Transcript

Honors English II - Summer Reading    

Name:________________________      

   

Study Guide:   Ender’s Game  

     

Why are you reading this book?     

This book is a strong example of the science fiction genre in a  dystopian future world. It covers many themes including technology  and morality, bullying and violence, family discord, gaming with  computers and virtual reality, leadership, as well as government  control and manipulation.  

 

You will examine this novel using the archetype of the Hero’s Journey.  Your answers need not be in complete sentences unless it specifically  states that.  

Students who complete this study guide will be permitted to use the  study guide during parts of the Summer Reading Test given in class the  first week of school. The test format will be a combination of multiple  choice questions and written-response questions.  

   

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The Hero's Journey Archetype

Background: Joseph Campbell was an American mythologist, writer, and lecturer. In his study of the myth of the hero, Campbell posited the existence of a monomyth (a word he borrowed from James Joyce): a universal pattern that is the essence of, and common to, heroic tales in every culture. Below is an outline of the basic stages of this mythic cycle.

SEPARATION/DEPARTURE

1 . The Call to Adventure - Something happens to send the hero in a new direction 2. Refusal of the Call - Sometimes s/he refuses to go (might be afraid, feel like s/he can’t leave responsibilities, or might not feel strong enough or smart enough to start an adventure) 3. Supernatural Aid - A guide/magical helper/special “other being” appears to provide help 4. The Crossing of the First Threshold - The hero leaves his/her familiar life and goes into places with new, unknown rules

INITIATION

5. The Belly of the Whale- represents the final separation from the hero’s known world, the person shows a willingness to undergo a metamorphosis 6. The Road of Trials – The hero undergoes a series of tests, tasks, or ordeals 7. The Meeting with the Goddess - A great love (romantic, divine, friendly, or familial) provides strength and well-being 8. Woman as Temptress - The hero loses focus and/or is tempted to quit the journey 9. Atonement with the Father - The hero must face whatever holds ultimate control and power in his/her life (center point of the journey) 10. Apotheosis - The hero enters a god-like state; a period of rest and reflection 11. The Ultimate Boon – The hero achieves the goal of the quest

RETURN

12.Refusal of the Return - Sometimes the hero refuses to return to normal life (maybe the adventure has been satisfying or s/he is concerned that his/her message will not be heard) 13. Magical Flight - Sometimes the hero must steal the boon and make a daring escape 14. Rescue from Without - A guide/magical helper/special “other being” appears to provide help (maybe s/he is wounded or weakened; maybe s/he doesn’t realize it is time to return, that s/he can return, or that others need the boon) 15. The Crossing of the Return Threshold – The hero’s task at this point is to remember what was learned during the quest, and to use it to make life better for him/her and others 16. Master of the Two Worlds - The hero has learned how to be comfortable with the external world and the spiritual, internal world (s/he may be ready to be a guide for someone else) 17. Freedom to Live – The hero has learned to accept him/herself, to “live in the moment,” and neither to anticipate the future nor to regret the past

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Ender and His Hero’s Journey

Directions: As you read, outline the hero’s journey for Ender on this graphic organizer. Use the questions provided to determine which moments in the text apply to each of the seventeen stages.

As you complete the chart, keep in mind the following turning points in Ender’s Game : ● "...he no longer had the panicked feeling that he might be out of his depth, that Battle

School might be too much for him" (80). ● "Ender's isolation was over. The war was just beginning" (86). ● "He walked down the corridor smiling. He may be short, but they knew his name" (115). ● "That's how they think of me, too. Teacher. Legendary soldier. Not one of them. Not

someone that you embrace and whisper Salaam in his ear. That only lasted while Ender still seemed a victim. Still seemed vulnerable. Now he was the master soldier, and he was completely, utterly alone" (176).

● "When I thought you were about to kill me, and I decided to kill you first. I guess I'm just a killer to the core. But I'd rather be alive than dead" (348).

SEPARATION/DEPARTURE

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1 . The Call to Adventure - Something happens to send the hero in a new direction or on a quest

2. Refusal of the Call - Sometimes s/he refuses to go (might be afraid, feel like s/he can’t leave responsibilities, or might not feel strong enough or smart enough to start an adventure)

3. Supernatural Aid - A guide/magical helper/special “other being” appears to provide help

4. The Crossing of the First Threshold - The hero leaves his/her familiar life and goes into places with new, unknown rules

INITIATION

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5. Belly of the Whale - represents the final separation from the hero’s known world, the person shows a willingness to undergo a metamorphosis

6.The Road of Trials – The hero undergoes a series of tests, tasks, or ordeals

7. The Meeting with the Goddess - A great love (romantic, divine, friendly, or familial) provides strength and well-being

8. Woman as Temptress - The hero loses focus and/or is tempted to quit the journey

9. Atonement with the Father - The hero must face whatever holds ultimate control and power in his/her life (center point of the journey)

10. Apotheosis - The hero enters a god-like state; a period of rest and reflection

11. The Ultimate Boon – The hero achieves the goal of the quest (the benefit, the asset)

RETURN

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12. Refusal of the Return - Sometimes the hero refuses to return to normal life (maybe the adventure has been satisfying or s/he is concerned that his/her message will not be heard)

13. Magical Flight - Sometimes the hero must steal the boon and make a daring escape

14. Rescue from Without - A guide/magical helper/special “other being” appears to provide help (maybe s/he is wounded or weakened; maybe s/he doesn’t realize it is time to return, that s/he can return, or that others need the boon)

15. The Crossing of the Return Threshold – The hero’s task at this point is to remember what was learned during the quest, and to use it to make life better for him/her and others

16. Master of the Two Worlds - The hero has learned how to be comfortable with the external world and the spiritual, internal world (s/he may be ready to be a guide for someone else)

17. Freedom to Live – The hero has learned to accept himself to “live in the moment,” and neither to anticipate the future nor to regret the past; achievement of legend status

Ender's Game Study Guide: Chapters 1 & 2    

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Chapter 1 - “Third”  

1. Why is Ender at the doctor?    

2. Who is Peter? What do we learn  about the way he treats Ender?  

 

 

3. What does “Third” mean?    

4. Why is Ender allowed to go to school  with the other children?  

 

 

5. How does Ender ensure that Stilson  and others like him will not pick on  him anymore?  

 

 

Chapter 2 - “Peter”  

6. What game do the children like to  play?  

 

7. Where does this game come from?  Why do adults allow them to play it?  

 

 

8. Why was Ender authorized to be  born?  

 

9. What are the relationships between  Peter, Valentine and Ender like?  

 

 

10. What surprises you the most so far  in the story?  

 

Summary/Main Ideas:   

               

Ender's Game Study Guide: Chapters 3 & 4    

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Chapter 3 - “Graff”  

1. Why is Valentine described as a  “weak link?”  

 

2. What is the only military force that  means anything anymore?  

 

 

3. Who is Graff? Why is he at Ender’s  house?  

 

4. What was Ender’s final test?    

5. What consent was given in regard to  Ender?  

 

6. What is Ender’s real name?    

7. How do Ender’s parents feel about  him?  

 

8. What was the hope when Ender was  born? What was wrong with Peter and  Valentine?  

   

 

9. Who is Mazer Rackham? What did  he do that makes him important?  

 

10. How does Ender feel about what he  has been chosen to do?  

         

 

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Chapter 4 - “Launch”  

11. Why would Ender be disorientated  before he even leaves?  

 

12. Why were the boys not allowed to  eat 24 hours before launch?  

 

 

13. How does Graff cause Ender to be  picked on to test him?  

 

 

14. What upsets Ender so much when  he breaks the boy’s arm on the ship?  

   

 

15. What surprises you the most so far  in the story?  

         

 

Summary/Main Ideas:   

                                       

Ender's Game Study Guide: Chapters 5 & 6    

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Chapter 5 - “Games”  

1. Who is Dap?    

2. What does “icing out” mean?    

3. How did Ender get his nickname?  What does it mean?  

 

4. What did Ender do when Peter used  to make him upset?  

 

5. What does Ender silently thank  Peter for after his first night?  

 

 

6. What gives Ender his first boost of  confidence?  

 

7. What nickname does Bernard give  Ender? Why?  

 

 

8. How does Ender secretly send  messages to Shen?  

 

9. What do the boys begin calling  Bernard after Ender’s desk prank?  

 

10. How does Ender’s isolation end?    

 

11. Why does Card end the chapter,  “The war was just beginning?” What  do you predict is going to happen to  Ender?  

 

 

Chapter 6 - “The Giant’s Drink”  

12. What important information does  Ender store away for future reference?  

 

13. What is the bridge that allows all  the boys to no longer be divided?  

   

 

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14. What is the one game the Giant  insists on playing?  

 

 

15. Why does Ender believe the game  is rigged?  

 

16. How does Ender defeat the Giant?    

17. Where does Ender end up next in  the game?  

 

18. What upsets Ender even though he  won the game?  

 

 

Summary/Main Ideas: Write three (3) to five sentences about these sections of  the story.   

                                                         

Ender's Game Study Guide: Chapter 7    

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Chapter - “Salamander”  

1. What does Alai say to Ender  when they part ways and why is  it so special for Ender?  

 

 

2. When Ender goes back to the  Giant’s Drink, what happens to  the children on the playground  and what does it symbolize to  Ender?  

 

 

3. What does Ender wish he could  do that he’s never been able to  do?  

 

 

4. Who is the leader of Salamander  army?  

 

 

5. Who is Petra Arkanian and why  is she important?  

 

 

6. Why does Ender wish she had  not spoken to him?  

 

 

7. Why does she bunk in the front?  What is her strength?  

 

8. What is giria?    

 

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9. How does Ender view Bonzo’s  strategies and formations?  

 

10.What does Ender decide to do to  get more practice?  

 

11.After Ender saves the army  from a defeat, how does Bonzo  repay him?  

 

12.What is Ender’s new army?    

 

13.To ensure that no one will be  able to get the better of him in  the future, what does Ender do?  

 

 

Summary/Main Ideas: Write a summary of what happens in this chapter in  three (3+) or more sentences. Use correct capitalization and punctuation.  

                                   

Ender's Game Study Guide: Chapter 8    

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Chapter 8 - “Rat”  

1. What does Graff order Anderson to  do to Ender’s army?  

 

2. Who is the commander of the Rat  Army?  

 

 

3. What is the myth about Jews in the  army? How does this reveal prejudices  in this futuristic world?  

 

 

4. What is Rat Army’s nickname?  Why?  

 

 

5. In whose platoon is Ender placed?    

 

6. What is different about Dink’s  platoon?  

 

 

7. How does the game change in the  Battle Room?  

 

 

8. What does Ender learn to do that  makes him wise?  

 

9. How is Ender’s small troop able to  beat the older boys in the Battle Room?  

 

     

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10. What is printed on the medical  report for the injured boys?  

 

 

11. What does Ender realize about the  adult in charge from this?  

 

 

12. How is Ender protected during  further practices?  

           

 

Summary/Main Ideas: Write a summary of what happens in this chapter in  three (3+) or more sentences. Use correct capitalization and punctuation.  

                                           

Wiggin Siblings Chart  Directions: Find quotes from the book that tell us about each character’s  thoughts or actions . Use chapters 1-8 to find details about the three siblings.  

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Peter Peter Wiggin is Ender's elder brother. A sociopath, he takes sadistic pleasure in manipulating and brutalizing other children, especially Ender whom Peter loves bullying by looking into his eyes, and is rejected from Battle School because he is too violent.

Valentine Ender’s older sister, Valentine Wiggin is gentle and kind—even more so than Ender himself. She’s fiercely intelligent, even if she lacks the same drive as her brothers. For years, Valentine is Ender’s protector and teacher, and as a result, they continue to love one another even after Ender is shipped off to Battle School and forbidden from communicating with his sister. Valentine turns to writing and politics as methods of control. Writing under the pseudonym Demosthenes.

Ender Ender Wiggin is a brilliant,  compassionate child who's  summoned to study war at  Battle School and defeat the  alien Buggers. Ender has always  felt like an outsider because he's  a Third—a third child—in a  society that almost never  tolerates families with more than  two children.

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Ender's Game Study Guide: Chapter 9    

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Chapter 9 - “Locke and Demosthenes”  

1. How does Valentine celebrate  Ender’s birthday back home on Earth?  

 

 

2. Why has the family moved to the  country?  

 

 

3. How does Valentine know that Peter  has not changed?  

 

 

4. What are Peter’s thoughts about  Russia and their movements of cargo?  

 

 

5. How long has there been at least an  appearance of world peace?  

 

6. What is Peter’s great strength when  it comes to dealing with people? What  is Valentine’s?  

 

 

7. What is Peter’s plan for getting  citizen’s access to the web?  

 

 

8. How does Peter get Valentine to  agree to help him?  

 

 

9. A pseudonym is a false name. What  are Peter and Valentine’s pseudonyms  on the web?  

 

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10. What is odd about the way they  choose to write their articles? How  does Peter keep Valentine close to him  during this?  

 

11. What begins to bother Valentine  about her publications?  

 

12. What changes have occurred at  Battle School for the following  characters?  

   

Ender –     

Petra –     

Dink –     

Alai –     

13. Who comes to see Valentine? Why  is he there?  

 

 

14. Why does Valentine get upset and  start to cry when questioned about  Ender and Peter?  

 

 

15. What does Graff ask Valentine to  do?  

 

16. What is Valentine given in return?    

Summary/Main Ideas: Write a summary of what happens in this chapter in  three (3+) or more sentences. Use correct capitalization and punctuation.  

                   

Ender's Game Study Guide: Chapter 10    

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Chapter 10 - “Dragon”  

1. What army is Ender made  commander of at Battle School?  Why is this odd?  

 

2. Graff gives Ender a small box.  What does it do?  

 

3. Who is Bean? Why does he  make an impression on Ender?  

 

4. Describe Ender’s new army.  Who is in it? What is the vibe?  

 

5. What request does Bean make of  Ender?  

 

6. What does Ender realize he is  doing to Bean? Why does it  bother him?  

 

7. What rule change does  Anderson inform Ender of when  he arrives at the battle room for  practice?  

 

8. What does salaam mean?    

9. Why is it so hard for Ender to  part with Alai?  

 

10. Why is the IF still controlling  Ender’s relationships?  

 

Summary/Main Ideas: Write a summary of what happens in this chapter in  three (3+) or more sentences. Use correct capitalization and punctuation.  

                 

Ender's Game Study Guide: Chapter 11    

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Chapter 11 - “Veni Vidi Vici”  

1. Who is the leader of C Toon?    

2. Who is the leader of D Toon?    

3. Who is Carn Carby? What does  Ender learn from him?  

 

4. After their battle with Rabbit  Army, who must Ender fight  next? Why does he think this is  a mistake?  

 

5. Who is the leader of A Toon?    

6. What begins to happen to Ender  outside of the Battle Room?  

 

7. How does Ender increase his  knowledge of how to fight the  buggers?  

 

8. Even though Ender’s army  defeats Salamander, why is he  so mad?  

 

9. Ender finally gives Bean his own  toon. What is different about  their relationship now?  

 

10. On earth, who is controlling the  events on Earth with Russia and  the U.S. drifting apart?  

 

Summary/Main Ideas: Write a summary of what happens in this chapter in  three (3+) or more sentences. Use correct capitalization and punctuation.  

                 

Ender's Game Study Guide: Chapter 12    

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Chapter 12 - “Bonzo”  

1. What do we learn about Bonzo  and his plans for Ender?  

 

 

2. Why has Graff continuously  refused to help Ender when he  has been in trouble?  

 

 

3. What is Bean’s “new toy?” What  can it do?  

 

4. Why does Bonzo choose to  attack Ender in the shower?  

 

5. What does Bonzo do to “equal  the fight?”  

 

 

6. Who tries to stop the fight?    

7. Why does what Dink says make  things worse for Ender?  

 

8. Even though Peter is bad, Ender  sees some truth in Peter’s views.  What does he realize?  

 

9. What is the next twist in the  games?  

 

 

10.After the battle, what happens  to Bean and all of Ender’s toon  leaders?  

 

11.Where is Ender sent?    

     

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12.Where are Graff and Ender  going to stop on the way to  Command School?  

 

13.What do we learn about what  really happened to Stilson and  Bonzo?   

 

Summary/Main Ideas: Write a summary of what happens in this chapter in  three (3+) or more sentences. Use correct capitalization and punctuation.  

                   

Debate Topic:   Should Colonel Graff tell Ender that he killed Stilson and Bonzo ? Explain.  

 

 Colonel Graff _________________________ (should/ should not) tell Ender that he kill  

Stilson and Bonzo. He should tell Ender because …  

 

                 

Ender's Game Study Guide: Chapters 13 & 14    

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Chapter 13 - “Valentine”  

1. What mistake does Valentine  almost make at school?  

 

2. Why does Graff want Ender to  visit Earth and see Valentine?  

 

3. What has changed between  Valentine, Ender, and Peter?  

 

4. Where are Ender and Graff  headed when they leave Earth?  Where is it located? What is  special about it?  

Where:  

Location:  

Special Quality:  

 

5. What truth does Ender learn  about the Third Invasion?  

 

6. At the I.F. Command School,  what do they expect Ender to do  in five years?  

 

Chapter 14 - “Ender’s Teacher”  

7. How does Ender feel about  Eros?  

 

8. What is the simulator? What  does Ender compare it to from  his earlier training at Battle  School?  

 

9. How is Mazer Rackham still  alive to be Ender’s teacher and  mentor?  

 

10.What has Ender been learning  about the buggers?  

 

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11.What is so special about Ender’s  squadron at Command School?  

 

 

12.What does the IF reveal to Ender  after he destroys the planet in  battle?  

 

13.What has been happening on  Earth that is a parallel for what  has been happening in space?  

 

14.What is the Locke Proposal and  what is the significance of it?  

 

Summary/Main Ideas: Write a summary of what happens in these chapters in  six (6+) or more sentences. Use correct capitalization and punctuation.  

                                                         

Ender's Game Study Guide: Chapter 15    

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Chapter 15 - “Speaker for the Dead”  

1. What is Graff’s new title? What  will he be doing now that the  bugger war is over?  

 

2. What happens to all of Ender’s  friends after the war?  

 

 

3. Who is the colonist that comes  to see Ender? Why is she there?  

 

 

4. What has happened to Peter?      

 

5. Why does Peter want the  Hegemony to stay intact?  

 

 

6. What news is broadcasted about  Demosthenes and Mazer  Rackham? How does  Demosthenes go out with a  surprise?  

 

7. Why is Ender going to the  bugger planet?  

 

 

8. What happens to the people  who go to the new planet? What  do they become?  

 

9. What does Ender realize about  the landscape of this planet?  

 

10.What does Ender find behind  the mirror in the tower?  

 

 

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11.What does Ender “see” when he  holds the egg?  

 

12.How did the buggers find  Ender?  

 

13.What is a Speaker for the Dead?    

14.Why does Ender become the  Speaker for the Dead?  

 

 

15.What surprises you the most  about the end of the story?  

       

Summary/Main Ideas: Write a summary of what happens in these chapters in  three (3+) or more sentences. Use correct capitalization and punctuation.  

                                               


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