Transcript

E M B O L D E N SL E A R N E R S

4 W A Y S E - L E A R N I N G

M I C H A E L G . S H E P P A R D

& E D U C A T E S B E Y O N D T H EC L A S S R O O M

The future of education isn’t exclusively written on chalkboards,but on the screens watched by millions of millions of young

students who move in and out of classrooms each day. To facilitatethis transition are a few important applications and tools, whichhelp both students and teachers to understand that e-learning is

here and where it’s headed.

Data TrackingFor a very long time, the best measure of success for a student was

testing and grades. However, it’s become more crucial to trackstudents as they excel and struggle. Likewise, it’s necessary to

document how students spend their time, how they learn, and howthey interact. Those interested in e-learning understand the

importance of dissecting how learners digest new information andhow they identify their problem areas.

Mobile LearningYoung people are always on the go, and often you’ll find they have

their phones or handheld devices in the palms as they venturethrough the world. A great way to ensure that they keep learningand keep engaging is to take advantage of the fact that mobile

usage is continuously on the rise. It’s a prime medium fordelivering learning materials. This small, readable screen is

perfect for sharing digestible and shareable bits of information.Infographics, quotes, photos, and short passages feed the need

for brevity while continuing to supply valuable knowledge tointerested students.

PersonalizationE-learning’s most brilliant feature is its ability to providecustomizable student-focused curriculum and courses.Students respond to customizable products. The morecustomizable, the better for students. The data that’s

collected after a student has taken control of their owneducation provides educators with a real-time

understanding of what contributes to a student’ssuccesses, struggles, failures, and other experiences with

learning.

Educational EntertainmentEdutainment isn’t exactly new. It arrived in homes andclassrooms more than three decades ago in the form of

‘Carmen Sandiego’. Actually, it dates back as far back asthe 1940s with ‘Private Snafu’. In recent times, it’s been

further developed to better benefit students throughaesthetic appeal and various context.

Gamification helps to motivate children, settingachievable goals through active learning and

engagement. According to ‘Cone of Experience,’ just 10percent of learners remember what they read, just 20

percent remember what they hear, and just 30 percentwill remember what they say and hear. However, an

incredible 90 percent will remember a task that they’vedone themselves –this being the case even when a

simulation is concerned.

Automation, big data, augmented learning, clouds,gamification, m-learning, and personalization are among

the numerous trends that enhance education intraditional and nontraditional classrooms. Teachers will

use these tool to incorporate technology and betterimprove the methodologies for teaching students in a

digital age.

M ICHAELGSHEPPARD .COMP L E A S E V I S I T :

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