around
time is of the essence. However when one considers the amount of CGI work that
takes place in an average episode of Doctor Who, the extra process of digitalisation
for visual effects (VFX) purposes that would be required if the production was shot in
film, could compromise the tight deadlines that a television production is working to,
as the post production process would be more time consuming. The budget for
Doctor Who is considerably smaller than that of an average Hollywood movie and
thus economics may take precedence over aesthetics.
On the other side of the spectrum, we can cite the case of Steven Spielberg and
Tom Hanks’ Band of Brothers (2001) a made for TV ten part series of hour long
episodes, shot entirely on film and was processed (digitally) to degrade and colour
correct every frame of film to create that look that has become synonymous with
HUGHES 19
moving images of the Second World War era. Despite the obvious bonus of a large
budget, the judgement call was made by Spielberg to shoot on film as the grainy
effect notorious to film added to the dated look and aesthetic that they wanted to
achieve in the production. Recounting Sigel’s comments that digital creates a
“modern” look that perhaps is better suited to productions like the futuristic Doctor
Who over period based pieces like Band of Brothers. This being said, the BBC’s
fantastic television series of Bleak House, a nineteenth century drama that was shoot
entirely in digital successfully establishes the illusion of a period drama through its
clever cinematography etc. perhaps proving that digital is more than capable of
fulfilling productions set in past, present and futuristic contexts. Zodiac is very much
showing digital cinematography in its most naturalistic light and makes no apologies
for the fact that it is a digitally produced motion picture. More large scale productions
need to be able to display digital in this natural light without a process of filmic-
isation [sic].
Aesthetically however, it seems that digital lends itself best to a futuristic
context, especially with its affinity with visual effects. Holly Willis tells us that the
main objective of CGI is to create a world that doesn’t exist or a world that cannot be
[re]created (Willis, 11). As Adrian Pennington informs us, the digital 4k image
allows higher fidelity with visual effects than is possible with film (or lower
resolution digital images); that could imply we may see an uprising in the amount of
Hollywood motion pictures that are shot digitally due to the opportunities that are
afforded to them in the post production and image manipulation stakes, rather than
because of the cameras original aesthetics.
The replication of the film image by digital has now been adopted by the
actual production of these 4k cameras. Rather than being natural progressions of the
HUGHES 20
three charged-coupled device (3CCD) cameras that high end consumers use, the
cameras are purpose built to replicate the ways in which 35mm film cameras are built.
For example, the publicity for the Dalsa Origin camera makes sure that at every turn it
references itself back to 35mm film devices; stating that its sensor provides all the
exposure latitude of the best film stocks; that it uses genuine 35mm cinematography
lenses; it even has an optical reflex viewfinder, a bizarre concept as it negates one of
digitals beneficial specifications; the ability to easily relay a digital image. The
objective of Dalsa’s marketing team is obvious, to attempt to annul the cries that
digital’s image quality and general aesthetic is not to the same standard of film. And
indeed Dalsa are right, the digital image is now (at least on a technical level) to the
same kind of resolution and colours that film can produce, but I am very wary of
digital continuing to exist and develop on film’s terms. I would argue that by all
means camera manufacturers should emulate the success that the 35mm cameras have
experienced, but should do so without feeling the need to replicate the film image. As
Newton Thomas Sigel has said; the digital image is a different image (Kirsner, “The
Big Pixel”, 26).
The film aesthetic is one that independent filmmakers have tried to replicate
since digital cinematography became the primary tool of their trade4, in pre 16 x 9
(widescreen) digital days, masks were applied in post to achieve that film look that
they craved so bad. Many cameras have included the film grain feature in an attempt
to degrade the clean digital image significantly to appear as film. With 4k digital
cameras emulating 35mm film cameras in several ways, from a technical stand point
digital cinematography is becoming a convincing competitor for 35mm film, a
medium whose quality has been unrivalled for decades. It is perplexing that despite
4 This is not claiming that independent filmmakers no longer use 8mm, 16mm, 35mm or any other format of film. However more and more independent films are being produced digitally now than ever before.
HUGHES 21
this technology being available (albeit at a primitive stage) that no full length feature
has been produced in full 4k; one speculates this is mainly due to problems with its
distribution. Despite this, digital cinematography now has an opportunity to create an
aesthetic of its own rather than simply replicating the aesthetic of film. In order for
digital cinematography to continue to develop it must lose its obsession with
attempting to replicate that filmic look. “The reality is, this is the direction that image
making is going” according in Sigel and I’m initially inclined to agree. Once the
digital image becomes accepted by some key filmmakers then the decision to shoot on
digital will become more acceptable; much in the same way as with digital stills
technology. Within the still imagery sector, it was the consumer market who
originally embraced the digital technology as their old 35mm film roll cameras were
cheap to replace and the ease of sharing pictures was of paramount importance. The
professional side of the still images sector were slower to embrace the digital camera
until its technology had developed substantially. Eventually professionals were won
over by the ease of digital stills and now digital virtually owns the market. Will the
sentiments of the digital stills revolution be echoed by those of the moving image
market? I would say that it is more than likely. At present the consumer section of
moving image technology is completely dominated by digital formats such as miniDV
and miniDVD with film a forgotten and distant memory. We are currently in the
limbo that faced stills photography, when the entirety of the consumer sector was
fully digital, whilst the professional division dragged its feet. Perhaps we will see a
direct reaffirmation of the events that happened with the transitions of digital stills
images in the actions of digital cinematography.
Reception Theory and Distribution
HUGHES 22
Ultimately, it is the reception of the motion pictures that is the most important
part of the filmmaking process. If a motion picture is successfully received by the
film going public then the economical side of things will naturally become a triumph
also. As I have already mentioned, most motion pictures are distributed in film for
projection in cinemas worldwide with a tiny percentage of cinemas having the
capabilities to project digitally. However with breakthroughs in telecommunications
(the internet) and satellite technology, perhaps worldwide distribution could happen at
the touch of a button, rather than countless courier and distribution contracts
worldwide. In this section I will analyse the plausibility of such a scheme of
distribution. I will also scrutinise the changing ways that motion pictures are
received. I intend to do this mainly by looking at mobile technologies as platforms
for viewing video projects; I will investigate the plausibility of this becoming the next
way that we all watch motion pictures.
As I have already mentioned, there have been arguments whether the technical
differences that exist between 4k digital and 2k digital are visible to an average film
goer’s eye. I would argue that side by side the difference would be clearly noticeable
(see Plate 1), although if one was to look at the images separately, I’d argue they
would be very similar and almost discernable to an average viewer. So why is there
an emphasis on the 4k image when the 2k image already exists? An image that is a
lot more accessible and useable than its bigger brother. Presumably the rationale
behind the longing for 4k is simply to future proof the content, or perhaps to prove
once and for all that digital is comparable to 35mm film in the quality stakes.
However, if the difference to an audience member between 2k and 4k is minimal, then
what is the underlying principle behind the creation of the 4k format; surely the
logical step would be to create a format with a noticeably larger resolution from that
HUGHES 23
of the 2k digital image. Perhaps this argument is less important as the vast majority
of motion pictures are distributed on a film reel, meaning that both the 2k and 4k
images have to be printed to film for distribution. With a meagre 5% of cinemas
choosing to project digitally (Rädlein), there is little call for the motion pictures to be
distributed via digital methods, even though one can speculate that this would be
cheaper in the long run as motion pictures could be distributed via fibre optic links or
by satellites. Society is also growing more attached to an on-demand style service of
watching videos on the move rather than in front of a big screen, thus negating the
need for 4k video. Despite this, with the announcement of 4k (QuadHD) television
sets, the lines between professional cinemas and home cinemas have been blurred, as
one could have a full uncompressed 4k image in one’s lounge. This could however
act as a deterrent for those with a vested interest in theatrical distribution, as a lack of
distribution to cinemas could result in a loss of custom and revenue. I will discuss
this change in reception theory in greater depth later in this chapter.
David Fincher notes how disappointing it is that motion pictures must be
printed to film for distribution, questioning the integrity of film as a method for
archival purposes. Henning Rädlein at ARRI claims that film is integral to an
archival process as its lifespan is estimated to be in the region of five hundred years;
Fincher defies this referring to Lawrence of Arabia (1962) as the case that proves his
rule; challenging someone to find him a decent copy of the motion picture now, less
than 50 years later. It is difficult to argue with Fincher on this subject as the amount
of ‘digitally re-mastered’ DVD releases at the moment could imply that secretly
studios are concerned about the degradation of their archival reels. Warner Brothers
have begun archiving to 4k as well as to film as a way of attempting to counter this
degradation. As Fincher says, the beauty of digital distribution is the ease of
HUGHES 24
multiplication as opposed to the copying process that film must perform. As well as
anything else, this copying process loses some quality from the original print, hence
why Fincher says one would struggle to find a print of Lawrence of Arabia that was in
good condition. I must argue however that I question whether a regular film goer
could notice the subtle nuances and differences between digital and filmic projection;
some people may claim this debate to be redundant as a result. However it is further
evidence to show that aesthetically digital and film are becoming directly comparable.
Carolyn Giardina believes that this digital distribution via satellites etc. could
pave the way for further developments in the way we watch motion pictures.
Giardina believes that satellite links into cinemas could allow 3D motion pictures to
become a reality in full digital resolution as the satellites would be able to allow
several high quality inputs to be projected/displayed simultaneously. Although
theoretically Giardina is right, one might argue that digital needs to be careful not to
run before it can walk and must concentrate on standardising a digital delivery format
that is reliable, practical and economically viable before it even begins to consider the
worldwide induction of 3D cinema.
Shawn Carnahan believes that the digitalisation of motion picture production
and more specifically the digitalisation of distribution could be a unique chance to
standardise formats worldwide. Carnahan states that video tape formats were
always/are a nightmare and an editor could use miniDV, DV cam, DigiBeta etc. types
of video tape for a single programme for television. Carnahan believes that a
transition to digital data could be the chance to standardise digital data. Carnahan
however remains pessimistic citing the possibility that an evening’s output on an
average television station could range from PAL 16x9 to SECAM 4x3 and now even
to mobile phone content. Through use of Discrete Cosine Transformation (DCT) data
HUGHES 25
can be reduced with little or no negative affect to the quality of the video (within
reason). DCT may become a bigger player in motion picture distribution as reception
methods change to a more mobile approach as is the growing trend with iPods and
mobile phone devices. Shawn Carnahan speaks of the potential need to repurpose
footage to be suitable for displaying on these devices. For example, downsizing a file
with 4k resolution onto a display that is 176x144 pixels is going to be problematic
especially when visual effects are brought into the equation (Carnahan, 10). Should
watching motion pictures in a mobile way become popular, we may see a change in
the way that the cinematography of the original productions is used. For example, I
would surmise that productions would feature more close ups etc. to display better on
a smaller screen. This being said, it would be possible to change the image during
post-production instead using pan and scan technology. For instance and image could
be cropped from a medium shot to a close up in post as the downsizing will mean that
there are plenty of pixels to go around. Despite this, the high resolution afforded to
cinematographers means that full resolution images are being filled with more and
more information, and one would be inclined to say that when the delivery platform
begins to compromise the motion picture’s production, then technology is overriding
the aesthetic of the motion picture. The fact remains that motion pictures shot in high
resolution are intended to be viewed in high resolution.
I do believe however that feature motion pictures do maintain a degree of
separation from the mobile revolution and may manage to stay in the cinema;
however as home entertainment systems become larger perhaps cinema productions
will become more popular in the home. In my opinion this is an invitation for digital
cinematography to come to the fore as a format. With the speeds of internet
connections growing ever faster and with the possible introduction of fibre optic
HUGHES 26
broadband to houses in the foreseeable future, it is entirely possible for a set top box
to have an internet connection and stream movies in full 2 or 4k resolution to one’s
home cinema system.
As I have already mentioned Star Wars Episode II, Once Upon a Time in
Mexico and Collateral have all been considered successful experiments without ever
really pushing the envelope of digital cinematography. Click, Superman Returns and
Miami Vice have made digital cinematography more prominent but again without ever
really excelling creatively or financially. I predict that Zodiac however may silence a
few of digital cinematography’s critics due to the naturalism it successfully portrays.
Zodiac’s lack of a science fiction plot and its setting being a real place it surpasses the
manipulation that many digital projects embrace. As I have already mentioned, the
vast majority of digital projects receive so much work in post production from visual
effects departments that the original content is academic; Zodiac however surpasses
this, showing us a clear attempt to depict reality as viewed by the human eye.
Although Zodiac may never become a rousing success with its box office takings, it
will prove to filmmakers that making motion pictures naturalistically in digital can be
a successful process.
Due to the ever expanding capabilities of the internet, motion pictures will be
able to be distributed worldwide virtually rather than physically. The plus side of
renting bits over selling the atom is that ultimately motion pictures become more
accessible; and also cheaper for the studios to distribute. I say this with relative
confidence as there is no coincidence why large scale studios and distributors own
several telecommunications and internet service providing companies. The issue of
accessibility could be invaluable in a world where on demand and mobile services are
highly sought after, as clients could download content directly onto their portable
HUGHES 27
devices. In the same breath, this means of distribution could also result in home
cinema systems having the capabilities of downloading uncompressed high quality
motion pictures directly to their screens. As well as being a practical means of
distribution, I’m sure it could turn out as a lucrative one for the respective distribution
studios, especially when once considers that most motion pictures are distributed
online illegally by use of torrent programmes and the like. One can only hazard a
guess that if these movies were distributed and controlled by Digital Rights
Management (DRM) then the problem of illegal file sharing would diminish. This
illegality is perhaps is where Hollywood’s supposed deep rooted loathing of data
distribution is born. The ability to copy and transfer digital data affords productive
opportunities, but also increases the ease with which these bits can be illegally copied.
The problem facing digital technology on this distributional front is that only a small
amount of cinemas have digital projection capabilities, severely hindering the
possibilities that digital affords distribution. However, as Henning Rädlein has said,
changes tend to be generational, we can construe from this that perhaps in a decade or
so these celluloid projectors will be phased out and replaced by their digital
counterparts; then digital distribution will become a pragmatic prospect for major
motion picture studios.
Conclusion
I think one would find that even the most stalwart film aficionado would
concede that film’s replacement by digital is perhaps inevitable and is perhaps more
of a case of when rather than if. Having analysed several aspects of the debate
regarding digital and celluloid film, I believe that many conclusions can be drawn
from these various areas. In this section, I will try to condense these deductions and
HUGHES 28
construe what significant events need to happen in order for this transition to become
complete.
Returning to the economical issue, the fact remains that Hollywood is a
multibillion dollar industry and is run as such with cunning investments and carefully
calculated business risks. Many may argue that Hollywood is still an artist’s haven
and superficially I would agree, however the finance for these artists’ vision is heavily
regulated by businessmen who carefully track their investments and subsequently
have (perhaps an unhealthy) control over the artistic integrity of the production.
Regardless of compromises on artistic vision etc. the reason that Hollywood continues
to develop and lead the worldwide film industry is due mainly to this massive interest
in investments rather than Martini’s ideals of driving narratives etc. So long as this
huge overbearing financial force dominates the way that the film industries are run,
then I believe that digital filmmaking may struggle to break through and become a
popular choice amongst investors. This is due primarily to the reluctance of investing
in an unproven medium when an established one already exists. I believe when
considering mainstream movies, the savings made by the removal of film stock from
the process is so minimal that it will never act as an incentive to attract investors to a
digital motion picture project. However, studio investors do seemingly have an issue
with digital on an archival level; according to David Fincher. Fincher stated that the
opposition from studios regarding his tapeless workflow led to several disputes.
Fincher claimed that changing industry culture is the most difficult part of
revolutionising the ways that motion pictures are made. Evidence can be seen of this
reluctance to change in Fincher’s experiences with Sony Pictures, who deterred him
from using a digital process for a motion picture, even though their mother company
were the producers of the camera. We can perhaps conclude from this that Henning
HUGHES 29
Rädlein of ARRI is correct when he says that changes on this scale tend to be
generational, as people (especially in the motion picture industry) are too resolute to
change especially when large amounts of money are at stake. How can this resolve
within the industry be overcome? Does digital simply need to bide its time for the
current generation of celluloid loyalists to expire; or is there another way? I would
suggest that from a purely financial perspective, digital needs an epiphany on the
scale of The Blair Witch Project with astronomical returns from a tiny investment.
This could be enough to persuade an investor that digital cinematography is the new
wave of filmmaking that could see them earn massive amounts of money for a
comparatively small investment.
Assuming that this epiphany occurs, what other problems face this digital
revolution? Naturally it’s the artists themselves. As I also discussed the directors of
Hollywood are split with their opinions on digital, some embracing its qualities,
others snubbing its existence. If directors (ala Spielberg and Tarantino) cannot be
convinced to embrace the digital filmmaking process then the entire digital versus
film debate is entirely academic. Many of these directors claim that their aversion to
digital isn’t through some deep pathological hatred or fear of change, it is due to the
impractical nature of the cumbersome digital cameras that are currently available.
The weight and design of these cameras is compounded further by their attachment to
another cumbersome device of a RAID device (or similar). This however can be seen
as a short term problem as increased storage space in physically smaller drives is
developing rapidly. Although at present, as we ascertained earlier, this is not
problematic for shoots that are filmed for the most part in a studio situation, however
it is challenging when on location shooting is a must for a feature. Are there any
obvious ways to overcome the short comings regarding the size and usability of these
HUGHES 30
digital filmmaking devices? The RED One perhaps is the closest thing that the film
industry has to an accessible 4k digital camera at the moment, it remains to be seen
whether its flash memory device will completely overcome the need for the camera to
be attached to a RAID device. With a cost of under twenty thousand pounds
(£20,000) for the cameras body and lens, it is also a cost effective way to create
digital motion pictures with the equivalent quality of the industry standard of 35mm
film. Perhaps this small price tag will enable a low budget production to give weight
to the digital motion picture argument.
It is perhaps from an aesthetic standpoint that digital is lagging. As its image
quality is so noticeably different (note: different not worse) from that of 35mm film
that many despise it with a passion. However, it is refreshing to note that Directors of
Photography like Newton Thomas Sigel have begun to embrace digital’s different
image. I believe that at present it is digital cinematographers’ striving for that filmic
look that is ironically plotting digital cinematography’s own downfall. With several
high scale productions, as well as independent low budget productions undergoing a
filtering process to create this grainy film look, digital cinematography is sealing its
own fate by existing purely on 35mm film’s terms. This longing for the film look has
also spread to the production of these high resolution 4k cameras, with Dalsa
celebrating that its features are all directly comparable to that of 35mm film cameras,
thus ensuring that the image created by these cameras are constantly living in the
35mm image’s shadow. How can this problem be overcome? Quite simply, more
Directors of Photography need to adopt Sigel’s view that the digital image is not
something to attempt to mask. If the digital image were to become the normal style of
image for motion pictures; one could perhaps take the pessimistic view that film
studios are deliberately maintaining this filmic look in order to remain on higher
HUGHES 31
ground from low budget digital productions as software (such as the Magic Bullet
Suite) that apply these film grain looks are very expensive and results may not always
be great or what the cinematographer is looking for. The bottom line being that
digital needs to wear its digitality [sic] on its sleeve and be proud of its image in order
to step out of the 35mm film image’s conventions. It was through this self
consciousness of ones own cinematography that heavily contributed to the success of
The Blair Witch Project. This was something that Fincher has been keen to express
and accomplish with Zodiac’s digitality [sic].
In reference to the practicalities of digital motion picture production, the
controls that can be administered over the image in-camera leaves the 35mm film
camera dead in its tracks. The seamless way that the digital image can also be
manipulated for visual effects also leaves film treading water for survival. However
where film has a severe advantage over digital is in its standardised workflow, from
pre production right through to post and distribution. The result of this lack of a
standardised workflow means that post houses, film schools and the like are reluctant
to invest and upgrade their equipment to digital facilities unless they are certain that
the infrastructure which they buy is future proofed to the nth degree; especially as the
initial overheads will be significant sum of money. I would argue that once/if a
standardised form of a digital workflow is established that we will see a boom in the
amount of digital productions, however if digital motion pictures follow in the tracks
of video productions for television, this could become problematic as companies
copyright their own formats in an attempt to kill off their competition5. However, I
would argue that film may avoid this unfortunate event that has cursed television as
the film industry is not prepared to accept (read: embrace) a non standard format. Out
5 Note: Thompson Grass Valley’s complaints regarding Japanese companies’ high definition cameras.
HUGHES 32
of necessity, perhaps digital motion picture camera producers will be forced into
cooperation in order to successfully infiltrate the film industry.
As I mentioned in my last chapter on the distribution of film, this subject is
vastly debated and arguably is the main factor behind the slow development of digital
motion pictures. As over 95% of cinema projectors still project film reels, even entire
digital productions must be transferred to film for distributional purposes. This could
become a large problem in digital’s quest for industry dominance as that reliance on
celluloid will always exist and will always undermine digital’s credibility. Although I
believe in Henning Rädlein’s theory that these changes are generational and celluloid
projectors will be slowly phased out and will be replaced by digital if they become in
dire need of repair etc. Also, as I previously mentioned, the continuous exorbitant
leaps in telecommunicational [sic] technologies may make bit transfers a plausible
means of distribution as opposed to the physical couriering of film reels. Although I
believe that this is a severe impediment in the creation of the ultimate digital
workflow, I believe that it is also a problem that will organically correct itself with
time.
However as I have already mentioned, I predict that Hollywood’s
digitalisation could become escalated with the creation of a digital project that would
significantly enhance digital cinematography’s profile. The concern with this
approach is that a swift digitalisation of Hollywood may cause more damage than
good as the format could be considered a quirky intermediate format that will rear its
head occasionally as film buffs nod approvingly at the new technology that is at its
disposal. A more lasting approach would be a slower more organic transition. With
film slowly, yet gracefully taking its final bow after its epic contribution to the film
industry.
HUGHES 33
To conclude, I would like to outline digital filmmaking’s objectives for the
coming years in order to become a realistic, established and successful device for
filmmaking in Hollywood and elsewhere. Although I believe that film will be around
and will be dominant for at least another decade, digital will eventually lead to film’s
death once a coherent and standardised workflow is established. This standardisation
will have a knock on effect that would encourage investment opportunities in the
digital format. Any shortcomings of digital will then self-right themselves as
technologies and needs continue to develop and evolve. Until this standardisation
occurs however, film will be winning the battle however I predict that digital will
very much be the winner of the war.
Plates:
1:
http://en.wikipedia.org/wiki/Image:Digital_cinema_formats.svg (09/05/07)
Works Cited:
Carnahan, Shawn Format Wars Broadcast Engineering, vol. 48 number 12,
December 01, 2006 Page 10
Enticknap, Leo Moving Image Technology: From Zoetrope to Digital New York :
Wallflower, 2005
HUGHES 34
Giardina, Carolyn Film Reporter: 3-D Gets 3ality Check with New Production Digs
Hollywood Reporter, vol. 398 March 22, 2007 Page 7
Giardina, Carolyn 4k’s Number Up at NAB Hollywood Reporter, vol. 399 April 13,
2007
Giardina, Carolyn Oakley Unveils Big Red One Hollywood Reporter, vol. 399 April
16, 2007 Online edition: http://www.hollywoodreporter.com
Goldman, Michael Going Tapeless Millimeter, vol. 34 number 7, August 01, 2006
9-12
Hayward, Philip & Wollen, Tana Future Visions: New Technologies of the Screen
London: Digital Film Institute, 1993
Kirsner, Scott The Big Pixel Hollywood Reporter, vol. 394 June 13, 2006 26-27
Kirsner, Scott Studios Shift to Digital Movies, but not Without Resistance New York
Times, July 24, 2006 page 7
Lunde, Arne ‘Garbo Talks!’: Scandinavians in Hollywood, the talkie revolution, and
the crisis of foreign voice ed. Fullerton, John Screen Culture: History and
Textuality London: John Libbey Publishing, 2004. 21-39
Martini, Richard Van Gogh’s Ear ed. Taylor, Thom & Hsu, Melinda Digital Cinema:
The Hollywood Insider’s Guide to the Evolution of Storytelling California:
Michael Wiese Productions, 2003. ix-xiii
McCann, Alan (ed.) Transitions: Voices on the Craft of Digital Editing Birmingham:
Friends of ED DVision, 2002.
Pennington, Adrian NAB Focus: Digital Acquisition 25 – Digital Comes of Age
Broadcast, April 13, 2007 27-28
Riley, Jenelle Rodriguez and Tarantino: BACK to BACK!
http://www.ugo.com/ugo/html/article/?id=17103 09/05/07
HUGHES 35
Willis, Holly New Digital Cinema: Reinventing the Moving Image London:
Wallflower Press, 2005
Winston, Brian Technologies of Seeing: Photography, Cinematography and
Television London : British Film Institute, 1996
Motion Pictures cited:
Boyle, Danny (dir.) 28 Days Later British Film Council, 2002
Coppola, Francis Ford (dir.) The Godfather Paramount Pictures, 1972
Coppola, Francis Ford (dir.) The Godfather: Part II Paramount Pictures, 1974
Coppola, Francis Ford (dir.) The Godfather: Part III Paramount Pictures, 1990
Coppola, Francis Ford (dir.) Youth without Youth American Zoetrope, 2007
Coraci, Frank (dir.) Click Columbia Pictures Corporation, 2006
Fincher, David (dir.) Zodiac Warner Brother, 2007
Gibson, Mel (dir.) Apocalypto Icon Entertainment International, 2006Myrick, Daniel
& Sánchez, Eduardo (dir.) The Blair Witch Project
Haxan Films, 1999
Jackson, Peter (dir.) Crossing the Line RED Ltd., 2007 (Not released commercially)
Lucas, George (dir.) Star Wars: Episode II – Attack of the Clones Lucasfilm, 2002
Lucas, George (dir.) Star Wars 20th Century Fox, 1977
Lucas, George (dir.) Star Wars: Episode V – The Empire Strikes Back
Lucasfilm, 1980
Lucas, George (dir.) Star Wars: Episode VI – Return of the Jedi Lucasfilm, 1983
Mann, Michael (dir.) Collateral DreamWorks SKG, 2004
Mann, Michael (dir.) Miami Vice Universal Pictures, 2006
Meadows, Shane (dir.) Dead Man’s Shoes Warp Films, 2004
HUGHES 36
Rodriguez, Robert (dir.) Once Upon a Time in Mexico Columbia Pictures
Corporation, 2003
Rodriquez, Robert & Miller, Frank (dir.) Sin City Dimension Films, 2005
Rodriguez, Robert & Tarantino (dir.) Grindhouse Dimension Films, 2007
Singer, Bryan (dir.) Superman Returns Red Sun Productions Pty. Ltd., 2006
Spielberg, Steven (dir.) E.T. the Extra-Terrestrial Amblin Entertainment, 1982
Spielberg, Steven (dir.) Jurassic Park Universal Picture, 1993
Winkler, Irwin (dir.) Home of the Brave MGM, 2006 (Not released in UK)
Television Programmes cited:
Ambrose, Stephen (wtr.) Band of Brothers DreamWorks SKG, 2001
Davies, Andrew (wtr.) Bleak House BBC, 2005
Davies, Russell T. Doctor Who BBC Wales, 2005-07
Meadows, Shane The South Bank Show ITV, April 29, 2007-05-03
E-mail Correspondence cited:
English, Stuart - RED Digital Cinema - Workflow Wizard Personal e-mail
December 08, 2006
Louka, Renos - ARRI (GB) Managing Director Personal e-mail February 27, 2007
Rädlein, Henning - ARRI, Head of Digital Film Personal e-mail February 28, 2007